Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.12.07 @ 17:56:04 Player: darlorth Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (446) 2230 Value Destroyed (22807) 22807 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (6828) 6828 TOTAL SCORE: 40005 Bonus ------- High Alert Combat Kills 918 Follower Combat Kills 110 Entered Garrisons 800 Used RIF Installer 2000 Win 3000 Cogmind --------- Core Integrity 1418/1600 Matter 252/300 Energy 388/700 System Corruption 4% Temperature Warning (309) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Reinforced Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Energy Well Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON (6) ------- Enhanced Quantum Rifle Nova Cannon Nova Cannon Nova Cannon Nova Cannon Enhanced Nova Cannon > --- INVENTORY (25) --- Quantum Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heat Sink Energy Well (350) Matter Compressor (250) Advanced Sensor Array Advanced Terrain Scan Processor Dispersion Rifle Enhanced Nova Cannon Smartbomb Launcher Micro-nuke Launcher Remote Datajack Force Lance Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Network Huge Storage Unit Energy Well Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- Nova Cannon Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heat Sink Energy Well Matter Compressor Advanced Sensor Array Advanced Terrain Scan Processor Dispersion Rifle Enhanced Quantum Rifle Nova Cannon Nova Cannon Enhanced Nova Cannon Smartbomb Launcher Micro-nuke Launcher Remote Datajack Force Lance [Rating: 206] Favorites ----------- Power Quantum Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Brawler] Protection Improved Medium Armor Plating Weapon Plasma Cannon Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Slots Evolved 19 | . 1 2 2 . . 2 . 2 2 . . 2 . 2 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 . . 2 . . . . . . . . . . Utility 11 | . 1 . 1 . . . . 2 2 . . 1 . 2 2 . Weapon 4 | . . 1 . . . . . . . . . 1 . . . 2 Parts Attached 336 | 9 10 8 5 16 23 8 5 17 2 21 46 25 10 44 69 18 Power 29 | 1 2 . . 1 5 2 1 . . 3 5 1 1 3 3 1 Engine 15 | 1 2 . . . 2 1 1 . . 3 4 1 . . . . Core 7 | . . . . 1 3 1 . . . . 1 . 1 . . . Reactor 7 | . . . . . . . . . . . . . . 3 3 1 Propulsion 64 | 4 2 1 1 5 6 2 2 3 . 5 13 3 . 8 8 1 Treads 62 | 2 2 1 1 5 6 2 2 3 . 5 13 3 . 8 8 1 Leg 2 | 2 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 137 | 2 4 2 4 2 4 1 2 13 2 10 14 10 3 15 41 8 Device 69 | . 3 . 1 2 3 . 2 6 . 5 6 6 1 6 25 3 Storage 20 | . 1 2 2 . 1 1 . 1 1 2 1 2 . 2 2 2 Processor 7 | . . . . . . . . 1 . 1 . . . 1 4 . Hackware 13 | . . . . . . . . 4 . . . . 2 6 1 . Protection 28 | 2 . . 1 . . . . 1 1 2 7 2 . . 9 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 106 | 2 2 5 . 8 8 3 . 1 . 3 14 11 6 18 17 8 Energy Gun 49 | 2 2 4 . 3 4 . . . . 2 10 1 . 10 10 1 Energy Cannon 36 | . . . . 4 4 2 . 1 . 1 1 7 2 2 5 7 Ballistic Gun 1 | . . . . . . . . . . . 1 . . . . . Ballistic Cannon 8 | . . . . . . . . . . . 1 2 2 3 . . Launcher 8 | . . 1 . 1 . 1 . . . . 1 1 1 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 19 | . . . . . 4 . . . . . . 4 . 7 4 . Parts Lost 71 | . . . . 3 . . 2 . . 11 9 1 5 23 12 5 Power 4 | . . . . . . . . . . . . 1 1 2 . . Propulsion 28 | . . . . 3 . . 2 . . 5 8 . 2 6 2 . Utility 22 | . . . . . . . . . . 3 . . 1 9 7 2 Weapon 17 | . . . . . . . . . . 3 1 . 1 6 3 3 Highest Loss Streak 9 | . . . . 2 . . 1 . . 8 3 1 2 9 4 3 To Critical Strikes 6 | . . . . 1 . . . . . . . . 1 3 . 1 Average Slot Usage (%) 88 | . 98 97 96 99 99 100 95 98 100 96 93 83 78 75 78 78 Engine 2 | . 11 10 8 . . . 6 6 5 4 4 5 2 . . . Core 1 | . . . . 7 7 6 . . . . . . 2 1 . . Reactor 1 | . . . . . . . . . . . . . . 2 4 3 Treads 23 | . 25 30 33 32 33 42 38 36 33 32 29 15 9 14 11 11 Device 16 | . 13 10 9 14 16 14 14 12 22 17 20 17 17 11 21 21 Storage 11 | . 5 12 16 16 16 14 14 9 11 11 11 13 15 10 7 8 Processor 4 | . . . . . . . . 5 5 8 6 5 5 4 7 7 Hackware 2 | . . . . . . . . 7 . . . . 2 13 3 . Protection 3 | . 16 7 2 1 . . . . 5 2 2 9 5 1 4 2 Energy Gun 9 | . 24 27 25 20 21 . . . . 