Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 01:49:34 Player: Sunvar Result: Destroyed by M Guard with Graviton Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (158) 790 Value Destroyed (4050) 4050 Prototype IDs (94) 1880 Alien Tech Used (3) 600 Bonus (9530) 9530 TOTAL SCORE: 27550 Bonus ------- Triggered High Security 500 High Alert Combat Kills 70 Follower Combat Kills 2078 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -318 Cogmind --------- Core Integrity 0/1600 Matter 120/300 Energy 658/700 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Experimental Energy Well Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Subatomic Replicator Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Nuclear Pulse Thruster Experimental Cesium-ion Thruster Field Propulsion Array Q-thruster Cooled Impulse Thruster > --- UTILITY ---------- Experimental Power Amplifier Experimental Energy Well Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Transmission Jammer Improved Reaction Control System Layered Light Armor Plating Experimental Hacking Suite Improved System Shield > --- WEAPON ----------- Tachyon Dispersion Ray CR-A16's Behemoth Slayer > --- INVENTORY -------- High-capacity Storage Unit Subatomic Replicator Z-bomb Delivery System Sigix Containment Pod [Rating: 151] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Zionite Heavy DM Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . . . 2 . . . . 2 . . . . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Utility 11 | . . . 1 . 1 . 2 . . . . . . 1 . . . . 1 . . . . 1 2 . 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 178 | 7 11 3 38 1 17 15 10 . 1 . . 9 . 6 2 . . . 11 1 . 3 1 8 7 10 1 4 . 2 10 Power 13 | 1 . . 2 . 1 2 1 . . . . . . 1 . . . . 2 . . . . 1 . 1 . . . . 1 Engine 7 | 1 . . 2 . 1 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Core 5 | . . . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 55 | 2 5 1 17 . 9 4 . . . . . 1 . . . . . . 4 . . . . 2 1 2 . 1 . 1 5 Treads 29 | . 2 1 17 . 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . 1 3 . . . . . 1 . . . . . . 4 . . . . 2 1 2 . 1 . 1 5 Utility 75 | 2 3 1 11 . 4 7 5 . 1 . . 7 . 4 . . . . 5 . . 3 . 3 6 4 1 3 . 1 4 Device 31 | 1 2 . 3 . 2 3 1 . . . . 1 . 2 . . . . 1 . . 1 . 3 5 2 1 1 . . 2 Storage 8 | 1 1 . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 Processor 13 | . . . 1 . . 2 1 . . . . 5 . 1 . . . . 1 . . . . . . 2 . . . . . Hackware 9 | . . . . . . . 2 . 1 . . 1 . 1 . . . . 1 . . . . . 1 . . 1 . 1 . Protection 14 | . . 1 5 . 2 2 1 . . . . . . . . . . . 2 . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 3 1 8 1 3 2 4 . . . . 1 . 1 2 . . . . 1 . . 1 2 . 3 . . . . . Energy Gun 3 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Cannon 10 | . 2 . 2 . 1 2 1 . . . . . . . 2 . . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 1 . 3 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . 1 2 . . . 1 . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Piercing Weapon 4 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 2 . 2 2 2 . . . . 6 . . . . . . 1 . . 3 . 2 1 5 . 3 . . 1 Parts Lost 32 | . . 1 . . 1 1 2 . . . . 1 . . . . . . . . . . . . . 1 . . . 3 22 Power 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 2 Propulsion 12 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 9 Utility 13 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . 2 8 Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Highest Loss Streak 15 | . . 1 . . 1 1 1 . . . . 1 . . . . . . . . . . . . . 1 . . . 2 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 2 12 14 17 20 19 19 4 5 5 5 5 5 5 4 5 5 5 4 4 5 5 4 5 4 5 4 4 4 3 2 2 Power 1 | . . 1 1 2 2 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . . . . Propulsion 2 | 1 4 3 2 2 3 3 1 1 1 1 1 1 1 . 1 1 1 1 1 2 2 2 2 1 2 1 . . . . . Utility 4 | . 1 5 8 10 9 10 1 1 1 1 2 2 2 . 1 1 1 1 1 1 1 . . . . 1 2 . . . . Weapon 3 | . 5 5 5 6 4 3 . 1 1 . 1 1 1 1 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 11 1 8 . 5 1 6 1 1 . . . . . . . . 2 2 . . . . . . 1 . 2 . . 1 Power 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . 4 . 2 . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . Utility 12 | . 1 . 2 . 2 . 4 1 1 . . . . . . . . 1 . . . . . . . . . . . . . Weapon 14 | . 5 1 4 . 2 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 Average Slot Usage (%) 96 | . 99 100 99 99 99 99 99 100 100 100 100 99 100 95 100 100 100 100 97 94 94 94 93 91 88 91 86 94 95 86 78 Engine 6 | . 14 14 10 11 9 8 . . . . . . . 2 6 6 6 6 7 5 5 5 5 . . . . . . . . Core 3 | . . . . . . . 7 7 7 7 7 7 7 6 6 6 6 6 3 5 5 5 5 9 9 9 8 8 8 8 6 Treads 14 | . 1 28 33 32 36 34 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . 1 30 30 30 30 30 30 30 25 26 26 26 26 26 23 23 23 23 26 22 23 25 26 26 22 22 Device 15 | . 13 10 18 11 15 16 9 15 13 9 7 14 15 15 20 20 20 20 18 17 17 17 17 20 26 23 17 21 21 17 16 Storage 5 | . 14 14 11 11 9 9 . . . . . . . . . . . . . . . . . . . . . 1 4 4 4 Processor 7 | . . . . . . . 14 15 15 15 15 15 15 13 13 13 13 13 16 17 17 17 17 13 9 15 17 17 17 16 15 Hackware 4 | . . . . . . . 12 7 8 15 15 15 15 17 13 13 13 13 5 5 5 5 5 5 4 4 4 5 4 7 6 Protection 4 | . . 3 3 11 11 9 7 7 7 4 7 . . . . . . . 3 5 5 5 5 5 4 4 4 4 4 4 . Energy Gun 1 | . 2 . . 9 2 3 . . . . . . . . . . . . . . . . . . . . 4 4 4 4 2 Energy Cannon 7 | . 11 14 17 12 13 13 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 14 13 4 . . . . . . . . . . . . . . . . . . . 2 5 4 3 . . . . . Piercing Weapon 3 | . . . . . . 1 7 7 7 7 7 14 15 10 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 4 3 Peak Build Rating 151 | 7 10 11 27 29 35 44 49 43 44 45 44 56 61 72 71 71 71 71 98 93 93 97 96 115 126 129 136 145 145 150 151 Average Rating 54 | 4 9 10 18 28 33 33 43 42 43 43 44 54 60 67 70 70 71 70 86 93 93 93 95 108 119 123 131 141 145 143 136 On Entrance 70 | . 7 10 10 27 29 33 43 43 43 44 44 44 56 61 71 71 71 71 70 93 93 93 94 96 115 122 125 136 145 145 138 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 15 32 36 65 63 67 64 19 17 17 15 15 16 13 19 19 19 19 19 24 24 24 24 26 33 37 38 39 44 36 36 35 Greatest Support 88 | 20 40 40 67 66 88 80 20 20 20 20 20 20 15 20 20 20 20 20 31 37 37 31 37 45 37 43 49 54 43 49 56 Greatest Overweight (x) 2 | . 