Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.21 @ 22:38:56 Player: randombattle Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (3779) 3779 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 7576 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/850 Matter 217/300 Energy 256/256 System Corruption 2% Temperature Critical (928) Movement Hovering (99) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Nuclear-Fission Core > --- PROPULSION (4) --- Hovering Airjet-Aluminum Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Improved Cryofiber Web Huge Storage Unit Shield Generator System Shield > --- WEAPON (3) ------- Electro Pulse Construct/C KE Assault Construct/C Flak Thermic Construct/G > --- INVENTORY (25) --- Improved Heat Sink Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Terrain Scanner Matter Filter Energy Filter Energy Filter Weapon Cycler Advanced ECM Suite Advanced ECM Suite Improved Reaction Control System Improved Hardlight Generator Authchip [Power] Authchip [Device] Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear-Fission Core > --- PROPULSION ------- Hovering Airjet-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cryofiber Web Huge Storage Unit Shield Generator System Shield > --- WEAPON ----------- Electro Pulse Construct/C KE Assault Construct/C Flak Thermic Construct/G > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Terrain Scanner Matter Filter Energy Filter Energy Filter Weapon Cycler Advanced ECM Suite Advanced ECM Suite Improved Reaction Control System Improved Hardlight Generator Authchip [Power] Authchip [Device] Remote Datajack [Rating: 78] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Constructs Treads Light Treads Leg Myomer Leg Hover Unit Constructs Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Signal Interpreter Hackware System Shield Protection Makeshift Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Slots Evolved 9 | . 1 . . 6 2 Power 2 | . . . . 2 . Propulsion 2 | . . . . 2 . Utility 4 | . 1 . . 1 2 Weapon 1 | . . . . 1 . Parts Attached 53 | 7 6 15 3 14 8 Power 10 | 1 1 2 1 5 . Engine 8 | 1 1 2 1 3 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 8 | 2 . 3 . 3 . Treads 3 | 2 . 1 . . . Leg 5 | . . 2 . 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 2 4 7 2 3 8 Device 17 | 1 2 4 1 3 6 Storage 2 | . . . 1 . 1 Processor 3 | 1 2 . . . . Hackware 1 | . . . . . 1 Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 9 | 2 1 3 . 3 . Energy Gun 3 | 1 . 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . 3 . 6 1 Power 3 | . . 1 . 1 1 Propulsion 1 | . . . . 1 . Utility 1 | . . 1 . . . Weapon 5 | . . 1 . 4 . Highest Loss Streak 3 | . . 3 . 2 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 99 94 99 71 61 Engine 8 | . 12 12 12 9 3 Core 3 | . . . . 7 2 Treads 4 | . 25 11 . . 1 Leg 11 | . . 13 25 15 1 Device 18 | . 27 20 29 13 18 Storage 5 | . . . 5 7 5 Processor 1 | . 9 1 . . . Hackware 1 | . . . . . 5 Protection 1 | . . 9 2 . . Energy Gun 6 | . 4 6 12 7 4 Ballistic Gun 6 | . 19 14 . 4 4 Ballistic Cannon 1 | . . . . 1 6 Launcher 3 | . . 3 12 3 . Naked Turns . | . . . . . . Heaviest Build 117 | 8 13 34 103 114 117 Greatest Support 78 | 40 40 40 40 78 70 Greatest Overweight (x) 4 | . . . 2 4 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 5 5 5 25 25 25 Average Capacity 19 | 5 5 5 14 25 24 Most Carried 16 | 5 5 5 8 14 16 Average Carried 8 | 2 4 3 5 8 13 Final Capacity 25 | 5 5 5 25 25 25 Final Carried 16 | 4 4 1 7 14 16 Scrap Engine Consumption 191 | . . . . 141 50 Constructs Created 7 | . . . . 7 . Constructs Modified 47 | . . . . 27 20 Class Distribution -------------------- 39% | Hacker-Construct 26% | Hacker-Mutant 21% | Scavenger-Mutant 6% | Hacker-Skirmisher 5% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Hacker-Construct | -7/Factory Hacker-Construct | -6/Factory Resources | -11 -10 -10 -9 -7 -6 ----------- Run | Yrd Mat Sub Rec Fac Fac Matter Collected 2099 | 200 226 325 60 835 453 Remotely . | . . . . . . Salvage Created 3856 | . 