Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.13 @ 23:53:18 Player: ThatBishHoly Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2430) 2430 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 6276 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 344 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 129/300 Energy 220/220 System Corruption 16% Temperature Cool (12) Movement Hovering (230) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Improved Airjet > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- Beamcaster Beamcaster > --- INVENTORY (10) --- Compact Battery (200) Cooled Pulse Rifle Gauss Cannon Gauss Cannon Improved Remote Datajack Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster > --- INVENTORY -------- Improved Deuterium Engine Aerolev Unit Aerolev Unit Compact Battery Beamcaster Datajack Improved Remote Datajack Lance [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Insulated Plating Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . 2 . . . . . Weapon 1 | . . . 1 . . . . Parts Attached 103 | 6 3 12 8 33 17 3 21 Power 15 | 1 1 1 1 2 4 . 5 Engine 6 | 1 . . . 1 2 . 2 Core 9 | . 1 1 1 1 2 . 3 Reactor . | . . . . . . . . Propulsion 36 | 2 . 4 . 17 3 . 10 Treads . | . . . . . . . . Leg 5 | . . 3 . . . . 2 Wheel 14 | 2 . 1 . 10 . . 1 Hover 16 | . . . . 6 3 . 7 Flight 1 | . . . . 1 . . . Utility 20 | 1 1 2 6 3 3 . 4 Device 8 | . 1 2 1 1 1 . 2 Storage 4 | 1 . . 2 1 . . . Processor 5 | . . . 2 . 2 . 1 Hackware 1 | . . . . . . . 1 Protection 2 | . . . 1 1 . . . Artifact . | . . . . . . . . Weapon 32 | 2 1 5 1 11 7 3 2 Energy Gun 8 | . . 2 . 1 . 3 2 Energy Cannon 3 | . . 2 1 . . . . Ballistic Gun 19 | 2 . 1 . 9 7 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 1 . 6 . . 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 6 | . . . . . . . 6 Parts Lost 29 | . 1 5 . 4 6 . 13 Power 6 | . . 1 . . . . 5 Propulsion 11 | . 1 1 . 4 . . 5 Utility 5 | . . 1 . . 3 . 1 Weapon 7 | . . 2 . . 3 . 2 Highest Loss Streak 5 | . 1 4 . 1 5 . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 84 79 89 91 88 99 96 Engine 5 | . 11 . . 1 13 15 9 Core 5 | . 2 9 9 7 1 . 4 Leg 4 | . . 13 18 5 . . . Wheel 5 | . 24 5 . 9 . . . Hover 12 | . . . . 4 29 30 28 Device 9 | . 2 17 15 15 3 . 3 Storage 8 | . 14 11 9 9 7 7 7 Processor 10 | . . . 8 9 14 23 17 Protection 1 | . . . 3 2 . . . Energy Gun 7 | . . 11 . . . 20 21 Energy Cannon 8 | . . 2 27 14 . . . Ballistic Gun 8 | . 26 3 . 12 17 2 . Naked Turns . | . . . . . . . . Heaviest Build 45 | 10 15 21 28 26 41 45 45 Greatest Support 42 | 32 32 26 20 42 32 32 35 Greatest Overweight (x) 8 | . . 1 1 8 2 1 2 Average Overweight (x) . | . . . 1 1 . 1 . Largest Inventory Capacity 20 | 8 8 8 20 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 10 10 10 Most Carried 10 | 5 5 7 6 10 10 9 10 Average Carried 5 | . 1 3 3 6 5 6 8 Final Capacity 10 | 8 8 8 8 10 10 10 10 Final Carried 8 | . 5 4 6 8 5 8 6 Class Distribution -------------------- 33% | Skirmisher 20% | Gunner 20% | Mutant 12% | Scavenger-Skirmisher 5% | Scavenger-Gunner 3% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Mutant | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Matter Collected 2222 | 259 55 252 80 999 250 126 201 Remotely . | . . . . . . . . Salvage Created 3352 | . 237 410 127 1853 206 . 519 Parts 195 | . 15 19 10 109 19 . 23 Haulers Intercepted 10 | . . 2 1 6 . . 1 Recyclers Shooed 3 | . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 53 | . 8 9 1 24 4 . 7 Guns 39 | . 7 4 . 19 4 . 5 Cannons 5 | . . . 1 4 . . . AOE 7 | . 1 5 . 1 . . . Classes Destroyed 13 | . 3 3 1 3 2 . 