1 . 1 . 1 2 . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 Average Capacity 11 | 6 13 15 17 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 5 15 15 20 20 20 20 12 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 11 | 2 12 14 17 19 19 19 4 4 4 4 5 5 5 4 5 4 5 4 4 5 5 4 5 4 4 4 4 4 5 4 4 Final Capacity 20 | 8 15 15 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 5 15 15 20 20 20 13 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 3 Class Distribution -------------------- 44% | Mutant 13% | Hacker-Scout 13% | Ninja 10% | Hacker-Ninja 9% | Infiltrator-Ninja 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Hacker-Scout | -7/Factory Ninja | -7/Waste Ninja | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Data Miner Hacker-Ninja | -5/Proximity Caves Scout | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Infiltrator-Ninja | -5/Zhirov Infiltrator-Ninja | -4/Proximity Caves Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Testing Infiltrator-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Infiltrator-Ninja | -2/Section 7 Hacker-Ninja | -1/Access Commander-Ninja | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Matter Collected 3949 | 150 528 337 790 56 266 130 295 20 . 127 . 120 49 115 25 40 . . 80 81 68 96 10 105 110 136 . . . 115 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6430 | 35 605 214 1592 120 945 754 284 . 71 39 . . 99 158 . . . . 279 116 . 293 105 110 148 36 . . 81 35 311 Parts 333 | 5 39 19 95 3 44 26 15 . 7 4 . . 8 7 . . . . 13 14 . 2 6 3 8 2 . . 2 3 8 Haulers Intercepted 24 | . 2 . 5 . 5 2 3 . 1 . . . . 1 . . . . 2 . . . . 1 1 . . . 1 . . Recyclers Shooed 5 | . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . 3 4 . 9 . 2 5 . 1 . 10 . . 6 . . . . . . . . Prevented 11 | . . . . . . . . . . 1 . . 5 . 1 1 . 3 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 96 | . 13 14 28 3 14 11 . . . 4 . . 1 . . . . . . 5 . . 1 . . . . . . . 2 Guns 13 | . 4 1 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Cannons 56 | . 9 6 21 . 10 10 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 19 | . . 7 4 . . . . . . 4 . . . . . . . . . 4 . . . . . . . . . . . Classes Destroyed 14 | 1 7 2 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Worker 5 | . 1 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 5 | 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 24 | . 2 . 5 . 5 2 3 . 1 . . . . 1 . . . . 2 . . . . 1 1 . . . 1 . . Recycler 7 | . 1 . 2 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . Watcher 16 | . 1 . 5 . 2 . 3 . . . . . . 1 . . . . 2 . . . . . 1 1 . . . . . Swarmer 34 | . 6 8 8 . 4 . . . . 4 . . . . . . . . . 4 . . . . . . . . . . . Grunt 37 | . 7 2 10 3 6 8 . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . . 9 . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 2 5 3 10 3 5 4 2 . 1 4 . . 1 1 . . . . 4 4 . . 1 1 1 1 . . 1 1 2 Combat Bots Only 7 | . 5 3 7 3 5 3 . . . 4 . . 1 . . . . . . 4 . . 1 . . . . . . . 2 Max Kills in Single Turn 3 | 2 1 2 3 1 2 2 1 . 1 3 . . 1 1 . . . . 1 3 . . 1 1 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 . . . . . . 3 . . . . . . . . . 3 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 01-MTF (-8/Storage) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Hostile Shots Fired 663 | . 58 45 81 10 74 97 22 . 24 26 . . 3 7 . 5 . 1 3 15 9 . 6 6 . 16 20 6 2 20 107 Missed 253 | . 10 9 20 3 20 23 13 . 17 17 . . 2 3 . 5 . 1 . 5 7 . 2 3 . 7 15 3 1 10 57 Hits 410 | . 48 36 61 7 54 74 9 . 7 9 . . 1 4 . . . . 3 10 2 . 4 3 . 9 5 3 1 10 50 Melee 6 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Projectile 404 | . 48 34 61 7 54 74 9 . 7 9 . . 1 4 . . . . 3 10 2 . 4 3 . 9 3 3 1 8 50 AOE 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 15 Critical Strikes 18 | . . 4 1 . 1 3 . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 2 4 Part Disruptions 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Damage Taken 8088 | . 482 487 743 92 782 1234 157 22 50 111 . . 31 38 . . . . 68 117 . . 89 64 . 206 131 92 19 397 2676 Core 2042 | . 73 56 75 38 34 78 21 . . 17 . . 31 . . . . . . . . . 60 . . 42 . . . 150 1367 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 26 | . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 203 | . . . 109 . . 18 . 9 . . . . . 60 . . . . . . . . . . . . 7 . . . . Core Remaining (%) 87 | 100 . 48 . 71 . 79 . . . . . . 90 . . . . 100 . . . . 94 100 . 96 . . 100 . . Volleys Fired 324 | 1 48 44 91 7 66 34 . . 1 6 . . . . 1 1 . . . 2 1 . 4 1 . . . . . . 16 Largest 2 | 2 2 2 2 2 2 2 . . 1 1 . . . . 1 1 . . . 1 1 . 1 1 . . . . . . 1 Hottest 148 | 70 88 101 136 148 148 148 . . 5 39 . . . . 90 90 . . . 43 43 . 35 35 . . . . . . 80 Shots Fired 597 | 2 96 79 178 14 131 64 . . 1 6 . . . . 1 1 . . . 2 1 . 4 1 . . . . . . 16 Gun 171 | 2 53 33 28 7 18 11 . . . . . . . . . . . . . . . . 4 1 . . . . . . 14 Cannon 399 | . 43 35 146 7 113 53 . . . . . . . . 1 1 . . . . . . . . . . . . . . . Launcher 26 | . . 11 4 . . . . . . 6 . . . . . . . . . 2 1 . . . . . . . . . 2 Special 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 117 | 1 48 33 28 . 2 . . . . . . . . . . . . . . . . . 4 1 . . . . . . . Thermal 439 | 1 48 35 146 14 129 64 . . . . . . . . 1 1 . . . . . . . . . . . . . . . Explosive 26 | . . 11 4 . . . . . . 6 . . . . . . . . . 2 1 . . . . . . . . . 2 Electromagnetic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Robot Hit Streak 14 | 1 8 4 8 9 14 9 . . 10 . . . . . . . . . . 2 . . . . . . . . . . 4 Robot Miss Streak 9 | . 4 5 9 2 4 2 . . . 4 . . . . . . . . . . . . . . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 397 | 1 58 31 94 11 89 57 8 . 6 . . . 2 4 . . . . 7 3 . 6 1 3 4 1 1 . 1 1 8 Core Hits 212 | 2 29 24 49 6 34 27 6 . 2 5 . . . 3 . . . . 5 4 . 4 . 1 3 1 . . 1 1 5 Critical Kills 4 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . 3 . 1 2 1 . . . . . . . . . . . 1 . . 