Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.13 @ 23:53:18

Player: ThatBishHoly

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (84)      420
Value Destroyed (2430)     2430
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (346)                346
              TOTAL SCORE: 6276

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      344
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/700
Matter                     129/300
Energy                     220/220
System Corruption          16%
Temperature                Cool (12)
Movement                   Hovering (230) Ox3
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (4) ---
  Improved Airjet
>          --- UTILITY (4) ------
  Improved Heat Sink
    Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
>          --- WEAPON (3) -------
           Beamcaster
           Beamcaster
>          --- INVENTORY (10) ---
   Compact Battery (200)
    Cooled Pulse Rifle
           Gauss Cannon
           Gauss Cannon
  Improved Remote Datajack
           Katana

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
           Core Analyzer
>          --- WEAPON -----------
           Beamcaster
           Beamcaster
           Beamcaster
>          --- INVENTORY --------
  Improved Deuterium Engine
           Aerolev Unit
           Aerolev Unit
   Compact Battery
           Beamcaster
           Datajack
  Improved Remote Datajack
           Lance
[Rating: 53]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aerolev Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Insulated Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac 
Slots Evolved              6    | .   .   2   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   
  Utility                  2    | .   .   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             103  | 6   3   12  8   33  17  3   21  
  Power                    15   | 1   1   1   1   2   4   .   5   
    Engine                 6    | 1   .   .   .   1   2   .   2   
    Core                   9    | .   1   1   1   1   2   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   .   4   .   17  3   .   10  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   3   .   .   .   .   2   
    Wheel                  14   | 2   .   1   .   10  .   .   1   
    Hover                  16   | .   .   .   .   6   3   .   7   
    Flight                 1    | .   .   .   .   1   .   .   .   
  Utility                  20   | 1   1   2   6   3   3   .   4   
    Device                 8    | .   1   2   1   1   1   .   2   
    Storage                4    | 1   .   .   2   1   .   .   .   
    Processor              5    | .   .   .   2   .   2   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             2    | .   .   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   1   5   1   11  7   3   2   
    Energy Gun             8    | .   .   2   .   1   .   3   2   
    Energy Cannon          3    | .   .   2   1   .   .   .   .   
    Ballistic Gun          19   | 2   .   1   .   9   7   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   1   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   6   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   
    System Corruption      6    | .   .   .   .   .   .   .   6   
Parts Lost                 29   | .   1   5   .   4   6   .   13  
  Power                    6    | .   .   1   .   .   .   .   5   
  Propulsion               11   | .   1   1   .   4   .   .   5   
  Utility                  5    | .   .   1   .   .   3   .   1   
  Weapon                   7    | .   .   2   .   .   3   .   2   
  Highest Loss Streak      5    | .   1   4   .   1   5   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   84  79  89  91  88  99  96  
  Engine                   5    | .   11  .   .   1   13  15  9   
  Core                     5    | .   2   9   9   7   1   .   4   
  Leg                      4    | .   .   13  18  5   .   .   .   
  Wheel                    5    | .   24  5   .   9   .   .   .   
  Hover                    12   | .   .   .   .   4   29  30  28  
  Device                   9    | .   2   17  15  15  3   .   3   
  Storage                  8    | .   14  11  9   9   7   7   7   
  Processor                10   | .   .   .   8   9   14  23  17  
  Protection               1    | .   .   .   3   2   .   .   .   
  Energy Gun               7    | .   .   11  .   .   .   20  21  
  Energy Cannon            8    | .   .   2   27  14  .   .   .   
  Ballistic Gun            8    | .   26  3   .   12  17  2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             45   | 10  15  21  28  26  41  45  45  
  Greatest Support         42   | 32  32  26  20  42  32  32  35  
  Greatest Overweight (x)  8    | .   .   1   1   8   2   1   2   
  Average Overweight (x)   .    | .   .   .   1   1   .   1   .   
