Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.02 @ 22:35:19 Player: Amy! Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (20) 100 Value Destroyed (1019) 1019 Prototype IDs (55) 1100 Alien Tech Used (6) 1200 Bonus (7004) 7004 TOTAL SCORE: 20123 Bonus ------- Triggered High Security 500 Follower Combat Kills 1604 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Cogmind --------- Core Integrity 703/1600 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- Machine Analyzer Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Zionite Shade Armor Phasing AFG Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Cooling System Zionite Biocell Array Advanced Weight Redist. System Machine Analyzer Long-range Sensor Array Advanced Signal Interpreter ECM Suite Reaction Control System Improved Phase Shifter Improved Cloaking Device Zionite Shade Armor Hacking Suite Improved Hacking Suite Ghost Barrier > --- WEAPON ----------- Zionite Alpha Cannon > --- INVENTORY -------- Improved Diametric Drive Phasing AFG Transdimensional Reconstructor Heavy Gauss Cannon [Rating: 183] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Hacking Suite Device Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Artifact Phase Armor Weapon Heavy Flail Energy Gun Beam Rifle Energy Cannon Vortex Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . 1 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . Utility 12 | . . 1 . 2 2 . . . . 2 . . . . . . . . . 1 . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 172 | 6 11 12 8 7 9 6 . 2 . 9 1 . 10 3 6 2 . 7 6 15 13 9 10 3 9 8 Power 21 | 1 3 1 1 . 1 . . . . 1 . . . . . . . . 2 2 . 4 2 . 1 2 Engine 8 | 1 3 1 . . 1 . . . . . . . . . . . . . 1 1 . . . . . . Core 3 | . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . 1 . . 4 2 . 1 2 Propulsion 50 | 2 5 1 5 5 2 2 . . . 2 . . 3 . . 1 . . 1 6 2 2 6 2 2 1 Treads 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 42 | . . . 5 5 2 2 . . . 2 . . 3 . . 1 . . 1 6 2 2 6 2 2 1 Utility 78 | 1 2 5 1 2 6 2 . 2 . 4 1 . 5 3 6 1 . 7 2 7 9 3 1 1 4 3 Device 39 | . . 4 . . 2 2 . 1 . . . . 3 2 2 . . 3 2 6 6 2 1 1 1 1 Storage 3 | 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Processor 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Hackware 10 | . . . . . 1 . . . . 1 . . . . 4 . . . . . . 1 . . 1 2 Protection 20 | . 2 1 1 2 1 . . 1 . 2 1 . 1 1 . 1 . 4 . 1 . . . . 1 . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Weapon 23 | 2 1 5 1 . . 2 . . . 2 . . 2 . . . . . 1 . 2 . 1 . 2 2 Energy Gun 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Ballistic Gun 8 | 2 1 2 . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 Launcher 3 | . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . 1 . 1 . . . . 4 . . . . 4 . . 4 . 4 1 5 . Parts Lost 51 | . 3 . . 1 2 . . . . 1 . . 7 . 7 . . . 4 2 . . . 2 . 22 Power 5 | . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 Propulsion 17 | . 2 . . 1 . . . . . . . . 3 . 3 . . . 1 . . . . 1 . 6 Utility 20 | . . . . . . . . . . . . . 3 . 2 . . . 3 . . . . . . 12 Weapon 9 | . . . . . 2 . . . . 1 . . 1 . 1 . . . . 1 . . . 1 . 2 Highest Loss Streak 16 | . 3 . . 1 2 . . . . 1 . . 7 . 4 . . . 2 2 . . . 2 . 16 Average Slot Usage (%) 86 | . 94 100 98 96 99 90 93 93 93 92 94 94 98 77 62 52 55 55 61 60 74 81 82 81 76 78 Engine 3 | . 14 11 7 . 2 6 6 6 6 1 . . . . . . . . . . . . . . . . Core 1 | . . . 1 7 3 . . . . 3 5 5 5 5 5 . . . . 2 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 6 8 8 7 5 Treads 4 | . 6 33 2 . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . 40 38 33 34 37 37 37 33 33 33 32 22 16 8 10 10 13 19 27 25 24 25 23 21 Device 14 | . . 11 9 7 13 19 18 18 18 16 14 11 16 11 7 . . 1 8 11 17 19 23 25 25 20 Storage 5 | . 14 11 9 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 . . . . . . 2 Processor 6 | . . . . . 5 6 6 6 6 9 11 11 11 11 10 10 10 10 10 9 9 8 8 8 7 7 Hackware 7 | . . . . . 3 6 6 6 6 11 11 11 11 11 9 25 25 23 16 12 9 11 9 8 7 13 Protection 6 | . 9 11 9 19 16 6 6 5 6 6 6 11 3 5 4 3 5 5 1 2 4 4 4 3 . 1 Energy Gun 2 | . . 8 12 15 12 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 28 13 5 . . 2 6 6 6 2 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 2 5 5 5 5 5 . . . 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 12 21 23 22 25 28 31 27 27 25 26 21 21 33 21 21 10 10 13 28 49 58 66 66 62 67 67 Greatest Support 69 | 26 46 69 69 29 29 34 28 28 28 34 28 28 38 26 26 14 14 14 28 52 68 68 68 65 67 68 Greatest Overweight (x) 10 | 1 1 . 1 . . 1 . . . . . . 10 . 1 . . . 1 . 