Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 01:40:42 // AFD2020/Player2

Player: Torako

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (362)      362
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (449)                449
              TOTAL SCORE: 2671

 Bonus
-------
High Alert Combat Kills    35
Follower Combat Kills      438
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/550
Matter                     233/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (240) Ox4
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
                Wheel
>               --- UTILITY (6) ------
          Small Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Light Armor Plating
>               --- WEAPON (2) -------
          Light Cannon
>               --- INVENTORY (14) ---
                    (None)

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Wheel
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
                Energy Filter
          Light Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Wheel
                Wheel
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Energy Filter
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             13   | .   2   1   .   10  
  Power                    1    | .   .   .   .   1   
    Engine                 1    | .   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | .   1   .   .   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | .   .   .   .   1   
    Wheel                  3    | .   1   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   1   1   .   4   
    Device                 1    | .   .   .   .   1   
    Storage                1    | .   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   .   .   .   11  
  Power                    2    | .   .   .   .   2   
  Propulsion               3    | .   .   .   .   3   
  Utility                  3    | .   .   .   .   3   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      8    | .   .   .   .   8   
Average Slot Usage (%)     83   | .   87  82  88  81  
  Engine                   10   | .   14  11  11  6   
  Leg                      15   | .   26  11  11  11  
  Wheel                    6    | .   1   11  11  6   
  Device                   2    | .   .   .   .   5   
  Storage                  18   | .   15  22  22  18  
  Processor                2    | .   .   .   .   6   
  Protection               7    | .   .   5   11  13  
  Energy Gun               9    | .   14  11  11  4   
  Ballistic Gun            10   | .   14  11  11  6   
  Ballistic Cannon         1    | .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 9   41  44  44  50  
  Greatest Support         20   | 20  20  10  10  20  
  Greatest Overweight (x)  4    | .   4   4   4   4   
  Average Overweight (x)   2    | .   .   4   4   3   
Largest Inventory Capacity 14   | .   14  14  14  14  
  Average Capacity         12   | .   7   14  14  14  
  Most Carried             6    | .   6   4   4   4   
  Average Carried          3    | .   3   3   4   2   
  Final Capacity           14   | 6   14  14  14  14  
  Final Carried            6    | 6   3   4   4   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           400  | 184 18  54  .   144 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            385  | .   44  101 .   240 
  Parts                    24   | .   4   10  .   10  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  10   | .   1   3   .   6   
  Guns                     5    | .   1   3   .   1   
  Cannons                  5    | .   .   .   .   5   
Classes Destroyed          6    | .   1   4   .   1   
  Builder                  1    | .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  3    | .   .   2   .   1   
  Grunt                    4    | .   1   .   .   3   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   1   .   1   
Best Kill Streak           3    | .   1   2   .   3   
  Combat Bots Only         3    | .   1   2   .   3   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               1247 | .    .    177  .    1070 
  Core                     147  | .    .    15   .    132  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         97   | 100  95   .    96   .    
Volleys Fired              87   | .    2    24   .    61   
  Largest                  2    | .    2    2    .    2    
  Hottest                  60   | .    60   60   .    60   
Shots Fired                126  | .    4    48   .    74   
  Gun                      95   | .    4    48   .    43   
  Cannon                   31   | .    .    .    .    31   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  92   | .    2    24   .    66   
  Thermal                  34   | .    2    24   .    8    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | .    2    7    .    8    
  Robot Miss Streak        4    | .    1    3    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           82   | .    2    28   .    52   
  Core Hits                33   | .    2    12   .    19   
  Critical Hits            1    | .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           992  | .    20   260  .    712  
  Guns                     552  | .    20   260  .    272  
  Cannons                  440  | .    .    .    .    440  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  748  | .    10   91   .    647  
  Thermal                  244  | .    10   169  .    65   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    1    1    3    
  Average Corruption       1    | .    .    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  6    | .    .    2    .    4    
    Message Errors         1    | .    .    1    .    .    
    Matter Fused           1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      2    | .    .    1    .    1    
    Targeting Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    7    
  Secondary                3    | .    .    .    .    3    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        293  | .    20   105  .    293  
  Average Temperature      61   | .    12   34   .    84   
  Received Heat Transfer   459  | .    .    45   .    414  
  Effects                  1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         550  | .    25   375  .    150  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             477  | .   63  322 125 477 
  Average Influence        168  | .   29  193 125 250 
Maximum Alert Level        2    | .   .   1   .   2   
  Low Security (%)         68   | .   100 50  100 53  
  Level 1                  20   | .   .   49  .   20  
  Level 2                  10   | .   .   .   .   25  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   3   1   .   4   
  Investigation            3    | .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           8    | .   .   2   .   6   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   3   11  .   28  
  Peak Tracking Total      9    | .   1   5   .   9   
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          7    | .   4   1   .   2   
  Terminals                7    | .   4   1   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   14  5   .   9   
  Successful               13   | .   6   3   .   4   
  Failed                   15   | .   8   2   .   5   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   26   | .   11  5   .   10  
  Terminals                28   | .   14  5   .   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   2   2   .   2   
  Robot Analysis           3    | .   .   1   .   2   
  Terminal Index           1    | .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         17   | .   10  3   .   4   
  Terminals                7    | .   4   1   .   2   
    Botnet                 7    | .   4   1   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   4   1   .   2   
  Full Trace Events        3    | .   1   1   .   1   
  Feedback Events          1    | .   .   1   .   .   
    Corruption             1    | .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               1    | .   1   .   .   .   
  Largest Group            1    | .   1   1   1   1   
  Highest-Rated Group      71   | .   57  62  62  71  
  Highest-Rated Ally       71   | .   57  62  62  71  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               63   | .   9   18  .   36  
  Total Damage             1306 | .   75  430 .   801 
  Kills                    20   | .   2   6   .   12  
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       3    | .   .   1   .   2   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               845  | .   220 216 70  339 
Spaces Moved               469  | 1   155 110 58  145 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     158  | 1   134 .   .   23  
  Wheels                   311  | .   21  110 58  122 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 120 
  Average Speed            123  | 120 120 120 120 130 
  Slowest Speed            240  | 120 120 120 120 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       15   | 2   33  16  12  12  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      619  | .   186 150 58  225 
  Wait                     50   | .   25  15  1   9   
  Move                     465  | .   154 109 57  145 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  1    | .   .   1   .   .   
  Fast Attach              8    | .   1   1   .   6   
  Attach                   4    | .   .   .   .   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     1    | .   1   .   .   .   
  Drop                     3    | .   3   .   .   .   
  Fire                     87   | .   2   24  .   61  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 6)
  221 | -10/Materials | Entered another Materials area
  221 | -9/Materials  | Accompanied by 1 ally
  221 | -9/Materials  | Evolved 2 slots: Utility x2
  308 | -9/Materials  | Build established: Mutant
  423 | -9/Materials  | Discovered new exit (range 8)
  437 | -9/Materials  | Entered Mines
  437 | -9/Mines      | Accompanied by 1 ally
  465 | -9/Mines      | Learned location of Recycling (-7)
  470 | -9/Mines      | Discovered new exit (range 16)
  507 | -9/Mines      | Entered Materials
  507 | -8/Materials  | Accompanied by 1 ally
  507 | -8/Materials  | Evolved 2 slots: Utility x2
  706 | -8/Materials  | Garrison activated, responded to threat
  778 | -8/Materials  | Lost 8 parts (1p2n2u3w)
  788 | -8/Materials  | Core integrity fell below 50%
  838 | -8/Materials  | Core integrity fell below 20%
  846 | -8/Materials  | Core destroyed

