Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.07 @ 19:58:07 Player: albenzo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (71) 355 Value Destroyed (2445) 2445 Prototype IDs (40) 800 Alien Tech Used (2) 400 Bonus (1335) 1335 TOTAL SCORE: 13035 Bonus ------- Follower Combat Kills 235 Met Imprinter 300 Met Zhirov 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 166/300 Energy 62/200 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Small Battery Enhanced Optical Array Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Terrain Scanner Advanced Kinecellerator Cloaking Device Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Graviton Reactor > --- PROPULSION ------- Biomechanical Wings Impulse Thruster Q-thruster Q-thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Experimental Heat Sink Large Storage Unit Enhanced Optical Array Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Melee Analysis Suite Advanced Transmission Jammer > --- WEAPON ----------- CR-A16's Pointy Stick Heavy Pick > --- INVENTORY -------- Light Angular Momentum Engine Cooled Cesium-ion Thruster Diametric Drive Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite Cloaking Device Missile Launcher Chainsword [Rating: 126] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cooled VTOL Module Utility Advanced Signal Interpreter Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Pick Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Slots Evolved 14 | . . . 2 . 2 2 . . 2 . . . . 2 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . 1 . 2 1 . . 1 . . . . . . . . . . . . Utility 8 | . . . 1 . . 1 . . . . . . . 2 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 166 | 7 3 16 5 26 4 6 . 6 21 4 3 7 . 10 2 1 . 6 . 13 26 Power 26 | 1 . 3 2 1 . . . 1 6 . 2 1 . 1 . 1 . 4 . 2 1 Engine 17 | 1 . 3 2 1 . . . 1 2 . 2 1 . . . 1 . 2 . . 1 Core 4 | . . . . . . . . . 4 . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . 1 . . . 2 . 2 . Propulsion 43 | 2 . 5 1 10 2 4 . 2 6 2 1 1 . 1 . . . . . 3 3 Treads 6 | . . 2 . 4 . . . . . . . . . . . . . . . . . Leg 6 | 2 . 3 1 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . 3 . . . . . . . . . . . . . . . . . Flight 28 | . . . . 3 2 4 . 2 6 2 1 1 . 1 . . . . . 3 3 Utility 49 | 1 1 3 1 2 2 2 . . 2 . . . . 7 2 . . 2 . 8 16 Device 33 | . . 1 . . 2 . . . 1 . . . . 7 1 . . . . 6 15 Storage 7 | 1 . 1 1 1 . 1 . . . . . . . . . . . 1 . . 1 Processor 5 | . . . . 1 . 1 . . 1 . . . . . 1 . . . . 1 . Hackware 1 | . . 1 . . . . . . . . . . . . . . . . . . . Protection 3 | . 1 . . . . . . . . . . . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | 3 2 5 1 13 . . . 3 7 2 . 5 . 1 . . . . . . 6 Energy Gun 9 | 2 . . . 6 . . . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 1 2 1 . 3 . . . 1 . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 1 . 1 . 1 . . . . . . . . 1 Special Weapon 2 | . . . . . . . . . 2 . . . . . . . . . . . . Impact Weapon 8 | . . 1 1 3 . . . 1 2 . . . . . . . . . . . . Slashing Weapon 6 | . . 3 . 1 . . . . 1 . . . . . . . . . . . 1 Piercing Weapon 10 | . . . . . . . . . 2 1 . 4 . 1 . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 1 2 . 1 . . 1 . . 1 . 3 . . . 5 . 2 4 Parts Lost 45 | . . 4 . 4 . . . 1 4 4 1 . . . . 1 . . . . 26 Power 10 | . . 2 . . . . . 1 1 2 . . . . . 1 . . . . 3 Propulsion 16 | . . 1 . 2 . . . . 1 2 1 . . . . . . . . . 9 Utility 10 | . . . . . . . . . 1 . . . . . . . . . . . 9 Weapon 9 | . . 1 . 2 . . . . 1 . . . . . . . . . . . 5 Highest Loss Streak 9 | . . 2 . 3 . . . 1 2 2 1 . . . . 1 . . . . 9 Average Slot Usage (%) 95 | . 98 95 91 97 100 100 100 100 96 90 93 100 100 100 100 100 100 98 100 96 78 Engine 8 | . 14 13 10 10 9 7 7 7 5 . 6 13 13 8 5 5 5 5 5 3 . Treads 5 | . . 22 11 16 . . . . . . . . . . . . . . . . . Leg 4 | . 28 5 22 13 . . . . . . . . . . . . . . . . . Flight 26 | . . . . . 