Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.20 @ 16:17:28

Player: Departed

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (21)      105
Value Destroyed (578)      578
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 3883

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             575/700
Matter                     117/300
Energy                     0/200
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (52)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY (4) ------
    Medium Storage Unit
     Small Battery
           Weight Redist. System
>          --- WEAPON (3) -------
           Field Laser
           Pulse Rifle
           Shotgun
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Ion Engine
  Improved Hover Unit
    Medium Storage Unit
           Shock Rifle
           Lightning Gun
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
     Small Battery
           Weight Redist. System
>          --- WEAPON -----------
           Lightning Gun
           Autogun
           Shotgun
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
  Improved Hover Unit
    Medium Storage Unit
           Shock Rifle
           Lightning Gun
           Field Laser
           Pulse Rifle
     Heavy Assault Rifle
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Utility Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   1   .   
  Utility                  2    | .   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             57   | 6   9   2   24  10  2   4   
  Power                    7    | 1   1   .   3   2   .   .   
    Engine                 6    | 1   .   .   3   2   .   .   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   2   .   13  3   1   .   
    Treads                 2    | .   .   .   2   .   .   .   
    Leg                    3    | 2   .   .   1   .   .   .   
    Wheel                  2    | .   .   .   2   .   .   .   
    Hover                  9    | .   2   .   3   3   1   .   
    Flight                 5    | .   .   .   5   .   .   .   
  Utility                  12   | 1   5   1   4   1   .   .   
    Device                 2    | .   .   .   1   1   .   .   
    Storage                8    | 1   3   1   3   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   1   1   4   4   1   4   
    Energy Gun             9    | 2   1   .   2   1   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   .   2   2   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 8    | .   .   4   .   1   .   3   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   2   .   .   .   1   
  Utility                  2    | .   .   1   .   .   .   1   
  Weapon                   2    | .   .   1   .   1   .   .   
  Highest Loss Streak      4    | .   .   4   .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   97  97  82  86  100 94  
  Engine                   6    | .   5   .   10  9   7   4   
  Core                     5    | .   8   14  .   .   .   .   
  Treads                   1    | .   .   .   5   .   .   .   
  Leg                      2    | .   3   .   3   .   .   .   
  Wheel                    1    | .   .   .   3   .   .   .   
  Hover                    19   | .   24  27  3   31  38  36  
  Flight                   1    | .   .   .   6   .   .   .   
  Device                   3    | .   .   .   3   10  15  13  
  Storage                  17   | .   14  14  23  18  15  15  
  Processor                5    | .   9   12  .   .   .   .   
  Energy Gun               18   | .   28  26  10  9   7   8   
  Ballistic Gun            5    | .   .   .   10  7   15  13  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             45   | 10  45  18  29  26  26  27  
  Greatest Support         41   | 20  20  12  21  34  41  41  
  Greatest Overweight (x)  8    | 1   3   5   8   1   .   .   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   20  10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  10  
  Most Carried             10   | 1   9   8   10  10  8   9   
  Average Carried          6    | .   5   7   4   8   7   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            10   | 1   7   7   10  9   7   7   

 Class Distribution 
--------------------
 74% | Mutant
 18% | Scavenger-Mutant
  7% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Gunner | -7/DSF

