Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.12.07 @ 17:56:04

Player: darlorth

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (446)     2230
Value Destroyed (22807)    22807
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (6828)               6828
              TOTAL SCORE: 40005

 Bonus
-------
High Alert Combat Kills    918
Follower Combat Kills      110
Entered Garrisons          800
Used RIF Installer         2000
Win                        3000

 Cogmind 
---------
Core Integrity             1418/1600
Matter                     252/300
Energy                     388/700
System Corruption          4%
Temperature                Warning (309)
Movement                   Treading (145)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
    Reinforced Quantum Reactor
>              --- PROPULSION (6) ---
               Biometal Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY (13) -----
  Experimental Power Amplifier
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
               Huge Storage Unit
               Energy Well
      Advanced Sensor Array
  Experimental Signal Interpreter
      Advanced Targeting Computer
       Layered Heavy Armor Plating
>              --- WEAPON (6) -------
      Enhanced Quantum Rifle
               Nova Cannon
               Nova Cannon
               Nova Cannon
               Nova Cannon
      Enhanced Nova Cannon
>              --- INVENTORY (25) ---
               Quantum Reactor
      Advanced Heavy Siege Treads
      Advanced Heavy Siege Treads
      Advanced Heat Sink
               Energy Well (350)
               Matter Compressor (250)
      Advanced Sensor Array
      Advanced Terrain Scan Processor
               Dispersion Rifle
      Enhanced Nova Cannon
               Smartbomb Launcher
               Micro-nuke Launcher
               Remote Datajack
               Force Lance

 Peak State 
------------
>              --- POWER ------------
    Reinforced Quantum Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
               Coolant Network
               Huge Storage Unit
               Energy Well
      Advanced Sensor Array
  Experimental Signal Interpreter
      Advanced Targeting Computer
       Layered Heavy Armor Plating
>              --- WEAPON -----------
               Nova Cannon
               Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
>              --- INVENTORY --------
               Quantum Reactor
               Biometal Heavy Treads
      Advanced Heavy Siege Treads
      Advanced Heavy Siege Treads
      Advanced Heat Sink
               Energy Well
               Matter Compressor
      Advanced Sensor Array
      Advanced Terrain Scan Processor
               Dispersion Rifle
      Enhanced Quantum Rifle
               Nova Cannon
               Nova Cannon
      Enhanced Nova Cannon
               Smartbomb Launcher
               Micro-nuke Launcher
               Remote Datajack
               Force Lance
[Rating: 206]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Brawler]
  Protection               Improved Medium Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Power Sword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc 
Slots Evolved              19   | .   1   2   2   .   .   2   .   2   2   .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   1   .   1   .   .   .   .   2   2   .   .   1   .   2   2   .   
  Weapon                   4    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Parts Attached             336  | 9   10  8   5   16  23  8   5   17  2   21  46  25  10  44  69  18  
  Power                    29   | 1   2   .   .   1   5   2   1   .   .   3   5   1   1   3   3   1   
    Engine                 15   | 1   2   .   .   .   2   1   1   .   .   3   4   1   .   .   .   .   
    Core                   7    | .   .   .   .   1   3   1   .   .   .   .   1   .   1   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   
  Propulsion               64   | 4   2   1   1   5   6   2   2   3   .   5   13  3   .   8   8   1   
    Treads                 62   | 2   2   1   1   5   6   2   2   3   .   5   13  3   .   8   8   1   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  137  | 2   4   2   4   2   4   1   2   13  2   10  14  10  3   15  41  8   
    Device                 69   | .   3   .   1   2   3   .   2   6   .   5   6   6   1   6   25  3   
    Storage                20   | .   1   2   2   .   1   1   .   1   1   2   1   2   .   2   2   2   
    Processor              7    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   4   .   
    Hackware               13   | .   .   .   .   .   .   .   .   4   .   .   .   .   2   6   1   .   
    Protection             28   | 2   .   .   1   .   .   .   .   1   1   2   7   2   .   .   9   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   106  | 2   2   5   .   8   8   3   .   1   .   3   14  11  6   18  17  8   
    Energy Gun             49   | 2   2   4   .   3   4   .   .   .   .   2   10  1   .   10  10  1   
    Energy Cannon          36   | .   .   .   .   4   4   2   .   1   .   1   1   7   2   2   5   7   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   .   .   .   1   2   2   3   .   .   
    Launcher               8    | .   .   1   .   1   .   1   .   .   .   .   1   1   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   .   4   .   .   .   .   .   .   4   .   7   4   .   
Parts Lost                 71   | .   .   .   .   3   .   .   2   .   .   11  9   1   5   23  12  5   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   
  Propulsion               28   | .   .   .   .   3   .   .   2   .   .   5   8   .   2   6   2   .   
  Utility                  22   | .   .   .   .   .   .   .   .   .   .   3   .   .   1   9   7   2   
  Weapon                   17   | .   .   .   .   .   .   .   .   .   .   3   1   .   1   6   3   3   
  Highest Loss Streak      9    | .   .   .   .   2   .   .   1   .   .   8   3   1   2   9   4   3   
  To Critical Strikes      6    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   .   1   
Average Slot Usage (%)     88   | .   98  97  96  99  99  100 95  98  100 96  93  83  78  75  78  78  
  Engine                   2    | .   11  10  8   .   .   .   6   6   5   4   4   5   2   .   .   .   
