Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 00:44:57 Player: H3-RMN Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (44) 220 Value Destroyed (892) 892 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-341) -341 TOTAL SCORE: 1191 Bonus ------- Friendly Fire -341 Cogmind --------- Core Integrity 0/250 Matter 289/300 Energy 230/250 System Corruption 0% Temperature Hot (212) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Beamcaster Beamcaster > --- INVENTORY (15) --- Backup Power I Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Disposable Heat Sink Huge Storage Unit Structural Scanner Experimental Sensor Array Light EM Pulse Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Backup Power I Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Disposable Heat Sink Huge Storage Unit Structural Scanner Beamcaster Beamcaster Light EM Pulse Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 38 | 7 24 7 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 12 | 2 8 2 Treads 8 | 1 5 2 Leg 2 | . 2 . Wheel 2 | 1 1 . Hover . | . . . Flight . | . . . Utility 7 | 2 2 3 Device 3 | 1 1 1 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 16 | 2 12 2 Energy Gun 6 | 2 2 2 Energy Cannon . | . . . Ballistic Gun 6 | . 6 . Ballistic Cannon . | . . . Launcher 2 | . 2 . Special Weapon 2 | . 2 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 9 | . 8 1 Power 1 | . 1 . Propulsion 3 | . 3 . Utility 2 | . 1 1 Weapon 3 | . 3 . Highest Loss Streak 5 | . 5 1 To Critical Strikes . | . . . Average Backups 13 | 3 13 14 Power . | . . 1 Propulsion 2 | 2 3 2 Utility 2 | . 1 3 Weapon 7 | . 8 7 Tool/Special . | . . . Unused Backups 20 | . 8 12 Power 1 | . 1 . Propulsion 4 | . 1 3 Utility 3 | . . 3 Weapon 12 | . 6 6 Tool/Special . | . . . Average Slot Usage (%) 99 | . 98 100 Engine 14 | . 14 14 Treads 21 | . 15 28 Leg 1 | . 2 . Wheel 5 | . 9 . Device 7 | . 13 . Storage 14 | . 14 14 Protection 5 | . . 13 Energy Gun 5 | . 8 2 Ballistic Gun 17 | . 11 25 Special Weapon 4 | . 7 . Peak Build Rating 18 | 7 8 18 Average Rating 8 | 4 7 10 On Entrance 5 | . 7 8 Naked Turns . | . . . Heaviest Build 34 | 15 31 34 Greatest Support 40 | 10 40 40 Greatest Overweight (x) 9 | 1 9 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 14 | 7 14 15 Most Carried 15 | 7 15 15 Average Carried 13 | 3 13 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 7 14 15 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 941 | 270 377 294 Remotely . | . . . Salvage Created 1123 | 17 662 444 Parts 86 | 3 59 24 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 30 | . 22 8 Guns 23 | . 17 6 Cannons 1 | . 1 . AOE 5 | . 3 2 Classes Destroyed 7 | 1 5 1 Builder 3 | . 3 . Tunneler 3 | 1 . 2 Hauler 2 | . 2 . Recycler 2 | . . 2 Watcher 2 | . 2 . Swarmer 11 | . 9 2 Grunt 19 | . 13 6 Thug 2 | . . 2 Best Kill Streak 7 | 1 7 3 Combat Bots Only 6 | . 6 2 Max Kills in Single Turn 3 | 1 3 2 Gunslinging . | . . . Exploded 2 | . 2 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 213 | . 165 48 Missed 49 | . 37 12 Hits 164 | . 128 36 Projectile 164 | . 128 36 Damage Taken 1862 | . 1355 507 Core 258 | . 185 73 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 141 | 2 79 60 Largest 2 | 2 2 2 Hottest 200 | 90 200 95 Shots Fired 258 | 4 154 100 Gun 246 | 4 148 94 Cannon . | . . . Launcher 10 | . 4 6 Special 2 | . 2 . Kinetic 156 | . 87 69 Thermal 80 | 2 53 25 Explosive 10 | . 4 6 Electromagnetic 12 | 2 10 . Robot Hit Streak 11 | 2 11 7 Robot Miss Streak 4 | 1 3 4 Penetration Max . | . . . Secondary Targets 4 | . 4 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 152 | 3 97 52 Core Hits 83 | 1 48 34 Critical Kills 1 | . . 1 Critical Parts Destroyed 2 | . 1 1 Critical Strikes 7 | . 5 2 Burn 4 | . 4 . Destroy 3 | . 1 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2640 | 40 1538 1062 Guns 1709 | 40 1089 580 Cannons . | . . . Explosions 883 | . 401 482 Melee . | . . . Ramming . | . . . Kinetic 1008 | . 610 398 Thermal 704 | 13 509 182 Explosive 863 | . 381 482 Electromagnetic 65 | 27 38 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 8 | . 4 4 Projectiles . | . . . Explosions 8 | . 4 4 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 70 | . 38 32 Shots 2 | . 1 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 347 | 60 347 336 Average Temperature 97 | 33 105 91 Received Heat Transfer 744 | . 498 246 Effects 2 | . 2 . Shutdowns 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 1 | . 1 . Heat Transferred 2039 | 37 1706 296 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 195 | 5 195 95 Initial 59 | . . 59 Average 75 | 1 107 38 Influence Increases 1015 | 5 715 295 Destroy 0b10 Robot/C 600 | . 