Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 06:08:04

Player: Jammed

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (312)     1560
Value Destroyed (12180)    12180
Prototype IDs (35)         700
Alien Tech Used (1)        200
Bonus (4528)               4528
              TOTAL SCORE: 25268

 Bonus
-------
High Alert Combat Kills    651
Follower Combat Kills      124
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      880
Friendly Fire              -427

 Cogmind 
---------
Core Integrity             0/1000
Matter                     225/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -5/Warlord

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (5) ---
              (None)
>         --- UTILITY (8) ------
              (None)
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (5) ----
          Vortex Chain Reactor
  Layered Heavy Armor Plating
    Heavy Machine Gun

 Peak State 
------------
>            --- POWER ------------
   Assembled Flux Generator
>            --- PROPULSION -------
     Armored Treads
     Armored Leg
     Armored Leg
   Assembled Alloy Leg
   Assembled Alloy Leg
>            --- UTILITY ----------
   Assembled Nanovents
   Assembled Nanovents
             Huge Storage Unit
   Assembled Biocell Array
             Core Analyzer
             Corruption Screen
             GOLEM Unit
>            --- WEAPON -----------
   Assembled Focal Cannon
   Assembled Focal Cannon
   Assembled Focal Cannon
>            --- INVENTORY --------
             Fission Core
     Armored Medium Treads
     Armored Huge Wheel
    Advanced Cooling System
             Matter Compressor
    Improved Sensor Array
             Weapon Cycler
             Transmission Jammer
             Transmission Jammer
     Layered Light Armor Plating
     Layered Heavy Armor Plating
    Improved Shield Generator
  Long-range Tractor Beam
             Hacking Drone Bay
             GOLEM Unit
       Heavy Plasma Cannon
             Gauss Rifle
             Gauss Rifle
             Gauss Rifle
             Coil Gun
       Heavy Machine Gun
       Heavy Rocket Launcher
[Rating: 139]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Assembled Flux Generator
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Assembled Focal Cannon
  Energy Gun               Dispersion Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Mass Driver
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War 
Slots Evolved              10   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             333  | 2   5   16  29  32  15  10  3   26  71  8   27  12  44  .   12  1   7   13  
  Power                    17   | .   .   4   3   1   .   .   .   1   5   .   .   .   3   .   .   .   .   .   
    Engine                 12   | .   .   4   3   1   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Propulsion               55   | .   2   .   9   7   4   3   .   6   10  .   1   1   4   .   3   .   .   5   
    Treads                 36   | .   .   .   8   4   4   1   .   6   3   .   1   1   3   .   .   .   .   5   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Wheel                  16   | .   2   .   1   3   .   2   .   .   7   .   .   .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  181  | 1   2   4   8   17  8   4   .   14  41  4   19  8   31  .   9   1   5   5   
    Device                 126  | 1   .   1   3   11  4   4   .   13  36  4   12  4   17  .   6   1   5   4   
    Storage                5    | .   2   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Processor              8    | .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   3   .   .   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
    Protection             38   | .   .   3   3   4   4   .   .   1   2   .   6   2   13  .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | 1   1   8   9   7   3   3   3   5   15  4   7   3   6   .   .   .   2   3   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   6   .   2   .   .   .   .   .   .   1   
    Ballistic Gun          53   | 1   1   6   7   5   2   3   3   5   9   3   4   2   2   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               8    | .   .   .   .   1   1   .   .   .   .   1   1   1   2   .   .   .   .   1   
    Special Weapon         5    | .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   2   1   .   .   .   .   .   2   .   2   1   6   .   .   .   .   6   
Parts Lost                 65   | .   .   .   4   2   6   .   .   10  .   .   1   .   12  .   10  2   3   15  
  Power                    6    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   2   
  Propulsion               23   | .   .   .   1   1   4   .   .   5   .   .   .   .   4   .   2   1   .   5   
  Utility                  20   | .   .   .   1   .   1   .   .   2   .   .   1   .   6   .   2   1   2   4   
  Weapon                   16   | .   .   .   1   1   1   .   .   3   .   .   .   .   .   .   5   .   1   4   
  Highest Loss Streak      7    | .   .   .   4   1   2   .   .   4   .   .   1   .   6   .   5   1   2   7   
  To Critical Strikes      3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  99  99  99  97  99  80  95  97  93  88  82  82  81  84  75  70  70  
  Engine                   4    | .   14  11  8   7   7   7   7   1   5   6   6   6   4   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   5   6   6   6   4   6   4   4   4   4   
  Treads                   10   | .   .   .   17  15  18  20  15  25  15  13  12  13  12  6   1   .   .   1   
  Leg                      4    | .   20  .   .   .   .   .   .   .   .   .   .   .   3   12  21  14  10  10  
  Wheel                    6    | .   7   22  8   14  9   9   15  .   8   6   6   6   5   6   .   .   .   .   
  Device                   15   | .   14  11  8   14  15  15  15  14  17  20  14  12  11  12  21  21  19  21  
  Storage                  8    | .   14  11  9   7   7   7   7   7   6   6   6   6   7   12  11  11  11  11  
  Processor                5    | .   .   .   8   7   7   7   7   7   6   6   6   6   6   6   5   5   5   5   
  Protection               4    | .   .   11  9   7   7   7   7   7   5   6   6   5   5   .   .   .   1   .   
  Energy Cannon            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   18  15  15  15  13  
  Ballistic Gun            15   | .   27  32  26  22  22  22  3   22  19  19  18  16  11  .   .   .   .   .   
