Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.04 @ 09:58:14 Player: VraethrDalkr Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1787) 1787 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 3941 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/550 Matter 256/300 Energy 99/100 System Corruption 15% Temperature Cool (83) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Deuterium Engine Improved Cooling System Visual Processing Unit Sensor Array Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Light Treads Cooling System Improved Cooling System Large Storage Unit Visual Processing Unit Sensor Array Hardened Medium Armor Plating Improved Field Recycling Unit Heavy Particle Cannon Bore Cannon Mining Laser Katana [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 76 | 13 12 27 5 19 Power 13 | 1 1 7 2 2 Engine 13 | 1 1 7 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 6 2 4 . 6 Treads 12 | . 2 4 . 6 Leg 2 | 2 . . . . Wheel 4 | 4 . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 3 3 6 1 4 Device 10 | 2 2 2 1 3 Storage 2 | 1 1 . . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 28 | 3 6 10 2 7 Energy Gun 5 | 1 1 2 1 . Energy Cannon 2 | . 1 . . 1 Ballistic Gun 13 | 2 1 6 1 3 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . 1 2 . . Special Weapon 3 | . 2 . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 19 | . . 4 . 15 Power 3 | . . 2 . 1 Propulsion 6 | . . 1 . 5 Utility 5 | . . 1 . 4 Weapon 5 | . . . . 5 Highest Loss Streak 15 | . . 3 . 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 98 100 91 Engine 11 | . 14 10 11 8 Treads 25 | . 26 21 22 31 Device 16 | . 14 16 22 15 Storage 11 | . 14 11 11 9 Processor 7 | . . 11 11 8 Protection 1 | . . 5 . . Energy Gun 6 | . 1 6 11 7 Energy Cannon 3 | . 6 4 . . Ballistic Gun 11 | . 15 10 11 8 Naked Turns . | . . . . . Heaviest Build 40 | 12 29 38 35 40 Greatest Support 80 | 20 40 40 40 80 Greatest Overweight (x) 2 | 2 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 8 15 15 15 15 Average Carried 14 | 6 14 14 14 14 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 8 15 15 15 5 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1501 | 366 204 458 109 364 Remotely . | . . . . . Salvage Created 1990 | 155 314 824 62 635 Parts 148 | 11 30 60 8 39 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 44 | . 7 20 3 14 Guns 26 | . 1 10 3 12 Cannons 12 | . 2 8 . 2 AOE 6 | . 4 2 . . Classes Destroyed 13 | 3 5 3 . 2 Worker 1 | 1 . . . . Builder 3 | . 1 1 . 1 Tunneler 4 | 4 . . . . Recycler 3 | 1 1 . . 1 Mechanic 1 | . 1 . . . Watcher 4 | . 2 1 . 1 Swarmer 7 | . 3 2 2 . Grunt 25 | . 4 12 1 8 Brawler 2 | . . 1 . 1 Duelist 2 | . . 1 . 1 Sentry 5 | . . 4 . 1 Specialist 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 5 | 2 5 5 2 3 Combat Bots Only 4 | . 3 4 2 3 Max Kills in Single Turn 2 | 2 2 2 2 1 Gunslinging 1 | . . 1 1 . Exploded 2 | . 2 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 3607 | . 169 921 37 2480 Core 717 | . 35 127 . 555 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 212 | . 17 . . 195 Core Remaining (%) 84 | 100 86 . 68 . Volleys Fired 160 | 25 19 47 4 65 Largest 2 | 2 2 2 2 2 Hottest 103 | 60 100 90 97 103 Shots Fired 298 | 50 34 92 9 113 Gun 225 | 50 20 57 9 89 Cannon 49 | . 7 26 . 16 Launcher 15 | . 6 9 . . Special 9 | . 1 . . 8 Kinetic 166 | 49 19 37 4 57 Thermal 115 | . 8 46 5 56 Explosive 15 | . 6 9 . . Electromagnetic 2 | 1 1 . . . Robot Hit Streak 14 | 9 9 14 6 10 Robot Miss Streak 5 | 2 3 3 3 5 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 210 | 34 20 62 6 88 Core Hits 127 | 9 16 31 6 65 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . . 2 1 2 Burn 3 | . . 2 1 . Destroy 2 | . . . . 2 Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4126 | 359 568 1278 110 1811 Guns 2529 | 359 167 605 110 1288 Cannons 717 | . 86 347 . 284 Explosions 641 | . 315 326 . . Melee 47 | . . . . 47 Ramming . | . . . . . Kinetic 1841 | 344 167 315 52 963 Thermal 1582 | . 86 637 58 801 Explosive 641 | . 315 326 . . Electromagnetic 15 | 15 . . . . Impact . | . . . . . Slashing 47 | . . . . 47 Piercing . | . . . . . Highest Corruption 15 | . . 2 2 15 Average Corruption 2 | . . 2 2 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . 6 12 1 Message Errors 5 | . . 3 2 . Matter Fused 7 | . . 2 5 . Data Loss (minor) 4 | . . 1 2 1 Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 42 | . . 40 . 2 Projectiles 11 | . . 9 . 2 Explosions 31 | . . 31 . . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 261 | . 138 176 9 261 Average Temperature 67 | . 48 69 6 74 Received Heat Transfer 1065 | . 69 327 12 657 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 3397 | . 185 1517 185 1510 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 399 | 30 202 399 153 207 Initial 133 | . 19 . 