Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 16:32:33 Player: HeartGrenade Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (3458) 3458 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (387) 387 TOTAL SCORE: 8445 Bonus ------- Pacifist 200 Follower Combat Kills 37 Met Imprinter 300 Friendly Fire -150 Cogmind --------- Core Integrity 0/850 Matter 27/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Scrap Engine High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Power Maul > --- INVENTORY (20) --- Armored Huge Wheel Improved Cooling System Improved Cooling System Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating Improved Medium Armor Plating Makeshift System Shield System Restoration Module Advanced Trap Extractor (8/8 Fire) Advanced Trap Extractor (6/8 Dirty Bomb) Heavy Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Angular-Deuterium Engine > --- PROPULSION ------- Treaded FC Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Coil Gun Hyp. Accelerated Coil Construct/G > --- INVENTORY -------- Improved Ion Engine Improved Cooling System Improved Cooling System Improved Terrain Scanner Advanced Terrain Scan Processor Hacking Suite Hacking Suite Makeshift System Shield System Restoration Module Advanced Trap Extractor Advanced Trap Extractor Heavy Rocket Launcher Plasma Cutter Power Maul [Rating: 68] Favorites ----------- Power Constructs Engine Constructs Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Constructs Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . . 4 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . Utility 5 | . . 1 . . 3 . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 75 | 4 . 9 13 3 16 6 7 . 1 16 Power 6 | . . . 2 . 2 . . . . 2 Engine 6 | . . . 2 . 2 . . . . 2 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . 2 4 . 3 . . . 1 1 Treads 11 | 2 . 2 4 . 2 . . . 1 . Leg . | . . . . . . . . . . . Wheel 2 | . . . . . 1 . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 42 | . . 6 2 1 11 6 6 . . 10 Device 19 | . . 2 . 1 6 4 5 . . 1 Storage 2 | . . 1 . . 1 . . . . . Processor 3 | . . . . . . 1 . . . 2 Hackware 2 | . . . . . . . . . . 2 Protection 16 | . . 3 2 . 4 1 1 . . 5 Artifact . | . . . . . . . . . . . Weapon 14 | 2 . 1 5 2 . . 1 . . 3 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 2 . 1 2 2 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon 2 | . . . 1 . . . 1 . . . Impact Weapon 3 | . . . 2 . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Parts Lost 40 | . . 3 7 . 4 2 1 . . 23 Power 3 | . . . . . . . . . . 3 Propulsion 11 | . . . 4 . 1 . . . . 6 Utility 17 | . . 2 2 . 2 1 1 . . 9 Weapon 9 | . . 1 1 . 1 1 . . . 5 Highest Loss Streak 6 | . . 1 4 . 2 2 1 . . 6 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 72 | . 57 81 89 77 72 70 71 76 75 64 Engine 6 | . . . 7 11 6 7 6 7 7 5 Treads 13 | . 28 30 31 33 13 7 7 7 8 7 Wheel 3 | . . . . . 3 7 7 7 5 1 Device 14 | . . 10 . 11 20 17 15 15 15 12 Storage 7 | . . 8 11 11 7 7 7 7 7 6 Processor 4 | . . . . . . 5 7 7 7 8 Protection 6 | . . 10 17 . 6 7 6 7 7 5 Energy Gun 3 | . . . . 1 . 7 7 7 7 2 Energy Cannon 2 | . . . . 2 5 1 . . . 2 Ballistic Gun 5 | . 28 22 16 8 . . 1 7 6 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 83 | 3 3 30 37 36 68 68 63 63 63 83 Greatest Support 84 | 3 3 60 60 60 84 28 28 28 70 70 Greatest Overweight (x) 18 | . . . . . 2 2 2 2 2 18 Average Overweight (x) 1 | . . . . . . 2 1 2 1 1 Largest Inventory Capacity 20 | 5 5 15 15 15 20 20 20 20 20 20 Average Capacity 18 | 5 5 12 15 15 19 20 20 20 20 20 Most Carried 20 | 1 5 11 15 15 20 18 19 19 20 20 Average Carried 16 | . 3 7 14 11 16 17 18 19 19 16 Final Capacity 20 | 5 5 15 15 15 20 20 20 20 20 20 Final Carried 20 | 1 5 11 15 12 18 18 19 19 20 15 Scrap Engine Consumption 77 | . . . . 9 29 3 7 1 2 26 Constructs Created 9 | . . . . 1 2 . 2 . . 4 Constructs Modified 19 | . . . . 1 9 . . . 