Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.25 @ 01:08:21 Player: Phillammon Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (844) 844 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2789 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 101/300 Energy 620/675 System Corruption 3% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (4) --- Light Treads Aluminum Leg > --- UTILITY (3) ------ Improved Cooling System Large Storage Unit High-capacity Battery > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (10) --- Small Storage Unit Microactuators Microactuators Microactuators Microactuators Light Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Improved Cooling System Large Storage Unit > --- WEAPON ----------- Bore Cannon Rocket Launcher > --- INVENTORY -------- Aluminum Leg Small Storage Unit Microactuators Microactuators Microactuators Microactuators Heavy Laser Heavy Laser Light Assault Rifle [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 42 | 6 2 6 9 19 Power 7 | 1 . 1 1 4 Engine 6 | 1 . . 1 4 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 16 | 2 2 2 5 5 Treads 2 | . . . . 2 Leg 14 | 2 2 2 5 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 . 2 . 3 Device 3 | . . 1 . 2 Storage 3 | 1 . 1 . 1 Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 . 1 3 7 Energy Gun 3 | . . 1 . 2 Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . . . 4 Ballistic Cannon 1 | . . . 1 . Launcher 2 | . . . 1 1 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 26 | . 1 4 9 12 Power 4 | . . 1 1 2 Propulsion 11 | . . 1 5 5 Utility 2 | . . . 1 1 Weapon 9 | . 1 2 2 4 Highest Loss Streak 12 | . 1 2 7 12 Average Slot Usage (%) 73 | . 79 90 64 66 Engine 8 | . 14 2 8 9 Core 1 | . . 6 . . Leg 28 | . 28 40 32 15 Device 7 | . . 10 4 11 Storage 11 | . 14 11 11 11 Energy Gun 2 | . . 8 . 1 Ballistic Gun 8 | . 22 9 . 9 Ballistic Cannon 2 | . . . 7 2 Naked Turns . | . . . . . Heaviest Build 39 | 9 9 25 33 39 Greatest Support 52 | 20 26 52 40 43 Greatest Overweight (x) 9 | . . . 5 9 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 12 | 6 6 12 10 10 Average Capacity 9 | 4 6 9 10 10 Most Carried 10 | 4 6 7 10 10 Average Carried 5 | 1 3 4 5 7 Final Capacity 10 | 6 6 10 10 10 Final Carried 8 | 1 5 7 6 8 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 715 | 228 69 93 136 189 Remotely . | . . . . . Salvage Created 1060 | . 131 363 175 391 Parts 54 | . 6 21 1 26 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 26 | . 3 9 4 10 Guns 17 | . 3 6 . 8 Cannons 6 | . . . 4 2 AOE 3 | . . 3 . . Classes Destroyed 7 | . 1 1 2 3 Tunneler 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 1 | . . . 1 . Swarmer 5 | . . 2 . 3 Grunt 17 | . 3 7 2 5 Sentry 2 | . . . . 2 Assembled 2 | . . . 2 . Best Kill Streak 5 | . 2 5 2 5 Combat Bots Only 5 | . 2 5 2 5 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3287 | . 293 484 997 1513 Core 984 | . 54 57 322 551 Absorbed by Shields . | . . . . . Core Remaining (%) 61 | 100 78 . 5 . Volleys Fired 103 | . 21 23 19 40 Largest 2 | . 2 2 1 2 Hottest 90 | . 40 60 57 90 Shots Fired 159 | . 37 46 19 57 Gun 129 | . 37 46 . 46 Cannon 23 | . . . 16 7 Launcher 7 | . . . 3 4 Special . | . . . . . Kinetic 122 | . 37 23 16 46 Thermal 7 | . . . . 7 Explosive 7 | . . . 3 4 Electromagnetic 23 | . . 23 . . Robot Hit Streak 11 | . 11 6 2 7 Robot Miss Streak 5 | . 2 2 3 5 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 101 | . 27 32 9 33 Core Hits 58 | . 11 15 9 23 Critical Hits 10 | . 1 1 7 1 Critical Kills 3 | . . . 2 1 Critical Parts Destroyed 7 | . 1 1 5 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1838 | . 217 477 292 852 Guns 985 | . 215 336 . 434 Cannons 297 | . . . 216 81 Explosions 554 | . . 141 76 337 Melee . | . . . . . Ramming 2 | . 2 . . . Kinetic 959 | . 215 106 216 422 Thermal 234 | . . 141 . 93 Explosive 413 | . . . 76 337 Electromagnetic 230 | . . 230 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Effects 4 | . . . . 