Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.01 @ 01:33:15 Player: mr_sack Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (56) 280 Value Destroyed (2030) 2030 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-102) -102 TOTAL SCORE: 8108 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 21 Friendly Fire -136 Cogmind --------- Core Integrity 0/1150 Matter 127/600 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Large Storage Unit Improved Matter Compressor Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- High-capacity Matter Pod (0) Makeshift Hacking Suite Advanced Field Recycling Unit (40) Heavy Laser Matter Neutralizer Heavy Neutron Cannon Heavy Neutron Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Gyrokinetic Inverter Combat Gravmag System Improved Antigrav System > --- UTILITY ---------- Large Storage Unit High-capacity Battery Improved Matter Compressor Advanced Visual Processing Unit Long-range Sensor Array Targeting Computer Reaction Control System Advanced Field Recycling Unit > --- WEAPON ----------- Arc Projector Coil Gun Bore Cannon Heavy Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Fission Core High-capacity Matter Pod Makeshift Hacking Suite Heavy Laser Force Rifle Matter Neutralizer Heavy Neutron Cannon Heavy Neutron Cannon [Rating: 93] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Airjet Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit Biomechanical Wings Utility High-capacity Battery Device Improved Heat Sink Storage High-capacity Battery Processor Advanced Visual Processing Unit Protection Improved Propulsion Shielding Weapon Heavy Flak Cannon Energy Gun Force Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Slots Evolved 12 | . . . 2 . 2 2 2 . . 2 . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . 1 . . . . Utility 7 | . . . . . 1 2 1 . . 1 . . 2 . Weapon 2 | . . . 1 . 1 . . . . . . . . . Parts Attached 93 | 6 2 . 3 4 9 8 16 2 . 17 2 2 14 8 Power 9 | 1 . . 1 . . . 1 . . 2 . . 2 2 Engine 3 | 1 . . 1 . . . . . . . . . . 1 Core 5 | . . . . . . . 1 . . 2 . . 1 1 Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 30 | 2 . . . 3 3 1 6 . . 10 . . 3 2 Treads . | . . . . . . . . . . . . . . . Leg 5 | 2 . . . 2 . . 1 . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . Hover 22 | . . . . . 3 1 5 . . 9 . . 3 1 Flight 2 | . . . . . . . . . . 1 . . . 1 Utility 24 | 1 1 . . . 2 5 3 2 . 4 . . 4 2 Device 11 | . . . . . 1 2 2 . . 1 . . 4 1 Storage 7 | 1 1 . . . 1 . . 1 . 2 . . . 1 Processor 5 | . . . . . . 3 1 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 30 | 2 1 . 2 1 4 2 6 . . 1 2 2 5 2 Energy Gun 9 | . . . . . . 1 2 . . 1 1 . 3 1 Energy Cannon 1 | . . . . . . . . . . . . . 1 . Ballistic Gun 8 | 2 . . 2 . 2 1 . . . . 1 . . . Ballistic Cannon 6 | . . . . . 1 . 2 . . . . 2 1 . Launcher 6 | . 1 . . 1 1 . 2 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . . . . 2 . . . 1 Parts Lost 20 | . . . . . . 2 . 1 . . 2 . 6 9 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 5 | . . . . . . . . . . . . . 2 3 Utility 7 | . . . . . . 1 . 1 . . . . 3 2 Weapon 6 | . . . . . . 1 . . . . 2 . 1 2 Highest Loss Streak 8 | . . . . . . 1 . 1 . . 2 . 