Largest Inventory Capacity 20   | 8   8   8   20  10  10  10  10  
  Average Capacity         8    | 7   8   8   8   8   10  10  10  
  Most Carried             10   | 5   5   7   6   10  10  9   10  
  Average Carried          5    | .   1   3   3   6   5   6   8   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  
  Final Carried            8    | .   5   4   6   8   5   8   6   

 Class Distribution 
--------------------
 33% | Skirmisher
 20% | Gunner
 20% | Mutant
 12% | Scavenger-Skirmisher
  5% | Scavenger-Gunner
  3% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -8/Storage
     Mutant | -7/Factory
     Gunner | -7/Waste
     Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  
Matter Collected           2222 | 259  55   252  80   999  250  126  201  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3352 | .    237  410  127  1853 206  .    519  
  Parts                    195  | .    15   19   10   109  19   .    23   
Haulers Intercepted        10   | .    .    2    1    6    .    .    1    
Recyclers Shooed           3    | .    .    .    .    2    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac 
Combat Hostiles Destroyed  53   | .   8   9   1   24  4   .   7   
  Guns                     39   | .   7   4   .   19  4   .   5   
  Cannons                  5    | .   .   .   1   4   .   .   .   
  AOE                      7    | .   1   5   .   1   .   .   .   
Classes Destroyed          13   | .   3   3   1   3   2   .   1   
  Worker                   5    | .   .   .   .   2   2   .   1   
  Builder                  5    | .   .   .   .   5   .   .   .   
  Hauler                   10   | .   .   2   1   6   .   .   1   
  Recycler                 5    | .   .   .   .   3   .   .   2   
  Operator                 3    | .   1   .   .   1   .   .   1   
  Watcher                  3    | .   .   .   1   2   .   .   .   
  Swarmer                  9    | .   3   .   .   3   2   .   1   
  Cutter                   1    | .   .   .   .   .   .   .   1   
  Grunt                    23   | .   5   4   .   13  .   .   1   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   4   1   8   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   .   1   .   2   
Best Kill Streak           8    | .   3   7   2   8   4   .   3   
  Combat Bots Only         6    | .   3   6   1   6   1   .   1   
Max Kills in Single Turn   2    | .   1   2   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  
Hostile Shots Fired        384  | .    42   56   2    82   75   .    127  
  Missed                   115  | .    16   11   2    25   18   .    43   
Damage Taken               4488 | .    318  774  .    983  829  .    1584 
  Core                     1189 | .    106  135  .    235  188  .    525  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   92   | .    .    .    .    .    .    76   16   
Core Remaining (%)         70   | 100  57   66   .    57   .    .    .    
Volleys Fired              211  | .    28   30   6    78   32   .    37   
  Largest                  3    | .    2    2    3    3    3    .    3    
  Hottest                  225  | .    50   112  204  204  69   .    225  
Shots Fired                508  | .    55   57   18   234  47   .    97   
  Gun                      415  | .    51   49   .    171  47   .    97   
  Cannon                   81   | .    .    .    18   63   .    .    .    
  Launcher                 12   | .    4    8    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  280  | .    51   11   .    171  47   .    .    
  Thermal                  216  | .    .    38   18   63   .    .    97   
  Explosive                12   | .    4    8    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    6    14   5    11   5    .    9    
  Robot Miss Streak        5    | .    3    2    2    4    3    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    1    .    .    4    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    1    
Shots Hit Robots           286  | .    36   37   9    128  20   .    56   
  Core Hits                152  | .    22   25   4    72   10   .    19   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    2    .    .    .    .    7    
    Burn                   9    | .    .    2    .    .    .    .    7    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5671 | .    503  1001 185  2387 315  .    1280 
  Guns                     4030 | .    260  487  .    1698 315  .    1270 
  Cannons                  794  | .    .    .    185  609  .    .    .    
  Explosions               832  | .    240  512  .    80   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  15   | .    3    2    .    .    .    .    10   
  Kinetic                  2323 | .    260  50   .    1698 315  .    .    
  Thermal                  2602 | .    101  437  185  609  .    .    1270 
  Explosive                731  | .    139  512  .    80   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    2    .    .    .    .    15   
  Average Corruption       4    | .    .    2    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    4    .    .    .    .    19   
    Message Errors         2    | .    .    .    .    .    .    .    2    
    Matter Fused           5    | .    .    1    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    4    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    
    Misfires               2    | .    .    1    .    .    .    .    1    
    Alerts                 2    | .    .    1    .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            4    | .    .    4    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               4    | .    .    4    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      166  | .    25   90   .    46   .    .    5    
  Shots                    6    | .    1    4    .    1    .    .    .    
