Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.24 @ 00:32:17

Player: Skitgris

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (108)     540
Value Destroyed (4057)     4057
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (299)                299
              TOTAL SCORE: 9936

 Bonus
-------
High Alert Combat Kills    47
Follower Combat Kills      465
Friendly Fire              -213

 Cogmind 
---------
Core Integrity             611/1150
Matter                     228/300
Energy                     170/170
System Corruption          2%
Temperature                Cool (0)
Movement                   Hovering (150) Ox2
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
>               --- PROPULSION (5) ---
                Gyrokinetic Inverter
>               --- UTILITY (10) -----
       Improved Coolant Injector
  High-capacity Storage Unit
                Visual Processing Unit
       Enhanced Optical Array
       Improved Signal Interpreter
       Improved Target Analyzer
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
          Light Nuclear Core
     Reinforced Deuterium Engine
                Neutrino Core
                Antimatter Reactor
       Advanced Heat Sink
                Coolant Injector
                Energy Well (500)
                System Shield

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Gravmag System
                Gyrokinetic Inverter
       Improved Antigrav System
         Combat Linear Gravjet
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Coolant Injector
  High-capacity Storage Unit
                Weight Redist. System
                Visual Processing Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Improved Signal Interpreter
       Improved Target Analyzer
                Hacking Suite
>               --- WEAPON -----------
         Cooled Pulse Rifle
                Plasma Rifle
>               --- INVENTORY --------
          Light Nuclear Core
     Reinforced Deuterium Engine
                Neutrino Core
                Antimatter Reactor
       Advanced Heat Sink
                Coolant Injector
                Energy Well
                System Shield
          Heavy Plasma Cannon
          Heavy Missile Launcher
[Rating: 86]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Heavy Ion Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   .   1   .   .   
  Utility                  8    | .   .   1   2   1   1   2   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             123  | 7   4   24  11  7   21  22  5   15  3   4   
  Power                    15   | 1   .   3   1   1   1   3   1   4   .   .   
    Engine                 9    | 1   .   3   1   1   .   2   1   .   .   .   
    Core                   6    | .   .   .   .   .   1   1   .   4   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   7   3   1   2   3   .   .   2   .   
    Treads                 1    | .   .   1   .   .   .   .   .   .   .   .   
    Leg                    12   | 2   .   5   3   1   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   1   .   .   1   3   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 2   1   4   5   4   10  7   2   6   .   1   
    Device                 26   | 1   .   3   4   2   6   4   2   3   .   1   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   3   1   .   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             6    | .   .   1   .   2   1   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   3   10  2   1   8   9   2   5   1   3   
    Energy Gun             18   | .   1   5   .   1   3   2   .   4   1   1   
    Energy Cannon          15   | .   .   1   2   .   5   3   2   1   .   1   
    Ballistic Gun          7    | 2   1   4   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   1   .   .   .   .   4   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   .   .   .   .   
Parts Lost                 43   | .   .   7   .   1   2   9   3   9   .   12  
  Power                    5    | .   .   1   .   .   .   3   .   .   .   1   
  Propulsion               8    | .   .   1   .   .   1   1   .   2   .   3   
  Utility                  15   | .   .   2   .   1   1   3   1   3   .   4   
  Weapon                   15   | .   .   3   .   .   .   2   2   4   .   4   
  Highest Loss Streak      11   | .   .   2   .   1   2   7   2   4   .   11  
Average Slot Usage (%)     93   | .   100 90  97  99  99  93  89  88  80  71  
  Engine                   6    | .   14  10  9   7   6   4   4   1   .   .   
  Core                     3    | .   .   .   .   .   6   4   5   8   10  8   
  Leg                      18   | .   28  30  27  30  23  11  .   .   .   .   
  Hover                    6    | .   .   .   .   .   2   10  23  18  11  12  
  Device                   20   | .   14  10  33  26  20  26  19  19  21  14  
  Storage                  7    | .   14  11  9   7   6   5   5   5   5   5   
  Processor                7    | .   .   .   .   .   13  11  11  15  21  21  
  Protection               3    | .   .   4   .   10  5   3   5   3   .   .   
