Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.13 @ 01:11:11 Player: Selene Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (136) 680 Value Destroyed (3680) 3680 Prototype IDs (63) 1260 Alien Tech Used (0) 0 Bonus (2333) 2333 TOTAL SCORE: 16753 Bonus ------- Follower Combat Kills 233 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1450 Matter 171/300 Energy 46/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Machine Analyzer Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Surveybot 17 Chip Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Ghost Barrier > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Experimental Hardlight Generator Heavy Tesla Rifle Backup Laser I Railgun Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Cooled Field Propulsion Drive Cooled Field Propulsion Drive Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Surveybot 17 Chip Advanced Transmission Jammer Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- High-powered Disruptor Cannon Plasma Lance > --- INVENTORY -------- Micro Antimatter Reactor Improved Heavy Treads Field Propulsion Array Spectral Analyzer Advanced Weapon Cycler Jamming Amplifier Improved Cloaking Device Improved Propulsion Shielding Graphene Brace Advanced Hacking Suite Vortex Driver Hypervelocity Railgun Tesla Bomb Launcher [Rating: 157] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Nuclear Pulse Array Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Vortex Driver Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon CPS Tube Impact Weapon Flail Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Slots Evolved 16 | . . . 2 . . . 6 . . . . . 2 . . . . . . 2 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 3 . . . . . 1 . . . . . . . . . 1 . Utility 7 | . . . 1 . . . 2 . . . . . 1 . . . . . . 1 1 . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Parts Attached 243 | 7 12 6 23 21 6 8 24 . 14 4 4 1 9 . 6 1 . 12 1 11 20 19 25 9 Power 37 | 1 1 1 1 2 . 2 3 . 3 . . . 2 . 1 1 . 3 . 3 6 2 5 . Engine 13 | 1 1 1 1 2 . 2 3 . . . . . 1 . . . . . . 1 . . . . Core 9 | . . . . . . . . . 3 . . . . . 1 1 . 2 . 2 . . . . Reactor 15 | . . . . . . . . . . . . . 1 . . . . 1 . . 6 2 5 . Propulsion 73 | 2 4 2 11 7 4 2 9 . 4 1 1 . 3 . 2 . . 5 . . 3 3 10 . Treads 27 | . 2 1 9 7 4 . . . . . . . . . . . . . . . . 1 3 . Leg 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Wheel 9 | 2 2 1 2 . . 2 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 36 | . . . . . . . 9 . 4 1 1 . 3 . 2 . . 4 . . 3 2 7 . Utility 80 | 2 5 . 7 5 2 4 9 . 2 2 1 1 2 . 1 . . 3 1 7 6 6 8 6 Device 25 | 1 . . 2 1 . 1 2 . . 1 1 . . . . . . . . 5 3 3 3 2 Storage 9 | 1 2 . . 1 . . 2 . . . . . . . . . . . . 1 1 1 . . Processor 14 | . . . . . . . 2 . . . . 1 . . . . . 1 . . 2 . 4 4 Hackware 8 | . . . . . . . 2 . 1 . . . 1 . 1 . . . . 1 . 1 1 . Protection 24 | . 3 . 5 3 2 3 1 . 1 1 . . 1 . . . . 2 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 2 3 4 7 . . 3 . 5 1 2 . 2 . 2 . . 1 . 1 5 8 2 3 Energy Gun 14 | 2 . 2 2 3 . . . . 1 . 1 . . . . . . . . . . . 1 2 Energy Cannon 9 | . . . . . . . . . . . . . . . 1 . . 1 . 1 2 3 1 . Ballistic Gun 14 | . 2 . 2 2 . . . . . 1 . . 1 . . . . . . . 2 3 . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . 1 . 1 . . 2 . 1 . . . 1 . 1 . . . . . 1 1 . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . 1 4 . . 3 . 1 . 1 . . . 2 . . 5 . . 4 14 2 . Parts Lost 58 | . 2 1 2 2 . . . . 6 . . . 1 . 1 . . . 2 3 1 3 27 7 Power 15 | . 1 1 . . . . . . 2 . . . . . . . . . 1 1 1 1 5 2 Propulsion 16 | . . . . . . . . . 2 . . . 1 . . . . . . . . . 11 2 Utility 20 | . 1 . 2 1 . . . . . . . . . . . . . . 1 1 . 2 9 3 Weapon 7 | . . . . 1 . . . . 2 . . . . . 1 . . . . 1 . . 2 . Highest Loss Streak 16 | . 1 1 2 1 . . . . 5 . . . 1 . 1 . . . 1 2 1 3 16 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 18 | 3 20 23 23 24 25 22 9 9 8 8 9 9 8 9 9 10 10 10 10 9 11 12 10 4 Power . | . . . . 1 1 . . 1 . . 1 1 . 1 1 . . . . . 1 . . 1 Propulsion 4 | 1 6 7 8 5 6 5 . 1 1 1 1 1 . 1 1 2 2 2 2 2 2 2 2 . Utility 9 | . 8 9 8 10 13 13 6 7 6 6 6 7 6 7 6 7 8 8 8 6 5 6 4 1 Weapon 3 | . 4 6 6 6 4 2 . . . . . . . . . . . . . . 3 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 96 | . 5 2 17 10 2 20 10 . 1 1 2 . 6 . 2 1 . . . 3 8 1 4 1 Power 7 | . . . . 1 . 1 . . . 1 . . . . . 1 . . . . 2 . 1 . Propulsion 18 | . 1 . 7 3 1 4 . . . . 1 . 1 . . . . . . . . . . . Utility 45 | . 3 . 3 1 . 13 9 . 1 . . . 5 . 1 . . . . 3 3 . 3 . Weapon 25 | . 1 2 7 5 1 1 1 . . . 1 . . . 1 . . . . . 3 1 . 1 Tool/Special 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 98 99 99 100 85 96 100 99 93 95 100 89 82 86 88 88 87 82 81 77 75 58 59 Engine 8 | . 13 12 11 11 11 9 9 13 8 . . . 2 5 5 1 . . . 3 . . . 5 Core 1 | . . . . . . . . . 3 13 13 13 5 5 5 9 11 10 5 5 . . . . Treads 14 | . 9 14 25 33 33 19 . . . . . . . . . . . . . . . . 1 . Wheel 5 | . 18 13 7 . . 11 . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . 38 40 40 40 40 40 30 23 27 29 29 28 29 26 22 22 14 . Device 6 | . 8 9 8 7 . . 6 13 13 13 13 8 10 11 11 11 11 11 10 8 14 12 10 11 Storage 9 | . 14 14 11 11 11 10 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 3 . Processor 1 | . . . . . . . 3 . . . . 3 5 5 5 5 5 5 5 5 8 9 9 20 Hackware 2 | . . . . . . . 6 6 6 6 6 6 5 5 5 5 5 5 5 9 9 9 6 4 Protection 11 | . 5 4 13 14 22 19 8 6 6 6 6 6 5 5 5 5 5 5 5 6 . 1 2 . Energy Gun 2 | . 9 6 5 7 . . . . 2 . 2 6 . . . . . . . . . . . 9 Ballistic Gun 9 | . 18 20 16 12 22 11 . . . . . . . . . . . . . . 2 . . . Launcher 1 | . . 1 . . . 4 6 6 3 . . . 4 5 5 5 5 2 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 3 6 5 5 5 5 5 5 5 5 4 1 . . Peak Build Rating 157 | 7 10 11 25 26 23 30 61 61 71 72 74 74 97 97 101 101 101 114 111 112 133 157 156 83 Average Rating 44 | 5 9 10 20 21 21 18 51 61 66 66 69 74 93 96 98 100 101 104 104 108 126 132 120 72 On Entrance 65 | . 7 10 11 23 23 22 24 61 61 67 66 74 74 97 97 94 101 101 111 96 105 126 139 48 Avg Prop Armor Cover (%) . | . 5 12 4 . . 3 . . . . . . . . . . . . . . . . . . Naked Turns 55 | . . . . . . 55 . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 11 88 90 99 102 106 106 31 31 36 35 37 37 45 44 44 43 41 55 51 50 50 54 62 13 Greatest Support 215 | 26 40 40 68 64 62 60 36 36 37 36 37 37 45 45 57 48 57 59 59 59 60 62 215 12 Greatest Overweight (x) 8 | . 8 8 5 1 1 4 . . . . . . 1 . . . . . . . . 1 . 1 Average Overweight (x) . | . 