Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.09 @ 17:41:32 Player: odium reigns Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (136) 680 Value Destroyed (5666) 5666 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2059) 2059 TOTAL SCORE: 11385 Bonus ------- High Alert Combat Kills 695 Follower Combat Kills 664 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 290/290 System Corruption 3% Temperature Cool (66) Movement Treading (245) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads Armored Treads Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Weapon Cycler Graphene Brace > --- WEAPON (3) ------- Gauss Rifle Heavy Assault Cannon > --- INVENTORY (15) --- Active Sensor Suite Hardened Heavy Armor Plating Hardened Heavy Armor Plating Heavy Assault Cannon Heavy Assault Cannon Heavy Linear Accelerator Heavy Linear Accelerator Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Weapon Cycler Graphene Brace > --- WEAPON ----------- Pulse Rifle Heavy Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Active Sensor Suite Advanced Targeting Computer Recoil Stabilizer Heavy Assault Cannon Heavy Assault Cannon Heavy Assault Cannon Heavy Linear Accelerator [Rating: 53] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Advanced Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Weapon Flak Gun Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 4 | . . . . 2 2 . . Weapon 1 | . . 1 . . . . . Parts Attached 98 | 7 1 16 . 16 17 36 5 Power 12 | 1 . 1 . 3 1 6 . Engine 5 | 1 . 1 . . 1 2 . Core 7 | . . . . 3 . 4 . Reactor . | . . . . . . . . Propulsion 31 | 2 . 4 . 6 4 13 2 Treads 9 | 2 . 4 . . . 3 . Leg 22 | . . . . 6 4 10 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 1 3 . 2 5 7 1 Device 7 | 1 . 1 . . 1 3 1 Storage 4 | 1 1 . . . 2 . . Processor 9 | . . 2 . 2 2 3 . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 34 | 2 . 8 . 5 7 10 2 Energy Gun 8 | 1 . 1 . 2 2 2 . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 21 | 1 . 6 . 1 5 6 2 Ballistic Cannon 2 | . . . . . . 2 . Launcher 1 | . . . . 1 . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 1 . 1 Corrupted Parts 1 | . . . . 1 . . . System Corruption 1 | . . . . 1 . . . Parts Lost 9 | . . 1 . . 1 7 . Power . | . . . . . . . . Propulsion 5 | . . . . . 1 4 . Utility 2 | . . 1 . . . 1 . Weapon 2 | . . . . . . 2 . Highest Loss Streak 4 | . . 1 . . 1 4 . To Critical Strikes . | . . . . . . . . Average Backups 9 | 4 7 7 5 4 8 12 7 Power . | 1 1 . . . . . . Propulsion 1 | 1 1 . . . 3 . . Utility 5 | . 1 3 5 3 3 8 3 Weapon 2 | 1 3 2 . . 1 2 4 Tool/Special . | . . . . . . . . Unused Backups 36 | . 5 7 . . 3 14 7 Power 4 | . 1 1 . . 1 1 . Propulsion 2 | . 1 1 . . . . . Utility 22 | . 3 3 . . 1 12 3 Weapon 7 | . . 2 . . 1 . 4 Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 97 | . 100 99 100 99 99 96 87 Engine 6 | . 14 11 11 4 5 5 7 Core 1 | . . . . 4 1 1 . Treads 11 | . 28 33 33 10 . 5 16 Leg 13 | . . . . 16 23 17 4 Device 5 | . 14 5 . . 2 6 15 Storage 5 | . 14 6 . . 3 7 7 Processor 27 | . . 10 22 35 38 29 23 Energy Gun 5 | . 14 2 11 6 3 6 1 Ballistic Gun 14 | . 14 29 22 15 17 9 3 Ballistic Cannon 1 | . . . . . . 2 6 Peak Build Rating 53 | 9 9 18 18 32 41 53 53 Average Rating 34 | 6 9 15 18 28 37 43 50 On Entrance 22 | . 9 9 18 18 32 41 52 Naked Turns . | . . . . . . . . Heaviest Build 57 | 15 20 26 17 21 47 52 57 Greatest Support 63 | 40 40 63 63 63 50 60 60 Greatest Overweight (x) 3 | . . . . . . 