133 . Average 99 | 10 51 231 74 54 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 82 | 100 87 40 100 98 Level 1 17 | . 12 59 . 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 1 1 6 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 6 | . . 3 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 13 30 6 24 Peak Tracking Total 6 | . 3 5 3 6 Tactical Retreats 5 | . . 1 . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed 1 | . 1 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 14 | . 8 3 1 2 Terminals 10 | . 6 3 . 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 20 3 1 9 Successful 22 | . 11 3 1 7 Failed 11 | . 9 . . 2 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 13 3 . 3 Fabricators . | . . . . . Repair Stations 10 | . 4 . . 6 Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 6 3 1 1 Record 2 | . . 1 . 1 Open Door 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Locate Traps 3 | . 1 2 . . Disarm Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 3 . . 6 Scan Component 5 | . 2 . . 3 Repair 4 | . 1 . . 3 Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 6 1 . 2 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 . . 3 Time 104 | . 26 . . 78 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 137 | . 137 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 40 | . . . 40 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 22 | . . . 10 12 Total Damage 226 | . . . 120 106 Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 4639 | 219 1280 1126 1143 871 Spaces Moved 2424 | 110 758 554 689 313 Core 5 | 4 . . . 1 Treads 2216 | . 661 554 689 312 Legs 56 | 56 . . . . Wheels 147 | 50 97 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 50 Average Speed 154 | 101 149 160 160 160 Slowest Speed 240 | 150 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 55 | 6 99 50 99 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . . 4 . Spaces Dug 1 | . 1 . . . Terrain Destroyed 79 | . 11 62 . 6 Melee . | . . . . . Projectile 7 | . 1 . . 6 AOE 72 | . 10 62 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 3046 | 171 873 715 727 560 Wait 248 | 5 54 41 16 132 Move 2420 | 109 757 553 688 313 Hop . | . . . . . Pick Up 66 | 13 18 19 5 11 Fast Attach 20 | 7 . 7 1 5 Attach 11 | . . 3 . 8 Detach . | . . . . . Swap 45 | 6 12 17 4 6 Drop 72 | 6 13 28 9 16 Fire 160 | 25 19 47 4 65 Melee 4 | . . . . 4 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 15) 220 | -11/Junkyard | Entered Materials 324 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 14) 541 | -10/Materials | Discovered new exit (range 3) 804 | -10/Materials | Repaired Grenade Launcher 860 | -10/Materials | Discovered new exit (range 16) 1170 | -10/Materials | Discovered new exit (range 16) 1476 | -10/Materials | Discovered new exit (range 16) 1500 | -10/Materials | Entered another Materials area 1500 | -9/Materials | Evolved 2 slots: Utility x2 2099 | -9/Materials | Lost 3 parts (1p1n1u) 2378 | -9/Materials | Build established: Scavenger-Mutant 2599 | -9/Materials | Discovered new exit (range 18) 2626 | -9/Materials | Entered Mines 2939 | -9/Mines | Met a Derelict shopkeep closing up shop 3063 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3124 | -9/Mines | Discovered new exit (range 8) 3197 | -9/Mines | Discovered new exit (range 10) 3281 | -9/Mines | Build established: Mutant 3311 | -9/Mines | Learned Materials trap positions 3410 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3769 | -9/Mines | Entered Materials 3769 | -8/Materials | Accompanied by 3 allies 3769 | -8/Materials | Evolved 2 slots: Propulsion x2 3770 | -8/Materials | Loaded intel: 12 trap records 3850 | -8/Materials | Repaired Lgt. Treads 3877 | -8/Materials | Repaired Lgt. Treads 3905 | -8/Materials | Repaired Grenade Launcher? 4069 | -8/Materials | Build established: Scavenger-Mutant 4346 | -8/Materials | Garrison activated, responded to threat 4569 | -8/Materials | Core integrity fell below 50% 4599 | -8/Materials | Core integrity fell below 20% 4611 | -8/Materials | System corruption reached 10% 4639 | -8/Materials | Crushed by falling debris 4640 | -8/Materials | Released all parts (3) 4640 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- HV Slug penetrates Wall. Bore Cannon destroyed. System corrupted by crushing effect (+3). H-61 Shepherd destroyed. Visual Processing Unit destroyed. System corrupted by crushing effect (+5). System corrupted: Component data lost. Acquired Arm. Treads. B-36 Bruiser destroyed. Mining Laser destroyed. The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Treads destroyed. System corrupted by crushing effect (+5). Released Lrg. Storage Unit. Lrg. Storage Unit crushed and broken. Released Lgt. Angular Momentum Engine. Lgt. Angular Momentum Engine crushed and broken. Released Arm. Treads. Arm. Treads crushed and broken. 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