5 8 7 . 5 7 . Energy Cannon 8 | . . . . 3 3 20 21 17 16 10 3 9 11 2 7 21 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 222 | 13 17 36 44 46 68 112 116 122 126 126 134 147 141 136 183 222 Greatest Support 235 | 40 40 60 80 83 83 120 123 151 151 160 153 210 210 215 235 225 Greatest Overweight (x) 4 | . . . . . . 1 1 1 . 1 4 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 15 25 15 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 5 5 7 14 15 17 24 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 5 10 11 15 20 25 25 25 23 25 25 25 25 25 25 25 Average Carried 20 | . 4 5 9 14 17 22 24 23 22 20 24 23 24 20 24 22 Final Capacity 25 | 5 5 15 15 15 20 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | . 5 10 10 15 20 25 25 24 23 25 22 25 25 22 25 17 Class Distribution -------------------- 27% | Scavenger-Gunner 17% | Scavenger-Skirmisher 14% | Scavenger-Tank 5% | Hacker-Mutant 5% | Scavenger-Executioner 5% | Scavenger-Mutant 5% | Hacker-Gunner 3% | Hacker-Tank 3% | Bothacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Bothacker-Tank | -4/Garrison Scavenger-Mutant | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Matter Collected 5921 | 183 187 130 47 188 253 109 70 160 30 185 1029 829 421 730 1193 177 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 22343 | . 351 386 359 712 1292 993 678 689 497 1517 2258 1223 541 2513 6073 2261 Parts 947 | . 27 23 17 38 62 71 33 20 9 52 103 42 16 118 240 76 Haulers Intercepted 22 | . 2 2 1 . 4 2 . 1 . . 3 . . 1 5 1 Recyclers Shooed 8 | . 1 2 1 . 1 . . . 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Combat Hostiles Destroyed 344 | . 9 14 12 27 18 18 17 8 8 29 29 19 10 34 70 22 Melee 10 | . . . . . . . . . . . . . . 9 1 . Guns 124 | . 9 10 12 23 14 . . . . 4 13 2 . 12 25 . Cannons 155 | . . . . 1 3 16 17 8 7 19 12 12 8 10 28 14 AOE 13 | . . 4 . 3 . 2 . . . . . 1 . . 3 . Classes Destroyed 18 | . 7 2 3 . . 1 1 . . 2 1 1 . . . . Worker 15 | . 1 . . . . 1 . . . . 4 . . 2 6 1 Builder 14 | . . . 1 . . 1 . . . . 3 . . 6 2 1 Tunneler 3 | . 1 . . . 1 . . . . . 1 . . . . . Hauler 22 | . 2 2 1 . 4 2 . 1 . . 3 . . 1 5 1 Recycler 12 | . 1 . . . 1 . . 1 . . 3 2 . 2 2 . Operator 7 | . . . 1 . 1 1 . . . . 1 . . 1 1 1 Watcher 31 | . 2 2 . . 3 4 . 1 . . 4 2 . 1 8 4 Swarmer 68 | . 4 6 2 7 . 5 8 2 . 9 4 7 . 4 10 . Grunt 131 | . 5 6 5 15 12 9 4 6 6 8 14 5 3 12 16 5 Brawler 3 | . . . . . . . 1 . . 1 . . . . . 1 Duelist 7 | . . 1 . . . . . . . . . . 1 1 1 3 Sentry 40 | . . 1 3 5 5 . 3 . . 5 1 2 1 3 7 4 Specialist 8 | . . . . . . . . . . 3 1 1 . . 3 . Hunter 32 | . . . 2 . 1 1 . . 2 2 1 1 4 8 8 2 Programmer 46 | . . . . . . 3 1 . . . 7 2 . 6 22 5 Heavy 2 | . . . . . . . . . . . 1 . . . 1 . Behemoth 6 | . . . . . . . . . . 1 . . 1 . 2 2 Striker 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 9 | . 3 9 4 6 4 4 7 3 5 5 9 8 3 6 9 5 Combat Bots Only 8 | . 3 8 3 6 3 4 7 3 5 5 6 6 3 4 7 4 Max Kills in Single Turn 4 | . 1 4 2 2 1 2 2 2 1 2 2 2 1 2 3 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . Exploded 4 | . . 4 . 2 . 2 . . . . . 1 . . 3 . Melee 1 | . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Damage Taken 23622 | . 263 157 333 777 428 262 637 360 310 1472 2282 1046 1343 4856 6097 2999 Core 1692 | . 29 4 43 98 54 29 22 23 24 134 206 9 151 390 294 182 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 23 | . . . . . . . . . . . . . . . 15 8 Redirected to Shielding 7 | . 6 1 . . . . . . . . . . . . . . Regen/Repaired (Parts) 272 | . . 89 . . 40 . . 109 . . 14 . . . 20 . Core Remaining (%) 84 | 100 88 99 . . 64 . 92 97 . . 63 . 86 70 79 88 Volleys Fired 767 | . 28 19 23 44 50 34 28 15 13 62 94 35 28 94 156 44 Largest 6 | . 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 6 Hottest 706 | . 130 195 195 198 228 240 240 240 240 241 242 369 355 285 480 706 Shots Fired 2467 | . 56 52 69 116 149 99 87 45 39 184 270 134 108 230 577 252 Gun 1093 | . 56 49 69 99 136 . . . . 36 176 18 . 134 318 2 Cannon 1362 | . . . . 14 13 98 87 45 39 148 92 115 107 96 258 250 Launcher 12 | . . 3 . 3 . 1 . . . . 2 1 1 . 