1 . . . . . . . . . Meltdown 4 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Impale 4 | . . . . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 314 | . . . 2 . 3 18 34 . 7 . . 1 3 42 7 1 . . 36 2 6 6 7 15 15 30 8 10 1 49 11 Impact 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . . . . . . . 15 6 . . . 7 . 6 5 . . . . . . . . . Piercing 273 | . . . . . 3 18 34 . 7 . . 1 3 27 1 1 . . 29 2 . 1 7 15 15 30 8 10 1 49 11 Sneak Attacks 16 | . . . . . . 2 4 . 1 . . . . 1 . . . . 2 . . . . 1 1 . 1 . 1 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . Damage Inflicted 11893 | 27 957 1071 2255 214 1867 1367 462 . 233 389 . . 37 329 . . . . 469 417 . 504 . 131 247 61 91 . 85 52 628 Guns 1539 | 27 366 122 225 130 292 255 . . . . . . . . . . . . . . . . . . . . . . . . 122 Cannons 4988 | . 591 309 1640 84 1575 789 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2256 | . . 640 390 . . . . . . 389 . . . . . . . . . 417 . . . . . . . . . . 420 Melee 3110 | . . . . . . 323 462 . 233 . . . 37 329 . . . . 469 . . 504 . 131 247 61 91 . 85 52 86 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 731 | 14 341 122 225 . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 5674 | 13 616 309 1640 214 1838 1044 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2256 | . . 640 390 . . . . . . 389 . . . . . . . . . 417 . . . . . . . . . . 420 Electromagnetic 122 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 492 | . . . . . . . . . . . . . . . . . . . 38 . . 454 . . . . . . . . . Piercing 2618 | . . . . . . 323 462 . 233 . . . 37 329 . . . . 431 . . 50 . 131 247 61 91 . 85 52 86 Highest Corruption 10 | . . . 2 2 6 10 . . . . . 3 . . . . . . . . . . . . . 6 . . . . 1 Average Corruption 3 | . . . 2 2 5 6 . . . . . 3 . . . . . . . . . . . . . 5 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 88 | . . . 36 12 5 26 . . . . . 5 . . . . . . . . . . . . . 4 . . . . . Message Errors 24 | . . . 11 3 1 5 . . . . . 1 . . . . . . . . . . . . . 3 . . . . . Matter Fused 19 | . . . 5 4 2 6 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Heat Flow Errors 12 | . . . 7 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 12 | . . . 2 . . 8 . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . . 3 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 4 | . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 440 | . . 49 38 . 25 12 24 . . 29 . . . . . . . . 6 15 . 186 . . . . . . . . 56 Projectiles 63 | . . . 38 . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 93 | . . 49 . . . . . . . 29 . . . . . . . . . 15 . . . . . . . . . . . Melee 284 | . . . . . . 12 24 . . . . . . . . . . . 6 . . 186 . . . . . . . . 56 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 83 | . . 43 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 354 | 9 354 308 240 181 216 285 9 4 1 . . . . 5 50 50 . . . . . . . 33 . 24 23 108 4 69 66 Average Temperature 70 | 6 109 96 37 59 64 84 6 4 1 . . . . 3 23 24 . . . . . . . 18 . 19 11 63 4 23 16 Received Heat Transfer 1705 | . 180 204 228 51 378 387 45 9 12 . . . 12 18 . . . . 18 . . . . 46 . 9 . . 9 18 81 Effects 6 | . 1 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 5 | . . . 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 24 | . 1 . 10 . 4 9 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 10614 | 37 1147 555 2960 448 3449 2018 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Low Security (%) 88 | 100 92 95 59 100 100 100 100 100 100 . . . . 100 . . . . 100 . . . . 100 100 100 100 100 100 100 25 Level 1 7 | . 7 4 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Level 2 1 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 3233 | 10 227 217 499 75 129 104 24 12 26 . . . . 16 . . . . 36 . . . . 152 48 34 47 36 31 121 3233 Initial 150 | . . 81 3 36 . 37 4 . . . . . . . . . . . . . . . . 150 48 2 . 6 4 12 72 Average 116 | . 66 79 150 11 47 49 3 1 8 . . . . . . . . . 5 . . . . 116 13 13 8 11 15 15 1587 Influence Increases 8472 | 10 436 353 1011 85 483 336 149 67 68 90 . . 81 75 . . . . 103 120 . 10 30 194 52 142 74 72 37 387 4007 Destroy 0b10 Robot/C 3300 | . 260 200 560 60 280 200 . . . 80 . . 40 . . . . . . 100 . . 20 . . . 20 . . 20 1460 Destroy 0b10 Robot/NC 390 | 10 35 20 80 . 45 15 35 . 10 . . . . 15 . . . . 25 . . 10 . 5 15 5 . . 5 5 55 Destroy Leader 792 | . 66 40 190 10 84 44 12 . 2 10 . . 20 4 . . . . 8 20 . . 10 2 4 2 . . 2 10 252 Allied During Kill 1299 | . . . . . . . . . . . . . 21 . . . . . . . . . . . . . 6 . . 4 1268 Successful Hack 145 | . 28 . 20 . 22 13 22 . 40 . . . . . . . . . . . . . . . . . . . . . . Select Force Hacks 60 | . 30 . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 345 | . 15 15 60 . . 30 . . . . . . . 15 . . . . 15 . . . . 15 15 105 . 15 . 15 30 Destroy Structure 1091 | . 2 63 41 . 7 4 20 67 1 . . . . 26 . . . . 40 . . . . 22 18 30 48 27 . 123 552 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . Partial Spotted 360 | . . . . . . . 45 . 15 . . . . 15 . . . . 15 . . . . . . . . 30 30 105 105 Lose Combat Pursuer 540 | . . 15 30 15 45 30 15 . . . . . . . . . . . . . . . . . . . . . . 105 285 Influence Decreases 5603 | 10 227 552 928 178 395 412 161 67 62 36 52 8 81 70 5 . . . 101 42 80 10 30 100 142 144 64 75 25 295 1251 Entered New Map 406 | . . 128 7 57 . 51 8 . . 3 12 8 . . 3 . . . . 2 16 . . . 46 2 2 6 5 9 41 Time Decay 3395 | 10 227 424 406 121 385 351 139 6 56 33 40 . 59 70 2 . . . 101 40 64 10 30 100 96 137 25 69 20 244 130 Lost Part 282 | . . . . . 10 10 14 . . . . . . . . . . . . . . . . . . 5 . . . 23 220 Lost Ally 1005 | . . . . . . . . 61 6 . . . 22 . . . . . . . . . . . . . 37 . . 19 860 Purge Threat 515 | . . . 515 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 3 . 3 1 1 2 5 . 2 . . . . 5 . . . . 3 . . . . 3 2 1 3 2 . 7 12 Investigation 16 | . 2 . 1 1 . 1 1 . 1 . . . . 2 . . . . 1 . . . . 1 1 . 1 1 . 2 . Extermination 14 | . . . . . . . 2 . . . . . . 3 . . . . 1 . . . . 1 1 1 . 1 . 3 1 Reinforcement 17 | . 1 . 2 . 1 . 2 . 1 . . . . . . . . . 1 . . . . 1 . . 2 . . 2 4 Assault 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Distress Signals 26 | . 