Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 13:19:11 // Winter2019/RPGLIKE Player: Jaegerpls Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (806) 806 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1300) 1300 TOTAL SCORE: 5996 Bonus ------- Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/650 Matter 290/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Treading (161) Location -6/DSF Parts ------- > --- POWER (3) -------- Light Fission Core Light Fission Core Meta Core > --- PROPULSION (3+1) - Armored Treads Armored Treads Advanced Treads > --- UTILITY (6+1) ---- Improved Cooling System Improved Terrain Scanner Advanced Targeting Computer (+) Improved Light Armor Plating A0-MCA's Component Scanner High-powered Tractor Beam > --- WEAPON (2+1) ----- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core Meta Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Improved Terrain Scanner Advanced Targeting Computer Improved Light Armor Plating A0-MCA's Component Scanner High-powered Tractor Beam > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- (None) [Rating: 67] Favorites ----------- Power Meta Core Engine Light Ion Engine Power Core Meta Core Propulsion Flight Unit Treads Armored Treads Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Advanced Targeting Computer Hackware Hacking Suite Protection Scrap Shield Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac DSF Slots Evolved 10 | 4 1 1 . 2 1 1 Power 2 | . . . . 1 1 . Propulsion 2 | 1 1 . . . . . Utility 5 | 2 . 1 . 1 . 1 Weapon 1 | 1 . . . . . . Parts Attached 46 | 4 15 8 5 13 1 . Power 5 | 1 1 1 . 1 1 . Engine 2 | 1 1 . . . . . Core 3 | . . 1 . 1 1 . Reactor . | . . . . . . . Propulsion 13 | 1 5 2 . 5 . . Treads 5 | . . . . 5 . . Leg . | . . . . . . . Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight 7 | . 5 2 . . . . Utility 10 | 1 3 1 2 3 . . Device 4 | 1 1 . 1 1 . . Storage . | . . . . . . . Processor 3 | . 1 . 1 1 . . Hackware 1 | . 1 . . . . . Protection 2 | . . 1 . 1 . . Artifact . | . . . . . . . Weapon 18 | 1 6 4 3 4 . . Energy Gun 6 | 1 4 1 . . . . Energy Cannon 4 | . 1 . 1 2 . . Ballistic Gun . | . . . . . . . Ballistic Cannon 6 | . . 2 2 2 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 1 . . . . Unidentified Prototypes . | . . . . . . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Backups . | . . 1 . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 1 | . . . 1 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 79 | . 90 78 74 81 86 82 Engine 2 | . 11 3 . . . . Core 6 | . . 5 7 9 16 17 Treads 5 | . . . . 16 18 17 Flight 19 | . 23 27 23 5 . . Device 15 | . 21 14 14 16 18 17 Processor 4 | . 5 . 5 11 12 11 Hackware 3 | . 5 5 . . . . Protection 4 | . . 2 7 6 6 5 Energy Gun 6 | . 15 11 . . . . Energy Cannon 2 | . . . . 5 12 11 Ballistic Cannon 7 | . . 6 14 8 . . Peak Build Rating 67 | 6 13 28 35 62 67 67 Average Rating 32 | 4 10 23 33 49 65 67 On Entrance 30 | . 6 13 28 35 62 67 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 47 | 5 10 31 37 40 47 47 Greatest Support 70 | 15 17 17 17 70 67 67 Greatest Overweight (x) 2 | . . 1 2 2 . . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 1 | 1 1 1 1 1 1 1 Average Capacity . | . 1 1 1 1 1 1 Most Carried 1 | . 1 1 1 1 1 . Average Carried . | . . 1 . . . . Final Capacity 1 | 1 1 1 1 1 1 1 Final Carried 1 | . 1 1 1 1 . . Class Distribution -------------------- 63% | Mutant 32% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Skirmisher | -6/Factory Skirmisher | -6/DSF Resources | -11 -10 -10 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac DSF Matter Collected 1036 | 240 150 228 248 170 . . Remotely 418 | . . . 248 170 . . Salvage Created 1180 | 125 630 390 35 . . . Parts 82 | 3 43 33 1 . . 