  Core                     1    | .   .   .   .   7   7   6   .   .   .   .   .   .   2   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   3   
  Treads                   23   | .   25  30  33  32  33  42  38  36  33  32  29  15  9   14  11  11  
  Device                   16   | .   13  10  9   14  16  14  14  12  22  17  20  17  17  11  21  21  
  Storage                  11   | .   5   12  16  16  16  14  14  9   11  11  11  13  15  10  7   8   
  Processor                4    | .   .   .   .   .   .   .   .   5   5   8   6   5   5   4   7   7   
  Hackware                 2    | .   .   .   .   .   .   .   .   7   .   .   .   .   2   13  3   .   
  Protection               3    | .   16  7   2   1   .   .   .   .   5   2   2   9   5   1   4   2   
  Energy Gun               9    | .   24  27  25  20  21  .   .   .   .   5   8   7   .   5   7   .   
  Energy Cannon            8    | .   .   .   .   3   3   20  21  17  16  10  3   9   11  2   7   21  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             222  | 13  17  36  44  46  68  112 116 122 126 126 134 147 141 136 183 222 
  Greatest Support         235  | 40  40  60  80  83  83  120 123 151 151 160 153 210 210 215 235 225 
  Greatest Overweight (x)  4    | .   .   .   .   .   .   1   1   1   .   1   4   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   5   15  25  15  20  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 5   5   7   14  15  17  24  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 2   5   10  11  15  20  25  25  25  23  25  25  25  25  25  25  25  
  Average Carried          20   | .   4   5   9   14  17  22  24  23  22  20  24  23  24  20  24  22  
  Final Capacity           25   | 5   5   15  15  15  20  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | .   5   10  10  15  20  25  25  24  23  25  22  25  25  22  25  17  

 Class Distribution 
--------------------
 27% | Scavenger-Gunner
 17% | Scavenger-Skirmisher
 14% | Scavenger-Tank
  5% | Hacker-Mutant
  5% | Scavenger-Executioner
  5% | Scavenger-Mutant
  5% | Hacker-Gunner
  3% | Hacker-Tank
  3% | Bothacker-Skirmisher

 Dominant Class 
----------------
         Hacker-Mutant | -10/Materials
           Hacker-Tank | -9/Materials
         Hacker-Gunner | -8/Materials
      Scavenger-Gunner | -8/Garrison
      Scavenger-Gunner | -8/Materials
      Scavenger-Gunner | -7/Factory
      Scavenger-Gunner | -7/Garrison
  Scavenger-Skirmisher | -6/Factory
  Scavenger-Skirmisher | -5/Factory
        Scavenger-Tank | -5/Garrison
  Scavenger-Skirmisher | -5/Factory
        Scavenger-Tank | -4/Factory
        Bothacker-Tank | -4/Garrison
      Scavenger-Mutant | -3/Research
  Scavenger-Skirmisher | -2/Research
 Scavenger-Executioner | -1/Access

 Resources                       | -11  -10  -9   -8   -8   -8   -7   -7   -6   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Fac  Gar  Res  Res  Acc  
Matter Collected           5921  | 183  187  130  47   188  253  109  70   160  30   185  1029 829  421  730  1193 177  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22343 | .    351  386  359  712  1292 993  678  689  497  1517 2258 1223 541  2513 6073 2261 
  Parts                    947   | .    27   23   17   38   62   71   33   20   9    52   103  42   16   118  240  76   
Haulers Intercepted        22    | .    2    2    1    .    4    2    .    1    .    .    3    .    .    1    5    1    
Recyclers Shooed           8     | .    1    2    1    .    1    .    .    .    1    .    2    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc 
Combat Hostiles Destroyed  344  | .   9   14  12  27  18  18  17  8   8   29  29  19  10  34  70  22  
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   1   .   
  Guns                     124  | .   9   10  12  23  14  .   .   .   .   4   13  2   .   12  25  .   
  Cannons                  155  | .   .   .   .   1   3   16  17  8   7   19  12  12  8   10  28  14  
  AOE                      13   | .   .   4   .   3   .   2   .   .   .   .   .   1   .   .   3   .   
Classes Destroyed          18   | .   7   2   3   .   .   1   1   .   .   2   1   1   .   .   .   .   
  Worker                   15   | .   1   .   .   .   .   1   .   .   .   .   4   .   .   2   6   1   
  Builder                  14   | .   .   .   1   .   .   1   .   .   .   .   3   .   .   6   2   1   
  Tunneler                 3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   22   | .   2   2   1   .   4   2   .   1   .   .   3   .   .   1   5   1   
  Recycler                 12   | .   1   .   .   .   1   .   .   1   .   .   3   2   .   2   2   .   
  Operator                 7    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   1   1   1   
  Watcher                  31   | .   2   2   .   .   3   4   .   1   .   .   4   2   .   1   8   4   
  Swarmer                  68   | .   4   6   2   7   .   5   8   2   .   9   4   7   .   4   10  .   