Peak Build Rating          139  | 7   8   24  31  44  45  45  42  47  63  63  74  70  122 116 139 130 131 132 
  Average Rating           69   | 6   7   19  28  38  43  43  34  43  53  61  63  65  78  116 135 127 125 124 
  On Entrance              59   | 6   7   8   24  28  44  45  42  42  43  62  61  66  67  116 116 94  125 126 
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             174  | 15  90  101 110 117 120 112 112 116 134 128 138 138 168 168 170 170 174 170 
  Greatest Support         92   | 20  32  32  16  32  26  26  26  84  60  28  28  28  60  60  92  76  60  81  
  Greatest Overweight (x)  12   | .   2   3   6   6   7   6   4   2   12  4   4   4   4   5   6   2   2   4   
  Average Overweight (x)   3    | .   .   2   6   3   5   5   3   1   4   4   4   4   3   4   1   1   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 8   13  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 7   14  25  25  25  25  25  25  25  25  25  25  25  25  22  25  25  25  25  
  Average Carried          23   | 6   9   21  24  24  24  24  25  18  22  24  24  24  23  22  24  24  23  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 7   14  25  25  25  24  25  25  18  24  25  25  24  22  22  25  24  25  5   

 Class Distribution 
--------------------
 29% | Scavenger-Gunner
 27% | Golem
 19% | Scavenger-Tank
  8% | Gunner
  6% | Tank
  4% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Gunner | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
 Scavenger-Gunner | -6/Deep Caves
            Golem | -5/Proximity Caves
            Golem | -5/Factory
            Golem | -5/Upper Caves
            Golem | -5/Upper Caves
            Golem | -5/Warlord

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  
Matter Collected           11968 | 250  356  672  916  854  863  466  .    991  2195 306  1273 141  1699 218  385  91   128  164  
  Remotely                 321   | .    .    .    .    .    .    .    .    .    .    .    .    .    321  .    .    .    .    .    
Salvage Created            14029 | 98   548  1196 1274 1187 680  176  .    883  2163 183  490  .    1088 191  2485 586  704  97   
  Parts                    759   | 11   53   77   82   67   28   6    .    32   137  9    25   .    30   6    144  17   33   2    
Haulers Intercepted        6     | .    2    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3     | .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      138   | .    .    .    .    .    18   6    .    32   .    5    16   .    .    6    .    22   33   .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War 
Combat Hostiles Destroyed  287  | .   12  21  27  19  14  2   .   16  30  8   14  .   49  3   42  10  13  7   
  Guns                     163  | .   12  21  27  19  12  2   .   16  30  4   4   .   16  .   .   .   .   .   
  Cannons                  65   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   37  10  13  1   
  AOE                      57   | .   .   .   .   .   2   .   .   .   .   4   10  .   30  .   5   .   .   6   
Classes Destroyed          26   | 2   8   2   4   1   1   .   .   2   1   .   .   .   4   .   .   .   .   1   
  Worker                   14   | .   1   1   1   3   .   .   .   .   6   .   .   .   .   .   2   .   .   .   
  Builder                  7    | .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   1   .   3   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
  Mechanic                 4    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  19   | .   2   5   4   1   .   .   .   .   2   .   .   .   .   .   5   .   .   .   
  Swarmer                  62   | .   6   4   7   3   3   .   .   .   4   3   6   .   .   .   18  2   6   .   
  Cutter                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    84   | .   6   11  9   7   1   .   .   10  8   3   6   .   .   2   5   5   6   5   
  Brawler                  7    | .   .   1   .   .   1   .   .   1   1   .   .   .   .   1   .   2   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   
  Sentry                   21   | .   .   5   4   2   .   1   .   2   1   1   2   .   .   .   1   1   1   .   
  Specialist               10   | .   .   .   2   2   .   .   .   .   4   .   .   .   .   .   2   .   .   .   
  Hunter                   12   | .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   8   .   .   .   
  Programmer               22   | .   .   .   .   4   1   .   .   .   9   .   .   .   .   .   7   .   .   1   
  Heavy                    3    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Packrat                  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Assembled                42   | .   .   .   .   .   .   .   .   .   .   .   .   .   42  .   .   .   .   .   
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           40   | 2   3   4   6   5   4   1   .   4   5   4   12  .   40  3   8   5   5   6   
  Combat Bots Only         38   | .   3   4   5   3   4   1   .   4   4   4   12  .   38  3   6   5   5   6   
Max Kills in Single Turn   14   | 1   1   1   2   2   1   1   .   1   2   2   4   .   14  1   5   1   2   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Exploded                 14   | .   .   .   .   .   1   .   .   .   .   2   4   .   14  .   5   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  
Hostile Shots Fired        1803  | .    54   66   140  132  87   26   .    169  147  32   88   .    203  5    215  71   100  268  
  Missed                   516   | .    18   20   36   46   18   7    .    51   40   9    21   .    56   1    67   21   28   77   
Damage Taken               22366 | .    372  585  1678 991  1238 166  .    1399 1299 271  845  .    3854 109  3011 982  1365 4201 
  Core                     2551  | .    102  89   225  118  140  12   .    111  247  34   53   .    354  50   307  110  136  463  
  Absorbed by Shields      1619  | .    .    .    132  244  116  28   .    317  508  107  167  .    .    .    .    .    .    .    
  Redirected to Shielding  465   | .    .    .    .    .    .    .    .    .    .    .    .    .    465  .    .    .    .    .    
