Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.24 @ 15:15:02 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (132) 660 Value Destroyed (2418) 2418 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (4109) 4109 TOTAL SCORE: 16127 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 105 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Friendly Fire -25 Cogmind --------- Core Integrity 1535/1600 Matter 225/300 Energy 232/240 System Corruption 2% Temperature Cool (12) Movement Hovering (36) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (5) --- Cooled Airjet Cooled Airjet Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (16) ----- Medium Storage Unit Structural Scanner Improved Trap Scanner Machine Analyzer Advanced Visual Processing Unit Modified TNC Advanced Melee Analysis Suite Transmission Jammer Improved Propulsion Shielding Improved Utility Shielding Layered Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Heavy Mace Katana > --- INVENTORY (10) --- Micro Fission Core Cooled Airjet Cooled Airjet Advanced Power Amplifier Stasis Canceller Improved Reaction Control System Layered Medium Armor Plating Layered Medium Armor Plating Enhanced Nova Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Cooled Airjet Cooled Airjet Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Trap Scanner Machine Analyzer Advanced Visual Processing Unit Modified TNC Advanced Melee Analysis Suite Transmission Jammer Improved Reaction Control System Improved Propulsion Shielding Improved Utility Shielding Layered Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Heavy Mace Katana > --- INVENTORY -------- Micro Fission Core Cooled Airjet Cooled Airjet Advanced Power Amplifier Stasis Canceller Layered Medium Armor Plating Layered Medium Armor Plating System Shield Enhanced Nova Cannon Long-range Missile Launcher [Rating: 118] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cooled Airjet Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Airjet Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Minigun Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . 1 . . . . . . Utility 14 | . . . 1 . . . 1 . . 2 1 1 . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 219 | 8 5 13 28 2 1 2 33 5 33 25 15 5 1 8 9 8 10 8 Power 17 | 1 3 1 2 . . . . . 2 . 5 . . 2 . . . 1 Engine 9 | 1 3 1 1 . . . . . 2 . 1 . . . . . . . Core 7 | . . . 1 . . . . . . . 4 . . 2 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 48 | 3 1 1 6 . . 2 7 . 10 10 1 1 . 2 1 . 2 1 Treads 20 | . . 1 3 . . . 7 . 9 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 9 | 3 1 . 3 . . 2 . . . . . . . . . . . . Hover 19 | . . . . . . . . . 1 10 1 1 . 2 1 . 2 1 Flight . | . . . . . . . . . . . . . . . . . . . Utility 125 | 2 1 8 16 2 . . 21 2 19 11 6 4 1 4 6 8 8 6 Device 80 | 1 . 4 11 2 . . 20 2 17 4 2 1 . 2 4 4 3 3 Storage 4 | 1 1 1 . . . . . . . 1 . . . . . . . . Processor 14 | . . 2 2 . . . . . 1 3 2 1 . . . 2 . 1 Hackware 9 | . . . 1 . . . 1 . 1 . 1 . . 1 1 . 2 1 Protection 18 | . . 1 2 . . . . . . 3 1 2 1 1 1 2 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 . 3 4 . 1 . 5 3 2 4 3 . . . 2 . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . 1 . . . 1 . . . Ballistic Gun 14 | 2 . 2 4 . 1 . 2 1 2 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . Launcher 3 | . . . . . . . . 2 . 1 . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 2 1 . . . . . . . Slashing Weapon 5 | . . . . . . . 2 . . 1 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 . . . . . 