Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 12:54:35 // Winter2019/RPGLIKE

Player: HOTSOUP

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (254)      254
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1279

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/600
Matter                     265/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (37)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Flight Unit
           VTOL Module
>          --- UTILITY (3) ------
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON (1) -------
           Datajack
>          --- INVENTORY (0) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Signal Interpreter
     Light Armor Plating
>          --- WEAPON -----------
           Hammer
>          --- INVENTORY --------
               (None)
[Rating: 10]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Improved Sensor Array
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Hammer
  Energy Gun               Small Laser
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              3    | 1   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  2    | 1   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             12   | 1   3   8   
  Power                    1    | .   .   1   
    Engine                 1    | .   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   1   3   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 4    | .   1   3   
  Utility                  4    | .   1   3   
    Device                 1    | .   .   1   
    Storage                .    | .   .   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   3    | 1   1   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
Average Slot Usage (%)     61   | .   53  73  
  Engine                   3    | .   .   8   
  Flight                   18   | .   15  21  
  Processor                18   | .   18  17  
  Protection               2    | .   .   7   
  Energy Gun               7    | .   12  .   
  Impact Weapon            9    | .   7   11  
Naked Turns                .    | .   .   .   
Heaviest Build             13   | 1   2   13  
  Greatest Support         14   | 3   4   14  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity .    | .   .   .   
  Average Capacity         .    | .   .   .   
  Most Carried             .    | .   .   .   
  Average Carried          .    | .   .   .   
  Final Capacity           .    | .   .   .   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           280  | 210 30  40  
  Remotely                 .    | .   .   .   
Salvage Created            444  | .   264 180 
  Parts                    33   | .   25  8   
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  12   | .   8   4   
  Melee                    4    | .   1   3   
  Guns                     7    | .   7   .   
Classes Destroyed          7    | .   4   3   
  Worker                   1    | .   .   1   
  Hauler                   1    | .   .   1   
  Recycler                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   6   3   
  Grunt                    2    | .   2   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | .   5   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               979  | .   319 660 
  Core                     842  | .   272 570 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Core       371  | .   147 224 
Core Remaining (%)         91   | 100 83  .   
Volleys Fired              47   | .   47  .   
  Largest                  1    | .   1   .   
  Hottest                  40   | .   40  .   
Shots Fired                47   | .   47  .   
  Gun                      47   | .   47  .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  47   | .   47  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         3    | .   3   .   
  Robot Miss Streak        3    | .   3   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           50   | .   33  17  
  Core Hits                18   | .   13  5   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              60   | .   34  26  
  Impact                   59   | .   34  25  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            3    | .   .   3   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           913  | .   463 450 
  Guns                     354  | .   354 .   
  Cannons                  .    | .   .   .   
  Explosions               95   | .   .   95  
  Melee                    464  | .   109 355 
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  354  | .   354 .   
  Explosive                .    | .   .   .   
  Electromagnetic          95   | .   .   95  
  Impact                   464  | .   109 355 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            50   | .   14  36  
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    50   | .   14  36  
Knockbacks                 3    | .   2   1   
  Impact                   3    | .   2   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        16   | .   16  7   
  Average Temperature      3    | .   4   2   
  Received Heat Transfer   291  | .   90  201 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              7    | .   2   5   
  Impact Corruptions       5    | .   2   3   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         800  | .   800 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             518  | .   518 215 
  Initial                  76   | .   .   76  
  Average                  162  | .   208 94  
Maximum Alert Level        2    | .   2   1   
  Low Security (%)         63   | 100 53  77  
  Level 1                  25   | .   27  22  
  Level 2                  11   | .   19  .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           7    | .   4   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   19  16  
  Peak Tracking Total      7    | .   6   7   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 6    | .   .   6   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          8    | .   4   4   
  Terminals                8    | .   4   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                61   | .   24  37  