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 8 8 8 7 8 8 7 8 8 5 5 5 5 5 5 5 Average Carried 6 | 1 6 7 7 7 7 7 8 7 8 7 7 8 7 5 6 7 7 7 7 4 5 5 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 8 7 8 8 8 8 8 8 8 8 8 5 8 7 7 8 5 5 5 5 5 4 5 5 Class Distribution -------------------- 26% | Sprinter 17% | Hacker-Ninja 16% | Hacker-Scout 15% | Hacker-Sprinter 12% | Mutant 5% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -2/Section 7 Hacker-Scout | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 2596 | 247 306 243 . 145 . 171 . 25 18 103 . 10 85 30 1 39 15 . 140 . 132 386 88 23 . 389 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1140 | . 311 259 . 25 . 260 . . . . . . . . . . . . 285 . . . . . . . Parts 41 | . 16 21 . 1 . 2 . . . . . . . . . . . . 1 . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . 2 . . . 36 . . . . . 3 . . . . . . . Prevented 9 | . . . . . . . . . . . . . 8 . . . . . 1 . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 19 | . 9 8 . . . . . . . . . . . . . . . . 2 . . . . . . . Guns 17 | . 9 8 . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 7 | . 2 2 . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Swarmer 7 | . 3 3 . . . . . . . . . . . . . . . . 1 . . . . . . . Grunt 7 | . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Packrat 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 4 | . 4 3 . 1 . . . . . . . . . . . . . . 1 . . . . . . . Combat Bots Only 4 | . 4 3 . . . . . . . . . . . . . . . . 1 . . . . . . . Max Kills in Single Turn 1 | . 1 1 . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Damage Taken 7786 | . 658 387 . 361 313 . . . . 177 34 . 612 . 463 . 142 . 684 765 139 153 88 331 110 2369 Core 2074 | . 116 68 . 32 86 . . . . 24 14 . 144 . 129 . 41 . 431 92 . . . . . 897 Absorbed by Shields 239 | . . . . . 35 . . . . . . . . . . . . . . . . . . . . 204 Core Remaining (%) 80 | 100 53 83 100 95 . . . . 89 . . . . 81 . . . . 47 . 92 . . 100 . 43 Volleys Fired 146 | . 38 19 . 5 9 11 . . . . . . 1 . . . . . . . 12 16 . . 24 11 Largest 2 | . 2 2 . 2 2 1 . . . . . . 1 . . . . . . . 1 1 . . 1 1 Hottest 106 | . 40 79 . 106 106 43 . . . . . . 50 . . . . . . . 61 61 . . 90 83 Shots Fired 217 | . 76 38 . 10 18 11 . . . . . . 1 . . . . . . . 12 16 . . 24 11 Gun 143 | . 76 36 . 10 18 3 . . . . . . . . . . . . . . . . . . . . Cannon 64 | . . . . . . . . . . . . . 1 . . . . . . . 12 16 . . 24 11 Launcher 10 | . . 2 . . . 8 . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 158 | . 76 25 . . . 3 . . . . . . . . . . . . . . 12 16 . . 15 11 Thermal 39 | . . 11 . 10 18 . . . . . . . . . . . . . . . . . . . . . Explosive 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Phasic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Robot Hit Streak 29 | . 27 29 . 6 2 3 . . . . . . . . . . . . . . . . . . . 2 Robot Miss Streak 5 | . 3 3 . 1 5 2 . . . . . . . . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 112 | . 56 26 . 8 4 4 . . . . . . 1 . . . . . 11 . . . . . . 2 Core Hits 40 | . 16 14 . 4 1 5 . . . . . . . . . . . . . . . . . . . . Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Critical Strikes 5 | . 2 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . Burn 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 60 | . . . . . . . . . . 1 1 . 5 . . . . . 34 1 . . 10 8 . . Impact 42 | . . . . . . . . . . 1 1 . 5 . . . . . 34 1 . . . . . . Slashing 18 | . . . . . . . . . . . . . . . . . . . . . . . 10 8 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2239 | . 710 461 . 105 53 286 . . . . . . 32 . . . . . 592 . . . . . . . Guns 1210 | . 710 342 . 105 53 . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 401 | . . 115 . . . 286 . . . . . . . . . . . . . . . . . . . . Melee 624 | . . . . . . . . . . . . . 32 . . . . . 592 . . . . . . . Ramming 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 938 | . 710 228 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 272 | . . 114 . 105 53 . . . . . . . . . . . . . . . . . . . . . Explosive 115 | . . 115 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 286 | . . . . . . 286 . . . . . . . . . . . . . . . . . . . . Impact 624 | . . . . . . . . . . . . . 32 . . . . . 592 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . 2 . 1 . . . . . . . . . . . . . . 1 2 3 . . . . 1 Average Corruption 1 | . . 2 . 1 . . . . . . . . . . . . . . 1 1 2 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 336 | . . . . . . 54 . . . . . . . . . . . . 282 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 54 | . . . . . . 54 . . . . . . . . . . . . . . . . . . . . Melee 282 | . . . . . . . . . . . . . . . . . . . 