3 2 5 . 3 2 . . . . . . . 1 . . . . 2 . . . 1 . . 1 . . . . 6 Communications Jammed 21 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 19 1 Distress Signals 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 1 Times Spotted 346 | . 21 15 47 4 39 12 22 5 4 6 1 . 1 12 . 8 . 4 12 5 1 . 2 4 4 14 14 6 4 26 53 Peak Tracking Total 11 | . 4 3 7 3 6 4 8 4 1 4 1 . 1 4 . 8 . 5 5 4 1 . 1 4 1 5 8 3 5 10 11 Tactical Retreats 42 | . . 3 1 1 3 1 6 . . 2 . . . 4 . 1 . 1 3 . . . . . . 2 2 2 1 5 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Traps Triggered 13 | . 1 . 2 . 4 . 3 . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Machines Disabled 23 | . 1 1 4 . . 2 . . . . . . . 1 . . . . 1 . . . . 1 1 7 . 1 . 1 2 Max in Single Turn 1 | . 1 1 1 . . 1 . . . . . . . 1 . . . . 1 . . . . 1 1 1 . 1 . 1 . Garrison Access 9 | . . . . . . 1 2 . . . . . . 2 . . . . 3 . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Machines Accessed 82 | . 5 . 10 1 5 8 13 . 5 . . 1 . 4 . 1 3 . 5 1 1 4 . 2 3 1 3 3 . 1 2 Terminals 40 | . 4 . 8 . 4 6 8 . 4 . . . . . . . . . . . 1 . . . . . . 3 . . 2 Fabricators 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 2 . . . . . . Repair Stations 8 | . . . 1 . 1 1 2 . . . . . . 2 . . . . . . . . . . . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Garrison Access 14 | . . . . . . 1 3 . 1 . . . . 2 . . . . 3 . . . . 1 1 . 1 . . 1 . Total Hacks 213 | . 11 . 34 1 13 16 27 . 14 . . 4 . 11 . 1 24 . 10 1 1 17 . 6 8 1 3 3 . 2 5 Successful 137 | . 6 . 24 1 5 8 11 . 6 . . 4 . 8 . 1 24 . 8 1 1 17 . 1 5 . 1 3 . . 2 Failed 76 | . 5 . 10 . 8 8 16 . 8 . . . . 3 . . . . 2 . . . . 5 3 1 2 . . 2 3 Catastrophic 13 | . . . 1 . . . 4 . 2 . . . . . . . . . . . . . . . 1 1 2 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 202 | . 10 . 11 . 9 7 10 . 9 . . 1 . 26 . . . . 18 . . . . 10 20 17 11 11 14 12 6 Terminals 95 | . 10 . 25 . 9 12 18 . 12 . . . . . . . . . . . 1 . . . . . . 3 . . 5 Fabricators 15 | . . . . . . . . . . . . . . . . . . . 6 . . . . 3 6 . . . . . . Repair Stations 28 | . . . 8 . 4 2 5 . . . . . . 8 . . . . . . . . . . . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Garrison Access 23 | . . . . . . 2 4 . 2 . . . . 3 . . . . 4 . . . . 3 2 . 1 . . 2 . Terminal Hacks 76 | . 1 . 10 1 2 4 3 . 2 . . 4 . . . 1 24 . . 1 1 17 . . . . . 3 . . 2 Record 14 | . . . . . . . . . . . . . . . . . 6 . . . 1 5 . . . . . 2 . . . Part Schematic 18 | . . . . . . . . . . . . 4 . . . . 10 . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 7 | . . . . 1 . 3 . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . Branch Access Points 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 7 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 3 . . . . . . Load Schematic 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 2 . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Repair Station Hacks 18 | . . . 6 . 1 2 3 . . . . . . 6 . . . . . . . . . . . . . . . . . Scan Component 10 | . . . 3 . 1 1 2 . . . . . . 3 . . . . . . . . . . . . . . . . . Repair 8 | . . . 3 . . 1 1 . . . . . . 3 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . 1 2 . . . . . . 2 . . . . 3 . . . . . 1 . . . . . . Seal Access 9 | . . . . . . 1 2 . . . . . . 2 . . . . 3 . . . . . 1 . . . . . . Unauthorized Hacks 27 | . 5 . 8 . 2 1 3 . 4 . . . . . . . . . 2 . . . . . 1 . 1 . . . . Terminals 21 | . 4 . 7 . 2 1 3 . 4 . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 2 . 1 1 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Skim 9 | . 2 . 5 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 4 . 8 . 5 7 10 . 5 . . . . 2 . . . . 1 . . . . 2 3 1 2 2 . 1 1 Full Trace Events 6 | . . . . . . 1 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . 4 . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 147 | . . . . . . . . . . . . 19 . 35 . . 10 . . . . 4 . 10 28 30 . . . 11 . Parts Built 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Time 94 | . . . . . . . . . . . . . . . . . . . 38 . . . . . 56 . . . . . . Total Part Build Rating 11 | . . . . . . . . . . . . . . . . . . . 5 . . . . . 6 . . . . . . Parts Repaired 7 | . . . 3 . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . Time 323 | . . . 90 . . 26 54 . . . . . . 153 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Total Allies 79 | . . . . . . . . 18 1 . . 4 . . . . . . . . . . . . . . 4 . . 1 51 Largest Group 28 | . . . . . . . . 18 1 . . 4 4 . . . . . . . . . . . . . 2 . . 1 28 Highest-Rated Group 3301 | . . . . . . . . 434 26 . . 154 154 . . . . . . . . . . . . . 244 . . 146 3301 Highest-Rated Ally 269 | . . . . . . . . 35 26 . . 41 41 . . . . . . . . . . . . . 122 . . 146 269 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 433 | . . . . . . . . 125 . . . . 8 . . . . . . . . . . . . . 5 . . 2 293 Total Damage 27486 | . . . . . . . . 4889 . . . . 169 . . . . . . . . . . . . . 178 . . 132 22118 Kills 96 | . . . . . . . . 9 . . . . 1 . . . . . . . . . . . . . 1 . . 1 84 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Allies Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Active Infowar (turns) 13059 | 3 948 925 1594 . 1041 835 713 119 188 176 89 536 241 914 154 104 23 101 446 263 1092 71 135 212 318 332 116 160 42 701 467 Optics 7205 | . . . . . . 30 706 119 188 176 89 536 241 914 154 104 23 101 446 263 1092 71 135 129 . 208 116 160 42 701 461 Sensors 7727 | . . . . . . 28 711 119 188 176 89 536 241 914 154 104 23 101 445 263 1092 69 135 212 318 332 116 160 42 701 458 Seismic 5317 | 3 948 925 1593 . 1041 807 . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 4355 | . . . 1 . . . . . . . . . . . . . . . 445 263 1092 71 135 212 318 332 116 160 42 701 467 Jamming 1448 | . . . . . . . . . . . . . . . . . . . . . . 3 120 208 . . . 13 42 701 361 ECM 4158 | . . . . . . . 186 . . 59 . . . 327 154 104 23 101 202 263 1092 71 16 10 318 332 116 147 42 595 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 18 | . . 2 . 1 . . . . . 2 1 1 1 . 1 2 . . . 2 2 . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 37 | . . . . . . . . . . . . . . 8 . . . . 