  Regen/Repaired (Parts)   2113  | .    106  .    41   .    .    .    .    .    827  .    .    1139 .    .    .    .    .    .    
Core Remaining (%)         58    | 100  59   77   59   .    .    .    .    45   .    .    .    .    .    13   .    .    .    .    
Volleys Fired              797   | 5    51   67   76   64   43   8    .    52   107  16   39   .    89   7    91   28   40   14   
  Largest                  3     | 2    2    3    3    3    3    3    .    3    3    3    3    .    3    3    3    3    3    3    
  Hottest                  160   | 40   40   100  100  100  76   76   .    75   90   73   90   .    75   75   75   75   75   160  
Shots Fired                2159  | 10   102  191  222  185  126  24   .    151  309  36   89   .    211  21   259  87   112  24   
  Gun                      1598  | 10   102  188  220  182  123  24   .    151  303  29   77   .    189  .    .    .    .    .    
  Cannon                   526   | .    .    .    .    .    .    .    .    .    6    .    6    .    13   21   259  87   112  22   
  Launcher                 28    | .    .    .    .    1    3    .    .    .    .    7    6    .    9    .    .    .    .    2    
  Special                  7     | .    .    3    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1598  | 10   102  188  220  182  123  24   .    151  303  29   77   .    189  .    .    .    .    .    
  Thermal                  533   | .    .    3    2    2    .    .    .    .    6    .    6    .    13   21   259  87   112  22   
  Explosive                28    | .    .    .    .    1    3    .    .    .    .    7    6    .    9    .    .    .    .    2    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         33    | 3    10   22   33   17   12   11   .    14   16   6    12   .    7    5    17   7    17   9    
  Robot Miss Streak        8     | 1    3    7    2    2    3    2    .    5    5    5    4    .    8    1    4    4    3    4    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        34    | .    2    4    7    3    2    .    .    3    4    1    1    .    7    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    .    1    1    1    1    .    1    .    .    .    .    .    
Shots Hit Robots           1288  | 6    65   126  171  133  91   17   .    99   213  14   57   .    100  11   108  24   42   11   
  Core Hits                697   | 3    30   50   70   55   37   8    .    41   103  20   47   .    110  6    55   14   19   29   
  Critical Kills           5     | .    .    1    2    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    1    .    .    1    .    .    .    2    .    1    .    2    .    .    .    .    .    
  Critical Strikes         14    | .    .    2    3    .    1    .    .    2    3    .    1    .    2    .    .    .    .    .    
    Destroy                12    | .    .    2    3    .    1    .    .    2    3    .    1    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              19    | .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    
  Impact                   19    | .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           36305 | 73   842  1715 2644 2338 2040 243  .    1703 3987 864  2150 .    4903 469  6630 1226 2026 2452 
  Guns                     17383 | 73   839  1689 2635 2129 1697 243  .    1703 3920 224  782  .    1449 .    .    .    .    .    
  Cannons                  10217 | .    .    .    .    .    .    .    .    .    .    .    63   .    46   469  5874 1226 2021 518  
  Explosions               8099  | .    .    .    .    209  343  .    .    .    .    640  1305 .    2931 .    737  .    .    1934 
  Melee                    477   | .    .    .    .    .    .    .    .    .    .    .    .    .    477  .    .    .    .    .    
  Ramming                  129   | .    3    26   9    .    .    .    .    .    67   .    .    .    .    .    19   .    5    .    
  Kinetic                  17383 | 73   839  1689 2635 2129 1697 243  .    1703 3920 224  782  .    1449 .    .    .    .    .    
  Thermal                  10426 | .    .    .    .    209  .    .    .    .    .    .    63   .    46   469  5874 1226 2021 518  
  Explosive                7890  | .    .    .    .    .    343  .    .    .    .    640  1305 .    2931 .    737  .    .    1934 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   477   | .    .    .    .    .    .    .    .    .    .    .    .    .    477  .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    3    .    .    2    10   10   10   10   9    9    9    9    .    .    5    6    6    6    
  Average Corruption       6     | .    2    .    .    1    5    10   10   10   3    9    9    9    .    .    2    5    6    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  590   | .    3    .    .    15   59   48   4    83   75   50   90   2    .    .    32   67   59   3    
    Message Errors         146   | .    2    .    .    5    13   11   .    19   22   15   23   1    .    .    6    18   10   1    
    Matter Fused           136   | .    .    .    .    3    16   16   1    18   12   8    24   1    .    .    7    15   15   .    
    Heat Flow Errors       80    | .    .    .    .    1    7    8    3    12   4    7    11   .    .    .    6    11   10   .    
    Energy Discharges      65    | .    1    .    .    3    6    4    .    10   11   4    9    .    .    .    3    7    7    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    
    Parts Fused            7     | .    .    .    .    1    .    1    .    .    1    1    1    .    .    .    1    1    .    .    
    Data Loss (minor)      60    | .    .    .    .    1    9    4    .    7    7    8    10   .    .    .    1    4    8    1    
    Data Loss (major)      29    | .    .    .    .    .    2    .    .    7    7    3    4    .    .    .    2    2    1    1    
    Misfires               30    | .    .    .    .    .    4    2    .    1    4    4    3    .    .    .    3    4    5    .    
    Alerts                 15    | .    .    .    .    .    1    .    .    2    3    .    2    .    .    .    1    5    1    .    