282 . . . . . . . Knockbacks 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Impact 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 203 | . 65 5 72 150 155 105 103 44 . 42 7 18 203 . 10 . . . . 26 . 19 199 . 25 4 Average Temperature 37 | . 18 3 28 55 48 46 47 22 . 12 3 9 43 . 10 . . . . 16 . 7 108 . 14 4 Received Heat Transfer 1024 | . 312 111 . 63 133 . . . . 30 . . 63 . 55 . . . 93 33 21 36 9 . . 65 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Impact Corruptions 12 | . . . . . . . . . . . . . . . . . . . 12 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . Heat Transferred 888 | . . 370 . 296 222 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 2523 | . 225 170 184 251 730 . . . . 475 . . . . 321 . . . . 527 466 851 640 463 602 2523 Initial 478 | . . 10 3 83 122 . . . . . . . . . 37 . . . . 60 296 261 478 360 277 384 Average 338 | . 137 82 78 143 428 . . . . 202 . . . . 123 . . . . 269 358 582 556 407 443 1145 Maximum Alert Level 5 | . 1 . . 1 3 . . . . 2 . . . . 1 . . . . 2 2 3 2 2 2 5 Low Security (%) 45 | 100 62 100 100 86 34 . . . . 50 . . . . 80 . . . . 40 . . . . . . Level 1 18 | . 37 . . 13 5 . . . . 30 . . . . 19 . . . . 33 75 20 . 56 20 5 Level 2 28 | . . . . . 56 . . . . 19 . . . . . . . . . 26 24 57 100 43 79 27 Level 3 4 | . . . . . 3 . . . . . . . . . . . . . . . . 22 . . . 34 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . 2 1 4 . . . . 5 . . . . 1 . . . 1 1 3 3 . 1 1 7 Investigation 8 | . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 . . . 3 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Reinforcement 14 | . 1 . 2 1 1 . . . . 1 . . . . . . . . . 1 2 1 . 1 1 2 Assault 4 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . 1 Garrison 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 28 | . 1 1 . 1 1 . . . . 4 . . 1 . 5 . . . . 1 4 3 1 3 1 1 Communications Jammed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Times Spotted 390 | . 13 13 6 14 27 . 3 . . 28 1 . 49 3 27 . 11 . 21 33 7 36 9 12 14 63 Peak Tracking Total 28 | . 5 4 5 6 10 . 5 . . 8 2 . 28 4 15 . 8 . 15 14 4 11 4 9 8 18 Tactical Retreats 68 | . . 2 1 3 8 . 3 . . 7 . . 6 2 4 . 2 . 2 6 . 8 2 2 3 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 11 | . . 1 . . 1 . . . . 4 . . . . . . . . . . 1 . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . . . . . . 19 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 23 | . . . . . . . . . . 3 1 . 1 . 1 . . . . . 4 1 1 1 3 7 Max in Single Turn 2 | . . . . . . . . . . . 1 . 1 . . . . . . . 1 1 1 1 1 2 Garrison Access 11 | . . . . . 1 . . . . 1 . . . . 1 . . . . 3 1 1 1 . 2 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 46 | . 2 5 2 3 7 . . . . 1 1 . 3 . 4 1 . 5 . 4 1 4 1 . 2 . Terminals 16 | . 2 5 2 3 4 . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . 2 . . . . . . . . . 1 . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 11 | . . . . . 1 . . . . 1 . . . . 1 . . . . 3 1 1 1 . 2 . Total Hacks 95 | . 3 12 5 6 16 . . . . 1 1 . 6 . 6 1 . 18 . 5 2 10 1 . 2 . Successful 62 | . . 2 4 1 9 . . . . 1 1 . 6 . 5 1 . 18 . 4 1 6 1 . 2 . Failed 33 | . 3 10 1 5 7 . . . . . . . . . 1 . . . . 1 1 4 . . . . Catastrophic 8 | . 1 2 . 2 2 . . . . . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 218 | . 1 11 5 6 8 . . 1 . 16 . . . . 8 . . . . 9 31 25 21 21 19 36 Terminals 34 | . 3 12 5 6 8 . . . . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . 5 . . . . . . . . . 1 . . . . . . 6 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Garrison Access 17 | . . . . . 3 . . . . 1 . . . . 2 . . . . 4 2 2 1 . 2 . Terminal Hacks 34 | . . 2 2 1 3 . . . . . 1 . 6 . . 1 . 18 . . . . . . . . Record 8 | . . . . . 1 . . . . . 1 . . . . . . 6 . . . . . . . . Part Schematic 6 | . . 1 . . 1 . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . . 1 . . . . . . . . . . 4 . . . . 4 . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . 2 . . . . . . . . . 1 . . . . . . 3 . . . . Load Schematic 3 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . Build 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Report Inventory 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . 1 . . . . 1 . . . . 1 . . . . 3 1 1 1 . 2 . Seal Access 11 | . . . . . 1 . . . . 1 . . . . 1 . . . . 3 1 1 1 . 2 . Unauthorized Hacks 6 | . . . 2 . 3 . . . . . . . . . . . . . . . . 1 . . . . Terminals 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Prioritize 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 4 1 3 4 . . . . . . . . . 3 . . . . . 1 4 . . . . Full Trace Events 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . . . . . . . . . . . . . . . 4 . 5 . 