4 . . . . 2 5 5 2 3 4 3 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Component Stockpiles 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Component Schematics 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . . . . . Prototype Schematics 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Active Terminals 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Turns Passed 15482 | 69 1009 1316 2410 675 1428 862 713 119 188 176 89 536 241 914 154 104 23 101 446 263 1092 71 135 212 318 332 116 160 42 701 467 Spaces Moved 19933 | 47 503 353 1099 383 699 344 1771 216 434 440 305 938 221 2308 448 312 78 315 1156 394 457 154 311 566 739 808 311 495 220 2151 957 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2899 | . 33 353 1099 383 699 332 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 509 | 39 470 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16517 | . . . . . . 12 1771 216 434 440 305 938 221 2308 448 312 78 315 1156 394 457 154 311 566 739 808 311 495 220 2151 957 Fastest Speed 6 | 50 120 160 145 145 145 169 29 29 29 29 29 29 34 29 29 29 29 29 26 21 21 28 21 14 21 14 12 6 18 12 11 Average Speed 49 | 108 158 160 167 145 162 170 29 29 29 29 29 32 34 30 29 29 29 29 27 27 27 28 27 24 21 20 20 17 18 19 20 Slowest Speed 250 | 120 190 160 240 145 250 250 29 29 29 29 29 34 34 34 29 29 29 29 100 28 28 28 28 25 24 22 22 21 18 22 200 Overloaded Moves 133 | . . . . . . . . . . . . . . . . . . . . 3 4 . 3 7 . 7 5 40 . 43 21 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 85 | . . . . . . . 11 . 4 . 1 . . 7 . . . . 4 . . . . 5 3 9 6 7 3 22 3 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 4 62 87 95 68 65 40 49 94 16 59 50 89 49 57 70 57 73 61 38 61 67 61 61 16 19 91 13 59 19 36 29 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 31 | . 1 1 4 2 . . . . . . . 2 . 4 . . 1 . . . 1 3 1 9 . . . . 2 . . Known Exits Taken 26 | . . . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 1 . . . . . . . 6 . 4 1 . 4 2 . 3 . 1 2 . 3 . . . . . . . . Spaces Dug 271 | . . 26 21 . 3 1 20 . 1 15 . . . 26 6 1 . . 20 1 21 . 6 10 9 15 7 9 . 43 10 Terrain Destroyed 431 | . . 86 31 . 3 1 20 . 1 79 . . . 26 7 2 . . 20 18 21 . 10 11 9 15 7 9 . 43 12 Melee 196 | . . . 2 . 3 1 20 . 1 . . . . 26 6 1 . . 20 1 6 . 6 10 9 15 7 9 . 43 10 Projectile 8 | . . 1 . . . . . . . . . . . . 1 1 . . . . . . 4 1 . . . . . . . AOE 227 | . . 85 29 . . . . . . 79 . . . . . . . . . 17 15 . . . . . . . . . 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Total 24450 | 59 627 1026 1498 490 857 529 1911 273 480 479 303 1169 381 2459 460 321 77 324 1240 539 1409 172 343 612 870 917 344 550 217 2326 1188 Wait 3335 | . 17 608 174 90 28 80 79 54 22 26 . 205 158 102 . 4 . 6 17 140 944 . 20 16 99 52 29 37 . 142 186 Move 19743 | 46 502 352 1098 382 698 343 1750 215 425 439 302 937 220 2293 447 311 77 314 1147 393 456 153 310 556 732 789 301 481 213 2110 951 Hop 75 | . . . . . . . 10 . 4 . 1 . . 7 . . . . 4 . . . . 4 3 9 3 6 3 18 3 Pick Up 127 | 5 23 3 27 4 15 8 6 2 . 2 . . . 5 . 1 . 2 10 . . 1 . 3 1 3 1 4 . . 1 Fast Attach 111 | 7 4 . 5 2 3 4 9 . 1 . . 12 . 3 2 . . . 4 . . 6 1 6 9 15 1 3 . 4 10 Attach 39 | . 1 1 2 . 3 8 5 . . . . . . 4 . . . . 5 . . 1 . 1 . 1 1 2 . 1 3 Detach 25 | . 2 . . . . 5 2 . 1 . . 5 . 1 . . . . 2 . . . . 1 1 1 . 2 . . 2 Swap 140 | . 8 16 53 . 18 12 2 . . 4 . 3 . 5 2 2 . . 8 2 2 . . 2 1 . . . . . . Drop 216 | . 22 2 46 5 23 17 14 2 1 2 . 6 . 5 2 1 . 2 14 . . 6 1 7 9 17 . 5 . 2 5 Fire 324 | 1 48 44 91 7 66 34 . . 1 6 . . . . 1 1 . . . 2 1 . 4 1 . . . . . . 16 Melee 297 | . . . 2 . 3 18 34 . 7 . . 1 3 34 6 1 . . 29 2 6 5 7 15 15 30 8 10 1 49 11 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res / Arm / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 3 exits: Acc / *Sec / *Frg) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 14) 1079 | -10/Materials | Entered Mines 1163 | -10/Mines | Discovered new exit (range 9) 1272 | -10/Mines | Learned location of Recycling (-8) 1285 | -10/Mines | Discovered new exit (range 8) 1286 | -10/Mines | Identified exit to Subcaves 1368 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1455 | -10/Mines | Core integrity fell below 50% 1474 | -10/Mines | Assembled infested the area 1479 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2237 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2395 | -10/Mines | Entered Materials 2395 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2737 | -9/Materials | Repaired Lgt. Nuclear Core 2764 | -9/Materials | Repaired Ion Engine 2792 | -9/Materials | Repaired Lgt. Armor Plating 2931 | -9/Materials | Discovered new exit (range 3) 3077 | -9/Materials | Discovered new exit (range 15) 3179 | -9/Materials | Destroyed 7 combat bots 3200 | -9/Materials | Build established: Scavenger-Mutant 3673 | -9/Materials | Identified exit to Materials 3673 | -9/Materials | Identified exit to Mines 3736 | -9/Materials | Learned Storage trap positions 3864 | -9/Materials | Learned location of Zion (-7) 3916 | -9/Materials | Learned Storage stockpile data 3958 | -9/Materials | Learned location of 1 exit from Recycling 4011 | -9/Materials | Learned Storage trap positions 4059 | -9/Materials | Build established: Mutant 4805 | -9/Materials | Entered Mines 4806 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4814 | -9/Mines | Met a Derelict bent on vengeance 4864 | -9/Mines | Met a Derelict shopkeep closing up shop 5322 | -9/Mines | Discovered exit to Materials (range 7) 5378 | -9/Mines | Learned location of Storage (-8) 5480 | -9/Mines | Entered Materials 5480 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5895 | -8/Materials | Discovered new exit (range 5) 6385 | -8/Materials | Identified exit to Storage 6908 | -8/Materials | Entered Storage 6909 | -8/Storage | Loaded intel: 22 trap records 6951 | -8/Storage | Repaired Seismic Detector 7065 | -8/Storage | Garrison activated, responded to threat 7640 | -8/Storage | Discovered new exit (range 16) 7664 | -8/Storage | Met 01-MTF 7718 | -8/Storage | System corruption reached 10% 7718 | -8/Storage | Destroyed 