1 . Special . | . . . . . . . . . . . . . . . . . Kinetic 232 | . . . . . . . . . . . 88 24 47 66 7 . Thermal 2162 | . 56 49 69 113 149 98 87 45 39 184 180 109 60 111 561 252 Explosive 12 | . . 3 . 3 . 1 . . . . 2 1 1 . 1 . Electromagnetic 61 | . . . . . . . . . . . . . . 53 8 . Robot Hit Streak 57 | . 34 18 48 35 26 17 28 16 30 37 42 22 33 50 57 50 Robot Miss Streak 11 | . 11 5 3 7 6 2 2 1 1 2 2 5 2 1 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 19 | . 1 . 2 7 2 . . . . . 1 . . 2 4 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . 1 . . 1 1 . Shots Hit Robots 1841 | . 51 43 59 81 113 63 56 32 31 132 219 88 99 244 417 113 Core Hits 1034 | . 62 65 97 147 55 43 25 19 15 66 90 37 26 95 151 41 Critical Kills 36 | . . . . . . . . . . 1 . 2 1 . 20 12 Critical Parts Destroyed 20 | . . . . . . . . . . . . . . . 20 . Critical Strikes 118 | . 1 . . . 4 . . . . 1 17 10 5 23 45 12 Burn 25 | . 1 . . . 4 . . . . . 6 5 . 8 1 . Meltdown 23 | . . . . . . . . . . 1 . 2 1 . 7 12 Destroy 34 | . . . . . . . . . . . . . . . 34 . Blast 26 | . . . . . . . . . . . 11 3 4 7 1 . Corrupt 2 | . . . . . . . . . . . . . . 1 1 . Sever 2 | . . . . . . . . . . . . . . 2 . . Impale 6 | . . . . . . . . . . . . . . 5 1 . Melee Attacks 87 | . . . . . . . . . . . . . 27 57 3 . Impact . | . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . . . . . . . . 25 . . Piercing 35 | . . . . . . . . . . . . . . 32 3 . Sneak Attacks 29 | . . . . . . . . . . . . . 22 7 . . Combat Hostiles 22 | . . . . . . . . . . . . . 22 . . . Follow-up Attacks 10 | . . . . . . . . . . . . . . 10 . . Damage Inflicted 54265 | . 725 854 1148 1694 1895 1803 1504 847 848 3437 6041 3144 2558 7521 15452 4794 Guns 20543 | . 725 535 1148 1462 1704 . . . . 795 3863 336 . 2363 7580 32 Cannons 29901 | . . . . 103 183 1686 1504 847 848 2642 2122 2729 2408 2606 7461 4762 Explosions 1067 | . . 319 . 129 . 117 . . . . . 79 150 . 273 . Melee 2657 | . . . . . . . . . . . . . . 2552 105 . Ramming 97 | . . . . . 8 . . . . . 56 . . . 33 . Kinetic 5450 | . . . . . . . . . . . 1887 426 986 1879 272 . Thermal 44022 | . 725 535 1148 1565 1887 1686 1504 847 848 3437 4098 2639 1422 2252 14635 4794 Explosive 1067 | . . 319 . 129 . 117 . . . . . 79 150 . 273 . Electromagnetic 972 | . . . . . . . . . . . . . . 838 134 . Impact . | . . . . . . . . . . . . . . . . . Slashing 934 | . . . . . . . . . . . . . . 934 . . Piercing 1723 | . . . . . . . . . . . . . . 1618 105 . Highest Corruption 19 | . . 1 . . 5 1 3 . . . 5 1 1 15 19 4 Average Corruption 6 | . . 1 . . 4 1 2 . . . 4 1 1 5 12 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 269 | . . 1 . . 28 6 8 . . . 8 . 5 45 153 15 Message Errors 60 | . . . . . 9 . 2 . . . 1 . . 9 36 3 Matter Fused 56 | . . . . . 5 2 2 . . . 3 . 2 11 30 1 Heat Flow Errors 30 | . . . . . 1 1 . . . . 1 . 1 4 18 4 Energy Discharges 30 | . . . . . 4 3 . . . . 1 . 1 8 12 1 Parts Rejected 3 | . . . . . . . . . . . . . . . 3 . Data Loss (minor) 23 | . . . . . 3 . . . . . . . . 4 15 1 Data Loss (major) 12 | . . . . . 2 . 1 . . . 1 . 1 3 3 1 Misfires 23 | . . 1 . . 2 . 3 . . . . . . 2 12 3 Alerts 6 | . . . . . 1 . . . . . . . . 1 3 1 Misdirections 3 | . . . . . . . . . . . . . . . 3 . Weapon Failures 23 | . . . . . 1 . . . . . 1 . . 3 18 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1413 | . . . . . . 17 4 . . 9 135 38 11 636 461 102 Projectiles 771 | . . . . . . 17 4 . . 9 125 38 . 20 456 102 Explosions 16 | . . . . . . . . . . . . . 11 . 5 . Melee 626 | . . . . . . . . . . . 10 . . 616 . . Knockbacks 54 | . . . . . . . . . . . 18 4 4 28 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 48 | . . . . . . . . . . . 16 4 4 24 . . Secondary 6 | . . . . . . . . . . . 2 . . 4 . . Self-Inflicted Damage 10 | . . . . . . . . . . . 10 . . . . . Shots 1 | . . . . . . . . . . . 1 . . . . . Rammed 4 | . . . . . 1 . . . . . 3 . . . . . Targets Rammed 6 | . . . . . 1 . . . . . 4 . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . 1 . . . 1 . Highest Temperature 498 | . 411 324 397 315 99 498 413 478 72 184 228 347 389 366 439 487 Average Temperature 101 | . 