5 3 Robots Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Matter 351 | . . . . . . . . . . . . . . . 351 . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . 93 . . . . . . . . . . . Total Robot Build Rating 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Part Schematics Acquired 25 | . . 1 . . 1 . . . . . . . . . . . . 4 . . 11 . . 8 . . Parts Built 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Matter 541 | . . . . . 190 . . . . . . . . . . . . . . . . 351 . . . . Time 188 | . . . . . 95 . . . . . . . . . . . . . . . . 93 . . . . Total Part Build Rating 12 | . . . . . 5 . . . . . . . . . . . . . . . . 7 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 65 | . . . 1 . . . . 10 . 5 . . . . 6 . . . . 1 3 2 . . 2 35 Largest Group 19 | . . . 1 1 . . . 10 10 4 . . . . 3 . . . . 1 3 2 . . 1 19 Highest-Rated Group 1680 | . . . 10 9 . . . 306 306 210 . . . . 288 . . . . 34 138 244 . . 135 1680 Highest-Rated Ally 269 | . . . 10 9 . . . 38 38 70 . . . . 103 . . . . 34 46 122 . . 135 269 Zionite Dispatches 9 | . . . . . . . . . . 2 . . . . 2 . . . . 2 . 1 . . 2 . Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Light 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 236 | . . . . . . . . . 17 29 . . . . 6 . . . . . 33 13 . . . 138 Total Damage 12642 | . . . . . . . . . 385 1151 . . . . 224 . . . . . 593 1010 . . . 9279 Kills 56 | . . . . . . . . . . 6 . . . . 1 . . . . . 3 8 . . . 38 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 1 1 3 1 . 1 2 . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 45 | . . . . . . . . . . 2 . . . . 1 . . . . 1 9 6 6 6 4 10 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Component Stockpiles 5 | . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . 1 1 Prototype Stockpiles 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Trap Installations 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Active Terminals 5 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 1 Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 7583 | 44 402 842 98 155 522 236 97 432 543 418 92 70 734 372 191 63 85 70 356 284 242 338 219 104 240 334 Spaces Moved 16026 | 35 221 421 273 405 1243 603 347 821 370 1226 332 267 1340 304 601 183 176 159 721 870 655 1148 577 408 1027 1293 Core 10 | 4 . . . . . . . . . . . . 3 . . . . . . . . . . . . 3 Treads 478 | . 56 421 1 . . . . . . . . . . . . . . . . . . . . . . . Legs 67 | . 67 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 129 | 31 98 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15342 | . . . 272 405 1243 603 347 821 370 1226 332 267 1337 304 601 183 176 159 721 870 655 1148 577 408 1027 1290 Fastest Speed 14 | 50 90 160 24 24 26 23 26 26 26 23 26 26 20 26 26 30 34 34 30 27 24 22 17 14 14 18 Average Speed 30 | 90 117 160 26 27 26 31 26 26 26 25 26 26 24 26 28 33 34 34 31 28 25 22 20 15 16 20 Slowest Speed 550 | 100 200 160 160 31 31 107 26 26 26 27 26 26 550 26 100 34 34 34 109 32 105 24 98 17 18 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 195 | . . . 5 4 15 1 4 . . 23 . 1 3 . 9 1 2 . 2 20 31 22 5 17 18 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 34 42 30 14 29 56 55 88 46 36 48 50 93 49 21 32 41 60 87 35 64 33 71 21 31 49 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 18 | . . . . . . 1 . 3 . . . . . 1 . 1 . 3 . . 5 2 . . . 2 Known Exits Taken 22 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . . 3 2 2 1 . 1 2 . 2 . 4 1 . 2 . . . . . . . Spaces Dug 78 | . . . . . . 1 . . . 1 . . . . . . . . 19 1 7 18 9 7 14 1 Terrain Destroyed 171 | . . 13 . . . 1 . . . 1 . . . . . . . . 19 1 9 18 9 7 14 79 Melee 37 | . . . . . . . . . . 1 . . . . . . . . 19 1 . . 9 7 . . Projectile 48 | . . . . . . 1 . . . . . . . . . . . . . . 9 18 . . 14 6 AOE 86 | . . 13 . . . . . . . . . . . . . . . . . . . . . . . 73 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 18247 | 44 287 558 295 437 1403 631 350 1039 816 1300 335 265 1726 596 611 183 198 174 777 877 686 1195 654 415 1058 1337 Wait 1836 | . 6 84 8 11 130 8 6 214 447 42 . . 365 290 11 . 25 . 18 8 27 35 52 10 11 28 Move 15621 | 34 220 420 262 396 1213 600 338 820 369 1182 331 264 1333 303 584 180 171 158 716 831 594 1103 566 373 991 1269 Hop 183 | . . . 5 4 14 1 4 . . 20 . 1 3 . 7 1 2 . 2 18 29 22 5 17 17 11 Pick Up 46 | 4 6 8 6 5 6 2 1 . . 2 1 . 1 . . . . 1 . . . 2 1 . . . Fast Attach 98 | 6 3 1 1 2 3 2 . 2 . 6 . . 6 . 5 1 . 7 4 11 12 5 7 2 7 5 Attach 34 | . 3 2 3 1 1 3 . . . 2 1 . 1 3 . 1 . 1 2 2 . . 2 1 2 3 Detach 23 | . . . . . 1 1 . 1 . 1 . . 1 . 3 . . 2 1 3 . . 2 . 4 3 Swap 43 | . 5 9 4 4 5 2 . . . 1 . . 3 . 1 . . . . 2 1 4 1 1 . . Drop 98 | . 6 14 6 9 9 1 1 2 . 3 1 . 7 . . . . 