Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.21 @ 11:42:21

Player: Plexion

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (20)       4000
Robots Destroyed (142)     710
Value Destroyed (4069)     4069
Prototype IDs (76)         1520
Alien Tech Used (1)        200
Bonus (779)                779
              TOTAL SCORE: 13778

 Bonus
-------
High Alert Combat Kills    221
Follower Combat Kills      997
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -1639

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Damper Plating
    Plasma Flamer

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
      Improved Gravmag System
      Improved Gravmag System
        Cooled Aerolev Unit
        Combat Airjet
               Gravmag Array
>              --- UTILITY ----------
         Large Storage Unit
               Active Sensor Suite
      Advanced Salvage Targeting Computer
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
      Improved Target Analyzer
>              --- WEAPON -----------
               Neutron Cannon
               Gauss Rifle
>              --- INVENTORY --------
      Improved Gravmag System
      Advanced Sensor Array
      Improved Target Analyzer
      Improved Weapon Cycler
               Hacking Drone Bay
               Plasma Cannon
               Proton Missile Launcher
          Mini Grenade Launcher
      Enhanced Flamer
               Plasma Flamer
               Greatsword
               CR-A16's Pointy Stick
[Rating: 106]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Combat Airjet
Utility                    Improved Light Armor Plating
  Device                   Active Sensor Suite
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             154  | 9   13  2   9   7   .   2   26  6   7   2   10  3   11  4   .   .   4   12  12  15  
  Power                    12   | 2   2   .   1   .   .   .   3   1   .   .   .   .   1   1   .   .   1   .   .   .   
    Engine                 10   | 2   2   .   1   .   .   .   2   1   .   .   .   .   1   1   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               36   | 2   2   .   3   .   .   .   9   1   .   .   2   .   5   1   .   .   .   5   2   4   
    Treads                 17   | 2   2   .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   2   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  19   | .   .   .   1   .   .   .   4   1   .   .   2   .   5   1   .   .   .   5   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  44   | 2   4   1   5   1   .   .   6   2   1   .   7   1   2   .   .   .   1   3   5   3   
    Device                 13   | .   1   .   2   .   .   .   1   1   1   .   2   .   .   .   .   .   1   .   3   1   
    Storage                4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   1   .   .   .   .   .   1   .   .   .   4   1   1   .   .   .   .   3   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   1   3   1   .   .   4   .   .   .   1   .   1   .   .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 3   5   1   .   6   .   2   8   2   6   2   1   2   3   2   .   .   2   4   5   8   
    Energy Gun             3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
    Ballistic Gun          21   | .   4   1   .   3   .   1   7   .   2   .   .   .   .   .   .   .   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   .   .   3   .   1   1   .   2   1   .   1   1   1   .   .   .   1   .   3   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   .   .   .   2   2   1   1   1   2   1   .   .   2   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   1   .   .   .   .   1   .   .   5   1   1   .   .   .   1   .   1   1   
Parts Lost                 31   | .   2   2   .   2   .   .   12  1   .   .   .   1   2   .   .   .   3   1   .   5   
  Power                    5    | .   1   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   1   .   2   
  Utility                  11   | .   .   1   .   1   .   .   3   1   .   .   .   1   .   .   .   .   2   .   .   2   
  Weapon                   6    | .   1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Highest Loss Streak      4    | .   2   1   .   1   .   .   3   1   .   .   .   1   1   .   .   .   3   1   .   4   
Average Slot Usage (%)     85   | .   98  100 87  100 100 100 89  83  84  84  83  82  77  73  73  73  62  71  72  62  
  Engine                   7    | .   13  14  11  11  11  11  7   4   7   7   7   7   5   6   6   6   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   4   
  Treads                   14   | .   28  28  21  22  22  22  29  .   .   .   .   .   .   .   .   .   .   .   7   17  
  Hover                    11   | .   .   .   .   .   .   .   .   30  30  30  30  30  29  26  26  26  26  25  16  2   
  Device                   5    | .   11  3   3   .   .   .   .   7   15  15  9   7   6   6   6   6   6   5   7   9   
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   4   
  Processor                4    | .   2   .   .   .   .   .   1   .   .   .   4   9   13  13  13  13  7   21  11  4   
  Protection               12   | .   .   10  18  33  33  33  23  7   7   7   6   4   6   6   6   6   .   .   3   4   
  Ballistic Gun            11   | .   25  28  22  21  22  21  17  .   .   .   .   .   .   .   .   .   .   .   4   4   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   14  14  14  14  14  7   5   6   6   6   4   .   .   