3 7 2 1 1 2 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 5 Average Capacity 19 | 7 22 25 25 25 25 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 15 12 5 Most Carried 25 | 7 25 25 25 25 25 25 24 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 5 Average Carried 18 | 3 21 24 24 24 24 22 10 10 9 8 9 10 9 9 9 9 10 9 10 9 11 14 11 4 Final Capacity 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 5 5 Final Carried 25 | 7 25 25 25 25 25 25 10 10 7 10 10 10 10 10 10 10 10 10 10 10 15 15 5 5 Class Distribution -------------------- 33% | Commander-Mutant 23% | Mutant 16% | Sprinter 8% | Scavenger-Mutant 4% | Hacker-Ninja 4% | Commander-Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Commander-Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Mutant | -2/Research Hacker-Gunner | -2/Quarantine Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Matter Collected 4819 | 270 191 167 723 755 140 206 291 79 128 114 31 . 264 115 70 42 . 250 4 142 198 173 466 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5805 | 120 357 119 1278 1014 352 . . . 260 70 . . 609 353 183 . . . . 58 628 101 303 . Parts 300 | 9 27 5 90 56 14 . . . 17 1 . . 18 . 4 . . . . 5 17 8 29 . Haulers Intercepted 15 | . 1 . 2 4 . . . . 1 . . . 3 . 2 . . . . . 2 . . . Recyclers Shooed 5 | . 1 . 2 . 1 . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . 21 . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Combat Hostiles Destroyed 82 | . 7 6 27 18 3 . . . 5 1 . . 6 2 . . . . . . . 1 6 . Melee 8 | . . . . . . . . . 3 1 . . 1 . . . . . . . . . 3 . Guns 56 | . 7 3 24 18 3 . . . . . . . . . . . . . . . . 1 . . Cannons 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . AOE 15 | . . 3 3 . . . . . 2 . . . 5 2 . . . . . . . . . . Classes Destroyed 13 | 2 5 . 3 . 1 . . . . . . . 1 1 . . . . . . . . . . Worker 7 | . . . 3 1 . . . . . . . . 2 . . . . . . . . . 1 . Builder 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 1 . 2 4 . . . . 1 . . . 3 . 2 . . . . . 2 . . . Recycler 9 | 1 . . 1 . 3 . . . . . . . 1 . . . . . . . 3 . . . Operator 4 | . . . 1 1 . . . . . . . . . . . . . . . . 1 1 . . Watcher 14 | . 3 . 4 2 . . . . 2 . . . 1 . . . . . . 1 1 . . . Swarmer 32 | . 3 3 10 3 . . . . 4 . . . 5 . . . . . . . . . 4 . Grunt 27 | . 4 3 11 8 . . . . . 1 . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Sentry 15 | . . . 6 7 2 . . . . . . . . . . . . . . . . . . . Programmer 5 | . . . . . 1 . . . 1 . . . . . . . . . . . . 1 2 . Compactor 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 6 | 3 3 3 6 4 3 . . . 3 1 . . 6 2 1 . . . . 1 5 1 6 . Combat Bots Only 6 | . 3 3 5 4 1 . . . 2 1 . . 5 2 . . . . . . . 1 6 . Max Kills in Single Turn 4 | 1 1 2 2 2 1 . . . 1 1 . . 4 1 1 . . . . 1 1 1 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 1 . . . . . 1 . . . 4 1 . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . . 1 . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Hostile Shots Fired 1224 | . 57 35 137 107 2 . 53 . 123 . . . 29 . 47 . . 16 28 49 52 93 331 65 Missed 506 | . 13 13 33 30 1 . 35 . 66 . . . 13 . 23 . . 7 17 26 27 42 135 25 Hits 718 | . 44 22 104 77 1 . 18 . 57 . . . 16 . 24 . . 9 11 23 25 51 196 40 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Projectile 717 | . 44 22 104 77 1 . 18 . 57 . . . 16 . 24 . . 8 11 23 25 51 196 40 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 26 | . . 1 1 3 1 . . . 2 . . . . . 3 . . . . 1 5 2 5 2 Actively Blocked 8 | . . . . . . . . . . . . . . . . . . . . . . 2 5 1 Damage Taken 12371 | . 622 328 1212 924 30 . 194 . 784 . . . 315 . 406 . . 264 175 495 557 656 4561 848 Core 2441 | . 151 50 167 125 . . 31 . 84 . . . 55 . 19 . . . 27 51 95 132 1044 410 Absorbed by Shields 280 | . . . . 112 . . . . . . . . . . . . . . . . . 128 40 . Reduced by Siege Mode 55 | . . . . . . . . . . . . . . . . . . . . . . . 55 . Redirected to Shielding 119 | . . . . . . . 10 . . . . . . . . . . . . . . 109 . . Regen/Repaired (Parts) 894 | . 59 . 197 111 . . . . 24 . . . 19 . . . . 68 . 122 . 13 281 . Core Remaining (%) 71 | 100 . 19 . . . 27 . . . . . 86 . . . . . . 89 95 . 82 . . Volleys Fired 322 | 4 51 22 95 75 16 . . . 2 . . . 2 7 . . . 9 . . . 15 9 15 Largest 4 | 2 2 2 2 2 2 . . . 1 . . . 1 1 . . . 1 . . . 1 1 4 Hottest 140 | 80 80 85 130 79 46 . . . 33 . . . 43 43 . . . 100 . . . 40 120 140 Shots Fired 601 | 8 102 42 183 143 32 . . . 3 . . . 2 7 . . . 9 . . . 14 9 47 Gun 568 | 8 102 40 180 142 32 . . . 1 . . . . . . . . . . . . 14 2 47 Cannon 16 | . . . . . . . . . . . . . . . . . . 9 . . . . 7 . Launcher 17 | . . 2 3 1 . . . . 2 . . . 2 7 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 340 | . 76 22 113 75 32 . . . . . . . . . . . . . . . . 14 2 6 Thermal 234 | 8 26 18 67 67 . . . . . . . . . . . . . . . . . . 7 41 Explosive 17 | . . 2 3 1 . . . . 2 . . . 2 7 . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Entropic 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . Robot Hit Streak 28 | 5 13 12 20 13 19 . . . 1 . . . 1 8 . . . 9 . . . 16 25 28 Robot Miss Streak 7 | . 3 1 5 5 1 . . . 2 . . . 1 . . . . 2 . . . . . 7 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 464 | 5 74 32 109 102 28 . 1 . 11 1 . . 13 7 9 . . 4 . 4 18 16 17 13 Core Hits 204 | 4 26 13 53 40 9 . . . 13 1 . . 12 5 2 . . . . 2 8 4 8 4 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 6 | . . . 2 . . . . . . . . . . . . . . . . . . 4 . . Critical Strikes 23 | . . . 3 3 . . . . 1 . . . 4 . 2 . . 2 . . 3 5 . . Burn 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . Destroy 7 | . . . 2 . . . . . . . . . . . . . . . . . . 5 . . Sever 9 | . . . . . . . . . . . . . 4 . 2 . . . . . 3 . . . Impale 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Sunder 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Melee Attacks 372 | . . . . 9 . . 31 1 62 2 1 1 61 . 42 3 7 16 2 31 60 14 29 . Impact 46 | . . . . 9 . . 31 1 5 . . . . . . . . . . . . . . . Slashing 231 | . . . . . . . . . 4 . . 1 61 . 42 3 7 16 2 31 60 4 . . Piercing 95 | . . . . . . . . . 53 2 1 . . . . . . . . . . 10 29 . Sneak Attacks 20 | . . . . . . . . . 2 . . . 6 . 2 . . . . 1 6 1 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11990 | 57 653 523 1915 1635 449 . 30 . 510 33 . . 1391 1042 560 . . 407 . 267 1143 310 852 213 Guns 5296 | 57 653 379 1711 1635 449 . . . 16 . . . . . . . . . . . . 169 18 209 Cannons 746 | . . . . . . . . . . . . . . . . . . 