    Weapon Failures        19    | .    .    .    .    1    1    2    .    6    4    .    3    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1197  | .    .    .    .    23   26   .    .    .    10   .    81   .    338  .    533  67   119  .    
  Projectiles              696   | .    .    .    .    .    .    .    .    .    .    .    39   .    31   .    440  67   119  .    
  Explosions               275   | .    .    .    .    23   26   .    .    .    .    .    42   .    95   .    89   .    .    .    
  Melee                    226   | .    .    .    .    .    .    .    .    .    10   .    .    .    212  .    4    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      457   | .    .    13   4    81   18   .    .    .    33   138  56   .    .    .    66   .    .    48   
  Shots                    12    | .    .    .    .    2    2    .    .    .    .    3    3    .    .    .    1    .    .    1    
  Rammed                   7     | .    .    2    2    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Targets Rammed             10    | .    1    2    2    .    .    .    .    .    3    .    .    .    .    .    1    .    1    .    
  Kicked                   3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        396   | .    20   45   352  197  273  280  218  289  311  309  287  .    396  23   196  223  215  231  
  Average Temperature      82    | .    6    14   78   55   67   110  102  100  49   109  82   .    142  10   90   94   78   104  
  Received Heat Transfer   5022  | .    168  210  474  212  273  19   .    495  401  32   257  .    412  45   189  264  459  1112 
  Effects                  12    | .    .    .    1    .    .    .    .    1    5    .    .    .    5    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    
    Interference           6     | .    .    .    1    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    1    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         5660  | .    .    .    .    150  .    .    .    .    .    .    100  .    25   300  3075 675  1125 210  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  
Peak Influence             1287 | 15   257  315  318  329  .    .    .    .    644  .    .    .    .    .    1287 .    .    .    
  Initial                  300  | .    9    21   33   119  .    .    .    .    300  .    .    .    .    .    .    .    .    .    
  Average                  222  | 10   124  169  110  90   .    .    .    .    267  .    .    .    .    .    447  .    .    .    
Maximum Alert Level        4    | .    1    1    1    1    .    .    .    .    2    .    .    .    .    .    4    .    .    .    
  Low Security (%)         56   | 100  79   55   75   83   .    .    .    .    40   .    .    .    .    .    33   .    .    .    
  Level 1                  31   | .    20   44   24   16   .    .    .    .    47   .    .    .    .    .    18   .    .    .    
  Level 2                  7    | .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    22   .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          51   | .    5    5    6    6    .    .    .    1    13   .    .    .    .    .    14   .    1    .    
  Investigation            13   | .    3    2    2    1    .    .    .    .    2    .    .    .    .    .    2    .    1    .    
  Extermination            14   | .    .    .    .    3    .    .    .    .    8    .    .    .    .    .    3    .    .    .    
  Reinforcement            20   | .    2    3    4    2    .    .    .    .    3    .    .    .    .    .    6    .    .    .    
  Assault                  4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War 
Distress Signals           8    | .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
Communications Jammed      11   | .   .   .   .   5   .   .   .   3   3   .   .   .   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Times Spotted              416  | .   21  33  34  24  14  2   .   22  42  8   15  .   61  3   65  12  15  45  
  Peak Tracking Total      37   | .   3   4   5   3   4   1   .   5   5   4   13  .   37  3   7   7   5   21  
  Tactical Retreats        31   | .   3   1   1   1   1   .   .   2   2   .   .   .   11  .   7   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War 
Traps Triggered            10   | .   3   2   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                23   | .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   1   .   .   16  

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War 
Machines Disabled          23   | .   1   .   .   3   .   .   .   .   .   1   3   .   3   .   10  1   1   .   
  Max in Single Turn       2    | .   1   .   .   2   .   .   .   .   .   1   2   .   1   .   2   1   1   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War 
Machines Accessed          57   | .   8   8   9   5   .   .   4   .   11  1   3   .   .   .   5   .   2   1   
  Terminals                33   | .   5   8   7   1   .   .   .   .   6   .   1   .   .   .   4   .   1   .   
  Fabricators              3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Repair Stations          7    | .   1   .   2   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                185  | .   16  25  26  10  .   .   31  .   47  1   12  .   .   .   9   .   7   1   
  Successful               121  | .   7   14  13  4   .   .   31  .   27  1   12  .   .   .   4   .   7   1   
  Failed                   63   | .   9   10  13  6   .   .   .   .   20  .   .   .   .   .   5   .   .   .   
    Catastrophic           8    | .   2   1   2   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   7   18  13  2   .   .   .   .   15  1   .   4   .   .   3   .   .   1   
  Terminals                98   | .   11  25  22  2   .   .   .   .   21  .   4   .   .   .   7   .   6   .   
  Fabricators              7    | .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
  Repair Stations          30   | .   3   .   4   1   .   .   .   .   22  .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Terminal Hacks             79   | .   2   12  6   .   .   .   31  .   7   1   12  .   .   .   .   .   7   1   
  Record                   28   | .   .   .   .   .   .   .   11  .   .   .   11  .   .   .   .   .   6   .   
  Part Schematic           13   | .   .   1   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   1   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Load Schematic           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       21   | .   2   .   4   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   
  Scan Component           11   | .   1   .   2   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Repair                   10   | .   1   .   2   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   1   2   3   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   
  Terminals                9    | .   .   2   3   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   2   2   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Patch                  2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   6   6   8   5   .   .   .   .   9   .   1   .   .   .   5   .   1   .   
  Full Trace Events        7    | .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   2   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   1   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   192  | .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   116 .   .   .   
