Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.09 @ 14:55:38 Player: Vaya Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1350) 1350 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 4360 Bonus ------- Follower Combat Kills 179 Entered Garrisons 200 Friendly Fire -24 Cogmind --------- Core Integrity 0/550 Matter 277/300 Energy 159/160 System Corruption 0% Temperature Cool (9) Movement Rolling (190) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Improved Terrain Scanner Hacking Suite System Shield > --- WEAPON (4) ------- Beam Rifle EM Pulse Cannon High-powered Shotgun Katana > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Deuterium Engine Light Nuclear Core Carbon-fiber Leg Wheel Improved Heat Sink Advanced Heat Sink Small Storage Unit Improved Signal Interpreter Seismic Detector Improved Targeting Computer Melee Analysis Suite Shield Generator High-powered Shotgun Gauss Rifle Shock Bomb Launcher Mini Grenade Launcher Datajack Mining Laser EMP Trap EMP Trap EMP Trap Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Hacking Suite System Shield > --- WEAPON ----------- Beam Rifle EM Pulse Cannon High-powered Shotgun Katana > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Improved Heat Sink Advanced Heat Sink Small Storage Unit Improved Signal Interpreter Seismic Detector Improved Targeting Computer Melee Analysis Suite Shield Generator High-powered Shotgun Shock Bomb Launcher Mini Grenade Launcher Datajack Mining Laser EMP Trap EMP Trap EMP Trap [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . 1 . 1 . . Weapon 2 | . . . 1 . 1 . . Parts Attached 39 | 7 2 . 2 5 12 7 4 Power 9 | 1 . . . 1 1 3 3 Engine 5 | 1 . . . 1 . 2 1 Core 4 | . . . . . 1 1 2 Reactor . | . . . . . . . . Propulsion 8 | 2 1 . . 3 2 . . Treads . | . . . . . . . . Leg 2 | . . . . 2 . . . Wheel 6 | 2 1 . . 1 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | 2 1 . 1 . 3 . . Device 3 | 1 . . 1 . 1 . . Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware 2 | . . . . . 2 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 . . 1 1 6 4 1 Energy Gun 6 | . . . 1 1 3 1 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 5 | 2 . . . . 1 1 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 17 | . . . . 1 9 5 2 Power 4 | . . . . . 1 2 1 Propulsion 3 | . . . . . 2 . 1 Utility 2 | . . . . . 2 . . Weapon 8 | . . . . 1 4 3 . Highest Loss Streak 6 | . . . . 1 6 4 1 To Critical Strikes . | . . . . . . . . Average Backups 15 | 2 7 11 12 17 20 19 20 Power 2 | . 1 2 2 3 3 3 4 Propulsion 3 | . 1 2 3 3 4 4 2 Utility 5 | . 2 4 3 5 7 7 7 Weapon 3 | . 1 2 3 5 3 4 4 Tool/Special . | . . . . . . . . Unused Backups 16 | . . . . . . 1 15 Power 3 | . . . . . . . 3 Propulsion 1 | . . . . . . . 1 Utility 8 | . . . . . . 1 7 Weapon 3 | . . . . . . . 3 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 100 100 98 100 77 94 97 Engine 8 | . 14 14 11 11 4 3 4 Core 1 | . . . . . 3 3 4 Wheel 21 | . 28 28 22 21 13 18 17 Device 14 | . 14 14 20 22 18 9 9 Storage 10 | . 14 14 11 11 9 9 9 Hackware 5 | . . . . . . 18 18 Energy Gun 10 | . . . 11 12 16 20 9 Energy Cannon 1 | . . . . . . 2 9 Ballistic Gun 15 | . 28 28 22 20 9 . 6 Slashing Weapon 3 | . . . . . 1 9 9 Peak Build Rating 31 | 7 8 9 18 23 29 29 31 Average Rating 18 | 5 7 8 16 18 18 27 29 On Entrance 14 | . 7 8 9 18 20 29 26 Naked Turns . | . . . . . . . . Heaviest Build 104 | 12 87 87 93 97 101 99 104 Greatest Support 32 | 20 26 26 26 32 32 32 32 Greatest Overweight (x) 9 | . 4 3 3 3 9 3 6 Average Overweight (x) 2 | . 2 3 3 3 5 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 25 25 25 Most Carried 25 | 4 11 16 20 23 25 25 25 Average Carried 18 | 2 7 12 15 20 23 22 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 24 | 4 11 16 20 23 22 21 24 Class Distribution -------------------- 39% | Scavenger-Skirmisher 34% | Mutant 13% | Skirmisher 8% | Scavenger-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Matter Collected 987 | 185 72 179 36 96 83 259 77 Remotely . | . . . . . . . . Salvage Created 1972 | 116 72 289 114 210 472 364 335 Parts 115 | 13 8 12 6 11 21 20 24 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . 1 2 . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 31 | . . 3 1 4 8 7 8 Guns 22 | . . 3 1 4 5 5 4 Cannons 6 | . . . . . . 2 4 AOE 3 | . . . . . 3 . . Classes Destroyed 11 | 2 1 1 1 4 . . 2 Worker 1 | . . . . 1 . . . Builder 2 | . . . . 1 1 . . Tunneler 4 | 4 . . . . . . . Recycler 7 | 1 1 3 1 . 1 . . Operator 1 | . 1 . . . . . . Watcher 1 | . . . . . . . 1 Swarmer 6 | . . 3 . . . . 3 Grunt 17 | . . . . 3 7 4 3 Duelist 1 | . . . . 1 . . . Sentry 6 | . . . 1 . 