Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 15:11:30

Player: Corvi

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (128)     640
Value Destroyed (3018)     3018
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (431)                431
              TOTAL SCORE: 8309

 Bonus
-------
High Alert Combat Kills    44
Follower Combat Kills      87
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     223/300
Energy                     238/340
System Corruption          16%
Temperature                Cool (96)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION (5) ---
    Medium Treads
  Improved Titanium Leg
           Gravmag System
>          --- UTILITY (4) ------
           Core Analyzer
           ECM Suite
           System Shield
>          --- WEAPON (2) -------
    Cooled Pulse Rifle
    Cooled Pulse Rifle
>          --- INVENTORY (5) ----
    Cooled Pulse Rifle
    Cooled Pulse Rifle
     Heavy Rocket Launcher
           Field Lobotomy Kit (3)
           Chainsword

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
  Improved VTOL Module
>          --- UTILITY ----------
  Improved Terrain Scanner
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Hacking Suite
>          --- WEAPON -----------
  Advanced EMP Blaster
           Axe
>          --- INVENTORY --------
     Light Nuclear Core
           Core Analyzer
           Reaction Control System
  Improved Medium Armor Plating
           Field Lobotomy Kit
[Rating: 57]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Melee Analysis Suite
  Device                   ECM Suite
  Storage                  Huge Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Powered Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            High-powered Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Powered Hammer
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Was Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   1   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             156  | 6   16  4   3   2   35  11  42  1   36  
  Power                    21   | 1   4   .   .   1   2   2   7   .   4   
    Engine                 10   | 1   4   .   .   1   .   1   1   .   2   
    Core                   11   | .   .   .   .   .   2   1   6   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               61   | 2   4   2   .   .   11  5   25  .   12  
    Treads                 1    | .   .   .   .   .   .   .   .   .   1   
    Leg                    6    | .   .   .   .   .   4   .   .   .   2   
    Wheel                  7    | 2   2   .   .   .   .   .   2   .   1   
    Hover                  7    | .   .   .   .   .   .   .   5   .   2   
    Flight                 40   | .   2   2   .   .   7   5   18  .   6   
  Utility                  34   | 1   4   1   .   1   9   1   6   .   11  
    Device                 17   | .   2   1   .   1   4   .   3   .   6   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   .   .   3   .   3   .   4   
    Hackware               3    | .   .   .   .   .   1   1   .   .   1   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   4   1   3   .   13  3   4   1   9   
    Energy Gun             13   | 2   4   .   .   .   3   1   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   .   .   1   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   1   1   .   3   2   3   1   1   
    Special Weapon         3    | .   .   .   1   .   2   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   .   1   .   1   
    Slashing Weapon        3    | .   .   .   .   .   2   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   .   1   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   3   3   2   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   2   
Parts Lost                 47   | .   4   .   .   .   10  4   10  .   19  
  Power                    8    | .   .   .   .   .   .   2   4   .   2   
  Propulsion               24   | .   3   .   .   .   4   1   5   .   11  
  Utility                  9    | .   1   .   .   .   3   .   .   .   5   
  Weapon                   6    | .   .   .   .   .   3   1   1   .   1   
  Highest Loss Streak      8    | .   1   .   .   .   4   2   4   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   76  71  78  85  72  94  88  100 74  
  Engine                   5    | .   14  14  14  14  3   .   .   .   3   
  Core                     3    | .   .   .   .   .   2   4   10  15  2   
  Treads                   1    | .   .   .   .   .   .   .   .   .   4   
  Leg                      3    | .   .   .   .   .   10  .   .   .   4   
  Wheel                    3    | .   14  .   .   .   .   .   1   .   2   
  Hover                    1    | .   .   .   .   .   .   .   .   .   6   
  Flight                   17   | .   4   28  28  28  15  35  32  38  7   
  Device                   7    | .   3   14  14  14  8   9   6   7   6   
  Storage                  2    | .   14  .   .   .   .   .   .   .   .   
  Processor                10   | .   .   .   .   .   12  18  15  15  15  
  Hackware                 4    | .   .   .   .   .   4   8   7   7   4   
  Energy Gun               5    | .   24  .   .   .   2   1   .   .   3   
  Launcher                 4    | .   .   14  13  14  4   7   5   15  .   
