Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.21 @ 11:42:21 Player: Plexion Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (142) 710 Value Destroyed (4069) 4069 Prototype IDs (76) 1520 Alien Tech Used (1) 200 Bonus (779) 779 TOTAL SCORE: 13778 Bonus ------- High Alert Combat Kills 221 Follower Combat Kills 997 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1639 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Damper Plating Plasma Flamer Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Cooled Aerolev Unit Combat Airjet Gravmag Array > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Experimental Melee Analysis Suite Improved Target Analyzer > --- WEAPON ----------- Neutron Cannon Gauss Rifle > --- INVENTORY -------- Improved Gravmag System Advanced Sensor Array Improved Target Analyzer Improved Weapon Cycler Hacking Drone Bay Plasma Cannon Proton Missile Launcher Mini Grenade Launcher Enhanced Flamer Plasma Flamer Greatsword CR-A16's Pointy Stick [Rating: 106] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Utility Improved Light Armor Plating Device Active Sensor Suite Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . 1 . . . . 1 . . Utility 6 | . . . 2 . . . . 2 . . . . 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 154 | 9 13 2 9 7 . 2 26 6 7 2 10 3 11 4 . . 4 12 12 15 Power 12 | 2 2 . 1 . . . 3 1 . . . . 1 1 . . 1 . . . Engine 10 | 2 2 . 1 . . . 2 1 . . . . 1 1 . . . . . . Core 1 | . . . . . . . 1 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . . Propulsion 36 | 2 2 . 3 . . . 9 1 . . 2 . 5 1 . . . 5 2 4 Treads 17 | 2 2 . 2 . . . 5 . . . . . . . . . . . 2 4 Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . 1 . . . 4 1 . . 2 . 5 1 . . . 5 . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 44 | 2 4 1 5 1 . . 6 2 1 . 7 1 2 . . . 1 3 5 3 Device 13 | . 1 . 2 . . . 1 1 1 . 2 . . . . . 1 . 3 1 Storage 4 | 2 2 . . . . . . . . . . . . . . . . . . . Processor 12 | . 1 . . . . . 1 . . . 4 1 1 . . . . 3 1 . Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . . Protection 14 | . . 1 3 1 . . 4 . . . 1 . 1 . . . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 3 5 1 . 6 . 2 8 2 6 2 1 2 3 2 . . 2 4 5 8 Energy Gun 3 | 3 . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . . . . . . . . . . . . . 2 3 Ballistic Gun 21 | . 4 1 . 3 . 1 7 . 2 . . . . . . . . . 2 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 15 | . . . . 3 . 1 1 . 2 1 . 1 1 1 . . . 1 . 3 Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . . . 2 2 1 1 1 2 1 . . 2 2 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . . . 1 . . 5 1 1 . . . 1 . 1 1 Parts Lost 31 | . 2 2 . 2 . . 12 1 . . . 1 2 . . . 3 1 . 5 Power 5 | . 1 . . . . . 3 . . . . . 1 . . . . . . . Propulsion 9 | . . . . . . . 5 . . . . . 1 . . . . 1 . 2 Utility 11 | . . 1 . 1 . . 3 1 . . . 1 . . . . 2 . . 2 Weapon 6 | . 1 1 . 1 . . 1 . . . . . . . . . 1 . . 1 Highest Loss Streak 4 | . 2 1 . 1 . . 3 1 . . . 1 1 . . . 3 1 . 4 Average Slot Usage (%) 85 | . 98 100 87 100 100 100 89 83 84 84 83 82 77 73 73 73 62 71 72 62 Engine 7 | . 13 14 11 11 11 11 7 4 7 7 7 7 5 6 6 6 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . 4 5 5 4 Treads 14 | . 28 28 21 22 22 22 29 . . . . . . . . . . . 7 17 Hover 11 | . . . . . . . . 30 30 30 30 30 29 26 26 26 26 25 16 2 Device 5 | . 11 3 3 . . . . 7 15 15 9 7 6 6 6 6 6 5 7 9 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 4 Processor 4 | . 2 . . . . . 1 . . . 4 9 13 13 13 13 7 21 11 4 Protection 12 | . . 10 18 33 33 33 23 7 7 7 6 4 6 6 6 6 . . 3 4 Ballistic Gun 11 | . 25 28 22 21 22 21 17 . . . . . . . . . . . 4 4 Slashing Weapon 3 | . . . . . . . . 14 14 14 14 14 7 5 6 6 6 4 . . Naked Turns 102 | . . . . . . . . . . . . . . . . . . . . 102 Heaviest Build 98 | 14 30 32 40 40 40 40 44 40 41 40 40 38 38 35 35 35 45 45 98 98 Greatest Support 200 | 40 40 40 40 40 40 40 80 40 40 40 40 40 50 46 46 46 46 61 140 200 Greatest Overweight (x) 1 | . . . 