  Rammed                   4    | .    1    2    .    .    .    .    1    
Targets Rammed             4    | .    1    2    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        869  | .    18   45   232  766  56   .    869  
  Average Temperature      142  | .    12   22   118  108  22   .    202  
  Received Heat Transfer   831  | .    96   195  .    423  .    .    117  
  Effects                  45   | .    .    .    .    15   .    .    30   
    Shutdowns              10   | .    .    .    .    2    .    .    8    
    Interference           10   | .    .    .    .    2    .    .    8    
    Matter Decay           7    | .    .    .    .    3    .    .    4    
    Damage (minor)         7    | .    .    .    .    3    .    .    4    
    Damage (major)         7    | .    .    .    .    4    .    .    3    
    Damage (core)          4    | .    .    .    .    1    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    
  Parts Melted             21   | .    .    3    1    4    .    .    13   
  Heat Transferred         5434 | .    50   1258 333  1110 .    .    2683 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac 
Peak Influence             456  | .   346 456 266 387 202 70  400 
  Initial                  192  | .   .   145 192 111 137 70  49  
  Average                  185  | .   119 333 209 173 141 70  232 
Maximum Alert Level        2    | .   1   2   1   1   1   .   2   
  Low Security (%)         58   | 100 84  23  37  61  97  100 33  
  Level 1                  35   | .   15  32  62  38  2   .   54  
  Level 2                  6    | .   .   43  .   .   .   .   12  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   3   2   .   8   
  Investigation            2    | .   .   .   .   1   .   .   1   
  Extermination            2    | .   .   .   .   .   1   .   1   
  Reinforcement            6    | .   1   .   .   1   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Was Fac 
Distress Signals           3    | .   .   1   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              93   | .   12  10  3   29  6   .   33  
  Peak Tracking Total      12   | .   5   4   2   7   3   .   12  
  Tactical Retreats        6    | .   1   .   .   3   .   .   2   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac 
Traps Triggered            8    | .   .   .   .   1   4   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Was Fac 
Machines Disabled          8    | .   4   1   .   3   .   .   .   
  Max in Single Turn       2    | .   2   1   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Was Fac 
Machines Accessed          12   | .   1   1   1   7   .   .   2   
  Terminals                11   | .   1   1   1   6   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                25   | .   4   3   2   11  .   .   5   
  Successful               12   | .   3   3   .   6   .   .   .   
  Failed                   13   | .   1   .   2   5   .   .   5   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   1   .   .   .   .   4   
  Terminals                24   | .   4   3   2   10  .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             11   | .   3   3   .   5   .   .   .   
  Open Door                3    | .   .   .   .   3   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   1   1   3   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Sto Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  
Total Allies               20   | .    .    .    .    .    .    20   .    
  Largest Group            20   | .    .    .    .    .    .    20   8    
  Highest-Rated Group      532  | .    .    .    .    .    .    532  238  
  Highest-Rated Ally       31   | .    .    .    .    .    .    31   31   
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               122  | .    .    .    .    .    .    .    122  
  Total Damage             1586 | .    .    .    .    .    .    .    1586 
  Kills                    12   | .    .    .    .    .    .    .    12   
Allies Corrupted           1    | .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  
Turns Passed               4291 | 55   292  366  381  1603 342  359  893  
Spaces Moved               2818 | 49   193  208  178  790  287  340  773  
  Core                     34   | 19   .    .    .    15   .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     533  | .    .    120  178  222  .    .    13   
  Wheels                   624  | 30   193  88   .    312  .    .    1    
  Hover                    1627 | .    .    .    .    241  287  340  759  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            38   | 50   100  80   190  80   38   98   38   
  Average Speed            118  | 80   100  116  190  157  77   98   94   
  Slowest Speed            450  | 100  100  190  190  450  166  98   260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    33   20   13   65   6    95   25   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          105  | .    46   49   .    10   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      105  | .    46   49   .    10   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Was Fac 
Total                      3380 | 64  246 277 209 991 366 368 859 
  Wait                     76   | 5   16  10  .   24  14  .   7   
  Move                     2812 | 48  192 207 177 789 287 339 773 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  101  | 5   6   11  11  34  14  8   12  
  Fast Attach              8    | 1   .   .   .   4   .   .   3   
  Attach                   52   | 5   1   7   3   9   15  3   9   
  Detach                   2    | .   .   .   1   1   .   .   .   