2 2 1 . . . . 1 . . Parts Lost 8 | . 2 3 . . . . . . 2 . 1 . . . . . . . Power 2 | . 1 1 . . . . . . . . . . . . . . . . Propulsion 2 | . 1 1 . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . 2 . . . . . . . . . Weapon 2 | . . 1 . . . . . . . . 1 . . . . . . . Highest Loss Streak 2 | . 2 2 . . . . . . 1 . 1 . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 98 99 100 100 100 100 100 99 99 99 100 100 100 100 100 100 100 Engine 7 | . 13 13 8 11 11 11 9 9 9 7 9 . . . . . . . Core 2 | . . . 2 . . . . . . . 2 11 11 11 10 9 8 6 Treads 13 | . . 1 15 11 11 11 33 36 35 . . . . . . . . . Wheel 7 | . 27 25 17 22 22 22 2 . . . . . . . . . . . Hover 9 | . . . . . . . . . . 29 26 29 29 29 26 23 21 20 Device 14 | . 14 7 9 11 11 11 19 18 20 15 17 11 5 5 12 10 16 16 Storage 8 | . 14 14 11 11 11 11 9 9 9 7 6 5 5 5 5 4 4 4 Processor 9 | . . 4 11 11 11 11 . . 2 14 20 17 17 17 15 19 17 16 Hackware 4 | . . . . . . . 7 9 3 . 1 5 5 9 12 14 15 16 Protection 2 | . . 1 . . . . . . . 6 . 5 10 5 5 7 6 12 Ballistic Gun 11 | . 28 26 22 22 22 22 16 4 9 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 9 9 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 6 6 5 5 5 5 4 4 4 Slashing Weapon 1 | . . . . . . . . . . 6 6 5 5 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 13 30 50 59 55 55 55 61 61 61 29 32 38 38 38 37 42 48 54 Greatest Support 90 | 26 26 26 26 26 26 26 87 87 90 32 36 44 52 44 49 65 50 67 Greatest Overweight (x) 3 | . 1 3 3 2 2 2 3 . . . . . . . . . . . Average Overweight (x) . | . . 1 2 2 2 2 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 Average Capacity 15 | 5 12 18 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 Most Carried 20 | 5 15 18 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 Average Carried 15 | 4 9 15 19 20 19 19 19 19 19 9 9 9 9 9 9 9 9 9 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 Final Carried 20 | 5 15 15 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 28% | Mutant 15% | Hacker-Ninja 14% | Scavenger-Mutant 14% | Skirmisher 9% | Scout 6% | Infiltrator-Ninja 3% | Hacker-Scout 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Skirmisher | -8/Materials Scout | -7/Factory Infiltrator-Ninja | -6/Factory Scout | -5/Factory Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 4256 | 270 176 239 877 122 . 67 413 253 821 400 64 . . 176 45 18 207 108 Remotely 1018 | . . . 278 . . . 146 103 491 . . . . . . . . . Salvage Created 4387 | 18 235 211 856 122 . 86 532 110 712 901 64 . . 176 91 49 116 108 Parts 298 | 5 22 14 77 8 . 5 43 15 39 36 10 . . 8 11 . 5 . Haulers Intercepted 13 | . 1 . 4 . . . 3 . 3 1 . . . . . . . 1 Recyclers Shooed 10 | . 4 . 1 . . . . . . 3 . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 64 | . 8 5 15 3 . . 8 13 10 2 . . . . . . . . Melee 2 | . . . . . . . . . . 2 . . . . . . . . Guns 45 | . 8 5 15 3 . . 8 1 5 . . . . . . . . . Cannons 5 | . . . . . . . . . 5 . . . . . . . . . AOE 12 | . . . . . . . . 12 . . . . . . . . . . Classes Destroyed 14 | 1 3 . 5 . . . 2 1 1 1 . . . . . . . . Worker 12 | . . . 3 . . . 1 . 1 4 1 . . . 1 . . 1 Builder 10 | . . . 3 . . . 2 . . 2 . . . 1 1 1 . . Tunneler 4 | 1 . . . . . 1 . . . . 1 . . . 1 . . . Hauler 13 | . 1 . 4 . . . 3 . 3 1 . . . . . . . 1 Recycler 15 | . . . 2 . . 1 . . 2 8 . . . 1 . . 1 . Mechanic 2 | . . . . . . . 1 . . 1 . . . . . . . . Operator 5 | . . . . . . . . . 2 . 1 . . 1 1 . . . Watcher 7 | . . . 1 . . . 2 . 2 1 . . . . . 1 . . Swarmer 26 | . 6 . 10 . . . 4 4 2 . . . . . . . . . Cutter 3 | . . . . . . . . 