Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 15:05:06 Player: Beef Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2223) 2223 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (426) 426 TOTAL SCORE: 6874 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 111 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 73/100 System Corruption 14% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced Heat Sink Improved Sensor Array Improved Propulsion Shielding Makeshift Hammer Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Cooled Cesium-ion Thruster > --- UTILITY ---------- Power Amplifier Medium Storage Unit Advanced Weight Redist. System Improved Trap Scanner Terrain Scan Processor Improved Targeting Computer Core Analyzer Core Analyzer > --- WEAPON ----------- Improved Heavy Laser Makeshift Hammer > --- INVENTORY -------- Improved Deuterium Engine Light Treads Improved Heat Sink Improved Sensor Array Core Analyzer Improved Propulsion Shielding Improved Light Armor Plating Arc Projector [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Ion Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 6 | . . 2 1 1 . . . 2 Weapon . | . . . . . . . . . Parts Attached 110 | 6 3 11 20 29 . . 7 34 Power 13 | 1 . 2 2 4 . . . 4 Engine 9 | 1 . 2 1 3 . . . 2 Core 4 | . . . 1 1 . . . 2 Reactor . | . . . . . . . . . Propulsion 30 | 2 . 3 7 8 . . 1 9 Treads 3 | 2 . . . . . . . 1 Leg 19 | . . 2 5 6 . . 1 5 Wheel 2 | . . 1 . . . . . 1 Hover . | . . . . . . . . . Flight 6 | . . . 2 2 . . . 2 Utility 42 | 1 2 2 9 11 . . 3 14 Device 14 | . . 1 6 3 . . . 4 Storage 4 | 1 1 . . 1 . . . 1 Processor 13 | . . . 2 3 . . 2 6 Hackware 5 | . 1 . . 2 . . . 2 Protection 6 | . . 1 1 2 . . 1 1 Artifact . | . . . . . . . . . Weapon 25 | 2 1 4 2 6 . . 3 7 Energy Gun 9 | 1 . 1 . 3 . . . 4 Energy Cannon 4 | . . 2 2 . . . . . Ballistic Gun 3 | 1 . 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 2 Slashing Weapon 4 | . . . . 3 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 2 Parts Lost 42 | . . 3 5 . . . 12 22 Power 4 | . . 1 1 . . . . 2 Propulsion 14 | . . 1 2 . . . 4 7 Utility 17 | . . . 2 . . . 5 10 Weapon 7 | . . 1 . . . . 3 3 Highest Loss Streak 11 | . . 1 2 . . . 11 8 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 80 | . 88 93 98 99 100 100 34 49 Engine 4 | . 14 11 2 6 7 7 . 1 Core 1 | . . . 6 . . . . 1 Treads 3 | . 28 11 . . . . . . Leg 14 | . . 7 22 27 30 30 1 5 Flight 1 | . . . 4 2 . . . 2 Device 9 | . . 9 17 12 . . . 6 Storage 7 | . 14 11 9 7 7 7 . 3 Processor 12 | . . . 8 21 15 15 21 15 Hackware 4 | . 2 11 7 3 15 15 1 1 Protection 1 | . . 6 2 . 7 7 . . Energy Gun 4 | . 1 6 . 8 . . . 4 Energy Cannon 4 | . . 4 18 3 . . . . Ballistic Gun 2 | . 14 9 . . . . . . Impact Weapon 1 | . . . . . . . 3 4 Slashing Weapon 1 | . . . . 3 15 15 3 . Naked Turns . | . . . . . . . . . Heaviest Build 37 | 11 23 29 32 31 31 31 31 37 Greatest Support 48 | 40 40 40 30 48 36 36 36 45 Greatest Overweight (x) 4 | . . 2 2 1 . . 1 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 5 7 Most Carried 10 | 2 5 10 10 10 8 8 8 8 Average Carried 7 | 1 4 6 8 9 8 8 5 6 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 2 5 10 10 8 8 8 5 5 Class Distribution -------------------- 43% | Mutant 29% | Scavenger-Mutant 13% | Skirmisher 7% | Hacker-Gladiator 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Hacker-Gladiator | -7/Lower Caves Hacker-Gladiator | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Matter Collected 1535 | 219 81 248 243 235 . . 149 360 Remotely . | . . . . . . . . . Salvage Created 2936 | . 91 302 897 266 . . 522 858 Parts 113 | . 7 27 43 15 . . . 21 Haulers Intercepted 3 | . . . 2 . . . . 1 Recyclers Shooed 3 | . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 51 | . 3 9 15 4 . . 6 14 Melee 6 | . . . . . . . 1 5 Guns 16 | . 1 8 . 2 . . . 5 Cannons 16 | . . 1 14 1 . . . . AOE 7 | . 2 . . . . . 5 . Classes Destroyed 13 | . 2 3 4 1 . . 2 1 Builder 8 | . . . 3 1 . . . 4 Hauler 3 | . . . 2 . . . . 1 Recycler 1 | . . . 1 . . . . . Operator 3 | . 2 . . 