1 3 1 Hunter 1 | . . . . . . . 1 Best Kill Streak 5 | 4 1 5 1 5 5 2 3 Combat Bots Only 3 | . . 2 1 3 3 2 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Hostile Shots Fired 176 | . 13 11 6 13 52 47 34 Missed 49 | . 3 7 4 1 14 10 10 Hits 127 | . 10 4 2 12 38 37 24 Melee 3 | . . . . 3 . . . Projectile 124 | . 10 4 2 9 38 37 24 Critical Strikes 7 | . . . . . 3 3 1 Damage Taken 1995 | . 127 34 31 216 611 548 428 Core 678 | . 35 6 16 63 201 220 137 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 . 83 . 80 . . . Volleys Fired 113 | 13 7 14 4 11 22 23 19 Largest 4 | 2 2 2 3 3 4 3 3 Hottest 171 | 40 40 40 115 115 158 171 144 Shots Fired 280 | 26 14 28 12 32 62 53 53 Gun 250 | 26 14 28 12 32 60 44 34 Cannon 24 | . . . . . . 5 19 Launcher 2 | . . . . . 2 . . Special 4 | . . . . . . 4 . Kinetic 147 | 26 14 28 8 21 35 . 15 Thermal 79 | . . . 4 11 9 36 19 Explosive 2 | . . . . . 2 . . Electromagnetic 52 | . . . . . 16 17 19 Robot Hit Streak 20 | 9 5 5 3 8 17 20 4 Robot Miss Streak 9 | 2 2 3 2 4 3 2 9 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 . 3 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 164 | 15 10 16 6 18 48 29 22 Core Hits 84 | 6 4 7 3 7 26 13 18 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . 1 . Burn 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2820 | 156 106 158 115 323 853 590 519 Guns 2066 | 156 106 158 115 323 625 411 172 Cannons 434 | . . . . . . 87 347 Explosions 320 | . . . . . 228 92 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1010 | 156 106 158 28 155 294 . 113 Thermal 922 | . . . 87 168 230 378 59 Explosive 137 | . . . . . 137 . . Electromagnetic 751 | . . . . . 192 212 347 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 40 | . . . . . 22 13 5 Projectiles 5 | . . . . . . . 5 Explosions 35 | . . . . . 22 13 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 37 | . . . . . 37 . . Shots 2 | . . . . . 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 490 | . . . 135 314 112 490 336 Average Temperature 114 | . . . 62 126 43 158 101 Received Heat Transfer 867 | . 69 . . 60 351 288 99 Effects 6 | . . . . 1 . 5 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 2 | . . . . 1 . 1 . Matter Decay 2 | . . . . . . 2 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 1 1 Heat Transferred 1902 | . . . 148 296 433 877 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 91 | 100 100 100 100 100 100 88 51 Level 1 8 | . . . . . . 11 48 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 362 | 10 5 62 31 65 69 210 362 Initial 102 | . . . 7 6 9 5 102 Average 63 | 2 . 12 11 10 39 132 229 Influence Increases 1201 | 25 10 95 36 110 219 255 451 Destroy 0b10 Robot/C 720 | . . 60 20 80 160 160 240 Destroy 0b10 Robot/NC 105 | 25 10 15 5 10 10 . 30 Destroy Leader 136 | . . 20 10 20 30 . 56 Allied During Kill 39 | . . . . . . 3 36 Successful Hack 47 | . . . . . . 24 23 Disable Machine 30 | . . . . . . . 30 Destroy Structure 79 | . . . 1 . 19 23 36 Lose Combat Pursuer 45 | . . . . . . 45 . Influence Decreases 868 | 25 10 76 39 101 235 54 328 Entered New Map 150 | . . . 12 10 16 4 108 Time Decay 518 | 25 10 76 27 81 139 . 160 Lost Part 160 | . . . . 10 80 50 20 Lost Ally 40 | . . . . . . . 40 Squads Dispatched 3 | . . . . . 1 . 2 Investigation 1 | . . . . . . . 1 Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 50 | . 5 4 1 6 9 8 17 Peak Tracking Total 5 | . 4 3 1 3 5 3 5 Tactical Retreats 2 | . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Traps Triggered 3 | . . . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 3 3 Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Disabled 2 | . . . . . . . 2 Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Accessed 6 | . 1 . . . 1 3 1 Terminals 5 | . 1 . . . . 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 14 | . 1 . . . 1 5 7 Successful 11 | . 1 . . . 1 3 6 Failed 3 | . . . . . . 2 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 1 . . . . 5 7 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 10 | . 1 . . . . 3 6 Open Door 1 | . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Maintenance Status 1 | . . . . . . . 1 Transport Status 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 Registered Prototypes 1 | . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 Garrison Registry 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 2 Highest-Rated Group 64 | . . . . . . 64 64 Highest-Rated Ally 39 | . . . . . . 39 39 Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . . 1 16 Total Damage 813 | . . . . . . 33 780 Kills 10 | . . . . . . 