  Energy Gun               3    | .   1   9   .   6   4   .   .   6   5   2   
  Energy Cannon            6    | .   .   6   17  7   7   8   9   3   .   .   
  Ballistic Gun            3    | .   23  6   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 13  26  33  59  63  68  70  72  78  53  60  
  Greatest Support         85   | 20  20  33  54  72  72  57  57  63  85  85  
  Greatest Overweight (x)  2    | 2   1   1   1   .   1   2   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  10  12  12  12  12  12  12  12  12  
  Average Capacity         10   | 5   8   10  10  12  12  12  12  12  12  12  
  Most Carried             12   | 6   10  10  11  12  12  12  12  12  12  10  
  Average Carried          9    | 4   6   9   9   11  11  10  9   11  10  8   
  Final Capacity           12   | 6   10  10  12  12  12  12  12  12  12  12  
  Final Carried            12   | 4   10  10  11  12  12  10  12  11  10  8   

 Class Distribution 
--------------------
 48% | Mutant
 28% | Scavenger-Skirmisher
 16% | Scavenger-Mutant
  5% | Scavenger-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
               Mutant | -5/Extension
      Scavenger-Scout | -4/Factory
     Scavenger-Mutant | -4/Waste
     Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Ext  Fac  Was  Fac  
Matter Collected           1750 | 322  67   495  100  75   150  81   309  129  10   12   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4644 | 185  233  1332 414  250  803  334  538  444  .    111  
  Parts                    216  | 10   21   66   34   11   32   8    19   14   .    1    
Haulers Intercepted        2    | .    1    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           3    | .    1    1    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Fac 
Combat Hostiles Destroyed  78   | .   10  20  7   6   11  7   7   7   .   3   
  Guns                     32   | .   5   16  .   4   5   .   1   1   .   .   
  Cannons                  28   | .   .   3   7   2   6   1   6   3   .   .   
  AOE                      13   | .   5   .   .   .   .   5   .   .   .   3   
Classes Destroyed          15   | 3   4   5   1   .   1   .   1   .   .   .   
  Worker                   7    | 2   .   3   .   .   .   2   .   .   .   .   
  Builder                  4    | .   .   3   .   .   1   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   .   .   .   
  Recycler                 4    | 1   .   2   1   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   1   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   3   1   .   1   1   1   .   .   .   
  Swarmer                  12   | .   5   .   2   4   .   .   .   1   .   .   
  Grunt                    33   | .   5   12  .   .   6   3   3   2   .   2   
  Brawler                  3    | .   .   2   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   1   .   .   .   .   .   
  Sentry                   18   | .   .   5   4   2   2   1   2   2   .   .   
  Hunter                   3    | .   .   .   1   .   .   .   1   .   .   1   
  Programmer               6    | .   .   .   .   .   2   2   .   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | 4   3   7   6   4   3   5   2   2   .   3   
  Combat Bots Only         4    | .   3   3   4   4   3   4   2   2   .   3   
Max Kills in Single Turn   2    | 1   2   2   1   1   2   2   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   2   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Ext  Fac  Was  Fac  
Damage Taken               5460  | .    320  993  131  262  624  621  494  874  .    1141 
  Core                     1107  | .    100  149  16   55   108  102  38   121  .    418  
  Absorbed by Shields      118   | .    .    .    .    .    .    .    56   .    .    62   
Core Remaining (%)         83    | 100  60   62   97   92   87   .    86   .    .    .    
Volleys Fired              361   | 13   41   102  20   15   55   25   46   33   .    11   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    .    2    
  Hottest                  146   | 40   40   116  130  85   145  145  146  130  .    129  
Shots Fired                628   | 26   59   185  40   26   104  34   87   53   .    14   
  Gun                      298   | 26   49   119  1    11   49   2    7    31   .    3    
  Cannon                   306   | .    .    66   39   15   55   24   80   22   .    5    
  Launcher                 24    | .    10   .    .    .    .    8    .    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  111   | 26   47   38   .    .    .    .    .    .    .    .    
  Thermal                  472   | .    .    128  40   26   104  26   87   53   .    8    
  Explosive                24    | .    10   .    .    .    .    8    .    .    .    6    
  Electromagnetic          21    | .    2    19   .    .    .    .    .    .    .    .    