  Impact Weapon            2    | .   .   .   .   .   2   .   5   .   3   
  Slashing Weapon          1    | .   .   .   .   .   1   9   1   .   1   
  Special Melee Weapon     1    | .   .   .   7   14  2   .   .   .   .   
Peak Build Rating          57   | 6   8   5   14  8   36  36  57  50  51  
  Average Rating           25   | 4   5   4   6   7   18  31  45  50  35  
  On Entrance              19   | .   6   4   5   7   8   36  30  50  50  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 11  89  7   8   13  28  12  23  24  27  
  Greatest Support         56   | 20  20  8   8   8   40  18  56  24  30  
  Greatest Overweight (x)  8    | 1   8   .   .   1   3   2   6   .   1   
  Average Overweight (x)   .    | .   3   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   21  5   5   5   5   5   5   5   5   
  Most Carried             9    | 2   9   7   5   5   5   5   5   5   5   
  Average Carried          4    | 1   5   4   4   4   4   4   4   5   3   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | 2   8   5   4   5   5   5   5   5   5   

 Class Distribution 
--------------------
 61% | Mutant
 15% | Sprinter
  8% | Scavenger-Assassin
  7% | Scout
  5% | Scavenger-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
           Scout | -9/Mines
          Mutant | -8/Materials
 Scavenger-Scout | -8/Storage
        Sprinter | -7/Factory
        Sprinter | -7/Waste
          Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Matter Collected           2353 | 170  230  70   .    50   610  120  635  .    468  
  Remotely                 8    | .    .    .    .    .    8    .    .    .    .    
Salvage Created            3595 | .    753  25   .    .    595  360  1212 .    650  
  Parts                    190  | .    51   .    .    .    43   16   48   .    32   
Haulers Intercepted        9    | .    2    .    .    .    1    2    1    .    3    
Recyclers Shooed           6    | .    1    .    .    .    4    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Was Fac 
Combat Hostiles Destroyed  62   | .   16  2   .   .   17  3   14  .   10  
  Melee                    10   | .   .   .   .   .   2   2   4   .   2   
  Guns                     23   | .   15  .   .   .   1   .   .   .   7   
  AOE                      24   | .   .   2   .   .   14  1   7   .   .   
Classes Destroyed          12   | .   7   .   .   .   3   .   1   .   1   
  Worker                   9    | .   .   .   .   .   1   1   6   .   1   
  Builder                  13   | .   .   .   .   .   4   .   9   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   .   .   1   2   1   .   3   
  Recycler                 11   | .   2   .   .   .   2   1   5   .   1   
  Operator                 7    | .   3   .   .   .   1   .   3   .   .   
  Watcher                  16   | .   3   .   .   .   4   2   6   .   1   
  Swarmer                  19   | .   12  .   .   .   3   .   4   .   .   
  Cutter                   4    | .   .   .   .   .   3   .   .   .   1   
  Grunt                    32   | .   4   2   .   .   11  3   8   .   4   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   .   .   2   .   4   
Best Kill Streak           12   | .   4   2   .   .   11  4   12  .   3   
  Combat Bots Only         5    | .   3   2   .   .   5   1   5   .   3   
Max Kills in Single Turn   4    | .   1   2   .   .   3   3   4   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   2   1   3   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Hostile Shots Fired        485   | .    74   4    .    2    88   48   77   .    192  
  Missed                   181   | .    20   2    .    1    25   20   39   .    74   
Damage Taken               4609  | .    546  46   .    34   978  423  1080 .    1502 
  Core                     1190  | .    111  .    .    14   296  63   291  .    415  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   225   | .    .    .    .    .    19   38   152  .    16   
Core Remaining (%)         61    | 100  .    .    .    50   .    34   .    .    .    
Volleys Fired              174   | .    84   3    .    2    38   6    19   .    22   
  Largest                  2     | .    2    1    .    1    2    1    1    .    2    
  Hottest                  122   | .    90   30   .    30   122  45   39   .    120  
Shots Fired                265   | .    157  3    .    2    39   6    19   .    39   
  Gun                      203   | .    157  .    .    .    8    2    .    .    36   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    
  Launcher                 60    | .    .    3    .    2    29   4    19   .    3    
  Special                  2     | .    .    .    .    .    2    .    .    .    .    
