Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.15 @ 20:37:03 Player: Bebob Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (520) 520 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 2259 Bonus ------- Follower Combat Kills 69 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Medium Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- 0b10 Decoder Chip [Scout] Improved Assault Rifle Improved Assault Rifle [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Light Armor Plating Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 33 | 6 6 7 13 1 . Power 3 | 1 . 1 1 . . Engine 3 | 1 . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 1 2 3 . . Treads 3 | . . . 3 . . Leg 2 | . . 2 . . . Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 3 3 1 . Device 2 | . . 1 1 . . Storage 3 | 1 . 1 . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 5 | . 3 . 2 . . Artifact . | . . . . . . Weapon 11 | 2 2 1 6 . . Energy Gun 4 | 2 . 1 1 . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 6 | . 1 . 5 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 11 | . 2 1 6 . 2 Power 2 | . . . 1 . 1 Propulsion 3 | . 1 . 2 . . Utility 3 | . . 1 1 . 1 Weapon 3 | . 1 . 2 . . Highest Loss Streak 6 | . 2 1 6 . 2 Average Slot Usage (%) 97 | . 86 97 86 100 99 Engine 10 | . 14 11 8 11 10 Treads 17 | . . . 14 22 22 Leg 1 | . . 13 3 . . Wheel 1 | . 21 8 . . . Device 10 | . . 11 9 11 11 Storage 11 | . 14 11 11 11 11 Processor 1 | . . 11 3 . . Protection 19 | . 11 9 15 22 21 Energy Gun 2 | . 19 9 1 . . Energy Cannon 1 | . 3 11 1 . . Ballistic Gun 17 | . 1 . 16 22 22 Naked Turns . | . . . . . . Heaviest Build 42 | 12 17 23 34 42 42 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 6 | . 1 1 6 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 8 8 10 10 Average Capacity 9 | 5 6 7 8 9 10 Most Carried 8 | 4 6 8 8 3 2 Average Carried 2 | 3 4 5 3 2 2 Final Capacity 10 | 6 6 8 8 10 10 Final Carried 8 | 4 6 8 2 2 2 Class Distribution -------------------- 83% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 611 | 190 119 76 178 10 38 Remotely . | . . . . . . Salvage Created 673 | . 146 263 191 . 73 Parts 61 | . 22 23 11 . 5 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 6 4 4 . 2 Guns 12 | . 6 1 3 . 2 Cannons 4 | . . 3 1 . . Classes Destroyed 7 | . 3 2 2 . . Worker 1 | . 1 . . . . Hauler 1 | . . 1 . . . Watcher 4 | . 2 2 . . . Swarmer 7 | . 6 . . . 1 Grunt 6 | . . 4 1 . 1 Brawler 1 | . . . 1 . . Sentry 2 | . . . 2 . . Best Kill Streak 6 | . 6 3 3 . 2 Combat Bots Only 4 | . 4 2 3 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2249 | . 330 323 1078 . 518 Core 483 | . 70 . 363 . 50 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 61 | . 25 14 14 . 8 Largest 2 | . 2 2 2 . 2 Hottest 125 | . 100 125 125 . 46 Shots Fired 110 | . 39 27 28 . 16 Gun 90 | . 37 13 24 . 16 Cannon 20 | . 2 14 4 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 41 | . 5 . 20 . 16 Thermal 36 | . 9 19 8 . . Explosive . | . . . . . . Electromagnetic 33 | . 25 8 . . . Robot Hit Streak 9 | . 5 5 8 . 9 Robot Miss Streak 4 | . 4 2 3 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 73 | . 24 17 20 . 12 Core Hits 32 | . 10 9 7 . 6 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1118 | . 343 256 344 . 175 Guns 898 | . 283 154 286 . 175 Cannons 190 | . 36 102 52 . . Explosions 24 | . 24 . . . . Melee . | . . . . . . Ramming 6 | . . . 6 . . Kinetic 466 | . 37 . 254 . 175 Thermal 322 | . 71 167 84 . . Explosive . | . . . . . . Electromagnetic 324 | . 235 89 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 8 | . 8 . . . . Projectiles . | . . . . . . Explosions 8 | . 8 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 40 | . 40 . . . . Shots 1 | . 1 . . . . Rammed 1 | . . . 1 . . Targets Rammed 2 | . . . 2 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 270 | . 130 270 228 . . Average Temperature 81 | . 45 123 77 . . Received Heat Transfer 518 | . . 117 318 . 83 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 704 | . 149 370 185 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 226 | . 169 226 132 . . Initial 87 | . . 70 87 . . Average 101 | . 67 136 96 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 77 100 . . Level 1 7 | . . 22 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 7 10 4 . 14 Peak Tracking Total 11 | . 3 5 3 . 11 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 1 3 . . . Successful 3 | . 1 2 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 2 . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 104 | . . . . 104 104 Highest-Rated Ally 37 | . . . . 37 37 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 239 | . . . . . 