Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.21 @ 09:35:03 Player: UlyssesB Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (1195) 1195 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (291) 291 TOTAL SCORE: 3646 Bonus ------- High Alert Combat Kills 49 Met Imprinter 300 Friendly Fire -58 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 93/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Enhanced Optical Array Experimental Signal Interpreter Makeshift System Shield > --- WEAPON (2) ------- Ripper > --- INVENTORY (4) ---- Improved Heat Sink Heavy Beamcaster Heavy Beamcaster Mini Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Wheel Armored Wheel Makeshift Flight Unit > --- UTILITY ---------- Enhanced Optical Array Experimental Armor Integrity Analyzer Makeshift System Shield > --- WEAPON ----------- Ripper > --- INVENTORY -------- Improved Heat Sink Heavy Beamcaster Heavy Beamcaster Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 47 | . 4 6 25 5 6 1 Power 5 | . 1 1 3 . . . Engine 5 | . 1 1 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | . . 2 6 1 1 . Treads 2 | . . . 2 . . . Leg 1 | . . . 1 . . . Wheel 6 | . . 2 3 1 . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 13 | . 2 . 6 1 4 . Device 3 | . 1 . 2 . . . Storage 4 | . 1 . 3 . . . Processor 3 | . . . . . 3 . Hackware 1 | . . . . . 1 . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 19 | . 1 3 10 3 1 1 Energy Gun 6 | . 1 1 4 . . . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 4 | . . . 4 . . . Ballistic Cannon . | . . . . . . . Launcher 6 | . . 2 2 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 13 | . . 1 5 6 . 1 Power 2 | . . . 1 1 . . Propulsion 4 | . . . 1 2 . 1 Utility 2 | . . . 1 1 . . Weapon 5 | . . 1 2 2 . . Highest Loss Streak 6 | . . 1 2 6 . 1 Average Slot Usage (%) 80 | . 98 93 95 53 41 56 Engine 8 | . 14 13 10 4 . . Treads 4 | . . . 11 . . . Leg 5 | . 28 1 2 . . . Wheel 17 | . . 26 18 26 22 . Flight 2 | . . . . . 10 11 Device 8 | . 12 14 11 . . . Storage 10 | . 14 14 16 11 . . Processor 1 | . . . . . 2 22 Hackware 1 | . . . . . 2 11 Protection 1 | . . . 4 2 . . Energy Gun 8 | . 20 16 7 . . . Ballistic Gun 5 | . 7 . 10 3 . . Launcher 1 | . . 5 1 5 . 1 Slashing Weapon 1 | . . . . . 3 11 Naked Turns . | . . . . . . . Heaviest Build 43 | 13 19 23 43 42 3 4 Greatest Support 40 | 20 20 32 40 36 8 8 Greatest Overweight (x) 3 | . . . 3 1 . 1 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 16 | 6 8 8 16 16 4 4 Average Capacity 8 | 6 6 8 12 10 4 4 Most Carried 16 | 6 8 8 16 15 4 4 Average Carried 7 | 6 6 7 11 9 3 3 Final Capacity 16 | 6 8 8 16 4 4 4 Final Carried 15 | 6 8 8 15 4 4 4 Class Distribution -------------------- 78% | Mutant 11% | Scavenger-Mutant 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1044 | 200 73 105 496 19 131 20 Remotely . | . . . . . . . Salvage Created 1636 | . 259 55 1220 68 . 34 Parts 101 | . 16 10 75 . . . Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 3 | . 2 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 57 | . 6 6 28 15 . 2 Guns 26 | . 5 . 21 . . . AOE 31 | . 1 6 7 15 . 2 Classes Destroyed 11 | . 5 1 4 1 . . Worker 3 | . 1 1 . 1 . . Builder 2 | . . 1 1 . . . Hauler 3 | . 1 . 2 . . . Recycler 2 | . . . 2 . . . Operator 3 | . 1 . 2 . . . Watcher 2 | . . . 2 . . . Swarmer 24 | . 3 6 13 . . 2 Grunt 8 | . 3 . 5 . . . Duelist 1 | . . . 1 . . . Sentry 9 | . . . 9 . . . Assembled 15 | . . . . 15 . . Best Kill Streak 16 | . 3 5 6 16 . 2 Combat Bots Only 15 | . 3 3 5 15 . 2 Max Kills in Single Turn 5 | . 2 2 3 5 . 2 Gunslinging . | . . . . . . . Exploded 4 | . 1 2 3 4 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2182 | . 189 150 920 766 . 157 Core 525 | . 54 53 83 213 . 122 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 . 57 . . . . Volleys Fired 123 | . 29 6 79 8 . 1 Largest 2 | . 2 2 2 2 . 1 Hottest 136 | . 96 96 112 136 . 30 Shots Fired 194 | . 43 8 133 9 . 1 Gun 174 | . 43 3 128 . . . Cannon 2 | . . . . 2 . . Launcher 18 | . . 5 5 7 . 1 Special . | . . . . . . . Kinetic 75 | . 11 . 64 . . . Thermal 70 | . 3 1 64 2 . . Explosive 18 | . . 5 5 7 . 1 Electromagnetic 31 | . 29 2 . . . . Robot Hit Streak 16 | . 7 1 16 4 . 4 Robot Miss Streak 4 | . 2 3 4 1 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 123 | . 27 1 87 7 . 1 Core Hits 121 | . 16 10 57 36 . 2 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4066 | . 402 491 1706 1347 . 120 Guns 1610 | . 343 12 1255 . . . Cannons 42 | . . . . 42 . . Explosions 2414 | . 59 479 451 1305 . 