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac DSF 
Matter Collected           685  | 219 15  126 263 59  .   3   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            689  | .   166 41  365 117 .   .   
  Parts                    55   | .   14  .   27  14  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Combat Hostiles Destroyed  20   | .   3   5   10  2   .   .   
  Guns                     20   | .   3   5   10  2   .   .   
Classes Destroyed          10   | .   2   2   3   3   .   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   1   .   .   1   .   .   
  Swarmer                  5    | .   .   .   5   .   .   .   
  Grunt                    7    | .   3   .   4   .   .   .   
  Sentry                   2    | .   .   .   1   1   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Assembled                4    | .   .   4   .   .   .   .   
Best Kill Streak           5    | .   3   5   4   4   .   .   
  Combat Bots Only         5    | .   2   5   4   2   .   .   
Max Kills in Single Turn   1    | .   1   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac DSF 
Damage Taken               1210 | .   68  312 164 269 .   397 
  Core                     311  | .   25  97  29  35  .   125 
  Absorbed by Shields      17   | .   .   .   .   .   .   17  
  Redirected to Shielding  4    | .   4   .   .   .   .   .   
Core Remaining (%)         84   | 100 .   51  92  93  .   .   
Volleys Fired              65   | .   14  8   21  15  .   7   
  Largest                  3    | .   2   2   2   2   .   3   
  Hottest                  101  | .   80  80  85  99  .   101 
Shots Fired                127  | .   25  15  41  28  .   18  
  Gun                      126  | .   25  15  41  27  .   18  
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   1   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  44   | .   .   .   21  12  .   11  
  Thermal                  61   | .   18  8   20  15  .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          22   | .   7   7   .   1   .   7   
  Robot Hit Streak         21   | .   9   16  14  21  .   12  
  Robot Miss Streak        2    | .   2   .   2   1   .   1   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        6    | .   .   3   2   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   1   1   .   .   
Shots Hit Robots           107  | .   17  16  32  24  .   18  
  Core Hits                46   | .   9   7   17  11  .   2   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   1   .   .   
  Critical Strikes         3    | .   .   1   1   1   .   .   
    Burn                   1    | .   .   .   1   .   .   .   
    Destroy                1    | .   .   .   .   1   .   .   
    Corrupt                1    | .   .   1   .   .   .   .   
Melee Attacks              3    | .   .   3   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 3    | .   .   3   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1654 | .   207 213 421 508 .   305 
  Guns                     1460 | .   207 155 418 375 .   305 
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               133  | .   .   .   .   133 .   .   
  Melee                    58   | .   .   58  .   .   .   .   
  Ramming                  3    | .   .   .   3   .   .   .   
  Kinetic                  461  | .   .   .   158 121 .   182 
  Thermal                  824  | .   144 77  260 343 .   .   
  Explosive                42   | .   .   .   .   42  .   .   
  Electromagnetic          266  | .   63  78  .   2   .   123 
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 58   | .   .   58  .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   2   .   1   .   .   
  Average Corruption       1    | .   .   2   .   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            2    | .   .   1   .   1   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               1    | .   .   .   .   1   .   .   
  Melee                    1    | .   .   1   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      66   | .   .   .   .   66  .   .   
  Shots                    2    | .   .   .   .   2   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             1    | .   .   .   1   .   .   .   
  Kicked                   1    | .   .   .   1   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        358  | .   190 358 60  13  .   .   
  Average Temperature      87   | .   72  224 26  6   .   .   
  Received Heat Transfer   579  | .   48  400 18  45  .   68  
  Effects                  1    | .   .   1   .   .   .   .   
    Shutdowns              1    | .   .   1   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         1808 | .   325 175 703 605 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Peak Influence             310  | .   117 83  303 310 120 104 
  Initial                  120  | .   .   38  13  108 120 74  
  Average                  103  | .   59  43  137 238 120 80  
Maximum Alert Level        1    | .   .   .   1   1   .   .   
  Low Security (%)         84   | 100 100 100 80  26  100 100 
  Level 1                  15   | .   .   .   19  73  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   2   .   1   
  Investigation            2    | .   1   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac DSF 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              39   | .   5   9   14  6   .   5   
  Peak Tracking Total      9    | .   3   9   5   4   .   3   
  Tactical Retreats        3    | .   .   1   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac DSF 
Machines Disabled          2    | .   .   .   .   2   .   .   
  Max in Single Turn       2    | .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac DSF 
Machines Accessed          5    | .   2   .   1   1   1   .   
  Terminals                3    | .   1   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                15   | .   9   .   2   3   1   .   
  Successful               9    | .   5   .   2   1   1   .   
  Failed                   6    | .   4   .   .   2   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   .   .   
  Terminals                9    | .   5   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   1   1   .   
  Record                   1    | .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   .   
  Recycle Component        3    | .   3   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   1   1   .   
  Full Trace Events        3    | .   2   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             3    | .   3   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac DSF 
Turns Passed               1210 | 48  341 219 371 160 17  54  
Spaces Moved               904  | 35  301 156 182 167 34  29  
  Core                     14   | 7   1   1   5   .   .   .   
  Treads                   1    | .   .   .   1   .   .   .   
  Legs                     97   | 28  26  .   43  .   .   .   
  Wheels                   72   | .   .   .   72  .   .   .   
  Hover                    703  | .   274 155 44  167 34  29  
  Flight                   17   | .   .   .   17  .   .   .   
  Fastest Speed            44   | 50  56  116 52  48  44  44  
  Average Speed            97   | 110 93  118 137 58  44  44  
  Slowest Speed            450  | 120 236 300 450 112 44  44  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 4   46  56  17  19  1   38  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          45   | .   .   .   .   45  .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      45   | .   .   .   .   45  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac DSF 
Total                      1108 | 41  336 170 269 201 35  56  
  Wait                     7    | .   .   2   .   .   .   5   
  Move                     898  | 34  300 155 181 166 33  29  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  19   | 1   6   .   8   2   .   2   
  Fast Attach              29   | 6   5   .   15  3   .   .   
  Attach                   15   | .   1   1   6   3   2   2   
  Detach                   22   | .   5   .   16  1   .   .   
  Swap                     13   | .   3   1   3   4   .   2   
  Drop                     29   | .   2   .   18  7   .   2   
  Fire                     65   | .   14  8   21  15  .   7   
  Melee                    3    | .   .   3   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            7    | .   .   .   .   .   .   7   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
  137 | -10/Materials | Discovered new exit (range 14)
  287 | -10/Materials | Discovered new exit (range 6)
  313 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Entered Mines
  484 | -10/Mines     | Met a Derelict bent on vengeance
  560 | -10/Mines     | Assembled infested the area
  566 | -10/Mines     | Discovered new exit (range 8)
  609 | -10/Mines     | Entered Materials
  609 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  639 | -9/Materials  | Lost 4 parts (2n1u1w)
  795 | -9/Materials  | Discovered new exit (range 15)
  892 | -9/Materials  | Discovered new exit (range 11)
  963 | -9/Materials  | Discovered new exit (range 13)
  980 | -9/Materials  | Entered another Materials area
  980 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1133 | -8/Materials  | Discovered new exit (range 16)
 1140 | -8/Materials  | Entered Factory
 1140 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1156 | -7/Factory    | Identified exit to DSF
 1157 | -7/Factory    | Entered DSF
 1193 | -7/DSF        | Additional patrols routed to DSF
 1211 | -7/DSF        | Self-destructed