01-MTF 7724 | -8/Storage | Found Prototype Device 7724 | -8/Storage | Identified 01-MTF's Autohacker 7768 | -8/Storage | Identified exit to Factory 7770 | -8/Storage | Entered Factory 7770 | -7/Factory | Evolved 2 slots: Utility x2 8018 | -7/Factory | Discovered new exit (range 8) 8020 | -7/Factory | Identified exit to Factory 8034 | -7/Factory | Build established: Hacker-Scout 8155 | -7/Factory | Identified exit to Lower Caves 8226 | -7/Factory | Discovered exit to Factory (range 15) 8412 | -7/Factory | Cargo convoy interrupted 8483 | -7/Factory | Sucked down chute 8483 | -7/Factory | Entered Waste 8493 | -7/Waste | Warlord forces began an assault 8506 | -7/Waste | Spotted C-40 Crusher 8515 | -7/Waste | Allies destroyed C-40 Crusher 8524 | -7/Waste | Spotted C-40 Crusher 8525 | -7/Waste | Spotted C-40 Crusher 8539 | -7/Waste | Spotted C-40 Crusher 8540 | -7/Waste | Spotted C-40 Crusher 8545 | -7/Waste | Spotted C-40 Crusher 8552 | -7/Waste | Discovered new exit (range 10) 8555 | -7/Waste | Identified exit to Factory 8578 | -7/Waste | Lost 8 allies 8581 | -7/Waste | Build established: Ninja 8602 | -7/Waste | Entered Factory 8790 | -7/Factory | Entered Lower Caves 8806 | -7/Lower Caves | Spotted B-75 Beast 8820 | -7/Lower Caves | Learned Factory trap positions 8851 | -7/Lower Caves | Learned 4 Factory zone layouts 8965 | -7/Lower Caves | Discovered new exit (range 4) 8966 | -7/Lower Caves | Identified exit to Lower Caves 8966 | -7/Lower Caves | Entered another Lower Caves area 9028 | -7/Lower Caves | Learned Factory garrison access intel 9048 | -7/Lower Caves | Discovered new exit (range 14) 9051 | -7/Lower Caves | Identified exit to Zion 9055 | -7/Lower Caves | Entered Zion 9063 | -7/Zion | Found CR-A16's Pointy Stick 9078 | -7/Zion | Discovered new exit (range 20) 9081 | -7/Zion | Given the Hacking Drone Bay 9082 | -7/Zion | Found Prototype Device 9082 | -7/Zion | Identified Hacking Drone Bay 9091 | -7/Zion | Received a hallucinogenic algorithm 9092 | -7/Zion | Ran a hallucination algorithm 9114 | -7/Zion | Learned location of Warlord (-4) 9141 | -7/Zion | Learned Factory security intel 9149 | -7/Zion | Learned Factory emergency access door positions 9170 | -7/Zion | Found Prototype Hackware 9170 | -7/Zion | Identified Exp. Hacking Suite 9174 | -7/Zion | Found Prototype Processor 9174 | -7/Zion | Identified Exp. Core Analyzer 9176 | -7/Zion | Found Prototype Processor 9176 | -7/Zion | Identified Exp. Targeting Computer 9180 | -7/Zion | Found Prototype Processor 9180 | -7/Zion | Identified Exp. Target Analyzer 9182 | -7/Zion | Found Prototype Processor 9182 | -7/Zion | Identified Spectral Analyzer 9209 | -7/Zion | Build established: Hacker-Scout 9311 | -7/Zion | Met Imprinter 9317 | -7/Zion | Imprinted 9319 | -7/Zion | Declared Zion's savior 9373 | -7/Zion | System corruption cleaned by Quarantine Array 9387 | -7/Zion | Identified exit to Proximity Caves 9591 | -7/Zion | Entered Proximity Caves 9591 | -6/Proximity Caves | Accompanied by 4 allies 9635 | -6/Proximity Caves | Spotted B-75 Beast 9638 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 9644 | -6/Proximity Caves | Destroyed B-75 Beast 9829 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9832 | -6/Proximity Caves | Entered Factory 9832 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9833 | -6/Factory | Identified exit to Lower Caves 9835 | -6/Factory | Loaded intel: 115 trap records 9838 | -6/Factory | Loaded intel: 4 garrison access locations 9873 | -6/Factory | Discovered new exit (range 17) 9878 | -6/Factory | Identified exit to Factory 10061 | -6/Factory | Repaired Broken Imp. VTOL Module 10140 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10183 | -6/Factory | Repaired Broken Imp. Flight Unit 10235 | -6/Factory | Repaired Imp. Flight Unit 10316 | -6/Factory | Discovered exit to Factory (range 9) 10389 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10468 | -6/Factory | Discovered exit to Factory (range 13) 10532 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10576 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10586 | -6/Factory | Retrieved Zion intel report: Active Terminals 10616 | -6/Factory | Retrieved Zion intel report: Component Schematics 10671 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10676 | -6/Factory | Build established: Hacker-Ninja 10712 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 10746 | -6/Factory | Entered Lower Caves 10851 | -6/Lower Caves | Learned location of 1 exit from Factory 10896 | -6/Lower Caves | Discovered new exit (range 10) 10900 | -6/Lower Caves | Identified exit to Lower Caves 10900 | -6/Lower Caves | Entered another Lower Caves area 10906 | -6/Lower Caves | Discovered exit to Factory (range 9) 10909 | -6/Lower Caves | Encountered a Warlord checkpoint 10973 | -6/Lower Caves | Learned Factory non-interactive machine intel 10978 | -6/Lower Caves | Learned Factory interactive machine intel 10991 | -6/Lower Caves | Discovered new exit (range 20) 11003 | -6/Lower Caves | Identified exit to Data Miner 11004 | -6/Lower Caves | Entered Data Miner 11004 | -6/Data Miner | Discovered new exit (range 6) 11007 | -6/Data Miner | Identified exit to Proximity Caves 11009 | -6/Data Miner | Met Data Miner 11018 | -6/Data Miner | Learned location of Section 7 (-2) 11018 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11020 | -6/Data Miner | Received God Mode back door access code from Data Miner 11027 | -6/Data Miner | Entered Proximity Caves 11111 | -5/Proximity Caves | Discovered exit to Factory (range 16) 11128 | -5/Proximity Caves | Entered Factory 11128 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11129 | -5/Factory | Identified exit to Factory 11130 | -5/Factory | Loaded intel: 221 non-interactive machine locations 11131 | -5/Factory | Loaded intel: 53 interactive machine locations 11189 | -5/Factory | Retrieved Zion intel report: Trap Installations 11310 | -5/Factory | Retrieved Zion intel report: Main Access 11453 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11470 