Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 14:15:05 Player: laeb2 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (69) 345 Value Destroyed (2499) 2499 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (666) 666 TOTAL SCORE: 8810 Bonus ------- Follower Combat Kills 83 Registered with UFD 300 Met Data Miner 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1000 Matter 193/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Coolant Injector Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Utility Shielding A0-MCA's Component Scanner > --- WEAPON (4) ------- Ripper > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Datajack Improved Remote Datajack DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Advanced Signal Interpreter A0-MCA's Component Scanner High-powered Tractor Beam Scrapoid Pod > --- WEAPON ----------- Gauss Rifle Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Coolant Injector High-capacity Matter Pod Improved Utility Shielding Improved Utility Shielding Improved Medium Armor Plating Minigun Minigun Hypervelocity Gauss Rifle Heavy Rocket Launcher Datajack Remote Datajack Molecular Deconstructor DRS Beacon [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor A0-MCA's Component Scanner Protection Improved Utility Shielding Weapon Flak Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . . 8 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 6 | . . . . . . 5 . . . . 1 Weapon 2 | . . . . . . 1 . . . . 1 Parts Attached 88 | 6 2 2 6 11 6 25 5 . . 11 14 Power 8 | 1 . . . 1 1 3 . . . 1 1 Engine 5 | 1 . . . . . 2 . . . 1 1 Core 3 | . . . . 1 1 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 16 | 1 1 . 2 1 4 3 1 . . 1 2 Treads 12 | 1 1 . . . 3 3 1 . . 1 2 Leg 4 | . . . 2 1 1 . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 24 | 2 1 2 . 2 1 11 2 . . . 3 Device 10 | 1 . 2 . 1 . 5 . . . . 1 Storage 2 | 1 1 . . . . . . . . . . Processor 3 | . . . . . 1 1 1 . . . . Hackware . | . . . . . . . . . . . . Protection 9 | . . . . 1 . 5 1 . . . 2 Artifact . | . . . . . . . . . . . . Weapon 40 | 2 . . 4 7 . 8 2 . . 9 8 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 18 | 2 . . 2 4 . 6 . . . 2 2 Ballistic Cannon 10 | . . . . 3 . 1 1 . . 3 2 Launcher 9 | . . . 2 . . 1 . . . 4 2 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 27 | . . . 1 . . 4 . . . 2 20 Power 3 | . . . . . . 1 . . . . 2 Propulsion 10 | . . . 1 . . 2 . . . 2 5 Utility 5 | . . . . . . 1 . . . . 4 Weapon 9 | . . . . . . . . . . . 9 Highest Loss Streak 15 | . . . 1 . . 3 . . . 1 15 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 97 100 94 99 100 91 93 100 100 94 85 Engine 4 | . 14 14 14 8 . 2 6 6 6 6 4 Core 5 | . . . . 5 14 3 . . . . . Treads 16 | . 25 28 20 . 16 20 21 26 26 21 15 Leg 7 | . . . 2 28 11 . . . . . . Device 11 | . 14 14 14 11 8 15 14 13 13 13 10 Storage 10 | . 14 14 14 14 14 6 6 6 6 6 4 Processor 9 | . . . . . 5 10 18 20 20 20 17 Protection 3 | . . . . 2 . 10 4 6 6 6 9 Ballistic Gun 10 | . 28 28 20 8 . 15 13 13 13 16 17 Ballistic Cannon 13 | . . . . 19 28 4 5 6 6 3 2 Peak Build Rating 72 | 6 7 10 9 19 30 71 72 69 69 69 70 Average Rating 39 | 5 6 7 8 15 23 60 69 69 69 65 64 On Entrance 35 | . 6 7 9 9 18 30 71 69 69 69 63 Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 11 26 28 30 43 40 62 56 50 50 50 64 Greatest Support 89 | 20 40 40 40 23 40 82 88 88 88 88 89 Greatest Overweight (x) 2 | . . . 1 1 2 1 . . . 