  Swap                     43   | .   2   5   5   20  2   .   9   
  Drop                     59   | .   .   5   6   32  2   6   8   
  Fire                     211  | .   28  30  6   78  32  .   37  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      4    | .   1   2   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   12   | .   .   .   .   .   .   12  .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [Min])
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   56 | -11/Scrapyard | Entered Materials
  177 | -10/Materials | Discovered new exit (range 18)
  318 | -10/Materials | Discovered new exit (range 16)
  324 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Entered another Materials area
  348 | -9/Materials  | Evolved 2 slots: Utility x2
  487 | -9/Materials  | Lost 4 parts (1p1n2w)
  624 | -9/Materials  | Discovered new exit (range 9)
  714 | -9/Materials  | Entered another Materials area
  714 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1048 | -8/Materials  | Discovered new exit (range 11)
 1093 | -8/Materials  | Identified exit to Storage
 1095 | -8/Materials  | Entered Storage
 1165 | -8/Storage    | Build established: Skirmisher
 1330 | -8/Storage    | Garrison activated, responded to threat
 2578 | -8/Storage    | Discovered new exit (range 10)
 2595 | -8/Storage    | Build established: Scavenger-Skirmisher
 2697 | -8/Storage    | Identified exit to Factory
 2698 | -8/Storage    | Entered Factory
 2698 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2835 | -7/Factory    | Lost 5 parts (3u2w)
 3040 | -7/Factory    | Sucked down chute
 3040 | -7/Factory    | Entered Waste
 3041 | -7/Waste      | Joined by Warlord forces that had cleared the area
 3283 | -7/Waste      | Build established: Gunner
 3299 | -7/Waste      | Discovered new exit (range 12)
 3397 | -7/Waste      | Identified exit to Factory
 3399 | -7/Waste      | Entered Factory
 3399 | -7/Factory    | Accompanied by 8 allies
 3612 | -7/Factory    | Garrison activated, responded to threat
 3957 | -7/Factory    | Lost 3 allies
 4192 | -7/Factory    | Cargo convoy interrupted
 4208 | -7/Factory    | System corruption reached 10%
 4221 | -7/Factory    | Core integrity fell below 50%
 4227 | -7/Factory    | Core integrity fell below 20%
 4268 | -7/Factory    | Lost 4 parts (2p1n1u)
 4292 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
04237_ M-28 Smith repairs A-27 Freighter.
04257_ Triggered Alarm Trap.
04257_ An alarm sounds.
04257_ ALERT: Alarm triggered, dispatching investigation squad.
04260_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F003.
04269_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
04281_ C-17 Slicer knocked back.
04281_ Knocked back.
04284_ C-17 Slicer suffers critical hit (Burn).
04284_ Surge Thruster melted.
04284_ C-17 Slicer destroyed.
04284_ Knocked back.
04284_ Beamcaster destroyed.
04284_ Gravmag System destroyed.
04284_ Knocked back.
04287_ System corrupted: Beamcaster failed to cycle.
04288_ Aerolev Unit destroyed.
04289_ Gravmag System destroyed.

 Map 
-----
+----------------------------------------------------+
|              ????????????????????????????????????? |
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|              ???????????   ??????????????????????  |
|              ???????????# #?????????????###+####?# |
|              ???????????# #?????????????#      #?# |
|              ???????????# #?????????????#  """ #?# |
|              ??#????????#^#??????????????  """ ### |
|              ??#  ??????# #??????????????   R" +   |
|              ??#    ????# #??????????????? """ #?# |
|              ??#      ??# #?#####?????????     #?# |
|              ??#        # ### ! ###########+##+### |
|              ??#        +                          |
|              ??#        #p###   ###########        |
|              ??#      ??# #?##+####???????#        |
|              ??########## #  p    #???????#        |
|              ????#   [   @        #???????#+##+#   |
|              ????#      #c  ]     #??????   ???##  |
|              ????# """?? =#       #?????    ????#  |
|              ????# "???? %        #???      ????#  |
|              ????#????? #!#?      #??#      ????#  |
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|              ????#  ""G"?????????????????????????? |
|              ?????##?##??????????????????????????? |
|              ????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Evasion (%)                57
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              RecyclingBombardmentScreen
  Manual?         0
Play Time         00:48:39
  Cumulative      65.8 hours
  Start           2024.07.13 @ 23:04:18
  End             2024.07.13 @ 23:53:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          178
  Rogue           178
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          38
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          38x28
Zoom Use          97%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: b3bc79c5-22e3-4037-af6f-e86a04b02acd