407 . . . . 339 . Explosions 2023 | . . 144 204 . . . . . 67 . . . 566 1042 . . . . . . . . . . Melee 3909 | . . . . . . . 30 . 427 33 . . 825 . 560 . . . . 267 1143 141 483 . Ramming 16 | . . . . . . . . . . . . . . . . . . . . . . . 12 4 Kinetic 3308 | . 475 165 1149 810 449 . . . . . . . . . . . . . . . . 169 18 73 Thermal 2311 | 57 178 214 562 825 . . . . . . . . . . . . . . . . . . 339 136 Explosive 2023 | . . 144 204 . . . . . 67 . . . 566 1042 . . . . . . . . . . Electromagnetic 16 | . . . . . . . . . 16 . . . . . . . . . . . . . . . Impact 30 | . . . . . . . 30 . . . . . . . . . . . . . . . . . Slashing 2936 | . . . . . . . . . . . . . 825 . 560 . . . . 267 1143 141 . . Piercing 943 | . . . . . . . . . 427 33 . . . . . . . . . . . . 483 . Entropic 407 | . . . . . . . . . . . . . . . . . . 407 . . . . . . Highest Corruption 12 | . . . . . . . 3 11 11 11 11 . 1 1 2 2 2 2 . 1 3 12 8 8 Average Corruption 5 | . . . . . . . 2 7 11 11 11 . 1 1 1 2 2 2 . 1 2 7 5 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 79 | . . . . . . . 5 1 23 11 1 . 1 1 5 . 3 . . 1 1 13 5 8 Message Errors 20 | . . . . . . . . . 7 2 . . 1 . 2 . 1 . . . . 4 3 . Matter Fused 13 | . . . . . . . 2 . 2 3 . . . . 1 . . . . 1 1 1 . 2 Heat Flow Errors 9 | . . . . . . . 1 . 4 2 . . . . . . . . . . . 1 . 1 Energy Discharges 6 | . . . . . . . 1 . . 1 . . . . 2 . 1 . . . . . . 1 Parts Rejected 4 | . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 10 | . . . . . . . 1 1 4 . 1 . . . . . . . . . . 1 1 1 Data Loss (major) 7 | . . . . . . . . . 2 1 . . . . . . 1 . . . . 2 . 1 Misfires 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . 2 . . . . . . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 421 | . . 8 . . . . . . 16 . . . 88 . 31 . . 64 . 2 110 30 72 . Projectiles 64 | . . . . . . . . . . . . . . . . . . 64 . . . . . . Explosions 53 | . . 8 . . . . . . . . . . 45 . . . . . . . . . . . Melee 304 | . . . . . . . . . 16 . . . 43 . 31 . . . . 2 110 30 72 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 72 | . . 40 . 24 . . . . . . . . . . . . . . . . . . 6 2 Shots 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 464 | 9 22 282 187 293 15 . 443 . 249 153 . 92 . . 280 . 58 250 136 120 284 118 464 117 Average Temperature 85 | 4 6 119 44 62 5 . 123 . 97 81 . 29 . . 102 . 30 68 46 48 80 51 128 76 Received Heat Transfer 2115 | . 276 150 393 372 9 . 21 . 123 . . . 45 . 66 . . 51 . 60 18 . 414 117 Effects 16 | . . 3 . 1 . . 11 . . . . . . . . . . . . . . . 1 . Shutdowns 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Energy Bleed 5 | . . 1 . 1 . . 2 . . . . . . . . . . . . . . . 1 . Interference 9 | . . 2 . . . . 7 . . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . Longest Duration 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . 1 1 4 4 . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 5141 | 125 400 481 1360 2109 . . . . . . . . . . . . . . . . . . 259 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Maximum Alert Level 2 | . . . 1 1 . . . . 1 . . . 2 . 1 . . . . 1 . . 1 . Low Security (%) 85 | 100 100 100 70 77 100 . 100 100 71 . . . 72 100 88 . . . . 93 100 100 66 100 Level 1 14 | . . . 29 22 . . . . 28 . . . 26 . 11 . . . . 6 . . 33 . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 409 | 10 75 81 334 374 197 . 60 22 383 . . . 409 159 316 . . . . 267 179 56 323 85 Initial 143 | . . 9 6 133 143 . . 14 13 . . . . 143 104 . . . . . 139 11 . 58 Average 90 | 1 15 27 119 126 60 . 28 15 136 . . . 116 140 124 . . . . 124 119 20 152 38 Influence Increases 7015 | 15 309 226 875 818 336 . 417 15 685 50 . . 696 56 553 . 60 105 30 467 325 181 722 74 Destroy 0b10 Robot/C 1860 | . 140 120 540 440 80 . 60 . 140 20 . . 120 . . . . 60 . . . 20 120 . Destroy 0b10 Robot/NC 285 | 15 25 . 60 40 30 . . . 15 . . . 35 . 10 . . . . 10 35 5 5 . Destroy Leader 478 | . 38 30 152 152 . . 10 . 36 . . . 18 . 4 . . . . 2 6 10 20 . Allied During Kill 143 | . . . . 89 52 . . . 2 . . . . . . . . . . . . . . . Trap Triggered on 0b10 20 | . . 20 . . . . . . . . . . . . . . . . . . . . . . Successful Hack 553 | . 16 . 23 23 23 . 24 . 87 . . . 17 . 121 . . . . 60 53 16 46 44 Select Force Hacks 180 | . 30 . . . 150 . . . . . . . . . . . . . . . . . . . Disable Machine 375 | . . . . 60 . . 45 . 15 . . . 30 . . . . . . 30 45 105 45 . Destroy Structure 541 | . . 11 25 14 1 . 23 15 45 . . . 116 56 58 . . . . 50 66 10 51 . Partial Spotted 405 | . . . . . . . 90 . 60 . . . . . 75 . . . . 60 45 15 60 . Lose Combat Pursuer 2175 | . 60 45 75 . . . 165 . 285 30 . . 360 . 285 . 60 45 30 255 75 . 375 30 Influence Decreases 7015 | 15 283 235 576 766 704 . 375 38 339 276 139 . 287 316 641 61 40 125 30 200 572 201 618 178 Entered New Map 1283 | . . 17 11 183 225 . . 28 6 136 139 . . 266 45 24 . 20 . . 128 9 . 46 Time Decay 4423 | 15 263 211 545 563 479 . 234 10 233 140 . . 277 30 278 37 40 100 30 170 298 142 228 100 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . . . 100 . Lost Part 509 | . 20 7 20 20 . . . . 60 . . . 10 . 10 . . . . 30 . 30 270 32 Lost Ally 266 | . . . . . . . 141 . 40 . . . . 20 20 . . 5 . . . 20 20 . Purge Threat 434 | . . . . . . . . . . . . . . . 288 . . . . . 146 . . . Squads Dispatched 86 | . 1 . 4 4 . . 16 . 14 . . . 10 . 11 . . . . 8 9 2 6 1 Investigation 48 | . 1 . 1 1 . . 9 . 6 . . . 8 . 7 . . . . 7 3 1 4 . Extermination 19 | . . . . . . . 3 . 3 . . . 2 . 3 . . . . 1 4 1 2 . Reinforcement 12 | . . . 3 2 . . 1 . 2 . . . . . 1 . . . . . 2 . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 7 | . . . . 1 . . 3 . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Unchained Authorized 3 | . . . . . . . . . . . . . . . 1 1 1 . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Distress Signals 15 | . 1 . . . . . 2 . 2 . . . 1 . . . . 2 . . . . 6 1 Communications Jammed 68 | . . . . . . . . . . . . . . . . . . . . . 5 41 22 . Distress Signals 68 | . . . . . . . . . . . . . . . . . . . . . 5 41 22 . Times Spotted 409 | . 16 11 41 26 4 . 19 4 36 7 . . 27 6 51 . 1 25 9 29 17 14 53 13 Peak Tracking Total 24 | . 3 5 7 4 2 . 6 4 9 3 . . 10 5 24 . 4 15 7 12 6 7 17 8 Tactical Retreats 64 | . 3 2 4 . . . 7 . 8 2 . . 5 . 8 . 1 1 1 7 2 . 12 1 ECM-based Alert Blocks 13 | . . . . . . . 3 . . . . . . . 10 . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Traps Triggered 13 | . 2 . 1 . . . 3 . 1 . . . 3 . 1 . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Machines Disabled 27 | . . . . 