Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.12 @ 11:30:33 Player: yub Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1796) 1796 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 4197 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 0/550 Matter 286/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Treading (170) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Armored Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Power Shielding Reactive Plating Shield Generator > --- WEAPON ----------- Heavy Laser Improved Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Armored Treads Armored Treads Hacking Suite [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Power Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Minigun Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 2 1 . Weapon 1 | . . . . 1 . Parts Attached 36 | 7 2 4 11 7 5 Power 3 | 2 . . . 1 . Engine 2 | 2 . . . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 8 | 2 . . 5 . 1 Treads 4 | . . . 3 . 1 Leg 4 | 2 . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 1 2 2 3 Device 4 | . . . 1 1 2 Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 14 | 2 . 3 4 4 1 Energy Gun 6 | 2 . 1 1 1 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | . . 1 3 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 19 | . . . . 4 15 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 9 | . . . . 1 8 Weapon 7 | . . . . 3 4 Highest Loss Streak 11 | . . . . 1 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 85 100 99 98 74 Engine 10 | . 14 14 11 4 . Core 1 | . . . . 4 6 Treads 9 | . . . 17 18 15 Leg 13 | . 28 28 3 . . Device 7 | . . . 10 17 12 Storage 11 | . 14 14 11 9 8 Protection 15 | . . 14 22 18 12 Energy Gun 10 | . 28 7 11 9 6 Ballistic Gun 9 | . . 12 11 8 6 Launcher 4 | . . 8 . 8 5 Naked Turns . | . . . . . . Heaviest Build 87 | 12 87 32 43 48 47 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 4 | . 4 1 2 1 1 Average Overweight (x) 1 | . 2 1 1 1 . Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 15 | 7 22 15 15 15 14 Most Carried 12 | 5 5 10 11 12 8 Average Carried 6 | 1 3 6 8 8 5 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 11 | 2 4 10 11 7 3 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1067 | 227 20 136 257 280 147 Remotely . | . . . . . . Salvage Created 1968 | . 20 223 649 638 438 Parts 130 | . 2 15 49 41 23 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . 1 . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 43 | . . 9 15 11 8 Guns 38 | . . 7 15 9 7 AOE 5 | . . 2 . 2 1 Classes Destroyed 10 | . 1 2 3 4 . Worker 1 | . . . . 1 . Builder 3 | . . . . 2 1 Recycler 2 | . . . . 1 1 Operator 3 | . . . 1 1 1 Watcher 4 | . 1 . 2 1 . Swarmer 8 | . . 5 3 . . Grunt 21 | . . 4 6 8 3 Brawler 1 | . . . 1 . . Sentry 10 | . . . 5 1 4 Hunter 3 | . . . . 2 1 Best Kill Streak 6 | . 1 5 6 5 4 Combat Bots Only 6 | . . 5 6 4 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 3510 | . . 370 417 613 2110 Core 739 | . . 110 58 78 493 Absorbed by Shields 113 | . . . . . 113 Redirected to Shielding 11 | . . 2 . 6 3 Core Remaining (%) 80 | 100 . 56 85 . . Volleys Fired 157 | . 3 24 42 42 46 Largest 3 | . 2 2 2 3 3 Hottest 120 | . 80 60 81 120 118 Shots Fired 298 | . 6 33 83 88 88 Gun 287 | . 6 30 83 83 85 Cannon . | . . . . . . Launcher 11 | . . 3 . 5 3 Special . | . . . . . . Kinetic 138 | . . 12 42 42 42 Thermal 149 | . 6 18 41 41 43 Explosive 11 | . . 3 . 5 3 Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 2 10 15 19 17 Robot Miss Streak 3 | . 2 2 3 3 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 198 | . 3 24 63 59 49 Core Hits 101 | . 2 15 25 34 25 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 11 | . . . 9 2 . Burn 10 | . . . 8 2 . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3913 | . 44 423 1085 1262 1099 Guns 3161 | . 44 279 1077 949 812 Cannons . | . . . . . . Explosions 731 | . . 135 . 313 283 Melee . | . . . . . . Ramming 21 | . . 9 8 . 4 Kinetic 1473 | . . 112 513 482 366 Thermal 1688 | . 44 167 564 467 446 Explosive 731 | . . 135 . 313 283 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . . 16 Average Corruption 13 | . . . . . 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 10 | . . 10 . . . Projectiles . | . . . . . . Explosions 10 | . . 10 . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 54 | . . 22 . 32 . Shots 2 | . . 1 . 1 . Rammed 3 | . . . 2 . 1 Targets Rammed 8 | . . 5 2 . 1 Kicked 5 | . . 