Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.15 @ 03:01:20 Player: XenoFiery Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1185) 1185 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1032) 1032 TOTAL SCORE: 3932 Bonus ------- Pacifist 200 High Alert Combat Kills 93 Follower Combat Kills 184 Met Imprinter 300 Was Imprinted 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 493/500 System Corruption 0% Temperature Cool (45) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Improved Signal Interpreter Particle Charger > --- WEAPON (2) ------- Heavy Riot Gun > --- INVENTORY (4) ---- Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Improved Terrain Scanner > --- WEAPON ----------- Beamcaster Heavy Beamcaster > --- INVENTORY -------- Ion Engine Improved Heat Sink Improved Signal Interpreter Bomb Factory No. 2 [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 39 | 6 7 12 . 4 10 Power 9 | 1 2 3 . . 3 Engine 8 | 1 2 2 . . 3 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 6 | 2 1 2 . . 1 Treads 3 | . . 2 . . 1 Leg 3 | 2 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 2 . 2 3 Device 6 | . 1 1 . 2 2 Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 15 | 2 3 5 . 2 3 Energy Gun 7 | 1 . 2 . 2 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 3 1 . . . Ballistic Cannon 2 | . . 1 . . 1 Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . . 8 . . 9 Power 5 | . . 2 . . 3 Propulsion 4 | . . 2 . . 2 Utility 2 | . . . . . 2 Weapon 6 | . . 4 . . 2 Highest Loss Streak 4 | . . 4 . . 4 Average Slot Usage (%) 95 | . 87 88 100 100 61 Engine 11 | . 13 14 11 11 9 Core 9 | . . 1 11 11 7 Treads 18 | . . 8 22 22 1 Leg 2 | . 27 12 . . . Device 16 | . 10 11 11 17 16 Storage 11 | . 14 11 11 11 9 Protection 4 | . . 11 11 4 . Energy Gun 15 | . 8 2 11 18 14 Ballistic Gun 3 | . 12 5 11 3 . Naked Turns . | . . . . . . Heaviest Build 34 | 10 13 21 20 28 34 Greatest Support 40 | 20 20 40 40 40 28 Greatest Overweight (x) 11 | . . 5 . 1 11 Average Overweight (x) . | . . . . . 5 Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | 4 6 6 5 6 6 Average Carried 5 | 2 4 4 5 5 4 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 4 6 5 5 6 2 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1058 | 260 70 271 . 168 289 Remotely . | . . . . . . Salvage Created 1120 | . . 725 . . 395 Parts 80 | . . 67 . . 13 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . 1 18 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . . 26 . . 6 Guns 11 | . . 6 . . 5 Cannons 3 | . . 2 . . 1 AOE 18 | . . 18 . . . Classes Destroyed 11 | . . 9 . . 2 Worker 1 | . . 1 . . . Builder 2 | . . 2 . . . Tunneler 2 | . . 2 . . . Hauler 2 | . . 2 . . . Recycler 1 | . . 1 . . . Watcher 3 | . . 3 . . . Swarmer 11 | . . 11 . . . Grunt 14 | . . 13 . . 1 Duelist 3 | . . . . . 3 Sentry 3 | . . 2 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 14 | . . 14 . . 4 Combat Bots Only 6 | . . 6 . . 4 Max Kills in Single Turn 3 | . . 3 . . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1940 | . . 998 . . 942 Core 419 | . . 194 . . 225 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 83 | . . 48 . 17 18 Largest 2 | . . 2 . 2 2 Hottest 156 | . . 68 . 156 156 Shots Fired 126 | . . 67 . 34 25 Gun 80 | . . 25 . 34 21 Cannon 23 | . . 19 . . 4 Launcher 23 | . . 23 . . . Special . | . . . . . . Kinetic 45 | . . 36 . 5 4 Thermal 49 | . . 3 . 29 17 Explosive 23 | . . 23 . . . Electromagnetic 9 | . . 5 . . 4 Robot Hit Streak 15 | . . 9 . . 15 Robot Miss Streak 2 | . . 2 . . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 69 | . . 47 . . 22 Core Hits 70 | . . 58 . 1 11 Critical Hits 4 | . . . . . 4 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3046 | . . 2394 . 45 607 Guns 750 | . . 245 . 45 460 Cannons 328 | . . 292 . . 36 Explosions 1966 | . . 1855 . . 111 Melee . | . . . . . . Ramming 2 | . . 2 . . . Kinetic 465 | . . 429 . . 36 Thermal 540 | . . 22 . 45 473 Explosive 1855 | . . 1855 . . . Electromagnetic 184 | . . 86 . . 98 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 88 | . . 80 . . 8 Projectiles . | . . . . . . Explosions 88 | . . 80 . . 8 Melee . | . . . . . . Knockbacks 3 | . . 3 . . . Impact . | . . . . . . Kinetic 3 | . . 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 149 | . . 149 . . . Shots 5 | . . 5 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 582 | . . 54 . 448 582 Average Temperature 149 | . . 12 . 129 251 Received Heat Transfer 675 | . . 393 . . 282 Effects 15 | . . . . 3 12 Shutdowns 5 | . . . . 2 3 Interference 1 | . . . . . 1 Matter Decay 3 | . . . . . 3 Short Circuit 3 | . . . . 1 2 Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 816 | . . 50 . 74 692 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 681 | . 13 681 184 . . Initial 184 | . . 4 184 . . Average 307 | . 2 427 184 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 41 | 100 100 17 100 . . Level 1 13 | . . 19 . . . Level 2 45 | . . 63 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 5 . . 1 Investigation 4 | . . 4 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . . 43 . . 17 Peak Tracking Total 11 | . . 8 . . 11 Tactical Retreats 8 | . . 7 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 14 | . . 11 . 2 1 Max in Single Turn 3 | . . 3 . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 10 | . 4 6 . . . Terminals 9 | . 4 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 9 26 . . . Successful 24 | . 6 18 . . . Failed 11 | . 3 8 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 12 | . . . . 12 . Terminals 32 | . 