5 . 1 11 8 8 3 2 1 Fire 146 | . 38 19 . 5 9 11 . . . . . . 1 . . . . . . . 12 16 . . 24 11 Melee 60 | . . . . . . . . . . 1 1 . 5 . . . . . 34 1 . . 10 8 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 58 | . . . . . 12 . . . . 40 . . . . . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp / *Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Lost 3 parts (1p2n) 304 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1105 | -9/Materials | Discovered new exit (range 16) 1110 | -9/Materials | Discovered new exit (range 6) 1163 | -9/Materials | Build established: Scavenger-Mutant 1289 | -9/Materials | Entered another Materials area 1289 | -8/Materials | Evolved 2 slots: Propulsion x2 1362 | -8/Materials | Identified exit to Factory 1387 | -8/Materials | Entered Factory 1387 | -7/Factory | Accompanied by 1 ally 1387 | -7/Factory | Evolved 2 slots: Utility x2 1483 | -7/Factory | Discovered new exit (range 15) 1538 | -7/Factory | Discovered new exit (range 4) 1542 | -7/Factory | Entered another Factory area 1542 | -6/Factory | Evolved 2 slots: Utility x2 1668 | -6/Factory | Build established: Sprinter 1748 | -6/Factory | Local fabrication network quarantined 1770 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 1892 | -6/Factory | First assault squad dispatched 1925 | -6/Factory | Discovered new exit (range 11) 1928 | -6/Factory | Identified exit to Factory 1943 | -6/Factory | Identified exit to Lower Caves 2064 | -6/Factory | Entered Lower Caves 2188 | -6/Lower Caves | Encountered a Warlord checkpoint 2189 | -6/Lower Caves | Learned location of Zion (-6) 2240 | -6/Lower Caves | Found Alien Artifact 2241 | -6/Lower Caves | Identified Core Expander 2241 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 2296 | -6/Lower Caves | Discovered new exit (range 16) 2299 | -6/Lower Caves | Identified exit to Lower Caves 2300 | -6/Lower Caves | Entered another Lower Caves area 2310 | -6/Lower Caves | Learned Factory security intel 2395 | -6/Lower Caves | Discovered new exit (range 8) 2397 | -6/Lower Caves | Identified exit to Zion 2397 | -6/Lower Caves | Entered Zion 2418 | -6/Zion | Found Prototype Device 2418 | -6/Zion | Identified Phasing AFG 2426 | -6/Zion | Discovered new exit (range 15) 2456 | -6/Zion | Learned location of 1 exit from Proximity Caves 2477 | -6/Zion | Gained Derelict followers 2484 | -6/Zion | Gained Derelict followers 2494 | -6/Zion | Learned location of Armory (-4) 2520 | -6/Zion | Imprinted 2522 | -6/Zion | Declared Zion's savior 2541 | -6/Zion | Learned location of Quarantine (-3) 2572 | -6/Zion | Learned 4 Factory zone layouts 2579 | -6/Zion | Received a visual enhancement algorithm 2628 | -6/Zion | Identified exit to Proximity Caves 2829 | -6/Zion | Entered Proximity Caves 2829 | -5/Proximity Caves | Accompanied by 10 allies 3372 | -5/Proximity Caves | Entered Factory 3372 | -5/Factory | Accompanied by 2 allies 3372 | -5/Factory | Evolved 2 slots: Utility x2 3497 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 3498 | -5/Factory | Zion Hacker squad teleported in 3525 | -5/Factory | Garrison activated, responded to threat 3573 | -5/Factory | Zion Light squad teleported in 3631 | -5/Factory | Discovered new exit (range 13) 3634 | -5/Factory | Identified exit to Extension 3695 | -5/Factory | Discovered new exit (range 9) 3697 | -5/Factory | Identified exit to Factory 3711 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 3717 | -5/Factory | Discovered exit to Factory (range 8) 3789 | -5/Factory | Discovered new exit (range 5) 3790 | -5/Factory | Identified exit to Upper Caves 3790 | -5/Factory | Entered Upper Caves 3801 | -5/Upper Caves | Learned 8 Factory zone layouts 3866 | -5/Upper Caves | Found Alien Artifact 3880 | -5/Upper Caves | Discovered new exit (range 10) 3882 | -5/Upper Caves | Identified exit to Upper Caves 3882 | -5/Upper Caves | Entered another Upper Caves area 3924 | -5/Upper Caves | Build established: Hacker-Ninja 3926 | -5/Upper Caves | Identified exit to Warlord 3951 | -5/Upper Caves | Spotted B-75 Beast 3952 | -5/Upper Caves | Entered Warlord 4009 | -5/Warlord | Rebuked by Warlord 4017 | -5/Warlord | Warlord's base attacked by MAIN.C 4027 | -5/Warlord | Found Prototype Energy Cannon 4027 | -5/Warlord | Identified Vortex Cannon 4087 | -5/Warlord | Found Prototype Device 4087 | -5/Warlord | Identified System Purifier 4095 | -5/Warlord | Found Prototype Hackware 4185 | -5/Warlord | Opened side exit 4367 | -5/Warlord | Warlord forces counterattacked 4464 | -5/Warlord | Spotted Executioner 4464 | -5/Warlord | Spotted B-86 Titan 4488 | -5/Warlord | Spotted