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 7 8 12 12 15 15 15 15 15 15 15 14 Average Carried 14 | 5 7 9 11 14 14 13 14 15 15 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 8 12 11 15 15 15 15 15 15 15 4 Class Distribution -------------------- 35% | Commander-Mutant 28% | Skirmisher 19% | Mutant 8% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Matter Collected 3464 | 298 . 251 11 467 40 944 446 7 . 538 462 Remotely 2176 | . . . . . . 728 446 7 . 538 457 Salvage Created 3295 | 129 . 101 27 540 . 998 287 . . 487 726 Parts 116 | 12 . 5 5 6 . 44 8 . . 15 21 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . 5 . . . 11 . . 10 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 49 | . . 2 4 4 . 12 6 . . 12 9 Melee 1 | . . . . . . . . . . . 1 Guns 23 | . . 2 1 1 . 9 2 . . 2 6 Cannons 9 | . . . . 3 . 1 4 . . 1 . AOE 16 | . . . 3 . . 2 . . . 9 2 Classes Destroyed 16 | 2 . 1 2 2 . 4 4 . . 1 . Worker 3 | . . . . . . 2 . . . . 1 Tunneler 5 | 5 . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . Recycler 7 | 1 . . . 1 . 3 . . . . 2 Turret 2 | . . . 2 . . . . . . . . Watcher 2 | . . . . . . 1 . . . . 1 Swarmer 13 | . . . 4 . . 3 . . . 4 2 Grunt 15 | . . 2 . 1 . 3 . . . 5 4 Brawler 1 | . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . 1 . Protector 1 | . . . . 1 . . . . . . . Sentry 10 | . . . . 2 . 4 . . . 1 3 Specialist 2 | . . . . . . . 2 . . . . Hunter 1 | . . . . . . . 1 . . . . Programmer 2 | . . . . . . 2 . . . . . Packrat 1 | . . . . . . . . . . 1 . Savage 2 | . . . . . . . 2 . . . . Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 7 | 1 . 2 5 2 . 7 2 . . 4 4 Combat Bots Only 4 | . . 2 4 1 . 4 2 . . 4 4 Max Kills in Single Turn 4 | 1 . 1 2 1 . 3 1 . . 4 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 2 . . 2 . . . 4 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Hostile Shots Fired 631 | . 1 10 74 15 . 274 25 . . 36 196 Missed 215 | . 1 4 26 3 . 116 6 . . 6 53 Damage Taken 5772 | . . 155 354 173 . 1498 237 . . 698 2657 Core 1292 | . . 54 61 44 . 49 11 . . 61 1012 Absorbed by Shields 105 | . . . . 7 . 98 . . . . . Redirected to Shielding 130 | . . . . . . . 21 . . 38 71 Regen/Repaired (Parts) 274 | . . . . . 274 . . . . . . Core Remaining (%) 73 | 100 . . . . 36 . . . . 85 . Volleys Fired 215 | 23 . 7 13 32 . 51 14 . . 41 34 Largest 4 | 2 . 2 2 2 . 3 3 . . 3 4 Hottest 160 | 40 . 40 60 88 . 113 109 . . 109 160 Shots Fired 461 | 46 . 14 19 45 . 142 40 . . 55 100 Gun 348 | 46 . 14 9 33 . 114 27 . . 38 67 Cannon 81 | . . . . 12 . 23 13 . . 3 30 Launcher 31 | . . . 10 . . 5 . . . 14 2 Special 1 | . . . . . . . . . . . 1 Kinetic 429 | 46 . 14 9 45 . 137 40 . . 41 97 Thermal . | . . . . . . . . . . . . Explosive 31 | . . . 10 . . 5 . . . 14 2 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 13 | 7 . 5 2 10 . 13 7 . . 12 13 Robot Miss Streak 9 | 3 . 1 3 6 . 9 4 . . 4 3 Penetration Max 1 | . . . . . . 1 . . . . 1 Secondary Targets 2 | . . 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . Shots Hit Robots 314 | 28 . 10 6 39 . 103 31 . . 41 56 Core Hits 226 | 9 . 7 12 24 . 61 34 . . 38 41 Critical Kills 7 | . . . . . . 5 . . . 2 . Critical Parts Destroyed 9 | . . . . . . 1 . . . 4 4 Critical Strikes 17 | . . . . . . 6 . . . 6 5 Destroy 16 | . . . . . . 6 . . . 6 4 Blast 1 | . . . . . . . . . . . 1 Melee Attacks 8 | . . . . . . . 4 . . . 4 Impact . | . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8190 | 236 . 91 419 707 . 2292 529 . . 1948 1968 Guns 4012 | 231 . 87 42 501 . 1572 289 . . 