4 . . 3 . 1 . . . 2 . . . . 2 . 2 3 7 3 . Max in Single Turn 1 | . . . . 1 . . 1 . 1 . . . 1 . . . . 1 . 1 1 1 1 . Garrison Access 5 | . . . . . . . . . . . . . 1 . 2 . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Machines Accessed 192 | . 9 . 10 12 11 5 16 . 17 . . . 17 . 26 1 . 6 . 15 17 11 14 5 Terminals 85 | . 6 . 6 7 6 . 3 . 6 . . . 6 . 11 . . . . 8 8 7 7 4 Fabricators 12 | . . . . . . . 3 . 2 . . . 2 . 3 . . . . 1 1 . . . Repair Stations 14 | . 1 . 2 2 . . 1 . 1 . . . 1 . . . . . . 1 . 1 3 1 Recycling Units 40 | . 2 . 1 2 5 . 5 . 4 . . . 6 . 6 . . . . 4 3 . 2 . Scanalyzers 15 | . . . 1 . . . 2 . 1 . . . 1 . 2 . . . . 1 4 2 1 . Garrison Access 14 | . . . . 1 . . 2 . 3 . . . 1 . 4 . . . . . 1 1 1 . Total Hacks 562 | . 26 . 32 35 25 37 34 . 44 . . . 45 . 76 7 . 14 . 55 46 30 43 13 Successful 333 | . 16 . 18 19 14 37 18 . 24 . . . 25 . 49 7 . 14 . 30 21 14 20 7 Failed 222 | . 10 . 13 15 10 . 15 . 19 . . . 19 . 26 . . . . 25 25 16 23 6 Catastrophic 33 | . . . 1 2 3 . 3 . 2 . . . 1 . 2 . . . . 3 7 2 5 2 Database Lockouts 7 | . . . 1 1 1 . 1 . 1 . . . 1 . 1 . . . . . . . . . Manual 306 | . 20 . 18 13 20 . 18 . 32 . . . 29 . 41 . . . . 36 27 21 23 8 Terminals 280 | . 18 . 21 20 14 . 5 . 21 . . . 18 . 40 . . . . 37 23 24 27 12 Fabricators 34 | . . . . . . . 9 . 4 . . . 6 . 11 . . . . 2 2 . . . Repair Stations 37 | . 5 . 6 7 . . 1 . 3 . . . 1 . . . . . . 2 . 1 10 1 Recycling Units 83 | . 3 . 3 7 11 . 9 . 5 . . . 12 . 11 . . . . 11 7 . 4 . Scanalyzers 45 | . . . 2 . . . 6 . 2 . . . 7 . 8 . . . . 3 12 4 1 . Garrison Access 25 | . . . . 1 . . 4 . 9 . . . 1 . 6 . . . . . 2 1 1 . Terminal Hacks 127 | . 2 . 5 9 5 37 . . 5 . . . 4 . 15 7 . 14 . 8 4 2 7 3 Record 49 | . . . . . . 33 . . . . . . . . . 7 . 7 . . 1 . 1 . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . 1 . . 4 . . . . . . . . . . . . . 1 . . 1 . Prototype ID Bank 15 | . . . . 4 4 . . . . . . . . . 1 . . 5 . 1 . . . . Open Door 5 | . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 1 Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Branch Access Points 6 | . . . 1 . . . . . 1 . . . 1 . 2 . . . . 1 . . . . Terminal Index 5 | . . . . . . . . . 1 . . . 1 . 1 . . . . 1 . . . 1 Recycling Unit Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Locate Traps 9 | . 1 . . 2 . . . . . . . . 1 . 2 . . . . 1 1 1 . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . Recall Extermination 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 5 | . . . 1 . . . . . 1 . . . 1 . . . . . . . 1 1 . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 1 Fabricator Hacks 11 | . . . . . . . 2 . 2 . . . 1 . 4 . . . . 2 . . . . Network Status 3 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . Load Schematic 4 | . . . . . . . 1 . 1 . . . 1 . 1 . . . . . . . . . Build 4 | . . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . Repair Station Hacks 20 | . 3 . 6 6 . . 1 . . . . . . . . . . . . 1 . . 2 1 Scan Component 8 | . 2 . 3 3 . . . . . . . . . . . . . . . . . . . . Repair 7 | . 1 . 3 3 . . . . . . . . . . . . . . . . . . . . Refit 5 | . . . . . . . 1 . . . . . . . . . . . . 1 . . 2 1 Recycling Unit Hacks 15 | . 1 . 1 1 3 . 1 . 1 . . . 1 . 1 . . . . 3 2 . . . Retrieve Components 15 | . 1 . 1 1 3 . 1 . 1 . . . 1 . 1 . . . . 3 2 . . . Scanalyzer 30 | . . . 2 . . . 3 . 1 . . . 5 . 6 . . . . 3 7 2 1 . Insert Component 4 | . . . . . . . 1 . . . . . 2 . 1 . . . . . . . . . Analyze 5 | . . . . . . . 1 . . . . . 2 . 2 . . . . . . . . . Retrieve Study 21 | . . . 2 . . . 1 . 1 . . . 1 . 3 . . . . 3 7 2 1 . Garrison Access Hacks 5 | . . . . . . . . . . . . . 1 . 2 . . . . . . 1 1 . Seal Access 5 | . . . . . . . . . . . . . 1 . 2 . . . . . . 1 1 . Unauthorized Hacks 125 | . 10 . 4 3 6 . 11 . 15 . . . 13 . 21 . . . . 13 8 9 9 3 Terminals 69 | . 8 . 4 . 1 . 2 . 6 . . . 5 . 13 . . . . 9 5 8 5 3 Track 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Assimilate 10 | . 1 . . . . . 1 . . . . . . . 2 . . . . . 1 3 2 . Botnet 34 | . 2 . 4 . 1 . 1 . 4 . . . 3 . 4 . . . . 5 3 3 2 2 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Operators 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . 1 Skim 19 | . 5 . . . . . . . 2 . . . 1 . 5 . . . . 4 1 1 . . Fabricators 12 | . . . . . . . 4 . 1 . . . 3 . 3 . . . . . 1 . . . Report 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Liberate 3 | . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . Haulers 6 | . . . . . . . 1 . 1 . . . 1 . 2 . . . . . 1 . . . Recompile 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Repair Stations 9 | . 1 . . 1 . . . . 1 . . . 1 . . . . . . 1 . 1 3 . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Patch 8 | . . . . 1 . . . . 1 . . . 1 . . . . . . 1 . 1 3 . Recycling Units 32 | . 1 . . 2 5 . 5 . 4 . . . 4 . 5 . . . . 3 2 . 1 . Reject 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . 1 . . . 5 . . . . . . . . . . . . . . . . . . . Fedlink 24 | . . . . . . . 5 . 4 . . . 4 . 5 . . . . 3 2 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Broadcast 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Decoy 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 133 | . 8 . 10 10 8 . 10 . 13 . . . 9 . 18 . . . . 12 14 9 9 3 Full Trace Events 10 | . . . . . 1 . 2 . . . . . 2 . 1 . . . . 3 1 . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . 1 . . . . . 4 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . . . 187 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . 1 . . . 15 . 1 . 1 . . . . 1 . . . . Parts Built 4 | . . . . . . . . . 1 . . . . . 3 . . . . . . . . . Authchips 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Time 151 | . . . . . . . . . 49 . . . . . 102 . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . 2 . . . . . 14 . . . . . . . . . Part Studies Acquired 20 | . . . 2 . . . 1 . 1 . . . 1 . 2 . . . . 3 7 2 1 . Parts Repaired 7 | . 1 . 3 3 . . . . . . . . . . . . . . . . . . . . Time 188 | . 26 . 78 84 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 48 | . 10 . 10 9 7 . . . 2 . . . 2 . 1 . . . . 3 4 . . . Parts Scanalyzed 4 | . . . . . . . 1 . . . . . 2 . 1 . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . 9 . . . . . . . . . . . . 5 . . . . . . Allies Hacked 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Total Allies 57 | . 1 . . 10 9 . 4 19 1 . . . . 1 2 . . 5 . . 1 2 2 . Largest Group 20 | . 1 . . 10 19 19 18 20 2 . . . . 1 1 . . 5 . . 