3 . . . . . . . . . . Grunt 22 | . 2 5 4 3 . . . 6 1 1 . . . . . . . . Protector 1 | . . . . . . . . . . 1 . . . . . . . . Sentry 8 | . . . 1 . . . 3 . 4 . . . . . . . . . Hunter 4 | . . . . . . . 1 . 3 . . . . . . . . . Best Kill Streak 13 | 1 5 2 11 2 . 1 4 13 6 9 2 . . 1 2 2 1 2 Combat Bots Only 13 | . 5 2 8 2 . . 4 13 2 1 . . . . . . . . Max Kills in Single Turn 3 | 1 1 1 2 1 . 1 1 3 1 1 1 . . 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Damage Taken 3201 | . 233 300 541 194 . . 278 209 801 . 19 . 37 . 24 220 44 301 Core 501 | . 48 40 109 15 . . 47 . 156 . . . . . . . 21 65 Absorbed by Shields 424 | . . . 60 88 . . 128 85 63 . . . . . . . . . Redirected to Shielding 168 | . . 37 56 . . . . . . . . . . . . . 15 60 Regen/Repaired (Parts) 178 | . . . . . . . . . . . . . . 178 . . . . Core Remaining (%) 89 | 100 . 64 . . . 69 . . 63 100 100 . . 100 100 100 98 95 Volleys Fired 233 | 2 25 21 57 12 . 2 41 15 55 . 1 . . . 2 . . . Largest 2 | 2 2 2 2 2 . 2 2 2 2 . 1 . . . 1 . . . Hottest 100 | 40 40 100 50 50 . 48 67 67 67 . 90 . . . 90 . . . Shots Fired 440 | 4 50 38 114 24 . 4 78 19 106 . 1 . . . 2 . . . Gun 357 | 4 50 34 114 24 . 4 72 4 51 . . . . . . . . . Cannon 68 | . . . . . . . 6 4 55 . 1 . . . 2 . . . Launcher 11 | . . . . . . . . 11 . . . . . . . . . . Special 4 | . . 4 . . . . . . . . . . . . . . . . Kinetic 422 | 4 50 34 114 24 . 4 78 8 106 . . . . . . . . . Thermal 7 | . . 4 . . . . . . . . 1 . . . 2 . . . Explosive 11 | . . . . . . . . 11 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 3 11 17 16 6 . 2 12 6 15 . . . . . . . . . Robot Miss Streak 4 | . 4 4 3 4 . 1 2 2 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 . 5 1 . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . . . . . . . . . . Shots Hit Robots 335 | 3 31 28 71 14 . 2 57 10 70 28 3 . . 3 4 3 2 6 Core Hits 155 | 2 14 12 30 3 . 2 23 24 31 8 2 . . . 3 . 1 . Critical Kills 2 | . 1 . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . . . . . . . . . . . 1 . 2 . 1 Critical Strikes 10 | . 1 1 . . . . . . 4 . . . . 1 . 2 . 1 Destroy 3 | . 1 1 . . . . . . 1 . . . . . . . . . Blast 3 | . . . . . . . . . 3 . . . . . . . . . Smash 4 | . . . . . . . . . . . . . . 1 . 2 . 1 Melee Attacks 151 | . . . . . . . 4 . . 42 12 5 . 14 17 20 16 21 Impact 84 | . . . . . . . . . . 22 3 1 . 3 6 16 14 19 Slashing 67 | . . . . . . . 4 . . 20 9 4 . 11 11 4 2 2 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 35 | . . . . . . . 2 . . 20 2 . . 3 3 1 1 3 Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 1 . . . . . 2 . . Damage Inflicted 9527 | 39 404 395 1353 239 . 36 1061 1227 1401 1877 181 . . 246 256 153 109 550 Guns 3952 | 39 404 395 1353 239 . 36 899 48 539 . . . . . . . . . Cannons 962 | . . . . . . . 23 77 862 . . . . . . . . . Explosions 1102 | . . . . . . . . 1102 . . . . . . . . . . Melee 3499 | . . . . . . . 127 . . 1877 181 . . 246 256 153 109 550 Ramming 12 | . . . . . . . 12 . . . . . . . . . . . Kinetic 4914 | 39 404 395 1353 239 . 36 922 125 1401 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 1102 | . . . . . . . . 1102 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 2027 | . . . . . . . . . . 947 61 . . 170 37 153 109 550 Slashing 1472 | . . . . . . . 127 . . 930 120 . . 76 219 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . 4 . . . . . . . . 1 . . . 1 . . 2 Average Corruption 1 | . . 4 . . . . . . . . 1 . . . 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 7 | . . 3 . . . . . . . . 1 . . . . . . 