1 Worker 5 | . . . . 2 2 . 1 Builder 5 | . . . . 5 . . . Hauler 10 | . . 2 1 6 . . 1 Recycler 5 | . . . . 3 . . 2 Operator 3 | . 1 . . 1 . . 1 Watcher 3 | . . . 1 2 . . . Swarmer 9 | . 3 . . 3 2 . 1 Cutter 1 | . . . . . . . 1 Grunt 23 | . 5 4 . 13 . . 1 Duelist 1 | . . 1 . . . . . Sentry 15 | . . 4 1 8 . . 2 Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . 1 . 2 Best Kill Streak 8 | . 3 7 2 8 4 . 3 Combat Bots Only 6 | . 3 6 1 6 1 . 1 Max Kills in Single Turn 2 | . 1 2 1 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 2 . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Hostile Shots Fired 384 | . 42 56 2 82 75 . 127 Missed 115 | . 16 11 2 25 18 . 43 Damage Taken 4488 | . 318 774 . 983 829 . 1584 Core 1189 | . 106 135 . 235 188 . 525 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 92 | . . . . . . 76 16 Core Remaining (%) 70 | 100 57 66 . 57 . . . Volleys Fired 211 | . 28 30 6 78 32 . 37 Largest 3 | . 2 2 3 3 3 . 3 Hottest 225 | . 50 112 204 204 69 . 225 Shots Fired 508 | . 55 57 18 234 47 . 97 Gun 415 | . 51 49 . 171 47 . 97 Cannon 81 | . . . 18 63 . . . Launcher 12 | . 4 8 . . . . . Special . | . . . . . . . . Kinetic 280 | . 51 11 . 171 47 . . Thermal 216 | . . 38 18 63 . . 97 Explosive 12 | . 4 8 . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 6 14 5 11 5 . 9 Robot Miss Streak 5 | . 3 2 2 4 3 . 5 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 . . 4 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 Shots Hit Robots 286 | . 36 37 9 128 20 . 56 Core Hits 152 | . 22 25 4 72 10 . 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . 2 . . . . 7 Burn 9 | . . 2 . . . . 7 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5671 | . 503 1001 185 2387 315 . 1280 Guns 4030 | . 260 487 . 1698 315 . 1270 Cannons 794 | . . . 185 609 . . . Explosions 832 | . 240 512 . 80 . . . Melee . | . . . . . . . . Ramming 15 | . 3 2 . . . . 10 Kinetic 2323 | . 260 50 . 1698 315 . . Thermal 2602 | . 101 437 185 609 . . 1270 Explosive 731 | . 139 512 . 80 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . 2 . . . . 15 Average Corruption 4 | . . 2 . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . 4 . . . . 19 Message Errors 2 | . . . . . . . 2 Matter Fused 5 | . . 1 . . . . 4 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 1 | . . 1 . . . . . Misfires 2 | . . 1 . . . . 1 Alerts 2 | . . 1 . . . . 1 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 4 | . . 4 . . . . . Projectiles . | . . . . . . . . Explosions 4 | . . 4 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 166 | . 25 90 . 46 . . 5 Shots 6 | . 1 4 . 1 . . . Rammed 4 | . 1 2 . . . . 1 Targets Rammed 4 | . 1 2 . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 869 | . 18 45 232 766 56 . 869 Average Temperature 142 | . 12 22 118 108 22 . 202 Received Heat Transfer 831 | . 96 195 . 423 . . 117 Effects 45 | . . . . 15 . . 30 Shutdowns 10 | . . . . 2 . . 8 Interference 10 | . . . . 2 . . 8 Matter Decay 7 | . . . . 3 . . 4 Damage (minor) 7 | . . . . 3 . . 4 Damage (major) 7 | . . . . 4 . . 3 Damage (core) 4 | . . . . 1 . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 21 | . . 3 1 4 . . 13 Heat Transferred 5434 | . 50 1258 333 1110 . . 2683 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Peak Influence 456 | . 346 456 266 387 202 70 400 Initial 192 | . . 145 192 111 137 70 49 Average 185 | . 119 333 209 173 141 70 232 Maximum Alert Level 2 | . 1 2 1 1 1 . 2 Low Security (%) 58 | 100 84 23 37 61 97 100 33 Level 1 35 | . 15 32 62 38 2 . 54 Level 2 6 | . . 43 . . . . 12 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 . . 