  Robot Hit Streak         31    | 14   12   23   16   12   24   12   31   15   .    3    
  Robot Miss Streak        4     | 1    2    2    2    1    3    2    4    1    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           473   | 20   47   144  22   17   76   25   69   45   .    8    
  Core Hits                191   | 9    21   47   11   8    25   16   20   14   .    20   
  Critical Hits            8     | .    .    1    .    .    7    .    .    .    .    .    
  Critical Kills           2     | .    .    .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    1    .    .    5    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12173 | 218  995  2112 575  396  1925 1516 1872 1127 .    1437 
  Guns                     3909  | 218  406  1320 11   172  907  25   142  643  .    65   
  Cannons                  5327  | .    .    792  564  216  1018 448  1700 484  .    105  
  Explosions               2899  | .    589  .    .    .    .    1043 .    .    .    1267 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  38    | .    .    .    .    8    .    .    30   .    .    .    
  Kinetic                  1015  | 218  384  413  .    .    .    .    .    .    .    .    
  Thermal                  8423  | .    .    1487 575  388  1925 909  1842 1127 .    170  
  Explosive                2463  | .    589  .    .    .    .    607  .    .    .    1267 
  Electromagnetic          234   | .    22   212  .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    4    4    2    2    2    
  Average Corruption       3     | .    .    .    .    .    .    4    4    1    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  30    | .    .    .    .    .    .    6    14   6    2    2    
    Message Errors         7     | .    .    .    .    .    .    4    2    .    1    .    
    Matter Fused           6     | .    .    .    .    .    .    2    4    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    4    .    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    2    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    1    1    .    
    Targeting Errors       7     | .    .    .    .    .    .    .    4    2    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            252   | .    27   6    31   .    61   84   32   6    .    5    
  Projectiles              141   | .    .    6    31   .    61   5    32   6    .    .    
  Explosions               111   | .    27   .    .    .    .    79   .    .    .    5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      172   | .    47   .    .    .    .    111  14   .    .    .    
  Shots                    7     | .    3    .    .    .    .    4    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    2    .    .    .    
Targets Rammed             3     | .    .    .    .    1    .    .    2    .    .    .    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        249   | .    9    249  .    .    198  199  199  108  .    58   
  Average Temperature      91    | .    5    85   .    .    107  83   108  48   .    23   
  Received Heat Transfer   1692  | .    165  627  27   72   270  234  117  141  .    39   
  Effects                  1     | .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    4    .    .    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    1    .    .    .    1    .    3    .    .    
  Combat Hostiles          5     | .    .    1    .    .    .    1    .    3    .    .    
  Parts Melted             30    | .    .    3    .    2    6    3    7    9    .    .    
  Heat Transferred         12914 | .    .    3361 802  629  2775 879  2479 1702 .    287  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Fac 
Peak Influence             514  | 30  183 452 514 204 255 451 362 289 24  189 
  Initial                  190  | .   16  36  162 122 39  18  190 146 24  14  
  Average                  155  | 11  84  183 333 141 102 110 276 183 24  101 
Maximum Alert Level        2    | .   .   2   2   1   1   2   1   1   .   .   
  Low Security (%)         67   | 100 100 59  31  71  89  75  5   57  100 100 
  Level 1                  29   | .   .   36  45  28  10  18  94  42  .   .   
  Level 2                  3    | .   .   4   22  .   .   6   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   .   .   2   2   3   1   .   1   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   1   1   .   1   .   .   
  Reinforcement            6    | .   .   .   .   .   1   1   3   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Fac 
Distress Signals           10   | .   .   4   1   .   1   .   4   .   .   .   
Communications Jammed      2    | .   .   .   .   .   .   .   2   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   2   .   .   .   
Times Spotted              133  | .   14  28  11  6   19  10  15  11  .   19  
  Peak Tracking Total      12   | .   4   5   4   4   6   4   3   3   .   12  
  Tactical Retreats        4    | .   .   .   1   .   1   .   .   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Fac 
Traps Triggered            5    | .   1   .   .   .   1   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Fac 
Machines Disabled          22   | .   1   1   1   .   1   15  .   .   .   3   
  Max in Single Turn       8    | .   1   1   1   .   1   8   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Fac 
Machines Accessed          20   | .   2   3   1   2   2   2   7   1   .   .   