3 Matter Fused 3 | . . 1 . . . . . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . . . . Energy Discharges 2 | . . 2 . . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1161 | . . . . . . . 57 20 9 458 51 . . 206 22 129 . 209 Projectiles 21 | . . . . . . . . 12 9 . . . . . . . . . Explosions 8 | . . . . . . . . 8 . . . . . . . . . . Melee 1132 | . . . . . . . 57 . . 458 51 . . 206 22 129 . 209 Knockbacks 10 | . . . . . . . . . 3 2 . . . . . 2 1 2 Impact 7 | . . . . . . . . . . 2 . . . . . 2 1 2 Kinetic 3 | . . . . . . . . . 3 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . 17 . . . . . . . . . . Shots 1 | . . . . . . . . 1 . . . . . . . . . . Rammed 2 | . . . . . . . 2 . . . . . . . . . . . Targets Rammed 3 | . . . . . . . 3 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . Highest Temperature 331 | . . 80 22 19 . . . . 24 . 151 . . . 80 331 . . Average Temperature 32 | . . 32 7 11 . . . . 9 . 64 . . . 42 170 . . Received Heat Transfer 725 | . 54 168 60 117 . . 33 54 194 . 9 . . . . 18 . 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 26 | . . . . . . . . . . 15 1 . . 5 . 4 . 1 Impact Corruptions 26 | . . . . . . . . . . 11 1 . . 3 . 5 . 6 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Peak Influence 499 | 5 238 132 499 165 . 10 293 363 426 127 127 25 54 144 234 357 436 471 Initial 261 | . 3 . 51 95 . . 3 47 176 1 3 . 8 37 70 122 200 261 Average 162 | 1 158 75 289 120 . 5 121 192 200 52 43 17 16 90 153 249 291 346 Maximum Alert Level 2 | . 1 . 2 . . . 1 1 2 . . . . . 1 1 2 2 Low Security (%) 61 | 100 50 100 23 100 . 100 74 55 51 100 100 100 100 100 76 21 . . Level 1 35 | . 49 . 68 . . . 25 44 48 . . . . . 23 78 93 79 Level 2 2 | . . . 8 . . . . . . . . . . . . . 6 20 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 1 . . . . . 1 2 3 2 . . 2 1 1 1 Investigation 7 | . . 1 . . . . . . . . 2 1 . . 2 . 1 . Extermination 1 | . . . . . . . . . . . 1 . . . . . . . Reinforcement 8 | . 1 . 1 . . . . . 1 2 . 1 . . . 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 10 | . . . . . . . 3 . 3 1 . . . . 1 1 . 1 Communications Jammed 12 | . . . . . . . . . . 1 . . . . 1 . 9 1 Distress Signals 12 | . . . . . . . . . . 1 . . . . 1 . 9 1 Times Spotted 155 | . 12 9 30 3 . . 23 11 15 9 7 1 6 1 6 7 10 5 Peak Tracking Total 8 | . 4 4 8 3 . . 8 7 3 4 4 1 5 1 3 7 5 4 Tactical Retreats 12 | . . 1 1 . . . 2 . . 1 3 . . . 1 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 9 | . . . . . . . . . . 2 3 1 . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 4 | . . . 1 . . . . . 2 . . . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . . . 1 . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 69 | . 5 1 5 . 1 . 8 . 4 10 8 3 . 4 5 5 7 3 Terminals 47 | . 5 . 5 . . . 5 . 4 6 5 2 . 2 5 2 3 3 Fabricators 8 | . . . . . . . . . . 1 2 1 . 1 . 2 1 . Repair Stations 2 | . . . . . . . 1 . . . . . . 1 . . . . Recycling Units 5 | . . . . . . . 1 . . 2 1 . . . . . 1 . Scanalyzers 2 | . . . . . . . . . . 1 . . . . . . 1 . Garrison Access 3 | . . . . . . . 1 . . . . . . . . 1 1 . Total Hacks 192 | . 21 1 18 . 1 . 21 . 15 23 19 6 . 11 18 11 18 9 Successful 105 | . 13 1 10 . 1 . 14 . 8 9 8 2 . 5 7 7 12 8 Failed 86 | . 7 . 8 . . . 7 . 7 14 11 4 . 6 11 4 6 1 Catastrophic 14 | . . . . . . . . . 1 4 2 2 . 2 1 1 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 115 | . 15 . 17 . 1 . 16 . 10 15 9 4 . 3 9 4 8 4 Terminals 157 | . 21 . 18 . . . 16 . 15 16 16 5 . 6 18 5 12 9 Fabricators 15 | . . . . . . . . . . 2 2 1 . 3 . 