2 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 5 5 15 15 15 Average Capacity 11 | 7 8 7 5 5 9 15 15 Most Carried 15 | 8 8 10 5 5 15 15 15 Average Carried 10 | 4 7 7 5 4 8 14 15 Final Capacity 15 | 8 10 5 5 5 15 15 15 Final Carried 15 | 8 8 5 5 5 15 15 15 Class Distribution -------------------- 48% | Gunner 19% | Scavenger-Gunner 11% | Mutant 10% | Bothacker-Gunner 4% | Scavenger-Skirmisher 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Matter Collected 3989 | 313 146 513 31 604 912 1208 262 Remotely . | . . . . . . . . Salvage Created 4764 | 226 137 1088 . 1305 1065 774 169 Parts 268 | 11 11 70 . 79 52 43 2 Haulers Intercepted 11 | . 1 2 . 4 4 . . Recyclers Shooed 4 | 1 . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 89 | . 3 19 . 20 20 22 5 Guns 75 | . 1 19 . 15 19 20 1 Cannons 10 | . . . . 4 . 2 4 AOE 4 | . 2 . . 1 1 . . Classes Destroyed 16 | 3 4 4 . 2 1 1 1 Worker 14 | 2 . 1 . 3 8 . . Builder 2 | . . 1 . 1 . . . Tunneler 3 | 3 . . . . . . . Hauler 11 | . 1 2 . 4 4 . . Recycler 7 | 1 . 2 . 2 2 . . Mechanic 1 | . . 1 . . . . . Operator 3 | . . . . 3 . . . Watcher 6 | . 1 1 . 2 2 . . Swarmer 24 | . 2 4 . 4 7 7 . Grunt 32 | . 1 8 . 11 7 3 2 Brawler 2 | . . 1 . . 1 . . Duelist 1 | . . . . . . 1 . Sentry 19 | . . 6 . 3 4 5 1 Demolisher 1 | . . . . . . . 1 Hunter 5 | . . . . 2 . 2 1 Programmer 5 | . . . . . 1 4 . Best Kill Streak 8 | 4 4 6 . 7 8 5 2 Combat Bots Only 8 | . 2 5 . 5 8 5 2 Max Kills in Single Turn 3 | 1 1 3 . 3 3 2 1 Gunslinging 1 | . . 1 . 1 1 1 . Exploded 1 | . 1 . . 1 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Hostile Shots Fired 773 | . 14 85 . 60 175 384 55 Missed 260 | . 5 22 . 17 70 124 22 Hits 513 | . 9 63 . 43 105 260 33 Melee 6 | . . 3 . . . 3 . Projectile 507 | . 9 60 . 43 105 257 33 AOE 2 | . . . . . . . 2 Critical Strikes 8 | . . 4 . . 1 3 . Part Disruptions 2 | . . . . . . 2 . Damage Taken 5825 | . 77 929 . 650 975 2856 338 Core 911 | . 16 75 . 117 161 500 42 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 58 | . . . . 58 . . . Core Remaining (%) 88 | 100 93 . 81 78 . . . Volleys Fired 304 | 11 12 63 . 53 55 86 24 Largest 3 | 2 2 3 . 3 3 3 2 Hottest 125 | 60 60 100 . 125 125 125 78 Shots Fired 769 | 22 24 172 . 155 159 208 29 Gun 708 | 22 24 169 . 136 154 197 6 Cannon 46 | . . . . 12 . 11 23 Launcher 12 | . . . . 7 5 . . Special 3 | . . 3 . . . . . Kinetic 588 | 11 12 167 . 95 138 136 29 Thermal 113 | . . 3 . 41 16 53 . Explosive 12 | . . . . 7 5 . . Electromagnetic 56 | 11 12 2 . 12 . 19 . Robot Hit Streak 36 | 10 5 15 . 36 36 31 9 Robot Miss Streak 5 | 2 5 3 . 3 4 4 1 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 20 | . . 5 . 2 5 8 . Max Gunslinging Chain 2 | . . 1 . 1 2 1 . Shots Hit Robots 554 | 15 12 113 . 116 124 151 23 Core Hits 338 | 7 6 41 . 55 95 129 5 Critical Kills 3 | . . . . 2 1 . . Critical Parts Destroyed 4 | . . 2 . 1 1 . . Critical Strikes 21 | . . 2 . 11 2 2 4 Burn 9 | . . . . 8 . 1 . Destroy 7 | . . 2 . 3 2 . . Blast 5 | . . . . . . 1 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12307 | 232 232 1772 . 2624 2787 3571 1089 Guns 9730 | 232 153 1639 . 1939 2651 2962 154 Cannons 1594 | . . . . 294 . 365 935 Explosions 969 | . 79 127 . 391 128 244 . Melee . | . . . . . . . . Ramming 14 | . . 6 . . 8 . . Kinetic 8947 | 113 74 1617 . 1270 2389 2395 1089 Thermal 1862 | . 79 127 . 669 262 725 . Explosive 763 | . . . . 391 128 244 . Electromagnetic 721 | 119 79 22 . 294 . 207 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 4 4 1 . 3 3 Average Corruption 2 | . . 4 4 1 . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . . 7 3 3 . 37 7 Message Errors 6 | . . . 1 . . 5 . Matter Fused 16 | . . 2 2 1 . 9 2 Heat Flow Errors 8 | . . 1 . . . 6 1 Energy Discharges 5 | . . 