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11482 | -5/Factory | Discovered new exit (range 7) 11483 | -5/Factory | Identified exit to Upper Caves 11518 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 11574 | -5/Factory | Entered Upper Caves 11645 | -5/Upper Caves | Spotted B-75 Beast 11674 | -5/Upper Caves | Destroyed B-75 Beast 11737 | -5/Upper Caves | Build established: Ninja 11803 | -5/Upper Caves | Learned Factory stockpile data 11828 | -5/Upper Caves | Discovered new exit (range 7) 11829 | -5/Upper Caves | Identified exit to Upper Caves 11837 | -5/Upper Caves | Entered another Upper Caves area 11862 | -5/Upper Caves | Discovered exit to Factory (range 21) 12404 | -5/Upper Caves | Encountered a Warlord checkpoint 12410 | -5/Upper Caves | Learned location of Armory (-3) 12418 | -5/Upper Caves | Learned Factory terminal intel 12917 | -5/Upper Caves | Discovered new exit (range 14) 12920 | -5/Upper Caves | Spotted B-75 Beast 12929 | -5/Upper Caves | Identified exit to Zhirov 12929 | -5/Upper Caves | Entered Zhirov 12929 | -5/Zhirov | Discovered new exit (range 3) 12931 | -5/Zhirov | Identified exit to Proximity Caves 12935 | -5/Zhirov | Met Zhirov 12940 | -5/Zhirov | Learned location of Quarantine (-2) 12940 | -5/Zhirov | Learned location of Testing (-3) 12940 | -5/Zhirov | Learned location of Command (-1) 12943 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12948 | -5/Zhirov | Found Alien Artifact 12948 | -5/Zhirov | Identified Integrated Dissipator 12948 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12958 | -5/Zhirov | Found Alien Artifact 13000 | -5/Zhirov | Entered Proximity Caves 13021 | -4/Proximity Caves | Spotted B-86 Titan 13047 | -4/Proximity Caves | Destroyed B-86 Titan 13066 | -4/Proximity Caves | Spotter reported a threat 13075 | -4/Proximity Caves | Learned Research terminal intel 13127 | -4/Proximity Caves | Discovered exit to Factory (range 12) 13135 | -4/Proximity Caves | Entered Factory 13135 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13137 | -4/Factory | Loaded intel: 28 terminal locations 13239 | -4/Factory | Build established: Infiltrator-Ninja 13241 | -4/Factory | Discovered new exit (range 12) 13244 | -4/Factory | Identified exit to Research 13247 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13259 | -4/Factory | Discovered exit to Research (range 10) 13300 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13341 | -4/Factory | Found Prototype Device 13341 | -4/Factory | Identified Exp. ECM Suite 13347 | -4/Factory | Entered Research 13347 | -3/Research | Evolved 2 slots: Utility x2 13348 | -3/Research | Identified exit to Armory 13349 | -3/Research | Loaded intel: 21 terminal locations 13386 | -3/Research | Retrieved Zion intel report: Emergency Access 13464 | -3/Research | Fabricated Exp. Cesium-ion Thruster (x1) 13512 | -3/Research | Retrieved Zion intel report: Guard Positions 13518 | -3/Research | Retrieved Zion intel report: Component Schematics 13523 | -3/Research | Retrieved Zion intel report: Component Stockpiles 13576 | -3/Research | Discovered new exit (range 15) 13582 | -3/Research | Identified exit to Research 13605 | -3/Research | Discovered new exit (range 5) 13606 | -3/Research | Identified exit to Testing 13628 | -3/Research | Retrieved Zion intel report: Prototype Schematics 13665 | -3/Research | Entered Testing 13745 | -3/Testing | Found Prototype Launcher 13745 | -3/Testing | Identified Z-bomb Delivery System 13803 | -3/Testing | Retrieved Zion intel report: Emergency Access 13857 | -3/Testing | Found Prototype Device 13857 | -3/Testing | Identified Exp. Hardlight Generator 13909 | -3/Testing | Retrieved Zion intel report: Component Schematics 13953 | -3/Testing | Found Prototype Energy Gun 13953 | -3/Testing | Identified Tachyon Dispersion Ray 13956 | -3/Testing | Retrieved Zion intel report: Active Garrisons 13961 | -3/Testing | Retrieved Zion intel report: Active Terminals 13978 | -3/Testing | Retrieved Zion intel report: Component Schematics 13991 | -3/Testing | Spotted PG-VRK53GJ6VR 13996 | -3/Testing | Discovered exit to Research (range 9) 13997 | -3/Testing | Entered Research 13997 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14005 | -2/Research | Retrieved Zion intel report: Active Terminals 14032 | -2/Research | Spotted B-90 Cyclops 14071 | -2/Research | Retrieved Zion intel report: Trap Installations 14072 | -2/Research | Zion Heavy squad teleported in 14111 | -2/Research | Zion Heavy squad teleported in 14112 | -2/Research | Discovered new exit (range 8) 14113 | -2/Research | Identified exit to Quarantine 14113 | -2/Research | Entered Quarantine 14118 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 14121 | -2/Quarantine | Found Alien Artifact 14121 | -2/Quarantine | Identified Core Reset Matrix 14121 | -2/Quarantine | Identified Transdimensional Reconstructor 14121 | -2/Quarantine | Used Core Reset Matrix 14125 | -2/Quarantine | Detected hypermatrix surge 14125 | -2/Quarantine | Sensed 13 artifacts in vicinity 14130 | -2/Quarantine | Found Subatomic Replicator 14202 | -2/Quarantine | Met incapacitated Sigix Warrior 14202 | -2/Quarantine | Lockdown squad dispatched 14205 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 14205 | -2/Quarantine | Unlocked Sigix quarantine chamber 14206 | -2/Quarantine | Found Sigix Containment Pod 14221 | -2/Quarantine | Spotted Lightning 14223 | -2/Quarantine | Spotted Lightning 14234 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 14250 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 14254 | -2/Quarantine | Retrieved Zion intel report: Main Access 14254 | -2/Quarantine | Identified exit to Access 14260 | -2/Quarantine | Spotted Fortress 14271 | -2/Quarantine | Discovered new exit (range 5) 14271 | -2/Quarantine | Discovered new exit (range 6) 14272 | -2/Quarantine | Identified exit to Section 7 14272 | -2/Quarantine | Identified exit to Protoforge 14273 | -2/Quarantine | Entered Section 7 14274 | -2/Section 7 | Detected hypermatrix surge 14274 | -2/Section 7 | Sensed 19 artifacts in