5 2 . Repair Stations 3 | . . . . . . . 1 . . . . . . 2 . . . . Recycling Units 8 | . . . . . . . 3 . . 3 1 . . . . . 1 . Scanalyzers 4 | . . . . . . . . . . 2 . . . . . . 2 . Garrison Access 3 | . . . . . . . 1 . . . . . . . . 1 1 . Terminal Hacks 53 | . 10 1 4 . 1 . 6 . 7 3 4 1 . 1 3 1 6 5 Part Schematic 2 | . . . . . . . . . 1 . . . . . . . 1 . Robot Analysis 9 | . 3 . 3 . . . 3 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . 1 . . . 1 . . . 1 . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . . . . . . . . . 1 1 1 1 . Terminal Index 5 | . 1 . . . . . 1 . . 1 . 1 . . . . . 1 Unreport Threat 6 | . 2 . . . . . . . 2 1 1 . . . . . . . Locate Traps 5 | . 2 . . . . . . . 1 . . . . . . . 2 . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . 1 . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . . Registered Components 3 | . . . . . . . . . . . . . . . 1 . 1 1 Zone Layout 8 | . 1 . 1 . . . 1 . 2 . 1 . . . . . 1 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 1 . . . . . 2 . . Network Status 2 | . . . . . . . . . . 1 . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . 2 . . . . . . 1 . Insert Component 2 | . . . . . . . . . . 1 . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . 1 1 . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . 1 1 . Unauthorized Hacks 41 | . 3 . 6 . . . 7 . 1 3 4 1 . 2 4 3 4 3 Terminals 31 | . 3 . 6 . . . 3 . 1 3 2 1 . 1 4 2 2 3 Track 1 | . . . 1 . . . . . . . . . . . . . . . Assimilate 4 | . . . 1 . . . . . 1 . . . . . 2 . . . Botnet 21 | . 2 . 3 . . . 2 . . 2 2 1 . 1 2 2 2 2 Operators 5 | . 1 . 1 . . . 1 . . 1 . . . . . . . 1 Fabricators 4 | . . . . . . . . . . . 1 . . 1 . 1 1 . Fabnet 4 | . . . . . . . . . . . 1 . . 1 . 1 1 . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Units 5 | . . . . . . . 3 . . . 1 . . . . . 1 . Reject 1 | . . . . . . . 1 . . . . . . . . . . . Recyclers 3 | . . . . . . . 1 . . . 1 . . . . . 1 . Mask 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . 1 . 1 . . 1 1 . . . Used 4 | . . . . . . . . . 1 . 1 . . 1 1 . . . Hacking Detections 59 | . 5 . 5 . . . 6 . 4 9 7 3 . 4 5 3 5 3 Full Trace Events 6 | . . . . . . . . . . . 2 1 . . 2 . 1 . Feedback Events 2 | . . . . . . . . . . . 1 . . . 1 . . . Corruption 2 | . . . . . . . . . . . 1 . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 1 1 . . . . . . 1 . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . . . . 64 . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . 8 . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . Time 103 | . . . . . . . . . . . . . . 103 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . . . . 3 1 3 4 Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 26 | . . . 1 . . . . . . . 3 . 20 . 2 . . . Largest Group 19 | . . . 1 1 1 1 1 . . . 3 . 19 . 2 2 . . Highest-Rated Group 684 | . . . 10 10 10 10 10 . . . 93 . 684 . 52 52 . . Highest-Rated Ally 50 | . . . 10 10 10 10 10 . . . 31 . 50 . 26 26 . . Total Orders 7 | . . . . . . . 6 . . . . . . . 1 . . . STAY 4 | . . . . . . . 3 . . . . . . . 1 . . . FOLLOW 3 | . . . . . . . 3 . . . . . . . . . . . Ally Attacks 83 | . . . . . . . . . . . 6 . 77 . . . . . Total Damage 4032 | . . . . . . . . . . . 103 . 3929 . . . . . Kills 8 | . . . . . . . . . . . 1 . 7 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total 9 | . 3 . 3 . . . 3 . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 6375 | 51 370 257 809 209 306 159 931 186 837 447 417 109 62 219 213 277 274 242 Spaces Moved 6550 | 38 268 144 460 146 252 125 505 95 398 583 830 219 121 351 426 543 551 495 Core 13 | 13 . . . . . . . . . . . . . . . . . . Treads 898 | . . . . . . . 