Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.04 @ 22:08:38 Player: Burgers_Lettuce Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1138) 1138 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3833 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Field Propulsion Array > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit High-capacity Matter Pod Maneuvering Thrusters > --- WEAPON ----------- Particle Gun Assault Rifle Katana > --- INVENTORY -------- Light Ion Engine Aluminum Leg Light Cannon [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Field Propulsion Array Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 1 . Weapon 1 | . . . . 1 . Parts Attached 67 | 7 3 23 21 12 1 Power 6 | 1 . 1 1 3 . Engine 4 | 1 . 1 . 2 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 28 | 2 . 11 8 6 1 Treads 4 | . . 4 . . . Leg 21 | 2 . 7 8 4 . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 8 | 1 1 2 4 . . Device 3 | . . 1 2 . . Storage 4 | 1 1 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 25 | 3 2 9 8 3 . Energy Gun 7 | . 1 2 3 1 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 7 | 3 . 3 1 . . Ballistic Cannon 4 | . . 2 1 1 . Launcher 4 | . 1 2 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 30 | . . 4 7 19 . Power 5 | . . 1 . 4 . Propulsion 13 | . . 1 2 10 . Utility 3 | . . 1 1 1 . Weapon 9 | . . 1 4 4 . Highest Loss Streak 16 | . . 2 3 16 . Average Slot Usage (%) 85 | . 86 94 97 52 7 Engine 6 | . 14 10 1 . . Core 2 | . . . 7 3 . Treads 8 | . . 16 4 . . Leg 25 | . 28 26 31 15 . Device 3 | . . . 7 3 . Storage 17 | . 15 11 26 16 . Protection 2 | . . 5 . . . Energy Gun 5 | . 7 7 4 1 . Energy Cannon 1 | . . . 3 . . Ballistic Gun 5 | . 15 6 2 3 . Ballistic Cannon 3 | . . 3 5 . . Launcher 2 | . 4 4 1 . . Slashing Weapon 1 | . . . . 5 7 Naked Turns 28 | . . . . 28 . Heaviest Build 33 | 13 18 18 33 31 3 Greatest Support 50 | 20 20 33 50 50 3 Greatest Overweight (x) 5 | . . 1 . 5 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 4 Average Capacity 7 | 5 6 6 9 8 4 Most Carried 10 | 4 6 6 10 4 . Average Carried 4 | 1 5 5 5 1 . Final Capacity 10 | 6 6 6 10 4 4 Final Carried 6 | 4 6 6 4 . . Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1131 | 187 27 339 331 247 . Remotely . | . . . . . . Salvage Created 1060 | . 27 435 300 298 . Parts 59 | . 3 28 19 9 . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 31 | . 3 16 8 4 . Melee 3 | . . . . 3 . Guns 5 | . 1 1 2 1 . Cannons 8 | . . 4 4 . . AOE 15 | . 2 11 2 . . Classes Destroyed 9 | . 1 5 1 2 . Worker 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . . . 1 . Operator 1 | . . 1 . . . Swarmer 8 | . 3 3 2 . . Grunt 17 | . . 10 4 3 . Duelist 1 | . . . . 1 . Sentry 4 | . . 3 1 . . Hunter 1 | . . . 1 . . Best Kill Streak 7 | . 3 7 3 3 . Combat Bots Only 7 | . 3 7 3 2 . Max Kills in Single Turn 2 | . 2 2 1 1 . Gunslinging . | . . . . . . Exploded 2 | . 2 2 1 . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 3542 | . 53 884 809 1744 52 Core 903 | . . 115 73 663 52 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 100 71 86 . . Volleys Fired 79 | . 2 34 34 9 . Largest 2 | . 2 2 2 2 . Hottest 130 | . 80 100 130 85 . Shots Fired 137 | . 3 64 54 16 . Gun 64 | . 2 25 24 13 . Cannon 52 | . . 25 24 3 . Launcher 21 | . 1 14 6 . . Special . | . . . . . . Kinetic 63 | . . 39 12 12 . Thermal 36 | . 2 11 19 4 . Explosive 21 | . 1 14 6 . . Electromagnetic 17 | . . . 17 . . Robot Hit Streak 13 | . 1 7 5 13 . Robot Miss Streak 4 | . . 3 4 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 96 | . 1 39 29 26 1 Core Hits 70 | . 3 41 15 11 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 18 | . . . . 17 1 Impact . | . . . . . . Slashing 18 | . . . . 17 1 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2991 | . 152 1465 692 667 15 Guns 461 | . 13 167 137 144 . Cannons 558 | . . 211 299 48 . Explosions 1482 | . 139 1087 256 . . Melee 490 | . . . . 475 15 Ramming . | . . . . . . Kinetic 538 | . . 317 77 144 . Thermal 243 | . 13 61 121 48 . Explosive 1482 | . 139 1087 256 . . Electromagnetic 238 | . . . 238 . . Impact . | . . . . . . Slashing 490 | . . . . 475 15 Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 9 | . . . . . 9 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 52 | . . 22 12 18 . Projectiles 19 | . . 7 12 . . Explosions 15 | . . 15 . . . Melee 18 | . . . . 18 . Knockbacks 4 | . . 3 1 . . Impact . | . . . . . . Kinetic 4 | . . 3 1 . . Secondary . | . . . . . . Self-Inflicted Damage 103 | . . 103 . . . Shots 8 | . . 8 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 415 | . 28 148 415 27 131 Average Temperature 90 | . 16 68 128 9 80 Received Heat Transfer 1359 | . . 348 297 714 . Effects 2 | . . . 2 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 629 | . 37 185 296 111 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 359 | . 100 359 357 177 52 Initial 143 | . . 42 143 71 37 Average 161 | . 35 189 233 116 38 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 66 | 100 100 51 47 100 100 Level 1 33 | . . 48 52 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 3 3 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 5 | . 1 1 2 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 4 | . . 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 4 22 15 19 4 Peak Tracking Total 7 | . 3 6 6 7 4 Tactical Retreats 3 | . . . 