  Grunt                    131  | .   5   6   5   15  12  9   4   6   6   8   14  5   3   12  16  5   
  Brawler                  3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
  Duelist                  7    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   3   
  Sentry                   40   | .   .   1   3   5   5   .   3   .   .   5   1   2   1   3   7   4   
  Specialist               8    | .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   3   .   
  Hunter                   32   | .   .   .   2   .   1   1   .   .   2   2   1   1   4   8   8   2   
  Programmer               46   | .   .   .   .   .   .   3   1   .   .   .   7   2   .   6   22  5   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Behemoth                 6    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   2   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | .   3   9   4   6   4   4   7   3   5   5   9   8   3   6   9   5   
  Combat Bots Only         8    | .   3   8   3   6   3   4   7   3   5   5   6   6   3   4   7   4   
Max Kills in Single Turn   4    | .   1   4   2   2   1   2   2   2   1   2   2   2   1   2   3   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   4   .   2   .   2   .   .   .   .   .   1   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -8    -7    -7    -6    -5    -5    -5    -4    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Gar   Mat   Fac   Gar   Fac   Fac   Gar   Fac   Fac   Gar   Res   Res   Acc   
Damage Taken               23622 | .     263   157   333   777   428   262   637   360   310   1472  2282  1046  1343  4856  6097  2999  
  Core                     1692  | .     29    4     43    98    54    29    22    23    24    134   206   9     151   390   294   182   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    8     
  Redirected to Shielding  7     | .     6     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   272   | .     .     89    .     .     40    .     .     109   .     .     14    .     .     .     20    .     
Core Remaining (%)         84    | 100   88    99    .     .     64    .     92    97    .     .     63    .     86    70    79    88    
Volleys Fired              767   | .     28    19    23    44    50    34    28    15    13    62    94    35    28    94    156   44    
  Largest                  6     | .     2     3     3     3     3     3     3     3     3     3     3     4     4     4     4     6     
  Hottest                  706   | .     130   195   195   198   228   240   240   240   240   241   242   369   355   285   480   706   
Shots Fired                2467  | .     56    52    69    116   149   99    87    45    39    184   270   134   108   230   577   252   
  Gun                      1093  | .     56    49    69    99    136   .     .     .     .     36    176   18    .     134   318   2     
  Cannon                   1362  | .     .     .     .     14    13    98    87    45    39    148   92    115   107   96    258   250   
  Launcher                 12    | .     .     3     .     3     .     1     .     .     .     .     2     1     1     .     1     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  232   | .     .     .     .     .     .     .     .     .     .     .     88    24    47    66    7     .     
  Thermal                  2162  | .     56    49    69    113   149   98    87    45    39    184   180   109   60    111   561   252   
  Explosive                12    | .     .     3     .     3     .     1     .     .     .     .     2     1     1     .     1     .     
  Electromagnetic          61    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    8     .     
  Robot Hit Streak         57    | .     34    18    48    35    26    17    28    16    30    37    42    22    33    50    57    50    
  Robot Miss Streak        11    | .     11    5     3     7     6     2     2     1     1     2     2     5     2     1     2     1     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        19    | .     1     .     2     7     2     .     .     .     .     .     1     .     .     2     4     .     
    Max Gunslinging Chain  1     | .     1     .     1     1     1     .     .     .     .     .     1     .     .     1     1     .     
Shots Hit Robots           1841  | .     51    43    59    81    113   63    56    32    31    132   219   88    99    244   417   113   
  Core Hits                1034  | .     62    65    97    147   55    43    25    19    15    66    90    37    26    95    151   41    
  Critical Kills           36    | .     .     .     .     .     .     .     .     .     .     1     .     2     1     .     20    12    
  Critical Parts Destroyed 20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     
  Critical Strikes         118   | .     1     .     .     .     4     .     .     .     .     1     17    10    5     23    45    12    
    Burn                   25    | .     1     .     .     .     4     .     .     .     .     .     6     5     .     8     1     .     
    Meltdown               23    | .     .     .     .     .     .     .     .     .     .     1     .     2     1     .     7     12    
    Destroy                34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    .     
    Blast                  26    | .     .     .     .     .     .     .     .     .     .     .     11    3     4     7     1     .     
    Corrupt                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Impale                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     .     
Melee Attacks              87    | .     .     .     .     .     .     .     .     .     .     .     .     .     27    57    3     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    .     .     
  Piercing                 35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    3     .     
  Sneak Attacks            29    | .     .     .     .     .     .     .     .     .     .     .     .     .     22    7     .     .     
    Combat Hostiles        22    | .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     
  Follow-up Attacks        10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     
Damage Inflicted           54265 | .     725   854   1148  1694  1895  1803  1504  847   848   3437  6041  3144  2558  7521  15452 4794  
  Guns                     20543 | .     725   535   1148  1462  1704  .     .     .     .     795   3863  336   .     2363  7580  32    
  Cannons                  29901 | .     .     .     .     103   183   1686  1504  847   848   2642  2122  2729  2408  2606  7461  4762  
  Explosions               1067  | .     .     319   .     129   .     117   .     .     .     .     .     79    150   .     273   .     
  Melee                    2657  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2552  105   .     
  Ramming                  97    | .     .     .     .     .     8     .     .     .     .     .     56    .     .     .     33    .     