1 . . . 4 . Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 5 | . . 1 . . . 4 . Data Loss (major) 7 | . . 1 . 2 . 2 2 Misfires 3 | . . . . . . 3 . Alerts 2 | . . . . . . 2 . Weapon Failures 3 | . . 1 . . . 1 1 Overload Shots 1 | . . . . . . 1 . Overflow Damage 229 | . . 82 . 11 . 66 70 Projectiles 130 | . . . . 11 . 49 70 Explosions 99 | . . 82 . . . 17 . Melee . | . . . . . . . . Knockbacks 8 | . . . . . . 1 7 Impact . | . . . . . . . . Kinetic 8 | . . . . . . 1 7 Secondary . | . . . . . . . . Self-Inflicted Damage 330 | . . 83 . 35 . 212 . Shots 4 | . . 1 . 1 . 2 . Rammed 2 | . . 2 . . . . . Targets Rammed 3 | . . 2 . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 389 | . . 103 . 372 244 389 172 Average Temperature 77 | . . 24 . 90 46 115 40 Received Heat Transfer 1245 | . . 342 . 216 216 426 45 Effects 8 | . . . . 2 . 6 . Interference 5 | . . . . 1 . 4 . Damage (minor) 3 | . . . . 1 . 2 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | 1 . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . 1 2 3 . Heat Transferred 4150 | . 100 150 . 2035 518 1347 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Maximum Alert Level 5 | . . 2 . 2 2 5 4 Low Security (%) 28 | 100 100 76 100 53 20 . . Level 1 15 | . . 17 . 35 38 3 . Level 2 17 | . . 6 . 10 41 17 . Level 3 12 | . . . . . . 11 90 Level 4 7 | . . . . . . 18 9 Level 5 18 | . . . . . . 48 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 2317 | 10 192 412 153 479 526 2317 1215 Initial 1215 | . . 72 153 51 206 341 1215 Average 714 | 1 22 103 143 201 336 1382 936 Influence Increases 4742 | 30 222 656 . 706 786 2126 216 Destroy 0b10 Robot/C 2200 | . 60 380 . 400 400 840 120 Destroy 0b10 Robot/NC 235 | 30 10 40 . 75 80 . . Destroy Leader 432 | . 24 126 . 102 90 40 50 Allied During Kill 139 | . . . . . . 130 9 Successful Hack 62 | . . . . 13 . 49 . Disable Machine 240 | . 105 30 . 60 . 45 . Anti-Garrison Action 1100 | . . . . . 200 900 . Destroy Structure 259 | . 23 35 . 56 16 122 7 Lose Combat Pursuer 75 | . . 45 . . . . 30 Influence Decreases 3905 | 30 50 434 261 384 753 297 1696 Entered New Map 1921 | . . 100 241 82 249 147 1102 Time Decay 1474 | 30 50 324 20 302 494 . 254 Lost Part 90 | . . 10 . . 10 70 . Lost Ally 120 | . . . . . . 80 40 Purge Threat 300 | . . . . . . . 300 Squads Dispatched 17 | . 1 4 . 3 5 . 4 Investigation 2 | . . 1 . . 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 7 | . 1 3 . 2 . . 1 Assault . | . . . . . . . . Garrison 6 | . . . . 1 2 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Distress Signals 5 | . 1 1 . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 139 | . 12 27 . 26 22 43 9 Peak Tracking Total 6 | . 6 4 . 4 6 6 3 Tactical Retreats 3 | . . 2 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Traps Triggered 9 | . . 1 . 1 2 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Machines Disabled 26 | . 7 2 . 4 . 13 . Max in Single Turn 7 | . 7 1 . 1 . 2 . Garrison Access 1 | . . . . . 1 . . Garrison Relay 6 | . . . . . . 6 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Machines Accessed 16 | . 1 1 . 3 5 3 3 Terminals 11 | . 1 1 . 1 2 3 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 2 | . . . . . 2 . . Total Hacks 39 | . 2 2 . 9 11 5 10 Successful 14 | . . . . 5 3 4 2 Failed 25 | . 2 2 . 4 8 1 8 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . 2 . . Terminals 28 | . 2 2 . 2 7 5 10 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . . 5 1 . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 7 | . . . . . 1 4 2 Open Door 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Unreport Threat 2 | . . . . . . . 