Naked Turns                102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 
Heaviest Build             98   | 14  30  32  40  40  40  40  44  40  41  40  40  38  38  35  35  35  45  45  98  98  
  Greatest Support         200  | 40  40  40  40  40  40  40  80  40  40  40  40  40  50  46  46  46  46  61  140 200 
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   9   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 2   9   12  15  15  13  13  15  15  15  14  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 1   6   10  13  13  13  13  14  12  14  14  14  14  14  14  15  15  14  13  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   7   12  15  13  13  13  14  15  14  14  15  15  15  15  15  15  15  14  14  5   

 Class Distribution 
--------------------
 48% | Mutant
 34% | Scout
 13% | Scavenger-Mutant
  3% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
  Scavenger-Scout | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Zion
            Scout | -6/Proximity Caves
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
            Scout | -6/Data Miner
            Scout | -5/Proximity Caves
            Scout | -5/Factory
 Scavenger-Mutant | -5/Waste
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Matter Collected           3875 | 290  377  266  55   257  .    316  1027 66   137  15   96   114  145  50   .    .    25   85   201  353  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5625 | 99   484  144  55   265  .    327  1616 66   50   42   .    43   407  127  185  .    186  278  120  1131 
  Parts                    298  | 4    23   13   3    24   .    18   88   5    .    3    .    4    20   3    4    .    5    15   9    57   
Haulers Intercepted        7    | .    1    .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    1    .    1    
Recyclers Shooed           3    | .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    .    .    .    .    6    1    .    6    .    5    8    .    5    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Combat Hostiles Destroyed  113  | .   11  9   1   15  .   4   32  .   .   4   .   4   4   .   1   .   3   5   .   20  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   3   1   .   .   
  Guns                     61   | .   10  9   1   8   .   1   29  .   .   .   .   .   .   .   .   .   .   .   .   3   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  AOE                      35   | .   1   .   .   7   .   3   3   .   .   4   .   3   2   .   .   .   .   4   .   8   
Classes Destroyed          18   | 1   3   2   1   .   .   .   4   1   .   .   .   .   2   2   .   .   .   .   1   1   
  Worker                   8    | .   .   1   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Builder                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   1   .   1   
  Recycler                 7    | 1   1   .   .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Swarmer                  53   | .   3   6   .   11  .   4   8   .   .   4   .   4   3   .   .   .   .   4   .   6   
  Grunt                    37   | .   8   .   .   4   .   .   18  .   .   .   .   .   .   .   .   .   2   .   .   5   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   1   .   1   1   .   2   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Heavy                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           12   | 1   3   3   1   4   .   4   8   1   .   4   .   3   3   .   1   .   2   9   .   12  
  Combat Bots Only         11   | .   3   3   1   4   .   4   7   .   .   4   .   3   2   .   1   .   2   4   .   11  
Max Kills in Single Turn   3    | 1   1   2   1   3   .   3   3   1   .   2   .   1   1   1   1   .   1   3   1   3   
  Gunslinging              1    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   3   .   3   3   .   .   2   .   1   1   .   .   .   .   3   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Damage Taken               9061  | .    513  148  59   412  .    82   1757 203  .    41   .    199  318  .    123  .    135  359  14   4698 
  Core                     1375  | .    84   8    .    .    .    .    156  16   .    12   .    16   47   .    18   .    .    105  7    906  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    251   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    251  
Core Remaining (%)         86    | 100  .    63   .    .    .    100  71   .    .    .    .    93   .    .    .    .    92   .    .    .    
Volleys Fired              315   | 2    41   22   3    32   5    17   107  .    5    3    .    5    3    1    .    .    .    5    .    64   
  Largest                  2     | 2    2    2    2    2    2    2    2    .    1    1    .    1    1    1    .    .    .    1    .    2    
  Hottest                  120   | 80   80   46   46   46   46   46   56   .    30   30   .    30   30   30   .    .    .    40   .    120  
Shots Fired                578   | 4    82   44   6    60   10   33   212  .    5    3    .    5    3    1    .    .    .    5    .    105  
  Gun                      488   | 4    82   44   6    56   10   32   210  .    3    .    .    .    .    .    .    .    .    .    .    41   
  Cannon                   52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Launcher                 35    | .    .    .    .    4    .    1    2    .    2    3    .    5    3    1    .    .    .    2    .    12   
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kinetic                  470   | .    68   44   6    56   10   32   210  .    3    .    .    .    .    .    .    .    .    .    .    41   
  Thermal                  52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Explosive                26    | .    .    .    .    4    .    1    2    .    2    3    .    5    3    1    .    .    .    2    .    3    
  Electromagnetic          27    | 4    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Robot Hit Streak         17    | 3    11   9    2    9    .    8    17   .    .    2    .    1    .    .    .    .    .    1    .    14   
  Robot Miss Streak        5     | .    3    5    1    4    .    4    3    .    .    1    .    2    .    .    .    .    .    4    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        7     | .    .    4    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           396   | 3    51   24   4    40   .    18   140  3    1    2    .    3    11   6    7    .    7    10   2    64   
  Core Hits                226   | 2    22   13   2    19   .    9    68   2    1    8    .    6    10   4    4    .    4    11   2    39   
  Critical Kills           3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 11    | .    2    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Critical Strikes         15    | .    2    .    .    1    .    .    5    .    .    .    .    .    .    .    .    .    .    1    .    6    
    Destroy                14    | .    2    .    .    1    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              132   | .    2    .    .    .    .    .    .    9    19   1    2    7    27   15   10   .    11   27   2    .    