1 . . . 1 . 1 . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 2 9 12 15 15 13 13 15 15 15 14 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 6 10 13 13 13 13 14 12 14 14 14 14 14 14 15 15 14 13 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 7 12 15 13 13 13 14 15 14 14 15 15 15 15 15 15 15 14 14 5 Class Distribution -------------------- 48% | Mutant 34% | Scout 13% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Matter Collected 3875 | 290 377 266 55 257 . 316 1027 66 137 15 96 114 145 50 . . 25 85 201 353 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5625 | 99 484 144 55 265 . 327 1616 66 50 42 . 43 407 127 185 . 186 278 120 1131 Parts 298 | 4 23 13 3 24 . 18 88 5 . 3 . 4 20 3 4 . 5 15 9 57 Haulers Intercepted 7 | . 1 . . . . . 2 1 . . . . 1 . . . . 1 . 1 Recyclers Shooed 3 | . 1 . . . . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 6 1 . 6 . 5 8 . 5 . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 113 | . 11 9 1 15 . 4 32 . . 4 . 4 4 . 1 . 3 5 . 20 Melee 8 | . . . . . . . . . . . . 1 2 . 1 . 3 1 . . Guns 61 | . 10 9 1 8 . 1 29 . . . . . . . . . . . . 3 Cannons 6 | . . . . . . . . . . . . . . . . . . . . 6 AOE 35 | . 1 . . 7 . 3 3 . . 4 . 3 2 . . . . 4 . 8 Classes Destroyed 18 | 1 3 2 1 . . . 4 1 . . . . 2 2 . . . . 1 1 Worker 8 | . . 1 . 1 . 2 . . . . . . 2 . . . . 2 . . Builder 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . Hauler 7 | . 1 . . . . . 2 1 . . . . 1 . . . . 1 . 1 Recycler 7 | 1 1 . . . . 3 1 . . . . . 1 . . . . . . . Operator 3 | . . . . . . . 2 . . . . . . . . . . 1 . . Watcher 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Swarmer 53 | . 3 6 . 11 . 4 8 . . 4 . 4 3 . . . . 4 . 6 Grunt 37 | . 8 . . 4 . . 18 . . . . . . . . . 2 . . 5 Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . Sentry 10 | . . . 1 . . . 4 . . . . . . . 1 . 1 1 . 2 Specialist 4 | . . . . . . . . . . . . . . . . . . . . 4 Programmer 3 | . . . . . . . . . . . . . 1 . . . . . . 2 Heavy 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . Samaritan 5 | . . . . . . . . . . . . . . 2 3 . . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 12 | 1 3 3 1 4 . 4 8 1 . 4 . 3 3 . 1 . 2 9 . 12 Combat Bots Only 11 | . 3 3 1 4 . 4 7 . . 4 . 3 2 . 1 . 2 4 . 11 Max Kills in Single Turn 3 | 1 1 2 1 3 . 3 3 1 . 2 . 1 1 1 1 . 1 3 1 3 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 3 . 3 3 . . 2 . 1 1 . . . . 3 . 3 Melee 1 | . . . . . . . . . . . . 1 1 . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Damage Taken 9061 | . 513 148 59 412 . 82 1757 203 . 41 . 199 318 . 123 . 135 359 14 4698 Core 1375 | . 84 8 . . . . 156 16 . 12 . 16 47 . 18 . . 105 7 906 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 251 | . . . . . . . . . . . . . . . . . . . . 251 Core Remaining (%) 86 | 100 . 63 . . . 100 71 . . . . 93 . . . . 92 . . . Volleys Fired 315 | 2 41 22 3 32 5 17 107 . 5 3 . 5 3 1 . . . 5 . 64 Largest 2 | 2 2 2 2 2 2 2 2 . 1 1 . 1 1 1 . . . 1 . 2 Hottest 120 | 80 80 46 46 46 46 46 56 . 30 30 . 30 30 30 . . . 40 . 120 Shots Fired 578 | 4 82 44 6 60 10 33 212 . 5 3 . 5 3 1 . . . 5 . 105 Gun 488 | 4 82 44 6 56 10 32 210 . 3 . . . . . . . . . . 41 Cannon 52 | . . . . . . . . . . . . . . . . . . . . 52 Launcher 35 | . . . . 4 . 1 2 . 2 3 . 5 3 1 . . . 2 . 12 Special 3 | . . . . . . . . . . . . . . . . . . 3 . . Kinetic 470 | . 68 44 6 56 10 32 210 . 3 . . . . . . . . . . 41 Thermal 52 | . . . . . . . . . . . . . . . . . . . . 52 Explosive 26 | . . . . 4 . 1 2 . 2 3 . 5 3 1 . . . 2 . 3 Electromagnetic 27 | 4 14 . . . . . . . . . . . . . . . . . . 9 Robot Hit Streak 17 | 3 11 9 2 9 . 8 17 . . 2 . 1 . . . . . 1 . 14 Robot Miss Streak 5 | . 3 5 1 4 . 4 3 . . 1 . 2 . . . . . 4 . 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . 1 Secondary Targets 7 | . . 4 . 1 . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . . . . . . . . . . . . Shots Hit Robots 396 | 3 51 24 4 40 . 18 140 3 1 2 . 3 11 6 7 . 7 10 2 64 Core Hits 226 | 2 22 13 2 19 . 9 68 2 1 8 . 6 10 4 4 . 4 11 2 39 Critical Kills 3 | . . . . . . . 2 . . . . . . . . . . . . 1 Critical Parts Destroyed 11 | . 2 . . 1 . . 3 . . . . . . . . . . . . 5 Critical Strikes 15 | . 2 . . 1 . . 5 . . . . . . . . . . 1 . 6 Destroy 14 | . 2 . . 1 . . 5 . . . . . . . . . . . . 6 Sever 1 | . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 132 | . 2 . . . . . . 9 19 1 2 7 27 15 10 . 11 27 2 . Impact 2 | . 2 . . . . . . . . . . . . . . . . . . . Slashing 130 | . . . . . . . . 9 19 1 2 7 27 15 10 . 11 27 2 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . . . . 2 . . . . 4 6 6 . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Damage Inflicted 14565 | 41 830 386 54 1062 . 441 2955 234 89 278 . 339 1208 939 1034 . 367 884 346 3078 Guns 5676 | 41 763 386 54 588 . 269 2797 . . . . . . . . . . . . 778 Cannons 1185 | . . . . . . . . . . . . . . . . . . . . 1185 Explosions 2982 | . 67 . . 474 . 172 158 . . 278 . 276 138 . . . . 325 . 1094 Melee 4701 | . . . . . . . . 234 89 . . 63 1070 939 1034 . 367 559 346 . Ramming 21 | . . . . . . . . . . . . . . . . . . . . 21 Kinetic 5583 | . 711 386 54 588 . 269 2797 . . . . . . . . . . . . 778 Thermal 1407 | . 67 . . . . . . . . . . . . . . . . . . 1340 Explosive 2170 | . . . . 474 . 172 158 . . 278 . 276 138 . . . . 325 . 349 Electromagnetic 683 | 41 52 . . . . . . . . . . . . . . . . . . 590 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 4701 | . . . . . . . . 234 89 . . 63 1070 939 1034 . 367 559 346 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 3 8 . . . . . . . . . . 1 1 1 1 1 . . 2 Average Corruption 3 | . 2 6 . . . . . . . . . . 1 1 1 1 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 38 | . 10 25 . . . . . . . . . . . 1 1 . 1 . . . Message Errors 15 | . 5 8 . . . . . . . . . . . 1 . . 1 . . . Matter Fused 7 | . 1 6 . . . . . . . . . . . . . . . . . . Heat Flow Errors 5 | . 2 3 . . . . . . . . . . . . . . . . . . Energy Discharges 3 | . . 3 . . . . . . . . . . . . . . . . . . Data Loss (minor) 7 | . 2 4 . . . . . . . . . . . . 1 . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 841 | . 11 . . 15 . . . 26 . 23 . . 35 248 428 . . 24 . 31 Projectiles 23 | . . . . . . . . . . . . . . . . . . . . 23 Explosions 105 | . 11 . . 15 . . . . . 23 . . 24 . . . . 24 . 8 Melee 713 | . . . . . . . . 26 . . . . 11 248 428 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 275 | . 35 . . 48 . 35 39 . . . . 49 31 . . . . . . 38 Shots 9 | . 1 . . 2 . 1 1 . . . . 1 1 . . . . . . 2 Rammed 5 | . . . . . . . . . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 235 | 36 130 235 21 75 28 14 67 . . . . . . . 1 . . 24 . 36 Average Temperature 29 | 20 40 97 8 26 13 10 17 . . . . . . . 1 . . 16 . 6 Received Heat Transfer 2039 | . 114 20 18 93 . . 792 9 . . . . 12 . 42 . 45 18 . 876 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . 2 Total Turns 71 | . . . . . . . . . . . . . . . . . . . . 71 Longest Duration 38 | . . . . . . . . . . . . . . . . . . . . 38 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 3 Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1112 | . 150 . . . . . . . . . . . . . . . . . . 962 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . . . . . . . . . . . . . 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Peak Influence 700 | 5 255 154 163 353 . 107 543 393 . . . . 435 . . . . 418 130 700 Initial 218 | . 3 24 . 63 . . 7 218 . . . . 14 . . . . 63 115 . Average 191 | 1 115 66 109 235 . 41 317 288 . . . . 201 . . . . 282 60 321 Maximum Alert Level 3 | . 1 . . 1 . . 2 1 . . . . 2 . . . . 2 . 3 Low Security (%) 56 | 100 75 100 100 33 . 100 31 . . . . . 52 . . . . 19 100 14 Level 1 31 | . 24 . . 66 . . 24 100 . . . . 45 . . . . 