3 8 Average Slot Usage (%) 96 | . 93 100 85 98 95 97 97 99 100 99 99 100 94 72 Engine 4 | . 14 14 11 11 9 7 2 . . . . . . . Core 2 | . . . . . . . 3 6 6 5 5 5 4 . Leg 6 | . 28 28 22 24 1 . . . . . . . . . Hover 19 | . . . . . 25 22 24 26 26 28 29 29 26 18 Device 7 | . . . . . 9 6 14 10 6 8 5 5 12 8 Storage 17 | . 21 28 22 22 18 15 13 18 20 17 17 17 15 13 Processor 7 | . . . . . . 14 10 8 13 11 11 11 10 9 Protection 1 | . . . . . . . . . . 2 5 5 2 . Energy Gun 6 | . . . . . . 6 10 13 13 11 10 6 5 4 Ballistic Gun 8 | . 15 14 19 22 16 14 5 . . . 4 5 5 4 Ballistic Cannon 6 | . . . . . 7 7 9 13 13 11 5 9 9 4 Launcher 3 | . 12 14 11 10 7 . . . . . . . . 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 89 | 9 15 15 25 25 39 40 52 54 52 67 67 67 89 85 Greatest Support 90 | 20 20 20 20 30 39 39 57 57 57 85 85 63 90 73 Greatest Overweight (x) 8 | . . . 1 1 2 1 1 . . 8 . 1 1 6 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 5 6 6 6 6 6 8 8 8 8 9 10 10 10 10 Most Carried 10 | 3 4 4 6 6 7 8 8 8 8 10 10 10 10 10 Average Carried 7 | 1 3 4 5 5 6 7 7 7 8 9 9 10 9 9 Final Capacity 10 | 6 6 6 6 6 8 8 8 8 8 10 10 10 10 10 Final Carried 10 | 3 4 4 6 6 7 7 8 8 8 10 10 10 9 7 Class Distribution -------------------- 43% | Gunner 26% | Skirmisher 17% | Mutant 5% | Scavenger-Skirmisher 3% | Scavenger-Gunner 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -4/Factory Skirmisher | -4/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Matter Collected 2166 | 280 . 31 41 139 152 226 605 83 10 324 54 . 209 12 Remotely 244 | . . . . . . . 208 36 . . . . . . Salvage Created 2275 | 122 13 . 64 105 164 300 626 54 . 444 . . 367 16 Parts 126 | 5 4 . 2 4 12 17 26 4 . 32 . . 16 4 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . Parts Field Recycled 6 | . . . . . . . . . . . . . 6 . Retrieved Matter 186 | . . . . . . . . . . . . . 186 . Parts Self-Destructed 3 | . . . . . . . . 3 . . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Combat Hostiles Destroyed 25 | . . . 1 2 6 5 2 1 . 3 . . 4 1 Guns 14 | . . . 1 2 2 3 1 1 . 2 . . 1 1 Cannons 8 | . . . . . 2 1 1 . . 1 . . 3 . AOE 3 | . . . . . 2 1 . . . . . . . . Classes Destroyed 13 | 3 1 . 1 1 2 2 1 . . . . . 1 1 Worker 6 | 1 . . 1 . . . 2 . . 2 . . . . Builder 5 | . . . . . . 3 1 . . 1 . . . . Tunneler 2 | 1 . . . . . 1 . . . . . . . . Hauler 1 | . . . . . . . . . . . . . 1 . Recycler 6 | 1 . . . 1 . 1 3 . . . . . . . Operator 2 | . . . . . . . 2 . . . . . . . Watcher 8 | . 1 . . . 1 . . . . 5 . . 1 . Swarmer 3 | . . . . . 3 . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 5 | . . . . 1 . 2 . . . . . . 2 . Sentry 8 | . . . 1 . 2 2 2 . . 1 . . . . Hunter 2 | . . . . . 1 . . 1 . . . . . . Programmer 5 | . . . . . . 1 . . . 2 . . 2 . Thug 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 6 | 2 1 . 2 2 3 6 5 1 . 4 . . 2 1 Combat Bots Only 3 | . . . 1 1 3 2 1 1 . 2 . . 2 1 Max Kills in Single Turn 3 | 1 1 . 2 2 3 3 3 1 . 3 . . 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Damage Taken 4827 | . . 8 44 214 154 559 205 101 16 575 282 . 853 1816 Core 1379 | . . 4 12 . . 89 23 . . 89 . . 129 1033 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 95 | 100 . 98 . 97 100 87 . . 97 . . 