120 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 721 | . 104 . 617 . . . Thermal 768 | . 88 . 638 42 . . Explosive 2355 | . . 479 451 1305 . 120 Electromagnetic 222 | . 210 12 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 125 | . . 46 34 45 . . Projectiles . | . . . . . . . Explosions 125 | . . 46 34 45 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 155 | . 26 9 18 102 . . Shots 8 | . 1 1 2 4 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 51 | . 48 . 10 51 . . Average Temperature 17 | . 28 . 4 31 . . Received Heat Transfer 389 | . 66 . 240 20 . 63 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1976 | . 274 . 1628 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 546 | . 173 206 546 217 . . Average Influence 188 | . 86 56 292 178 . . Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 64 | 100 100 98 33 73 . . Level 1 15 | . . 2 27 26 . . Level 2 20 | . . . 39 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 15 6 48 22 . 15 Peak Tracking Total 20 | . 5 3 7 20 . 10 Tactical Retreats 11 | . 2 . 2 2 . 5 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 6 | . . 3 3 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 14 | . 2 1 10 . 1 . Terminals 10 | . 2 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 46 | . 11 1 31 . 3 . Successful 26 | . 8 1 14 . 3 . Failed 20 | . 3 . 17 . . . Catastrophic 4 | . . . 4 . . . Database Lockouts . | . . . . . . . Manual 34 | . 8 . 25 . 1 . Terminals 38 | . 11 . 27 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 1 6 . 3 . Part Schematic 4 | . 1 . . . 3 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Zone Layout 4 | . 1 . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 20 | . 9 . 11 . . . Terminals 7 | . 3 . 4 . . . Track 3 | . 2 . 1 . . . Botnet 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Reject 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . 9 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . 1 . 1 . 3 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3602 | 5 514 650 1353 99 810 171 Spaces Moved 3900 | 5 324 608 847 120 1579 417 Core 201 | . . . . 90 108 3 Treads 105 | . . . 105 . . . Legs 350 | 5 324 21 . . . . Wheels 1359 | . . 587 742 30 . . Hover . | . . . . . . . Flight 1885 | . . . . . 1471 414 Fastest Speed 40 | 120 120 100 100 50 40 40 Average Speed 77 | 120 120 100 115 61 49 40 Slowest Speed 180 | 120 120 120 180 100 50 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 2 47 99 75 40 88 48 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 8 | . . 3 . . 5 . Spaces Dug . | . . . . . . . Terrain Destroyed 176 | . 3 44 58 66 . 5 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 176 | . 3 44 58 66 . 5 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4293 | 4 407 636 1093 135 1598 420 Wait 161 | . 40 10 104 . 7 . Move 3894 | 4 323 607 846 119 1578 417 Hop . | . . . . . . . Pick Up 37 | . 6 3 26 . 2 . Fast Attach 9 | . 1 1 1 . 6 . Attach 17 | . 1 . 13 2 . 1 Detach 1 | . . . . . . 1 Swap 21 | . 2 5 11 3 . . Drop 30 | . 5 4 13 3 5 . Fire 123 | . 29 6 79 8 . 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / [*Sto x2]) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 5) 224 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 9) 406 | -10/Materials | Identified exit to Materials 520 | -10/Materials | Entered Mines 531 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 743 | -10/Mines | Learned Materials trap positions 772 | -10/Mines | Discovered exit to Materials (range 12) 1034 | -10/Mines | Discovered exit to Materials (range 9) 1120 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1121 | -10/Mines | Discovered new exit (range 5) 1170 | -10/Mines | Entered Materials 1170 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1171 | -9/Materials | Loaded intel: 23 trap records 1483 | -9/Materials | Discovered new exit (range 15) 1646 | -9/Materials | Discovered new exit (range 15) 1862 | -9/Materials | Discovered new exit (range 16) 2062 | -9/Materials | Discovered new exit (range 11) 2139 | -9/Materials | Build established: Scavenger-Mutant 2358 | -9/Materials | Discovered new exit (range 4) 2523 | -9/Materials | Entered Mines 2524 | -9/Mines | Assembled infested the area 2529 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2559 | -9/Mines | Core integrity fell below 50% 2570 | -9/Mines | Destroyed 15 combat bots 2598 | -9/Mines | Build established: Mutant 2607 | -9/Mines | Lost 6 parts (1p2n1u2w) 2615 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2622 | -9/Mines | Entered Zion 2714 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2730 | -7/Zion | Learned location of Quarantine (-2) 2830 | -7/Zion | Learned Factory emergency access door positions 2833 | -7/Zion | Identified exit to Deep Caves 2928 | -7/Zion | Received a hallucinogenic algorithm 3241 | -7/Zion | Given A8's code to call for help 3395 | -7/Zion | Found Prototype Processor 3395 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3397 | -7/Zion | Found Prototype Processor 3397 | -7/Zion | Identified Exp. Signal Interpreter 3405 | -7/Zion | Discovered new exit (range 14) 3431 | -7/Zion | Identified exit to Proximity Caves 3432 | -7/Zion | Entered Proximity Caves 3471 | -6/Proximity Caves | Spotted B-75 Beast 3526 | -6/Proximity Caves | Core integrity fell below 20% 3548 | -6/Proximity Caves | Build established: Derelict-Mutant 3565 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3603 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Let me know if you find any revolutionary processor tech. I've heard 0b10 is working on a new DX line of 486-modules that can be used to vastly improve the capabilities of a wide range of utilities. 03395_ Acquired Prototype Processor. 03395_ Identified Exp. Armor Integrity Analyzer. 03396_ Discarded Exp. Armor Integrity Analyzer. 03397_ Acquired Prototype Processor. 03397_ Identified Exp. Signal Interpreter. 03405_ EXIT=FOUND 03431_ EXIT=IDENTIFIED: PROXIMITY CAVES 03431_ Dropped Arm. Wheel. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 03459_ ML-6A0(r) destroyed. 03460_ Acquired 20 matter. 03460_ PR-EZZ(r) destroyed. 03565_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03569_ Y-64 Sentinel: "REQUESTING BACKUP." 03574_ S-27 Virus destroyed. 03601_ Mak. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ??#????????? ??????????????????????????????? | | ? ?????????? ??????????????????????????????? | | # ?????????? #??????????????????????????????? | | ????????? ##?????????????????????????????? | | ?????????? ??????????????????????????????? | | #?????????? ??????????????????????????????? | | #??????????? ???????????????????????????????? | | #???????????? ???????????????????????????????? | | ??###???????? #???????????????????????????????? | | ??# ##???????? #???????????????????????????????? | | ??# ##???????# #???????????????????????????????? | | ### ##?????## ##??????????????????????????????? | | ####### ##?????????????????????????????? | | #?????????????????????????????? | | ######## ##????????????????????????????? | | #??????# ####?????????????????????????? | | ### #??????# ##????????????????????????? | | #?# #??????# ##???????????????????????? | | ??# #?+#???# Y #####???????????????????? | | ??# #???# ### #???????????????????? | | ??# #???# #?## ##???????????????????? | | ### ###### #??### ###??????????????????? | | # ###??# #??????????????????? | | ##????##g ### ##??????????????????? | | #?????# ##???????????????????? | | #?????# g @ #????????????????????? | | #### #????## l ##????????????????????? | | ????# #??### #?????????????????????? | | ????? #?## #?????????????????????? | | #???? ### ## ##????????????????????? | | #????# #?## ##???????????????????? | | #????## ???# ##??????????????????? | | #????### #??## #??????????????????? | | #??#? ###### #?## #??????????????????? | | #?? # #???## ### ##??????????????????? | | #??# #????# ### ##??????????????????? | | #### #????## ### ##?????????????????? | | # #?????# ## #?????????????????? | | # #?????## #?????????????????? | | ####### #?????????????????? | | ## ### #?????????????????? | | ######?# ###### #?????????????????? | | #??????# ##????## #?????????????????? | | #??????## #??????## ## ##?????????????????? | | ????????## #???????## #?####??????????????????? | | ?????????## ##????????###???????????????????????? | | ??????????###????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Recoil Reduction 2 Defensive Hacking 11 Item Schematics ----------------- Datajack | -10/Materials | Hacked Lrg. Storage Unit | -9/Materials | Scanalyzed Hvy. Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator I Survived The Infestation Let's See Who's Tougher Quantum Hacking Robot Respite root@ Challenges ------------ None Game ------ Seed RecyclingDeepThruster Manual? 0 Play Time 01:08:36 Cumulative 99.2 hours Start 2019.11.19 @ 18:04:00 End 2019.11.21 @ 09:35:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 54 Gallery% 53 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0f2b860c-4c19-4469-a68e-8510df86c863