51 . 62 Level 2 12 | . . . . . . . 44 . . . . . 2 . . . . 28 . 22 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 5 . . . . . 7 1 . . . . 5 . . . . 4 . 13 Investigation 11 | . 2 . . . . . . 1 . . . . 5 . . . . 3 . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . 1 Reinforcement 17 | . 3 . . . . . 4 . . . . . . . . . . 1 . 9 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . 3 . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 5 | . . . . . . . . 1 . . . . 2 . . . . 2 . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Distress Signals 9 | . 2 . 2 . . . 1 . . . . . 1 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 220 | . 18 9 3 18 . 4 46 6 . 4 . 6 23 . 4 . 5 9 5 60 Peak Tracking Total 13 | . 4 3 3 4 9 4 6 6 . 4 . 4 7 . 3 . 3 4 3 13 Tactical Retreats 28 | . . . . 4 . . 4 . . . . 1 5 . . . 3 2 1 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Traps Triggered 11 | . 4 . . . . . 3 1 . . . . 2 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 1 . . 1 . . . . . . 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Disabled 13 | . . . 2 3 2 . 4 . . . . 1 1 . . . . . . . Max in Single Turn 1 | . . . . 1 1 . 1 . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Accessed 29 | . 6 1 2 . 2 . 2 6 . . 1 . 2 2 1 3 . . . 1 Terminals 13 | . 4 1 2 . . . 2 4 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Total Hacks 64 | . 10 1 4 . 2 . 2 13 . . 2 . 4 2 1 21 . . . 2 Successful 50 | . 7 . 4 . 2 . 1 7 . . 2 . 2 2 1 21 . . . 1 Failed 14 | . 3 1 . . . . 1 6 . . . . 2 . . . . . . 1 Catastrophic 5 | . . . . . . . 1 2 . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 102 | . 11 2 3 . 1 . 2 6 . . . . 31 . . . . 21 . 25 Terminals 24 | . 8 1 4 . . . 2 9 . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 2 . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 2 . . . . . . 2 Terminal Hacks 37 | . 2 . 3 . 2 . 1 3 . . 2 . . 2 1 21 . . . . Record 7 | . . . . . 1 . . . . . . . . . . 6 . . . . Part Schematic 11 | . . . . . . . . . . . 2 . . . . 9 . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . . . Open Door 3 | . . . . . . . . . . . . . . 2 1 . . . . . Open DSF 2 | . . . . . . . . 2 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . Build 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 7 | . 5 . 1 . . . . 1 . . . . . . . . . . . . Terminals 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Track 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . Siphon 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Used 1 | . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 17 | . 4 1 2 . . . 2 5 . . . . 2 . . . . . . 1 Full Trace Events 2 | . . . . . . . . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . 4 . 3 . . 3 . 3 . . Robots Built 4 | . . . . . . . . 4 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 44 | . . . . . . . . 44 . . . . . . . . . . . . Total Robot Build Rating 16 | . . . . . . . . 16 . . . . . . . . . . . . Part Schematics Acquired 61 | . . . . . . . . 1 . . 16 . 23 . . 9 . . . 12 Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . 1 . . find_chute 1 | . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total Allies 44 | . . 3 . . . . . 4 . . 7 . 2 . . . 1 5 18 4 Largest Group 19 | . . 3 3 . . . . 4 . . 7 7 6 2 2 . 1 3 19 16 Highest-Rated Group 706 | . . 40 40 . . . . 48 . . 235 235 207 170 170 . 95 170 706 568 Highest-Rated Ally 95 | . . 16 16 . . . . 12 . . 39 39 85 85 85 . 95 85 50 46 Zionite Dispatches 7 | . . . . . . . . . . . . . 2 . . . . 2 . 3 Heavy 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Recon 3 | . . . . . . . . . . . . . 1 . . . . . . 2 Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 332 | . . 3 23 . . . . 22 . . . 14 16 . . . 3 . 124 127 Total Damage 6182 | . . 22 266 . . . . 235 . . . 143 607 . . . 139 . 2160 2610 Kills 36 | . . 1 5 . . . . 2 . . . 2 4 . . . . . 