  Kinetic                  23    | .    .    .    .    .    .    .    .    .    23   
  Thermal                  178   | .    157  .    .    .    8    .    .    .    13   
  Explosive                53    | .    .    3    .    2    29   4    15   .    .    
  Electromagnetic          9     | .    .    .    .    .    .    2    4    .    3    
  Robot Hit Streak         27    | .    9    8    .    .    27   3    2    .    15   
  Robot Miss Streak        6     | .    6    .    .    .    .    1    5    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    1    
Shots Hit Robots           233   | .    85   1    4    3    30   14   52   .    44   
  Core Hits                167   | .    37   7    .    .    66   12   27   .    18   
  Critical Kills           2     | .    .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    8    .    2    
  Critical Strikes         22    | .    7    .    .    .    .    2    10   .    3    
    Burn                   8     | .    7    .    .    .    .    .    .    .    1    
    Destroy                1     | .    .    .    .    .    .    .    .    .    1    
    Smash                  11    | .    .    .    .    .    .    .    10   .    1    
    Sever                  2     | .    .    .    .    .    .    2    .    .    .    
Melee Attacks              191   | .    .    .    4    3    28   41   75   .    40   
  Impact                   106   | .    .    .    .    .    6    .    64   .    36   
  Slashing                 78    | .    .    .    .    .    22   41   11   .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            31    | .    .    .    4    3    4    2    16   .    2    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11091 | .    1050 182  .    .    2581 750  4887 .    1641 
  Guns                     1925  | .    1035 .    .    .    120  56   .    .    714  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               3976  | .    .    182  .    .    1957 223  1468 .    146  
  Melee                    5175  | .    .    .    .    .    504  471  3419 .    781  
  Ramming                  15    | .    15   .    .    .    .    .    .    .    .    
  Kinetic                  363   | .    .    .    .    .    .    .    .    .    363  
  Thermal                  1694  | .    1035 .    .    .    120  32   77   .    430  
  Explosive                3669  | .    .    182  .    .    1957 191  1339 .    .    
  Electromagnetic          175   | .    .    .    .    .    .    56   52   .    67   
  Impact                   4291  | .    .    .    .    .    305  .    3205 .    781  
  Slashing                 884   | .    .    .    .    .    199  471  214  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    .    2    10   16   
  Average Corruption       9     | .    .    .    .    .    .    .    1    6    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  80    | .    .    .    .    .    .    .    6    1    73   
    Message Errors         17    | .    .    .    .    .    .    .    2    .    15   
    Matter Fused           19    | .    .    .    .    .    .    .    1    .    18   
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    1    10   
    Energy Discharges      16    | .    .    .    .    .    .    .    1    .    15   
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    1    .    8    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    .    .    .    3    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             12    | .    .    .    .    .    .    .    .    .    12   
Overflow Damage            1979  | .    .    .    .    .    49   17   1752 .    161  
  Projectiles              15    | .    .    .    .    .    .    .    15   .    .    
  Explosions               84    | .    .    .    .    .    32   .    52   .    .    
  Melee                    1880  | .    .    .    .    .    17   17   1685 .    161  
Knockbacks                 23    | .    .    .    .    .    .    .    22   .    1    
  Impact                   20    | .    .    .    .    .    .    .    19   .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    3    .    .    
Self-Inflicted Damage      33    | .    7    .    .    .    .    14   12   .    .    
  Shots                    2     | .    .    .    .    .    .    1    1    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        257   | .    240  3    .    6    68   21   17   242  257  
  Average Temperature      56    | .    62   3    .    3    24   7    2    169  83   
  Received Heat Transfer   1122  | .    114  6    .    18   378  171  159  .    276  
  Effects                  1     | .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           16    | .    .    .    .    .    1    .    12   .    3    
  Combat Hostiles          4     | .    .    .    .    .    .    .    3    .    1    
  Parts Fried              39    | .    .    .    .    .    4    .    27   .    8    
  Impact Corruptions       66    | .    .    .    .    .    1    .    56   .    9    
Robots Melted              3     | .    3    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    11   .    .    .    .    .    .    .    .    