B-75 Beast 4640 | -5/Warlord | Spotted Striker 4650 | -5/Warlord | Spotted Striker 4657 | -5/Warlord | Spotted Executioner 4675 | -5/Warlord | Spotted Striker 4676 | -5/Warlord | Spotted Striker 4683 | -5/Warlord | Discovered new exit (range 13) 4686 | -5/Warlord | Identified exit to Proximity Caves 4686 | -5/Warlord | Entered Proximity Caves 4711 | -4/Proximity Caves | Lost 7 parts (3n3u1w) 4757 | -4/Proximity Caves | Discovered exit to Factory (range 15) 4959 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4975 | -4/Proximity Caves | Build established: Hacker-Sprinter 5058 | -4/Proximity Caves | Entered Factory 5058 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5059 | -4/Factory | Identified exit to Upper Caves 5059 | -4/Factory | Identified exit to Armory 5107 | -4/Factory | Identified Ghost Barrier 5107 | -4/Factory | Identified Dimensional Node Initializer 5143 | -4/Factory | Spotted B-86 Titan 5164 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 5165 | -4/Factory | Zion Light squad teleported in 5237 | -4/Factory | Zion Heavy squad teleported in 5238 | -4/Factory | Discovered exit to Upper Caves (range 15) 5245 | -4/Factory | Fabricated M-30 Cleanser? 5249 | -4/Factory | Entered Upper Caves 5250 | -4/Upper Caves | Encountered a Warlord checkpoint 5272 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 5297 | -4/Upper Caves | Discovered new exit (range 15) 5302 | -4/Upper Caves | Identified exit to Upper Caves 5312 | -4/Upper Caves | Entered another Upper Caves area 5369 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5395 | -4/Upper Caves | Discovered new exit (range 5) 5396 | -4/Upper Caves | Identified exit to Zhirov 5397 | -4/Upper Caves | Entered Zhirov 5397 | -4/Zhirov | Discovered new exit (range 3) 5404 | -4/Zhirov | Met Zhirov 5411 | -4/Zhirov | Learned location of Testing (-2) 5411 | -4/Zhirov | Learned location of Command (-1) 5413 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5421 | -4/Zhirov | Found Alien Artifact 5421 | -4/Zhirov | Identified Integrated Reactor 5421 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5427 | -4/Zhirov | Found Alien Artifact 5467 | -4/Zhirov | Identified exit to Proximity Caves 5467 | -4/Zhirov | Entered Proximity Caves 5714 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 5791 | -3/Proximity Caves | Spotted B-86 Titan 5819 | -3/Proximity Caves | Discovered new exit (range 11) 5823 | -3/Proximity Caves | Identified exit to Research 5823 | -3/Proximity Caves | Entered Research 5823 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5914 | -3/Research | Zion Recon squad teleported in 5951 | -3/Research | Zion Thermal Resupply teleported in 6085 | -3/Research | Discovered new exit (range 15) 6087 | -3/Research | Retrieved Zion intel report: Branch Access 6087 | -3/Research | Identified exit to Quarantine 6107 | -3/Research | Entered Quarantine 6135 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 6149 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 6189 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 6193 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 6234 | -3/Quarantine | Found Alien Artifact 6234 | -3/Quarantine | Identified Matter Drive 6247 | -3/Quarantine | Found Alien Artifact 6247 | -3/Quarantine | Identified Phase Redirector 6266 | -3/Quarantine | Found Alien Artifact 6266 | -3/Quarantine | Identified Phase Armor 6273 | -3/Quarantine | Allied Derelicts emerged from ambush trap array 6277 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 6296 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 6321 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 6322 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 6332 | -3/Quarantine | Discovered new exit (range 11) 6334 | -3/Quarantine | Identified exit to Research 6336 | -3/Quarantine | Retrieved Zion intel report: Branch Access 6342 | -3/Quarantine | Cryocooling Duct disabled 6349 | -3/Quarantine | Entered Research 6349 | -2/Research | Evolved 2 slots: Utility x2 6395 | -2/Research | Spotted B-90 Cyclops 6409 | -2/Research | Zion Heavy squad teleported in 6428 | -2/Research | Fabricated Diametric Drive? 