1 2 1 . Highest-Rated Group 732 | . 10 . . 88 198 198 192 732 60 . . . . 31 26 . . 280 . . 10 36 45 . Highest-Rated Ally 68 | . 10 . . 16 27 27 30 50 32 . . . . 31 26 . . 68 . . 10 26 45 . Total Orders 8 | . 1 . . . . 2 . . . . . . . . . . . 5 . . . . . . STAY 6 | . 1 . . . . 1 . . . . . . . . . . . 4 . . . . . . FOLLOW 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Ally Attacks 156 | . . . . 16 20 . 57 33 7 . . . . 12 . . . 11 . . . . . . Total Damage 2635 | . . . . 119 179 . 579 821 261 . . . . 213 . . . 463 . . . . . . Kills 17 | . . . . 4 3 . 3 2 2 . . . . . . . . 3 . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Active Infowar (turns) 10788 | 32 721 627 1438 1110 . 1 698 38 580 292 210 303 852 64 611 81 113 736 172 364 694 328 489 234 Optics 603 | . . . . . . . . . . . . . . . . . . . . . . . 369 234 Sensors 6032 | . . . . . . 1 582 38 580 292 210 303 852 64 593 81 113 736 172 332 694 248 141 . Terrain 1090 | . . . . . . . . . . . . . . . . . . . . . 691 219 180 . Seismic 3928 | 32 721 627 1438 1110 . . . . . . . . . . . . . . . . . . . . Machine Analysis 655 | . . . . . . . 439 . . . . . . . . . . . . . . . . 216 Cloaking 28 | . . . . . . . . . . . . . . . . . . . . . . . 28 . Jamming 1369 | . . . . . . . . . . . . . . . . . . . . 242 548 325 254 . ECM 40 | . . . . . . . 22 . . . . . . . 18 . . . . . . . . . Robot Analysis Total 8 | . 1 . 1 . . 4 . . . . . . . . . . . . . 1 . . 1 . Derelict Logs Recovered 9 | . . 1 . . . . . . . 1 2 1 . . . 1 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Turns Passed 19813 | 87 1249 885 2477 2083 1462 4555 756 38 580 292 213 303 856 64 611 81 113 740 187 436 694 328 489 234 Spaces Moved 23646 | 65 718 391 999 765 643 2841 2193 146 1385 677 789 457 2022 151 1860 276 385 1770 472 1015 1728 653 1018 227 Core 322 | 2 . . . . . 97 . . . . . . . . . . . . . . . . 133 90 Treads 3060 | . 3 5 550 765 643 1084 . . . . . . . . . . . . . . . . 10 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3273 | 63 715 386 449 . . 1660 . . . . . . . . . . . . . . . . . . Hover 137 | . . . . . . . . . . . . . . . . . . . . . . . . 137 Flight 16854 | . . . . . . . 2193 146 1385 677 789 457 2022 151 1860 276 385 1770 472 1015 1728 653 875 . Fastest Speed 15 | 50 90 200 130 208 200 50 22 24 24 23 23 26 23 29 15 25 15 15 15 15 15 18 21 50 Average Speed 65 | 89 141 201 185 208 202 155 23 24 24 23 24 26 26 29 24 25 24 24 23 23 24 27 31 72 Slowest Speed 320 | 100 320 320 240 216 208 200 28 24 25 24 26 26 98 29 29 25 25 25 25 25 31 110 166 156 Overloaded Moves 956 | . . . . . . . . . . . . . . . 161 . 12 16 74 134 158 67 334 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 117 | . . . . . . . 7 . 12 1 . . 17 . 28 . . 5 . 7 13 11 16 . Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 3 96 79 68 88 98 91 51 73 35 59 83 68 42 94 45 53 66 90 75 32 51 73 35 27 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 21 | . 2 1 . . 5 6 1 . . 1 3 . . . . 2 . . . . . . . . Known Exits Taken 14 | . 1 1 1 1 . . . . 1 . . 1 . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 . . . . 1 1 . . . 1 1 . . . . . . . . . . . 1 . Scrap Searched 23 | . . 1 . . . 7 . . . 2 3 2 . . . 4 2 . 2 . . . . . Spaces Dug 250 | . . 14 . 4 . . 23 1 41 . . 1 43 . 29 3 7 3 1 25 33 5 17 . Terrain Destroyed 350 | . . 14 19 9 . . 23 1 44 . . 1 68 47 29 3 7 4 1 25 33 5 17 . Melee 236 | . . . . 4 . . 23 1 41 . . 1 43 . 29 3 7 3 1 25 33 5 17 . Projectile 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . AOE 113 | . . 14 19 5 . . . . 3 . . . 25 47 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Tes Res Qua Total 26801 | 82 874 448 1470 1100 772 3002 2387 146 1506 806 807 638 2231 162 1920 283 391 2030 543 1158 1899 756 1128 262 Wait 1456 | . 51 14 262 168 23 27 68 . 40 113 . 180 94 2 25 . . 158 68 81 44 22 14 2 Move 23397 | 64 717 390 998 764 642 2840 2179 145 1361 674 788 456 1988 150 1804 275 384 1761 471 1000 1701 632 986 227 Hop 110 | . . . . . . . 7 . 11 1 . . 17 . 27 . . 3 . 7 13 9 15 . Pick Up 256 | 7 30 3 39 22 3 52 18 . 3 6 2 . 13 1 5 1 . 2 . 9 22 6 10 2 Fast Attach 113 | 7 . . 1 1 . 9 7 . 5 . 5 . 7 1 5 . . 16 . 3 10 17 13 6 Attach 67 | . 2 1 4 2 . 2 9 . 4 1 1 . 3 . 1 . . 1 . 6 3 4 21 2 Detach 40 | . . . . . . 6 5 . 1 . 2 . . . . . . 1 . 3 2 4 16 . Swap 178 | . 11 11 30 31 6 3 19 . 8 3 2 1 8 . 3 2 . 8 2 8 12 6 2 2 Drop 328 | . 12 4 41 27 6 63 29 . 9 5 6 . 17 1 8 2 . 20 . 10 32 20 12 4 Fire 322 | 4 51 22 95 75 16 . . . 2 . . . 2 7 . . . 9 . . . 15 9 15 Melee 372 | . . . . 9 . . 31 1 62 2 1 1 61 . 42 3 7 16 2 31 60 14 29 . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . 15 . . . . . 15 . . . . . . . . 7 . . Rewire 118 | . . . . 1 76 . . . . . . . 6 . . . . 35 . . . . . . Trap 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) -3/Research (discovered 6 exits: *Res x3 / [Arm] / *Tes x2) -3/Testing -2/Research (discovered 3 exits: [*Acc x2] / *Qua) -2/Quarantine History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 6) 670 | -10/Materials | Discovered new exit (range 10) 909 | -10/Materials | Discovered new exit (range 9) 917 | -10/Materials | Learned location of Subcaves (-10) 957 | -10/Materials | Learned Storage trap positions 988 | -10/Materials | Identified exit to Mines 1026 | -10/Materials | Identified exit to Subcaves 1026 | -10/Materials | Identified exit to Materials 1028 | -10/Materials | Learned location of 1 exit from Storage 1037 | -10/Materials | Learned 2 Storage zone layouts 1057 | -10/Materials | Learned Storage trap positions 1070 | -10/Materials | Core integrity fell below 50% 1219 | -10/Materials | Repaired Lgt. Armor Plating 1337 | -10/Materials | Entered Mines 1678 | -10/Mines | Learned Materials emergency access door positions 1690 | -10/Mines | Core integrity fell below 20% 1978 | -10/Mines | Found a hidden stash of uninstalled traps 2069 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2076 | -10/Mines | Found Scrap Suit 2122 | -10/Mines | Discovered exit to Subcaves (range 7) 2196 | -10/Mines | Discovered exit to Materials (range 14) 2205 | -10/Mines | Learned location of Storage (-9) 2222 | -10/Mines | Entered Materials 2222 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2355 | -9/Materials | Build established: Scavenger-Mutant 2557 | -9/Materials | Repaired Lgt. Armor Plating 2585 | -9/Materials | Repaired Lgt. Treads 2717 | -9/Materials | Discovered new exit (range 15) 2857 | -9/Materials | Repaired Lgt. Treads 2932 | -9/Materials | Discovered new exit (range 3) 2956 | -9/Materials | Build established: Mutant 3265 | -9/Materials | Build established: Scavenger-Mutant 3450 | -9/Materials | Discovered new exit (range 12) 3677 | -9/Materials | Build established: Mutant 3811 | -9/Materials | Discovered new exit (range 11) 4248 | -9/Materials | Discovered new exit (range 12) 4461 | -9/Materials | Identified exit to Mines 4461 | -9/Materials | Identified exit to Storage 4461 | -9/Materials | Central database locked down 4699 | -9/Materials | Entered Storage 4700 | -9/Storage | Identified exit to Materials 4701 | -9/Storage | Identified exit to Recycling 4702 | -9/Storage | Loaded intel: 9 trap records 5609 | -9/Storage | Build established: Scavenger-Mutant 5678 | -9/Storage | Repaired Lgt. Armor Plating 5712 | -9/Storage | Repaired Imp. Ion Engine 5917 | -9/Storage | Core integrity fell below 50% 6011 | -9/Storage | Garrison activated, responded to threat 6114 | -9/Storage | Build established: Mutant 6219 | -9/Storage | Central database locked down 6234 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6470 | -9/Storage | Repaired Seismic Detector 6542 | -9/Storage | Build established: Commander-Mutant 6753 | -9/Storage | Used back door to open Recycling access 6782 | -9/Storage | Entered Recycling 6782 | -9/Recycling | Accompanied by 10 allies 6783 | -9/Recycling | Met a Zionite searching for Scraptown 7686 | -9/Recycling | Discovered new exit (range 5) 8169 | -9/Recycling | Scanned before Scraplab entrance 8197 | -9/Recycling | Entered Scraplab 8215 | -9/Recycling | Discovered new exit (range 3) 8244 | -9/Recycling | Entered Scraptown 8244 | -9/Scraptown | Accompanied by 19 allies 8634 | -9/Scraptown | Discovered new exit (range 11) 8756 | -9/Scraptown | Visited Cave Peace 8794 | -9/Scraptown | Visited Observation Area 8858 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9166 | -9/Scraptown | Visited CPS Storage 9194 | -9/Scraptown | Visited Comm Corps 9322 | -9/Scraptown | Visited The Evicted 9366 | -9/Scraptown | Visited Cyclists 9398 | -9/Scraptown | Visited UFD Registry 9398 | -9/Scraptown | Registered with UFD as "Hardeater" 9452 | -9/Scraptown | Entered Cyclist Reading Room 9460 | -9/Scraptown | Learned location of Exiles (-9) 9460 | -9/Scraptown | Learned location of Zion (-6) 9512 | -9/Scraptown | Visited TADAMA 9598 | -9/Scraptown | Visited Abandonware Association 9620 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 9620 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 9676 | -9/Scraptown | Visited Curators Association 9768 | -9/Scraptown | Visited Analyses Database 10008 | -9/Scraptown | Visited Botcube Research 10040 | -9/Scraptown | Visited DA-N13 Charitable Foundation 10048 | -9/Scraptown | Found DCF Scrap (30 items) 10150 | -9/Scraptown | Visited Chapter 10 10210 | -9/Scraptown | Discovered new exit (range 3) 10292 | -9/Scraptown | Visited Infowarlord's Domain 10344 | -9/Scraptown | Visited Research Penetration Think Tank 10394 | -9/Scraptown | Visited Cartography Club 10464 | -9/Scraptown | Found Surveybot 17 Chip 10478 | -9/Scraptown | Learned location of Recycling (-9) 10478 | -9/Scraptown | Learned location of Warlord (-5) 10478 | -9/Scraptown | Learned location of Armory (-3) 10478 | -9/Scraptown | Learned 8 Factory zone layouts 10478 | -9/Scraptown | Learned 16 Factory zone layouts 10478 | -9/Scraptown | Learned 4 Mines zone layouts 10478 | -9/Scraptown | Learned 8 Lower Caves zone layouts 10478 | -9/Scraptown | Learned 20 Lower Caves zone layouts 10478 | -9/Scraptown | Learned 16 Upper Caves zone layouts 10478 | -9/Scraptown | Learned 20 Upper Caves zone layouts 10478 | -9/Scraptown | Learned 24 Upper Caves zone layouts 10478 | -9/Scraptown | Learned 24 Proximity Caves zone layouts 10478 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 10478 | -9/Scraptown | Learned location of 1 exit from Factory 10478 | -9/Scraptown | Learned location of 1 exit from Lower Caves 10478 | -9/Scraptown | Learned location of 2 exits from Proximity Caves 10483 | -9/Scraptown | Found Deep Structural Scanner 11308 | -9/Scraptown | Found Lrg. Botcube 11405 | -9/Scraptown | Found Scrap Suit 12085 | -9/Scraptown | Visited Derelict Rescue Squad 12093 | -9/Scraptown | Found DRS Beacon 12480 | -9/Scraptown | Found Exp. Sensor Array 12699 | -9/Scraptown | Met Optimus 12699 | -9/Scraptown | Accepted into 0bPrime 12799 | -9/Scraptown | Entered Factory 12799 | -6/Factory | Accompanied by 18 allies 12799 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 12800 | -6/Factory | Identified exit to Lower Caves 12801 | -6/Factory | Identified exit to Factory 12951 | -6/Factory | Found Prototype Processor 12951 | -6/Factory | Identified Exp. Targeting Computer 12987 | -6/Factory | Garrison activated, responded to threat 13017 | -6/Factory | Found Prototype Launcher 13017 | -6/Factory | Identified Scatter Rocket Array 13095 | -6/Factory | Build established: Commander-Sprinter 13163 | -6/Factory | Loaded intel: 8 recycling unit locations 13167 | -6/Factory | Learned location of Protoforge (-2) 13244 | -6/Factory | Central database locked down 13288 | -6/Factory | Discovered exit to Factory (range 11) 13555 | -6/Factory | Manually triggered Chute Trap 13555 | -6/Factory | Sucked down chute 13555 | -6/Factory | Entered Waste 13557 | -6/Waste | Spotted C-40 Crusher 13557 | -6/Waste | Spotted C-40 Crusher 13562 | -6/Waste | Met Warlord forces unprepared to attack 13570 | -6/Waste | EMP discharged 13570 | -6/Waste | System corruption reached 10% 13573 | -6/Waste | Allies destroyed C-40 Crusher 13574 | -6/Waste | Spotted C-40 Crusher 13584 | -6/Waste | Spotted C-40 Crusher 13586 | -6/Waste | Spotted C-40 Crusher 13587 | -6/Waste | Spotted C-40 Crusher 13589 | -6/Waste | Discovered new exit (range 16) 13593 | -6/Waste | Entered Factory 13608 | -6/Factory | 3 allies followed down the chute 13612 | -6/Factory | Central database locked down 13668 | -6/Factory | Fabricated Imp. Flight Unit (x1) 13734 | -6/Factory | Build established: Sprinter 14026 | -6/Factory | Loaded intel: 8 recycling unit locations 14046 | -6/Factory | Discovered exit to Factory (range 5) 14173 | -6/Factory | Entered Lower Caves 14174 | -6/Lower Caves | Identified exit to Lower Caves 14195 | -6/Lower Caves | Lost 5 parts (2p2n1w) 14209 | -6/Lower Caves | Activated DRS Beacon 