  Terminals                20   | .   2   3   1   2   2   2   7   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                52   | .   9   6   6   4   4   4   15  4   .   .   
  Successful               29   | .   4   4   5   1   1   3   8   3   .   .   
  Failed                   23   | .   5   2   1   3   3   1   7   1   .   .   
    Catastrophic           5    | .   1   .   .   1   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   9   6   6   4   4   3   9   4   .   .   
  Terminals                52   | .   9   6   6   4   4   4   15  4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   1   2   4   .   .   1   6   2   .   .   
  Open Door                5    | .   .   .   .   .   .   1   4   .   .   .   
  Level Access Points      3    | .   .   .   1   .   .   .   1   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              5    | .   .   2   2   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   3   2   1   1   1   2   2   1   .   .   
  Terminals                13   | .   3   2   1   1   1   2   2   1   .   .   
    Track                  2    | .   1   .   .   .   .   .   1   .   .   .   
    Botnet                 11   | .   2   2   1   1   1   2   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   3   1   2   1   2   4   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Ext  Fac  Was  Fac  
Total Allies               8    | .    .    .    .    .    3    .    4    .    1    .    
  Largest Group            3    | .    .    .    .    .    3    .    3    1    1    1    
  Highest-Rated Group      224  | .    .    .    .    .    93   .    224  156  46   46   
  Highest-Rated Ally       156  | .    .    .    .    .    31   .    156  156  46   46   
Total Orders               3    | .    .    .    .    .    2    .    1    .    .    .    
  ROAM                     1    | .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    1    .    1    .    .    .    
Ally Attacks               80   | .    .    .    .    .    24   .    43   .    .    13   
  Total Damage             2035 | .    .    .    .    .    462  .    1367 .    .    206  
  Kills                    12   | .    .    .    .    .    2    .    9    .    .    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   2   .   1   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Fac 
Turns Passed               5474 | 144 618 794 402 474 983 693 564 530 136 136 
Spaces Moved               3236 | 65  368 315 258 325 513 407 315 395 134 141 
  Core                     41   | 41  .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     2055 | 24  368 315 258 325 513 252 .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1140 | .   .   .   .   .   .   155 315 395 134 141 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 50  50  50  50  50  
  Average Speed            113  | 125 135 136 121 120 130 116 95  74  90  71  
  Slowest Speed            181  | 150 150 150 150 120 150 181 102 106 106 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 5   50  22  23  10  23  14  44  11  86  8   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   1   .   1   1   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 51   | .   .   .   6   1   .   44  .   .   .   .   
Terrain Destroyed          301  | .   66  .   14  1   3   163 6   3   .   45  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               35   | .   .   .   14  1   3   6   6   3   .   2   
  AOE                      266  | .   66  .   .   .   .   157 .   .   .   43  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Ext Fac Was Fac 
Total                      4414 | 104 432 493 312 384 723 586 491 580 148 161 
  Wait                     572  | 10  13  31  .   29  114 119 117 125 10  4   
  Move                     3227 | 64  367 314 257 324 512 406 314 395 133 141 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  75   | 10  6   9   9   4   10  10  6   8   2   1   
  Fast Attach              22   | 1   .   8   2   1   5   1   1   3   .   .   
  Attach                   44   | 6   .   3   1   2   5   11  4   6   3   3   
  Detach                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Swap                     57   | .   4   13  8   4   11  10  .   6   .   1   
  Drop                     52   | .   1   13  15  4   11  3   1   4   .   .   