  Impact                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 130   | .    .    .    .    .    .    .    .    9    19   1    2    7    27   15   10   .    11   27   2    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            20    | .    .    .    .    .    .    .    .    2    .    .    .    .    4    6    6    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14565 | 41   830  386  54   1062 .    441  2955 234  89   278  .    339  1208 939  1034 .    367  884  346  3078 
  Guns                     5676  | 41   763  386  54   588  .    269  2797 .    .    .    .    .    .    .    .    .    .    .    .    778  
  Cannons                  1185  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1185 
  Explosions               2982  | .    67   .    .    474  .    172  158  .    .    278  .    276  138  .    .    .    .    325  .    1094 
  Melee                    4701  | .    .    .    .    .    .    .    .    234  89   .    .    63   1070 939  1034 .    367  559  346  .    
  Ramming                  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Kinetic                  5583  | .    711  386  54   588  .    269  2797 .    .    .    .    .    .    .    .    .    .    .    .    778  
  Thermal                  1407  | .    67   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1340 
  Explosive                2170  | .    .    .    .    474  .    172  158  .    .    278  .    276  138  .    .    .    .    325  .    349  
  Electromagnetic          683   | 41   52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    590  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4701  | .    .    .    .    .    .    .    .    234  89   .    .    63   1070 939  1034 .    367  559  346  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    3    8    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    2    
  Average Corruption       3     | .    2    6    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38    | .    10   25   .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    
    Message Errors         15    | .    5    8    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Matter Fused           7     | .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       5     | .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            841   | .    11   .    .    15   .    .    .    26   .    23   .    .    35   248  428  .    .    24   .    31   
  Projectiles              23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Explosions               105   | .    11   .    .    15   .    .    .    .    .    23   .    .    24   .    .    .    .    24   .    8    
  Melee                    713   | .    .    .    .    .    .    .    .    26   .    .    .    .    11   248  428  .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      275   | .    35   .    .    48   .    35   39   .    .    .    .    49   31   .    .    .    .    .    .    38   
  Shots                    9     | .    1    .    .    2    .    1    1    .    .    .    .    1    1    .    .    .    .    .    .    2    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        235   | 36   130  235  21   75   28   14   67   .    .    .    .    .    .    .    1    .    .    24   .    36   
  Average Temperature      29    | 20   40   97   8    26   13   10   17   .    .    .    .    .    .    .    1    .    .    16   .    6    
  Received Heat Transfer   2039  | .    114  20   18   93   .    .    792  9    .    .    .    .    12   .    42   .    45   18   .    876  
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Total Turns              71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   
  Longest Duration         38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1112  | .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    962  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Peak Influence             700  | 5   255 154 163 353 .   107 543 393 .   .   .   .   435 .   .   .   .   418 130 700 
  Initial                  218  | .   3   24  .   63  .   .   7   218 .   .   .   .   14  .   .   .   .   63  115 .   