14462 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 14465 | -6/Lower Caves | Entered Zion 14482 | -6/Zion | Discovered new exit (range 14) 14487 | -6/Zion | System corruption cleaned by Quarantine Array 14522 | -6/Zion | Learned location of Quarantine (-2) 14542 | -6/Zion | Turned away by Imprinter 14581 | -6/Zion | Found GAL Module 14593 | -6/Zion | Found Prototype Device 14593 | -6/Zion | Identified Bomb Factory No. 2 14606 | -6/Zion | Learned Factory stockpile data 14611 | -6/Zion | Learned Factory security intel 14616 | -6/Zion | Received a visual enhancement algorithm 14678 | -6/Zion | Entered Proximity Caves 14971 | -5/Proximity Caves | Learned 4 Factory zone layouts 14981 | -5/Proximity Caves | Entered Factory 14981 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14982 | -5/Factory | Identified exit to Factory 15006 | -5/Factory | Central database locked down 15363 | -5/Factory | Build established: Scavenger-Sprinter 15454 | -5/Factory | Loaded intel: 8 recycling unit locations 15633 | -5/Factory | Identified exit to Upper Caves 15674 | -5/Factory | Build established: Sprinter 15691 | -5/Factory | Discovered exit to Factory (range 5) 15749 | -5/Factory | Discovered exit to Factory (range 16) 15837 | -5/Factory | Sucked down chute 15837 | -5/Factory | Entered Waste 15838 | -5/Waste | Met a frightened Derelict 15840 | -5/Waste | Spotted C-40 Crusher 15840 | -5/Waste | Spotted C-40 Crusher 15857 | -5/Waste | Spotted C-40 Crusher 15875 | -5/Waste | Spotted C-40 Crusher 15882 | -5/Waste | Destroyed C-40 Crusher 15884 | -5/Waste | Spotted C-40 Crusher 15890 | -5/Waste | Destroyed C-40 Crusher 15894 | -5/Waste | Spotted C-40 Crusher 15897 | -5/Waste | Discovered new exit (range 16) 15901 | -5/Waste | Identified exit to Factory 15901 | -5/Waste | Entered Factory 15906 | -5/Factory | Identified exit to DSF 15955 | -5/Factory | Loaded intel: 8 recycling unit locations 15984 | -5/Factory | Discovered exit to Factory (range 15) 16044 | -5/Factory | Fabricated Imp. Flight Unit? 16052 | -5/Factory | Central database locked down 16080 | -5/Factory | Learned Extension trap positions 16110 | -5/Factory | Learned 4 Upper Caves zone layouts 16113 | -5/Factory | Fabricated Hyp. Coil Gun (x2) 16128 | -5/Factory | Learned 4 Armory zone layouts 16136 | -5/Factory | Learned Quarantine trap positions 16137 | -5/Factory | Learned Research emergency access door positions 16138 | -5/Factory | Learned 2 Proximity Caves zone layouts 16139 | -5/Factory | Learned Research stockpile data 16149 | -5/Factory | Learned location of 2 exits from Research 16309 | -5/Factory | Unchained authorized (CL-0N3) 16420 | -5/Factory | K-01 Serf reconstituted as Immortal 16420 | -5/Factory | Spotted Immortal 16512 | -5/Factory | Entered Upper Caves 16513 | -5/Upper Caves | Identified exit to Upper Caves 16547 | -5/Upper Caves | Learned Extension security intel 16547 | -5/Upper Caves | Learned Armory terminal intel 16547 | -5/Upper Caves | Learned Research garrison access intel 16579 | -5/Upper Caves | Unchained authorized (CL-0N3) 16593 | -5/Upper Caves | Entered another Upper Caves area 16594 | -5/Upper Caves | Identified exit to Warlord 16642 | -5/Upper Caves | Unchained authorized (CL-0N3) 16650 | -5/Upper Caves | Spotted B-75 Beast 16706 | -5/Upper Caves | Entered Warlord 16718 | -5/Warlord | System corruption cleaned by Quarantine Array 16856 | -5/Warlord | Learned Armory emergency access door positions 16856 | -5/Warlord | Learned Research emergency access door positions 16856 | -5/Warlord | Learned 4 Research zone layouts 16856 | -5/Warlord | Learned 4 Access zone layouts 16856 | -5/Warlord | Learned Factory terminal intel 16856 | -5/Warlord | Learned Research fabricator intel 17004 | -5/Warlord | Warlord's base attacked by MAIN.C 17032 | -5/Warlord | Rebuked by Warlord 17050 | -5/Warlord | Found Prototype Energy Cannon 17050 | -5/Warlord | Identified Vortex Driver 17071 | -5/Warlord | Build established: Commander-Sprinter 17082 | -5/Warlord | Found Prototype Reactor 17082 | -5/Warlord | Identified Vortex Chain Reactor 17103 | -5/Warlord | Found Prototype Processor 17103 | -5/Warlord | Identified Exp. Core Analyzer 17146 | -5/Warlord | Opened side exit 17354 | -5/Warlord | Warlord forces counterattacked 17366 | -5/Warlord | Spotted B-86 Titan 17377 | -5/Warlord | Spotted B-75 Beast 17413 | -5/Warlord | Lost 4 allies 17442 | -5/Warlord | Spotted Executioner 17444 | -5/Warlord | Spotted Striker 17445 | -5/Warlord | Discovered new exit (range 10) 17446 | -5/Warlord | Identified exit to Proximity Caves 17446 | -5/Warlord | Entered Proximity Caves 17450 | -4/Proximity Caves | Learned Research trap positions 17485 | -4/Proximity Caves | Learned Research security intel 17623 | -4/Proximity Caves | Spotted B-86 Titan 17633 | -4/Proximity Caves | Entered Factory 17633 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17634 | -4/Factory | Identified exit to Research 17635 | -4/Factory | Loaded intel: 27 terminal locations 17678 | -4/Factory | Loaded intel: 8 recycling unit locations 17791 | -4/Factory | Identified exit to Upper Caves 17791 | -4/Factory | Identified exit to Extension 18069 | -4/Factory | Entered Research 18069 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18070 | -3/Research | Identified exit to Research 18073 | -3/Research | Loaded intel: 95 trap records 18077 | -3/Research | Loaded intel: 4 fabricator locations 18078 | -3/Research | Loaded intel: 4 garrison access locations 18121 | -3/Research | Loaded intel: 5 recycling unit locations 18280 | -3/Research | Found Exp. Signal Interpreter 18304 | -3/Research | Discovered new exit (range 20) 18337 | -3/Research | Discovered new exit (range 7) 18343 | -3/Research | Identified exit to Testing 18391 | -3/Research | Build established: Hacker-Ninja 18577 | -3/Research | Found Prototype Device 18577 | -3/Research | Identified Exp. EM Disruption Field 18669 | -3/Research | Spotted B-86 Titan 18728 | -3/Research | Discovered exit to Testing (range 9) 18763 | -3/Research | Entered Testing 18825 | -3/Testing | Found Prototype Launcher 18825 | -3/Testing | Identified Tesla Bomb Launcher 18829 | -3/Testing | Found Spectral Analyzer 18860 | -3/Testing | Spotted Striker 18896 | -3/Testing | Found Prototype Energy Cannon 18896 | -3/Testing | Identified Hpw. Disruptor Cannon 18912 | -3/Testing | Found Prototype Energy Cannon 