 Last Messages 
---------------
Acquired 40 matter.
Acquired 4 matter.
W-25 Informer sends out distress signal.
Player 2 attaches Lgt. Ion Engine.
G-47 Trooper destroyed.
Player 2 removes Lgt. Ion Engine.
G-50 Soldier knocked back.
Acquired 39 matter.
Player 2 acquires Lgt. Nuclear Core.
Player 2 drops Lgt. Ion Engine.
S-10 Pest knocked back.
W-25 Informer sends out distress signal.
Aluminum Leg destroyed.
Ion Engine destroyed.
System corrupted: Matter fused (-7).
System corrupted: Lgt. Cannon targeting data glitched.
S-10 Pest destroyed.
G-47 Trooper knocked back.
S-10 Pest knocked back.
Lgt. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????                         !#?????         |
| ?????????????????#+###########     !#?????         |
| ?????????????????????????????#  #####?????         |
| ?????????????????????????????#  #?????????         |
| ?????????????????????????????#  #???######         |
| ??????????????????"???########  #???#    #         |
| ?????????????????? ???#      #  ##??#! ""#         |
| ?????????????????? ???#      #   ####  T"#         |
| ?????????????????#+???#      +      +  ""#         |
| ?????????????????# ???#      #  *   #    #         |
| ?????????????????# ???#      #%=%   #    #         |
| ?????????????????#=#??#      #  !   #]   #         |
| ?????????????????#*#??#+######      #    #         |
| ?????????????????#%#??# #????#      #!   #         |
| ??????????????####+##?# #????#      ######         |
| ??????????????#  [!%### ###?##      ### ##         |
| ??????????????#  =[%#  !  #?#[      #    #         |
| ??????????????#     #    %### %  %  #  ""#         |
| ??????????????#  =  +     %         #= T"#         |
| ??????????????# /%  #    !###       #  ""#         |
| ??????????????#  *  #=    #?#       +    #         |
| ??????????????#     ### ###?#########    #         |
| ??????????????#######?# #####???????#    #         |
| ?????????#     ########s#   #???????######         |
| ????????? %"         * [g*T #?????????????         |
| ?????????? "T  ##########@  #?????????????         |
| ????????????????????????## ##?????????????         |
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyPhaseInjector
  Manual?         0
Play Time         00:18:39
  Cumulative      160.7 hours
  Start           2020.04.01 @ 01:26:39
  End             2020.04.01 @ 01:40:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          188
  Rogue           188
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0
Lore%             67
Gallery%          80
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f021a93-f48d-4109-8aa6-98d0b6015b2c