405 95 398 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 1520 | 25 268 144 460 146 252 125 100 . . . . . . . . . . . Hover 4119 | . . . . . . . . . . 583 830 219 121 351 426 543 551 495 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 50 80 105 105 120 120 120 120 152 152 38 38 40 30 40 36 16 34 27 Average Speed 72 | 70 98 112 127 120 120 120 146 152 153 44 41 40 39 40 36 35 35 34 Slowest Speed 156 | 90 105 145 145 120 120 120 156 152 156 48 45 40 40 40 36 36 36 36 Overloaded Moves 25 | . . . . . . . . . . . . . 5 . . 10 . 10 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 61 43 47 38 64 46 49 40 37 23 26 9 83 12 12 24 21 12 Regions Visited 18 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 . . . . 1 . . 1 . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 . . 1 . 1 . . . . . . . Scrap Searched 2 | . . 1 . . . 1 . . . . . . . . . . . . Spaces Dug 75 | . . 4 . . . . 6 . 4 3 8 3 . 10 10 6 10 11 Terrain Destroyed 103 | . . 4 . . . . 6 23 9 3 8 3 . 10 10 6 10 11 Melee 60 | . . . . . . . 2 . . 3 7 3 . 10 8 6 10 11 Projectile 20 | . . 4 . . . . 4 . 9 . 1 . . . 2 . . . AOE 23 | . . . . . . . . 23 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Res Acc Total 7542 | 55 326 192 599 159 256 132 617 116 519 719 885 234 134 410 458 596 605 530 Wait 140 | . 10 4 4 . . . 4 1 5 30 . . 11 30 7 24 10 . Move 6531 | 37 267 143 459 145 251 124 504 93 397 582 829 219 120 350 425 542 550 494 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 114 | 7 14 6 22 . 2 1 12 1 11 9 5 4 1 3 2 2 7 5 Fast Attach 32 | 5 1 1 6 . . . 2 . 4 3 6 . . 1 . 2 1 . Attach 60 | 3 3 5 5 . 1 . 7 . 7 12 4 3 . 1 2 2 3 2 Detach 22 | 1 1 2 5 . . . 1 . 1 5 3 1 . . . 1 1 . Swap 128 | . 1 7 17 2 . 2 24 5 22 10 6 2 1 6 7 4 6 6 Drop 117 | . 4 3 24 . 2 3 15 1 17 20 8 1 1 6 . 3 5 4 Fire 233 | 2 25 21 57 12 . 2 41 15 55 . 1 . . . 2 . . . Melee 128 | . . . . . . . 4 . . 35 10 4 . 13 13 16 14 19 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . 3 . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . 13 13 . . . . . 8 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / [*Arm]) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 12) 184 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 368 | -10/Materials | Central database locked down 377 | -10/Materials | Discovered new exit (range 14) 422 | -10/Materials | Entered Mines 512 | -10/Mines | Met a Derelict shopkeep closing up shop 577 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 579 | -10/Mines | Found Prototype Device 579 | -10/Mines | Identified Exp. Sensor Array 589 | -10/Mines | Identified exit to Materials 679 | -10/Mines | Entered Materials 679 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1051 | -9/Materials | Destroyed 8 combat bots 1321 | -9/Materials | Discovered new exit (range 9) 1392 | -9/Materials | Discovered new exit (range 5) 1488 | -9/Materials | Entered Mines 1488 | -9/Mines | Accompanied by 1 ally 1502 | -9/Mines | Discovered new exit (range 9) 1527 | -9/Mines | Build established: Scavenger-Mutant 1692 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1692 | -9/Mines | Discovered new exit (range 5) 1697 | -9/Mines | Entered Exiles 1697 | -9/Exiles | Accompanied by 1 ally 1726 | -9/Exiles | Met 8R-AWN 1747 | -9/Exiles | Met EX-HEX 1815 | -9/Exiles | Met EX-BIN 1828 | -9/Exiles | Aligned with FarCom system 1829 | -9/Exiles | Given EX-Vault access code 