18912 | -3/Testing | Identified Potential Cannon 18914 | -3/Testing | Found Prototype Energy Cannon 18914 | -3/Testing | Identified Imp. Potential Cannon 18940 | -3/Testing | Found Prototype Hackware 18940 | -3/Testing | Identified Ghost Barrier 18987 | -3/Testing | System corruption reached 10% 19030 | -3/Testing | Found Prototype Device 19030 | -3/Testing | Identified Exp. Hardlight Generator 19053 | -3/Testing | Lost 3 parts (1p2u) 19079 | -3/Testing | Discovered exit to Research (range 12) 19091 | -3/Testing | Entered Research 19091 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19167 | -2/Research | Spotted B-90 Cyclops 19219 | -2/Research | Discovered new exit (range 20) 19341 | -2/Research | Search patrols dispatched 19360 | -2/Research | Spotted B-90 Cyclops 19369 | -2/Research | Spotted B-90 Cyclops 19388 | -2/Research | Lost 5 parts (1p2n2u) 19491 | -2/Research | Found Exp. Targeting Computer 19494 | -2/Research | Core integrity fell below 50% 19507 | -2/Research | Lost 16 parts (3p8n3u2w) 19508 | -2/Research | Loaded intel: 5 recycling unit locations 19554 | -2/Research | Discovered new exit (range 9) 19577 | -2/Research | Discovered new exit (range 7) 19580 | -2/Research | Entered Quarantine 19581 | -2/Quarantine | Loaded intel: 18 trap records 19599 | -2/Quarantine | Lost 5 parts (1p1n3u) 19760 | -2/Quarantine | Spotted Alpha 7 19808 | -2/Quarantine | Core integrity fell below 20% 19814 | -2/Quarantine | Destroyed by Alpha 7 with Multirail Last Messages --------------- 19799_ Backup Propulsion I destroyed. 19800_ Dropped Backup Laser III. 19801_ Slammed into M-13 Machinist. 19801_ G-73 Enforcer destroyed. 19801_ Adv. Cloaking Device destroyed. 19801_ Suspension Chamber breached. 19806_ W-44 Eye sends out distress signal. 19808_ System corrupted: Graphene Brace rejected. 19808_ Acquired Graphene Brace. 19810_ TF Node disabled. 19810_ Adv. Sensor Array tumbles out of TF Node. 19810_ Adv. Signal Interpreter tumbles out of TF Node. 19812_ Acquired Adv. Signal Interpreter. 19813_ Graphene Brace destroyed. 19814_ Acquired Adv. Sensor Array. 19814_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 19814_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # """ """ #???????# ??????????????????? | | # """ """ #???????# ??????????????????? | | # #???????# ??????????????????? | | + #???????# ??????????????????? | | ##+#+### ### #?##########??????????????????? | | # #?# #?# = ####??????????????????? | | """"" # #?# #?# ???o"?????????????? | | """"" + #?# #?# " ????"T????????????? | | """"" # #?# #?# ??????????????????? | | [ # #?# #?# ####??????????????????? | | """##### #?# #?## ##?????????????????????? | | #########+#+### #??# #??????????????????????? | | # #??# #??????????????????????? | | # #??# #??????????????????????? | | """""""" # #??# #??????????????????????? | | "" ""!" # #??# m #??????????????????????? | | """""""" # #??# #??????????????????????? | | """""""" # #??# #???????????????????""?? | | """"""" # #??# ####????????????????T"?? | | # #??# #???????????????????? | | ############### #??# #???????????????????? | | ??????????????# #??# ?????????????????????? | | ?????????####?# #??#g #??????????????????????? | | ?????????#T"#?# #?## ##?????????????#???????? | | ??????#### "### ### g ########### #???????? | | ??????" g @ ^^ #???????? | | ??????" 7 p^ #???????? | | ??????" g p^^ #???????? | | ??????#T########+##### ####### #####???????? | | ??????##?###### ######+######??????#???????????? | | ?????????# [ # o #??????????????????? | | ?????????#=%[#T # "" " #??????????????????? | | ?????????# [##" "# """ """ #??????????????????? | | ?????????#" "##"""# "T """" #??????????????????? | | ?????????#"]"##"""# """ """ #??????????????????? | | ?????????########## "" #??????????????????? | | ??????????????????# ! #??????????????????? | | ??????????????????#############??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 42 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1210 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 75 Targeting Accuracy 12 Melee Accuracy 14 Armor Integrity Analysis 40 Recoil Reduction 6 Offensive Hacking 14 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Imp. Flight Unit | -6/Factory | Scanalyzed Imp. Kinecellerator | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Mak. Hacking Suite | -5/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -5/Factory | Scanalyzed Imp. Fusion Compressor | -4/Factory | Hacked Robot Schematics ------------------ O-16 Technician | -9/Recycling | Hacked L-41 Fighter | -6/Zion | Archive R-10 Processor | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Imp. Flight Unit | x1 | -6/Factory | Authchip Imp. Flight Unit | x1 | -5/Factory | Authchip Hyp. Coil Gun | x2 | -5/Factory | Preloaded Repaired ---------- Lgt. Armor Plating | 34% | -10/Materials Lgt. Armor Plating | 24% | -9/Materials Lgt. Treads | 38% | -9/Materials Lgt. Treads | 69% | -9/Materials Lgt. Armor Plating | 47% | -9/Storage Imp. Ion Engine | 57% | -9/Storage Seismic Detector | 15% | -9/Storage Studied --------- Lgt. Treads | -9/Materials | Hacked Wheel | -9/Materials | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Mic. Nuclear Core | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Hacked Mic. Fission Core | -4/Factory | Hacked Neutrino Core | -4/Factory | Hacked HERF Cannon | -4/Factory | Hacked Lgt. Ion Engine | -3/Research | Hacked Particle Reactor | -3/Research | Hacked Field Propulsion Array | -3/Research | Hacked Lgt. Antimatter Reactor | -3/Research | Hacked Mic. Antimatter Reactor | -3/Research | Hacked Hyp. Railgun | -3/Research | Hacked Imp. Heavy Treads | -3/Research | Hacked Impulse Thruster Array | -3/Testing | Hacked Lgt. Particle Reactor | -3/Testing | Hacked Quantum Reactor | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Bending The Rules Fitting Room Hulk Smash Into The Breach Official Business Recruitment Drive Suspicious That Tickles The Better Part Of Valor UFD MVP Challenges ------------ None Game ------ Seed ExoskeletonTrapSabre Manual? 0 Play Time 04:48:43 Cumulative 256.4 hours Start 2025.10.12 @ 13:07:58 End 2025.10.13 @ 01:11:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 153 Adventurer 4 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0/0 Lore% 85 Gallery% 73 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c09b3424-d842-459a-a0f6-9d27a54523fd