  Kinetic                  5450  | .     .     .     .     .     .     .     .     .     .     .     1887  426   986   1879  272   .     
  Thermal                  44022 | .     725   535   1148  1565  1887  1686  1504  847   848   3437  4098  2639  1422  2252  14635 4794  
  Explosive                1067  | .     .     319   .     129   .     117   .     .     .     .     .     79    150   .     273   .     
  Electromagnetic          972   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     838   134   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 934   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     934   .     .     
  Piercing                 1723  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1618  105   .     
Highest Corruption         19    | .     .     1     .     .     5     1     3     .     .     .     5     1     1     15    19    4     
  Average Corruption       6     | .     .     1     .     .     4     1     2     .     .     .     4     1     1     5     12    3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  269   | .     .     1     .     .     28    6     8     .     .     .     8     .     5     45    153   15    
    Message Errors         60    | .     .     .     .     .     9     .     2     .     .     .     1     .     .     9     36    3     
    Matter Fused           56    | .     .     .     .     .     5     2     2     .     .     .     3     .     2     11    30    1     
    Heat Flow Errors       30    | .     .     .     .     .     1     1     .     .     .     .     1     .     1     4     18    4     
    Energy Discharges      30    | .     .     .     .     .     4     3     .     .     .     .     1     .     1     8     12    1     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Data Loss (minor)      23    | .     .     .     .     .     3     .     .     .     .     .     .     .     .     4     15    1     
    Data Loss (major)      12    | .     .     .     .     .     2     .     1     .     .     .     1     .     1     3     3     1     
    Misfires               23    | .     .     1     .     .     2     .     3     .     .     .     .     .     .     2     12    3     
    Alerts                 6     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     3     1     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Weapon Failures        23    | .     .     .     .     .     1     .     .     .     .     .     1     .     .     3     18    .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1413  | .     .     .     .     .     .     17    4     .     .     9     135   38    11    636   461   102   
  Projectiles              771   | .     .     .     .     .     .     17    4     .     .     9     125   38    .     20    456   102   
  Explosions               16    | .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     5     .     
  Melee                    626   | .     .     .     .     .     .     .     .     .     .     .     10    .     .     616   .     .     
Knockbacks                 54    | .     .     .     .     .     .     .     .     .     .     .     18    4     4     28    .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  48    | .     .     .     .     .     .     .     .     .     .     .     16    4     4     24    .     .     
  Secondary                6     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     4     .     .     
Self-Inflicted Damage      10    | .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     
  Shots                    1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Rammed                   4     | .     .     .     .     .     1     .     .     .     .     .     3     .     .     .     .     .     
Targets Rammed             6     | .     .     .     .     .     1     .     .     .     .     .     4     .     .     .     1     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
Highest Temperature        498   | .     411   324   397   315   99    498   413   478   72    184   228   347   389   366   439   487   
  Average Temperature      101   | .     132   85    143   86    29    110   152   184   22    48    70    82    112   109   109   130   
  Received Heat Transfer   5834  | .     195   117   270   567   315   135   315   297   108   417   528   81    283   856   864   486   
  Effects                  24    | .     1     .     1     1     .     4     .     5     .     .     .     3     1     .     5     3     
    Shutdowns              10    | .     1     .     1     .     .     2     .     1     .     .     .     .     .     .     3     2     
    Energy Bleed           5     | .     .     .     .     1     .     .     .     3     .     .     .     .     1     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Short Circuit          1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         3     | .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     1     .     
Siege Activations          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Total Turns              32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    15    
  Longest Duration         17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    15    
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Parts Fried              13    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     10    .     .     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
Robots Melted              45    | .     .     .     .     .     1     .     .     .     1     6     4     4     2     1     14    12    
  Combat Hostiles          40    | .     .     .     .     .     1     .     .     .     1     6     4     4     2     1     13    8     
  Parts Melted             199   | .     .     1     3     1     9     4     6     3     4     25    13    19    1     17    61    32    
  Heat Transferred         63813 | .     1099  665   1435  1931  4416  3194  2873  1700  1650  6652  7287  4375  1894  5121  15570 3951  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc 
Peak Influence             922  | .   125 433 419 922 494 357 496 243 242 900 393 383 547 268 418 561 
  Initial                  351  | .   .   1   42  82  329 56  62  193 25  130 351 94  86  230 66  127 
  Average                  234  | .   43  198 219 580 280 127 322 113 100 579 194 141 346 113 134 283 
Maximum Alert Level        3    | .   .   2   2   3   2   1   2   1   1   3   1   1   2   1   2   2   
  Low Security (%)         57   | 100 100 50  54  8   28  82  34  96  87  5   49  76  28  79  78  50  
  Level 1                  23   | .   .   40  28  27  56  17  12  3   12  12  50  23  16  20  21  19  
  Level 2                  12   | .   .   9   16  23  14  .   52  .   .   44  .   .   54  .   .   30  
  Level 3                  5    | .   .   .   .   41  .   .   .   .   .   37  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          53   | .   .   2   3   .   3   4   .   2   3   .   7   4   .   7   14  4   
  Investigation            13   | .   .   2   1   .   2   1   .   2   1   .   1   .   .   .   3   .   