  Average                  191  | 1   115 66  109 235 .   41  317 288 .   .   .   .   201 .   .   .   .   282 60  321 
Maximum Alert Level        3    | .   1   .   .   1   .   .   2   1   .   .   .   .   2   .   .   .   .   2   .   3   
  Low Security (%)         56   | 100 75  100 100 33  .   100 31  .   .   .   .   .   52  .   .   .   .   19  100 14  
  Level 1                  31   | .   24  .   .   66  .   .   24  100 .   .   .   .   45  .   .   .   .   51  .   62  
  Level 2                  12   | .   .   .   .   .   .   .   44  .   .   .   .   .   2   .   .   .   .   28  .   22  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   5   .   .   .   .   .   7   1   .   .   .   .   5   .   .   .   .   4   .   13  
  Investigation            11   | .   2   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   3   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            17   | .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   9   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  5    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Distress Signals           9    | .   2   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              220  | .   18  9   3   18  .   4   46  6   .   4   .   6   23  .   4   .   5   9   5   60  
  Peak Tracking Total      13   | .   4   3   3   4   9   4   6   6   .   4   .   4   7   .   3   .   3   4   3   13  
  Tactical Retreats        28   | .   .   .   .   4   .   .   4   .   .   .   .   1   5   .   .   .   3   2   1   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Traps Triggered            11   | .   4   .   .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Machines Disabled          13   | .   .   .   2   3   2   .   4   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Machines Accessed          29   | .   6   1   2   .   2   .   2   6   .   .   1   .   2   2   1   3   .   .   .   1   
  Terminals                13   | .   4   1   2   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Total Hacks                64   | .   10  1   4   .   2   .   2   13  .   .   2   .   4   2   1   21  .   .   .   2   
  Successful               50   | .   7   .   4   .   2   .   1   7   .   .   2   .   2   2   1   21  .   .   .   1   
  Failed                   14   | .   3   1   .   .   .   .   1   6   .   .   .   .   2   .   .   .   .   .   .   1   
    Catastrophic           5    | .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   102  | .   11  2   3   .   1   .   2   6   .   .   .   .   31  .   .   .   .   21  .   25  
  Terminals                24   | .   8   1   4   .   .   .   2   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
Terminal Hacks             37   | .   2   .   3   .   2   .   1   3   .   .   2   .   .   2   1   21  .   .   .   .   
  Record                   7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   9   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         7    | .   5   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   4   1   2   .   .   .   2   5   .   .   .   .   2   .   .   .   .   .   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  13   | .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   3   .   3   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   44   | .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 16   | .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   61   | .   .   .   .   .   .   .   .   1   .   .   16  .   23  .   .   9   .   .   .   12  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Total Allies               44   | .    .    3    .    .    .    .    .    4    .    .    7    .    2    .    .    .    1    5    18   4    
  Largest Group            19   | .    .    3    3    .    .    .    .    4    .    .    7    7    6    2    2    .    1    3    19   16   
  Highest-Rated Group      706  | .    .    40   40   .    .    .    .    48   .    .    235  235  207  170  170  .    95   170  706  568  
  Highest-Rated Ally       95   | .    .    16   16   .    .    .    .    12   .    .    39   39   85   85   85   .    95   85   50   46   
Zionite Dispatches         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    3    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Recon                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               332  | .    .    3    23   .    .    .    .    22   .    .    .    14   16   .    .    .    3    .    124  127  
  Total Damage             6182 | .    .    22   266  .    .    .    .    235  .    .    .    143  607  .    .    .    139  .    2160 2610 
  Kills                    36   | .    .    1    5    .    .    .    .    2    .    .    .    2    4    .    .    .    .    .    5    17   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   .   .   2   2   2   2   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Traps                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Zionite Intel Received     14   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   4   .   3   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Turns Passed               12267 | 110  1000 832  348  639  637  1045 1272 367  529  404  734  412  597  366  201  32   201  606  579  1356 
Spaces Moved               11200 | 59   479  478  197  335  391  625  582  577  741  738  1014 638  886  621  388  75   326  834  422  794  
  Core                     187   | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    183  
  Treads                   3972  | 55   479  478  197  335  391  625  557  .    .    .    .    .    .    .    .    .    .    .    244  611  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    7041  | .    .    .    .    .    .    .    25   577  741  738  1014 638  886  621  388  75   326  834  178  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 50   160  160  160  160  160  160  53   53   53   53   53   53   42   43   43   43   43   40   46   50   
  Average Speed            88    | 152  160  160  161  160  160  160  155  53   54   53   53   53   45   43   43   43   43   42   117  136  
  Slowest Speed            240   | 160  160  160  240  160  160  160  240  53   118  53   53   53   50   43   43   43   43   46   240  166  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       59    | 4    89   93   26   68   70   92   47   17   74   86   87   73   27   69   64   68   57   22   90   28   
  Regions Visited          20
    Branch Regions         12
  Pre-discovered Areas     22    | .    2    1    .    .    1    .    .    .    .    .    2    .    14   .    1    1    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    .    .    .    1    1    1    1    1    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    1    1    .    .    .    .    .    .    1    1    1    .    .    .    .    
Scrap Searched             20    | .    .    1    .    1    .    1    .    .    1    4    5    2    .    2    2    .    1    .    .    .    
Spaces Dug                 77    | .    2    .    .    .    .    .    .    3    16   1    1    3    14   9    2    .    2    17   .    7    
Terrain Destroyed          299   | .    4    .    .    35   .    12   10   3    37   13   1    31   38   19   2    .    2    31   .    61   
  Melee                    69    | .    2    .    .    .    .    .    .    3    15   1    1    3    14   9    2    .    2    17   .    .    