45 46 46 46 45 45 46 46 46 41 36 36 36 36 36 29 21 Device 10 | . . 12 11 11 9 7 7 7 6 6 6 6 6 17 21 21 21 16 15 20 18 Storage 10 | . 14 14 17 20 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 3 Processor 9 | . . . . 1 9 15 15 15 13 13 13 13 13 11 15 15 15 15 15 19 17 Energy Gun 2 | . 1 . . 12 . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 26 9 . 5 9 7 7 6 1 . . . . . . . . . . . . Slashing Weapon 3 | . . 13 11 . 9 7 7 6 4 . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . 3 12 13 13 13 11 10 10 10 10 10 9 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 12 13 43 51 52 16 28 28 33 37 39 42 42 41 45 46 46 46 52 46 59 64 Greatest Support 78 | 20 20 40 20 60 30 36 33 35 41 43 43 44 44 47 47 47 47 47 47 73 78 Greatest Overweight (x) 15 | 3 . 1 2 15 . 5 . 9 10 3 10 13 13 . . . . 1 . . 2 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 12 14 14 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 5 6 11 13 13 6 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 14 | 6 6 9 11 14 6 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 5 5 8 12 5 8 10 9 9 9 8 9 10 9 9 9 9 9 9 9 8 Final Capacity 14 | 6 6 12 14 6 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 6 9 8 6 6 10 10 9 10 9 9 10 10 10 10 9 10 10 10 10 4 Class Distribution -------------------- 67% | Mutant 17% | Sprinter 8% | Ninja 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Ninja | -3/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Matter Collected 1944 | 244 38 208 . 398 . 129 64 164 130 159 40 62 17 . . 22 90 . 80 . 99 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2819 | . 38 278 . 756 . . . . 469 150 130 . 203 . . . . . . . 795 Parts 180 | . 4 29 . 66 . . . . 20 12 5 . 2 . . . . . . . 42 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . 8 . 11 3 . 18 . . 8 . . . . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Combat Hostiles Destroyed 62 | . 3 12 . 20 . . . . 6 7 2 . . . . . . . . . 12 Melee 35 | . . 12 . . . . . . 6 4 2 . . . . . . . . . 11 Guns 22 | . 3 . . 18 . . . . . . . . . . . . . . . . 1 AOE 4 | . . . . 1 . . . . . 3 . . . . . . . . . . . Classes Destroyed 12 | . 1 2 . 5 . . . . 2 . 2 . . . . . . . . . . Worker 2 | . . . . 2 . . . . . . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . 1 . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . Watcher 4 | . . . . 1 . . . . 2 . . . . . . . . . . . 1 Swarmer 29 | . 3 8 . 7 . . . . 3 6 . . . . . . . . . . 2 Grunt 20 | . . 4 . 8 . . . . . 1 . . . . . . . . . . 7 Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . . Sentry 5 | . . . . 3 . . . . 2 . . . . . . . . . . . . Programmer 5 | . . . . . . . . . 1 . 1 . . . . . . . . . 3 Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 7 | . 2 5 . 4 . . . . 3 3 1 . . . . . . . . . 7 Combat Bots Only 7 | . 2 5 . 4 . . . . 2 3 1 . . . . . . . . . 7 Max Kills in Single Turn 2 | . 1 1 . 2 . . . . 1 2 1 . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . . . . 2 . . . . . . . . . . . Melee 1 | . . 1 . . . . . . 1 1 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Damage Taken 6744 | . 97 569 . 1431 30 . . 131 599 410 181 . . 47 . 23 . . . . 3226 Core 2177 | . 17 80 . 258 14 . . . 165 211 106 . . 24 . . . . . . 1302 Absorbed by Shields 6 | . . . . . . . . . . . . . . . . . . . . . 6 Core Remaining (%) 77 | 100 . 61 . 35 97 . . 100 . . . . 43 97 . . . . 90 . . Volleys Fired 99 | . 10 . . 61 . . . 9 . 3 . . . . . . . . . . 16 Largest 2 | . 2 . . 2 . . . 1 . 1 . . . . . . . . . . 1 Hottest 90 | . 40 . . 90 . . . 36 . 36 . . . . . . . . . . 63 Shots Fired 164 | . 20 . . 115 . . . 9 . 3 . . . . . . . . . . 17 Gun 153 | . 20 . . 115 . . . 3 . . . . . . . . . . . . 15 Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . . . . 6 . 3 . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 110 | . 20 . . 74 . . . 3 . . . . . . . . . . . . 