  Total Robot Build Rating 13   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   3   .   .   .   
Part Schematics Acquired   14   | .   .   1   .   1   .   .   12  .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   1   .   2   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Time                     344  | .   26  .   52  .   .   .   .   .   266 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  
Total Allies               15   | .    .    .    .    .    .    .    .    .    3    .    .    9    .    .    1    2    .    .    
  Largest Group            9    | .    .    .    .    .    .    .    .    .    2    .    .    9    9    .    1    2    .    .    
  Highest-Rated Group      276  | .    .    .    .    .    .    .    .    .    28   .    .    276  276  .    23   59   .    .    
  Highest-Rated Ally       51   | .    .    .    .    .    .    .    .    .    14   .    .    51   51   .    23   30   .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               90   | .    .    .    .    .    .    .    .    .    2    .    .    .    79   .    .    9    .    .    
  Total Damage             1274 | .    .    .    .    .    .    .    .    .    .    .    .    .    1098 .    .    176  .    .    
  Kills                    12   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    1    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War 
Robot Analysis Total       4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   .   .   .   2   1   .   2   .   1   2   2   .   3   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  
Turns Passed               37641 | 73   1369 2018 2083 2248 2073 1390 115  2244 4463 1314 2382 1710 4544 1013 2615 2518 2143 1326 
Spaces Moved               16646 | 15   729  1057 848  1183 1038 757  80   829  1411 758  1294 1043 1961 540  1044 772  713  574  
  Core                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   1029  | .    .    .    .    .    .    .    .    829  197  .    .    .    .    .    .    .    .    3    
  Legs                     4116  | 15   534  .    .    .    .    .    .    .    .    .    .    .    354  132  1030 772  713  566  
  Wheels                   11496 | .    195  1057 848  1183 1038 757  80   .    1214 758  1294 1043 1607 408  14   .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  130  190  135  150  150  135  237  145  160  160  160  145  175  183  183  210  50   
  Average Speed            177   | 120  129  142  190  146  179  176  137  245  196  160  160  160  168  183  185  220  210  215  
  Slowest Speed            410   | 120  190  145  190  190  205  190  150  330  410  160  160  160  210  210  226  226  210  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 3    95   82   61   27   90   76   70   93   32   80   95   82   87   68   28   87   79   90   
  Regions Visited          18
    Branch Regions         12
  Pre-discovered Areas     7     | .    .    .    .    .    1    .    1    .    .    .    .    4    .    .    .    .    1    .    
  Known Exits Taken        6     | .    .    .    .    1    1    .    .    .    1    1    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    .    .    1    1    1    .    .    1    1    1    1    .    .    1    .    
Scrap Searched             22    | .    .    .    .    .    3    4    .    1    .    3    3    4    .    1    .    3    .    .    
Spaces Dug                 125   | .    .    3    2    17   .    .    .    .    6    20   4    .    7    6    26   21   11   2    
Terrain Destroyed          635   | .    .    3    2    27   42   .    .    .    6    72   26   .    61   9    236  59   66   26   
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Projectile               282   | .    .    3    2    .    1    .    .    .    6    .    4    .    8    9    117  59   66   7    
  AOE                      346   | .    .    .    .    27   41   .    .    .    .    72   22   .    46   .    119  .    .    19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  
Total                      23218 | 59   1054 1433 1147 1559 1150 792  85   950  2952 839  1556 1083 3040 546  1526 1528 1277 642  
  Wait                     4996  | 37   258  243  159  231  48   8    .    39   1289 54   172  19   865  .    349  713  499  13   
  Move                     16628 | 14   728  1056 847  1182 1037 756  79   828  1410 757  1293 1042 1960 539  1043 771  712  574  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  160   | 1    8    26   16   19   5    3    .    4    31   2    2    2    19   .    10   1    3    8    
  Fast Attach              113   | 1    1    7    5    4    1    3    3    4    16   .    16   6    18   .    12   .    5    11   
  Attach                   56    | .    2    2    5    4    5    .    .    11   7    1    3    1    11   .    .    1    2    1    
  Detach                   16    | .    .    .    .    .    .    .    .    .    .    .    2    .    11   .    1    1    .    1    
  Swap                     165   | 1    2    7    19   24   9    7    .    11   48   7    9    5    15   .    .    .    .    1    
  Drop                     236   | .    3    23   18   23   2    7    3    1    33   2    20   8    33   .    19   7    15   19   
  Fire                     797   | 5    51   67   76   64   43   8    .    52   107  16   39   .    89   7    91   28   40   14   
  Melee                    19    | .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    