2 7 Class Distribution -------------------- 25% | Trapper-Construct 21% | Scavenger-Mutant 19% | Trapper-Mutant 17% | Mutant 15% | Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Construct | -7/Factory Mutant | -7/Lower Caves Trapper-Construct | -7/Lower Caves Trapper-Construct | -7/Zion Trapper-Construct | -6/Proximity Caves Trapper-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Matter Collected 1651 | 214 26 343 165 67 280 75 65 . 91 325 Remotely . | . . . . . . . . . . . Salvage Created 3972 | . . 583 293 55 914 228 94 . 676 1129 Parts 202 | . . 29 18 3 53 7 8 . 35 49 Haulers Intercepted 3 | . . 1 . . 1 . . . . 1 Recyclers Shooed 3 | . . 1 . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 7 3 . 21 . Prevented 3 | . . . . . . . . . 3 . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 66 | . . 11 6 1 14 4 1 . 9 20 Melee 1 | . . . . . . . . . . 1 Guns 37 | . . 11 5 1 . 3 1 . 9 7 Cannons 21 | . . . 1 . 11 . . . . 9 AOE 3 | . . . . . . . . . . 3 Classes Destroyed 13 | . . 3 . . 4 . 2 . 1 3 Builder 2 | . . . . . 1 . . . . 1 Tunneler 1 | . . . . . . . . . . 1 Hauler 3 | . . 1 . . 1 . . . . 1 Minesweeper 1 | . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . 1 . Grunt 29 | . . 6 2 . 4 3 . . 4 10 Brawler 2 | . . . . . 1 . . . . 1 Duelist 1 | . . . . . 1 . . . . . Sentry 25 | . . 5 4 1 5 1 . . 5 4 Hunter 3 | . . . . . . . . . . 3 Programmer 5 | . . . . . 3 . . . . 2 Wizard 1 | . . . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 4 | . . 3 3 1 3 2 1 . 4 4 Combat Bots Only 4 | . . 2 3 1 3 2 1 . 4 4 Max Kills in Single Turn 2 | . . 1 1 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Damage Taken 9006 | . . 993 664 71 1411 547 84 . 593 4643 Core 1408 | . . 184 89 29 138 49 . . 54 865 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 1239 | . . . . . 479 92 . . 39 629 Core Remaining (%) 72 | 100 100 . . 24 . . . . 65 . Volleys Fired 324 | . . 67 31 4 72 20 15 . 27 88 Largest 2 | . . 2 2 2 1 2 1 . 2 2 Hottest 85 | . . 43 43 43 80 75 35 . 75 85 Shots Fired 486 | . . 134 52 6 72 21 15 . 47 139 Gun 337 | . . 134 50 6 . 20 13 . 47 67 Cannon 141 | . . . . . 72 1 . . . 68 Launcher 4 | . . . . . . . . . . 4 Special 4 | . . . 2 . . . 2 . . . Kinetic 351 | . . 134 50 6 45 1 . . 27 88 Thermal 104 | . . . 2 . . 20 15 . 20 47 Explosive 4 | . . . . . . . . . . 4 Electromagnetic 27 | . . . . . 27 . . . . . Robot Hit Streak 20 | . . 13 14 6 20 6 6 . 13 17 Robot Miss Streak 4 | . . 2 2 . 2 1 1 . 4 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . . 1 . . . . . . 3 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 1 Shots Hit Robots 384 | . . 99 44 5 56 18 11 . 30 121 Core Hits 189 | . . 28 13 2 20 8 5 . 20 93 Critical Kills 4 | . . . 1 . . . . . 2 1 Critical Parts Destroyed 3 | . . 1 . . . . . . . 2 Critical Strikes 10 | . . 1 1 . . 1 . . 3 4 Burn 3 | . . . . . . 1 . . 1 1 Destroy 6 | . . 1 1 . . . . . 2 2 Smash 1 | . . . . . . . . . . 1 Melee Attacks 6 | . . . 2 . . . . . . 4 Impact 6 | . . . 2 . . . . . . 4 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8853 | . . 1076 489 73 2254 420 252 . 694 3595 Guns 4120 | . . 1076 467 73 . 408 240 . 694 1162 Cannons 3782 | . . . . . 2213 12 . . . 1557 Explosions 690 | . . . . . 41 . . . . 649 Melee 200 | . . . . . . . . . . 200 Ramming 27 | . . . . . . . . . . 27 Kinetic 5296 | . . 1076 467 73 1539 12 . . 382 1747 Thermal 2062 | . . . 22 . 41 408 252 . 312 1027 Explosive 594 | . . . . . . . . . . 594 Electromagnetic 674 | . . . . . 674 . . . . . Impact 200 | . . . . . . . . . . 200 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . 2 . . . . 6 Average Corruption 2 | . . . . . 1 . . . . 2 Corruption Purged 2 | . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 39 | . . . . . 14 . . . . 25 Message Errors 9 | . . . . . 2 . . . . 7 Matter Fused 11 | . . . . . 3 . . . . 8 Heat Flow Errors 5 | . . . . . 1 . . . . 4 Energy Discharges 4 | . . . . . 2 . . . . 2 Parts Rejected 2 | . . . . . 1 . . . . 1 Data Loss (minor) 7 | . . . . . 5 . . . . 2 Data Loss (major) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 146 | . . . . . 107 . . . . 39 Projectiles 107 | . . . . . 107 . . . . . Explosions . | . . . . . . . . . . . Melee 39 | . . . . . . . . . . 