  Heat Transferred         4190  | .    3281 .    .    .    259  .    100  .    550  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    1    4    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Was Fac 
Peak Influence             490  | .   205 222 .   168 361 289 490 106 213 
  Initial                  106  | .   .   78  .   .   .   59  78  106 74  
  Average                  148  | .   91  193 .   64  150 147 318 106 56  
Maximum Alert Level        2    | .   1   1   .   .   1   1   2   .   1   
  Low Security (%)         68   | 100 92  26  .   100 57  80  20  100 97  
  Level 1                  24   | .   7   73  .   .   42  19  48  .   2   
  Level 2                  6    | .   .   .   .   .   .   .   30  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   4   .   .   .   3   .   11  .   7   
  Investigation            2    | .   1   .   .   .   .   .   1   .   .   
  Extermination            6    | .   .   .   .   .   .   .   3   .   3   
  Reinforcement            13   | .   3   .   .   .   3   .   6   .   1   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Was Fac 
Distress Signals           9    | .   3   .   .   .   4   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              172  | .   39  6   .   5   45  18  35  4   20  
  Peak Tracking Total      7    | .   6   6   .   2   6   7   5   4   4   
  Tactical Retreats        23   | .   2   1   .   1   3   8   5   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Was Fac 
Traps Triggered            5    | .   2   .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   3   .   .   
Most Traps Carried         1    | .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Was Fac 
Machines Disabled          17   | .   .   1   .   .   2   3   7   .   4   
  Max in Single Turn       4    | .   .   1   .   .   1   1   3   .   4   
  Garrison Access          4    | .   .   .   .   .   1   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Was Fac 
Machines Accessed          40   | .   4   .   1   .   10  5   14  .   6   
  Terminals                24   | .   4   .   .   .   7   3   7   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          7    | .   .   .   .   .   1   1   3   .   2   
  Recycling Units          3    | .   .   .   .   .   1   1   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   .   
Total Hacks                94   | .   7   .   1   .   26  12  36  .   12  
  Successful               50   | .   2   .   1   .   14  7   22  .   4   
  Failed                   44   | .   5   .   .   .   12  5   14  .   8   
    Catastrophic           3    | .   .   .   .   .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   7   .   1   .   12  7   13  .   4   
  Terminals                53   | .   7   .   .   .   18  9   15  .   4   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          24   | .   .   .   .   .   3   2   13  .   6   
  Recycling Units          7    | .   .   .   .   .   3   1   3   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   
  Garrison Access          6    | .   .   .   .   .   2   .   4   .   .   
Terminal Hacks             16   | .   .   .   1   .   7   3   5   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              5    | .   .   .   .   .   3   1   1   .   .   
  Unreport Threat          3    | .   .   .   .   .   1   1   1   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       15   | .   .   .   .   .   2   2   9   .   2   
  Scan Component           8    | .   .   .   .   .   1   1   5   .   1   
  Repair                   7    | .   .   .   .   .   1   1   4   .   1   
Recycling Unit Hacks       3    | .   .   .   .   .   1   1   1   .   .   
  Report Inventory         3    | .   .   .   .   .   1   1   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   2   .   .   
  Seal Access              3    | .   .   .   .   .   1   .   2   .   .   
Unauthorized Hacks         10   | .   2   .   .   .   3   1   4   .   .   
  Terminals                10   | .   2   .   .   .   3   1   4   .   .   
    Assimilate             2    | .   .   .   .   .   1   .   1   .   .   
    Botnet                 8    | .   2   .   .   .   2   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   3   .   .   .   5   2   10  .   6   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   .   .   1   1   4   .   1   
  Time                     336  | .   .   .   .   .   38  38  216 .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   4   3   .   .   .   .   .   
  Non-combat               4    | .   .   .   3   1   .   .   .   .   .   
  Combat                   3    | .   .   .   1   2   .   .   .   .   .   
Robot Hacks Applied        7    | .   .   .   4   3   .   .   .   .   .   
  parse_system             6    | .   .   .   4   2   .   .   .   .   .   
  no_distress              1    | .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Fac Was Fac 
Total Allies               4    | .   .   .   .   2   2   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   .   .   