1 . . . . Watcher 3 | . . 1 . 1 . . . 1 Swarmer 13 | . . 3 3 . . . 2 5 Grunt 27 | . 3 5 8 1 . . 2 8 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . 1 . Sentry 7 | . . 1 3 2 . . 1 . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . 1 . . . . Decomposer 1 | . . . . . . . 1 . Packrat 2 | . . . . . . . 2 . Best Kill Streak 5 | . 2 2 5 2 . . 5 5 Combat Bots Only 5 | . 2 2 3 1 . . 5 4 Max Kills in Single Turn 2 | . 1 1 1 1 . . 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . . . . 2 . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Hostile Shots Fired 577 | . 10 52 87 126 . . 92 210 Missed 169 | . 3 15 22 61 . . 17 51 Damage Taken 6234 | . 140 472 861 541 . . 1651 2569 Core 1627 | . 24 57 111 112 . . 456 867 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 90 85 79 . . . 18 . Volleys Fired 178 | . 12 40 66 27 . . 4 29 Largest 2 | . 2 2 2 2 . . 1 2 Hottest 130 | . 60 83 120 126 . . 39 130 Shots Fired 334 | . 22 77 132 54 . . 4 45 Gun 176 | . 14 71 . 46 . . . 45 Cannon 145 | . . 5 132 8 . . . . Launcher 13 | . 8 1 . . . . 4 . Special . | . . . . . . . . . Kinetic 53 | . 12 40 . . . . . 1 Thermal 258 | . 2 36 132 54 . . . 34 Explosive 13 | . 8 1 . . . . 4 . Electromagnetic 10 | . . . . . . . . 10 Robot Hit Streak 16 | . 3 8 9 12 . . 3 16 Robot Miss Streak 7 | . 2 4 7 2 . . 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 255 | . 10 42 76 38 . . 26 63 Core Hits 96 | . 10 18 27 14 . . 12 15 Critical Kills 2 | . . . 1 . . . . 1 Critical Parts Destroyed 5 | . . . . . . . 1 4 Critical Strikes 11 | . . . 1 1 . . 4 5 Burn 1 | . . . . 1 . . . . Meltdown 1 | . . . 1 . . . . . Smash 6 | . . . . . . . 1 5 Sever 3 | . . . . . . . 3 . Melee Attacks 93 | . . . . 8 . . 25 60 Impact 63 | . . . . . . . 3 60 Slashing 30 | . . . . 8 . . 22 . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . . 3 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . Damage Inflicted 7644 | . 264 602 1793 720 . . 1978 2287 Guns 1989 | . 81 557 . 551 . . . 800 Cannons 1979 | . . 23 1793 163 . . . . Explosions 1046 | . 183 22 . . . . 841 . Melee 2613 | . . . . . . . 1137 1476 Ramming 17 | . . . . 6 . . . 11 Kinetic 409 | . 59 330 . . . . . 20 Thermal 3457 | . 22 250 1793 714 . . . 678 Explosive 1046 | . 183 22 . . . . 841 . Electromagnetic 102 | . . . . . . . . 102 Impact 1778 | . . . . . . . 302 1476 Slashing 835 | . . . . . . . 835 . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 3 3 3 3 14 Average Corruption 5 | . . . . 1 3 3 3 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . . 1 . . 3 29 Message Errors 6 | . . . . . . . . 6 Matter Fused 7 | . . . . . . . . 7 Heat Flow Errors 5 | . . . . . . . 3 2 Energy Discharges 3 | . . . . . . . . 3 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 5 | . . . . . . . . 5 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . 1 . . . . Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 1108 | . . . 14 . . . 490 604 Projectiles 70 | . . . 14 . . . 30 26 Explosions 56 | . . . . . . . 56 . Melee 982 | . . . . . . . 404 578 Knockbacks 11 | . . . . . . . 2 9 Impact 9 | . . . . . . . 1 8 Kinetic . | . . . . . . . . . Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 196 | . 62 . . . . . 131 3 Shots 6 | . 3 . . . . . 3 . Rammed 2 | . . . . . . . . 2 Targets Rammed 5 | . . . . 1 . . . 4 Kicked 3 | . . . . 1 . . . 2 Crushed . | . . . . . . . . . Highest Temperature 377 | . 2 6 264 204 . . 218 377 Average Temperature 76 | . 2 4 50 65 . . 58 173 Received Heat Transfer 2052 | . 42 141 342 129 . . 579 819 Effects 6 | . . . 1 . . . . 5 Energy Bleed 2 | . . . 1 . . . . 1 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 20 | . . . . . . . . 20 Impact Corruptions 27 | . . . . . . . 7 20 Robots Melted 3 | . . . 1 1 . . . 1 Combat Hostiles 3 | . . . 1 1 . . . 1 Parts Melted 14 | . . . 9 2 . . . 3 Heat Transferred 5940 | . 50 562 2886 1480 . . . 962 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Peak Influence 426 | . 188 341 426 222 . . . 329 Initial 145 | . . 79 81 125 . . . 145 Average 161 | . 92 181 274 97 . . . 162 Maximum Alert Level 2 | . . 