Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 01:40:42 // AFD2020/Player2 Player: Torako Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (362) 362 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (449) 449 TOTAL SCORE: 2671 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 438 Friendly Fire -24 Cogmind --------- Core Integrity 0/550 Matter 233/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (240) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Wheel > --- UTILITY (6) ------ Small Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Light Cannon > --- INVENTORY (14) --- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Wheel > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Improved Signal Interpreter Energy Filter Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Wheel Wheel [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Energy Filter Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 13 | . 2 1 . 10 Power 1 | . . . . 1 Engine 1 | . . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | . 1 . . 3 Treads . | . . . . . Leg 1 | . . . . 1 Wheel 3 | . 1 . . 2 Hover . | . . . . . Flight . | . . . . . Utility 6 | . 1 1 . 4 Device 1 | . . . . 1 Storage 1 | . 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 2 | . . . . 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . . . . 11 Power 2 | . . . . 2 Propulsion 3 | . . . . 3 Utility 3 | . . . . 3 Weapon 3 | . . . . 3 Highest Loss Streak 8 | . . . . 8 Average Slot Usage (%) 83 | . 87 82 88 81 Engine 10 | . 14 11 11 6 Leg 15 | . 26 11 11 11 Wheel 6 | . 1 11 11 6 Device 2 | . . . . 5 Storage 18 | . 15 22 22 18 Processor 2 | . . . . 6 Protection 7 | . . 5 11 13 Energy Gun 9 | . 14 11 11 4 Ballistic Gun 10 | . 14 11 11 6 Ballistic Cannon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 50 | 9 41 44 44 50 Greatest Support 20 | 20 20 10 10 20 Greatest Overweight (x) 4 | . 4 4 4 4 Average Overweight (x) 2 | . . 4 4 3 Largest Inventory Capacity 14 | . 14 14 14 14 Average Capacity 12 | . 7 14 14 14 Most Carried 6 | . 6 4 4 4 Average Carried 3 | . 3 3 4 2 Final Capacity 14 | 6 14 14 14 14 Final Carried 6 | 6 3 4 4 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 400 | 184 18 54 . 144 Remotely . | . . . . . Salvage Created 385 | . 44 101 . 240 Parts 24 | . 4 10 . 10 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 10 | . 1 3 . 6 Guns 5 | . 1 3 . 1 Cannons 5 | . . . . 5 Classes Destroyed 6 | . 1 4 . 1 Builder 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 3 | . . 2 . 1 Grunt 4 | . 1 . . 3 Brawler 1 | . . . . 1 Sentry 2 | . . 1 . 1 Best Kill Streak 3 | . 1 2 . 3 Combat Bots Only 3 | . 1 2 . 3 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1247 | . . 177 . 1070 Core 147 | . . 15 . 132 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 95 . 96 . Volleys Fired 87 | . 2 24 . 61 Largest 2 | . 2 2 . 2 Hottest 60 | . 60 60 . 60 Shots Fired 126 | . 4 48 . 74 Gun 95 | . 4 48 . 43 Cannon 31 | . . . . 31 Launcher . | . . . . . Special . | . . . . . Kinetic 92 | . 2 24 . 66 Thermal 34 | . 2 24 . 8 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | . 2 7 . 8 Robot Miss Streak 4 | . 1 3 . 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 82 | . 2 28 . 52 Core Hits 33 | . 2 12 . 19 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 992 | . 20 260 . 712 Guns 552 | . 20 260 . 272 Cannons 440 | . . . . 440 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 748 | . 10 91 . 647 Thermal 244 | . 10 169 . 65 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 1 1 3 Average Corruption 1 | . . 1 1 3 Corruption Purged . | . . . . . Effects 6 | . . 2 . 4 Message Errors 1 | . . 1 . . Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . 1 . 1 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . . . . 10 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary 3 | . . . . 3 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 293 | . 20 105 . 293 Average Temperature 61 | . 12 34 . 84 Received Heat Transfer 459 | . . 45 . 414 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 550 | . 25 375 . 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 477 | . 63 322 125 477 Average Influence 168 | . 29 193 125 250 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 68 | . 