440 160 Destroy 0b10 Robot/NC 60 | 5 35 20 Destroy Leader 128 | . 98 30 Successful Hack 33 | . 18 15 Select Force Hacks 60 | . 60 . Destroy Structure 44 | . 19 25 Partial Spotted 15 | . 15 . Lose Combat Pursuer 75 | . 30 45 Influence Decreases 942 | 5 562 375 Entered New Map 94 | . . 94 Time Decay 758 | 5 482 271 Lost Part 90 | . 80 10 Squads Dispatched 5 | . 5 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 5 | . 5 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 42 | . 31 11 Peak Tracking Total 6 | . 6 2 Tactical Retreats 4 | . 2 2 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 9 | . 8 1 Terminals 6 | . 5 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 36 | . 32 4 Successful 18 | . 16 2 Failed 18 | . 16 2 Catastrophic . | . . . Database Lockouts . | . . . Manual 33 | . 29 4 Terminals 28 | . 24 4 Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 3 2 Part Schematic 1 | . 1 . Robot Analysis 2 | . 1 1 Level Access Points 1 | . . 1 Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 12 | . 12 . Terminals 9 | . 9 . Track 1 | . 1 . Botnet 2 | . 2 . Operators 1 | . 1 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Mechanics 1 | . 1 . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 6 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1246 | 25 1196 25 Sensors 2 | . . 2 Structural 982 | . 959 23 Seismic 262 | 25 237 . Robot Analysis Total 2 | . 1 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2271 | 74 1259 938 Spaces Moved 1049 | 59 540 450 Core 7 | 5 2 . Treads 787 | . 337 450 Legs 24 | . 24 . Wheels 231 | 54 177 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 95 160 Average Speed 163 | 86 174 160 Slowest Speed 500 | 95 500 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 56 | 5 87 77 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 6 | . 6 . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug 11 | . 11 . Terrain Destroyed 47 | . 21 26 Melee . | . . . Projectile . | . . . AOE 47 | . 21 26 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1375 | 74 717 584 Wait 66 | . 24 42 Move 1047 | 58 539 450 Hop . | . . . Pick Up 42 | 7 27 8 Fast Attach 13 | 7 3 3 Attach 11 | . 10 1 Detach 1 | . . 1 Swap 22 | . 14 8 Drop 32 | . 21 11 Fire 141 | 2 79 60 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 7) 365 | -10/Materials | Build established: Mutant 372 | -10/Materials | Lost 5 parts (1p2n1u1w) 689 | -10/Materials | Discovered new exit (range 4) 767 | -10/Materials | Discovered new exit (range 10) 968 | -10/Materials | Core integrity fell below 50% 1072 | -10/Materials | Learned 2 Mines zone layouts 1112 | -10/Materials | Learned location of Mines (-9) 1125 | -10/Materials | Discovered new exit (range 8) 1144 | -10/Materials | Learned location of 1 exit from Storage 1182 | -10/Materials | Learned location of 1 exit from Storage 1185 | -10/Materials | Identified exit to Mines 1195 | -10/Materials | Loaded intel: 8 terminal locations 1334 | -10/Materials | Entered Mines 1335 | -10/Mines | Identified exit to Materials 1341 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1853 | -10/Mines | Discovered exit to Materials (range 9) 1927 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1930 | -10/Mines | Found Prototype Device 1930 | -10/Mines | Identified Exp. Sensor Array 2108 | -10/Mines | Excavation squad dispatched 2108 | -10/Mines | A large section of the Mines collapsed 2129 | -10/Mines | Core integrity fell below 20% 2272 | -10/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 02187_ Connecting with Terminal... >>Analysis(S-10 Pest) Downloading analysis... S-10 Pest Tier: 1 S-series swarmers are small with a weak and exposed core, but as such are quick to manufacture and can quickly overwhelm targets with greater numbers and superior speed. The light assault rifle was designed specifically for the S-10 Pest, giving it respectable firepower at a low weight for maintaining high flight speeds. Swarmer squads are particularly susceptible to explosives. >>Access(Main) Found 2 level access points to Materials: (33,68) (68,15) Map updated. 02268_ T-07 Excavator destroyed. 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Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverTripodDissipator Manual? 0 Play Time 00:20:54 Cumulative 748.9 hours Start 2025.07.23 @ 00:24:09 End 2025.07.23 @ 00:44:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 286 Rogue 282 Adventurer 4 Explorer 0 Win Type - Total 12 Types 7/1/1/1/0/1/0/0/0/1 Lore% 94 Gallery% 89 Achievement% 87 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters SHIFT_HUE(110) Filters SHIFT_HUE(250) Steam X RUN: df2906b6-ad4b-4e3e-9d3b-a5bd60a4582e