239 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 3 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3545 | 52 167 372 476 1858 620 Spaces Moved 1857 | 47 107 165 256 1046 236 Core 29 | 7 . . 22 . . Treads 1460 | . . . 178 1046 236 Legs 193 | . . 137 56 . . Wheels 175 | 40 107 28 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 120 160 160 Average Speed 161 | 75 83 129 152 176 179 Slowest Speed 350 | 80 90 150 350 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 26 24 62 85 43 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . 4 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . 4 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2295 | 62 146 298 316 1056 417 Wait 299 | 1 1 98 20 6 173 Move 1852 | 46 106 164 255 1045 236 Hop . | . . . . . . Pick Up 32 | 9 6 8 7 2 . Fast Attach 1 | 1 . . . . . Attach 24 | 5 4 3 12 . . Detach 2 | . 1 1 . . . Swap 8 | . 2 4 1 1 . Drop 14 | . 1 6 5 2 . Fire 61 | . 25 14 14 . 8 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 6) 220 | -10/Materials | Entered another Materials area 220 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 581 | -9/Materials | Discovered new exit (range 10) 591 | -9/Materials | Identified exit to Mines 592 | -9/Materials | Entered Mines 600 | -9/Mines | Met a Derelict bent on vengeance 702 | -9/Mines | Core integrity fell below 50% 727 | -9/Mines | Core integrity fell below 20% 730 | -9/Mines | Lost 6 parts (1p2n1u2w) 1043 | -9/Mines | Build established: Scavenger-Mutant 1053 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1062 | -9/Mines | Learned location of Zion (-7) 1068 | -9/Mines | Entered Zion 1193 | -7/Zion | Learned Factory trap positions 1200 | -7/Zion | Learned Factory fabricator intel 1450 | -7/Zion | Gained Derelict followers 1812 | -7/Zion | Learned Factory emergency access door positions 2253 | -7/Zion | Given A8's code to call for help 2886 | -7/Zion | Discovered new exit (range 13) 2897 | -7/Zion | Learned 4 Factory zone layouts 2926 | -7/Zion | Entered Proximity Caves 2926 | -6/Proximity Caves | Accompanied by 4 allies 3428 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3471 | -6/Proximity Caves | Learned Factory non-interactive machine intel 3491 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3546 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03499_ Slug penetrates YW-APO(i). 03500_ 1J-PBG(h) destroyed. 03502_ Autogun fries itself beyond repair. 03502_ Slug penetrates Wall. 03504_ Slug penetrates G-50 Soldier. 03505_ YW-APO(i) destroyed. 03507_ QX-UIE(l) destroyed. 03507_ V9-OET(s) destroyed. 03507_ Slug penetrates Wall. 03511_ Imp. Ion Engine destroyed. 03513_ Lgt. Nuclear Core fries itself beyond repair. 03519_ 9G-U7T(c): "It's a hack that will make a Behemoth FRIENDLY! If you can believe that." 03521_ Med. Armor Plating destroyed. 03522_ 9G-U7T(c) destroyed. 03534_ S-27 Virus destroyed. 03543_ G-50 Soldier destroyed. 03544_ Acquired 38 matter. 03544_ Lgt. Nuclear Core fries itself beyond repair. 03546_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | | #### ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ? ????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ##?????????###???????????????????????????????? | | ###########"########????????????????????????? | | *%!!%/ !#????????????????????????? | | # % [=*%%* %#????????????????????????? | | ## #######//####### #????????????????????????? | | ?## #????#%== ????# #????????????????????????? | | ### #????# = ???# #??###???????????????????? | | #????#/#### ??# ### ##???? ?????????? | | #???? ???# ""# # ## ????????? | | #??? ???# "# # #?????????? | | #??""" ???# / #@ #?????????? | | ## #? """ ???+ / g* #??????????? | | ### # """ ???+ + %g ###### #???????????? | | #?# #????" ???# + ##?????????##???????????? | | ?? #???? ???# "# #???????????????????????? | | ?? #???? ????# "?# #???????????????????????? | | ?? #????#????# ??# ##???????????????????????? | | ? #???????? ???# #????????????????????????? | | ? #??????? ??????# #????????????????????????? | | ? #??????????????# ?????????????????????????? | | ? ?????????????? ?????????????????????????? | | ?# ?????????????? ?????????????????????????? | | ?? #?????????????####?????????????????????????? | | ?? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | %####???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Robot Respite Challenges ------------ None Game ------ Seed RecoilTachyonBox Manual? 0 Play Time 00:38:09 Cumulative 29.6 hours Start 2021.10.15 @ 19:50:03 End 2021.10.15 @ 20:37:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 17 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2d3b7b4-4d93-4328-9cd3-deb89883a560