  Projectile               44    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    40   
  AOE                      186   | .    2    .    .    35   .    12   10   .    18   12   .    28   24   10   .    .    .    14   .    21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Total                      12770 | 72   640  510  228  388  395  643  753  627  829  744  1209 693  1025 689  401  74   364  1027 508  951  
  Wait                     814   | 1    91   2    2    11   .    .    24   23   61   1    162  37   86   43   4    .    20   139  48   59   
  Move                     11181 | 58   478  477  196  334  390  624  581  576  740  737  1013 637  885  620  387  74   325  834  421  794  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  63    | .    6    7    6    2    .    .    10   7    .    .    8    1    3    1    .    .    1    2    6    3    
  Fast Attach              65    | 7    4    .    6    .    .    .    11   1    .    .    7    2    5    2    .    .    3    6    5    6    
  Attach                   37    | 1    2    2    .    2    .    .    9    3    1    .    .    .    5    1    .    .    1    3    6    1    
  Detach                   30    | 2    3    .    2    .    .    .    .    4    .    .    3    1    3    1    .    .    1    1    8    1    
  Swap                     53    | 1    7    .    3    5    .    2    6    2    6    2    3    2    1    1    .    .    .    3    1    8    
  Drop                     80    | .    6    .    10   2    .    .    5    4    .    .    11   1    7    4    .    .    2    7    11   10   
  Fire                     315   | 2    41   22   3    32   5    17   107  .    5    3    .    5    3    1    .    .    .    5    .    64   
  Melee                    127   | .    2    .    .    .    .    .    .    7    16   1    2    7    27   15   10   .    11   27   2    .    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Upp x2 / Ext)
-5/Waste
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)

 History 
---------
  Turn | Location           | Event
    43 | -11/Scrapyard      | Discovered new exit (range 15)
   111 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   460 | -10/Materials      | Discovered new exit (range 7)
   593 | -10/Materials      | Discovered new exit (range 15)
   934 | -10/Materials      | Discovered new exit (range 13)
  1032 | -10/Materials      | Discovered new exit (range 8)
  1111 | -10/Materials      | Entered Mines
  1158 | -10/Mines          | Assembled infested the area
  1163 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1239 | -10/Mines          | Discovered new exit (range 14)
  1651 | -10/Mines          | Discovered new exit (range 5)
  1656 | -10/Mines          | Learned location of Storage (-7)
  1729 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1943 | -10/Mines          | Entered Materials
  1943 | -9/Materials       | Accompanied by 3 allies
  1943 | -9/Materials       | Evolved 2 slots: Utility x2
  2180 | -9/Materials       | Discovered new exit (range 4)
  2190 | -9/Materials       | Identified exit to Mines
  2204 | -9/Materials       | Discovered new exit (range 13)
  2291 | -9/Materials       | Entered Mines
  2350 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2452 | -9/Mines           | Discovered new exit (range 8)
  2585 | -9/Mines           | Learned Materials stockpile data
  2617 | -9/Mines           | Discovered new exit (range 7)
  2922 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2924 | -9/Mines           | Discovered new exit (range 5)
  2930 | -9/Mines           | Entered Exiles
  2956 | -9/Exiles          | Discovered new exit (range 15)
  2974 | -9/Exiles          | Met 8R-AWN
  2996 | -9/Exiles          | Met EX-HEX
  3090 | -9/Exiles          | Met EX-DEC
  3121 | -9/Exiles          | Learned location of Zion (-7)
  3236 | -9/Exiles          | Met EX-BIN
  3274 | -9/Exiles          | Aligned with FarCom system
  3276 | -9/Exiles          | Given EX-Vault access code
  3322 | -9/Exiles          | Opened EX-Vault
  3358 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3468 | -9/Exiles          | Discovered new exit (range 12)
  3535 | -9/Exiles          | Attacked by the Exiles
  3567 | -9/Exiles          | Entered Mines
  4018 | -8/Mines           | Discovered new exit (range 7)
  4612 | -8/Mines           | Entered Materials
  4612 | -8/Materials       | Evolved 2 slots: Propulsion x2
  4722 | -8/Materials       | Garrison activated, responded to threat
  5374 | -8/Materials       | Destroyed 7 combat bots
  5858 | -8/Materials       | Discovered new exit (range 16)
  5878 | -8/Materials       | Found Prototype Device
  5880 | -8/Materials       | Lost 3 parts (2n1w)
  5884 | -8/Materials       | Entered Factory
  5884 | -7/Factory         | Evolved 2 slots: Utility x2
  5885 | -7/Factory         | Identified exit to Storage
  5885 | -7/Factory         | Identified Active Sensor Suite
  5928 | -7/Factory         | Identified exit to Lower Caves
  6001 | -7/Factory         | Fabricated S-27 Virus?
