Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 22:21:47 Player: kyerz Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (5) 25 Value Destroyed (196) 196 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1121 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 270/300 Energy 236/400 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Ion Engine > --- PROPULSION (3) --- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Structural Scanner > --- WEAPON (2) ------- Particle Gun Light Assault Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Light Ion Engine Light Treads Wheel Compact Wheel Hover Unit Flight Unit Flight Unit Heat Sink Heat Sink Small Storage Unit Huge Storage Unit Light Armor Plating Small Laser Light Assault Rifle Light Cannon Welding Torch Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Wheel Compact Wheel Hover Unit Flight Unit Flight Unit Heat Sink Heat Sink Small Storage Unit Huge Storage Unit Light Armor Plating Small Laser Light Assault Rifle Light Cannon Welding Torch [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 20 | 7 10 3 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 8 | 2 4 2 Treads 2 | . 2 . Leg 4 | . 2 2 Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device 1 | . 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 3 3 . Energy Gun 3 | 1 2 . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . 1 . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Slot Usage (%) 95 | . 95 . Engine 14 | . 14 . Treads 22 | . 22 . Wheel 4 | . 4 . Device 13 | . 13 . Storage 14 | . 14 . Energy Gun 12 | . 12 . Ballistic Gun 12 | . 12 . Naked Turns . | . . . Heaviest Build 50 | 10 50 . Greatest Support 40 | 26 40 . Greatest Overweight (x) 2 | . 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 8 20 20 Average Capacity 16 | 6 17 20 Most Carried 20 | 6 20 19 Average Carried 13 | 3 14 18 Final Capacity 20 | 8 20 20 Final Carried 20 | 6 20 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 381 | 174 207 . Remotely . | . . . Salvage Created 218 | . 218 . Parts 11 | . 11 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 5 | . 5 . Guns 5 | . 5 . Classes Destroyed 1 | . 1 . Grunt 5 | . 5 . Best Kill Streak 2 | . 2 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 510 | . 510 . Core 116 | . 116 . Absorbed by Shields . | . . . Core Remaining (%) 76 | 100 53 . Volleys Fired 21 | . 21 . Largest 2 | . 2 . Hottest 85 | . 85 . Shots Fired 41 | . 41 . Gun 41 | . 41 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 21 | . 21 . Thermal 3 | . 3 . Explosive . | . . . Electromagnetic 17 | . 17 . Robot Hit Streak 9 | . 9 . Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 30 | . 30 . Core Hits 12 | . 12 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 331 | . 331 . Guns 331 | . 331 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 129 | . 129 . Thermal 47 | . 47 . Explosive . | . . . Electromagnetic 155 | . 155 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 213 | . 213 . Average Temperature 76 | . 76 . Received Heat Transfer 345 | . 345 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 111 | . 111 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 83 | . 83 20 Initial 20 | . . 20 Average 27 | . 30 20 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 7 | . 7 . Peak Tracking Total 4 | . 4 . Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 11 . Successful 8 | . 8 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 6 | . 6 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 6 | . 6 . Recycle Component 1 | . 1 . Process 1 | . 1 . Report Inventory 3 | . 3 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . 1 . Recycled Matter 5 | . 5 . Retrieved Matter 5 | . 5 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 647 | 59 584 4 Spaces Moved 311 | 47 264 . Core 4 | 4 . . Treads 157 | . 157 . Legs 2 | . 2 . Wheels 148 | 43 105 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 . Average Speed 166 | 85 180 . Slowest Speed 260 | 90 260 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 3 41 1 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 402 | 63 336 3 Wait 15 | . 15 . Move 309 | 46 263 . Hop . | . . . Pick Up 30 | 10 20 . Fast Attach 3 | 2 1 . Attach 9 | 4 3 2 Detach 2 | . 2 . Swap 8 | 1 6 1 Drop 5 | . 5 . Fire 21 | . 21 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials -9/Materials History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 60 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 4) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 648 | -9/Materials | Self-destructed Last Messages --------------- 00425_ Acquired Tractor Beam. 00455_ Connecting with Terminal... 00484_ Acquired Huge Storage Unit. 00487_ K-01 Serf cleans the Material Processor. 00487_ Acquired Flight Unit. 00488_ Dropped Tractor Beam. 00491_ Acquired Flight Unit. 00574_ Critical hit (Burn: +37). 00584_ EM Pulse Gun destroyed. 00584_ Critical hit (Burn: +37). 00589_ G-47 Trooper destroyed. 00595_ G-34 Mercenary destroyed. 00596_ Acquired 15 matter. 00602_ Acquired Ion Engine. PARAMETERS=POWER+1,PROPULSION+1 Evolving occurs each time the central map of a new depth is reached, but not in branch areas. Your world map route is accessible via Backspace, or the MAP button in the bottom-right corner. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????######## ??????????? | | ?????????????????############+####??????????? | | ?????????????????## ????????? | | ?????????????????## @ ????????? | | ?????????????????## ????????? | | ?????????????????############# ##?????????? | | ?????????????????############# ? # ?????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseTransdimensionalStorm Manual? 0 Play Time 00:23:36 Cumulative 9.4 hours Start 2023.04.01 @ 21:30:51 End 2023.04.01 @ 22:21:47 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 200832f5-1bd9-41a9-8d24-ccd5a744861e