  Successful               39   | .   15  24  
  Failed                   22   | .   9   13  
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   46   | .   17  29  
  Terminals                61   | .   24  37  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             22   | .   9   13  
  Prototype ID Bank        1    | .   1   .   
  Level Access Points      1    | .   1   .   
  Branch Access Points     2    | .   1   1   
  Machine Index            1    | .   1   .   
  Terminal Index           1    | .   .   1   
  Alert Level              2    | .   1   1   
  Unreport Threat          4    | .   1   3   
  Locate Traps             1    | .   .   1   
  Disarm Traps             1    | .   .   1   
  Security Status          1    | .   1   .   
  Surveillance Status      1    | .   .   1   
  Investigation Status     1    | .   .   1   
  Recall Investigation     1    | .   .   1   
  Recall Reinforcements    1    | .   .   1   
  Registered Components    1    | .   1   .   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         17   | .   6   11  
  Terminals                17   | .   6   11  
    Track                  5    | .   2   3   
    Botnet                 7    | .   4   3   
    Detonate               2    | .   .   2   
    Disrupt                2    | .   .   2   
    Operators              1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   4   3   
  Full Trace Events        4    | .   2   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   .   1   
  Non-combat               1    | .   .   1   
  Combat                   .    | .   .   .   
Robot Hacks Applied        1    | .   .   1   
  find_recycling           1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               687  | 14  420 253 
Spaces Moved               872  | 25  458 389 
  Core                     165  | 25  136 4   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   707  | .   322 385 
  Fastest Speed            37   | 50  40  37  
  Average Speed            41   | 50  42  38  
  Slowest Speed            50   | 50  50  50  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            11   | .   3   8   
  Cave-ins Triggered       1    | .   1   .   
Exploration Rate (%)       29   | 3   58  27  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 12   | .   10  2   
Terrain Destroyed          12   | .   10  2   
  Melee                    12   | .   10  2   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1047 | 25  578 444 
  Wait                     53   | .   31  22  
  Move                     849  | 24  451 374 
  Hop                      10   | .   3   7   
  Pick Up                  .    | .   .   .   
  Fast Attach              12   | 1   3   8   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     4    | .   1   3   
  Fire                     47   | .   47  .   
  Melee                    60   | .   34  26  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            12   | .   8   4   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: [*Mat] / Min)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    6 | -11/Scrapyard | Discovered new exit (range 15)
   15 | -11/Scrapyard | Entered Materials
  129 | -10/Materials | Discovered new exit (range 16)
  132 | -10/Materials | Discovered new exit (range 12)
  313 | -10/Materials | Build established: Hacker-Mutant
  405 | -10/Materials | Crushed by falling debris
  429 | -10/Materials | Discovered new exit (range 15)
  430 | -10/Materials | Identified exit to Mines
  430 | -10/Materials | Identified exit to Materials
  435 | -10/Materials | Entered another Materials area
  437 | -9/Materials  | Reached level 2
  437 | -9/Materials  | Upgraded with Propulsion slot (x1)
  437 | -9/Materials  | Upgraded with Utility slot (x1)
  480 | -9/Materials  | Identified exit to Mines
  496 | -9/Materials  | Core integrity fell below 50%
  514 | -9/Materials  | Reached level 3
  629 | -9/Materials  | Core integrity fell below 20%
  664 | -9/Materials  | Discovered new exit (range 16)
  688 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00645_ Discarded Visual Processing Unit.
00646_ Acquired Imp. Sensor Array.
00648_ Dropped Hammer.
00648_ R-06 Scavenger collects Hammer.
00648_ Acquired Datajack.
00652_ Sneak attack on R-06 Scavenger.
00652_ Jacked R-06 Scavenger...
>>find_recycling
Pinpointed nearest Recycling Unit: (16,47) (added to intel).
00652_ W-16 Scout sends out distress signal.
00652_ R-06 Scavenger collects Lgt. Treads.
00654_ W-16 Scout sends out distress signal.
00654_ R-06 Scavenger collects Imp. Sensor Array.
00654_ T-07 Excavator is excavating.
00655_ R-06 Scavenger collects Datajack. <x2>
00658_ T-07 Excavator is excavating.
00659_ Flight Unit destroyed.
00659_ Dropped Lgt. Armor Plating.
00664_ EXIT=FOUND
00671_ Acquired VTOL Module.

 Map 
-----
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                62
Offensive Hacking          15
Defensive Hacking          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Levels Raised              2    | .    .    2    
  XP Earned                6160 | 3000 1100 2060 
  XP Spent                 4600 | 2600 .    2000 
Upgrades                   10   | 6    .    4    
  Propulsion Slot          1    | .    .    1    
  Utility Slot             2    | 1    .    1    
  Mass Support             1    | .    .    1    
  Hack Attack %            3    | 2    .    1    
  Hack Defense %           3    | 3    .    .    
Protomatter Created        93   | .    71   22   
  Integrity Restored       236  | .    170  66   
    Core                   236  | .    170  66   
Protomatter Decayed        111  | .    14   97   

 Game 
------
Seed              SegregatorWeaponMultirail
  Manual?         0
Play Time         00:25:58
  Cumulative      68.2 hours
  Start           2020.09.28 @ 12:12:23
  End             2020.09.28 @ 12:54:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          90
  Rogue           66
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          45
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ddb3ceee-b85e-46fd-9e9f-daadfa75e0dc