2 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 21 | . . 21 . . . . Prevented 2 | . . 2 . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac DSF Combat Hostiles Destroyed 26 | . 12 13 . . . 1 Guns 14 | . 9 5 . . . . Cannons 10 | . 3 6 . . . 1 Classes Destroyed 9 | 2 5 1 . . . 1 Tunneler 1 | 1 . . . . . . Hauler 2 | . 2 . . . . . Recycler 3 | 1 1 . 1 . . . Operator 3 | . 3 . . . . . Watcher 3 | . 3 . . . . . Swarmer 12 | . 6 6 . . . . Grunt 6 | . 6 . . . . . Sentry 1 | . . . . . . 1 Subdweller 7 | . . 7 . . . . Best Kill Streak 5 | 2 5 3 1 . . 1 Combat Bots Only 5 | . 5 3 . . . 1 Max Kills in Single Turn 1 | 1 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac DSF Hostile Shots Fired 150 | . 43 74 . . . 33 Missed 60 | . 20 30 . . . 10 Hits 90 | . 23 44 . . . 23 Projectile 90 | . 23 44 . . . 23 Critical Strikes 2 | . . 2 . . . . Damage Taken 1303 | . 329 746 1 . . 227 Core 941 | . 283 496 . . . 162 Absorbed by Shields . | . . . . . . . Redirected to Core 694 | . 146 434 . . . 114 Core Remaining (%) 59 | 100 . . . 18 . . Volleys Fired 176 | 4 72 86 5 . 4 5 Largest 2 | 1 2 2 2 . 2 2 Hottest 180 | 40 80 83 70 . 180 180 Shots Fired 236 | 4 80 127 7 . 8 10 Gun 144 | 4 76 64 . . . . Cannon 92 | . 4 63 7 . 8 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 70 | . . 63 7 . . . Thermal 27 | 4 5 . . . 8 10 Explosive . | . . . . . . . Electromagnetic 139 | . 75 64 . . . . Robot Hit Streak 21 | 2 14 21 7 . . 9 Robot Miss Streak 3 | 1 3 3 . . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 131 | 3 53 64 3 . . 8 Core Hits 52 | 3 25 21 1 . . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 2 2 . . . . Blast 1 | . . 1 . . . . Corrupt 3 | . 2 1 . . . . Melee Attacks 4 | . 3 1 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2178 | 34 884 944 61 . . 255 Guns 1264 | 34 686 544 . . . . Cannons 785 | . 71 400 59 . . 255 Explosions 127 | . 127 . . . . . Melee . | . . . . . . . Ramming 2 | . . . 2 . . . Kinetic 459 | . . 400 59 . . . Thermal 499 | 34 210 . . . . 255 Explosive . | . . . . . . . Electromagnetic 1218 | . 674 544 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 23 | . 23 . . . . . Projectiles . | . . . . . . . Explosions 23 | . 23 . . . . . Melee . | . . . . . . . Knockbacks 5 | . . 4 1 . . . Impact . | . . . . . . . Kinetic 4 | . . 3 1 . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 102 | . 101 . 1 . . . Shots 3 | . 3 . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 241 | . 98 241 . . 45 . Average Temperature 35 | . 30 140 . . 19 . Received Heat Transfer 500 | . 72 386 . . . 42 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . 1 2 . . . . Combat Hostiles 2 | . . 2 . . . . Parts Fried 5 | . . 5 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 798 | 75 323 . . . . 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 4 . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac DSF Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 93 | 100 77 . 100 . 100 100 Level 1 6 | . 22 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 227 | 10 227 . 89 . 2 38 Initial 73 | . . . 73 . . 3 Average 42 | 2 126 . 8 . . 4 Influence Increases 725 | 10 426 205 42 . 7 35 Destroy 0b10 Robot/C 380 | . 240 120 . . . 20 Destroy 0b10 Robot/NC 60 | 10 45 . 5 . . . Destroy Leader 60 | . 50 10 . . . . Successful Hack 61 | . 20 . 36 . 5 . Disable Machine 15 | . 15 . . . . . Destroy Structure 14 | . 11 . 1 . 2 . Lose Combat Pursuer 135 | . 45 75 . . . 15 Influence Decreases 687 | 10 251 226 196 . 2 2 Entered New Map 168 | . . 85 81 . . 2 Time Decay 519 | 10 251 141 115 . 2 . Squads Dispatched 2 | . 1 . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac DSF Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 19 20 . . . 