  Ram                      6     | .    .    2    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Crush                    1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    8    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Rewire                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 3)
    74 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   423 | -10/Materials      | Discovered new exit (range 3)
   462 | -10/Materials      | Discovered new exit (range 5)
   594 | -10/Materials      | Discovered new exit (range 8)
   780 | -10/Materials      | Identified exit to Mines
  1129 | -10/Materials      | Discovered new exit (range 9)
  1259 | -10/Materials      | Repaired Assault Rifle
  1443 | -10/Materials      | Entered another Materials area
  1443 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1748 | -9/Materials       | Build established: Tank
  2276 | -9/Materials       | Discovered new exit (range 16)
  2551 | -9/Materials       | Central database locked down
  2835 | -9/Materials       | Discovered new exit (range 11)
  3177 | -9/Materials       | Discovered new exit (range 16)
  3461 | -9/Materials       | Entered another Materials area
  3461 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3762 | -8/Materials       | Build established: Gunner
  3929 | -8/Materials       | Repaired Sensor Array
  4683 | -8/Materials       | Discovered new exit (range 4)
  4784 | -8/Materials       | Lost 4 parts (1p1n1u1w)
  5289 | -8/Materials       | Discovered new exit (range 15)
  5351 | -8/Materials       | Repaired Com. Wheel
  5544 | -8/Materials       | Entered Factory
  5544 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6609 | -7/Factory         | Discovered new exit (range 13)
  6691 | -7/Factory         | Identified exit to Lower Caves
  7145 | -7/Factory         | Build established: Scavenger-Gunner
  7371 | -7/Factory         | Discovered new exit (range 11)
  7792 | -7/Factory         | Entered Lower Caves
  8149 | -7/Lower Caves     | Build established: Scavenger-Tank
  8646 | -7/Lower Caves     | Identified exit to Lower Caves
  8674 | -7/Lower Caves     | Attacked by a faux Warlord
  8835 | -7/Lower Caves     | Build established: Scavenger-Gunner
  9114 | -7/Lower Caves     | Ambushed by research squad
  9232 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9643 | -7/Lower Caves     | System corruption reached 10%
  9865 | -7/Lower Caves     | Entered another Lower Caves area
 10032 | -7/Lower Caves     | Discovered new exit (range 16)
 11104 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11179 | -7/Lower Caves     | Learned Factory terminal intel
 11181 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11216 | -7/Lower Caves     | Discovered new exit (range 10)
 11255 | -7/Lower Caves     | Entered Data Miner
 11255 | -7/Data Miner      | Discovered new exit (range 6)
 11285 | -7/Data Miner      | Met Data Miner
 11314 | -7/Data Miner      | Learned location of Section 7 (-3)
 11314 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11334 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11370 | -7/Data Miner      | Entered Proximity Caves
 11372 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11419 | -6/Proximity Caves | Lost 4 parts (2n2w)
 11688 | -6/Proximity Caves | Spotter reported a threat
 11744 | -6/Proximity Caves | Spotter reported a threat
 11845 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 12012 | -6/Proximity Caves | Lost 4 parts (1n2u1w)
 12236 | -6/Proximity Caves | Learned 8 Factory zone layouts
 12402 | -6/Proximity Caves | Learned 4 Factory zone layouts
 12533 | -6/Proximity Caves | Core integrity fell below 50%
 13310 | -6/Proximity Caves | Discovered new exit (range 14)
 13614 | -6/Proximity Caves | Entered Factory
 13614 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 13615 | -6/Factory         | Identified exit to Lower Caves
 13616 | -6/Factory         | Loaded intel: 26 terminal locations
 13907 | -6/Factory         | Build established: Scavenger-Tank
 14454 | -6/Factory         | Fabricated E-15 Imp (x2)
 14979 | -6/Factory         | Spotted B-75 Beast
 15003 | -6/Factory         | Destroyed B-75 Beast
 15181 | -6/Factory         | Discovered exit to Lower Caves (range 15)
 15559 | -6/Factory         | Repaired Minigun
 15593 | -6/Factory         | Repaired Med. Armor Plating
 15632 | -6/Factory         | Repaired Minigun
 15928 | -6/Factory         | Build established: Scavenger-Gunner
 16436 | -6/Factory         | Build established: Scavenger-Tank
 16774 | -6/Factory         | Repaired Arm. Treads
 16814 | -6/Factory         | Repaired Arm. Treads
 16853 | -6/Factory         | Repaired Arm. Treads
 16898 | -6/Factory         | Repaired Weapon Cycler
 17357 | -6/Factory         | Discovered new exit (range 10)
 18077 | -6/Factory         | Entered Lower Caves
 18197 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19080 | -6/Lower Caves     | Identified exit to Lower Caves
 19345 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 19391 | -6/Lower Caves     | Entered another Lower Caves area
 19419 | -6/Lower Caves     | Found Prototype Device
 19419 | -6/Lower Caves     | Identified Heart of Steel
 19675 | -6/Lower Caves     | Discovered new exit (range 11)
 20096 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 20097 | -6/Lower Caves     | Learned Factory garrison access intel
 20148 | -6/Lower Caves     | Destroyed 12 combat bots
 20433 | -6/Lower Caves     | Learned Factory trap positions
 20433 | -6/Lower Caves     | Learned Research trap positions
 20433 | -6/Lower Caves     | Learned Armory emergency access door positions
 20433 | -6/Lower Caves     | Learned Factory security intel
