Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.04 @ 03:38:10

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (111)     555
Value Destroyed (3047)     3047
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (197)                197
              TOTAL SCORE: 8279

 Bonus
-------
High Alert Combat Kills    97
Follower Combat Kills      100

 Cogmind 
---------
Core Integrity             831/1150
Matter                     184/300
Energy                     170/170
System Corruption          5%
Temperature                Cool (-200)
Movement                   Core (800) Ox15
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (10) -----
       Advanced Cryofiber Web
       Improved Heat Sink
                Coolant Injector
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Transmission Jammer
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
                Neutrino Core
       Improved Heat Sink
       Improved Cooling System
       Improved Weapon Cycler
       Improved Weapon Cycler
       Improved Weapon Cycler
       Improved System Backup Module

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Antimatter Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
                Coolant Injector
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Weapon Cycler
       Advanced Transmission Jammer
        Layered Light Armor Plating
       Improved System Backup Module
>               --- WEAPON -----------
          Heavy Ion Cannon
                Neutron Cannon
>               --- INVENTORY --------
                Neutrino Core
       Improved Heat Sink
       Improved Heat Sink
       Improved Cooling System
       Improved Weapon Cycler
       Improved Weapon Cycler
       Improved Medium Armor Plating
       Improved System Backup Module
                Plasma Rifle
[Rating: 86]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   1   .   1   .   
  Utility                  8    | .   .   1   2   1   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             115  | 6   11  13  23  12  20  10  20  
  Power                    9    | 1   .   2   2   .   1   1   2   
    Engine                 5    | 1   .   2   2   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   1   1   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               18   | 2   2   2   6   1   2   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    18   | 2   2   2   6   1   2   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  38   | 1   3   3   5   3   7   4   12  
    Device                 18   | .   .   .   3   2   3   1   9   
    Storage                6    | 1   2   1   .   .   1   1   .   
    Processor              5    | .   .   1   .   1   1   .   2   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             8    | .   1   1   2   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   6   6   10  8   10  4   4   
    Energy Gun             29   | .   4   4   5   6   7   2   1   
    Energy Cannon          4    | .   .   .   .   .   .   1   3   
    Ballistic Gun          4    | 2   .   .   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               11   | .   2   2   3   1   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   1   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   1   1   .   .   
Parts Lost                 35   | .   .   5   5   .   .   12  13  
  Power                    3    | .   .   .   .   .   .   2   1   
  Propulsion               10   | .   .   2   1   .   .   2   5   
  Utility                  10   | .   .   1   2   .   .   4   3   
  Weapon                   12   | .   .   2   2   .   .   4   4   
  Highest Loss Streak      11   | .   .   3   4   .   .   11  10  
Average Slot Usage (%)     89   | .   96  94  89  91  90  88  72  
  Engine                   6    | .   14  11  9   7   1   .   .   
  Core                     1    | .   .   .   .   .   4   4   3   
  Leg                      26   | .   28  31  24  30  26  27  14  
  Device                   10   | .   .   .   12  12  14  16  19  
  Storage                  8    | .   14  11  9   7   6   5   5   
  Processor                7    | .   .   3   9   9   11  11  10  
  Protection               8    | .   10  14  8   7   6   7   5   
  Energy Gun               13   | .   13  21  15  14  12  9   .   
  Ballistic Gun            1    | .   14  .   2   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             80   | 13  28  34  50  51  60  73  80  
  Greatest Support         79   | 20  20  30  35  48  59  79  66  
  Greatest Overweight (x)  15   | .   1   1   1   1   1   1   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 16   | 6   10  16  10  10  14  12  12  
  Average Capacity         10   | 5   8   10  10  10  10  11  12  
  Most Carried             12   | 4   10  10  10  10  11  12  10  
  Average Carried          9    | 1   6   9   9   9   9   9   7   
  Final Capacity           12   | 6   10  10  10  10  10  12  12  
  Final Carried            10   | 1   10  10  10  10  10  7   7   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 33% | Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Matter Collected           1508 | 263 178 165 309 116 243 72  162 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            3470 | .   194 824 925 318 457 449 303 
  Parts                    219  | .   23  64  60  23  12  22  15  
Haulers Intercepted        4    | .   .   1   2   .   1   .   .   