3 Peak Tracking Total 6 | . 4 6 . . . 4 Tactical Retreats 4 | . 1 2 . . . 1 Traps | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac DSF Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac DSF Machines Disabled 2 | . 1 1 . . . . Max in Single Turn 1 | . 1 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac DSF Machines Accessed 32 | . 9 2 14 5 2 . Terminals 15 | . 7 . 6 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 10 | . 2 . 8 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 130 | . 26 13 46 42 3 . Successful 106 | . 16 13 34 42 1 . Failed 24 | . 10 . 12 . 2 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 53 | . 23 . 28 . 2 . Terminals 44 | . 19 . 22 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 31 | . 7 . 24 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 68 | . 3 13 9 42 1 . Record 56 | . . 12 2 42 . . Robot Analysis 8 | . 3 . 5 . . . Prototype ID Bank 2 | . . . 2 . . . Open DSF 1 | . . . . . 1 . Proto ID Catalog 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 15 | . 3 . 12 . . . Report Inventory 10 | . 2 . 8 . . . Retrieve Components 5 | . 1 . 4 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 23 | . 10 . 13 . . . Terminals 15 | . 8 . 7 . . . Assimilate 1 | . 1 . . . . . Botnet 4 | . 2 . 2 . . . Skim 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . 2 . 6 . . . Reject 8 | . 2 . 6 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 2 . . . . . Used 2 | . 2 . . . . . Hacking Detections 22 | . 8 . 12 . 2 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 14 | . 3 . 11 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 1 1 . . . . Non-combat 1 | . 1 . . . . . Combat 1 | . . 1 . . . . Robot Hacks Applied 2 | . 1 1 . . . . parse_system 2 | . 1 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac DSF Active Infowar (turns) 8421 | 29 652 4062 1103 2217 151 207 Terrain 8421 | 29 652 4062 1103 2217 151 207 ECM 915 | . 205 710 . . . . Robot Analysis Total 5 | . 3 . 2 . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac DSF Turns Passed 8453 | 61 652 4062 1103 2217 151 207 Spaces Moved 5158 | 39 777 2299 608 1357 65 13 Core 2 | 2 . . . . . . Treads 1105 | . . . . 1027 65 13 Legs . | . . . . . . . Wheels 112 | 37 75 . . . . . Hover . | . . . . . . . Flight 3939 | . 702 2299 608 330 . . Fastest Speed 34 | 50 34 34 114 34 161 161 Average Speed 95 | 78 40 64 136 159 161 161 Slowest Speed 194 | 80 80 114 194 194 161 161 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . 1 . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 4 94 93 83 83 1 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . . 3 2 . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 21 | . . 16 . 5 . . Spaces Dug 11 | . . 2 1 . 8 . Terrain Destroyed 20 | . 9 2 1 . 8 . Melee . | . . . . . . . Projectile 11 | . . 2 1 . 8 . AOE 9 | . 9 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac DSF Total 8423 | 63 1032 4753 873 1410 103 189 Wait 2972 | 17 134 2342 246 28 34 171 Move 5150 | 38 774 2298 607 1356 64 13 Hop 1 | . 1 . . . . . Pick Up 6 | . 3 . 2 1 . . Fast Attach 38 | 4 10 6 6 12 . . Attach 2 | . . . . 1 1 . Detach 8 | . 4 1 . 3 . . Swap 10 | . 5 5 . . . . Drop 31 | . 10 6 6 9 . . Fire 176 | 4 72 86 5 . 4 5 Melee 4 | . 3 1 . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 24 | . 