330 330 . 2391 805 Parts 188 | . 21 22 . 111 34 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Combat Hostiles Destroyed 76 | . 6 11 . 40 19 Guns 41 | . 6 9 . 20 6 Cannons 13 | . . . . 3 10 AOE 20 | . . 2 . 15 3 Classes Destroyed 14 | . 4 2 . 8 . Worker 5 | . . . . 5 . Builder 7 | . . . . 4 3 Hauler 1 | . . . . 1 . Recycler 3 | . 1 . . 2 . Operator 1 | . . . . 1 . Turret 2 | . . 2 . . . Watcher 8 | . 2 . . 4 2 Swarmer 11 | . 2 4 . 2 3 Grunt 43 | . 4 2 . 27 10 Brawler 2 | . . . . 1 1 Sentry 5 | . . . . 3 2 Hunter 3 | . . . . 3 . Programmer 7 | . . . . 4 3 Subdweller 5 | . . 5 . . . Best Kill Streak 8 | . 5 4 . 8 8 Combat Bots Only 7 | . 4 4 . 7 7 Max Kills in Single Turn 4 | . 1 2 . 4 2 Gunslinging . | . . . . . . Exploded 3 | . . 2 . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Hostile Shots Fired 519 | . 27 160 . 229 103 Missed 170 | . 4 57 . 80 29 Damage Taken 3899 | . 137 952 . 1362 1448 Core 1156 | . 29 90 . 175 862 Absorbed by Shields 228 | . . . . . 228 Ignored by Resistances 2090 | . 96 599 . 866 529 Regen/Repaired (Parts) 902 | . . . . 395 507 Core Remaining (%) 75 | 100 . . 52 75 . Volleys Fired 199 | . 27 32 . 95 45 Largest 3 | . 2 2 . 3 3 Hottest 184 | . 60 115 . 184 124 Shots Fired 470 | . 53 60 1 221 135 Gun 311 | . 53 56 . 152 50 Cannon 115 | . . . . 30 85 Launcher 44 | . . 4 1 39 . Special . | . . . . . . Kinetic 232 | . 32 46 1 97 56 Thermal 163 | . 21 14 . 86 42 Explosive . | . . . . . . Electromagnetic 75 | . . . . 38 37 Robot Hit Streak 40 | . 17 20 . 40 26 Robot Miss Streak 5 | . 3 2 . 2 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 359 | . 42 51 . 170 96 Core Hits 262 | . 15 19 . 133 95 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . 2 . 6 . Burn 5 | . . 1 . 4 . Destroy 1 | . . 1 . . . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9136 | . 481 1098 . 5271 2286 Guns 4080 | . 481 816 . 2153 630 Cannons 1928 | . . . . 560 1368 Explosions 3067 | . . 282 . 2497 288 Melee . | . . . . . . Ramming 61 | . . . . 61 . Kinetic 3837 | . 310 848 . 1738 941 Thermal 2724 | . 171 250 . 1567 736 Explosive 96 | . . . . 96 . Electromagnetic 2418 | . . . . 1809 609 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 1 4 2 Average Corruption 1 | . . . 1 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 38 | . . . 5 32 1 Message Errors 10 | . . . 1 9 . Matter Fused 10 | . . . 1 8 1 Heat Flow Errors 2 | . . . 1 1 . Energy Discharges 5 | . . . . 5 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 5 | . . . . 5 . Data Loss (major) 1 | . . . . 1 . Misfires 3 | . . . 1 2 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 162 | . . 22 . 106 34 Projectiles 29 | . . . . 17 12 Explosions 120 | . . 22 . 76 22 Melee 13 | . . . . 13 . Knockbacks 12 | . . . . 4 8 Impact . | . . . . . . Kinetic 12 | . . . . 4 8 Secondary . | . . . . . . Self-Inflicted Damage 301 | . . 38 . 153 110 Shots 18 | . . 1 . 12 5 Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 1036 | . 48 78 135 399 1036 Average Temperature 209 | . 24 29 73 108 429 Received Heat Transfer 1533 | . 90 474 . 609 360 Effects 40 | . . . . 4 36 Shutdowns 4 | . . . . 2 2 Energy Bleed 6 | . . . . 1 5 Interference 9 | . . . . . 9 Matter Decay 3 | . . . . . 3 Damage (minor) 4 | . . . . 1 3 Damage (major) 7 | . . . . . 7 Damage (core) 7 | . . . . . 7 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 1 | . . . . 1 . Parts Fried 10 | . . . . 9 1 Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 15 | . 1 . . 11 3 Heat Transferred 7761 | . 375 518 . 6087 781 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 12 | . . . . 6 6 Alert | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Peak Influence 459 | . 204 . 56 453 459 Initial 100 | . . . 33 100 36 Average 109 | . 88 . 23 158 86 Maximum Alert Level 2 | . 1 . . 2 2 Low Security (%) 85 | 100 95 . 100 77 87 Level 1 12 | . 4 . . 19 9 Level 2 2 | . . . . 3 2 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 . . 