1 9 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Active Infowar (turns) 2540 | 60 208 528 84 549 303 479 329 Terrain 1743 | . . . 83 549 303 479 329 Seismic 1580 | 60 208 528 84 549 151 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Turns Passed 2591 | 111 208 528 84 549 303 479 329 Spaces Moved 1540 | 71 151 359 48 362 120 257 172 Core 1 | 1 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1539 | 70 151 359 48 362 120 257 172 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 135 135 135 130 130 145 Average Speed 136 | 79 115 135 135 138 171 140 145 Slowest Speed 215 | 80 140 135 135 145 215 145 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 26 85 8 56 12 34 27 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 38 | . . . . . 23 15 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 38 | . . . . . 23 15 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total 1797 | 101 170 377 59 384 173 322 211 Wait 25 | . 3 . . 2 7 10 3 Move 1533 | 70 150 358 47 361 119 256 172 Hop . | . . . . . . . . Pick Up 58 | 11 7 5 6 4 11 5 9 Fast Attach . | . . . . . . . . Attach 28 | 7 . . 2 1 11 5 2 Detach 1 | . . . . . . 1 . Swap 16 | . 3 . . 5 2 4 2 Drop 7 | . . . . . 1 2 4 Fire 113 | 13 7 14 4 11 22 23 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . . 16 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered Mines 321 | -10/Mines | Learned location of Storage (-7) 329 | -10/Mines | Met a Derelict bent on vengeance 358 | -10/Mines | Learned 2 Materials zone layouts 605 | -10/Mines | Found a hidden stash of uninstalled traps 715 | -10/Mines | Discovered new exit (range 11) 839 | -10/Mines | Discovered new exit (range 8) 848 | -10/Mines | Entered Materials 848 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 849 | -9/Materials | Identified exit to Materials 888 | -9/Materials | Discovered new exit (range 16) 932 | -9/Materials | Entered Mines 1084 | -9/Mines | Learned 2 Materials zone layouts 1136 | -9/Mines | Build established: Skirmisher 1185 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1212 | -9/Mines | Discovered exit to Materials (range 7) 1401 | -9/Mines | Assembled infested the area 1481 | -9/Mines | Entered Materials 1481 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1503 | -8/Materials | Build established: Scavenger-Skirmisher 1567 | -8/Materials | Garrison activated, responded to threat 1671 | -8/Materials | Lost 6 parts (1p2u3w) 1780 | -8/Materials | Identified exit to Garrison 1784 | -8/Materials | Entered Garrison 1804 | -8/Garrison | Triggered checkpoint 1858 | -8/Garrison | Triggered checkpoint 1888 | -8/Garrison | Discovered new exit (range 35) 1888 | -8/Garrison | Discovered new exit (range 80) 1888 | -8/Garrison | Discovered new exit (range 73) 1888 | -8/Garrison | Discovered new exit (range 26) 1952 | -8/Garrison | Triggered checkpoint 2103 | -8/Garrison | Core integrity fell below 50% 2146 | -8/Garrison | Lost 4 parts (1p3w) 2186 | -8/Garrison | Rescued a captive Derelict 2186 | -8/Garrison | Rescued a captive Derelict 2210 | -8/Garrison | Triggered checkpoint 2263 | -8/Garrison | Entered Materials 2263 | -8/Materials | Accompanied by 2 allies 2265 | -8/Materials | Identified exit to Factory 2388 | -8/Materials | Core integrity fell below 20% 2592 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- R-06 Scavenger collects Imp. Heat Sink. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Ion Engine. K-01 Serf collects debris. R-06 Scavenger collects Prototype Flight Unit. K-01 Serf collects debris. U-05 Engineer builds a Wall. Destroyed Imp. Hover Unit. Acquired Deuterium Engine. S-10 Pest destroyed. K-01 Serf collects debris. Lgt. Ion Engine melted. S-10 Pest destroyed. Door malfunctions. K-01 Serf collects debris. S-10 Pest destroyed. K-01 Serf collects debris. Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????# #?###[ #??## += %! * | | ???????????####### ########/####### % #=%%!% ## | | ?????? 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Y #?????????? | | ?????????? #?????????? | | ???????????#################+##### #?????????? | | ???????????????????#????????? ????? ##?????????? | | ???????????????????????????? ??????? #??????????? | | ???????????????????????????????? ???? #??????????? | | ????????????????????????? ????????????#??????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 44 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Shopping List Challenges ------------ None Game ------ Seed MagneticGrenadeParser Manual? 0 Play Time 00:36:02 Cumulative 4.4 hours Start 2025.07.09 @ 14:21:43 End 2025.07.09 @ 14:55:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8e789948-fdf1-4c8b-8f48-4a1e534329f8