1 2 1 . . . 1 Low Security (%) 74 | 100 100 69 33 98 . . . 76 Level 1 18 | . . 30 33 1 . . . 23 Level 2 7 | . . . 33 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 3 3 4 . . . 2 Investigation 5 | . . 1 2 2 . . . . Extermination 2 | . . . . 1 . . . 1 Reinforcement 7 | . 2 2 1 1 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Distress Signals 6 | . . 4 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 5 19 25 13 . . 13 25 Peak Tracking Total 6 | . 2 4 4 3 . . 6 6 Tactical Retreats 8 | . . . 2 . . . 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Traps Triggered 8 | . . 2 1 3 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Disabled 2 | . 1 . 1 . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Accessed 21 | . 2 3 3 5 . 4 . 4 Terminals 11 | . 2 2 1 3 . . . 3 Fabricators 2 | . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 76 | . 7 7 8 12 . 29 . 13 Successful 47 | . 2 5 3 3 . 29 . 5 Failed 28 | . 5 1 5 9 . . . 8 Catastrophic 3 | . . . 1 2 . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 35 | . 5 8 6 10 . . . 6 Terminals 38 | . 7 6 5 9 . . . 11 Fabricators 3 | . . . . 1 . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 1 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 2 . . . . Terminal Hacks 33 | . . 2 . . . 29 . 2 Record 11 | . . . . . . 11 . . Part Schematic 14 | . . 2 . . . 11 . 1 Robot Schematic 4 | . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . 3 . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 2 | . . . . 1 . . . 1 Network Status 2 | . . . . 1 . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 11 | . 2 3 2 2 . . . 2 Terminals 9 | . 2 2 1 2 . . . 2 Botnet 9 | . 2 2 1 2 . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . Tunnel 2 | . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 2 1 4 . . . 4 Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . 2 . . . 11 . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . 96 . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . . . 14 . Total Damage 595 | . . . . . . . 595 . Kills 3 | . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Turns Passed 4318 | 108 267 586 809 1094 33 68 381 972 Spaces Moved 2947 | 63 142 270 323 864 31 76 604 574 Core 836 | 2 . . . . . . 602 232 Treads 302 | 61 142 98 . . . . . 1 Legs 1667 | . . 92 323 864 31 76 2 279 Wheels 129 | . . 80 . . . . . 49 Hover . | . . . . . . . . . Flight 13 | . . . . . . . . 13 Fastest Speed 35 | 50 160 95 120 90 90 90 50 35 Average Speed 107 | 156 160 155 157 100 90 90 50 112 Slowest Speed 355 | 160 160 190 260 190 90 90 180 355 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 6 26 23 35 20 8 68 77 18 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 . . 1 . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . . . . . . 4 . Spaces Dug 37 | . 7 . 5 7 . . . 18 Terrain Destroyed 135 | . 47 4 15 7 . . 44 18 Melee 25 | . . . . 7 . . . 18 Projectile 17 | . . 2 15 . . . . . AOE 93 | . 47 2 . . . . 44 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total 3651 | 70 159 362 492 1028 35 75 642 788 Wait 181 | . . 14 61 51 5 . 2 48 Move 2939 | 62 141 269 322 863 30 75 603 574 Hop . | . . . . . . . . . Pick Up 61 | 2 2 16 10 19 . . 2 10 Fast Attach 45 | 6 2 4 2 7 . . 1 23 Attach 27 | . . 2 6 6 . . 5 8 Detach 12 | . 1 1 1 3 . . . 6 Swap 38 | . 1 5 12 16 . . 1 3 Drop 57 | . . 11 12 27 . . 1 6 Fire 178 | . 12 40 66 27 . . 4 29 Melee 91 | . . . . 8 . . 23 60 Ram 3 | . . . . . . . . 3 Kick 3 | . . . . 1 . . . 