 20433 | -6/Lower Caves     | Learned Extension security intel
 20512 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20753 | -6/Lower Caves     | Build established: Scavenger-Gunner
 21271 | -6/Lower Caves     | Discovered new exit (range 9)
 21538 | -6/Lower Caves     | Learned Factory stockpile data
 21548 | -6/Lower Caves     | Found Alien Artifact
 21548 | -6/Lower Caves     | Identified Core Expander
 21548 | -6/Lower Caves     | Installed Core Expander, added new Propulsion slot
 21773 | -6/Lower Caves     | Entered Zion
 21801 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 21866 | -6/Zion            | System corruption cleaned by Quarantine Array
 21917 | -6/Zion            | Discovered new exit (range 16)
 22018 | -6/Zion            | Learned location of Extension (-4)
 22132 | -6/Zion            | Learned 4 Factory zone layouts
 22309 | -6/Zion            | Given the Hacking Drone Bay
 22310 | -6/Zion            | Found Prototype Device
 22440 | -6/Zion            | Learned location of Quarantine (-3)
 22442 | -6/Zion            | Visited the Megawrench Repair Shop
 22442 | -6/Zion            | Identified Hacking Drone Bay
 22598 | -6/Zion            | Given A8's code to call for help
 22990 | -6/Zion            | Megawrench repaired 12 parts
 23057 | -6/Zion            | Gained Derelict followers
 23200 | -6/Zion            | Gained Derelict followers
 23394 | -6/Zion            | Opened final containment barrier to the Deep Caves
 23466 | -6/Zion            | Discovered new exit (range 3)
 23466 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 23483 | -6/Zion            | Entered Deep Caves
 23483 | -6/Deep Caves      | Accompanied by 9 allies
 23899 | -6/Deep Caves      | Z-Facility disabled
 23970 | -6/Deep Caves      | Attacked by Z-Imprinter
 23996 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 24023 | -6/Deep Caves      | Lost 7 allies
 24630 | -6/Deep Caves      | Found Prototype Protection
 24630 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 24635 | -6/Deep Caves      | Found Prototype Protection
 24635 | -6/Deep Caves      | Identified Zio. Weapon Casing
 24652 | -6/Deep Caves      | Found Zio. Weapon Casing
 24726 | -6/Deep Caves      | Found Zio. Weapon Casing
 24729 | -6/Deep Caves      | Found Zio. Weapon Casing
 24763 | -6/Deep Caves      | Found Zio. Weapon Casing
 24937 | -6/Deep Caves      | Build established: Scavenger-Tank
 25285 | -6/Deep Caves      | Spotted AG-44348
 25342 | -6/Deep Caves      | Destroyed AG-44348
 25508 | -6/Deep Caves      | Build established: Scavenger-Mutant
 25523 | -6/Deep Caves      | Found Zio. Heavy Carapace
 25817 | -6/Deep Caves      | Triggered Deep Caves wall
 25817 | -6/Deep Caves      | Spotted AS-62626
 25819 | -6/Deep Caves      | Build established: Scavenger-Tank
 25823 | -6/Deep Caves      | Spotted AS-73729
 25823 | -6/Deep Caves      | Destroyed AS-73729
 25836 | -6/Deep Caves      | Core integrity fell below 50%
 25854 | -6/Deep Caves      | Destroyed AS-62626
 25896 | -6/Deep Caves      | Destroyed 38 combat bots
 25902 | -6/Deep Caves      | Lost 6 parts (2p1n3u)
 26058 | -6/Deep Caves      | Spotted AG-15301
 26199 | -6/Deep Caves      | Core integrity fell below 20%
 26200 | -6/Deep Caves      | Destroyed AG-15301
 26229 | -6/Deep Caves      | Lost 4 parts (2n2u)
 26402 | -6/Deep Caves      | Build established: Scavenger-Mutant
 26624 | -6/Deep Caves      | Exposed GOLEM chamber
 26628 | -6/Deep Caves      | Found Unknown Device
 26633 | -6/Deep Caves      | Identified GOLEM Unit
 27335 | -6/Deep Caves      | Build established: Golem
 27650 | -6/Deep Caves      | Found GOLEM Unit
 28010 | -6/Deep Caves      | Discovered new exit (range 6)
 28027 | -6/Deep Caves      | Entered Proximity Caves
 28078 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 28721 | -5/Proximity Caves | Learned 8 Factory zone layouts
 28760 | -5/Proximity Caves | Learned location of 1 exit from Factory
 28926 | -5/Proximity Caves | Discovered new exit (range 2)
 29040 | -5/Proximity Caves | Entered Factory
 29040 | -5/Factory         | Evolved 2 slots: Utility x2
 29041 | -5/Factory         | Identified exit to Upper Caves
 29042 | -5/Factory         | Identified exit to Factory
 29044 | -5/Factory         | Loaded intel: 132 trap records
 29047 | -5/Factory         | Loaded intel: 4 garrison access locations
 29773 | -5/Factory         | Cargo convoy interrupted
 30137 | -5/Factory         | Spotted B-75 Beast
 31140 | -5/Factory         | First assault squad dispatched
 31483 | -5/Factory         | Fabricated M-28 Smith (x1)
 31655 | -5/Factory         | Entered Upper Caves
 31656 | -5/Upper Caves     | Identified exit to Upper Caves
 31678 | -5/Upper Caves     | Lost 5 parts (1p1n1u2w)
 31882 | -5/Upper Caves     | Found DCF Scrap (15 items)
 31976 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 33239 | -5/Upper Caves     | Learned Factory trap positions
 33840 | -5/Upper Caves     | Spotted B-75 Beast
 34173 | -5/Upper Caves     | Entered another Upper Caves area
 34201 | -5/Upper Caves     | Discovered exit to Factory (range 8)
 34550 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 34553 | -5/Upper Caves     | Learned Factory trap positions
 34673 | -5/Upper Caves     | Core integrity fell below 50%
 36072 | -5/Upper Caves     | Discovered new exit (range 12)
 36085 | -5/Upper Caves     | Learned 4 Factory zone layouts
 36316 | -5/Upper Caves     | Entered Warlord
 36388 | -5/Warlord         | System corruption cleaned by Quarantine Array