13 Thermal 2 | . . . . . . . . . . . . . . . . . . . . . 2 Explosive 11 | . . . . . . . . 6 . 3 . . . . . . . . . . 2 Electromagnetic 41 | . . . . 41 . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 2 . . 15 . . . 2 . 3 . . . . . . . . . . 9 Robot Miss Streak 4 | . 4 . . 2 . . . . . 2 . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 240 | . 6 29 . 99 . . . 1 30 9 10 . 3 . . . . . . . 53 Core Hits 104 | . 3 13 . 34 . . . . 11 10 4 . 3 . . . . . . . 26 Critical Hits 3 | . . . . . . . . . 1 1 . . . . . . . . . . 1 Critical Kills 1 | . . . . . . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 Melee Attacks 220 | . . 36 12 39 . . . 3 42 10 13 . 3 1 . . . . . . 61 Impact 51 | . . . 9 38 . . . 3 1 . . . . . . . . . . . . Slashing 77 | . . 36 3 1 . . . . 31 . . . . . . . . . . . 6 Piercing 92 | . . . . . . . . . 10 10 13 . 3 1 . . . . . . 55 Sneak Attacks 9 | . . 3 . . . . . . 3 . 3 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . 1 1 4 . . . . . . . . . 4 Damage Inflicted 7476 | . 70 1158 . 1737 2 . . . 1268 486 563 . 270 . . . . . . . 1922 Guns 2030 | . 70 . . 1636 . . . . . . . . . . . . . . . . 324 Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 409 | . . . . 91 . . . . . 202 . . . . . . . . . . 116 Melee 5025 | . . 1158 . . . . . . 1268 284 563 . 270 . . . . . . . 1482 Ramming 12 | . . . . 10 2 . . . . . . . . . . . . . . . . Kinetic 1412 | . 70 . . 1061 . . . . . . . . . . . . . . . . 281 Thermal 134 | . . . . 91 . . . . . . . . . . . . . . . . 43 Explosive 318 | . . . . . . . . . . 202 . . . . . . . . . . 116 Electromagnetic 575 | . . . . 575 . . . . . . . . . . . . . . . . . Impact 35 | . . . . . . . . . 35 . . . . . . . . . . . . Slashing 2223 | . . 1158 . . . . . . 866 . . . . . . . . . . . 199 Piercing 2767 | . . . . . . . . . 367 284 563 . 270 . . . . . . . 1283 Highest Corruption 15 | . . . . 3 . . . . 4 4 4 4 . . . . . . . . 15 Average Corruption 3 | . . . . 1 . . . . 3 4 4 4 . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 64 | . . . . 7 . . . . 16 12 8 1 . . . . . . . . 20 Message Errors 19 | . . . . 3 . . . . 5 6 3 . . . . . . . . . 2 Matter Fused 12 | . . . . 2 . . . . 1 4 1 1 . . . . . . . . 3 Heat Flow Errors 4 | . . . . . . . . . 2 . 1 . . . . . . . . . 1 Energy Discharges 10 | . . . . . . . . . 3 1 2 . . . . . . . . . 4 Data Loss (minor) 6 | . . . . 1 . . . . 2 1 1 . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 11 | . . . . 1 . . . . 3 . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 740 | . . 266 . 35 . . . . 241 6 149 . . . . . . . . . 43 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 41 | . . . . 35 . . . . . 6 . . . . . . . . . . . Melee 699 | . . 266 . . . . . . 241 . 149 . . . . . . . . . 43 Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 92 | . . . . 57 1 . . . . 34 . . . . . . . . . . . Shots 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . Rammed 3 | . . . . 2 1 . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . 2 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 237 | . . . . 120 25 58 45 40 237 121 237 224 148 139 . . . . . . 153 Average Temperature 41 | . . . . 38 10 21 19 14 39 46 31 81 56 39 . . . . . . 88 Received Heat Transfer 912 | . . 144 . 240 18 . . 12 72 93 42 . . 18 . . . . . . 273 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . 7 . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 174 | . . . . 100 . . . . . . . . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Peak Influence 320 | . 120 235 33 320 277 129 . . 131 . . . . 132 . . . . . 148 316 Initial 135 | . . 27 33 13 135 121 . . . . . . . 53 . . . . . . . Average 86 | . 40 72 33 94 193 126 . . 51 . . . . 64 . . . . . 54 162 Maximum Alert Level 1 | . . 1 . 1 1 . . . . . . . . . . . . . . . 1 Low Security (%) 86 | 100 100 86 100 81 37 100 . . 100 . . . . 100 100 . . . . 100 66 Level 1 13 | . . 13 . 