2 Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 4) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Utility x2 762 | -9/Materials | Discovered new exit (range 7) 915 | -9/Materials | Build established: Scavenger-Mutant 939 | -9/Materials | Central database locked down 962 | -9/Materials | Entered another Materials area 962 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1712 | -8/Materials | Discovered new exit (range 3) 1716 | -8/Materials | Identified exit to Factory 1771 | -8/Materials | Entered Factory 1771 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2827 | -7/Factory | Discovered new exit (range 15) 2865 | -7/Factory | Entered Lower Caves 2889 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2898 | -7/Lower Caves | Entered Data Miner 2898 | -7/Data Miner | Discovered new exit (range 6) 2916 | -7/Data Miner | Met Data Miner 2938 | -7/Data Miner | Learned location of Section 7 (-3) 2938 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2946 | -7/Data Miner | Received God Mode back door access code from Data Miner 2960 | -7/Data Miner | Build established: Hacker-Gladiator 2966 | -7/Data Miner | Entered Proximity Caves 3009 | -6/Proximity Caves | Core integrity fell below 50% 3010 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3024 | -6/Proximity Caves | Escorted by Enhanced Grunt 3043 | -6/Proximity Caves | Lost 11 parts (4n5u2w) 3094 | -6/Proximity Caves | Learned Factory security intel 3125 | -6/Proximity Caves | Core integrity fell below 20% 3273 | -6/Proximity Caves | Build established: Mutant 3343 | -6/Proximity Caves | Discovered new exit (range 5) 3347 | -6/Proximity Caves | Entered Factory 3347 | -6/Factory | Evolved 2 slots: Utility x2 3590 | -6/Factory | System corruption reached 10% 3626 | -6/Factory | Lost 5 parts (2n3u) 3738 | -6/Factory | Lost 4 parts (1n1u2w) 4178 | -6/Factory | Core integrity fell below 50% 4278 | -6/Factory | Lost 8 parts (2p3n2u1w) 4292 | -6/Factory | Core integrity fell below 20% 4319 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04285_ Penetrated by Slug. 04285_ Carbon-fiber Leg destroyed. 04287_ Dropped Imp. Heat Sink. 04287_ U-05 Engineer builds a Wall. 04288_ Slug penetrates Wall. 04289_ Slammed into U-05 Engineer. 04291_ Slug penetrates Wall. 04294_ Imp. Targeting Computer destroyed. 04298_ System corrupted: Substantial component data lost. 04298_ Slammed into K-01 Serf. 04302_ Penetrated by Slug. 04302_ Imp. Trap Scanner destroyed. 04302_ Penetrated by Slug. 04302_ Power Amplifier destroyed. 04305_ Acquired Imp. Hacking Suite. 04306_ K-01 Serf cleans the Repair Station. 04307_ K-01 Serf cleans the Fusion Modulator. 04309_ K-01 Serf cleans the Repair Station. 04313_ Imp. Hacking Suite destroyed. 04319_ System corrupted: Carbon-fiber Leg rejected. Map ----- +----------------------------------------------------+ | ????????????????????????????#!![!%#???#%#????????? | | ????????????????????????????# #####???# #????????? | | ??????????????????????? ????# #???????# #????????? | | ????????????????????? ???## #???????# #????????? | | ????????????? ??? 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""" #?????? | | ?????????? ???# # "" #????? | | ????????? */?# # ##????? | | ???????? # + #?????? | | ???????? + ####### """ """ =#?????? | | ???????? # g #?????# """ """ #?????? | | ????????????????# g #?????# """ """ #?????? | | ????????????????# #?????# #?????? | | ????????????????# ###############+####?????? | | ????????????????# ???????? | | ????????????????# ???????? | | ????????????????# ???????? | | ????????????????# ???????? | | ????????????????# ???????? | | ????????????????# u= ???????? | | ????????????????# @ ???????? | | ????????????????#####+### ############ ##????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# T??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????k???????????????????????? | | ?????????????????????????k???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 20 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 18 Melee Accuracy 12 Target Analysis 5 Core Analysis 9 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Hacked Sensor Array | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Thermal Shield | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Imp. Cloaking Device | -7/Data Miner | Free Magnetic Acceleration Cannon | -6/Factory | Hacked Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilDerelictMembrane Manual? 0 Play Time 00:32:55 Cumulative 74.7 hours Start 2024.07.21 @ 14:31:45 End 2024.07.21 @ 15:05:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83593367-72b4-429f-9c42-a5752c96a50c