6446 | -2/Research | Build established: Hacker-Scout 6482 | -2/Research | Retrieved Zion intel report: Main Access 6482 | -2/Research | Identified exit to Access 6506 | -2/Research | Retrieved Zion intel report: Emergency Access 6546 | -2/Research | Retrieved Zion intel report: Trap Installations 6552 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 6594 | -2/Research | Retrieved Zion intel report: Component Stockpiles 6685 | -2/Research | Discovered new exit (range 11) 6686 | -2/Research | Retrieved Zion intel report: Active Terminals 6687 | -2/Research | Identified exit to Testing 6687 | -2/Research | Entered Testing 6743 | -2/Testing | Retrieved Zion intel report: Emergency Access 6755 | -2/Testing | Retrieved Zion intel report: Active Terminals 6765 | -2/Testing | Spotted Striker 6800 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 6804 | -2/Testing | Retrieved Zion intel report: Trap Installations 6823 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 6824 | -2/Testing | Discovered exit to Access (range 4) 6858 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 6893 | -2/Testing | Spotted Fortress 6905 | -2/Testing | Discovered new exit (range 6) 6906 | -2/Testing | Identified exit to Section 7 6906 | -2/Testing | Entered Section 7 6910 | -2/Section 7 | Spotted S7 Guard 6915 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 6927 | -2/Section 7 | Found Alien Artifact 6927 | -2/Section 7 | Identified Integrated Dissipator 6927 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6938 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 6939 | -2/Section 7 | Spotted S7 Guard 6942 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 6962 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 6964 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 6967 | -2/Section 7 | Build established: Hacker-Ninja 7004 | -2/Section 7 | Discovered exit to Access (range 3) 7006 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 7010 | -2/Section 7 | Spotted S7 Guard 7010 | -2/Section 7 | Entered Access 7010 | -1/Access | Evolved 2 slots: Utility x2 7046 | -1/Access | Spotted B-99 Colossus 7131 | -1/Access | Retrieved Zion intel report: Active Garrisons 7132 | -1/Access | Zion hero teleported in (99-TNT) 7144 | -1/Access | Retrieved Zion intel report: Component Stockpiles 7150 | -1/Access | Spotted B-99 Colossus 7190 | -1/Access | Retrieved Zion intel report: Unaware Schematics 7196 | -1/Access | Retrieved Zion intel report: Trap Installations 7197 | -1/Access | Zion Zionite Resupply teleported in 7206 | -1/Access | Found Prototype Protection 7206 | -1/Access | Identified Zio. Shade Armor 7208 | -1/Access | Found Prototype Energy Cannon 7208 | -1/Access | Identified Zio. Alpha Cannon 7236 | -1/Access | Spotted B-99 Colossus 7236 | -1/Access | Spotted B-99 Colossus 7250 | -1/Access | Discovered new exit (range 3) 7250 | -1/Access | Identified exit to Command 7250 | -1/Access | Entered Command 7289 | -1/Command | Build established: Hacker-Scout 7326 | -1/Command | Spotted B-99 Colossus 7329 | -1/Command | Retrieved Zion intel report: Emergency Access 7339 | -1/Command | Retrieved Zion intel report: Unaware Analyses 7343 | -1/Command | Disengaged cave seal 7343 | -1/Command | Zionites emerged from the dark tunnel 7367 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 7376 | -1/Command | Spotted M Guard 7376 | -1/Command | Spotted M Guard 7376 | -1/Command | Spotted Combat Programmer 7380 | -1/Command | Spotted Combat Programmer 7382 | -1/Command | Retrieved Zion intel report: Component Stockpiles 7410 | -1/Command | Retrieved Zion intel report: Branch Access 7419 | -1/Command | Spotted B-99 Colossus 7433 | -1/Command | Retrieved Zion intel report: Unaware Analyses 7454 | -1/Command | Retrieved Zion intel report: Active Terminals 7459 | -1/Command | Retrieved Zion intel report: Active Garrisons 7465 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 7470 | -1/Command | Disengaged cave seal 7470 | -1/Command | Zionites emerged from the dark tunnel 7497 | -1/Command | Phase Generator disabled 7498 | -1/Command | Lost 3 parts (1p1u1w) 7503 | -1/Command | Retrieved Zion intel report: Unaware Schematics 7546 | -1/Command | First assault squad dispatched 7553 | -1/Command | High security lockdown imminent 7569 | -1/Command | Spotted Executioner 7569 | -1/Command | Spotted Executioner 7569 | -1/Command | Spotted Executioner 7569 | -1/Command | Spotted Executioner 7569 | -1/Command | Spotted Striker 7569 | -1/Command | Spotted Striker 7569 | -1/Command | Spotted Alpha 7 7569 | -1/Command | Spotted Alpha 7 7571 | -1/Command | Spotted B-99 Colossus 7571 | -1/Command | Spotted B-99 Colossus 7575 | -1/Command | Discovered new exit (range 15) 7584 | -1/Command | Core integrity fell below 50% 7584 | -1/Command | Identified exit to Surface 7584 | *** | Escaped! Last Messages --------------- 07580_ Field strength at 10. 07581_ Penetrated by Slug. 07581_ Slug penetrates Wall. 07581_ Penetrated by Slug. 07581_ Slug penetrates Reinforced Barrier. 