39 Knockbacks 38 | . . . . . 5 . . . . 33 Impact 1 | . . . . . . . . . . 1 Kinetic 35 | . . . . . 4 . . . . 31 Secondary 2 | . . . . . 1 . . . . 1 Self-Inflicted Damage 115 | . . . . . . . . . . 115 Shots 2 | . . . . . . . . . . 2 Rammed 11 | . . . . . . . . . . 11 Targets Rammed 11 | . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 274 | . . 23 34 5 274 . . . 15 247 Average Temperature 50 | . . 18 10 4 69 . . . 8 77 Received Heat Transfer 3382 | . . 438 270 45 324 294 . . 232 1779 Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . 4 . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . Parts Fried 10 | . . . . . 10 . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 5 | . . . . . . 1 . . 1 3 Heat Transferred 3466 | . . . 74 . 50 703 407 . 555 1677 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Peak Influence 337 | . 111 247 215 97 337 . . . . 275 Initial 162 | . . 46 55 15 162 . . . . 25 Average 125 | . 70 116 106 41 183 . . . . 97 Maximum Alert Level 1 | . . 1 1 . 1 . . . . 1 Low Security (%) 77 | 100 100 91 82 100 57 . . . . 85 Level 1 22 | . . 8 17 . 42 . . . . 14 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 3 2 2 . 3 . . . . 12 Investigation 9 | . 2 . 2 . 1 . . . . 4 Extermination 4 | . . . . . 2 . . . . 2 Reinforcement 6 | . 1 2 . . . . . . . 3 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 3 . . 1 . . . 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . 6 18 6 1 23 4 1 . 17 30 Peak Tracking Total 7 | . 4 4 3 1 5 3 1 . 7 4 Tactical Retreats 8 | . 1 3 . . 2 . . . . 2 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted 2 | . . . . . . 2 . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Most Traps Carried 14 | . . . . . . 2 14 14 14 14 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Machines Disabled 9 | . . . 2 . 1 . 1 . . 5 Max in Single Turn 2 | . . . 1 . 1 . 1 . . 2 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Machines Accessed 32 | . 3 5 2 7 7 . . 1 1 6 Terminals 20 | . 1 5 1 4 5 . . . 1 3 Fabricators 3 | . . . . . 2 . . . . 1 Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 6 | . 2 . 1 3 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 84 | . 7 17 3 20 17 . . 5 1 14 Successful 36 | . 4 10 1 9 3 . . 5 1 3 Failed 45 | . 2 6 2 10 14 . . . . 11 Catastrophic 8 | . . . 1 . 4 . . . . 3 Database Lockouts 3 | . 1 1 . 1 . . . . . . Manual 40 | . 6 9 2 8 13 . . . . 2 Terminals 62 | . 5 17 2 16 15 . . . 1 6 Fabricators 4 | . . . . . 2 . . . . 2 Repair Stations 3 | . . . . . . . . . . 3 Recycling Units 7 | . 2 . 1 4 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 Terminal Hacks 23 | . 2 8 . 5 1 . . 5 1 1 Part Schematic 7 | . . 1 . 1 . . . 5 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 4 | . . 3 . 1 . . . . . . Open Door 1 | . . . . . . . . . 1 . Branch Access Points 3 | . . 1 . . 1 . . . . 1 Unreport Threat 3 | . . 1 . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . 2 2 1 4 1 . . . . . Terminals 4 | . . 2 . 1 1 . . . . . Assimilate 1 | . . 1 . . . . . . . . Botnet 2 | . . . . 1 1 . . . . . Disrupt 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 2 . 1 3 . . . . . . Tunnel 6 | . 2 . 1 3 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 1 5 2 3 5 . . . . 6 Full Trace Events 6 | . . . 1 . 1 . . . . 4 Feedback Events 3 | . . . . . 1 . . . . 2 Corruption 2 | . . . . . 1 . . . . 1 Hackware Fried 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 22 | . . 1 . 1 . . . 20 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 Time 19 | . . . . . . . . . . 19 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Total Allies 3 | . . 1 . . . . . 2 . . Largest Group 2 | . . 1 1 . . . . 2 2 . Highest-Rated Group 82 | . . 10 10 . . . . 82 82 . Highest-Rated Ally 51 | . . 10 10 . . . . 51 51 . Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . 22 . Total Damage 328 | . . . . . . . . . 328 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Turns Passed 8222 | 29 140 558 532 473 1993 540 514 1110 513 1820 Spaces Moved 4750 | 44 263 201 252 278 1010 353 362 851 321 815 Core 325 | 44 263 16 . . . . . . . 