132 85 143 86 29 110 152 184 22 48 70 82 112 109 109 130 Received Heat Transfer 5834 | . 195 117 270 567 315 135 315 297 108 417 528 81 283 856 864 486 Effects 24 | . 1 . 1 1 . 4 . 5 . . . 3 1 . 5 3 Shutdowns 10 | . 1 . 1 . . 2 . 1 . . . . . . 3 2 Energy Bleed 5 | . . . . 1 . . . 3 . . . . 1 . . . Interference 3 | . . . . . . . . . . . . 3 . . . . Matter Decay 2 | . . . . . . . . . . . . . . . 1 1 Short Circuit 1 | . . . . . . 1 . . . . . . . . . . Damage (minor) 3 | . . . . . . 1 . 1 . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . . . . . . 1 1 Total Turns 32 | . . . . . . . . . . . . . . . 17 15 Longest Duration 17 | . . . . . . . . . . . . . . . 17 15 Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . Parts Fried 13 | . . . . . . . . . . . 3 . . 10 . . Impact Corruptions 2 | . . . . . . . . . . . 2 . . . . . Robots Melted 45 | . . . . . 1 . . . 1 6 4 4 2 1 14 12 Combat Hostiles 40 | . . . . . 1 . . . 1 6 4 4 2 1 13 8 Parts Melted 199 | . . 1 3 1 9 4 6 3 4 25 13 19 1 17 61 32 Heat Transferred 63813 | . 1099 665 1435 1931 4416 3194 2873 1700 1650 6652 7287 4375 1894 5121 15570 3951 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Peak Influence 922 | . 125 433 419 922 494 357 496 243 242 900 393 383 547 268 418 561 Initial 351 | . . 1 42 82 329 56 62 193 25 130 351 94 86 230 66 127 Average 234 | . 43 198 219 580 280 127 322 113 100 579 194 141 346 113 134 283 Maximum Alert Level 3 | . . 2 2 3 2 1 2 1 1 3 1 1 2 1 2 2 Low Security (%) 57 | 100 100 50 54 8 28 82 34 96 87 5 49 76 28 79 78 50 Level 1 23 | . . 40 28 27 56 17 12 3 12 12 50 23 16 20 21 19 Level 2 12 | . . 9 16 23 14 . 52 . . 44 . . 54 . . 30 Level 3 5 | . . . . 41 . . . . . 37 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . . 2 3 . 3 4 . 2 3 . 7 4 . 7 14 4 Investigation 13 | . . 2 1 . 2 1 . 2 1 . 1 . . . 3 . Extermination 14 | . . . . . . 2 . . . . 1 1 . 2 7 1 Reinforcement 17 | . . . 1 . 1 1 . . . . 5 1 . 5 3 . Assault 3 | . . . . . . . . . . . . . . . . 3 Garrison 6 | . . . 1 . . . . . 2 . . 2 . . 1 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 2 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 1 . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Distress Signals 16 | . 1 2 . . . 1 . . . . 1 . . 5 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 488 | . 14 19 17 29 24 23 17 10 9 32 44 26 19 59 102 44 Peak Tracking Total 12 | . 5 8 5 8 4 3 8 3 5 8 6 8 3 8 7 12 Tactical Retreats 24 | . . . . 4 2 . 1 . . 2 2 . 2 6 3 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Traps Triggered 25 | . 1 . . 1 1 . 2 . 1 4 5 1 2 4 2 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Machines Disabled 28 | . . . . 3 . 2 2 1 . 4 3 1 3 1 3 5 Max in Single Turn 2 | . . . . 1 . 1 1 1 . 1 1 1 2 1 1 1 Garrison Access 5 | . . . . . . . . . . . . . . 2 1 2 Garrison Relay 9 | . . . . 3 . . 1 . . 4 . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Machines Accessed 32 | . . 3 2 . 5 2 . 4 1 . 3 1 . 3 4 4 Terminals 14 | . . 1 . . 3 1 . 3 . . 1 . . 1 2 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 5 | . . 1 . . 1 . . 1 . . 1 . . . 1 . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . Scanalyzers 3 | . . 1 1 . 1 . . . . . . . . . . . Garrison Access 9 | . . . 1 . . 1 . . 1 . . 1 . 2 1 2 Total Hacks 75 | . . 10 5 . 14 4 . 10 1 . 9 1 . 5 12 4 Successful 52 | . . 9 5 . 10 2 . 5 1 . 8 1 . 3 5 3 Failed 23 | . . 1 . . 4 2 . 5 . . 1 . . 2 7 1 Catastrophic 7 | . . 1 . . . 1 . 2 . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 28 | . . 1 . . 7 2 . 6 . . 2 . . 3 5 2 Terminals 32 | . . 1 . . 9 3 . 6 . . 3 . . 3 5 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 20 | . . 4 . . 2 . . 4 . . 4 . . . 6 . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . Scanalyzers 12 | . . 5 4 . 3 . . . . . . . . . . . Garrison Access 9 | . . . 1 . . 1 . . 1 . . 1 . 2 1 2 Terminal Hacks 13 | . . . . . 5 1 . 1 . . 3 . . 1 1 1 Record 1 | . . . . . . . . . . . 1 . . . . . Prototype ID Bank 2 | . . . . . 1 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 Machine Index 3 | . . . . . 1 . . 1 . . 1 . . . . . Unreport Threat 3 | . . . . . . . . . . . 