18 62 . . . . . . . . . . . . . . . 33 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . 1 . 8 1 . . . 6 . . . . 1 . . . . . . 9 Investigation 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . Extermination 5 | . . . . . . . . . 2 . . . . . . . . . . . 3 Reinforcement 10 | . . . . 2 . . . . 1 . . . . 1 . . . . . . 6 Assault 2 | . . . . 2 . . . . . . . . . . . . . . . . . Garrison 6 | . . . . 3 . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Distress Signals 12 | . 2 1 . 5 . . . . 1 . . . . . . . . . . 1 2 Communications Jammed 28 | . . . . . . . . . . . . . . . . . . . . 1 27 Distress Signals 28 | . . . . . . . . . . . . . . . . . . . . 1 27 Times Spotted 201 | . 14 21 . 33 9 . . 15 13 11 12 . . 5 . 2 . . . 5 61 Peak Tracking Total 13 | . 4 6 . 5 6 . . 9 5 6 5 . . 2 . 2 . . . 5 13 Tactical Retreats 38 | . 3 5 . 3 1 . . 4 2 2 3 . . 1 . . . . . 1 13 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Traps Triggered 5 | . . . . 3 . . . . . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . 2 . . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . 3 . . . . . . . . 8 . . . . . . . . . . Triggered 5 | . . 2 . . . . . . . . 2 . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Machines Disabled 12 | . . . . 6 . . . . . . 1 . . . . . . . . . 5 Max in Single Turn 1 | . . . . 1 . . . . . . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Machines Accessed 66 | . 3 1 . 8 3 4 2 1 9 1 . . . 7 . 1 . 9 . 9 8 Terminals 34 | . 3 . . 8 2 3 . . 4 . . . . 3 . . . . . 5 6 Fabricators 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 1 . . . . 1 . . . . . 1 . Recycling Units 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . Scanalyzers 5 | . . . . . 1 . . . . . . . . 1 . . . . . 2 1 Garrison Access 4 | . . . . . . . . . 1 . . . . 1 . . . . . 1 1 Total Hacks 179 | . 12 1 . 18 14 6 7 1 19 1 . . . 14 . 5 . 48 . 20 13 Successful 117 | . 7 1 . 6 13 2 7 1 9 1 . . . 4 . 5 . 48 . 8 5 Failed 62 | . 5 . . 12 1 4 . . 10 . . . . 10 . . . . . 12 8 Catastrophic 15 | . 1 . . 1 1 . . . 2 . . . . 4 . . . . . 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 51 | . 9 . . 9 5 2 . . 8 . . 2 . 3 . . . . . 10 3 Terminals 73 | . 12 . . 18 6 5 . . 7 . . . . 4 . . . . . 12 9 Fabricators 5 | . . . . . . 1 . . 4 . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . . 2 . . . . 3 . . . . . 3 . Recycling Units 8 | . . . . . . . . . 5 . . . . 3 . . . . . . . Scanalyzers 14 | . . . . . 8 . . . . . . . . 1 . . . . . 4 1 Garrison Access 8 | . . . . . . . . . 1 . . . . 3 . . . . . 1 3 Terminal Hacks 83 | . 4 1 . 5 2 1 7 1 1 1 . . . . . 5 . 48 . 3 4 Record 50 | . . . . . . . 6 . 1 . . . . . . 5 . 36 . 2 . Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . 1 . . . 1 . . . . . . . . . . . . 4 . . 1 Open Door 10 | . . 1 . 5 . . 1 1 . 1 . . . . . . . . . . 1 Branch Access Points 4 | . 1 . . . 1 1 . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Scan Component 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Recycling Unit Hacks 7 | . . . . . . . . . 4 . . . . 3 . . . . . . . Process 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Report Inventory 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . Retrieve Matter 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Scanalyzer 11 | . . . . . 8 . . . . . . . . . . . . . . 3 . Insert Component 6 | . . . . . 3 . . . . . . . . . . . . . . 3 . Analyze 5 | . . . . . 5 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 . . 1 3 . . . 2 . . . . . . . . . . 1 1 Terminals 9 | . 3 . . 1 3 . . . . . . . . . . . . . . 1 1 Track 8 | . 3 . . 1 2 . . . . . . . . . . . . . . 1 1 Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . . . . . . . Siphon 1 | . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 2 . . 7 3 4 . . 8 . . . . 6 . . . . . 8 6 Full Trace Events 3 | . . . . 2 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 2 . . . . . . . . . . . . 