1857 | -9/Exiles | Opened EX-Vault 1868 | -9/Exiles | Found Modified TNC 1893 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1933 | -9/Exiles | Met EX-DEC 1993 | -9/Exiles | Discovered new exit (range 10) 2003 | -9/Exiles | Left Exiles lab with Modified TNC 2003 | -9/Exiles | Entered Mines 2003 | -8/Mines | Accompanied by 1 ally 2149 | -8/Mines | Discovered new exit (range 12) 2162 | -8/Mines | Entered Materials 2162 | -8/Materials | Accompanied by 1 ally 2162 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2693 | -8/Materials | Discovered new exit (range 8) 2779 | -8/Materials | Build established: Skirmisher 3090 | -8/Materials | Identified exit to Garrison 3093 | -8/Materials | Entered Garrison 3101 | -8/Garrison | Installed Relay Interface Framework 3169 | -8/Garrison | Triggered checkpoint 3187 | -8/Garrison | Triggered checkpoint 3197 | -8/Garrison | Triggered checkpoint 3236 | -8/Garrison | Destroyed 13 combat bots 3261 | -8/Garrison | Discovered new exit (range 12) 3279 | -8/Garrison | Entered Materials 4014 | -8/Materials | Discovered new exit (range 18) 4116 | -8/Materials | Entered Factory 4116 | -7/Factory | Evolved 2 slots: Utility x2 4457 | -7/Factory | Discovered new exit (range 15) 4465 | -7/Factory | Identified exit to Factory 4481 | -7/Factory | Discovered new exit (range 16) 4563 | -7/Factory | Entered another Factory area 4563 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4808 | -6/Factory | Discovered new exit (range 5) 4810 | -6/Factory | Identified exit to Lower Caves 4832 | -6/Factory | Build established: Infiltrator-Ninja 4901 | -6/Factory | Allied Derelicts emerged from ambush trap array 4949 | -6/Factory | Discovered new exit (range 20) 4980 | -6/Factory | Entered another Factory area 4980 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5050 | -5/Factory | Discovered new exit (range 12) 5058 | -5/Factory | Identified exit to Extension 5089 | -5/Factory | Sucked down chute 5089 | -5/Factory | Entered Waste 5090 | -5/Waste | Met a frightened Derelict 5101 | -5/Waste | Spotted C-40 Crusher 5118 | -5/Waste | Spotted C-40 Crusher 5118 | -5/Waste | Spotted C-40 Crusher 5119 | -5/Waste | Spotted C-40 Crusher 5123 | -5/Waste | Warlord forces began an assault 5134 | -5/Waste | Spotted C-40 Crusher 5140 | -5/Waste | Allies destroyed C-40 Crusher 5141 | -5/Waste | Allies destroyed C-40 Crusher 5142 | -5/Waste | Spotted C-40 Crusher 5143 | -5/Waste | Discovered new exit (range 20) 5151 | -5/Waste | Entered Factory 5201 | -5/Factory | Identified exit to Factory 5333 | -5/Factory | Repaired Broken Cmb. Linear Gravjet 5370 | -5/Factory | Entered another Factory area 5370 | -4/Factory | Evolved 2 slots: Utility x2 5479 | -4/Factory | Identified exit to Research 5583 | -4/Factory | Entered Research 5583 | -3/Research | Accompanied by 2 allies 5583 | -3/Research | Evolved 2 slots: Utility x2 5655 | -3/Research | Fabricated Antigrav Array (x1) 5711 | -3/Research | Found Prototype Processor 5711 | -3/Research | Identified Spectral Analyzer 5751 | -3/Research | Identified exit to Research 5815 | -3/Research | Build established: Hacker-Ninja 5860 | -3/Research | Discovered new exit (range 11) 5860 | -3/Research | Entered another Research area 5860 | -2/Research | Evolved 2 slots: Utility x2 5896 | -2/Research | Found Prototype Processor 5910 | -2/Research | Spotted B-90 Cyclops 5923 | -2/Research | Identified Exp. Core Analyzer 5980 | -2/Research | Identified exit to Access 6134 | -2/Research | Entered Access 6134 | -1/Access | Evolved 2 slots: Utility x2 6278 | -1/Access | Spotted B-99 Colossus 6374 | -1/Access | Discovered new exit (range 6) 6376 | *** | Escaped! Last Messages --------------- K929LHQLEI: Core Analyzer ZMQ24Q62QE: Hvy. Treads HIX9L9LUJ7: Matter Neutralizer Downloaded coordinate data. 06305_ Slug penetrates Wall. 06308_ System corrupted: Component data lost. 06343_ System corrupted: Matter fused (-8). 