2 Treads 1667 | . . 185 252 278 430 . . . 50 472 Legs 285 | . . . . . 285 . . . . . Wheels 2473 | . . . . . 295 353 362 851 271 341 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 50 50 160 160 130 130 115 130 130 115 Average Speed 147 | 50 50 151 160 160 174 130 128 130 130 179 Slowest Speed 950 | 50 50 160 160 160 240 130 130 130 133 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 2 48 25 35 71 31 54 54 85 43 28 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 9 | . 2 . 1 3 . 1 . 1 1 . Known Exits Taken 2 | . . 1 . . 1 . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 . 1 1 1 1 . Scrap Searched 11 | . . . . . . 2 3 3 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 84 | . . . . . 13 . . . . 71 Melee . | . . . . . . . . . . . Projectile 11 | . . . . . 7 . . . . 4 AOE 73 | . . . . . 6 . . . . 67 Terrain Rammed 1 | . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Total 5465 | 48 271 335 327 306 1164 409 391 855 371 988 Wait 194 | . 3 44 20 9 37 30 3 5 3 40 Move 4740 | 43 262 200 251 277 1009 352 361 850 320 815 Hop . | . . . . . . . . . . . Pick Up 54 | 1 5 10 8 2 17 1 2 . 2 6 Fast Attach 23 | 4 . 6 3 1 8 . . . . 1 Attach 31 | . . 2 5 2 4 1 2 . 1 14 Detach 14 | . . 1 1 3 1 . 2 . . 6 Swap 21 | . . 1 5 . 4 5 5 . . 1 Drop 30 | . 1 4 1 8 12 . 1 . 2 1 Fire 324 | . . 67 31 4 72 20 15 . 27 88 Melee 6 | . . . 2 . . . . . . 4 Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush 8 | . . . . . . . . . . 8 Escape Stasis . | . . . . . . . . . . . Rewire 16 | . . . . . . . . . 16 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / Low x2) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 30 | -11/Junkyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 16) 106 | -10/Materials | Central database locked down 138 | -10/Materials | Met 8R-AWN 143 | -10/Materials | Discovered new exit (range 15) 170 | -10/Materials | Entered another Materials area 170 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 173 | -9/Materials | Central database locked down 176 | -9/Materials | Discovered new exit (range 16) 239 | -9/Materials | Identified exit to Mines 239 | -9/Materials | Identified exit to Storage 308 | -9/Materials | Build established: Mutant 728 | -9/Materials | Entered Storage 728 | -9/Storage | Accompanied by 1 ally 738 | -9/Storage | Build established: Scavenger-Mutant 865 | -9/Storage | Core integrity fell below 50% 1057 | -9/Storage | Lost 4 parts (2n2u) 1127 | -9/Storage | Used back door to open Recycling access 1127 | -9/Storage | Discovered new exit (range 5) 1260 | -9/Storage | Entered Recycling 1265 | -9/Recycling | Found Scrap Engine 1687 | -9/Recycling | Discovered new exit (range 10) 1733 | -9/Recycling | Entered Factory 1733 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2392 | -7/Factory | Discovered new exit (range 14) 2854 | -7/Factory | Build established: Construct 3512 | -7/Factory | Identified exit to Lower Caves 3726 | -7/Factory | Entered Lower Caves 3928 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4152 | -7/Lower Caves | Build established: Mutant 4214 | -7/Lower Caves | Discovered new exit (range 12) 4238 | -7/Lower Caves | Learned location of Extension (-5) 4266 | -7/Lower Caves | Entered another Lower Caves area 4289 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4473 | -7/Lower Caves | Learned Factory emergency access door positions 4606 | -7/Lower Caves | Encountered a Warlord checkpoint 4718 | -7/Lower Caves | Discovered new exit (range 13) 4739 | -7/Lower Caves | Learned Factory stockpile data 4780 | -7/Lower Caves | Entered Zion 4814 | -7/Zion | Build established: Trapper-Construct 4935 | -7/Zion | Discovered new exit (range 9) 5233 | -7/Zion | Learned location of Armory (-4) 5442 | -7/Zion | Gained Derelict followers 5556 | -7/Zion | Given A8's code to call for help 5890 | -7/Zion | Entered Proximity Caves 5890 | -6/Proximity Caves | Accompanied by 2 allies 5892 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5895 | -6/Proximity Caves | Learned Factory trap