  6166 | -7/Factory         | Build established: Scavenger-Scout
  6251 | -7/Factory         | Entered Lower Caves
  6473 | -7/Lower Caves     | Spotted B-75 Beast
  6539 | -7/Lower Caves     | Build established: Scout
  6693 | -7/Lower Caves     | Discovered new exit (range 8)
  6780 | -7/Lower Caves     | Identified exit to Lower Caves
  6780 | -7/Lower Caves     | Entered another Lower Caves area
  6784 | -7/Lower Caves     | Learned Factory terminal intel
  6788 | -7/Lower Caves     | Discovered new exit (range 9)
  6790 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6961 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7113 | -7/Lower Caves     | Discovered new exit (range 12)
  7183 | -7/Lower Caves     | Identified exit to Zion
  7184 | -7/Lower Caves     | Entered Zion
  7198 | -7/Zion            | Found CR-A16's Pointy Stick
  7234 | -7/Zion            | Discovered new exit (range 14)
  7322 | -7/Zion            | Found GAL Module
  7395 | -7/Zion            | Found Prototype Processor
  7395 | -7/Zion            | Identified Exp. Target Analyzer
  7397 | -7/Zion            | Found Prototype Processor
  7397 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
  7400 | -7/Zion            | Found Prototype Processor
  7400 | -7/Zion            | Identified Exp. Targeting Computer
  7409 | -7/Zion            | Found Prototype Processor
  7453 | -7/Zion            | Learned Factory repair station intel
  7487 | -7/Zion            | Given the Hacking Drone Bay
  7489 | -7/Zion            | Found Prototype Device
  7489 | -7/Zion            | Identified Hacking Drone Bay
  7517 | -7/Zion            | Learned Factory fabricator intel
  7520 | -7/Zion            | Learned location of Quarantine (-3)
  7544 | -7/Zion            | Learned Factory stockpile data
  7573 | -7/Zion            | Learned location of Warlord (-4)
  7670 | -7/Zion            | Imprinted
  7672 | -7/Zion            | Declared Zion's savior
  7722 | -7/Zion            | Gained Derelict followers
  7841 | -7/Zion            | Identified exit to Proximity Caves
  7918 | -7/Zion            | Entered Proximity Caves
  7918 | -6/Proximity Caves | Accompanied by 7 allies
  7976 | -6/Proximity Caves | Learned 4 Factory zone layouts
  8085 | -6/Proximity Caves | Learned Factory stockpile data
  8294 | -6/Proximity Caves | Discovered new exit (range 5)
  8297 | -6/Proximity Caves | Identified exit to Factory
  8305 | -6/Proximity Caves | Found Alien Artifact
  8305 | -6/Proximity Caves | Identified Dimensional Node Initializer
  8305 | -6/Proximity Caves | Initialized slip node
  8330 | -6/Proximity Caves | Entered Factory
  8330 | -6/Factory         | Accompanied by 6 allies
  8330 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8331 | -6/Factory         | Identified exit to Factory
  8334 | -6/Factory         | Loaded intel: 26 terminal locations
  8335 | -6/Factory         | Loaded intel: 6 fabricator locations
  8336 | -6/Factory         | Loaded intel: 6 repair station locations
  8451 | -6/Factory         | Identified exit to Lower Caves
  8586 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  8606 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
  8708 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  8709 | -6/Factory         | Zion Heavy squad teleported in
  8763 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  8766 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  8776 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  8802 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  8803 | -6/Factory         | Zion Recon squad teleported in
  8927 | -6/Factory         | Entered Lower Caves
  8927 | -6/Lower Caves     | Accompanied by 2 allies
  9186 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9272 | -6/Lower Caves     | Discovered new exit (range 10)
  9293 | -6/Lower Caves     | Entered another Lower Caves area
  9293 | -6/Lower Caves     | Accompanied by 2 allies
  9311 | -6/Lower Caves     | Discovered exit to Factory (range 11)
  9333 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9397 | -6/Lower Caves     | Spotted B-75 Beast
  9436 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9490 | -6/Lower Caves     | Discovered new exit (range 7)
  9494 | -6/Lower Caves     | Entered Data Miner
  9494 | -6/Data Miner      | Discovered new exit (range 6)