1 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 4 | . . 2 2 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 7 | . 1 3 2 1 . Terminals 7 | . 1 3 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 5 5 4 3 . Successful 5 | . 2 1 1 1 . Failed 12 | . 3 4 3 2 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 12 | . 5 4 1 2 . Terminals 17 | . 5 5 4 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 1 1 1 . Record 2 | . . 1 . 1 . Level Access Points 1 | . 1 . . . . Security Status 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 2 2 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 1547 | 85 156 605 435 231 35 Spaces Moved 1049 | 61 121 385 257 163 62 Core 161 | 3 . . . 96 62 Treads 2 | . . 2 . . . Legs 882 | 58 121 383 257 63 . Wheels 4 | . . . . 4 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 Average Speed 110 | 116 120 120 120 82 50 Slowest Speed 300 | 120 120 160 122 300 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 5 27 41 23 5 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 90 | . 6 67 17 . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 89 | . 6 66 17 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1262 | 71 128 458 326 214 65 Wait 24 | . . 5 5 13 1 Move 1045 | 60 120 384 256 163 62 Hop . | . . . . . . Pick Up 13 | 4 2 3 4 . . Fast Attach 26 | 6 2 6 3 8 1 Attach 17 | . . 5 8 4 . Detach 3 | . . 2 1 . . Swap 24 | 1 1 12 10 . . Drop 13 | . 1 7 5 . . Fire 79 | . 2 34 34 9 . Melee 18 | . . . . 17 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Identified exit to Materials 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Propulsion x2 314 | -9/Materials | Build established: Mutant 592 | -9/Materials | Destroyed 7 combat bots 637 | -9/Materials | Discovered new exit (range 12) 847 | -9/Materials | Entered another Materials area 847 | -8/Materials | Evolved 2 slots: Utility x2 1123 | -8/Materials | Lost 3 parts (2n1w) 1252 | -8/Materials | Discovered new exit (range 3) 1282 | -8/Materials | Entered Factory 1282 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1362 | -7/Factory | Garrison activated, responded to threat 1443 | -7/Factory | Released all parts (3) 1463 | -7/Factory | Core integrity fell below 50% 1473 | -7/Factory | Lost 16 parts (3p8n1u4w) 1486 | -7/Factory | Core integrity fell below 20% 1513 | -7/Factory | Sucked down chute 1513 | -7/Factory | Entered Waste 1525 | -7/Waste | Lost 3 parts (1p2n) 1527 | -7/Waste | Spotted C-40 Crusher 1528 | -7/Waste | EMP discharged 1538 | -7/Waste | Spotted C-40 Crusher 1539 | -7/Waste | Spotted C-40 Crusher 1544 | -7/Waste | Spotted C-40 Crusher 1548 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1548 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Taking cues from [Sigix] Technology, I've been able to vastly improve the efficiency and versatility of early energy weapon designs. Based on recent prototype tests, cooled variants of these weapons output approximately one-third of their previous heat during normal operation, and can be overloaded with a dual burst of energy for twice as much damage potential. However, use of this feature would have to remain situational, as there is a small possibility of severe negative side effects. Overloading a cooled weapon also generates three times as much heat per shot, but that puts it on par with the original design and is often worth the significant damage boost. 01513_ Triggered Chute Trap. 01513_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 01518_ ALERT: Foreign system detected. Charging EMP. 01528_ System corrupted (+9). 01528_ Broken Imp. Kinecellerator fried beyond repair. 01531_ System corrupted: Heat flow error (+165). 01541_ Acquired Broken Field Propulsion Array. 01548_ Axe crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##########??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #????######????????????????????? | | ?????????### ###????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ?????????### ######## #????????????????????? | | ?????????# #????????????????????? | | ?????????# CC #????????????????????? | | ?????????# CC #????????????????????? | | ?????????# #????????????????????? | | ?????????### * ######## #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# @ #????????????????????? | | ???????????# #??????# CC#????????????????????? | | ?????????### #??????#CCCC#????????????????????? | | ?????????# #??????#CC ???????????????????? | | ?????????# #??????# ??????????????????? | | ?????????# #??????# ?????????????????? | | ?????????# #??????#CC ????????????????? | | ?????????### #??????#CC ######???????????????? | | #########??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #### #??????# #????????????????????? | | #??????# ????????????????????? | | #??????? ????????????????????? | | ! ! #??????? ????????????????????? | | #??????? ?????????????????????? | | ! #### #????????????????????????????????? | | ! #??# #????????????????????????????????? | | #??# #????????????????????????????????? | | #########??# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 333 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticDeliveryMeganuke Manual? 0 Play Time 00:58:56 Cumulative 8.7 hours Start 2021.07.04 @ 19:25:13 End 2021.07.04 @ 22:08:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: ff6aa41d-8739-4de8-9050-b1bdbc8965c4