 Last Messages 
---------------
01184_ Field strength at 30.
01185_ Field strength at 16.
01186_ Field strength at 2.
01187_ Stasis field depleted.
01187_ Triggered Stasis Trap.
01187_ A bubble of rippling energy engulfs the area.
01187_ Field strength at 86.
01188_ Field strength at 72.
01193_ Hostiles detected in DSF, routing additional patrols.
01195_ Knocked back. <x2>
01199_ Lgt. Deuterium Engine destroyed.
01200_ Imp. Hover Unit destroyed.
01200_ Autogun blasted off.
01202_ Lightning Gun blasted off.
01202_ Knocked back.
01203_ Acquired 3 matter.
01204_ Penetrated by Slug.
01204_ Heat Sink destroyed.
01204_ Knocked back.
01208_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ?????????????????????????????????????#""???????? |
|   ?????????????????????????????????????#"#???????? |
|   ????????????????????#########???????##"####????? |
|   ????????????????????#!!   !!#########"""""#????? |
|   ????????????????????#!!  %!!#[[ #  ##"""""#????? |
|   ????????????????????#                   ""##"??? |
|   ????????????????????#                   """""??? |
|   ????????????????????### % ;##[[ #[/##   ""###??? |
|   ????????????????????##;  Y;##[[[#[[###  ###????? |
|   ????????????????????#!!@    ########?#  #??????? |
|   ????????????????????#!!  %  #????????    #?????? |
|   ????????????????????#!![ %  #????????    #?????? |
|   ????????????????????###[  ###???????##  ##?????? |
|   ????????????????????#!!^  !!#????????[  [??????? |
|   ????????????????????#!!   !!#????????[  [??????? |
|   ????????????????????#!! % !!#????????[  [#?????? |
|   ????????????????????###H  ###????????#  ##?????? |
|   ??????????????????????# h #??????????#   ??????? |
|   ??????????????????????    a???????????   ??????? |
|   ??????????????????????      ??????????   ??????? |
|   ??????????????????????      ??????????   ??????? |
|   ??????????????????????       ?????????   ??????? |
|   ?????????????????????#    a##!?????????????????? |
|   ?????????????????????##   ##?!?????????????????? |
|   ???????????????????????   #???#????????????????? |
|   ???????????????????????   ]????????????????????? |
|   ???????????????????????   ]????????????????????? |
|   ???????????????????????   ]????????????????????? |
|   ???????????????????????   ?????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          14
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                56
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugLatentCapacitor
  Manual?         0
Play Time         00:28:21
  Cumulative      40.1 hours
  Start           2022.03.19 @ 15:00:42
  End             2022.03.20 @ 16:17:28
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          54
  Rogue           0
  Adventurer      38
  Explorer        16
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          46
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3bba45a6-41cc-4270-bd9e-057a3ef3daf2