  Extermination            14   | .   .   .   .   .   .   2   .   .   .   .   1   1   .   2   7   1   
  Reinforcement            17   | .   .   .   1   .   1   1   .   .   .   .   5   1   .   5   3   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison                 6    | .   .   .   1   .   .   .   .   .   2   .   .   2   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc 
Distress Signals           16   | .   1   2   .   .   .   1   .   .   .   .   1   .   .   5   4   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              488  | .   14  19  17  29  24  23  17  10  9   32  44  26  19  59  102 44  
  Peak Tracking Total      12   | .   5   8   5   8   4   3   8   3   5   8   6   8   3   8   7   12  
  Tactical Retreats        24   | .   .   .   .   4   2   .   1   .   .   2   2   .   2   6   3   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc 
Traps Triggered            25   | .   1   .   .   1   1   .   2   .   1   4   5   1   2   4   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc 
Machines Disabled          28   | .   .   .   .   3   .   2   2   1   .   4   3   1   3   1   3   5   
  Max in Single Turn       2    | .   .   .   .   1   .   1   1   1   .   1   1   1   2   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   
  Garrison Relay           9    | .   .   .   .   3   .   .   1   .   .   4   .   .   1   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc 
Machines Accessed          32   | .   .   3   2   .   5   2   .   4   1   .   3   1   .   3   4   4   
  Terminals                14   | .   .   1   .   .   3   1   .   3   .   .   1   .   .   1   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   1   .   .   1   .   .   1   .   .   1   .   2   1   2   
Total Hacks                75   | .   .   10  5   .   14  4   .   10  1   .   9   1   .   5   12  4   
  Successful               52   | .   .   9   5   .   10  2   .   5   1   .   8   1   .   3   5   3   
  Failed                   23   | .   .   1   .   .   4   2   .   5   .   .   1   .   .   2   7   1   
    Catastrophic           7    | .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   .   1   .   .   7   2   .   6   .   .   2   .   .   3   5   2   
  Terminals                32   | .   .   1   .   .   9   3   .   6   .   .   3   .   .   3   5   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          20   | .   .   4   .   .   2   .   .   4   .   .   4   .   .   .   6   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              12   | .   .   5   4   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   1   .   .   1   .   .   1   .   .   1   .   2   1   2   
Terminal Hacks             13   | .   .   .   .   .   5   1   .   1   .   .   3   .   .   1   1   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Index            3    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       17   | .   .   4   .   .   2   .   .   4   .   .   4   .   .   .   3   .   
  Scan Component           9    | .   .   2   .   .   1   .   .   2   .   .   2   .   .   .   2   .   
  Repair                   8    | .   .   2   .   .   1   .   .   2   .   .   2   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 12   | .   .   5   4   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   3   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   1   .   .   1   .   .   1   .   .   1   .   2   1   2   
  Unlock Access            4    | .   .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         24   | .   .   3   1   .   4   2   .   4   .   .   3   1   .   1   3   2   
  Full Trace Events        12   | .   .   2   1   .   2   1   .   2   .   .   1   .   .   .   3   .   
  Feedback Events          4    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
    Corruption             4    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   2   .   .   1   .   .   2   .   .   1   .   .   .   1   .   
  Time                     288  | .   .   64  .   .   38  .   .   70  .   .   100 .   .   .   16  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc 
Used RIF Installer         4    | .   .   .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    41   | .   .   .   .   14  .   .   4   .   .   14  .   .   5   .   .   4   
  Machine Destruction      38   | .   .   .   .   14  .   .   4   .   .   14  .   .   5   .   .   1   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Attached                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc 
Total Allies               5    | .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  Highest-Rated Group      138  | .   .   .   .   .   .   .   .   .   .   .   .   138 47  .   .   .   
  Highest-Rated Ally       47   | .   .   .   .   .   .   .   .   .   .   .   .   46  47  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   .   .   .   .   9   8   .   .   .   
  Total Damage             449  | .   .   .   .   .   .   .   .   .   .   .   .   274 175 .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -7   -7   -6   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Fac  Gar  Res  Res  Acc  
Turns Passed               19700 | 72   974  540  413  1300 1543 1027 518  894  199  1676 1490 852  769  2275 3970 1188 
Spaces Moved               9778  | 51   532  243  197  692  794  518  191  453  91   847  617  397  337  1074 2084 660  
  Core                     20    | 20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   9745  | 18   532  243  197  692  794  518  191  453  91   847  617  397  337  1074 2084 660  
  Legs                     13    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  161  161  161  161  160  160  162  160  160  145  145  
  Average Speed            160   | 106  160  160  160  160  161  169  215  167  161  162  171  169  183  162  149  145  
  Slowest Speed            480   | 160  160  160  160  160  162  242  242  242  161  240  480  243  240  240  163  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 4    81   23   23   76   50   16   47   12   4    70   15   10   55   32   54   20   
  Regions Visited          16
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | 1    1    1    1    .    1    1    .    1    1    .    1    1    .    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
Terrain Destroyed          352   | .    .    18   .    10   3    6    .    .    .    .    31   36   87   10   64   87   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               187   | .    .    .    .    .    3    .    .    .    .    .    22   21   14   10   50   67   
  AOE                      165   | .    .    18   .    10   .    6    .    .    .    .    9    15   73   .    14   20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -7   -7   -6   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Fac  Gar  Res  Res  Acc  
Total                      11966 | 70   601  353  244  799  955  589  237  552  114  1010 855  496  435  1330 2562 764  
  Wait                     552   | .    12   76   6    20   40   18   .    56   7    41   58   6    18   29   138  27   
  Move                     9764  | 50   531  242  197  691  793  518  190  452  91   846  616  396  336  1073 2083 659  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  256   | 9    10   7    10   16   19   9    4    10   1    25   22   15   6    31   53   9    
  Fast Attach              56    | .    6    3    .    .    5    .    1    .    .    .    10   5    1    3    22   .    