3 2 . 8 Investigation 2 | . . . . 1 . . 1 Extermination 2 | . . . . . 1 . 1 Reinforcement 6 | . 1 . . 1 1 . 3 Assault . | . . . . . . . . Garrison 4 | . . . . 1 . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Distress Signals 3 | . . 1 . 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 12 10 3 29 6 . 33 Peak Tracking Total 12 | . 5 4 2 7 3 . 12 Tactical Retreats 6 | . 1 . . 3 . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Traps Triggered 8 | . . . . 1 4 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Disabled 8 | . 4 1 . 3 . . . Max in Single Turn 2 | . 2 1 . 2 . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Accessed 12 | . 1 1 1 7 . . 2 Terminals 11 | . 1 1 1 6 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 25 | . 4 3 2 11 . . 5 Successful 12 | . 3 3 . 6 . . . Failed 13 | . 1 . 2 5 . . 5 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . 1 . . . . 4 Terminals 24 | . 4 3 2 10 . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 11 | . 3 3 . 5 . . . Open Door 3 | . . . . 3 . . . Emergency Access Points 1 | . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . Disarm Traps 1 | . . 1 . . . . . Zone Layout 3 | . 1 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 Used . | . . . . . . . . Hacking Detections 8 | . 1 1 1 3 . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 2 | . . . . . . . 2 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total Allies 20 | . . . . . . 20 . Largest Group 20 | . . . . . . 20 8 Highest-Rated Group 532 | . . . . . . 532 238 Highest-Rated Ally 31 | . . . . . . 31 31 Total Orders . | . . . . . . . . Ally Attacks 122 | . . . . . . . 122 Total Damage 1586 | . . . . . . . 1586 Kills 12 | . . . . . . . 12 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Turns Passed 4291 | 55 292 366 381 1603 342 359 893 Spaces Moved 2818 | 49 193 208 178 790 287 340 773 Core 34 | 19 . . . 15 . . . Treads . | . . . . . . . . Legs 533 | . . 120 178 222 . . 13 Wheels 624 | 30 193 88 . 312 . . 1 Hover 1627 | . . . . 241 287 340 759 Flight . | . . . . . . . . Fastest Speed 38 | 50 100 80 190 80 38 98 38 Average Speed 118 | 80 100 116 190 157 77 98 94 Slowest Speed 450 | 100 100 190 190 450 166 98 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 5 33 20 13 65 6 95 25 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 105 | . 46 49 . 10 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 105 | . 46 49 . 10 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total 3380 | 64 246 277 209 991 366 368 859 Wait 76 | 5 16 10 . 24 14 . 7 Move 2812 | 48 192 207 177 789 287 339 773 Hop . | . . . . . . . . Pick Up 101 | 5 6 11 11 34 14 8 12 Fast Attach 8 | 1 . . . 4 . . 3 Attach 52 | 5 1 7 3 9 15 3 9 Detach 2 | . . . 1 1 . . . Swap 43 | . 2 5 5 20 2 . 9 Drop 59 | . . 5 6 32 2 6 8 Fire 211 | . 28 30 6 78 32 . 37 Melee . | . . . . . . . . Ram 4 | . 1 2 . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 12 | . . . . . . 12 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 18) 318 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Utility x2 487 | -9/Materials | Lost 4 parts (1p1n2w) 624 | -9/Materials | Discovered new exit (range 9) 714 | -9/Materials | Entered another Materials area 714 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1048 | -8/Materials | Discovered new exit (range 11) 1093 | -8/Materials | Identified exit to Storage 1095 | -8/Materials | Entered Storage 1165 | -8/Storage | Build established: Skirmisher 1330 | -8/Storage | Garrison activated, responded to threat 2578 | -8/Storage | Discovered new exit (range 10) 2595 | -8/Storage | Build