5 17 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . . 2 2 2 2 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . 9 . . . . . . . Traps 8 | . . . . . . . . . . . . . 8 . . . . . . . Exits 1 | . . . . . . . . . . . . . 1 . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . . . . 7 . . . . 4 . 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . 2 . . . . . . 1 Unaware Schematics 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Turns Passed 12267 | 110 1000 832 348 639 637 1045 1272 367 529 404 734 412 597 366 201 32 201 606 579 1356 Spaces Moved 11200 | 59 479 478 197 335 391 625 582 577 741 738 1014 638 886 621 388 75 326 834 422 794 Core 187 | 4 . . . . . . . . . . . . . . . . . . . 183 Treads 3972 | 55 479 478 197 335 391 625 557 . . . . . . . . . . . 244 611 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 7041 | . . . . . . . 25 577 741 738 1014 638 886 621 388 75 326 834 178 . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 160 160 160 160 53 53 53 53 53 53 42 43 43 43 43 40 46 50 Average Speed 88 | 152 160 160 161 160 160 160 155 53 54 53 53 53 45 43 43 43 43 42 117 136 Slowest Speed 240 | 160 160 160 240 160 160 160 240 53 118 53 53 53 50 43 43 43 43 46 240 166 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 59 | 4 89 93 26 68 70 92 47 17 74 86 87 73 27 69 64 68 57 22 90 28 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 22 | . 2 1 . . 1 . . . . . 2 . 14 . 1 1 . . . . Known Exits Taken 8 | . . . 1 . . . . 1 1 1 1 1 1 . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 . . . . . . 1 1 1 . . . . Scrap Searched 20 | . . 1 . 1 . 1 . . 1 4 5 2 . 2 2 . 1 . . . Spaces Dug 77 | . 2 . . . . . . 3 16 1 1 3 14 9 2 . 2 17 . 7 Terrain Destroyed 299 | . 4 . . 35 . 12 10 3 37 13 1 31 38 19 2 . 2 31 . 61 Melee 69 | . 2 . . . . . . 3 15 1 1 3 14 9 2 . 2 17 . . Projectile 44 | . . . . . . . . . 4 . . . . . . . . . . 40 AOE 186 | . 2 . . 35 . 12 10 . 18 12 . 28 24 10 . . . 14 . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total 12770 | 72 640 510 228 388 395 643 753 627 829 744 1209 693 1025 689 401 74 364 1027 508 951 Wait 814 | 1 91 2 2 11 . . 24 23 61 1 162 37 86 43 4 . 20 139 48 59 Move 11181 | 58 478 477 196 334 390 624 581 576 740 737 1013 637 885 620 387 74 325 834 421 794 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 63 | . 6 7 6 2 . . 10 7 . . 8 1 3 1 . . 1 2 6 3 Fast Attach 65 | 7 4 . 6 . . . 11 1 . . 7 2 5 2 . . 3 6 5 6 Attach 37 | 1 2 2 . 2 . . 9 3 1 . . . 5 1 . . 1 3 6 1 Detach 30 | 2 3 . 2 . . . . 4 . . 3 1 3 1 . . 1 1 8 1 Swap 53 | 1 7 . 3 5 . 2 6 2 6 2 3 2 1 1 . . . 3 1 8 Drop 80 | . 6 . 10 2 . . 5 4 . . 11 1 7 4 . . 2 7 11 10 Fire 315 | 2 41 22 3 32 5 17 107 . 5 3 . 5 3 1 . . . 5 . 64 Melee 127 | . 2 . . . . . . 7 16 1 2 7 27 15 10 . 11 27 2 . Ram 5 | . . . . . . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 7) 593 | -10/Materials | Discovered new exit (range 15) 934 | -10/Materials | Discovered new exit (range 13) 1032 | -10/Materials | Discovered new exit (range 8) 1111 | -10/Materials | Entered Mines 1158 | -10/Mines | Assembled infested the area 1163 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1239 | -10/Mines | Discovered new exit (range 14) 1651 | -10/Mines | Discovered new exit (range 5) 1656 | -10/Mines | Learned location of Storage (-7) 1729 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1943 | -10/Mines | Entered Materials 1943 | -9/Materials | Accompanied by 3 allies 1943 | -9/Materials | Evolved 2 slots: Utility x2 2180 | -9/Materials | Discovered new exit (range 4) 2190 | -9/Materials | Identified exit to Mines 2204 | -9/Materials | Discovered new exit (range 13) 2291 | -9/Materials | Entered Mines 2350 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2452 | -9/Mines | Discovered new exit (range 8) 2585 | -9/Mines | Learned Materials stockpile data 2617 | -9/Mines | Discovered new exit (range 7) 2922 