  Highest-Rated Group      47   | .   .   .   .   47  47  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   .   .   
Ally Attacks               27   | .   .   .   .   14  13  .   .   .   .   
  Total Damage             342  | .   .   .   .   184 158 .   .   .   .   
  Kills                    5    | .   .   .   .   5   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           2    | .   .   .   .   .   2   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Turns Passed               7827 | 61   1332 215  176  415  1613 465  1643 31   1876 
Spaces Moved               9460 | 63   852  326  446  567  1752 743  2996 94   1621 
  Core                     463  | 5    1    .    .    .    159  .    6    .    292  
  Treads                   202  | .    .    .    .    .    .    .    .    .    202  
  Legs                     381  | .    .    .    .    .    313  .    .    .    68   
  Wheels                   657  | 58   507  .    .    .    .    .    15   .    77   
  Hover                    630  | .    .    .    .    .    .    .    6    .    624  
  Flight                   7127 | .    344  326  446  567  1280 743  2969 94   358  
  Fastest Speed            23   | 50   37   37   37   37   26   26   23   31   28   
  Average Speed            58   | 80   119  37   37   56   71   32   29   31   86   
  Slowest Speed            350  | 100  280  37   37   117  200  115  350  31   160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    1    3    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 5    91   28   66   77   63   60   62   78   34   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 75   | .    .    .    .    .    15   19   24   .    17   
Terrain Destroyed          285  | .    .    23   .    12   81   40   84   .    45   
  Melee                    75   | .    .    .    .    .    15   19   24   .    17   
  Projectile               2    | .    .    .    .    .    .    .    .    .    2    
  AOE                      208  | .    .    23   .    12   66   21   60   .    26   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  
Total                      11178 | 70   1004 415  453  658  2027 888  3588 94   1981 
  Wait                     1081  | .    35   80   .    81   145  81   419  .    240  
  Move                     9444  | 62   849  319  445  566  1751 742  2996 93   1621 
  Hop                      4     | .    1    3    .    .    .    .    .    .    .    
  Pick Up                  32    | 2    5    1    .    2    9    .    8    .    5    
  Fast Attach              119   | 6    8    2    1    1    25   10   37   .    29   
  Attach                   24    | .    3    2    1    .    8    1    5    .    4    
  Detach                   11    | .    5    .    .    .    3    1    1    .    1    
  Swap                     13    | .    5    .    1    1    2    .    .    1    3    
  Drop                     84    | .    8    5    1    2    18   6    28   .    16   
  Fire                     174   | .    84   3    .    2    38   6    19   .    22   
  Melee                    191   | .    .    .    4    3    28   41   75   .    40   
  Ram                      1     | .    1    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 3)
  312 | -10/Materials | Build established: Mutant
  658 | -10/Materials | Discovered new exit (range 5)
  762 | -10/Materials | Derelicts attacked the area
 1125 | -10/Materials | Discovered new exit (range 12)
 1279 | -10/Materials | Discovered new exit (range 10)
 1390 | -10/Materials | Discovered new exit (range 8)
 1394 | -10/Materials | Entered Mines
 1395 | -10/Mines     | Assembled infested the area
 1433 | -10/Mines     | Discovered new exit (range 13)
 1607 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1607 | -10/Mines     | Discovered new exit (range 5)
 1609 | -10/Mines     | Entered Exiles
 1622 | -10/Exiles    | Met 8R-AWN
 1630 | -10/Exiles    | Met EX-HEX
 1646 | -10/Exiles    | Met EX-BIN
 1665 | -10/Exiles    | Aligned with FarCom system
 1665 | -10/Exiles    | Given EX-Vault access code
 1676 | -10/Exiles    | Opened EX-Vault
 1679 | -10/Exiles    | Found Field Lobotomy Kit
 1690 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1749 | -10/Exiles    | Met EX-DEC
 1779 | -10/Exiles    | Discovered new exit (range 12)