4 . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . . . . Matter 146 | . . . . . . . . . 146 . . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . . . . . . . . . . . Total Part Build Rating 3 | . . . . . . . . . 3 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 13 | . . . . . . . . . . . . . . 13 . . . . . . . Retrieved Matter 13 | . . . . . . . . . . . . . . 13 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 3 . . . . . . . . . . . . . . 1 . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Total Allies 13 | . . . . 2 1 . . . . . . 8 . . . 2 . . . . . Largest Group 8 | . . . . 2 1 . . . . . . 8 8 3 . 2 . . . . . Highest-Rated Group 194 | . . . . 62 10 . . . . . . 194 194 76 . 92 . . . . . Highest-Rated Ally 46 | . . . . 31 10 . . . . . . 31 31 31 . 46 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 67 | . . . . 16 . . . . . . . . 35 2 . 14 . . . . . Total Damage 1304 | . . . . 230 . . . . . . . . 593 18 . 463 . . . . . Kills 14 | . . . . 3 . . . . . . . . 7 . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 15 | . . 2 . . . . 1 2 . 1 1 3 1 . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Turns Passed 10375 | 72 469 808 356 1950 248 303 284 766 825 594 496 790 358 403 16 157 78 62 106 477 757 Spaces Moved 11583 | 43 226 382 64 595 360 388 462 927 846 576 695 894 504 745 57 589 305 202 297 1185 1241 Core 92 | 10 . . . 5 . 3 . 2 14 . 6 45 1 . . . . . . . 6 Treads 898 | . . 312 64 522 . . . . . . . . . . . . . . . . . Legs 359 | 33 226 70 . 30 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . 6 . . . . . . . . . . . . . . . . . Flight 10228 | . . . . 32 360 385 462 925 832 576 689 849 503 745 57 589 305 202 297 1185 1235 Fastest Speed 17 | 50 120 120 180 29 23 20 20 20 17 17 17 17 18 18 18 18 18 18 18 18 23 Average Speed 41 | 129 120 158 194 180 23 22 20 21 25 62 21 51 19 18 18 18 18 18 18 21 25 Slowest Speed 800 | 200 120 180 200 800 23 300 20 500 550 245 550 700 700 18 18 18 18 90 18 23 168 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . . . 3 2 . . 1 . . . . . . . . 2 . 15 34 Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 51 | 4 34 75 7 87 27 14 64 92 27 64 81 84 70 22 3 67 61 63 65 30 93 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 6 | . . 1 . . . . 1 . . . . 1 . . . . . 3 . . . Known Exits Taken 16 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . . . . 1 3 . 1 4 3 5 . . 1 1 . 3 . . Spaces Dug 107 | . . . 4 25 . . . 78 . . . . . . . . . . . . . Terrain Destroyed 155 | . . . 4 39 . . . 78 . 25 . . . . . . . . . . 9 Melee 32 | . . . 4 25 . . . 3 . . . . . . . . . . . . . Projectile 5 | . . . . 5 . . . . . . . . . . . . . . . . . AOE 118 | . . . . 9 . . . 75 . 25 . . . . . . . . . . 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Total 16514 | 55 405 529 277 1279 523 605 652 1479 1388 787 1016 1225 764 1012 61 639 327 223 349 1398 1521 Wait 4301 | . 164 71 196 524 156 194 191 532 454 195 301 309 253 242 2 50 22 9 49 196 191 Move 11456 | 42 225 381 63 594 354 383 461 926 843 575 694 893 503 744 56 588 304 197 296 1156 1178 Hop 50 | . . . . . 3 2 . . 1 . . . . . . . . 2 . 13 29 Pick Up 95 | 6 1 11 2 12 4 11 . 1 13 1 1 7 1 8 1 . 1 2 2 6 4 Fast Attach 51 | 6 2 5 1 10 . 1 . . 7 . 2 2 . . 1 . . 5 . 5 4 Attach 41 | . . 2 3 2 2 2 . 1 5 2 1 2 . 4 1 1 . . . 2 11 Detach 12 | . . . 1 1 . . . . 1 . . 1 . 1 . . . . . 2 5 Swap 77 | 1 1 9 1 14 2 3 . 5 9 2 . 3 . 6 . . . 3 . 6 12 Drop 99 | . 2 10 1 21 2 9 . 2 14 . . 8 1 6 . . . 5 2 12 4 Fire 99 | . 10 . . 61 . . . 9 . 3 . . . . . . . . . . 16 Melee 203 | . . 36 9 38 . . . 3 41 9 9 . 3 1 . . . . . . 54 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . 13 Rewire 4 | . . 1 . . . . . . . . . . 3 . . . . . . . . Trap 11 | . . 3 . . . . . . . . 