  Fire                     361  | 13  41  102 20  15  55  25  46  33  .   11  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   2   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials (discovered 5 exits: *Fac x3 / Sto x2)
-7/Factory
-6/Factory
-5/Factory
-5/Extension (discovered 2 exits: *Fac x2)
-4/Factory (discovered 4 exits: *Res x4)
-4/Waste
-4/Factory

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 14)
  145 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Identified exit to Mines
  317 | -10/Materials | Build established: Mutant
  620 | -10/Materials | Discovered new exit (range 15)
  763 | -10/Materials | Entered another Materials area
  763 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1236 | -9/Materials  | Discovered new exit (range 3)
 1557 | -9/Materials  | Entered another Materials area
 1557 | -8/Materials  | Evolved 2 slots: Utility x2
 1707 | -8/Materials  | Identified exit to Factory
 1707 | -8/Materials  | Identified exit to Storage
 1959 | -8/Materials  | Entered Factory
 1959 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2218 | -7/Factory    | Discovered new exit (range 5)
 2433 | -7/Factory    | Entered another Factory area
 2433 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2739 | -6/Factory    | Build established: Scavenger-Skirmisher
 2860 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 3265 | -6/Factory    | Discovered new exit (range 12)
 3339 | -6/Factory    | Identified exit to Factory
 3416 | -6/Factory    | Entered another Factory area
 3416 | -5/Factory    | Evolved 2 slots: Utility x2
 3746 | -5/Factory    | Discovered new exit (range 13)
 3910 | -5/Factory    | Lost 7 parts (2p1n3u1w)
 4100 | -5/Factory    | Identified exit to Extension
 4109 | -5/Factory    | Entered Extension
 4118 | -5/Extension  | Identified exit to Factory
 4274 | -5/Extension  | Rescued a captive Derelict
 4401 | -5/Extension  | Rescued a captive Derelict
 4402 | -5/Extension  | Rescued a captive Derelict
 4468 | -5/Extension  | Rescued A7
 4500 | -5/Extension  | Spotted B-75 Beast
 4503 | -5/Extension  | Build established: Mutant
 4546 | -5/Extension  | Spotted B-75 Beast
 4565 | -5/Extension  | Allies destroyed B-75 Beast
 4578 | -5/Extension  | Destroyed B-75 Beast
 4673 | -5/Extension  | Entered Factory
 4673 | -4/Factory    | Accompanied by 1 ally (A7)
 4673 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4828 | -4/Factory    | Identified exit to Research
 5066 | -4/Factory    | Lost 4 parts (1n1u2w)
 5203 | -4/Factory    | Sucked down chute
 5203 | -4/Factory    | Entered Waste
 5203 | -4/Waste      | The area was eerily silent
 5204 | -4/Waste      | Met a frightened Derelict
 5277 | -4/Waste      | Discovered new exit (range 22)
 5333 | -4/Waste      | Identified exit to Factory
 5339 | -4/Waste      | Entered Factory
 5339 | -4/Factory    | Accompanied by 1 ally
 5409 | -4/Factory    | Spotted B-86 Titan
 5458 | -4/Factory    | Lost 11 parts (1p3n3u4w)
 5475 | -4/Factory    | Self-destructed

 Last Messages 
---------------
05417_ Slug penetrates Wall.
05417_ Acquired Adv. Shield Generator.
05418_ Penetrated by Slug.
05418_ Slug penetrates Wall.
05419_ Penetrated by Slug.
05419_ Slug penetrates Wall. <x2>
05422_ Mic. Fission Core destroyed.
05423_ K-01 Serf collects debris.
05425_ Slug penetrates Nuclear Reactor. <x2>
05426_ Adv. Shield Generator destroyed.
05427_ Cmb. Linear Gravjet destroyed.
05440_ Slug penetrates Wall. <x2>
05450_ Penetrated by Slug.
05450_ Slug penetrates Wall.
05450_ Penetrated by Slug. <x2>
05467_ Slug penetrates Nuclear Reactor. <x2>
05471_ Weight Redist. System destroyed.
05472_ Slug penetrates Wall. <x2>
05473_ Slug penetrates Nuclear Reactor. <x3>
05473_ Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| "     #########     #gh  """g""" #???????????????? |
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|       #]  """ #     #    """ """ #???????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Coolant Potential          145
Energy Generation          31
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    6
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                55
Target Analysis            6
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseSubatomicCompactor
  Manual?         0
Play Time         01:53:10
  Cumulative      22.5 hours
  Start           2020.09.23 @ 22:27:05
  End             2020.09.24 @ 00:32:17
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          32
  Rogue           17
  Adventurer      15
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          26
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 58dd46a0-ca43-4be2-ac90-72ffc83d70b6