16 8 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 4 exits: [*Mat x2] / *Rec / *Scr) -8/Recycling (discovered 2 exits: Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 35 | -11/Scrapyard | Upgraded with Utility slot (x2) 35 | -11/Scrapyard | Upgraded with Weapon slot (x1) 62 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 9) 184 | -10/Materials | Discovered new exit (range 16) 193 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered exit to Materials (range 13) 447 | -10/Materials | Discovered new exit (range 11) 485 | -10/Materials | Reached level 2 522 | -10/Materials | Discovered new exit (range 15) 531 | -10/Materials | Upgraded with Propulsion slot (x1) 618 | -10/Materials | Discovered exit to Materials (range 8) 714 | -10/Materials | Entered Subcaves 715 | -10/Subcaves | Approached by a straggling Scientist 734 | -10/Subcaves | Build established: Scavenger-Mutant 1156 | -10/Subcaves | Visited Clippyterm 1157 | -10/Subcaves | Identified exit to Recycling 1306 | -10/Subcaves | Disturbed a concealed Subdweller 1411 | -10/Subcaves | Core integrity fell below 50% 1751 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1795 | -10/Subcaves | Learned location of Zion (-6) 1795 | -10/Subcaves | Met a Zionite searching for "candidates" 1900 | -10/Subcaves | Visited 4L-MR0's lab 1908 | -10/Subcaves | Found Meta Core 1909 | -10/Subcaves | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 3511 | -10/Subcaves | Build established: Mutant 3610 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 3616 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hammer 3636 | -10/Subcaves | Discovered new exit (range 13) 3641 | -10/Subcaves | Discovered new exit (range 12) 4041 | -10/Subcaves | Reached level 3 4047 | -10/Subcaves | Upgraded with Utility slot (x1) 4272 | -10/Subcaves | Core integrity fell below 20% 4776 | -10/Subcaves | Entered Recycling 5525 | -8/Recycling | Learned Factory stockpile data 5589 | -8/Recycling | Learned Storage terminal intel 5606 | -8/Recycling | Identified exit to Scraptown 5611 | -8/Recycling | Learned location of 1 exit from Lower Caves 5612 | -8/Recycling | Learned 4 Factory zone layouts 5613 | -8/Recycling | Learned Storage emergency access door positions 5620 | -8/Recycling | Identified exit to Factory 5636 | -8/Recycling | Learned Factory interactive machine intel 5833 | -8/Recycling | Scanned before Scraplab entrance 5860 | -8/Recycling | Entered Scraplab 5879 | -8/Recycling | Entered Scraptown 5881 | -8/Scraptown | Reached level 4 5988 | -8/Scraptown | Visited UFD Registry 5988 | -8/Scraptown | Registered with UFD as "Spikesink" 6192 | -8/Scraptown | Delivered Scrap Shield to a Scientist 6268 | -8/Scraptown | Visited Sword Containment 6284 | -8/Scraptown | Visited Supply Room 6314 | -8/Scraptown | Visited Junk Repository 6338 | -8/Scraptown | Visited Derelict Rescue Squad 6382 | -8/Scraptown | Visited DA-N13 Charitable Foundation 6387 | -8/Scraptown | Found DCF Scrap (29 items) 6472 | -8/Scraptown | Visited Chapter 10 6571 | -8/Scraptown | Visited A0-MCA Data Center 6581 | -8/Scraptown | Given an A rating by A0-MCA 6589 | -8/Scraptown | Found A0-MCA's Component Scanner 6839 | -8/Scraptown | Visited Awakened 6868 | -8/Scraptown | Visited Shadow of the Wyrm 6894 | -8/Scraptown | Visited Artisan Demo Area 6923 | -8/Scraptown | Visited TADAMA 7073 | -8/Scraptown | Upgraded with Power slot (x1) 7073 | -8/Scraptown | Upgraded with Utility slot (x1) 7316 | -8/Scraptown | Discovered exit to Factory (range 16) 7466 | -8/Scraptown | Visited Cyclists 7477 | -8/Scraptown | Entered Cyclist Reading Room 7677 | -8/Scraptown | Visited Junk Repository 7819 | -8/Scraptown | Visited Scrapoid Research Area 7841 | -8/Scraptown | Visited Scrap Suit Storage 7994 | -8/Scraptown | Met Optimus 7994 | -8/Scraptown | Accepted into 0bPrime 8091 | -8/Scraptown | Discovered exit to Factory (range 3) 8096 | -8/Scraptown | Entered Factory 8097 | -6/Factory | Core integrity fell below 50% 8097 | -6/Factory | Core integrity fell below 20% 8098 | -6/Factory | Reached level 5 8099 | -6/Factory | Loaded intel: 52 interactive machine locations 8138 | -6/Factory | Upgraded with Power slot (x1) 8247 | -6/Factory | Identified exit to DSF 8247 | -6/Factory | Entered DSF 8249 | -6/DSF | Reached level 6 8249 | -6/DSF | Upgraded with Utility slot (x1) 8394 | -6/DSF | Additional patrols routed to DSF 8444 | -6/DSF | Build established: Skirmisher 8454 | -6/DSF | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- Loading Factory interactive machine intel (x52)... 