positions 6242 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6401 | -6/Proximity Caves | Discovered new exit (range 3) 6403 | -6/Proximity Caves | Entered Factory 6403 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6404 | -6/Factory | Loaded intel: 102 trap records 6531 | -6/Factory | Lost 3 parts (1p1n1u) 6664 | -6/Factory | Repaired Imp. Terrain Scanner 6770 | -6/Factory | Build established: Trapper-Mutant 6945 | -6/Factory | Discovered new exit (range 8) 6988 | -6/Factory | Identified exit to Factory 7241 | -6/Factory | Lost 3 parts (1n1u1w) 7393 | -6/Factory | Lost 5 parts (1p2n2u) 7430 | -6/Factory | Hacking Suite fried by hacking feedback 7823 | -6/Factory | Garrison activated, responded to threat 7948 | -6/Factory | Discovered exit to Factory (range 16) 8012 | -6/Factory | Identified exit to Lower Caves 8028 | -6/Factory | Discovered exit to Factory (range 5) 8156 | -6/Factory | Core integrity fell below 50% 8209 | -6/Factory | Core integrity fell below 20% 8223 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08189_ Slammed into G-50 Soldier. 08193_ Critical hit (Burn: +37). 08198_ Slammed into G-50 Soldier. 08200_ Flak KE Gauss Construct/C destroyed. 08200_ Arm. Scrap Engine damaged due to network destabilization (-10). 08204_ System corrupted: Imp. Ion Engine rejected. 08204_ M-28 Smith repairs Lgt. Angular Momentum Engine. 08206_ Arm. Scrap Engine destroyed. 08206_ Scrap Engine core remains intact and functional. 08211_ Critical hit (Burn: +37). 08211_ G-50 Soldier suffers critical hit (Smash). 08211_ Destroyed Carbon-fiber Leg. 08211_ G-50 Soldier system corrupted by crushing effect. 08211_ G-50 Soldier knocked back. 08214_ G-50 Soldier destroyed. 08216_ Critical hit (Burn: +37). 08217_ Sneak attack on M-28 Smith. 08217_ M-28 Smith destroyed. 08219_ System corrupted: Matter fused (-8). 08220_ Acquired 25 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????+????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????#######????###??????????? | | ???????????????????????# ?? !#??????????? | | ???????????????????????+ ?? #??????????? | | ???????????????????????# """" ""?" #??????????? | | ???????????????????????# """" ""?" #??????????? | | ???????????????????????#g"""" """" #??????????? | | ???????????????????????#*"""" """" #??????????? | | ?????????????# ????????#!@== #??????????? | | ?????^???????# #####g"""" """" #??????????? | | ?????+???????# + """" """" #??????????? | | ?????????????# ##### """" """" #??????????? | | ?????????????# ????????# """" """" #??????????? | | ???????????????????????# #??????????? | | ???????????????? ###########+######??????????? | | ??????????????? #???????????? | | ??????????????? ^ #???????????? | | ??????????????? """ < #???????????? | | ???????????????^????"""" #???????????? | | ????????????????^???"""" #???????????? | | ???????????????? ^ #####+####???????????? | | ???????????????? """ # *#???????????? | | ????????????????????"" ?# """ #???????????? | | ????????????????????"" ??# """ #???????????? | | ???????????????????? ???# """ !#???????????? | | ???????????????????? ???# #???????????? | | ??????????????????? ????# """ "" #???#######?? | | ??????????????????????????# """ T" #???# #?? | | ??????????????????????????# """ "" ##### #?? | | ??????????????????????????# + < #?? | | ??????????????????????????############## !#?? | | ???????????????????????????????????????# #?? | | ???????????????????????????????????????## ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Trap Extractor Capacity 16 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -9/Recycling | Hacked Transmission Jammer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Recalibrator | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticHypercooledBay Manual? 0 Play Time 01:12:02 Cumulative 303.3 hours Start 2023.03.03 @ 15:00:38 End 2023.03.03 @ 16:32:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 12 Types 4/2/2/1/1/0/1/1/0 Lore% 85 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a23d5c9a-06ee-42b1-bd54-0521fa414631