1 . . 1 1 . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 17 | . . 4 . . 2 . . 4 . . 4 . . . 3 . Scan Component 9 | . . 2 . . 1 . . 2 . . 2 . . . 2 . Repair 8 | . . 2 . . 1 . . 2 . . 2 . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . Scanalyzer 12 | . . 5 4 . 3 . . . . . . . . . . . Insert Component 7 | . . 3 2 . 2 . . . . . . . . . . . Analyze 5 | . . 2 2 . 1 . . . . . . . . . . . Garrison Access Hacks 9 | . . . 1 . . 1 . . 1 . . 1 . 2 1 2 Unlock Access 4 | . . . 1 . . 1 . . 1 . . 1 . . . . Seal Access 5 | . . . . . . . . . . . . . . 2 1 2 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . 1 . Hacking Detections 24 | . . 3 1 . 4 2 . 4 . . 3 1 . 1 3 2 Full Trace Events 12 | . . 2 1 . 2 1 . 2 . . 1 . . . 3 . Feedback Events 4 | . . 1 . . 1 . . . . . . . . . 2 . Corruption 4 | . . 1 . . 1 . . . . . . . . . 2 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 2 . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . 2 . . 1 . . 2 . . 1 . . . 1 . Time 288 | . . 64 . . 38 . . 70 . . 100 . . . 16 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . . . Parts Scanalyzed 5 | . . 2 2 . 1 . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 2 . 1 . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Used RIF Installer 4 | . . . . 1 . . 1 . . 1 . . 1 . . . Coupler Efficiency 1 | . . . . . . . . . . 1 . . . . . . Zone Cloak 1 | . . . . . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . 1 . . . Robots Hacked 2 | . . . . . . . . . . . . . 2 . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . 2 . . . Robot Hacks Applied 5 | . . . . . . . . . . . . . 5 . . . reboot_system 1 | . . . . . . . . . . . . . 1 . . . overwrite_iff 2 | . . . . . . . . . . . . . 2 . . . streamctrl_high 1 | . . . . . . . . . . . . . 1 . . . formatsys_high 1 | . . . . . . . . . . . . . 1 . . . Relay Couplers Released 41 | . . . . 14 . . 4 . . 14 . . 5 . . 4 Machine Destruction 38 | . . . . 14 . . 4 . . 14 . . 5 . . 1 Programmers 3 | . . . . . . . . . . . . . . . . 3 Attached 8 | . . . . . . . . . . . . . 2 6 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Total Allies 5 | . . . . . . . . . . . . 3 2 . . . Largest Group 3 | . . . . . . . . . . . . 3 1 . . . Highest-Rated Group 138 | . . . . . . . . . . . . 138 47 . . . Highest-Rated Ally 47 | . . . . . . . . . . . . 46 47 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . . 9 8 . . . Total Damage 449 | . . . . . . . . . . . . 274 175 . . . Kills 4 | . . . . . . . . . . . . 3 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Turns Passed 19700 | 72 974 540 413 1300 1543 1027 518 894 199 1676 1490 852 769 2275 3970 1188 Spaces Moved 9778 | 51 532 243 197 692 794 518 191 453 91 847 617 397 337 1074 2084 660 Core 20 | 20 . . . . . . . . . . . . . . . . Treads 9745 | 18 532 243 197 692 794 518 191 453 91 847 617 397 337 1074 2084 660 Legs 13 | 13 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 161 161 161 161 160 160 162 160 160 145 145 Average Speed 160 | 106 160 160 160 160 161 169 215 167 161 162 171 169 183 162 149 145 Slowest Speed 480 | 160 160 160 160 160 162 242 242 242 161 240 480 243 240 240 163 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 81 23 23 76 50 16 47 12 4 70 15 10 55 32 54 20 Regions Visited 16 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 . 1 1 . 1 1 . 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 29 | . . . . . . . . . . . . . . . . 29 Terrain Destroyed 352 | . . 18 . 10 3 6 . . . . 31 36 87 10 64 87 Melee . | . . . . . . . . . . . . . . . . . Projectile 187 | . . . . . 3 . . . . . 22 21 14 10 50 67 AOE 165 | . . 18 . 10 . 6 . . . . 9 15 73 . 14 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Fac Gar Fac Fac Gar Res Res Acc Total 11966 | 70 601 353 244 799 955 589 237 552 114 1010 855 496 435 1330 2562 764 Wait 552 | . 12 76 6 20 40 18 . 56 7 41 58 6 18 29 138 27 Move 9764 | 50 531 242 197 691 793 518 190 452 91 846 616 396 336 1073 2083 659 Hop . | . . . . . . . . . . . . . . . . . Pick Up 256 | 9 10 7 10 16 19 9 4 10 1 25 22 15 6 31 53 9 Fast Attach 56 | . 6 3 . . 5 . 