Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 03:06:17 Player: welikiq Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1632) 1632 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4507 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 171/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Transmission Jammer Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Transmission Jammer > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle Remote Datajack > --- INVENTORY -------- Improved Cooling System Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Light Cannon [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Transmission Jammer Storage Small Storage Unit Processor Signal Interpreter Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 3 | . . 2 . 1 . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 57 | 8 . 12 27 8 2 Power 6 | 2 . 1 2 1 . Engine 6 | 2 . 1 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 . 4 7 3 . Treads . | . . . . . . Leg 16 | 2 . 4 7 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 . 2 7 2 2 Device 10 | 2 . 1 5 1 1 Storage 1 | . . . . 1 . Processor 4 | . . 1 2 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 . 5 11 2 . Energy Gun 9 | 2 . . 7 . . Energy Cannon 3 | . . 2 1 . . Ballistic Gun 4 | . . 2 1 1 . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon 2 | . . 1 . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 5 | . . 1 4 . . Parts Lost 8 | . . . 2 . 6 Power 1 | . . . . . 1 Propulsion 3 | . . . 1 . 2 Utility 3 | . . . 1 . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 6 | . . . 2 . 6 To Critical Strikes . | . . . . . . Average Backups 4 | 1 3 4 4 5 5 Power 1 | . 1 1 1 . . Propulsion . | . . . . . . Utility 2 | . 1 2 1 3 4 Weapon . | . 1 . . . . Tool/Special . | . . . . . . Unused Backups 3 | . . . 1 1 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 2 | . . . 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 100 85 89 98 84 Engine 10 | . 14 11 9 15 12 Leg 32 | . 28 31 32 36 32 Device 13 | . 28 11 14 13 7 Processor 8 | . . 10 9 7 5 Energy Gun 8 | . 28 4 9 7 5 Energy Cannon 6 | . . 7 9 . . Ballistic Gun 4 | . . 10 . 6 5 Ballistic Cannon 3 | . . . 3 6 5 Peak Build Rating 40 | 9 9 14 33 40 37 Average Rating 20 | 6 9 10 22 36 30 On Entrance 16 | . 9 9 14 33 35 Avg Prop Armor Cover (%) 6 | . . . 6 . . Naked Turns 15 | . . . . . 15 Heaviest Build 30 | 11 11 16 23 30 30 Greatest Support 81 | 20 20 40 64 81 77 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 8 8 Average Capacity 5 | 5 5 5 5 5 6 Most Carried 6 | 3 3 5 5 6 6 Average Carried 4 | 1 3 4 4 5 4 Final Capacity 8 | 5 5 5 5 8 5 Final Carried 6 | 3 3 5 5 6 3 Class Distribution -------------------- 28% | Scavenger-Mutant 23% | Mutant 20% | Scientist-Skirmisher 14% | Scavenger-Skirmisher 7% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scientist-Skirmisher | -7/Factory Scientist-Skirmisher | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1562 | 300 . 498 522 242 . Remotely . | . . . . . . Salvage Created 2006 | 98 . 846 912 150 . Parts 129 | 7 . 56 52 14 . Haulers Intercepted 4 | . . 1 3 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 38 | . . 17 16 5 . Guns 21 | . . 16 2 3 . Cannons 17 | . . 1 14 2 . Classes Destroyed 13 | 2 . 9 1 1 . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Hauler 4 | . . 1 3 . . Recycler 1 | 1 . . . . . Mechanic 1 | . . 1 . . . Watcher 7 | . . 3 4 . . Swarmer 9 | . . 2 4 3 . Grunt 15 | . . 8 7 . . Brawler 1 | . . 1 . . . Duelist 2 | . . . 2 . . Sentry 9 | . . 6 3 . . Programmer 2 | . . . . 2 . Best Kill Streak 10 | 2 . 5 10 3 . Combat Bots Only 8 | . . 4 8 3 . Max Kills in Single Turn 1 | 1 . 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 135 | . . 47 52 15 21 Missed 25 | . . 15 2 7 1 Hits 110 | . . 32 50 8 20 Melee 21 | . . . 1 . 20 Projectile 89 | . . 32 49 8 . Critical Strikes 16 | . . 1 3 1 11 Damage Taken 2041 | . . 395 654 158 834 Core 973 | . . 57 181 15 720 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 111 | . . 111 . . . Core Remaining (%) 88 | 100 100 85 67 . . Volleys Fired 118 | 8 1 48 43 15 3 Largest 3 | 2 2 2 3 3 3 Hottest 211 | 100 100 136 211 113 113 Shots Fired 258 | 16 2 96 95 43 6 Gun 166 | 16 2 93 24 28 3 Cannon 89 | . . 2 71 14 2 Launcher . | . . . . . . Special 3 | . . 1 . 1 1 Kinetic 123 | . . 81 11 28 3 Thermal 133 | 16 2 15 84 14 2 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 3 1 14 8 4 6 Robot Miss Streak 7 | 3 1 7 6 4 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 165 | 9 1 70 62 17 6 Core Hits 92 | 4 . 