8 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x2 / Arm / *Tes x2) -3/Testing (discovered 1 exit: *Res) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 14) 139 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 542 | -10/Materials | Entered Mines 551 | -10/Mines | Met a Derelict shopkeep closing up shop 607 | -10/Mines | Excavation squad dispatched 607 | -10/Mines | A large section of the Mines collapsed 617 | -10/Mines | Learned Materials garrison access intel 640 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 649 | -10/Mines | Found Prototype Device 650 | -10/Mines | Identified Exp. Sensor Array 857 | -10/Mines | Excavation squad dispatched 935 | -10/Mines | Found a hidden stash of uninstalled traps 993 | -10/Mines | Learned location of Zion (-6) 1107 | -10/Mines | Excavation squad dispatched 1190 | -10/Mines | Discovered new exit (range 4) 1271 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1330 | -10/Mines | Discovered new exit (range 8) 1350 | -10/Mines | Entered Materials 1350 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1697 | -9/Materials | Discovered new exit (range 5) 1706 | -9/Materials | Entered Storage 1945 | -9/Storage | Crushed by falling debris 2054 | -9/Storage | Met a pair of Derelict thieves 3122 | -9/Storage | Lost 3 parts (1n2w) 3273 | -9/Storage | Core integrity fell below 50% 3346 | -9/Storage | Garrison activated, responded to threat 3652 | -9/Storage | Discovered new exit (range 16) 3656 | -9/Storage | Entered Materials 3656 | -8/Materials | Evolved 2 slots: Propulsion x2 3657 | -8/Materials | Loaded intel: 1 garrison access location 3894 | -8/Materials | Discovered new exit (range 13) 3904 | -8/Materials | Entered Factory 3904 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3983 | -7/Factory | Identified exit to Lower Caves 4207 | -7/Factory | Entered Lower Caves 4374 | -7/Lower Caves | Encountered a Warlord checkpoint 4418 | -7/Lower Caves | Learned location of Extension (-4) 4418 | -7/Lower Caves | Learned location of 1 exit from Research 4418 | -7/Lower Caves | Learned Factory stockpile data 4489 | -7/Lower Caves | Discovered new exit (range 5) 4490 | -7/Lower Caves | Identified exit to Lower Caves 4491 | -7/Lower Caves | Entered another Lower Caves area 4492 | -7/Lower Caves | Identified exit to Factory 4494 | -7/Lower Caves | Encountered a Warlord checkpoint 4498 | -7/Lower Caves | Learned Factory emergency access door positions 4623 | -7/Lower Caves | Learned Factory stockpile data 4832 | -7/Lower Caves | Spotted B-75 Beast 5062 | -7/Lower Caves | Discovered new exit (range 12) 5257 | -7/Lower Caves | Entered Factory 5257 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5258 | -6/Factory | Identified exit to Factory 5517 | -6/Factory | Garrison activated, responded to threat 5946 | -6/Factory | Fabricated Adv. Sensor Array (x1) 6019 | -6/Factory | Discovered new exit (range 7) 6081 | -6/Factory | Identified exit to Lower Caves 6082 | -6/Factory | Entered Lower Caves 6083 | -6/Lower Caves | Learned 4 Factory zone layouts 6263 | -6/Lower Caves | Spotted B-75 Beast 6576 | -6/Lower Caves | Encountered a Warlord checkpoint 6627 | -6/Lower Caves | Discovered new exit (range 11) 6673 | -6/Lower Caves | Identified exit to Lower Caves 6676 | -6/Lower Caves | Entered another Lower Caves area 6679 | -6/Lower Caves | Discovered exit to Factory (range 12) 6701 | -6/Lower Caves | Core integrity fell below 50% 6712 | -6/Lower Caves | Learned Factory stockpile data 6868 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6948 | -6/Lower Caves | Encountered a Warlord checkpoint 7160 | -6/Lower Caves | Discovered new exit (range 15) 7172 | -6/Lower Caves | Identified exit to Zion 7172 | -6/Lower Caves | Entered Zion 7183 | -6/Zion | System corruption cleaned by Quarantine Array 7234 | -6/Zion | Found CR-A16's Pointy Stick 7240 | -6/Zion | Learned Factory terminal intel 7281 | -6/Zion | Gained