Recyclers Shooed           6    | .   2   .   .   .   .   3   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  76   | .   8   22  21  6   7   6   6   
  Guns                     43   | .   5   13  17  4   2   2   .   
  Cannons                  5    | .   .   .   .   .   .   .   5   
  AOE                      24   | .   3   9   4   2   4   2   .   
Classes Destroyed          13   | .   4   6   .   1   2   .   .   
  Worker                   4    | .   .   1   .   1   .   1   1   
  Builder                  8    | .   1   3   2   2   .   .   .   
  Tunneler                 4    | .   .   .   .   .   1   3   .   
  Hauler                   4    | .   .   1   2   .   1   .   .   
  Recycler                 4    | .   .   1   .   1   1   1   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  10   | .   1   2   2   3   1   1   .   
  Swarmer                  35   | .   6   12  9   3   4   .   1   
  Grunt                    17   | .   2   5   9   1   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Sentry                   10   | .   .   4   3   1   1   1   .   
  Hunter                   5    | .   .   .   .   1   .   3   1   
  Programmer               8    | .   .   .   .   .   2   2   4   
Best Kill Streak           8    | .   6   7   8   4   4   3   3   
  Combat Bots Only         8    | .   3   5   8   3   4   2   3   
Max Kills in Single Turn   4    | .   3   3   2   2   4   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   3   1   1   4   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Damage Taken               5517  | .    319  496  703  221  398  1650 1730 
  Core                     884   | .    69   62   85   44   68   237  319  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  72   84   84   93   92   76   .    
Volleys Fired              228   | 1    16   37   56   23   20   36   39   
  Largest                  2     | 1    2    2    2    2    2    2    2    
  Hottest                  165   | 20   90   90   106  160  160  160  165  
Shots Fired                409   | 1    25   66   108  43   39   60   67   
  Gun                      330   | 1    23   61   106  41   37   49   12   
  Cannon                   56    | .    .    .    .    .    .    1    55   
  Launcher                 23    | .    2    5    2    2    2    10   .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  33    | 1    16   .    16   .    .    .    .    
  Thermal                  235   | .    .    .    40   41   37   50   67   
  Explosive                23    | .    2    5    2    2    2    10   .    
  Electromagnetic          118   | .    7    61   50   .    .    .    .    
  Robot Hit Streak         25    | .    7    24   21   21   16   25   10   
  Robot Miss Streak        4     | 1    1    2    4    3    4    2    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    2    1    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    
Shots Hit Robots           331   | .    20   51   86   41   36   52   45   
  Core Hits                229   | .    14   47   50   35   24   45   14   
  Critical Hits            .     | .    .    .    .    .    .    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
Melee Attacks              6     | .    .    .    .    2    4    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 6     | .    .    .    .    2    4    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10010 | .    696  1392 1921 1137 1155 2031 1678 
  Guns                     5631  | .    233  666  1369 930  838  1291 304  
  Cannons                  1374  | .    .    .    .    .    .    .    1374 
  Explosions               3005  | .    463  726  552  207  317  740  .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  399   | .    140  .    259  .    .    .    .    
  Thermal                  5668  | .    .    139  792  930  838  1291 1678 
  Explosive                2483  | .    463  587  169  207  317  740  .    
  Electromagnetic          1460  | .    93   666  701  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    1    2    3    5    
  Average Corruption       1     | .    .    .    .    1    1    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  9     | .    .    .    .    2    2    1    4    
    Message Errors         2     | .    .    .    .    .    1    .    1    
    Matter Fused           1     | .    .    .    .    .    .    1    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    2    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    
    Targeting Errors       1     | .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            257   | .    97   25   27   .    .    5    103  
  Projectiles              103   | .    .    .    .    .    .    .    103  
  Explosions               154   | .    97   25   27   .    .    5    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      288   | .    121  61   84   .    9    13   .    