2 Hauler Manifests 1 | . . . . . 1 . . Garrison Registry 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . 3 . . . Insert Component 2 | . . . . 2 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Jam 1 | . . . . . 1 . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 1 . 3 4 2 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 19 | . . . . 19 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 22 | . . . . . . 22 . Machine Destruction 22 | . . . . . . 22 . Attached 1 | . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 7 | . . . . . . 7 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Total Allies 7 | . . . . . . 7 . Largest Group 4 | . . . . . . 4 2 Highest-Rated Group 160 | . . . . . . 160 62 Highest-Rated Ally 40 | . . . . . . 40 31 Total Orders . | . . . . . . . . Ally Attacks 84 | . . . . . . 66 18 Total Damage 1476 | . . . . . . 1287 189 Kills 22 | . . . . . . 21 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Active Infowar (turns) 819 | 93 308 418 . . . . . Sensors 70 | . . 70 . . . . . Terrain 749 | 93 308 348 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Turns Passed 6341 | 179 308 846 58 675 1316 2418 541 Spaces Moved 3467 | 82 166 378 37 331 892 1368 213 Core 2 | 2 . . . . . . . Treads 1312 | 80 166 378 37 115 . 326 210 Legs 2153 | . . . . 216 892 1042 3 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 165 Average Speed 145 | 157 160 160 160 135 122 144 224 Slowest Speed 330 | 160 160 160 160 160 126 330 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 33 29 16 47 29 96 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 311 | . 21 32 . 70 25 155 8 Melee . | . . . . . . . . Projectile 11 | . . 2 . . . 1 8 AOE 300 | . 21 30 . 70 25 154 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Total 4205 | 107 189 491 36 440 1007 1685 250 Wait 44 | . . 2 . 21 8 13 . Move 3461 | 81 165 377 36 330 892 1367 213 Hop . | . . . . . . . . Pick Up 64 | 8 5 11 . 3 14 23 . Fast Attach 54 | 7 . 5 . 9 8 18 7 Attach 18 | . . 3 . 2 4 9 . Detach 3 | . . . . 1 1 1 . Swap 40 | . 1 8 . 6 9 16 . Drop 110 | . 6 20 . 15 15 48 6 Fire 304 | 11 12 63 . 53 55 86 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush 2 | . . 2 . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire 89 | . . . . . . 89 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 13) 180 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 8) 421 | -10/Materials | Discovered new exit (range 15) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1276 | -9/Materials | Discovered new exit (range 13) 1334 | -9/Materials | Entered Mines 1355 | -9/Mines | Discovered new exit (range 10) 1362 | -9/Mines | Met a Derelict bent on vengeance 1392 | -9/Mines | Entered Materials 1392 | -8/Materials | Evolved 2 slots: Utility x2 1435 | -8/Materials | Build established: Scavenger-Gunner 1920 | -8/Materials | Repaired Carbon-fiber Leg 1974 | -8/Materials | Garrison activated, responded to threat 2024 | -8/Materials | Discovered new exit (range 15) 2067 | -8/Materials | Entered Factory 2067 | -7/Factory | Evolved 2 slots: Utility x2 2265 | -7/Factory | Build established: Gunner 2403 | -7/Factory | Destroyed 8 combat bots 3383 | -7/Factory | Identified exit to Garrison 3383 | -7/Factory | Entered Garrison 3399 | -7/Garrison | Triggered checkpoint 3486 | -7/Garrison | Garrison Relay disabled 3631 | -7/Garrison | Triggered checkpoint 3661 | -7/Garrison | Heavy support dispatched to Factory 3681 | -7/Garrison | Lost 4 parts (3n1u) 3725 | -7/Garrison | Garrison Relay disabled 3865 | -7/Garrison | Triggered