  Attach                   169   | 9    2    2    4    5    5    3    1    7    2    17   19   12   6    33   28   14   
  Detach                   12    | .    .    .    .    1    .    .    .    .    .    1    1    3    2    2    2    .    
  Swap                     112   | .    2    3    1    11   13   5    3    10   .    4    17   8    3    9    19   4    
  Drop                     188   | 2    10   1    3    11   29   2    6    2    .    12   14   16   4    12   57   7    
  Fire                     767   | .    28   19   23   44   50   34   28   15   13   62   94   35   28   94   156  44   
  Melee                    74    | .    .    .    .    .    .    .    .    .    .    .    .    .    27   44   3    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    .    .    1    .    .    .    .    .    4    .    .    .    1    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    4    .    .    2    .    .    4    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-7/Factory
-7/Garrison
-6/Factory
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-4/Factory
-4/Garrison
-3/Research
-2/Research (discovered 2 exits: *Acc / *Qua)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Identified exit to Materials
    11 | -11/Scrapyard | Discovered exit to Materials (range 16)
    73 | -11/Scrapyard | Entered Materials
    73 | -10/Materials | Evolved 1 slot: Utility x1
   238 | -10/Materials | Identified exit to Mines
   238 | -10/Materials | Discovered exit to Mines (range 14)
   312 | -10/Materials | Build established: Hacker-Mutant
   754 | -10/Materials | Identified exit to Materials
   754 | -10/Materials | Discovered exit to Materials (range 13)
  1047 | -10/Materials | Entered another Materials area
  1047 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  1222 | -9/Materials  | Destroyed 8 combat bots
  1271 | -9/Materials  | Repaired Spread Laser
  1304 | -9/Materials  | Repaired Spread Laser
  1579 | -9/Materials  | Identified exit to Materials
  1579 | -9/Materials  | Discovered exit to Materials (range 4)
  1587 | -9/Materials  | Entered another Materials area
  1587 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1741 | -8/Materials  | Build established: Hacker-Gunner
  1981 | -8/Materials  | Garrison activated, responded to threat
  2000 | -8/Materials  | Identified exit to Garrison
  2000 | -8/Materials  | Entered Garrison
  2064 | -8/Garrison   | Triggered checkpoint
  2096 | -8/Garrison   | Triggered checkpoint
  2100 | -8/Garrison   | Triggered checkpoint
  2157 | -8/Garrison   | Build established: Hacker-Tank
  2303 | -8/Garrison   | Identified exit to Materials
  2303 | -8/Garrison   | Discovered exit to Materials (range 10)
  2332 | -8/Garrison   | Installed Relay Interface Framework
  2386 | -8/Garrison   | Triggered checkpoint
  2438 | -8/Garrison   | Garrison Relay disabled
  2506 | -8/Garrison   | Triggered checkpoint
  2596 | -8/Garrison   | Discovered exit to Materials (range 12)
  2650 | -8/Garrison   | Triggered checkpoint
  2684 | -8/Garrison   | Garrison Relay disabled
  2764 | -8/Garrison   | Triggered checkpoint
  2852 | -8/Garrison   | Triggered checkpoint
  2885 | -8/Garrison   | Garrison Relay disabled
  2946 | -8/Garrison   | Discovered exit to Materials (range 12)
  3071 | -8/Garrison   | Build established: Scavenger-Gunner
  3300 | -8/Garrison   | Entered Materials
  4112 | -8/Materials  | Identified exit to Factory
  4112 | -8/Materials  | Discovered exit to Factory (range 16)
  4298 | -8/Materials  | Repaired Lgt. Nuclear Core
  4318 | -8/Materials  | Identified exit to Storage
  4318 | -8/Materials  | Discovered exit to Storage (range 16)
  4793 | -8/Materials  | Discovered exit to Factory (range 16)
  4843 | -8/Materials  | Entered Factory
  4843 | -7/Factory    | Evolved 2 slots: Propulsion x2
  5870 | -7/Factory    | Identified exit to Garrison
  5870 | -7/Factory    | Entered Garrison
  5918 | -7/Garrison   | Triggered checkpoint
  5979 | -7/Garrison   | Garrison Relay disabled
  6038 | -7/Garrison   | Triggered checkpoint
  6094 | -7/Garrison   | Destroyed 7 combat bots
  6184 | -7/Garrison   | Triggered checkpoint
  6250 | -7/Garrison   | Triggered checkpoint
  6342 | -7/Garrison   | Identified exit to Factory
  6342 | -7/Garrison   | Discovered exit to Factory (range 9)
  6378 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
  6388 | -7/Garrison   | Entered Factory
  6388 | -6/Factory    | Evolved 2 slots: Utility x2
  7139 | -6/Factory    | Build established: Scavenger-Skirmisher
  7201 | -6/Factory    | Repaired Plasma Cannon
  7216 | -6/Factory    | Identified exit to Factory