91 . . Volleys Fired 108 | 10 1 . 2 8 10 18 19 2 . 15 . . 16 7 Largest 4 | 2 2 . 3 3 4 4 4 4 . 4 . . 4 4 Hottest 266 | 40 50 . 76 76 125 150 266 266 . 266 . . 203 189 Shots Fired 360 | 20 2 . 5 21 33 70 64 8 . 60 . . 55 22 Gun 222 | 20 1 . 4 16 18 50 43 4 . 30 . . 23 13 Cannon 116 | . . . . . 8 18 18 4 . 30 . . 32 6 Launcher 22 | . 1 . 1 5 7 2 3 . . . . . . 3 Special . | . . . . . . . . . . . . . . . Kinetic 247 | 20 1 . 4 16 26 54 32 4 . 30 . . 48 12 Thermal 57 | . . . . . . . 29 4 . 23 . . . 1 Explosive 22 | . 1 . 1 5 7 2 3 . . . . . . 3 Electromagnetic 34 | . . . . . . 14 . . . 7 . . 7 6 Robot Hit Streak 19 | 8 10 . 11 9 10 10 12 6 . 19 . . 9 6 Robot Miss Streak 5 | 1 . . 1 1 3 3 5 5 . 4 . . 1 3 Penetration Max 1 | . . . . . . 1 . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 215 | 16 2 . 1 14 18 24 43 5 . 40 . . 37 15 Core Hits 153 | 7 1 . 2 6 14 25 27 3 . 41 . . 14 13 Critical Hits 12 | . . . . . . . 4 . . 2 . . 6 . Critical Kills 3 | . . . . . . . 1 . . . . . 2 . Critical Parts Destroyed 7 | . . . . . . . 3 . . . . . 4 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6627 | 126 44 . 73 223 581 1292 1061 117 . 1091 . . 1038 981 Guns 2702 | 126 6 . 34 140 142 330 745 73 . 525 . . 356 225 Cannons 1600 | . . . . . 46 156 200 44 . 469 . . 568 117 Explosions 2321 | . 38 . 39 79 393 806 116 . . 97 . . 114 639 Melee . | . . . . . . . . . . . . . . . Ramming 4 | . . . . 4 . . . . . . . . . . Kinetic 3040 | 126 6 . 34 140 188 458 399 44 . 469 . . 913 263 Thermal 1687 | . . . . . 259 297 546 73 . 374 . . 114 24 Explosive 1554 | . 38 . 39 79 134 509 116 . . . . . . 639 Electromagnetic 342 | . . . . . . 28 . . . 248 . . 11 55 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . 4 4 4 6 6 Average Corruption 4 | . . . . . . . . . . 3 4 4 5 6 Corruption Purged . | . . . . . . . . . . . . . . . Effects 42 | . . . . . . . . . . 8 10 3 11 10 Message Errors 12 | . . . . . . . . . . 4 3 1 2 2 Matter Fused 14 | . . . . . . . . . . 4 4 . 3 3 Heat Flow Errors 2 | . . . . . . . . . . . . . 1 1 Energy Discharges 3 | . . . . . . . . . . . 1 1 1 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . 2 1 1 1 Targeting Errors 5 | . . . . . . . . . . . . . 3 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 208 | . . . . . 81 81 . . . . . . 33 13 Projectiles 12 | . . . . . . 2 . . . . . . 10 . Explosions 196 | . . . . . 81 79 . . . . . . 23 13 Melee . | . . . . . . . . . . . . . . . Knockbacks 29 | . . . . . 4 1 3 3 . 10 . . 6 2 Impact . | . . . . . . . . . . . . . . . Kinetic 27 | . . . . . 4 1 3 3 . 9 . . 6 1 Secondary 2 | . . . . . . . . . . 1 . . . 1 Self-Inflicted Damage 390 | . . . . 2 36 145 76 . . . . . 104 27 Shots 9 | . . . . . 2 3 1 . . . . . 2 1 Rammed 1 | . . . . 1 . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 505 | . 10 . 30 94 122 459 361 288 . 473 . . 505 277 Average Temperature 135 | . 7 . 18 38 51 122 138 145 . 163 . . 178 107 Received Heat Transfer 819 | . . . 18 12 36 201 48 12 . 117 24 . 84 267 Effects 9 | . . . . . . 1 . . . 1 . . 7 . Shutdowns 3 | . . . . . . . . . . 1 . . 2 . Energy Bleed 1 | . . . . . . 1 . . . . . . . . Interference 2 | . . . . . . . . . . . . . 2 . Damage (major) 3 | . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 1 . 1 . . . . . . Heat Transferred 1917 | . . . . . 150 200 851 111 . 518 . . 50 37 Parts Sabotaged 9 | . . . . . . . . . . . . . . 9 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Peak Influence 549 | 15 19 80 67 42 375 549 265 . . 202 . . 261 217 Average Influence 99 | 7 14 14 37 17 162 257 199 . . 67 . . 65 181 Maximum Alert Level 2 | . . . . . 1 2 1 . . 1 . . 1 1 Low Security (%) 76 | 100 100 100 100 100 60 7 41 . . 93 . . 94 73 Level 1 22 | . . . . . 39 87 58 . . 6 . . 5 26 Level 2 . | . . . . . . 5 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . 1 . . 3 3 . . 4 . . 1 1 Investigation 4 | . . . . . . 1 2 . . 1 . . . . Extermination 2 | . . . . . . 1 . . . . . . 1 . Reinforcement 3 | . . . 1 . . . 1 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . . . 1 . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Distress Signals 6 | . . . . 1 2 . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 103 | . 1 3 2 2 10 10 6 4 1 14 4 . 13 33 Peak Tracking Total 19 | . 2 3 1 1 5 4 2 3 1 5 3 . 9 19 Tactical Retreats 13 | . . . . . 1 . . 2 . 4 2 . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Traps Triggered 3 | . . . . . . 2 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Machines Disabled 48 | . . . . . 3 27 4 . . 3 . . 11 . Max in Single Turn 8 | . . . . . 3 8 2 . . 2 . . 5 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Machines Accessed 23 | . 2 . 1 . 4 2 4 . . 4 2 . 3 1 Terminals 14 | . 1 . 1 . 2 1 4 . . 1 1 . 2 1 Fabricators 2 | . . . . . . . . . . 1 . . 1 . Repair Stations 3 | . . . . . 1 1 . . . 1 . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 69 | . 5 . 6 . 25 2 11 . . 10 2 . 5 3 Successful 47 | . 5 . 3 . 22 1 3 . . 8 2 . 1 2 Failed 22 | . . . 3 . 3 1 8 . . 2 . . 4 1 Catastrophic 7 | . . . 1 . 1 . 4 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . . . . . 2 . 6 . . . . . 2 2 Terminals 36 | . 3 . 6 . 5 1 11 . . 2 1 . 4 3 Fabricators 3 | . . . . . . . . . . 2 . . 1 . Repair Stations 10 | . . . . . 6 1 . . . 3 . . . . Recycling Units 5 | . 2 . . . . . . . . 3 . . . . Scanalyzers 14 | . . . . . 14 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 20 | . 3 . 3 . 3 1 3 . . 2 2 . 1 2 Record 3 | . . . . . . . 2 . . . 1 . . . Robot Analysis 1 | . . . . . . . . . . . . . . 1 Open Door 1 | . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . 1 . . . . Unreport Threat 3 | . . . 1 . . . 1 . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . 1 . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 7 | . . . . . 5 . . . . 2 . . . . Scan Component 4 | . . . . . 3 . . . . 1 . . . . Repair 3 | . . . . . 2 . . . . 1 . . . . Recycling Unit Hacks 4 | . 2 . . . . . . . . 2 . . . . Report Inventory 2 | . 1 . . . . . . . . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . Scanalyzer 14 | . . . . . 14 . . . . . . . . . Insert Component 7 | . . . . . 7 . . . . . . . . . Analyze 7 | . . . . . 7 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 1 . 1 1 4 . . 4 1 . 3 1 Full Trace Events 2 | . . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . Matter 146 | . . . . . . . . . . 146 . . . . Time 36 | . . . . . . . . . . 36 . . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . . Parts Repaired 2 | . . . . . 1 . . . . 1 . . . . Time 93 | . . . . . 58 . . . . 35 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . . Parts Scanalyzed 6 | . . . . . 6 . . . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Total Allies 3 | . . 3 . . . . . . . . . . . . Largest Group 3 | . . 3 3 3 . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 40 . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 13 | . . 9 4 . . . . . . . . . . . Total Damage 137 | . . 93 44 . . . . . . . . . . . Kills 3 | . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Robot Analysis Total 1 | . . . . . . . . . . . . . . 1 Derelict Logs Recovered 4 | . . 1 . . . . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Turns Passed 5052 | 168 152 365 191 535 221 464 500 240 61 584 544 88 699 240 Spaces Moved 5492 | 122 122 305 130 154 252 405 831 457 118 677 1027 95 556 241 Core 28 | 22 . . . . . . . . . . . . . 6 Treads . | . . . . . . . . . . . . . . . Legs 818 | 100 122 305 130 154 6 . 1 . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 4644 | . . . . . 246 405 830 457 118 676 1027 95 556 234 Flight 2 | . . . . . . . . . . 1 . . . 1 Fastest Speed 40 | 50 120 120 120 120 42 42 40 50 50 46 52 53 48 55 Average Speed 69 | 107 120 120 127 133 44 91 46 50 50 60 52 90 76 86 Slowest Speed 560 | 120 120 120 150 150 190 106 150 50 50 560 53 108 110 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 5 19 53 11 26 29 11 27 61 12 19 92 12 18 23 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . 1 . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 2 . . . 2 1 . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 353 | . 5 . 5 4 66 89 70 . . . . . 72 42 Melee . | . . . . . . . . . . . . . . . Projectile 17 | . . . . . 1 . 2 . . . . . 11 3 AOE 336 | . 5 . 5 4 65 89 68 . . . . . 61 39 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Arm Total 6464 | 140 125 304 152 471 338 456 904 462 119 812 1032 98 793 258 Wait 697 | . . . 9 298 63 17 23 . 2 90 . . 195 . Move 5478 | 121 121 304 129 153 251 404 830 456 117 676 1026 94 555 241 Hop . | . . . . . . . . . . . . . . . Pick Up 23 | 3 . . 1 2 1 5 2 1 . 1 3 . 4 . Fast Attach 57 | 6 2 . 2 3 6 6 11 1 . 9 . 1 5 5 Attach 9 | . . . . . 1 1 . 1 . . 2 . 1 3 Detach 5 | . 1 . 1 . . . 2 . . . . . . 1 Swap 27 | . . . 1 1 2 1 5 . . 8 . 1 8 . Drop 53 | . . . 1 5 4 4 12 1 . 13 1 2 9 1 Fire 108 | 10 1 . 2 8 10 18 19 2 . 15 . . 16 7 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 6 | . . . 6 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered Mines 387 | -10/Mines | Learned location of Storage (-9) 458 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 613 | -10/Mines | Discovered new exit (range 15) 686 | -10/Mines | Entered Materials 686 | -9/Materials | Accompanied by 3 allies 686 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 782 | -9/Materials | Discovered new exit (range 15) 877 | -9/Materials | Entered Mines 877 | -9/Mines | Accompanied by 3 allies 954 | -9/Mines | Excavation squad dispatched 954 | -9/Mines | A large section of the Mines collapsed 1026 | -9/Mines | Build established: Gunner 1204 | -9/Mines | Excavation squad dispatched 1373 | -9/Mines | Discovered new exit (range 15) 1392 | -9/Mines | Destroyed YI-UF0 1412 | -9/Mines | Entered Materials 1412 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1482 | -8/Materials | Repaired Grenade Launcher 1625 | -8/Materials | Discovered new exit (range 16) 1633 | -8/Materials | Entered Factory 1633 | -7/Factory | Evolved 2 slots: Utility x2 1962 | -7/Factory | Build established: Skirmisher 2044 | -7/Factory | Discovered new exit (range 16) 2080 | -7/Factory | Garrison activated, responded to threat 2097 | -7/Factory | Identified exit to Factory 2097 | -7/Factory | Entered another Factory area 2097 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2561 | -6/Factory | Discovered new exit (range 10) 2597 | -6/Factory | Entered Lower Caves 2634 | -6/Lower Caves | Spotted B-75 Beast 2688 | -6/Lower Caves | Learned Factory non-interactive machine intel 2815 | -6/Lower Caves | Encountered a Warlord checkpoint 2827 | -6/Lower Caves | Discovered new exit (range 12) 2837 | -6/Lower Caves | Entered another Lower Caves area 2838 | -6/Lower Caves | Encountered a Warlord checkpoint 2842 | -6/Lower Caves | Learned location of Extension (-6) 2851 | -6/Lower Caves | Discovered new exit (range 13) 2873 | -6/Lower Caves | Spotted B-75 Beast 2898 | -6/Lower Caves | Entered Factory 2898 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2899 | -5/Factory | Loaded intel: 206 non-interactive machine locations 3075 | -5/Factory | Garrison activated, responded to threat 3221 | -5/Factory | Repaired Imp. Airjet 3375 | -5/Factory | Fabricated Airjet (x2) 3447 | -5/Factory | Discovered new exit (range 13) 3482 | -5/Factory | Entered Upper Caves 3485 | -5/Upper Caves | Spotted B-75 Beast 3594 | -5/Upper Caves | Encountered a Warlord checkpoint 3629 | -5/Upper Caves | Learned location of Armory (-4) 3679 | -5/Upper Caves | Build established: Gunner 4020 | -5/Upper Caves | Discovered new exit (range 12) 4026 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4026 | -5/Upper Caves | Entered another Upper Caves area 4089 | -5/Upper Caves | Discovered new exit (range 6) 4114 | -5/Upper Caves | Entered Factory 4114 | -4/Factory | Evolved 2 slots: Utility x2 4752 | -4/Factory | Spotted B-86 Titan 4806 | -4/Factory | Discovered new exit (range 9) 4813 | -4/Factory | Entered Armory 4844 | -4/Armory | Lost 3 parts (2n1w) 4927 | -4/Armory | Identified exit to Research 5009 | -4/Armory | Spotted B-86 Titan 5041 | -4/Armory | Core integrity fell below 50% 5047 | -4/Armory | Core integrity fell below 20% 5053 | -4/Armory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 05034_ Penetrated by Slug. 05036_ Slug penetrates B-86 Titan. 05037_ Cesium-ion Thruster destroyed. 05037_ Penetrated by Slug. 05038_ Mic. Fission Core destroyed. 05040_ Penetrated by Slug. 05040_ Acquired Imp. Matter Compressor. 05041_ Penetrated by Slug. 05044_ Slug penetrates Wall. 05044_ Penetrated by Slug. 05048_ B-86 Titan exits siege mode. 05048_ Penetrated by Slug. 05050_ Slug penetrates Wall. 05050_ Penetrated by Slug. 05050_ Slug penetrates W-44 Eye. 05051_ Penetrated by Slug. 05052_ Slug penetrates Wall. 05053_ Penetrated by Slug. 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