  9503 | -6/Data Miner      | Met Data Miner
  9510 | -6/Data Miner      | Learned location of Section 7 (-2)
  9510 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9516 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9526 | -6/Data Miner      | Entered Proximity Caves
  9530 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9570 | -5/Proximity Caves | Found Prototype Device
  9570 | -5/Proximity Caves | Identified Exp. Thermal Shield
  9592 | -5/Proximity Caves | Lost 3 parts (2u1w)
  9697 | -5/Proximity Caves | Discovered exit to Factory (range 11)
  9727 | -5/Proximity Caves | Entered Factory
  9727 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9728 | -5/Factory         | Identified exit to Upper Caves
  9728 | -5/Factory         | Identified exit to Extension
  9829 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  9921 | -5/Factory         | Retrieved Zion intel report: Emergency Access
  9942 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
  9948 | -5/Factory         | Incoming investigation squad redirected
 10062 | -5/Factory         | Crushed by falling debris
 10212 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 10213 | -5/Factory         | Zion Heavy squad teleported in
 10326 | -5/Factory         | Zion Hacker squad teleported in
 10333 | -5/Factory         | Manually triggered Chute Trap
 10333 | -5/Factory         | Sucked down chute
 10333 | -5/Factory         | Entered Waste
 10337 | -5/Waste           | Identified Exp. Melee Analysis Suite
 10352 | -5/Waste           | Spotted C-40 Crusher
 10397 | -5/Waste           | Spotted C-40 Crusher
 10420 | -5/Waste           | 3 allies followed down the chute
 10433 | -5/Waste           | Spotted C-40 Crusher
 10438 | -5/Waste           | Spotted C-40 Crusher
 10438 | -5/Waste           | Discovered new exit (range 11)
 10448 | -5/Waste           | Warlord forces began an assault
 10451 | -5/Waste           | Found Damper Plating
 10454 | -5/Waste           | Allies destroyed C-40 Crusher
 10480 | -5/Waste           | Allies destroyed C-40 Crusher
 10500 | -5/Waste           | Spotted C-40 Crusher
 10506 | -5/Waste           | Found Damper Plating
 10509 | -5/Waste           | Allies destroyed C-40 Crusher
 10590 | -5/Waste           | Allies destroyed C-40 Crusher
 10784 | -5/Waste           | Build established: Scavenger-Mutant
 10912 | -5/Waste           | Entered Factory
 10912 | -5/Factory         | Accompanied by 16 allies
 11136 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 11218 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 11292 | -5/Factory         | Discovered exit to Upper Caves (range 10)
 11391 | -5/Factory         | Retrieved Zion intel report: Main Access
 11391 | -5/Factory         | Identified exit to Factory
 11392 | -5/Factory         | Zion Kinetic Resupply teleported in
 11513 | -5/Factory         | Zion Recon squad teleported in
 11701 | -5/Factory         | Zion Recon squad teleported in
 11941 | -5/Factory         | Garrison activated, responded to threat
 11998 | -5/Factory         | Lost 4 parts (2n2u)
 12016 | -5/Factory         | Destroyed 11 combat bots
 12082 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 12131 | -5/Factory         | Terminal network hard line cut
 12155 | -5/Factory         | Cargo convoy interrupted
 12164 | -5/Factory         | Released all parts (10)
 12169 | -5/Factory         | Incoming assault squad redirected
 12177 | -5/Factory         | Core integrity fell below 50%
 12253 | -5/Factory         | Discovered exit to Upper Caves (range 15)
 12264 | -5/Factory         | Core integrity fell below 20%
 12268 | -5/Factory         | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
  area.
12200_ Slammed into U-05 Engineer.
12200_ Destabilizing: System corrupted (+2).
12209_ K-01 Serf cleans the Matter Pump.
12222_ K-01 Serf cleans the Nuclear Reactor. <x2>
12225_ W-25 Informer sends out distress signal.
12228_ K-01 Serf cleans the Matter Pump.
12228_ U-05 Engineer destroyed.
12228_ K-01 Serf collects debris.
12231_ K-01 Serf cleans the Matter Pump.
12231_ K-01 Serf collects debris. <x2>
12253_ EXIT=FOUND: UPPER CAVES
12253_ Penetrated by Slug.
12258_ Slammed into K-01 Serf. <x2>
12263_ Penetrated by Slug. <x4>
12265_ Critical hit (Burn: +37).
12267_ Slug penetrates Wall.
12267_ Slug penetrates U-05 Engineer.
12267_ U-05 Engineer destroyed.