 1785 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 1785 | -10/Exiles    | Entered Mines
 1806 | -9/Mines      | Learned location of Zion (-6)
 1822 | -9/Mines      | Found a hidden stash of uninstalled traps
 1994 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2169 | -9/Mines      | Discovered new exit (range 10)
 2200 | -9/Mines      | Entered Materials
 2200 | -8/Materials  | Accompanied by 2 allies
 2200 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2205 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2523 | -8/Materials  | Build established: Scavenger-Assassin
 2880 | -8/Materials  | Lost 4 parts (2n1u1w)
 3088 | -8/Materials  | Build established: Mutant
 3252 | -8/Materials  | Assimilated G-47 Trooper with FLK Orb
 3415 | -8/Materials  | Assimilated Y-45 Defender with FLK Orb
 3503 | -8/Materials  | Core integrity fell below 50%
 3766 | -8/Materials  | Repaired Surge Thruster
 3802 | -8/Materials  | Discovered new exit (range 7)
 3813 | -8/Materials  | Entered Storage
 3856 | -8/Storage    | Build established: Scavenger-Scout
 3969 | -8/Storage    | Repaired Surge Thruster
 3981 | -8/Storage    | Learned location of Armory (-3)
 4273 | -8/Storage    | Discovered new exit (range 16)
 4278 | -8/Storage    | Entered Factory
 4278 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4341 | -7/Factory    | Repaired Imp. Terrain Scanner
 4914 | -7/Factory    | Repaired Cld. VTOL Module
 4986 | -7/Factory    | Repaired Cld. VTOL Module
 5025 | -7/Factory    | Repaired Surge Thruster
 5174 | -7/Factory    | Discovered new exit (range 9)
 5205 | -7/Factory    | Lost 4 parts (2p1n1w)
 5354 | -7/Factory    | Lost 4 parts (1p3n)
 5802 | -7/Factory    | Build established: Sprinter
 5921 | -7/Factory    | Sucked down chute
 5921 | -7/Factory    | Entered Waste
 5932 | -7/Waste      | Spotted C-40 Crusher
 5935 | -7/Waste      | Spotted C-40 Crusher
 5936 | -7/Waste      | EMP discharged
 5936 | -7/Waste      | System corruption reached 10%
 5937 | -7/Waste      | Spotted C-40 Crusher
 5945 | -7/Waste      | Spotted C-40 Crusher
 5947 | -7/Waste      | Discovered new exit (range 16)
 5952 | -7/Waste      | Entered Factory
 6008 | -7/Factory    | Repaired Xenon Bombardment Thruster
 6128 | -7/Factory    | Garrison activated, responded to threat
 6131 | -7/Factory    | Core integrity fell below 50%
 6176 | -7/Factory    | Lost 8 parts (1p4n2u1w)
 6236 | -7/Factory    | Core integrity fell below 20%
 6276 | -7/Factory    | Lost 6 parts (1p4n1u)
 6432 | -7/Factory    | Build established: Mutant
 7828 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
K-01 Serf cleans the Assembly Bed.
System corrupted: Matter fused (-6).
ALERT: Rogue bot located, Programmers report to Factory Zone 3P.
System corrupted: Energy discharge (-132).
K-01 Serf cleans the Construction Platform. <x5>
ZDGR|R<DNAP7U#L:BTVKRCFGOBVB=>
K-01 Serf cleans the Construction Platform. <x3>
B%DSMRKA03BQ4KZFC 27SLIY<7#
K-01 Serf cleans the Construction Platform. <x5>
K-01 Serf cleans the Terminal.
System corrupted: Energy discharge (-81).
K-01 Serf cleans the Terminal.
System corrupted: Energy discharge (-105).
Imp. Heat Sink destroyed.
P-60 Hacker destroyed.
[Achievement: Overkill]
G-47 Trooper destroyed. <x2>
Switching to secondary target: G-47 Trooper.
G-47 Trooper suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
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|         ##             #   ????????????##+######## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          26
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               1
Armor Coverage             225
Resistance: KI             30
Evasion (%)                65
Targeting Accuracy         8
Melee Accuracy             12
Core Analysis              6
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Adv. EMP Blaster | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overkill
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              AssemblyMachineRipteeth
  Manual?         0
Play Time         02:01:29
  Cumulative      25.2 hours
  Start           2024.09.16 @ 10:16:40
  End             2024.09.16 @ 15:11:30
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 8c4ecac4-e8a2-436d-8c6c-629f56727eeb