423 867 Cannons 1242 | . . . . 206 . 371 240 . . 74 351 Explosions 2900 | . . . 377 . . 349 . . . 1451 723 Melee 27 | . . . . . . . . . . . 27 Ramming 9 | 5 . 4 . . . . . . . . . Kinetic 5254 | 231 . 87 42 707 . 1943 529 . . 497 1218 Thermal 504 | . . . . . . . . . . . 504 Explosive 2396 | . . . 377 . . 349 . . . 1451 219 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 27 | . . . . . . . . . . . 27 Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 2 2 2 2 9 Average Corruption 1 | . . . . . . 1 1 2 2 2 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 47 | . . . . . . 4 8 5 2 27 1 Message Errors 11 | . . . . . . 2 . . . 9 . Matter Fused 11 | . . . . . . 1 3 1 1 4 1 Heat Flow Errors 2 | . . . . . . . . . 1 1 . Energy Discharges 8 | . . . . . . . 2 2 . 4 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . 2 2 . 4 . Data Loss (major) 2 | . . . . . . . 1 . . 1 . Misfires 2 | . . . . . . 1 . . . 1 . Alerts 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 132 | . . . . . . . 4 . . 4 124 Projectiles 4 | . . . . . . . 4 . . . . Explosions 128 | . . . . . . . . . . 4 124 Melee . | . . . . . . . . . . . . Knockbacks 19 | . . . . 5 . 4 5 . . . 5 Impact . | . . . . . . . . . . . . Kinetic 19 | . . . . 5 . 4 5 . . . 5 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 235 | . . . 17 . . 23 . . . 84 111 Shots 6 | . . . 1 . . 1 . . . 3 1 Rammed 3 | 2 . 1 . . . . . . . . . Targets Rammed 4 | 3 . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | 1 . . . . . . . . . . . Highest Temperature 560 | . . 18 4 75 . 362 72 . 153 110 560 Average Temperature 74 | . . 11 4 21 . 77 27 . 82 37 135 Received Heat Transfer 1210 | . . 51 222 36 . 323 20 . . 225 333 Effects 8 | . . . . . . 1 . . . . 7 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . 1 . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 250 | . . . . . . . . . . . 250 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Peak Influence 204 | 30 34 75 . 99 . 204 . . . . 160 Initial 74 | . 19 13 . 74 . . . . . . . Average 40 | 14 28 31 . 32 . 75 . . . . 12 Maximum Alert Level 1 | . . . . . . 1 . . . . . Low Security (%) 95 | 100 100 100 . 100 . 82 . . . . 100 Level 1 4 | . . . . . . 17 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . . 3 . . . . 5 Investigation 2 | . . . . . . 2 . . . . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 2 | . 1 . . . . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Distress Signals 7 | . 1 . . . . 4 . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 71 | . 4 2 9 5 . 18 6 . . 10 17 Peak Tracking Total 11 | . 2 1 6 2 . 4 2 . . 4 11 Tactical Retreats 5 | . 1 . 2 1 . . . . . . 1 Traps | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Traps Triggered 3 | . . 2 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Machines Disabled 13 | . . . 3 . . 3 1 . . . 6 Max in Single Turn 3 | . . . 2 . . 1 1 . . . 3 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Machines Accessed 22 | . . 3 . 8 1 5 . . 3 . 2 Terminals 12 | . . 2 . 5 . 4 . . . . 1 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 71 | . . 5 . 29 1 10 . . 23 . 3 Successful 39 | . . 4 . 9 1 1 . . 23 . 1 Failed 31 | . . . . 20 . 9 . . . . 2 Catastrophic 5 | . . . . 2 . 3 . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . Manual 18 | . . 3 . 14 . . 1 . . . . Terminals 34 | . . 4 . 21 . 8 . . . . 1 Fabricators 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . 8 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 Terminal Hacks 34 | . . 