  7216 | -6/Factory    | Discovered exit to Factory (range 11)
  7229 | -6/Factory    | Repaired Lrg. Battery
  7282 | -6/Factory    | Entered another Factory area
  7282 | -5/Factory    | Evolved 2 slots: Utility x2
  7349 | -5/Factory    | Garrison activated, responded to threat
  7481 | -5/Factory    | Identified exit to Garrison
  7481 | -5/Factory    | Entered Garrison
  7565 | -5/Garrison   | Spotted B-75 Beast
  7656 | -5/Garrison   | Triggered checkpoint
  7824 | -5/Garrison   | Destroyed B-75 Beast
  7851 | -5/Garrison   | Lost 8 parts (3n3u2w)
  7852 | -5/Garrison   | Triggered checkpoint
  7978 | -5/Garrison   | Identified exit to Factory
  7978 | -5/Garrison   | Discovered exit to Factory (range 10)
  8114 | -5/Garrison   | Triggered checkpoint
  8150 | -5/Garrison   | Garrison Relay disabled
  8232 | -5/Garrison   | Triggered checkpoint
  8312 | -5/Garrison   | Triggered checkpoint
  8335 | -5/Garrison   | Build established: Scavenger-Gunner
  8346 | -5/Garrison   | Garrison Relay disabled
  8372 | -5/Garrison   | Triggered checkpoint
  8441 | -5/Garrison   | Discovered exit to Factory (range 14)
  8526 | -5/Garrison   | Triggered checkpoint
  8607 | -5/Garrison   | Discovered exit to Factory (range 13)
  8638 | -5/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  8684 | -5/Garrison   | Triggered checkpoint
  8792 | -5/Garrison   | Garrison Relay disabled
  9017 | -5/Garrison   | Build established: Scavenger-Tank
  9021 | -5/Garrison   | Garrison Relay disabled
  9157 | -5/Garrison   | Entered Factory
  9484 | -5/Factory    | Build established: Scavenger-Skirmisher
  9870 | -5/Factory    | Repaired Imp. Sensor Array
 10337 | -5/Factory    | Cargo convoy interrupted
 10391 | -5/Factory    | Lost 3 parts (3n)
 10465 | -5/Factory    | Identified exit to Factory
 10465 | -5/Factory    | Discovered exit to Factory (range 5)
 10615 | -5/Factory    | Build established: Scavenger-Tank
 10647 | -5/Factory    | Entered another Factory area
 10647 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 10710 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 11325 | -4/Factory    | Cargo convoy interrupted
 11325 | -4/Factory    | Spotted Striker
 11328 | -4/Factory    | Destroyed Striker
 11339 | -4/Factory    | Garrison activated, responded to threat
 11488 | -4/Factory    | Identified exit to Garrison
 11499 | -4/Factory    | Entered Garrison
 11508 | -4/Garrison   | Expanded RIF knowledge: Patrol Navigation
 11521 | -4/Garrison   | Build established: Bothacker-Tank
 11618 | -4/Garrison   | Triggered checkpoint
 11720 | -4/Garrison   | Phase Generator disabled
 12017 | -4/Garrison   | Spotted B-86 Titan
 12026 | -4/Garrison   | Triggered checkpoint
 12063 | -4/Garrison   | Destroyed B-86 Titan
 12072 | -4/Garrison   | Triggered checkpoint
 12129 | -4/Garrison   | Identified exit to Research
 12129 | -4/Garrison   | Discovered exit to Research (range 10)
 12150 | -4/Garrison   | Triggered checkpoint
 12194 | -4/Garrison   | Garrison Relay disabled
 12268 | -4/Garrison   | Entered Research
 12268 | -3/Research   | Evolved 2 slots: Utility x2
 12353 | -3/Research   | Build established: Scavenger-Tank
 12797 | -3/Research   | Found Prototype Launcher
 12797 | -3/Research   | Identified Tactical Quantum Warhead
 13256 | -3/Research   | Lost 9 parts (1p2n5u1w)
 13308 | -3/Research   | Build established: Scavenger-Mutant
 13669 | -3/Research   | Found Prototype Processor
 13670 | -3/Research   | Identified Exp. Signal Interpreter
 13708 | -3/Research   | Lost 5 parts (2n2u1w)
 14280 | -3/Research   | System corruption reached 10%
 14322 | -3/Research   | Lost 3 parts (1n1u1w)
 14489 | -3/Research   | Identified exit to Research
 14489 | -3/Research   | Discovered exit to Research (range 14)
 14543 | -3/Research   | Entered another Research area
 14543 | -2/Research   | Evolved 2 slots: Utility x2
 14752 | -2/Research   | Spotted B-90 Cyclops
 14935 | -2/Research   | Lost 4 parts (1n3w)
 15179 | -2/Research   | Build established: Bothacker-Mutant
 15481 | -2/Research   | Spotted B-90 Cyclops
 15498 | -2/Research   | Destroyed B-90 Cyclops
 15767 | -2/Research   | Build established: Scavenger-Tank
 15831 | -2/Research   | System corruption reached 10%
 15895 | -2/Research   | Destroyed B-90 Cyclops
 16051 | -2/Research   | Identified exit to Quarantine
 16051 | -2/Research   | Discovered exit to Quarantine (range 18)
 16276 | -2/Research   | Repaired Adv. Sensor Array
 16529 | -2/Research   | Found Prototype Device
 16529 | -2/Research   | Identified Exp. Shock Absorption System
 16589 | -2/Research   | Build established: Scavenger-Skirmisher
 16969 | -2/Research   | Found Prototype Hackware