Derelict followers 7281 | -6/Zion | Learned Factory trap positions 7374 | -6/Zion | Learned Factory emergency access door positions 7397 | -6/Zion | Found Prototype Launcher 7403 | -6/Zion | Identified Gui. Missile Launcher 7754 | -6/Zion | Gained Derelict followers 7758 | -6/Zion | Discovered new exit (range 14) 7768 | -6/Zion | Received a hallucinogenic algorithm 7775 | -6/Zion | Identified exit to Proximity Caves 7962 | -6/Zion | Entered Proximity Caves 7962 | -5/Proximity Caves | Accompanied by 8 allies 8055 | -5/Proximity Caves | Learned location of 1 exit from Factory 8259 | -5/Proximity Caves | Discovered exit to Factory (range 12) 8320 | -5/Proximity Caves | Entered Factory 8320 | -5/Factory | Accompanied by 3 allies 8320 | -5/Factory | Evolved 2 slots: Utility x2 8321 | -5/Factory | Identified exit to Factory 8322 | -5/Factory | Identified exit to Upper Caves 8323 | -5/Factory | Loaded intel: 87 trap records 8326 | -5/Factory | Loaded intel: 20 terminal locations 8691 | -5/Factory | Discovered exit to Factory (range 16) 8723 | -5/Factory | Entered another Factory area 8723 | -4/Factory | Evolved 2 slots: Utility x2 8724 | -4/Factory | Identified exit to Extension 8736 | -4/Factory | Discovered new exit (range 14) 8739 | -4/Factory | Identified exit to Upper Caves 8739 | -4/Factory | Entered Upper Caves 8748 | -4/Upper Caves | A Commander dispatched an escort 8749 | -4/Upper Caves | Learned 8 Factory zone layouts 8749 | -4/Upper Caves | Learned Armory trap positions 8768 | -4/Upper Caves | Learned Research stockpile data 8800 | -4/Upper Caves | Learned Research interactive machine intel 8887 | -4/Upper Caves | Discovered new exit (range 3) 8888 | -4/Upper Caves | Identified exit to Upper Caves 8896 | -4/Upper Caves | Entered another Upper Caves area 8896 | -4/Upper Caves | Discovered new exit (range 16) 8899 | -4/Upper Caves | Identified exit to Research 8908 | -4/Upper Caves | Learned location of 2 exits from Research 8970 | -4/Upper Caves | Learned Research trap positions 8972 | -4/Upper Caves | Discovered new exit (range 16) 8974 | -4/Upper Caves | Identified exit to Zhirov 8974 | -4/Upper Caves | Entered Zhirov 8974 | -4/Zhirov | Discovered new exit (range 3) 8975 | -4/Zhirov | Identified exit to Proximity Caves 8978 | -4/Zhirov | Met Zhirov 8985 | -4/Zhirov | Learned location of Quarantine (-2) 8985 | -4/Zhirov | Learned location of Testing (-3) 8985 | -4/Zhirov | Learned location of Command (-1) 8987 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8990 | -4/Zhirov | Found Alien Artifact 8990 | -4/Zhirov | Identified Transdimensional Reconstructor 8990 | -4/Zhirov | Warped through subspace 9002 | -4/Zhirov | Found Alien Artifact 9002 | -4/Zhirov | Identified Integrated Dissipator 9002 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9036 | -4/Zhirov | Entered Proximity Caves 9141 | -3/Proximity Caves | Discovered exit to Research (range 5) 9142 | -3/Proximity Caves | Entered Research 9142 | -3/Research | Evolved 2 slots: Utility x2 9143 | -3/Research | Identified exit to Research 9143 | -3/Research | Identified exit to Testing 9144 | -3/Research | Loaded intel: 80 trap records 9146 | -3/Research | Loaded intel: 40 interactive machine locations 9468 | -3/Research | Identified exit to Armory 9619 | -3/Research | Entered Testing 9708 | -3/Testing | Scanned by Researcher 9743 | -3/Testing | Spotted PG-2RCN43QHLD 9783 | -3/Testing | Build established: Ninja 9955 | -3/Testing | Spotted Striker 10022 | -3/Testing | Spotted Striker 10068 | -3/Testing | Discovered exit to Research (range 5) 10117 | -3/Testing | Spotted Alpha 7 10155 | -3/Testing | Lost 8 parts (2p5n1u) 10158 | -3/Testing | Found Prototype Device 10158 | -3/Testing | Identified Adv. Kinecellerator 10220 | -3/Testing | System corruption reached 10% 10278 | -3/Testing | Core integrity fell below 50% 10285 | -3/Testing | Lost 9 parts (1p1n6u1w) 10327 | -3/Testing | Destroyed 7 combat bots 10350 | -3/Testing | Core integrity fell below 20% 10376 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10340_ CR-A16's Pointy Stick destroyed. 