4 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 38 | . . . . 38 Projectiles . | . . . . . Explosions 38 | . . . . 38 Melee . | . . . . . Knockbacks 4 | . . . 3 1 Impact . | . . . . . Kinetic 4 | . . . 3 1 Secondary . | . . . . . Self-Inflicted Damage 36 | . . 36 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 260 | . 18 93 118 260 Average Temperature 40 | . 8 29 51 58 Received Heat Transfer 829 | . 159 195 124 351 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 385 | . . 200 . 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 333 | . 150 333 129 244 Average Influence 119 | . 94 194 82 134 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 85 | 100 100 44 100 90 Level 1 14 | . . 55 . 9 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 2 . 2 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . 1 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 9 20 15 25 Peak Tracking Total 9 | . 4 6 4 9 Tactical Retreats 8 | . . . 5 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 1 . . 4 Terminals 4 | . 1 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 1 . . 12 Successful 5 | . 1 . . 4 Failed 8 | . . . . 8 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 10 | . 3 . . 7 Terminals 9 | . 1 . . 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . . 2 Terminals 3 | . 1 . . 2 Botnet 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . . 4 Full Trace Events 3 | . . . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1281 | 55 222 267 360 377 Spaces Moved 673 | 40 132 147 216 138 Core 19 | 7 . . 4 8 Treads 38 | . . . . 38 Legs 616 | 33 132 147 212 92 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 135 | 107 120 120 140 167 Slowest Speed 500 | 120 120 120 300 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 27 | 3 41 23 52 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 62 | . . 5 18 39 Melee . | . . . . . Projectile 14 | . . . 8 6 AOE 48 | . . 5 10 33 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 901 | 52 168 196 253 232 Wait 29 | . 3 13 3 10 Move 669 | 39 131 146 215 138 Hop . | . . . . . Pick Up 49 | 7 6 7 7 22 Fast Attach 1 | . . . 1 . Attach 38 | 6 . 6 8 18 Detach 1 | . . 1 . . Swap 3 | . 2 . . 1 Drop 7 | . 4 . . 3 Fire 103 | . 21 23 19 40 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 4) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Propulsion x2 304 | -9/Materials | Build established: Mutant 535 | -9/Materials | Discovered new exit (range 9) 545 | -9/Materials | Entered Mines 552 | -9/Mines | Assembled infested the area 555 | -9/Mines | Learned 4 Materials zone layouts 557 | -9/Mines | Assisted by a Guerilla fighting off Assembled 585 | -9/Mines | Core integrity fell below 50% 635 | -9/Mines | Lost 7 parts (1p4n2w) 676 | -9/Mines | Core integrity fell below 20% 725 | -9/Mines | Learned Materials terminal intel 748 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 881 | -9/Mines | Build established: Scavenger-Mutant 891 | -9/Mines | Discovered new exit (range 6) 905 | -9/Mines | Entered Materials 905 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 907 | -8/Materials | Loaded intel: 9 terminal locations 1067 | -8/Materials | Crushed by falling debris 1067 | -8/Materials | Core integrity fell below 50% 1067 | -8/Materials | Core integrity fell below 20% 1102 | -8/Materials | Lost 12 parts (2p5n1u4w) 1282 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- G-47 Trooper destroyed. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Lgt. Ion Engine severed. Lgt. Assault Rifle severed. Lgt. Treads severed. U-05 Engineer lays Concrete. Acquired Lgt. Treads. K-01 Serf cleans the Material Processor. Acquired Lgt. Ion Engine. U-05 Engineer lays Concrete. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired Lgt. Assault Rifle. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. U-05 Engineer lays Concrete. 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