9 23 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 6 15 . . . Record 12 | . 1 11 . . . Robot Analysis 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 5 . . . Full Trace Events 4 | . . 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 8 | . . 8 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 3 Highest-Rated Group 340 | . . . . 340 115 Highest-Rated Ally 94 | . . . . 94 40 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 787 | . . . . . 787 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 7309 | 87 296 1010 29 5533 354 Spaces Moved 3769 | 72 235 547 19 2813 83 Core 115 | 21 . 13 . . 81 Treads 2995 | . . 161 19 2813 2 Legs 659 | 51 235 373 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 100 Average Speed 159 | 99 120 142 160 162 335 Slowest Speed 600 | 120 120 300 160 180 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 31 42 7 93 5 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 7 | . . 7 . . . Terrain Destroyed 134 | . . 128 . . 6 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 132 | . . 128 . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4947 | 87 247 710 18 3748 137 Wait 1016 | . . 92 . 910 14 Move 3759 | 71 234 546 18 2807 83 Hop 2 | . . . . 2 . Pick Up 36 | 10 6 10 . 3 7 Fast Attach 5 | . 3 1 . 1 . Attach 31 | 6 4 11 . . 10 Detach . | . . . . . . Swap 3 | . . . . 3 . Drop 11 | . . 1 . 5 5 Fire 83 | . . 48 . 17 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 14) 321 | -10/Materials | Build established: Mutant 361 | -10/Materials | Identified exit to Mines 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 978 | -9/Materials | Lost 4 parts (2p2n) 1315 | -9/Materials | Discovered new exit (range 15) 1394 | -9/Materials | Entered Mines 1395 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1423 | -9/Mines | Entered Zion 1828 | -7/Zion | Given A8's code to call for help 2147 | -7/Zion | Found CR-A16's Pointy Stick 2578 | -7/Zion | Imprinted 2580 | -7/Zion | Declared Zion's savior 3332 | -7/Zion | Received a hallucinogenic algorithm 3339 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3342 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3544 | -7/Zion | Found Prototype Device 3887 | -7/Zion | Discovered new exit (range 15) 5456 | -7/Zion | Discovered new exit (range 12) 6956 | -7/Zion | Entered Proximity Caves 6956 | -6/Proximity Caves | Accompanied by 3 allies 7101 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7117 | -6/Proximity Caves | Core integrity fell below 50% 7140 | -6/Proximity Caves | Core integrity fell below 20% 7163 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 7290 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 7310 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 07233_ Shock Rifle fries itself beyond repair. 07233_ Lgt. Angular Momentum Engine fries itself beyond repair. 07236_ Acquired 30 matter. 07250_ Hvy. Laser destroyed. 07251_ Acquired Angular Momentum Engine. 07252_ Sml. Storage Unit destroyed. 07258_ Acquired Hvy. Riot Gun. 07259_ Ion Engine destroyed. 07260_ Acquired 5 matter. 07261_ G-50 Soldier suffers critical hit. 07261_ Chain reaction triggered in Lgt. Angular Momentum Engine. 07261_ Destroyed Carbon-fiber Leg. 07263_ Destroyed Hvy. Laser. 07263_ G-50 Soldier suffers critical hit. 07263_ Adv. Heat Sink fried. 07263_ G-50 Soldier destroyed. 07266_ Acquired Angular Momentum Engine. 07281_ Acquired 20 matter. 07292_ Acquired Particle Charger. 07301_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ???????????????????????? ????????????????????????? | | ??????????????????????##;##??????????????????????? | | ??????????????????????" ??????????????????????? | | ?????????????????????? ?????#????????????????? | | ???????????????#??? ?? % ????#?????????????????? | | ???????????????# ? ?###; ;??????????????????????? | | ???????????????? ??# l??????????????????????? | | ???????????????? ?? g??????????????????????? | | ????????#???#???#?? ## ##??????#??????????????? | | ????????????#??#???? ???#? #??????????????? | | ??????????#????????#?# ##### ###????????????? | | ?????????????#?####### ### ###???????????? | | ??????????????## *=% ## #????????????? | | ???????????????# %%=*ggg #?????????????? | | ???????????????# ######=@b% #??????????????? | | ????#???##?????# ###??## #### #??????????????? | | ??????????????## ##?## %#????? ???????????? | | ???????????#??# ###% ##?#????? #????????? | | ????????#???#?# ! !%] ##? ???????? ?????????? | | ????????#?#???# % [#?????????????????????? | | ????????????### #### ##? ??????????#????????? | | ???????????#??## = % ##?#;#??????????????????????? | | ???????????????# #?###??????????????????????? | | ????????????#??# #??#???????????????????????? | | ???#???#??#???# ######?#?#????#?????????????????? | | ??????????????####????#?#??####???????#??????????? | | ????????????????????????#?????#?????#????????????? | | ???????##??#??????#?????????#?#??????????????????? | | ?????????????????????#??#??#?????##??#???????????? | | ???????????#??#?#??#?????????????????????????????? | | ???????#???????????????????#???#?????????????????? | | ???????????????????????????#?#???????????????????? | | ??????????????????#??????????????????????????????? | | ????????????????????#????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Help From High Places Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed ImpactZioniteStabilizer Manual? 0 Play Time 00:52:56 Cumulative 10.1 hours Start 2021.09.15 @ 02:07:50 End 2021.09.15 @ 03:01:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 25 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a56b7385-a095-41a2-8122-27f3993bc9f1