 16970 | -2/Research   | Identified Exp. System Shield
 17612 | -2/Research   | Destroyed 7 combat bots
 17703 | -2/Research   | Garrison activated, responded to threat
 17884 | -2/Research   | Build established: Scavenger-Gunner
 17930 | -2/Research   | Destroyed 7 combat bots
 18475 | -2/Research   | Identified exit to Access
 18475 | -2/Research   | Discovered exit to Access (range 14)
 18513 | -2/Research   | Entered Access
 18513 | -1/Access     | Evolved 2 slots: Weapon x2
 18586 | -1/Access     | Found Gamma Bomb Array
 18812 | -1/Access     | Build established: Scavenger-Executioner
 19263 | -1/Access     | First assault squad dispatched
 19373 | -1/Access     | Identified exit to Surface
 19425 | -1/Access     | Spotted B-99 Colossus
 19435 | -1/Access     | Destroyed B-99 Colossus
 19573 | -1/Access     | Spotted B-99 Colossus
 19655 | -1/Access     | Spotted B-99 Colossus
 19656 | -1/Access     | Spotted B-99 Colossus
 19668 | -1/Access     | Destroyed B-99 Colossus
 19698 | -1/Access     | Lost 3 parts (1u2w)
 19701 | ***           | Escaped!

 Last Messages 
---------------
19674_ Acquired 64 matter.
19674_ Penetrated by Slug. <x2>
19674_ Slug penetrates Reinforced Barrier. <x2>
19674_ Penetrated by Slug.
19674_ Slug penetrates Reinforced Barrier.
19678_ Penetrated by Slug.
19678_ Slug penetrates Sealed Heavy Doors.
19678_ Penetrated by Slug. <x2>
19678_ Slug penetrates Sealed Heavy Doors. <x2>
19679_ B-99 Colossus activates siege mode.
19679_ R-10 Processor collects Arm. Heavy Treads.
19681_ Slug penetrates Sealed Heavy Doors.
19681_ Penetrated by Slug.
19681_ Slug penetrates Sealed Heavy Doors.
19687_ System corrupted: FCS attempts to trigger Nova Cannon.
19687_ System corrupted: Nova Cannon misfires.
19687_ Main Access Shell breached.
19691_ Power failure, Rnf. Quantum Reactor shutdown.
19692_ Overheating: Matter decay (-48).
19696_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ???????????????#   ?????????????????????????? ##   |
| ???????????????#    ????????????????????????? ##   |
| ???????????????#    #####/##????????????????  ##   |
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| ???????????????#           #            ####"##    |
| ???????????????#           # %     =    / %  %     |
| ???????????????#           /%           #          |
| ???????????????#           #   [        #          |
| ???????????????#           #          = /          |
| ???????????????+ ###### %  #################       |
| ???????????????????#        %%#????????????#       |
| ???????????????????#          #????????????#       |
| ???????????????????#          #????????#####/####  |
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| ???????????????????#      =%= #????????#        #  |
| ???????????????????#       ] %#????????#     " %#  |
| ???????????????????#          #???????##   """! #" |
| ???????????????????#"""" """""#???????#"        /  |
| ?????????????????????"" ""????????????##   ""   #  |
| ????????????????????"" ""??????????????#        #  |
| ???????????????????#" """"""""#????????# %      #  |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           234
Coolant Potential          100
Energy Generation          33
Energy Capacity            1050
Matter Stores              700
Matter Capacity            700
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Power Amplification        40
Base Temperature (-)       200
Corruption Block           8
Armor Coverage             1650
Resistance: KI             35
Resistance: TH             50
Resistance: EX             100
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            66
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           6
Offensive Hacking          50
Defensive Hacking          16
Relay Coupler Types        5
Relay Coupler Value        254

 Item Schematics 
-----------------
     Huge Storage Unit | -9/Materials | Scanalyzed
 Mni. Grenade Launcher | -9/Materials | Scanalyzed
          Spread Laser | -8/Materials | Scanalyzed
       Lgt. Ion Engine | -8/Materials | Scanalyzed
         Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearNavigationRefractor
  Manual?         0
Play Time         03:39:48
  Cumulative      289.7 hours
  Start           2022.12.06 @ 14:46:21
  End             2022.12.07 @ 17:56:04
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          282
  Rogue           119
  Adventurer      81
  Explorer        82
Win Type          0
  Total           19
  Types           17/0/2/0/0/0/0/0/0
Lore%             45
Gallery%          75
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac591dea-e496-4a6d-aeb1-c107d6350c0e