 36716 | -5/Warlord         | Warlord's base attacked by MAIN.C
 36799 | -5/Warlord         | Met Warlord
 36820 | -5/Warlord         | Opened Warlord's prototype stash
 36835 | -5/Warlord         | Found Prototype Processor
 36835 | -5/Warlord         | Identified Exp. Target Analyzer
 36867 | -5/Warlord         | Found Prototype Reactor
 36893 | -5/Warlord         | Found Prototype Hackware
 37066 | -5/Warlord         | Warlord forces counterattacked
 37300 | -5/Warlord         | Found Prototype Piercing Weapon
 37300 | -5/Warlord         | Identified Vortex Lance
 37306 | -5/Warlord         | Found Prototype Energy Cannon
 37306 | -5/Warlord         | Identified Vortex Driver
 37313 | -5/Warlord         | Found Vortex Driver
 37385 | -5/Warlord         | Spotted Executioner
 37390 | -5/Warlord         | Spotted Striker
 37391 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 37397 | -5/Warlord         | Destroyed Striker
 37409 | -5/Warlord         | Spotted Executioner
 37410 | -5/Warlord         | Spotted Executioner
 37418 | -5/Warlord         | Spotted Executioner
 37431 | -5/Warlord         | Core integrity fell below 20%
 37441 | -5/Warlord         | Lost 7 allies
 37456 | -5/Warlord         | Lost 5 parts (1p1n1u2w)
 37613 | -5/Warlord         | Lost 3 parts (2u1w)
 37613 | -5/Warlord         | Discovered new exit (range 12)
 37616 | -5/Warlord         | Spotted Striker
 37624 | -5/Warlord         | Found Prototype Launcher
 37624 | -5/Warlord         | Identified Chain Missile Launcher
 37640 | -5/Warlord         | Released all parts (5)
 37642 | -5/Warlord         | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
37632_ The unstable cave ceiling collapses.
37632_ Critical hit (Burn: +37).
37633_ The unstable cave ceiling collapses. <x2>
37633_ Asb. Alloy Leg destroyed.
37637_ Critical hit (Impale).
37637_ Arm. Medium Treads destroyed. <x2>
37639_ Critical hit (Burn: +37).
37639_ Asb. Flux Generator destroyed.
37639_ Chain Missile Launcher destroyed.
37639_ Arm. Medium Treads destroyed.
37640_ The unstable cave ceiling collapses.
37640_ G-50 Soldier crushed by falling debris.
37640_ The unstable cave ceiling collapses.
37640_ Released Asb. Nanovents.
37640_ Released Asb. Biocell Array.
37640_ Released Core Analyzer.
37640_ Released Huge Storage Unit.
37640_ Released Asb. Alloy Leg.
37640_ I-47 Archangel destroyed.
37641_ X-72 Disruptor IFF system glitched.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ??????????????????????#####?????                   |
| ?????????????????????##   ###???                   |
| ????????????????????##      ####                   |
| ???????????????????##     <    ?                   |
| ???????????????????#          ??                   |
| ?????????   ???????#        ;#??                   |
| ??????????    ?????#       ;#???                   |
| ???????????   ????##       ;#???                   |
| ???????????#   ??##     i@ ;#???                   |
| ????????????#  ###     gg   #???                   |
| ????????????#  "#       !   ##??                   |
| ????????????#        g!!K%  ##??                   |
| ????????????##   #  gg=!!g!  ##?                   |
| ?????????????##   %  []!!g!   #?                   |
| ??????????????##    x]!#![    #?                   |
| ??????????????##    g[]!=    ##?                   |
| ?????????####  ###   !#*     #??                   |
| ?????????#   ?#####  =%!##   ##?                   |
| ###??##### #?#  # ## ===###   #?                   |
| ="####  #  ## ##### [   "##  ##?                   |
| =     = !  [  # #  ###=%    ##??                   |
| %%    % = =  ## ## ###=[%  ;#???                   |
| % %=*= !%==  ##   ##  %[%  ";#??                   |
| !!*| ]%%!][        %  =!!   "#??                   |
| %!  [  **%=%           "="  "#??                   |
| %[   [[==%%  ####    ## ##  "#??                   |
| = *     !*!! #??##    ####   #??                   |
| ["""" "  =] ! #??#= [ ####   #??                   |
|  "###########"      #### #   "??                   |
| ###?????????? ##""    #      ##?                   |
| ?????????????##?? %  "   ^   #??                   |
| ????????????????  *  "      ##??                   |
| ????????????????  "# "      #???                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          45
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       85
Jamming Range              14
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
         Huge Storage Unit | -9/Materials  | Hacked
             Core Analyzer | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
               Energy Well | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
            Centrium Wheel | -7/Data Miner | Free
      Adv. Power Amplifier | -7/Data Miner | Free

 Robot Schematics 
------------------
       M-28 Smith | -8/Materials  | Hacked
       S-27 Virus | -7/Data Miner | Free
   B-48 Gladiator | -7/Data Miner | Free
     G-47 Trooper | -7/Data Miner | Free
    Y-54 Guardian | -7/Data Miner | Free
   M-22 Extractor | -7/Data Miner | Free
 X-67 Chaingunner | -6/Factory    | Hacked

 Fabricated
------------
   E-15 Imp | x2 | -6/Factory | Preloaded
 M-28 Smith | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NullMiningScrapsphere
  Manual?         0
Play Time         03:24:06
  Cumulative      214.1 hours
  Start           2024.08.22 @ 02:03:21
  End             2024.08.22 @ 06:08:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          63
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5001ff2-da29-4f58-8b2a-356c24997354