vicinity 14280 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 14282 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 14292 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-2 14304 | -2/Section 7 | Discovered exit to Access (range 9) 14308 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 14315 | -2/Section 7 | Entered Access 14315 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14432 | -1/Access | Retrieved Zion intel report: Guard Positions 14553 | -1/Access | Retrieved Zion intel report: Trap Installations 14739 | -1/Access | Build established: Hacker-Ninja 14754 | -1/Access | Retrieved Zion intel report: Prototype Schematics 14755 | -1/Access | Zion hero teleported in (NK-0LA) 14911 | -1/Access | Warped through subspace 15015 | -1/Access | Discovered new exit (range 7) 15016 | -1/Access | Identified exit to Command 15016 | -1/Access | Entered Command 15072 | -1/Command | Retrieved Zion intel report: Active Garrisons 15076 | -1/Command | Spotted B-99 Colossus 15140 | -1/Command | Disengaged cave seal 15140 | -1/Command | Zionites emerged from the dark tunnel 15150 | -1/Command | Disengaged cave seal 15150 | -1/Command | Zionites emerged from the dark tunnel 15224 | -1/Command | Lost 4 allies 15266 | -1/Command | First assault squad dispatched 15285 | -1/Command | Incoming assault squad redirected 15287 | -1/Command | Incoming assault squad redirected 15293 | -1/Command | High security lockdown imminent 15359 | -1/Command | Lost 4 parts (1p2n1u) 15373 | -1/Command | High security lockdown engaged 15424 | -1/Command | Spotted M Guard 15424 | -1/Command | Spotted M Guard 15424 | -1/Command | Spotted Combat Programmer 15430 | -1/Command | Spotted Combat Programmer 15434 | -1/Command | Build established: Commander-Ninja 15452 | -1/Command | Allies destroyed Combat Programmer 15455 | -1/Command | Allies destroyed Combat Programmer 15467 | -1/Command | Core integrity fell below 50% 15475 | -1/Command | Emitted hypermatrix ping 15479 | -1/Command | Core integrity fell below 20% 15480 | -1/Command | Assembled emerged from beneath the floor 15483 | -1/Command | Destroyed by M Guard with Graviton Cannon Last Messages --------------- 15476_ The unstable cave ceiling collapses. 15477_ CR-A16's Behemoth Slayer destroyed. 15477_ Adv. Visual Processing Unit destroyed. 15477_ Critical hit (Blast). 15478_ The unstable cave ceiling collapses. 15478_ Imp. Transmission Jammer destroyed. 15478_ Adv. Coolant Injector destroyed. 15479_ The unstable cave ceiling collapses. 15480_ Assembled emerge from beneath the floor. [Achievement: Beloved] 15480_ as-82448 destroyed. 15480_ as-31434 destroyed. 15480_ as-74151 destroyed. 15480_ as-94119 destroyed. 15481_ The unstable cave ceiling collapses. 15481_ as-14074 destroyed. 15481_ as-95669 destroyed. 15481_ as-63134 destroyed. 15481_ as-96855 destroyed. 15482_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????? [ ????????? | | ?????????????????????????????????????? ????????? | | ????????????????????????????????????###+#+#??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????# #???###? | | ????????????????????????????????????# ##### ## | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ???????????????????????##?##????????# # """"" | | ???????????#######???### # #####????# # " T"" | | ???????# ??# #### # ###???# # | | ???????? # #???# # | | ???????#"## ##?## # ] | | ???????# # # ## # # ! | | #+++#### W W ##;## #""##### | | # #?? | | # Y #?? | | # #?? | | # % Y @% #?? | | # #?? | | # ### W W ######+## ### | | ???????# # ### ## # | | ???????##### # ##?# ## + | | ???????????### #### ##??# ## # | | ?????????????####???#### ## ###???# ##!%= # | | ???????????????????????##??##?????# ##%=! #= | | ??????????????????????????????????# ##%!* # | | ??????????????????????????????????# ## / | | ??????????????????????????????????# ## #% | | ??????????????????????????????????# "" ="* | | ??????????????????????????????????# #[%=##%!= | | ??????????????????????????????????# ##="##*# | | ??????????????????????????????????# ! #" # #%# | | ?????????????????????????????????######"## ###!### | | ?????????????????????????????????# ### ##"!### | | ?????????????????????????????????# #?# # "" | | ?????????????????????????????????# #?" # """ | | ?????????????????????????????????# =* ##" " """ | | ?????????????????????????????????# =* ## "" | | ?????????????????????????????????# = # !%! | | ?????????????????????????????????# # %[# | | ?????????????????????????????????# # !%= [ | | ?????????????????????????????????# # = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 100 Energy Generation 47 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Power Amplification 60 Armor Coverage 300 Resistance: TH 10 Evasion (%) 76 Recoil Reduction 4 Offensive Hacking 36 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Centrium Heavy Armor Plating | -1/Access | Z-intel Enh. Armored Medium Treads | -1/Access | Z-intel Cld. Q-thruster | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Hvy. Neutron Cannon | -1/Access | Z-intel Hvy. Dispersion Rifle | -1/Access | Z-intel Diametric Drive | -1/Access | Z-intel Ionic Axe | -1/Access | Z-intel Gravity Flail | -1/Access | Z-intel Adv. Plasma Rifle | -1/Access | Z-intel Hds. Centrium Wheel | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip Exp. Cesium-ion Thruster | x1 | -3/Research | Authchip Repaired ---------- Lgt. Nuclear Core | 46% | -9/Materials Ion Engine | 33% | -9/Materials Lgt. Armor Plating | 53% | -9/Materials Seismic Detector | 10% | -8/Storage Imp. VTOL Module | 50% | -6/Factory | Broken Imp. Flight Unit | 99% | -6/Factory | Broken Imp. Flight Unit | 12% | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- Beloved Generalissimo Challenges ------------ None Game ------ Seed ShadingForceEdition Manual? 0 Play Time 04:07:15 Cumulative 192.3 hours Start 2025.06.04 @ 21:29:50 End 2025.06.06 @ 01:49:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 11 Types 7/0/2/2/0/0/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6cffe9c-2386-4208-991e-8d1a79dd042d