checkpoint 3997 | -7/Garrison | Discovered new exit (range 12) 4006 | -7/Garrison | Discovered new exit (range 13) 4006 | -7/Garrison | Discovered new exit (range 94) 4006 | -7/Garrison | Discovered new exit (range 54) 4039 | -7/Garrison | Triggered checkpoint 4043 | -7/Garrison | Core integrity fell below 50% 4063 | -7/Garrison | Garrison Relay disabled 4135 | -7/Garrison | Triggered checkpoint 4148 | -7/Garrison | Triggered checkpoint 4154 | -7/Garrison | Triggered checkpoint 4259 | -7/Garrison | Installed Relay Interface Framework 4351 | -7/Garrison | Triggered checkpoint 4370 | -7/Garrison | Garrison Relay disabled 4499 | -7/Garrison | Garrison Relay disabled 4507 | -7/Garrison | Triggered checkpoint 4557 | -7/Garrison | Build established: Bothacker-Gunner 4582 | -7/Garrison | Phase Generator disabled 4611 | -7/Garrison | Core integrity fell below 20% 4801 | -7/Garrison | Triggered checkpoint 4830 | -7/Garrison | Garrison Relay disabled 5012 | -7/Garrison | H-XX Assembler disabled 5103 | -7/Garrison | Found Prototype Device 5215 | -7/Garrison | Build established: Gunner 5618 | -7/Garrison | Discovered new exit (range 13) 5618 | -7/Garrison | Discovered new exit (range 93) 5618 | -7/Garrison | Discovered new exit (range 54) 5801 | -7/Garrison | Entered Factory 5801 | -7/Factory | Accompanied by 2 allies 6028 | -7/Factory | Garrison activated, responded to threat 6342 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06096_ Acquired 37 matter. 06103_ Acquired Gauss Rifle. 06120_ R-06 Scavenger collects Gatling Laser. 06125_ R-06 Scavenger collects Imp. Deuterium Engine. 06129_ Slug penetrates D-53 Grenadier. 06131_ 1A-UHW(g) destroyed. 06132_ Slug penetrates R-06 Scavenger. 06133_ Construction Platform disabled. 06134_ Slug penetrates D-53 Grenadier. 06134_ D-53 Grenadier destroyed. 06139_ Acquired 46 matter. 06257_ Dropped Graphene Brace. 06258_ Acquired Unknown Device. 06258_ Identified Hardlight Generator. 06261_ Dropped Hardlight Generator. 06262_ Acquired Graphene Brace. 06272_ System corrupted: Matter fused (-5). 06294_ System corrupted: Heat flow error (+196). 06335_ Slug penetrates Y-54 Guardian. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ????????????????????????#######??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ]]] #??????????????????? | | ????????????????????????# ]] #######????????????? | | ????????????????????????# ]] #! #????????????? | | ????????????????????????# # #####????????? | | ????????????????????????# + #????????? | | ????????????????????????# # ### #????????? | | ????????????????????????# # #?# #????????? | | ????????????????????????# """ ###+##### #????????? | | ????????????????????????# """ # ## #????????? | | ????????????????????????# """ #= """ ## #????????? | | ????????????????????????# # """ ## #????????# | | ????????????????????????#+#####/ """ ## #????????# | | ?????????? #### #???# ## ########## | | ?????????? @#???######### + | | ??????????Y #???????????# # | | ?????????? #???????????# # | | ??????????? ### ##???????????+ # | | ??????????? ###;##???#+?????????????########## # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 36 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 29 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 47% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed BladeDrainedMesh Manual? 0 Play Time 01:17:13 Cumulative 69.0 hours Start 2025.09.09 @ 03:21:36 End 2025.09.09 @ 17:41:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 44 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 9cc658ad-3f8c-4ff9-b88c-1a7c1e786183