12267_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             3200
Resistance: TH             10
Resistance: EM             90
Melee Speed Boost          20
Evasion (%)                57
Melee Accuracy             20
Target Analysis            6
Core Analysis              6
Recoil Reduction           6
Salvage Targeting          3
Offensive Hacking          10

 Item Schematics 
-----------------
                    Cmb. Airjet | -7/Factory    | Scanalyzed
                  Proton Cannon | -7/Zion       | Archive
           Imp. Target Analyzer | -7/Zion       | Archive
              Mak. Power Source | -7/Zion       | Archive
                  Lightning Gun | -7/Zion       | Archive
            Adv. Trap Extractor | -7/Zion       | Archive
          Hvy. Missile Launcher | -7/Zion       | Archive
        Adv. Signal Interpreter | -7/Zion       | Archive
                  Plasma Cannon | -7/Zion       | Archive
      Adv. Melee Analysis Suite | -7/Zion       | Archive
                Hvy. Ion Cannon | -7/Zion       | Archive
                    Med. Treads | -7/Zion       | Archive
          Imp. Particle Charger | -7/Zion       | Archive
           Imp. EM Pulse Cannon | -7/Zion       | Archive
              Enh. Gauss Cannon | -7/Zion       | Archive
                  Hvy. Riot Gun | -7/Zion       | Free
                  Battle Cannon | -7/Zion       | Free
             Cld. Plasma Cannon | -6/Factory    | Z-intel
          Hvy. Deuterium Engine | -6/Factory    | Z-intel
 Gravity Neutralizing Apparatus | -6/Factory    | Z-intel
                    Cld. Airjet | -6/Factory    | Z-intel
            Mni. Assault Cannon | -6/Factory    | Z-intel
            Biomechanical Wings | -6/Factory    | Z-intel
          Prc. Grenade Launcher | -6/Factory    | Z-intel
                Com. Ion Cannon | -6/Factory    | Z-intel
              Enh. Nuclear Core | -6/Factory    | Z-intel
            Cold Fusion Reactor | -6/Factory    | Z-intel
                Prc. Beam Rifle | -6/Factory    | Z-intel
                Hvy. EM Shotgun | -6/Factory    | Z-intel
              Cld. Aerolev Unit | -6/Factory    | Z-intel
                  F-cell Engine | -6/Factory    | Z-intel
          Cld. Deuterium Engine | -6/Factory    | Z-intel
               Gui. EMP Blaster | -6/Factory    | Z-intel
                     Shock Maul | -6/Factory    | Z-intel
                   Enh. Autogun | -6/Factory    | Z-intel
         Imp. Heavy Machine Gun | -6/Factory    | Z-intel
          Thermal Defense Suite | -6/Factory    | Z-intel
                    Imp. Airjet | -6/Factory    | Z-intel
              Imp. Spread Laser | -6/Factory    | Z-intel
                   Rocket Array | -6/Factory    | Z-intel
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Flexi-carbon Leg | -6/Data Miner | Free
             Prc. Energy Filter | -6/Data Miner | Free
            Tesla Bomb Launcher | -6/Data Miner | Free
            Imp. Linear Gravjet | -6/Data Miner | Free
           Imp. Cloaking Device | -6/Data Miner | Free
                  Adv. Datajack | -6/Data Miner | Free
              Hvy. Phase Cannon | -6/Data Miner | Free
           Tri-rail Accelerator | -5/Factory    | Z-intel
               Enh. Armored Leg | -5/Factory    | Z-intel
              Cld. Fission Core | -5/Factory    | Z-intel
             Lgt. Neutrino Core | -5/Factory    | Z-intel
             Prc. Matter Filter | -5/Factory    | Z-intel
                   Plasma Sword | -5/Factory    | Z-intel
           Prc. Rocket Launcher | -5/Factory    | Z-intel
               Imp. Heavy Laser | -5/Factory    | Z-intel
              Enh. Fission Core | -5/Factory    | Z-intel
              Antimatter Cannon | -5/Factory    | Z-intel
        Tiamat Missile Launcher | -5/Factory    | Z-intel
         Imp. Matter Compressor | -5/Factory    | Z-intel

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion       | Archive
     L-31 Rogue | -7/Zion       | Archive
  Y-54 Guardian | -7/Zion       | Archive
 C-57 Dissector | -7/Zion       | Archive
    H-66 Slayer | -6/Factory    | Z-intel
      K-01 Serf | -6/Factory    | Z-intel
 R-10 Processor | -6/Factory    | Z-intel
 D-63 Destroyer | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
  Y-64 Sentinel | -5/Factory    | Z-intel
 T-07 Excavator | -5/Factory    | Z-intel
 X-72 Disruptor | -5/Factory    | Z-intel

 Fabricated
------------
 S-27 Virus | x4 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingPointBoosters
  Manual?         0
Play Time         01:42:58
  Cumulative      238.4 hours
  Start           2021.10.21 @ 09:54:14
  End             2021.10.21 @ 11:42:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          310
  Rogue           223
  Adventurer      87
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             70
Gallery%          79
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 09da1c65-c24c-4903-a331-fcd7545cc359