08138_ Upgraded: Power Slot (+1) 08138_ Upgraded: Core Integrity (+50) 08138_ Upgraded: Heat Dissipation (+12) 08138_ Upgraded: Sensor Range (+4) 08149_ Connecting with Terminal... 08247_ Connecting with DSF Access... >>Open(DSF) DSF access unlocked. 08247_ EXIT=UNLOCKED: DSF LOCATION=DSF AMBIENT_HEAT=-10 GOAL=ESCAPE 08249_ Reached level 6. 08249_ Upgraded: Utility Slot (+1) 08384_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 08394_ Hostiles detected in DSF, routing additional patrols. 08436_ Component scanned: Hvy. Gatling Laser. 08442_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????#????????????? | | ??????????????????????######?#?##???????? | | ????????????????????######?####?###?????? | | ??????????????????#?#################???? | | ????????????????? ?####?############?#??? | | ???????????????? ####?###############?? | | ??????????????? #?#??#?##?####?######? | | ?????????????? ?###?####?#?###########?? | | ?????????????? ### # ?## #####?## | | ????????????? ## # ## ######## | | ????????????? ? ? ####?#?# | | ??????????? ? ######## | | ??????????? ? ? H #######? | | ???????????## ## # ## ######## | | ????????????## ### # ## ######## | | ??????????#?## ? ######?##### ########## | | ??????????#?? ########!! !######### | | ???????????? ####%x@/!! !######### | | ???????????? ? ###[[###!! !######### | | ???????????##? ##### ##### ########## | | ????????????? / ####!! !######### | | ???????????? ########!! !######### | | ????????????? ########## ########## | | ???????????#?# ### # ### ########## | | ???????????#?# ###!!!#!!## ""######## | | ????????????? """""##### | | ????????????? ^ ^ ""##"##### | | ??????????????|||]]#!!!#!!##"""""######## | | ?????????????? #########"""""######## | | ??????????????###############"########### | | ??????????????#?#############"##########? | | ???????????????##############""########## | | ???????????????####?##################### | | ????????????????######################### | | ????????????????######?################## | | ?????????????????######################## | | ??????????????????##############?######## | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 48 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 310 ECM Strength 1 Armor Coverage 800 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac DSF Levels Raised 5 | . 1 1 . 1 1 1 XP Earned 10965 | 3000 1505 1650 1060 900 1500 1350 XP Spent 10495 | 2970 1485 1100 . 1900 1340 1700 Upgrades 27 | 10 7 1 . 2 6 1 Power Slot 2 | . . . . 1 1 . Propulsion Slot 2 | 1 1 . . . . . Utility Slot 5 | 2 . 1 . 1 . 1 Weapon Slot 1 | 1 . . . . . . Core Integrity 1 | . . . . . 1 . Heat Dissipation 5 | . 3 . . . 2 . Energy Generation 1 | . 1 . . . . . Mass Support 1 | 1 . . . . . . Inventory Capacity 1 | 1 . . . . . . Sensor Range 5 | 1 2 . . . 2 . Terrain Scan Density 3 | 3 . . . . . . Protomatter Created 235 | . 117 58 . . . 60 Integrity Restored 316 | . 268 48 . . . . Core 289 | . 241 48 . . . . Parts 27 | . 27 . . . . . Protomatter Decayed 162 | . 24 138 . . . . Game ------ Seed SpacefoldSystemSubcomponent Manual? 0 Play Time 01:24:22 Cumulative 81.8 hours Start 2025.11.18 @ 12:14:12 End 2025.11.18 @ 13:19:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 38 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e56106f4-cea3-4470-9327-5b75ec3fc7b2