07581_ Field strength at 49. 07581_ Stasis field depleted. 07582_ Imp. Hacking Suite destroyed. 07582_ Adv. Hacking Suite destroyed. 07582_ Ghost Barrier destroyed. 07582_ Critical hit (Blast). 07582_ Penetrated by Slug. 07582_ Slug penetrates Wall. 07582_ Field strength at 2. 07582_ Stasis field depleted. 07582_ Exp. Q-thruster destroyed. 07582_ Penetrated by Slug. 07584_ Knocked back. 07584_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ??????????# # * "" # #??? | | ??????????# # + #??? | | ??????????# / # #??? | | ??????????# ##########+### #??? | | ??????????# #??# + #??? | | ???##########+##############+#/#### # #??? | | ???# #? + "" # #??? | | ???# #? # """" # #??? | | ???# #???"""" """" # """" # #??? | | ???# #???"""" """" ?# "" # #??? | | ???# #???""""??"""" ?# # #### | | ???# #???""""??"""" ??# # | | ??####+###/##+####????????? ??########### | | ??# # / #????????? ?????????????# | | ??# # # #????????? !?????????????#"" | | ??# # # #???????? ??????????????#"" | | ??#] # # #????????####??????????????#"" | | ??# # # #??????????????????????????#T | | ??# # # #?##############???????????#"" | | ??# # / #?# #??????????# "" | | ??# # # #?# #########?# #"" | | ??? # # #?# BB# # # # ## ## | | ???##+### # #?# BB^ E ^ | | ???# + #?# ^ %/ | | ???# # ### "" KE / % | | ???# #############; ^ @" E7 ^^/ | | ???# #???????????## % BB7 %^% ] | | ???# #????????????# % % BBE % %% # | | ???# #????????????# K # # ; ### # % | | ???# ########????#; %#### # ##?### | | ???# # """"" #?#; #??#####????# " | | ???# # ""T"" #?######;###;#;##???????????# "" | | ???# # #??????##??#####????????????? "" | | ???# # #???????????????????????????? " | | ???# + !!! #????????????????????????????? | | ???# # !! #????????????###########?????? | | ???# # !! #????????????# "" ########### | | ???# # #????????????# """" + + | | ???# ######## ##????????????# """" # ## = / | | ???# ##############?????????# "" # ##] | | ???# # #?????????# + ## * ! | | ???# # #?????????# ! ! # + | | ???# # #?????????# + ## | | ???# # #?????????# # #### | | ???# # #?????????#######+### ! | | ???# # #??############# %=[ | | ???# + #??# # ![[ | | ???# # #??#= # ] == %[ | | ???# # +??+ """"""" # == | | | ???# # #??# """Y""" # = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 65 Energy Capacity 1030 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 88 Recoil Reduction 3 Offensive Hacking 52 Defensive Hacking 20 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Hacked Imp. Hacking Suite | -6/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Coolant Injector | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Z-intel Centrium Heavy Treads | -3/Quarantine | Z-intel Exp. Melee Analysis Suite | -3/Quarantine | Z-intel Nanosword | -3/Quarantine | Z-intel Imp. Lightning Gun | -3/Quarantine | Z-intel Thunder Hammer | -3/Quarantine | Z-intel Enh. Flexi-carbon Leg | -3/Quarantine | Z-intel Exp. Myomer Leg | -3/Quarantine | Z-intel Lrn. Phase Cannon | -3/Quarantine | Z-intel Hvy. Wave Gun | -3/Quarantine | Z-intel Adv. Energy Well | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Exp. Thermal Converter | -2/Section 7 | Z-intel Cld. Proton Cannon | -2/Section 7 | Z-intel Exp. Cooling System | -2/Section 7 | Z-intel EM Disruption Field | -2/Section 7 | Z-intel Prc. Energy Filter | -2/Section 7 | Z-intel Exp. Core Analyzer | -2/Section 7 | Z-intel Robot Schematics ------------------ B-60 Warrior | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel W-44 Eye | -3/Quarantine | Z-intel K-01 Serf | -3/Quarantine | Z-intel G-67 Veteran | -2/Testing | Z-intel R-10 Processor | -2/Testing | Z-intel A-27 Freighter | -2/Testing | Z-intel C-55 Analyst | -2/Testing | Z-intel A-02 Transporter | -2/Testing | Z-intel S-43 Plague | -1/Access | Z-intel R-06 Scavenger | -1/Access | Z-intel A-15 Conveyor | -1/Access | Z-intel G-73 Enforcer | -1/Access | Z-intel C-65 Expert | -1/Access | Z-intel B-74 Champion | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory M-30 Cleanser | x1 | -4/Factory | Preloaded Diametric Drive | x1 | -2/Research Alien Tech Used ----------------- Core Expander Integrated Reactor Matter Drive Phase Redirector Phase Armor Integrated Dissipator Achievements -------------- Charge!!! Derelict Escape Freeware Heroic Deeds Nope Challenges ------------ None Game ------ Seed NeutrinoTerrabombReplicator Manual? 0 Play Time 03:48:28 Cumulative 107.7 hours Start 2021.07.30 @ 22:09:03 End 2021.08.02 @ 22:35:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 61 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f08889e4-15f6-41a5-8ff3-2efcbe9f6395