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2924 | -9/Mines | Discovered new exit (range 5) 2930 | -9/Mines | Entered Exiles 2956 | -9/Exiles | Discovered new exit (range 15) 2974 | -9/Exiles | Met 8R-AWN 2996 | -9/Exiles | Met EX-HEX 3090 | -9/Exiles | Met EX-DEC 3121 | -9/Exiles | Learned location of Zion (-7) 3236 | -9/Exiles | Met EX-BIN 3274 | -9/Exiles | Aligned with FarCom system 3276 | -9/Exiles | Given EX-Vault access code 3322 | -9/Exiles | Opened EX-Vault 3358 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3468 | -9/Exiles | Discovered new exit (range 12) 3535 | -9/Exiles | Attacked by the Exiles 3567 | -9/Exiles | Entered Mines 4018 | -8/Mines | Discovered new exit (range 7) 4612 | -8/Mines | Entered Materials 4612 | -8/Materials | Evolved 2 slots: Propulsion x2 4722 | -8/Materials | Garrison activated, responded to threat 5374 | -8/Materials | Destroyed 7 combat bots 5858 | -8/Materials | Discovered new exit (range 16) 5878 | -8/Materials | Found Prototype Device 5880 | -8/Materials | Lost 3 parts (2n1w) 5884 | -8/Materials | Entered Factory 5884 | -7/Factory | Evolved 2 slots: Utility x2 5885 | -7/Factory | Identified exit to Storage 5885 | -7/Factory | Identified Active Sensor Suite 5928 | -7/Factory | Identified exit to Lower Caves 6001 | -7/Factory | Fabricated S-27 Virus? 6166 | -7/Factory | Build established: Scavenger-Scout 6251 | -7/Factory | Entered Lower Caves 6473 | -7/Lower Caves | Spotted B-75 Beast 6539 | -7/Lower Caves | Build established: Scout 6693 | -7/Lower Caves | Discovered new exit (range 8) 6780 | -7/Lower Caves | Identified exit to Lower Caves 6780 | -7/Lower Caves | Entered another Lower Caves area 6784 | -7/Lower Caves | Learned Factory terminal intel 6788 | -7/Lower Caves | Discovered new exit (range 9) 6790 | -7/Lower Caves | Encountered a Warlord checkpoint 6961 | -7/Lower Caves | Learned location of 1 exit from Factory 7113 | -7/Lower Caves | Discovered new exit (range 12) 7183 | -7/Lower Caves | Identified exit to Zion 7184 | -7/Lower Caves | Entered Zion 7198 | -7/Zion | Found CR-A16's Pointy Stick 7234 | -7/Zion | Discovered new exit (range 14) 7322 | -7/Zion | Found GAL Module 7395 | -7/Zion | Found Prototype Processor 7395 | -7/Zion | Identified Exp. Target Analyzer 7397 | -7/Zion | Found Prototype Processor 7397 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7400 | -7/Zion | Found Prototype Processor 7400 | -7/Zion | Identified Exp. Targeting Computer 7409 | -7/Zion | Found Prototype Processor 7453 | -7/Zion | Learned Factory repair station intel 7487 | -7/Zion | Given the Hacking Drone Bay 7489 | -7/Zion | Found Prototype Device 7489 | -7/Zion | Identified Hacking Drone Bay 7517 | -7/Zion | Learned Factory fabricator intel 7520 | -7/Zion | Learned location of Quarantine (-3) 7544 | -7/Zion | Learned Factory stockpile data 7573 | -7/Zion | Learned location of Warlord (-4) 7670 | -7/Zion | Imprinted 7672 | -7/Zion | Declared Zion's savior 7722 | -7/Zion | Gained Derelict followers 7841 | -7/Zion | Identified exit to Proximity Caves 7918 | -7/Zion | Entered Proximity Caves 7918 | -6/Proximity Caves | Accompanied by 7 allies 7976 | -6/Proximity Caves | Learned 4 Factory zone layouts 8085 | -6/Proximity Caves | Learned Factory stockpile data 8294 | -6/Proximity Caves | Discovered new exit (range 5) 8297 | -6/Proximity Caves | Identified exit to Factory 8305 | -6/Proximity Caves | Found Alien Artifact 8305 | -6/Proximity Caves | Identified Dimensional Node Initializer 8305 | -6/Proximity Caves | Initialized slip node 8330 | -6/Proximity Caves | Entered Factory 8330 | -6/Factory | Accompanied by 6 allies 8330 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8331 | -6/Factory | Identified exit to Factory 8334 | -6/Factory | Loaded intel: 26 terminal locations 8335 | -6/Factory | Loaded intel: 6 fabricator locations 8336 | -6/Factory | Loaded intel: 6 repair station locations 8451 | -6/Factory | Identified exit to Lower Caves 8586 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8606 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8708 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8709 | -6/Factory | Zion Heavy squad teleported in 8763 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8766 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8776 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8802 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8803 | -6/Factory | Zion Recon squad teleported in 8927 | -6/Factory | Entered Lower Caves 8927 | -6/Lower Caves | Accompanied by 2 allies 9186 | -6/Lower Caves | Encountered a Warlord checkpoint 9272 | -6/Lower Caves | Discovered new exit (range 10) 9293 | -6/Lower Caves | Entered another Lower Caves area 9293 | -6/Lower Caves | Accompanied by 2 allies 9311 | -6/Lower Caves | Discovered exit to Factory (range 11) 9333 | -6/Lower Caves | Encountered a Warlord checkpoint 9397 | -6/Lower Caves | Spotted B-75 Beast 9436 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9490 | -6/Lower Caves | Discovered new exit (range 7) 9494 | -6/Lower Caves | Entered Data Miner 9494 | -6/Data Miner | Discovered new exit (range 6) 9503 | -6/Data Miner | Met Data Miner 9510 | -6/Data Miner | Learned location of Section 7 (-2) 9510 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9516 | -6/Data Miner | Received God Mode back door access code from Data Miner 9526 | -6/Data Miner | Entered Proximity Caves 9530 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9570 | -5/Proximity Caves | Found Prototype Device 9570 | -5/Proximity Caves | Identified Exp. Thermal Shield 9592 | -5/Proximity Caves | Lost 3 parts (2u1w) 9697 | -5/Proximity Caves | Discovered exit to Factory (range 11) 9727 | -5/Proximity Caves | Entered Factory 9727 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9728 | -5/Factory | Identified exit to Upper Caves 9728 | -5/Factory | Identified exit to Extension 9829 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9921 | -5/Factory | Retrieved Zion intel report: Emergency Access 9942 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9948 | -5/Factory | Incoming investigation squad redirected 10062 | -5/Factory | Crushed by falling debris 10212 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10213 | -5/Factory | Zion Heavy squad teleported in 10326 | -5/Factory | Zion Hacker squad teleported in 10333 | -5/Factory | Manually triggered Chute Trap 10333 | -5/Factory | Sucked down chute 10333 | -5/Factory | Entered Waste 10337 | -5/Waste | Identified Exp. Melee Analysis Suite 10352 | -5/Waste | Spotted C-40 Crusher 10397 | -5/Waste | Spotted C-40 Crusher 10420 | -5/Waste | 3 allies followed down the chute 10433 | -5/Waste | Spotted C-40 Crusher 10438 | -5/Waste | Spotted C-40 Crusher 10438 | -5/Waste | Discovered new exit (range 11) 10448 | -5/Waste | Warlord forces began an assault 10451 | -5/Waste | Found Damper Plating 10454 | -5/Waste | Allies destroyed C-40 Crusher 10480 | -5/Waste | Allies destroyed C-40 Crusher 10500 | -5/Waste | Spotted C-40 Crusher 10506 | -5/Waste | Found Damper Plating 10509 | -5/Waste | Allies destroyed C-40 Crusher 10590 | -5/Waste | Allies destroyed C-40 Crusher 10784 | -5/Waste | Build established: Scavenger-Mutant 10912 | -5/Waste | Entered Factory 10912 | -5/Factory | Accompanied by 16 allies 11136 | -5/Factory | Allied Derelicts emerged from ambush trap array 11218 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11292 | -5/Factory | Discovered exit to Upper Caves (range 10) 11391 | -5/Factory | Retrieved Zion intel report: Main Access 11391 | -5/Factory | Identified exit to Factory 11392 | -5/Factory | Zion Kinetic Resupply teleported in 11513 | -5/Factory | Zion Recon squad teleported in 11701 | -5/Factory | Zion Recon squad teleported in 11941 | -5/Factory | Garrison activated, responded to threat 11998 | -5/Factory | Lost 4 parts (2n2u) 12016 | -5/Factory | Destroyed 11 combat bots 12082 | -5/Factory | Retrieved Zion intel report: Trap Installations 12131 | -5/Factory | Terminal network hard line cut 12155 | -5/Factory | Cargo convoy interrupted 12164 | -5/Factory | Released all parts (10) 12169 | -5/Factory | Incoming assault squad redirected 12177 | -5/Factory | Core integrity fell below 50% 12253 | -5/Factory | Discovered exit to Upper Caves (range 15) 12264 | -5/Factory | Core integrity fell below 20% 12268 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- area. 12200_ Slammed into U-05 Engineer. 12200_ Destabilizing: System corrupted (+2). 12209_ K-01 Serf cleans the Matter Pump. 12222_ K-01 Serf cleans the Nuclear Reactor. 12225_ W-25 Informer sends out distress signal. 12228_ K-01 Serf cleans the Matter Pump. 12228_ U-05 Engineer destroyed. 12228_ K-01 Serf collects debris. 12231_ K-01 Serf cleans the Matter Pump. 12231_ K-01 Serf collects debris. 12253_ EXIT=FOUND: UPPER CAVES 12253_ Penetrated by Slug. 12258_ Slammed into K-01 Serf. 12263_ Penetrated by Slug. 12265_ Critical hit (Burn: +37). 12267_ Slug penetrates Wall. 12267_ Slug penetrates U-05 Engineer. 12267_ U-05 Engineer destroyed. 12267_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????^???????????????????????????????????????? | | ??????????^??????????????????????????????????????? | | ?????????????????^???????????????????????????????? | | ???????????!??^??????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ?????#???????? ???###########??????????????????? | | ????## #########+#### ####+####??????????? | | ??? |%! 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Y ????????? | | ?? k ????????? | | ?????###########+#### k ####+#####?????????? | | ?????# """" % ### ###??????????????????? | | ?????# ""S"" """ #?# #????????????????????? | | ?????# "" "" """ #?# ^ #????????????????????? | | ?????# """ #?# ^^ #????????????????????? | | ?????# #?# ^^ #????????????????????? | | ?????# % #?# ^#????????????????????? | | ?????##########+#####?#t #????????????????????? | | ????????????# ##### u #????????????????????? | | ????????????# #????????????????????? | | ????????????+ #????????????????????? | | ????????????# #????????????????????? | | ????????????# #####s i#????????????????????? | | ????????????#######???# ##???????????????????? | | ??????????????????????# T#???????????????????? | | ??????????????????????# #???????????????????? | | ????????????????? ????# ##???????????????????? | | ???????????????? ???# #????????????????????? | | ???????????????? ???# #????????????????????? | | ????????????????""""??# #????????????????????? | | ??????????????? """"??# #????????????????????? | | ??????????????? """ ?# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 3200 Resistance: TH 10 Resistance: EM 90 Melee Speed Boost 20 Evasion (%) 57 Melee Accuracy 20 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- Cmb. Airjet | -7/Factory | Scanalyzed Proton Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Cld. Plasma Cannon | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Hvy. Phase Cannon | -6/Data Miner | Free Tri-rail Accelerator | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive H-66 Slayer | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel D-63 Destroyer | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel X-72 Disruptor | -5/Factory | Z-intel Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingPointBoosters Manual? 0 Play Time 01:42:58 Cumulative 238.4 hours Start 2021.10.21 @ 09:54:14 End 2021.10.21 @ 11:42:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 310 Rogue 223 Adventurer 87 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09da1c65-c24c-4903-a331-fcd7545cc359