established: Scavenger-Skirmisher 2697 | -8/Storage | Identified exit to Factory 2698 | -8/Storage | Entered Factory 2698 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2835 | -7/Factory | Lost 5 parts (3u2w) 3040 | -7/Factory | Sucked down chute 3040 | -7/Factory | Entered Waste 3041 | -7/Waste | Joined by Warlord forces that had cleared the area 3283 | -7/Waste | Build established: Gunner 3299 | -7/Waste | Discovered new exit (range 12) 3397 | -7/Waste | Identified exit to Factory 3399 | -7/Waste | Entered Factory 3399 | -7/Factory | Accompanied by 8 allies 3612 | -7/Factory | Garrison activated, responded to threat 3957 | -7/Factory | Lost 3 allies 4192 | -7/Factory | Cargo convoy interrupted 4208 | -7/Factory | System corruption reached 10% 4221 | -7/Factory | Core integrity fell below 50% 4227 | -7/Factory | Core integrity fell below 20% 4268 | -7/Factory | Lost 4 parts (2p1n1u) 4292 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04237_ M-28 Smith repairs A-27 Freighter. 04257_ Triggered Alarm Trap. 04257_ An alarm sounds. 04257_ ALERT: Alarm triggered, dispatching investigation squad. 04260_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 04269_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04281_ C-17 Slicer knocked back. 04281_ Knocked back. 04284_ C-17 Slicer suffers critical hit (Burn). 04284_ Surge Thruster melted. 04284_ C-17 Slicer destroyed. 04284_ Knocked back. 04284_ Beamcaster destroyed. 04284_ Gravmag System destroyed. 04284_ Knocked back. 04287_ System corrupted: Beamcaster failed to cycle. 04288_ Aerolev Unit destroyed. 04289_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????###??????????????????????? | | ??????????? !!??????????????????????? | | ??????????? !!??????????????????????? | | ??????????? ??????????????????????? | | ??????????? ??????????????????????? | | ??????????? ??????????????????????? | | ??????????? ?????????????????????## | | ??????????? ?????????????????????? | | ???????????# #?????????????###+####?# | | ???????????# #?????????????# #?# | | ???????????# #?????????????# """ #?# | | ??#????????#^#?????????????? """ ### | | ??# ??????# #?????????????? R" + | | ??# ????# #??????????????? """ #?# | | ??# ??# #?#####????????? #?# | | ??# # ### ! ###########+##+### | | ??# + | | ??# #p### ########### | | ??# ??# #?##+####???????# | | ??########## # p #???????# | | ????# [ @ #???????#+##+# | | ????# #c ] #?????? ???## | | ????# """?? =# #????? ????# | | ????# "???? % #??? ????# | | ????#????? #!#? #??# ????# | | ?????????? # #?? [ #??#######????# | | ?????????### #??? #?????????????# | | ?????????? ??? #?????????????## | | ???????? #????####??????????????? | | ?????? #??????????????????????? | | ????# ##??????????????????????? | | ????# ???????H????????????????? | | ????# ????????????????????????? | | ????# ! ????????????????????????? | | ????# ????????????????????????? | | ????# ????????????????????????? | | ????# ????????????????????????? | | ????# ????????????????????????? | | ????# ????????????????????????? | | ????# ????????????????????????? | | ????# ?????????????????????????? | | ????# "" "?????????????????????????? | | ????# ""G"?????????????????????????? | | ?????##?##??????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed RecyclingBombardmentScreen Manual? 0 Play Time 00:48:39 Cumulative 65.8 hours Start 2024.07.13 @ 23:04:18 End 2024.07.13 @ 23:53:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 178 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 38 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: b3bc79c5-22e3-4037-af6f-e86a04b02acd