1 . . . 10 5 1 3 22 . Attach 169 | 9 2 2 4 5 5 3 1 7 2 17 19 12 6 33 28 14 Detach 12 | . . . . 1 . . . . . 1 1 3 2 2 2 . Swap 112 | . 2 3 1 11 13 5 3 10 . 4 17 8 3 9 19 4 Drop 188 | 2 10 1 3 11 29 2 6 2 . 12 14 16 4 12 57 7 Fire 767 | . 28 19 23 44 50 34 28 15 13 62 94 35 28 94 156 44 Melee 74 | . . . . . . . . . . . . . 27 44 3 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 6 | . . . . . 1 . . . . . 4 . . . 1 . Escape Stasis 10 | . . . . . . . 4 . . 2 . . 4 . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory -7/Garrison -6/Factory -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -4/Factory -4/Garrison -3/Research -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 238 | -10/Materials | Identified exit to Mines 238 | -10/Materials | Discovered exit to Mines (range 14) 312 | -10/Materials | Build established: Hacker-Mutant 754 | -10/Materials | Identified exit to Materials 754 | -10/Materials | Discovered exit to Materials (range 13) 1047 | -10/Materials | Entered another Materials area 1047 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1222 | -9/Materials | Destroyed 8 combat bots 1271 | -9/Materials | Repaired Spread Laser 1304 | -9/Materials | Repaired Spread Laser 1579 | -9/Materials | Identified exit to Materials 1579 | -9/Materials | Discovered exit to Materials (range 4) 1587 | -9/Materials | Entered another Materials area 1587 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1741 | -8/Materials | Build established: Hacker-Gunner 1981 | -8/Materials | Garrison activated, responded to threat 2000 | -8/Materials | Identified exit to Garrison 2000 | -8/Materials | Entered Garrison 2064 | -8/Garrison | Triggered checkpoint 2096 | -8/Garrison | Triggered checkpoint 2100 | -8/Garrison | Triggered checkpoint 2157 | -8/Garrison | Build established: Hacker-Tank 2303 | -8/Garrison | Identified exit to Materials 2303 | -8/Garrison | Discovered exit to Materials (range 10) 2332 | -8/Garrison | Installed Relay Interface Framework 2386 | -8/Garrison | Triggered checkpoint 2438 | -8/Garrison | Garrison Relay disabled 2506 | -8/Garrison | Triggered checkpoint 2596 | -8/Garrison | Discovered exit to Materials (range 12) 2650 | -8/Garrison | Triggered checkpoint 2684 | -8/Garrison | Garrison Relay disabled 2764 | -8/Garrison | Triggered checkpoint 2852 | -8/Garrison | Triggered checkpoint 2885 | -8/Garrison | Garrison Relay disabled 2946 | -8/Garrison | Discovered exit to Materials (range 12) 3071 | -8/Garrison | Build established: Scavenger-Gunner 3300 | -8/Garrison | Entered Materials 4112 | -8/Materials | Identified exit to Factory 4112 | -8/Materials | Discovered exit to Factory (range 16) 4298 | -8/Materials | Repaired Lgt. Nuclear Core 4318 | -8/Materials | Identified exit to Storage 4318 | -8/Materials | Discovered exit to Storage (range 16) 4793 | -8/Materials | Discovered exit to Factory (range 16) 4843 | -8/Materials | Entered Factory 4843 | -7/Factory | Evolved 2 slots: Propulsion x2 5870 | -7/Factory | Identified exit to Garrison 5870 | -7/Factory | Entered Garrison 5918 | -7/Garrison | Triggered checkpoint 5979 | -7/Garrison | Garrison Relay disabled 6038 | -7/Garrison | Triggered checkpoint 6094 | -7/Garrison | Destroyed 7 combat bots 6184 | -7/Garrison | Triggered checkpoint 6250 | -7/Garrison | Triggered checkpoint 6342 | -7/Garrison | Identified exit to Factory 6342 | -7/Garrison | Discovered exit to Factory (range 9) 6378 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 6388 | -7/Garrison | Entered Factory 6388 | -6/Factory | Evolved 2 slots: Utility x2 7139 | -6/Factory | Build established: Scavenger-Skirmisher 7201 | -6/Factory | Repaired Plasma Cannon 7216 | -6/Factory | Identified exit to Factory 7216 | -6/Factory | Discovered exit to Factory (range 11) 7229 | -6/Factory | Repaired Lrg. Battery 7282 | -6/Factory | Entered another Factory area 7282 | -5/Factory | Evolved 2 slots: Utility x2 7349 | -5/Factory | Garrison activated, responded to threat 7481 | -5/Factory | Identified exit to Garrison 7481 | -5/Factory | Entered Garrison 7565 | -5/Garrison | Spotted B-75 Beast 7656 | -5/Garrison | Triggered checkpoint 7824 | -5/Garrison | Destroyed B-75 Beast 7851 | -5/Garrison | Lost 8 parts (3n3u2w) 7852 | -5/Garrison | Triggered checkpoint 7978 | -5/Garrison | Identified exit to Factory 7978 | -5/Garrison | Discovered exit to Factory (range 10) 8114 | -5/Garrison | Triggered checkpoint 8150 | -5/Garrison | Garrison Relay disabled 8232 | -5/Garrison | Triggered checkpoint 8312 | -5/Garrison | Triggered checkpoint 8335 | -5/Garrison | Build established: Scavenger-Gunner 8346 | -5/Garrison | Garrison Relay disabled 8372 | -5/Garrison | Triggered checkpoint 8441 | -5/Garrison | Discovered exit to Factory (range 14) 8526 | -5/Garrison | Triggered checkpoint 8607 | -5/Garrison | Discovered exit to Factory (range 13) 8638 | -5/Garrison | Expanded RIF knowledge: Coupler Efficiency 8684 | -5/Garrison | Triggered checkpoint 8792 | -5/Garrison | Garrison Relay disabled 9017 | -5/Garrison | Build established: Scavenger-Tank 9021 | -5/Garrison | Garrison Relay disabled 9157 | -5/Garrison | Entered Factory 9484 | -5/Factory | Build established: Scavenger-Skirmisher 9870 | -5/Factory | Repaired Imp. Sensor Array 10337 | -5/Factory | Cargo convoy interrupted 10391 | -5/Factory | Lost 3 parts (3n) 10465 | -5/Factory | Identified exit to Factory 10465 | -5/Factory | Discovered exit to Factory (range 5) 10615 | -5/Factory | Build established: Scavenger-Tank 10647 | -5/Factory | Entered another Factory area 10647 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10710 | -4/Factory | Allied Derelicts emerged from ambush trap array 11325 | -4/Factory | Cargo convoy interrupted 11325 | -4/Factory | Spotted Striker 11328 | -4/Factory | Destroyed Striker 11339 | -4/Factory | Garrison activated, responded to threat 11488 | -4/Factory | Identified exit to Garrison 11499 | -4/Factory | Entered Garrison 11508 | -4/Garrison | Expanded RIF knowledge: Patrol Navigation 11521 | -4/Garrison | Build established: Bothacker-Tank 11618 | -4/Garrison | Triggered checkpoint 11720 | -4/Garrison | Phase Generator disabled 12017 | -4/Garrison | Spotted B-86 Titan 12026 | -4/Garrison | Triggered checkpoint 12063 | -4/Garrison | Destroyed B-86 Titan 12072 | -4/Garrison | Triggered checkpoint 12129 | -4/Garrison | Identified exit to Research 12129 | -4/Garrison | Discovered exit to Research (range 10) 12150 | -4/Garrison | Triggered checkpoint 12194 | -4/Garrison | Garrison Relay disabled 12268 | -4/Garrison | Entered Research 12268 | -3/Research | Evolved 2 slots: Utility x2 12353 | -3/Research | Build established: Scavenger-Tank 12797 | -3/Research | Found Prototype Launcher 12797 | -3/Research | Identified Tactical Quantum Warhead 13256 | -3/Research | Lost 9 parts (1p2n5u1w) 13308 | -3/Research | Build established: Scavenger-Mutant 13669 | -3/Research | Found Prototype Processor 13670 | -3/Research | Identified Exp. Signal Interpreter 13708 | -3/Research | Lost 5 parts (2n2u1w) 14280 | -3/Research | System corruption reached 10% 14322 | -3/Research | Lost 3 parts (1n1u1w) 14489 | -3/Research | Identified exit to Research 14489 | -3/Research | Discovered exit to Research (range 14) 14543 | -3/Research | Entered another Research area 14543 | -2/Research | Evolved 2 slots: Utility x2 14752 | -2/Research | Spotted B-90 Cyclops 14935 | -2/Research | Lost 4 parts (1n3w) 15179 | -2/Research | Build established: Bothacker-Mutant 15481 | -2/Research | Spotted B-90 Cyclops 15498 | -2/Research | Destroyed B-90 Cyclops 15767 | -2/Research | Build established: Scavenger-Tank 15831 | -2/Research | System corruption reached 10% 15895 | -2/Research | Destroyed B-90 Cyclops 16051 | -2/Research | Identified exit to Quarantine 16051 | -2/Research | Discovered exit to Quarantine (range 18) 16276 | -2/Research | Repaired Adv. Sensor Array 16529 | -2/Research | Found Prototype Device 16529 | -2/Research | Identified Exp. Shock Absorption System 16589 | -2/Research | Build established: Scavenger-Skirmisher 16969 | -2/Research | Found Prototype Hackware 16970 | -2/Research | Identified Exp. System