5 . . . Crushed . | . . . . . . Highest Temperature 446 | . 54 27 446 427 400 Average Temperature 120 | . 29 15 119 118 151 Received Heat Transfer 814 | . . 63 210 207 334 Effects 8 | . . . 4 3 1 Shutdowns 2 | . . . 1 1 . Interference 2 | . . . . 2 . Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Damage (major) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 5 1 1 Heat Transferred 4508 | . 100 375 1813 1258 962 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 531 | . 22 197 334 531 470 Initial 124 | . . 7 . 120 124 Average 136 | . 6 58 99 352 306 Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 71 | 100 100 100 76 9 30 Level 1 19 | . . . 23 55 42 Level 2 8 | . . . . 35 27 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 3 2 1 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 5 | . . . 2 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 5 | . . . 2 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 1 10 22 18 14 Peak Tracking Total 7 | . 1 3 7 5 7 Tactical Retreats 7 | . . 1 3 1 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 5 | . . 1 3 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 3 | . . 2 . 1 . Max in Single Turn 2 | . . 2 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 5 | . 1 1 1 . 2 Terminals 2 | . . . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 2 1 2 . 4 Successful 6 | . 1 1 . . 4 Failed 3 | . 1 . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 . . 1 Part Schematic 1 | . . . . . 1 Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 1 . . . 3 Retrieve Matter 1 | . . . . . 1 Retrieve Components 3 | . 1 . . . 2 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 3964 | 48 325 1395 1174 601 421 Spaces Moved 1304 | 35 99 506 426 178 60 Core 12 | 12 . . . . . Treads 563 | . . . 325 178 60 Legs 729 | 23 99 506 101 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 250 170 Average Speed 222 | 96 313 190 235 250 246 Slowest Speed 400 | 120 400 190 330 250 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 9 | . . . . . 9 Exploration Rate (%) 30 | 3 29 86 35 15 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 114 | . . 32 . 41 41 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 112 | . . 32 . 41 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2086 | 49 109 902 521 258 247 Wait 530 | . . 355 17 24 134 Move 1299 | 34 98 505 425 177 60 Hop . | . . . . . . Pick Up 39 | 8 4 8 13 5 1 Fast Attach . | . . . . . . Attach 26 | 6 2 1 5 7 5 Detach 1 | . . . 1 . . Swap 10 | 1 . 3 6 . . Drop 16 | . 2 1 10 3 . Fire 157 | . 3 24 42 42 46 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . 5 . . . Crush 3 | . . . 2 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 374 | -10/Materials | Entered Mines 379 | -10/Mines | Met a Derelict bent on vengeance 381 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 406 | -10/Mines | Learned Materials stockpile data 1348 | -10/Mines | Discovered new exit (range 7) 1676 | -10/Mines | Discovered new exit (range 15) 1725 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1769 | -10/Mines | Entered Materials 1769 | -9/Materials | Evolved 2 slots: Utility x2 2735 | -9/Materials | Discovered new exit (range 6) 2943 | -9/Materials | Entered another Materials area 2943 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3474 | -8/Materials | Discovered new exit (range 14) 3544 | -8/Materials | Entered Storage 3732 | -8/Storage | Lost 3 parts (2u1w) 3816 | -8/Storage | Crushed by falling debris 3828 | -8/Storage | Crushed by falling debris 3840 | -8/Storage | Crushed by falling debris 3840 | -8/Storage | Core integrity fell below 50% 3840 | -8/Storage | System corruption reached 10% 3842 | -8/Storage | Crushed by falling debris 3855 | -8/Storage | Crushed by falling debris 3855 | -8/Storage | Core integrity fell below 20% 3871 | -8/Storage | Crushed by falling debris 3886 | -8/Storage | Lost 11 parts (1p2n5u3w) 3910 | -8/Storage | Crushed by falling debris 3948 | -8/Storage | Crushed by falling debris 3966 | -8/Storage | Crushed by falling debris 3966 | -8/Storage | Smashed by cave-in Last Messages --------------- 03855_ The unstable cave ceiling collapses. 03855_ Crushed by falling debris. 03855_ Lgt. Nuclear Core destroyed. 03855_ Arm. Treads destroyed. 03855_ System corrupted by crushing effect (+1). 03855_ Hvy. Laser destroyed. 03855_ System corrupted by crushing effect (+3). 03871_ The unstable cave ceiling collapses. 03871_ Crushed by falling debris. 03898_ QYDFBIB6