44 37 7 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 4 | . . 1 2 1 . Burn 3 | . . . 2 1 . Destroy 1 | . . 1 . . . Melee Attacks 8 | . . . 8 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 8 | . . . 8 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3042 | 111 12 1199 1260 353 107 Guns 1848 | 111 12 1126 283 261 55 Cannons 1079 | . . 20 936 87 36 Explosions . | . . . . . . Melee . | . . . . . . Ramming 115 | . . 53 41 5 16 Kinetic 1446 | . . 1062 107 219 58 Thermal 1481 | 111 12 84 1112 129 33 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . 1 . 4 20 Average Corruption 2 | . . 1 . 3 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . 11 . 8 4 Message Errors 6 | . . 3 . 2 1 Matter Fused 4 | . . 3 . 1 . Heat Flow Errors 6 | . . 3 . 2 1 Energy Discharges 4 | . . . . 3 1 Data Loss (minor) 2 | . . 1 . . 1 Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 7 | . . . 7 . . Projectiles 7 | . . . 7 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 18 | . . 5 10 1 2 Kicked 18 | . . 5 10 1 2 Crushed . | . . . . . . Highest Temperature 875 | 117 39 251 875 223 211 Average Temperature 158 | 45 20 62 246 69 134 Received Heat Transfer 372 | . . 156 216 . . Effects 36 | . . . 36 . . Interference 8 | . . . 8 . . Matter Decay 8 | . . . 8 . . Short Circuit 3 | . . . 3 . . Damage (minor) 2 | . . . 2 . . Damage (major) 14 | . . . 14 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 3 1 . Heat Transferred 3071 | 333 37 222 2109 296 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 78 | 100 100 54 81 100 100 Level 1 21 | . . 45 18 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 365 | 10 . 345 365 83 25 Initial 109 | . . . 109 8 25 Average 82 | . . 159 79 8 7 Influence Increases 1280 | 15 . 604 485 176 . Destroy 0b10 Robot/C 760 | . . 340 320 100 . Destroy 0b10 Robot/NC 85 | 15 . 35 35 . . Destroy Leader 222 | . . 118 74 30 . Successful Hack 37 | . . 6 2 29 . Disable Machine 60 | . . 15 30 15 . Destroy Structure 11 | . . . 9 2 . Lose Combat Pursuer 105 | . . 90 15 . . Influence Decreases 1280 | 15 . 345 725 123 72 Entered New Map 208 | . . . 150 11 47 Time Decay 1052 | 15 . 345 555 112 25 Lost Part 20 | . . . 20 . . Squads Dispatched 10 | . 1 4 . 5 . Investigation 2 | . . 2 . . . Extermination 2 | . . . . 2 . Reinforcement 5 | . 1 2 . 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 4 30 23 10 4 Peak Tracking Total 6 | . 3 4 6 4 4 Tactical Retreats 5 | . . 4 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 5 | . . 1 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 4 | . . 1 2 1 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 14 | . 2 4 3 5 . Terminals 8 | . 2 1 2 3 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 2 1 1 . Garrison Access . | . . . . . . Total Hacks 31 | . 2 12 10 7 . Successful 26 | . 1 10 9 6 . Failed 5 | . 1 2 1 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . 3 2 1 . Terminals 13 | . 2 3 4 4 . Fabricators 2 | . . . . 2 . Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers 12 | . . 5 6 1 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 2 4 3 . Record 3 | . . 1 1 1 . Alert Level 7 | . 1 1 3 2 . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 10 | . . 4 5 1 . Retrieve Study 10 | . . 4 5 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 3 1 3 . Full Trace Events 3 | . . 3 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 2 | . . . . 2 . Authchips . | . . . . . . Time 81 | . . . . 81 . Total Robot Build Rating 2 | . . . . 2 . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 10 | . . 4 5 1 . Parts Repaired 2 | . . 2 . . . Time 64 | . . 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . 2 1 1 Non-combat 3 | . . . 2 1 . Combat 1 | . . . . . 1 Robot Hacks Applied 6 | . . . 4 1 1 parse_system 3 | . . . 2 . 1 no_distress 3 | . . . 2 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 16 | . . . . 16 . Highest-Rated Ally 8 | . . . . 8 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 4696 | 82 183 1598 1711 1022 100 Sensors 3239 | . . 1573 544 1022 100 Terrain 981 | 82 177 25 697 . . Seismic 444 | 29 183 24 208 . . Jamming 1872 | . . . 1089 783 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 5690 | 152 183 1598 2616 1022 119 Spaces Moved 2625 | 94 151 710 943 686 41 Core 4 | 2 . . . . 2 Treads . | . . . . . . Legs 2621 | 92 151 710 943 686 39 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 105 111 50 Average Speed 111 | 118 120 111 111 111 108 Slowest Speed 123 | 120 120 120 123 113 111 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 25 38 40 13 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . 6 2 . Melee . | . . . . . . Projectile 8 | . . . 6 2 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 5136 | 115 151 1417 2431 913 109 Wait 2245 | . . 630 1371 188 56 Move 2621 | 93 150 709 942 686 41 Hop . | . . . . . . Pick Up 16 | 2 . 3 6 5 . Fast Attach 23 | 8 . 7 6 2 . Attach 5 | 1 . . 3 1 . Detach 1 | 1 . . . . . Swap 48 | 1 . 9 25 8 5 Drop 33 | 1 . 6 17 7 2 Fire 118 | 8 1 48 43 15 3 Melee 8 | . . . 8 . . Ram . | . . . . . . Kick 18 | . . 5 10 1 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 3) 306 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Propulsion x2 1072 | -9/Materials | Discovered new exit (range 11) 1154 | -9/Materials | Repaired Shotgun+ 1187 | -9/Materials | Repaired Shotgun+ 1246 | -9/Materials | Identified exit to Mines 1614 | -9/Materials | Build established: Scavenger-Mutant 1914 | -9/Materials | Discovered new exit (range 15) 1927 | -9/Materials | Identified exit to Materials 1934 | -9/Materials | Entered another Materials area 1934 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2142 | -8/Materials | Destroyed 8 combat bots 3373 | -8/Materials | Build established: Scavenger-Gunner 3674 | -8/Materials | Discovered new exit (range 9) 3779 | -8/Materials | Build established: Scavenger-Skirmisher 4143 | -8/Materials | Discovered new exit (range 15) 4339 | -8/Materials | Identified exit to Storage 4494 | -8/Materials | Build established: Skirmisher 4549 | -8/Materials | Identified exit to Factory 4550 | -8/Materials | Entered Factory 4550 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4811 | -7/Factory | Build established: Scientist-Skirmisher 5161 | -7/Factory | Fabricated R-06 Scavenger? 5543 | -7/Factory | Garrison activated, responded to threat 5572 | -7/Factory | Sucked down chute 5572 | -7/Factory | Entered Waste 5587 | -7/Waste | EMP discharged 5587 | -7/Waste | System corruption reached 10% 5628 | -7/Waste | Spotted C-40 Crusher 5657 | -7/Waste | Spotted C-40 Crusher 5660 | -7/Waste | Spotted C-40 Crusher 5670 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5672 | -7/Waste | Spotted C-40 Crusher 5673 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5673 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5674 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5676 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5676 | -7/Waste | Crushed by Compactor (1 part destroyed) 5683 | -7/Waste | Core integrity fell below 50% 5687 | -7/Waste | EMP discharged 5689 | -7/Waste | Core integrity fell below 20% 5691 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05670_ Titanium Leg+ crushed. 05670_ Imp. Ion Engine+ crushed. 05671_ Kicked C-40 Crusher out of the way. 05673_ Imp. Ion Engine+ crushed. 05673_ Titanium Leg+ crushed. 05673_ Imp. Aluminum Leg+ crushed. 05673_ Imp. Cooling System crushed. 05673_ Gauss Rifle+ crushed. 05674_ Imp. Aluminum Leg+ crushed. 05674_ Imp. Sensor Array crushed. 05676_ Hvy. Particle Gun crushed. 05676_ Titanium Leg+ crushed. 05676_ Lgt. Cannon+ crushed. 05676_ 2 Matter crushed. 05676_ Imp. Signal Interpreter crushed. 05677_ ALERT: Foreign system detected. Charging EMP. 05677_ Imp. Sensor Array crushed. 05679_ Titanium Leg+ crushed. 05687_ System corrupted (+7). 05687_ Titanium Leg+ fried beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# !! #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# [ #????????????????????? | | ?????????# * #????????????????????? | | ?????????# CC #????????????????????? | | ?????????# CC #????????????????????? | | ?????????# ####[@ #????????????????????? | | ?????????# #??#CCCC#????????????????????? | | ?????????# #??#CCCC#????????????????????? | | ?????????############??# CC#????????????????????? | | ???????????????????????# CC#????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ???????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ?????????????????? | | ??????????????????????## #####????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -7/Factory | Preloaded Repaired ---------- Shotgun | 33% | -9/Materials Shotgun | 70% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Lgt. Cannon | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Junior Dev Not Today, Chutes Omniscient Cartographer Challenges ------------ None Game ------ Seed ConceptImpulseNukerbomber Manual? 0 Play Time 00:55:21 Cumulative 11.4 hours Start 2025.10.28 @ 02:05:26 End 2025.10.28 @ 03:06:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 62% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b4a7e06-e732-4df0-b96e-48e22d6e5e2b