100 50 100 53 Level 1 20 | . . 49 . 20 Level 2 10 | . . . . 25 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 1 . 4 Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 8 | . . 2 . 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . 3 11 . 28 Peak Tracking Total 9 | . 1 5 . 9 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 7 | . 4 1 . 2 Terminals 7 | . 4 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 14 5 . 9 Successful 13 | . 6 3 . 4 Failed 15 | . 8 2 . 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 26 | . 11 5 . 10 Terminals 28 | . 14 5 . 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 2 . 2 Robot Analysis 3 | . . 1 . 2 Terminal Index 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Recall Reinforcements 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 17 | . 10 3 . 4 Terminals 7 | . 4 1 . 2 Botnet 7 | . 4 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 1 . 2 Full Trace Events 3 | . 1 1 . 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 1 1 Highest-Rated Group 71 | . 57 62 62 71 Highest-Rated Ally 71 | . 57 62 62 71 Total Orders . | . . . . . Ally Attacks 63 | . 9 18 . 36 Total Damage 1306 | . 75 430 . 801 Kills 20 | . 2 6 . 12 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 3 | . . 1 . 2 Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 845 | . 220 216 70 339 Spaces Moved 469 | 1 155 110 58 145 Core . | . . . . . Treads . | . . . . . Legs 158 | 1 134 . . 23 Wheels 311 | . 21 110 58 122 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 123 | 120 120 120 120 130 Slowest Speed 240 | 120 120 120 120 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 2 33 16 12 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 619 | . 186 150 58 225 Wait 50 | . 25 15 1 9 Move 465 | . 154 109 57 145 Hop . | . . . . . Pick Up 1 | . . 1 . . Fast Attach 8 | . 1 1 . 6 Attach 4 | . . . . 4 Detach . | . . . . . Swap 1 | . 1 . . . Drop 3 | . 3 . . . Fire 87 | . 2 24 . 61 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 6) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Accompanied by 1 ally 221 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 423 | -9/Materials | Discovered new exit (range 8) 437 | -9/Materials | Entered Mines 437 | -9/Mines | Accompanied by 1 ally 465 | -9/Mines | Learned location of Recycling (-7) 470 | -9/Mines | Discovered new exit (range 16) 507 | -9/Mines | Entered Materials 507 | -8/Materials | Accompanied by 1 ally 507 | -8/Materials | Evolved 2 slots: Utility x2 706 | -8/Materials | Garrison activated, responded to threat 778 | -8/Materials | Lost 8 parts (1p2n2u3w) 788 | -8/Materials | Core integrity fell below 50% 838 | -8/Materials | Core integrity fell below 20% 846 | -8/Materials | Core destroyed Last Messages --------------- Acquired 40 matter. Acquired 4 matter. W-25 Informer sends out distress signal. Player 2 attaches Lgt. Ion Engine. G-47 Trooper destroyed. Player 2 removes Lgt. Ion Engine. G-50 Soldier knocked back. Acquired 39 matter. Player 2 acquires Lgt. Nuclear Core. Player 2 drops Lgt. Ion Engine. S-10 Pest knocked back. W-25 Informer sends out distress signal. Aluminum Leg destroyed. Ion Engine destroyed. System corrupted: Matter fused (-7). System corrupted: Lgt. Cannon targeting data glitched. S-10 Pest destroyed. G-47 Trooper knocked back. S-10 Pest knocked back. Lgt. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????? !#????? | | ?????????????????#+########### !#????? | | ?????????????????????????????# #####????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# #???###### | | ??????????????????"???######## #???# # | | ?????????????????? ???# # ##??#! 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"T ##########@ #????????????? | | ????????????????????????## ##????????????? | | ?????????????????????????? #?????????????? | | ???????????????????????????#?????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyPhaseInjector Manual? 0 Play Time 00:18:39 Cumulative 160.7 hours Start 2020.04.01 @ 01:26:39 End 2020.04.01 @ 01:40:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 188 Rogue 188 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 67 Gallery% 80 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f021a93-f48d-4109-8aa6-98d0b6015b2c