06344_ Slug penetrates Wall. 06344_ Penetrated by Slug. 06344_ Slug penetrates Wall. 06348_ Penetrated by Slug. 06351_ Slug penetrates Terminal. 06353_ Spectral Interrupter explodes. 06357_ Slug penetrates Wall. 06358_ System corrupted: Matter fused (-5). 06373_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06374_ The Access Shell folds into the floor. 06374_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????"???????????????????????????????????????? | | ????????""???????????????????????????????????????? | | ????????""???????????????????????????????????????? | | ????????""???????????????????????????????????????? | | ????????""???????????A???????????????????? # ????? | | ????????T"###????????????????????????????? # ????? | | ????????""###????????????????????????????? # ????? | | ????????""# ????????????????????????????? # ?? | | ????????""# ????????H???????????????????? + ?? | | ????????""# ????????????????????????????? #A ?? | | ?????????"# ????????????????????????????? # ## | | ?????????## ????????????????????????????? # ## | | ?????????## ????????????????????????????? # ## | | ?????????## ?????#####???????????????????## # | | ?????????## ############################?## # | | ?????????## ####### ####################?## # | | ?????????## """T""" """" ?## # | | ?????????## """ """ "??" BB ### # | | ?????????## "??? BB ### # | | ?????????## "????? # | | ?????????## "" "?????? # | | ?????????## @" "?????? / | | ?????????## "????? # | | ?????????## "????BB ### # | | ?????????## "????BB??? ### # | | ?????????## ""??????????## ## | | ?????????## ####### ###########??????????## | | ?????????## ###################??????????## | | ?????????## ####################?????????## | | ????????? # # #######?????????## | | ????????? # # # ##?????????##### | | ??????? + + n+ ################ | | ???????"? # # #! ################ | | ?????"""" # # # #### | | ????""""" # # # #### | | ?????"""""#A # # #### | | ?????"""" # # # * #### | | ??????"?? # # " # + " | | ????????? #A # """ # # """" | | ????????? # # """ ######+### """"" | | ????????? # # " ## # """"" | | ?????????##A #######+####### # """" | | ????????? # # # " | | ?????????? # ??????????? # # | | ?????????? # ??????????? # # | | ?????????? + ??????????? # + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 320 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Power Amplification 30 Armor Coverage 450 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 67 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Airjet | -8/Materials | Hacked Aerolev Unit | -7/Factory | Scanalyzed Adv. Transmission Jammer | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Antigrav Array | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralPhysicsEdition Manual? 0 Play Time 01:59:27 Cumulative 656.2 hours Start 2022.05.24 @ 10:13:04 End 2022.05.24 @ 15:15:02 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 211 Adventurer 125 Explorer 2 Win Type 0 Total 71 Types 62/3/3/1/1/0/0/0/1 Lore% 76 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d5fe004-6857-42e4-a44b-e958162ebd65