10342_ Dropped Lrg. Storage Unit. 10343_ Acquired Hvy. Machine Gun. 10347_ System corrupted: FCS attempts to trigger Hvy. Machine Gun. 10347_ System corrupted: Hvy. Machine Gun misfires. 10353_ Destroyed Adv. Heat Sink. 10359_ K-01 Serf collects debris. 10363_ Electrolaser melted. 10363_ G-67 Veteran destroyed. 10364_ System corrupted: Matter fused (-10). 10364_ Biomechanical Wings destroyed. 10366_ K-01 Serf collects debris. 10367_ Hvy. Machine Gun destroyed. 10369_ ALERT: Rogue bot located, Programmers report to Testing Zone 3E. 10369_ Acquired Electrolaser. 10371_ System corrupted: Electrolaser targeting data glitched. 10374_ Electrolaser destroyed. 10375_ Acquired 63 matter. 10376_ Acquired Sml. Battery. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ##########+######+#### """ #????????????? | | + """" #????????????? | | # """"" #???#????????? | | + """" #????????????? | | # """"" #????????????? | | ######## ^ # """ " #????????????? | | ######## # " " ##???????????? | | # + # c #????#???????? | | # ############# # #????????????? | | # #???????#???# #######+######???#?#??????? | | # #???????????# #??#??# #?????????????????? | | + #???????????#s#?????# #?????????????????? | | # ###########?# #????## ##????????#?#?????? | | #] # #?# ##????# #???#?????????????? | | ######## ### #???#?# #?????????????????? | | # """ """ #?# #?#####+##?????##?????????? | | # """ """ ### ###= #????????????????? | | !!! # """ """ # # "T" #??????#???#?????? | | !!! / # "T% # #????????????????? | | !!! # = +=[==*/%]]] #????????????????? | | # #[!%! # ]]] !#?????#??????????? | | ###########[k%%!# ]]] #??#??????#??????? | | ######+##########?????????#??????? | | """" # !=|%%p= ## #???????????????????? | | """" """ # =![ps! ## #???????????????????? | | """" """ # [!%!%[@## #???????????????????? | | * "" #= !=[*!!## #???????????????????? | | """" F"" ############ #?????????#?????????? | | """" """ # ? #???#???????????????? | | """" # ####???????#???????????? | | # #??????????????????????? | | # #??????????????????????? | | + #??#???????????????????? | | # ### #????????????????????????????????? | | # [""# #??? ???????????#????????????????? | | # """[!""# #????????????????????????????????? | | # """[!F"######????????????????????????????????? | | """ !""#????#????????????????????????????????? | | ## ###?????????????????????????????????????? | | ?# ! #????????????????????#??????????????????? | | ##+###+#########?????????????????????????????????? | | #?????????????????????????????????? | | """ """ "" #?????????????????????????????????? | | """ """ "" #?????????????????????????????????? | | """ """ S" #?????????????????????????????????? | | """ #?????????????????????????????????? | | """ """ """ #?????????????????????????????????? | | """ """ """ #?????????????????????????????????? | | """ """ #?????????????????????????????????? | | ] #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 57 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Power Amplification 60 Core Shielding 40 Weapon Shielding 33 Reclamation Efficiency 25 Evasion (%) 66 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Armchair Analyst I Spy Ooh, Shiny! Part-time Excavator Prolific Hacker Safety First The Science Guy This Is Interesting... Watch This! root@ Challenges ------------ None Game ------ Seed WarpCoreMicrothruster Manual? 0 Play Time 03:10:54 Cumulative 22.6 hours Start 2020.10.06 @ 21:43:18 End 2020.10.07 @ 19:58:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 28 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e81756a0-e6d1-4e3f-9617-b05e9985e3be