4 . 5 1 . . . 23 . 1 Record 5 | . . . . . . . . . 5 . . Part Schematic 10 | . . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . . 5 . . Robot Analysis 5 | . . 2 . 3 . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . . 3 . . Open Door 1 | . . 1 . . . . . . . . . Alert Level 2 | . . . . 1 . . . . . . 1 Zone Layout 1 | . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . Report Inventory 2 | . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . Tunnel 2 | . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . . 2 . 6 . 5 . . . . 1 Full Trace Events 6 | . . . . 4 . 2 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 13 | . . . . 11 . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Total Allies 13 | . . . . 11 . . 2 . . . . Largest Group 11 | . . . . 11 10 10 2 . . . . Highest-Rated Group 139 | . . . . 139 129 129 51 . . . . Highest-Rated Ally 31 | . . . . 27 27 27 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 32 | . . . . 8 . 24 . . . . . Total Damage 321 | . . . . 87 . 234 . . . . . Kills 3 | . . . . 1 . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Robot Analysis Total 5 | . . 2 . 3 . . . . . . . Derelict Logs Recovered 6 | . . 2 1 . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 11 | . . . . . . . . . . . 11 Traps 10 | . . . . . . . . . . . 10 Emergency Access 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Turns Passed 12806 | 262 133 853 110 2136 3513 1363 1041 479 151 2233 532 Spaces Moved 5801 | 118 55 501 37 912 1565 492 439 278 92 1158 154 Core 44 | 14 . . . . . . . . . . 30 Treads 4330 | 104 55 501 32 . 1055 492 439 278 92 1158 124 Legs 1427 | . . . 5 912 510 . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 190 170 161 165 165 165 160 50 Average Speed 172 | 146 160 160 192 190 179 177 165 165 165 162 144 Slowest Speed 260 | 160 160 160 240 190 260 250 166 165 165 240 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 8 18 97 5 99 81 14 39 47 69 93 5 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 2 . . . . . . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . 1 . . 2 . 2 1 . 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 185 | . . . 18 . . 30 1 . . 116 20 Melee . | . . . . . . . . . . . . Projectile 4 | . . . . . . . 1 . . 3 . AOE 180 | . . . 18 . . 30 . . . 112 20 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Total 8252 | 167 102 540 58 1277 2270 875 720 298 91 1456 398 Wait 1972 | 7 39 26 1 240 680 275 253 21 . 241 189 Move 5790 | 117 54 500 36 911 1564 491 438 277 91 1157 154 Hop . | . . . . . . . . . . . . Pick Up 69 | 11 4 4 1 16 8 18 2 . . 3 2 Fast Attach 16 | 2 . . . 3 2 4 2 . . 2 1 Attach 29 | 4 1 . 2 . . 9 1 . . . 12 Detach . | . . . . . . . . . . . . Swap 43 | . 1 2 4 8 4 12 2 . . 9 1 Drop 54 | . 3 . 1 16 12 15 3 . . 3 1 Fire 215 | 23 . 7 13 32 . 51 14 . . 41 34 Melee 8 | . . . . . . . 4 . . . 4 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | 3 . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 52 | . . . . 51 . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 263 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 396 | -10/Materials | Entered Mines 714 | -10/Mines | Learned Materials stockpile data 727 | -10/Mines | Discovered new exit (range 11) 761 | -10/Mines | Central database locked down 826 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 900 | -10/Mines | Discovered new exit (range 10) 923 | -10/Mines | Learned Materials stockpile data 931 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 935 | -10/Mines | Found Prototype Device 1195 | -10/Mines | Discovered new exit (range 4) 1249 | -10/Mines | Entered Subcaves 1267 | -10/Subcaves | Learned location of Zion (-7) 1272 | -10/Subcaves | Discovered new exit (range 15) 1359 | -10/Subcaves | Entered Recycling 1699 | -8/Recycling | Core integrity fell below 50% 2744 | -8/Recycling | Build established: Commander-Mutant 2755 | -8/Recycling | Discovered new exit (range 5) 3388 | -8/Recycling | Scanned before Scraplab entrance 3457 | -8/Recycling | Entered Scraplab 3472 | -8/Recycling | Discovered new exit (range 2) 3495 | -8/Recycling | Entered Scraptown 3495 | -8/Scraptown | Accompanied by 10 allies 3564 | -8/Scraptown | Visited TADAMA 3858 | -8/Scraptown | Visited IN-MT5's Study 3881 | -8/Scraptown | Visited Symbiants 3957 | -8/Scraptown | Visited SPCMW 4081 | -8/Scraptown | Visited CR-KLE's Repair Center 4094 | -8/Scraptown | CR-KLE repaired 7 parts 4220 | -8/Scraptown | Discovered new exit (range 3) 4681 | -8/Scraptown | Visited UFD Registry 4681 | -8/Scraptown | Registered with UFD as "Carbonslicer" 4742 | -8/Scraptown | Visited Junk Repository 4808 | -8/Scraptown | Visited Curators Association 5239 | -8/Scraptown | Visited Science Guys 5334 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5343 | -8/Scraptown | Found DCF Scrap (28 items) 5425 | -8/Scraptown | Visited Scrap Suit Storage 5450 | -8/Scraptown | Visited Derelict Rescue Squad 5461 | -8/Scraptown | Found DRS Beacon 5494 | -8/Scraptown | Visited Scrapoid Research Area 5521 | -8/Scraptown | Visited Scrapoid Pod Storage 5552 | -8/Scraptown | Visited A0-MCA Data Center 5564 | -8/Scraptown | Given a B+ rating by A0-MCA 5573 | -8/Scraptown | Found A0-MCA's Component Scanner 5578 | -8/Scraptown | Identified Exp. Sensor Array 6340 | -8/Scraptown | Visited Observation Area 6915 | -8/Scraptown | Found Scrapoid Pod 6993 | -8/Scraptown | Discovered new exit (range 3) 7008 | -8/Scraptown | Entered Factory 7008 | -6/Factory | Accompanied by 10 allies 7008 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1 7190 | -6/Factory | Lost 10 allies 7927 | -6/Factory | Lost 3 parts (1p2n) 8029 | -6/Factory | Build established: Tank 8203 | -6/Factory | Discovered new exit (range 15) 8302 | -6/Factory | Identified exit to Lower Caves 8371 | -6/Factory | Entered Lower Caves 8484 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8522 | -6/Lower Caves | Learned 8 Factory zone layouts 8561 | -6/Lower Caves | Build established: Skirmisher 8596 | -6/Lower Caves | Found Molecular Deconstructor 9017 | -6/Lower Caves | Attacked by a faux Warlord 9080 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 9112 | -6/Lower Caves | Discovered new exit (range 9) 9134 | -6/Lower Caves | Identified exit to Lower Caves 9412 | -6/Lower Caves | Entered another Lower Caves area 9417 | -6/Lower Caves | Learned Factory garrison access intel 9681 | -6/Lower Caves | Encountered a Warlord checkpoint 9867 | -6/Lower Caves | Discovered new exit (range 7) 9882 | -6/Lower Caves | Identified exit to Data Miner 9891 | -6/Lower Caves | Entered Data Miner 9891 | -6/Data Miner | Discovered new exit (range 6) 9918 | -6/Data Miner | Identified exit to Proximity Caves 9943 | -6/Data Miner | Met Data Miner 10005 | -6/Data Miner | Received God Mode back door access code from Data Miner 10042 | -6/Data Miner | Entered Proximity Caves 10668 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11367 | -5/Proximity Caves | Learned location of 1 exit from Factory 11572 | -5/Proximity Caves | Discovered new exit (range 15) 11606 | -5/Proximity Caves | Identified exit to Factory 11867 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 12275 | -5/Proximity Caves | Entered Factory 12275 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12276 | -5/Factory | Identified exit to Factory 12278 | -5/Factory | Loaded intel: 4 garrison access locations 12654 | -5/Factory | Lost 4 parts (1p1n2w) 12705 | -5/Factory | Garrison activated, responded to threat 12768 | -5/Factory | Core integrity fell below 50% 12795 | -5/Factory | Lost 15 parts (1p4n4u6w) 12802 | -5/Factory | Core integrity fell below 20% 12807 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12765_ U-05 Engineer lays Concrete. 12769_ Dropped Lrg. Storage Unit. 12769_ U-05 Engineer lays Concrete. 12771_ Acquired 5 matter. 12780_ S-27 Virus destroyed. 12782_ Acquired Autogun. 12782_ Matter Pump disabled. 12784_ >> DECODED: Chute Trap location. 12785_ S-27 Virus destroyed. 12795_ Autogun destroyed. 12798_ S-27 Virus destroyed. 12799_ System corrupted: Matter fused (-6). 12805_ Power Conduit explodes. 12805_ Destroyed VTOL Module. 12805_ Destroyed Imp. Remote Datajack. 12805_ Destroyed Tesla Rifle. 12805_ G-50 Soldier destroyed. 12805_ Scanalyzer disabled. 12805_ G-50 Soldier destroyed. 12805_ Matter Pump disabled. Map ----- +----------------------------------------------------+ | ?????# """""" # # """T""" #??????????????? | | ?????# # # #??????????????? | | ????###########+### # #^?????????????? | | ##### # """""" #??????????????? | | # + """""" #??????????????? | | # # """""" #?^????????????? | | # # """""" #??????????????? | | # #[ ?????????????????? | | # #####+### #########????????????????? | | # ## # #????????????????????????? | | # ## # #????????????????????????? | | + ## # +????????????????????????? | | # ## # #????????????????????????? | | # ## # #????????????????????????? | | ] # ## # #????????????????????????? | | # ## # #????????????????????????? | | ##### ## #^^^^^#????????????????????????? | | ## # #????????????????????????? | | ## # #########????????????????? | | ## # # #????????????????? | | ## # # #????????????????? | | ## # ; #????????????????? | | ## # ; #????????????????? | | !=######### ;g #????????????????? | | %! %! = % =;% #????????????????? | | !=!%!!= % *=% =[@ s #????????????????? | | ""G""%!%"% """ %%" ""%% p% #????????????????? | | " "[*! "" """ """ ""% %[ #????????????????? | | " "!**%"" "" """ """ ; #????????????????? | | % ; #????????????????? | | % !! ; S #????????????????? | | !! # "" #????????????????? | | ############### "" #????????????????? | | #?????????????# "" #????????????????? | | #?????????????? ! ?#????????????????? | | #??????????????######??????????????????? | | ### #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ??# ??????????????????????????????????????? | | ??# ???^?????????????????????????????????? | | ??# ?^???????????????????????????????????? | | ??# ?????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Imp. Heavy Siege Treads | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed DimensionalLinearRailgun Manual? 0 Play Time 01:10:17 Cumulative 78.7 hours Start 2024.11.08 @ 04:38:20 End 2024.11.09 @ 14:15:05 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 54 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf54170c-9291-429c-b52d-bc3a049d7e06