10 5 Investigation 3 | . 1 . . 1 1 Extermination 5 | . . . . 3 2 Reinforcement 7 | . . . . 5 2 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . . . 4 1 Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Distress Signals 5 | . 1 . . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 138 | . 10 60 . 46 22 Peak Tracking Total 6 | . 2 6 . 5 6 Tactical Retreats 4 | . . 3 . 1 . Traps | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Traps Triggered 10 | . . . . 7 3 Indirectly 5 | . . . . 5 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -10 -9 -7 -6 ---------- Run | Yrd Mat Sub Rec Fac Fac Machines Disabled 19 | . 1 4 . 11 3 Max in Single Turn 3 | . 1 3 . 3 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Machines Accessed 23 | . 8 . 8 3 4 Terminals 13 | . 6 . 4 1 2 Fabricators 1 | . . . . 1 . Repair Stations 3 | . . . . 1 2 Recycling Units 6 | . 2 . 4 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 54 | . 19 . 15 6 14 Successful 41 | . 15 . 11 4 11 Failed 13 | . 4 . 4 2 3 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 39 | . 17 . 10 2 10 Fabricators 2 | . . . . 2 . Repair Stations 6 | . . . . 2 4 Recycling Units 7 | . 2 . 5 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 26 | . 13 . 6 . 7 Record 8 | . 6 . . . 2 Part Schematic 7 | . . . 3 . 4 Prototype ID Bank 5 | . 2 . 2 . 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Dispatch Records 2 | . 2 . . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 6 | . . . . 2 4 Scan Component 3 | . . . . 1 2 Repair 3 | . . . . 1 2 Recycling Unit Hacks 7 | . 2 . 5 . . Report Inventory 6 | . 2 . 4 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 . 2 1 1 Full Trace Events 5 | . 1 . 2 1 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . 3 . 4 Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 84 | . . . . 84 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired 3 | . . . . 1 2 Time 66 | . . . . 32 34 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . 2 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -7 -6 ------------ Run | Yrd Mat Sub Rec Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 6 | . . . . 6 . Machine Destruction 2 | . . . . 2 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -7 -6 ------------- Run | Yrd Mat Sub Rec Fac Fac Turns Passed 5753 | 181 632 455 759 2525 1201 Spaces Moved 3112 | 104 335 221 421 1280 751 Core 5 | 5 . . . . . Treads 783 | 99 335 85 . . 264 Legs 1726 | . . 136 421 1050 119 Wheels . | . . . . . . Hover 291 | . . . . . 291 Flight 307 | . . . . 230 77 Fastest Speed 50 | 50 160 120 120 104 91 Average Speed 150 | 154 160 135 165 159 126 Slowest Speed 265 | 160 160 160 260 265 169 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 6 56 16 79 28 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 223 | . . 44 24 121 34 Melee . | . . . . . . Projectile 2 | . . . . 1 1 AOE 221 | . . 44 24 120 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Total 3796 | 124 381 325 487 1576 903 Wait 294 | 3 1 26 54 145 65 Move 3107 | 103 334 220 420 1279 751 Hop . | . . . . . . Pick Up 75 | 11 6 14 6 22 16 Fast Attach 4 | . 1 1 1 . 1 Attach 45 | 7 4 13 2 13 6 Detach 14 | . 2 4 2 5 1 Swap 4 | . 1 1 . 1 1 Drop 39 | . 5 14 2 14 4 Fire 199 | . 27 32 . 95 45 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Subcaves -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 47 | -11/Scrapyard | Identified exit to Materials 47 | -11/Scrapyard | Discovered exit to Materials (range 14) 182 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Evolved 1 slot: Utility x1 238 | -10/Materials | Identified exit to Mines 238 | -10/Materials | Discovered exit to Mines (range 14) 307 | -10/Materials | Build established: Hacker-Mutant 488 | -10/Materials | Identified exit to Materials 488 | -10/Materials | Discovered exit to Materials (range 8) 650 | -10/Materials | Discovered exit to Materials (range 8) 803 | -10/Materials | Identified exit to Subcaves 803 | -10/Materials | Discovered exit to Subcaves (range 8) 814 | -10/Materials | Build established: Hacker-Skirmisher 814 | -10/Materials | Entered Subcaves 870 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 937 | -10/Subcaves | Ambushed by swarm of Subdwellers 990 | -10/Subcaves | Lost 4 allies 1020 | -10/Subcaves | Lost 3 parts (1p1u1w) 1204 | -10/Subcaves | Identified exit to Recycling 1204 | -10/Subcaves | Discovered exit to Recycling (range 15) 1269 | -10/Subcaves | Entered Recycling 1277 | -9/Recycling | Found Scrap Engine 1554 | -9/Recycling | Build established: Scavenger-Mutant 2010 | -9/Recycling | Identified exit to Factory 2010 | -9/Recycling | Discovered exit to Factory (range 5) 2028 | -9/Recycling | Entered Factory 2028 | -7/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 2596 | -7/Factory | Destroyed 7 combat bots 2809 | -7/Factory | Build established: Hacker-Mutant 3772 | -7/Factory | Build established: Hacker-Construct 3912 | -7/Factory | Repaired Shield Generator 4036 | -7/Factory | Identified exit to Factory 4036 | -7/Factory | Discovered exit to Factory (range 15) 4453 | -7/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 4543 | -7/Factory | Discovered exit to Factory (range 10) 4553 | -7/Factory | Entered another Factory area 4553 | -6/Factory | Evolved 2 slots: Utility x2 4592 | -6/Factory | Repaired Terrain Scanner 4833 | -6/Factory | Repaired Huge Storage Unit 5034 | -6/Factory | Identified exit to Factory 5034 | -6/Factory | Discovered exit to Factory (range 4) 5621 | -6/Factory | Destroyed 7 combat bots 5733 | -6/Factory | Core integrity fell below 50% 5751 | -6/Factory | Core integrity fell below 20% 5755 | -6/Factory | Core destroyed Last Messages --------------- 05746_ Emergency Access malfunctions. 05746_ Door malfunctions. 05747_ Power failure averted by Imp. Cryofiber Web. 05748_ Overheating: Core damaged (-161). 05748_ U-05 Engineer lays Concrete. 05749_ Power failure averted by Imp. Cryofiber Web. 05749_ Overheating: Energy bleed (-22). 05750_ Overheating: Energy bleed (-30). 05751_ Overheating: Core damaged (-153). 05751_ U-05 Engineer builds a Wall. 05752_ Power failure averted by Imp. Cryofiber Web. 05752_ U-05 Engineer builds a Door. 05753_ Overheating: System interference. 05753_ Shield Generator temporarily disabled. 05753_ U-05 Engineer builds a Wall. 05754_ Overheating: System interference. 05754_ Imp. Cryofiber Web temporarily disabled. 05755_ Power failure, Nuclear-Fission Core shutdown. 05755_ Overheating: Core damaged (-102). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # #???????????""???????????????????????? | | # #???????????T"???????????????????????? | | # #??????????? ???????????????????????? | | % # #??????????? ???????????????????????? | | ##########???????????# ???????????????????????? | | ###################??# #######????????????????? | | # ] #??# "T" +????????????????? | | # """" """" #??#^ #????????????????? | | # """" """" #??# % #????????????????? | | # "" """" """" #??# "" #????????????????? | | # "T """" """" !#?##^^"" #????????????????? | | + "" #?#" " #????????????????? | | # #?#" " #????????????????? | | ############""#"###?#" " #????????????????? | | %###########! 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Melee Analysis Suite | -9/Recycling | Hacked Hrd. Heavy Armor Plating | -9/Recycling | Hacked EM Pulse Cannon | -9/Recycling | Hacked Imp. Force Field | -6/Factory | Hacked Point Defense System | -6/Factory | Hacked Field Propulsion Array | -6/Factory | Hacked Phase Shifter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Just What I Needed Let's See Who's Tougher Loot Pinata Power Corrupts Remodeling Serviceable Loadout Storm Trooper Challenges ------------ None Game ------ Seed SmartbombDispersionBeam Manual? 0 Play Time 01:02:19 Cumulative 2.0 hours Start 2024.06.21 @ 21:34:11 End 2024.06.21 @ 22:38:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63aa7181-188a-4075-aff3-e44c98fd651a