Shield 17612 | -2/Research | Destroyed 7 combat bots 17703 | -2/Research | Garrison activated, responded to threat 17884 | -2/Research | Build established: Scavenger-Gunner 17930 | -2/Research | Destroyed 7 combat bots 18475 | -2/Research | Identified exit to Access 18475 | -2/Research | Discovered exit to Access (range 14) 18513 | -2/Research | Entered Access 18513 | -1/Access | Evolved 2 slots: Weapon x2 18586 | -1/Access | Found Gamma Bomb Array 18812 | -1/Access | Build established: Scavenger-Executioner 19263 | -1/Access | First assault squad dispatched 19373 | -1/Access | Identified exit to Surface 19425 | -1/Access | Spotted B-99 Colossus 19435 | -1/Access | Destroyed B-99 Colossus 19573 | -1/Access | Spotted B-99 Colossus 19655 | -1/Access | Spotted B-99 Colossus 19656 | -1/Access | Spotted B-99 Colossus 19668 | -1/Access | Destroyed B-99 Colossus 19698 | -1/Access | Lost 3 parts (1u2w) 19701 | *** | Escaped! Last Messages --------------- 19674_ Acquired 64 matter. 19674_ Penetrated by Slug. 19674_ Slug penetrates Reinforced Barrier. 19674_ Penetrated by Slug. 19674_ Slug penetrates Reinforced Barrier. 19678_ Penetrated by Slug. 19678_ Slug penetrates Sealed Heavy Doors. 19678_ Penetrated by Slug. 19678_ Slug penetrates Sealed Heavy Doors. 19679_ B-99 Colossus activates siege mode. 19679_ R-10 Processor collects Arm. Heavy Treads. 19681_ Slug penetrates Sealed Heavy Doors. 19681_ Penetrated by Slug. 19681_ Slug penetrates Sealed Heavy Doors. 19687_ System corrupted: FCS attempts to trigger Nova Cannon. 19687_ System corrupted: Nova Cannon misfires. 19687_ Main Access Shell breached. 19691_ Power failure, Rnf. Quantum Reactor shutdown. 19692_ Overheating: Matter decay (-48). 19696_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????# ?????????????????????????? ## | | ???????????????# ????????????????????????? ## | | ???????????????# #####/##???????????????? ## | | ???????????????# ##############??? # | | ???????????????# # ####"## | | ???????????????# # % = / % % | | ???????????????# /% # | | ???????????????# # [ # | | ???????????????# # = / | | ???????????????+ ###### % ################# | | ???????????????????# %%#????????????# | | ???????????????????# #????????????# | | ???????????????????# #????????#####/#### | | ???????????????????# !%#????????# " | | ???????????????????# =%= #????????# # | | ???????????????????# ] %#????????# " %# | | ???????????????????# #???????## """! #" | | ???????????????????#"""" """""#???????#" / | | ?????????????????????"" ""????????????## "" # | | ????????????????????"" ""??????????????# # | | ???????????????????#" """"""""#????????# % # | | ???????????????????# g #???????#" # | | ???????????????????# g #??????# "#########? | | ???????????????????# "g " #?????# #?????????? | | ???????????????????# "g"" "????????###??????????? | | ???????????????????# " "@ "?????????????????????? | | ???????????????????# " "?????????????????????? | | ???????????????????# """"""?????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????""""??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????w???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 234 Coolant Potential 100 Energy Generation 33 Energy Capacity 1050 Matter Stores 700 Matter Capacity 700 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 40 Base Temperature (-) 200 Corruption Block 8 Armor Coverage 1650 Resistance: KI 35 Resistance: TH 50 Resistance: EX 100 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 6 Offensive Hacking 50 Defensive Hacking 16 Relay Coupler Types 5 Relay Coupler Value 254 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Spread Laser | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearNavigationRefractor Manual? 0 Play Time 03:39:48 Cumulative 289.7 hours Start 2022.12.06 @ 14:46:21 End 2022.12.07 @ 17:56:04 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 282 Rogue 119 Adventurer 81 Explorer 82 Win Type 0 Total 19 Types 17/0/2/0/0/0/0/0/0 Lore% 45 Gallery% 75 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac591dea-e496-4a6d-aeb1-c107d6350c0e