  Shots                    9     | .    3    2    2    .    1    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        225   | .    43   144  201  225  156  150  188  
  Average Temperature      62    | .    19   39   78   78   58   53   74   
  Received Heat Transfer   639   | .    36   153  315  42   30   63   .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    5    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    2    2    1    
  Combat Hostiles          4     | .    .    .    .    .    1    2    1    
  Parts Melted             26    | .    .    .    .    4    7    11   4    
  Heat Transferred         9525  | .    .    200  1299 1635 1800 2825 1766 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    3    3    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             566  | .   263 414 566 289 193 180 192 
  Initial                  176  | .   .   26  138 176 .   .   76  
  Average                  157  | .   82  215 396 119 59  52  103 
Maximum Alert Level        2    | .   1   2   2   1   .   .   .   
  Low Security (%)         69   | 100 86  37  8   84  100 100 100 
  Level 1                  22   | .   13  61  38  15  .   .   .   
  Level 2                  7    | .   .   .   53  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   5   1   4   3   5   3   
  Investigation            4    | .   .   2   1   .   .   1   .   
  Extermination            5    | .   .   .   .   1   2   1   1   
  Reinforcement            7    | .   .   3   .   .   1   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   3   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           2    | .   .   2   .   .   .   .   .   
Communications Jammed      18   | .   .   .   16  .   .   .   2   
  Distress Signals         18   | .   .   .   16  .   .   .   2   
Times Spotted              127  | .   11  32  33  11  10  14  16  
  Peak Tracking Total      8    | .   3   5   8   3   4   5   3   
  Tactical Retreats        6    | .   .   2   2   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            6    | .   3   .   1   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          8    | .   3   .   1   .   .   2   2   
  Max in Single Turn       2    | .   2   .   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          31   | .   6   6   5   2   4   5   3   
  Terminals                26   | .   6   6   5   2   3   3   1   
  Fabricators              4    | .   .   .   .   .   1   1   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                96   | .   19  20  15  4   13  18  7   
  Successful               52   | .   9   10  5   2   6   15  5   
  Failed                   42   | .   9   9   10  2   7   3   2   
    Catastrophic           6    | .   2   1   .   2   .   1   .   
  Database Lockouts        2    | .   1   1   .   .   .   .   .   
  Manual                   54   | .   16  15  13  3   1   4   2   
  Terminals                74   | .   19  20  15  4   8   6   2   
  Fabricators              12   | .   .   .   .   .   5   2   5   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   10  .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   7   8   5   .   4   1   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   
  Robot Analysis           5    | .   2   1   2   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   
  Branch Access Points     5    | .   1   1   2   .   1   .   .   
  Terminal Index           3    | .   1   1   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   2   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   1   .   .   1   .   .   
Fabricator Hacks           7    | .   .   .   .   .   1   2   4   
  Load Schematic           4    | .   .   .   .   .   1   1   2   
  Build                    3    | .   .   .   .   .   .   1   2   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   10  .   
  Insert Component         3    | .   .   .   .   .   .   3   .   
  Analyze                  7    | .   .   .   .   .   .   7   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   2   .   2   1   2   1   
  Terminals                10   | .   2   2   .   2   1   2   1   
    Assimilate             1    | .   .   .   .   .   .   1   .   
    Botnet                 9    | .   2   2   .   2   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   
Hacking Detections         30   | .   6   6   5   2   4   4   3   
  Full Trace Events        3    | .   1   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   .   .   .   3   .   
  Parts Built              5    | .   .   .   .   .   .   1   4   
    Matter                 504  | .   .   .   .   .   .   102 402 
    Time                   226  | .   .   .   .   .   .   25  201 
  Total Part Build Rating  23   | .   .   .   .   .   .   1   22  
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   3   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   4   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total Allies               4    | .   .   .   .   .   .   4   .   
  Largest Group            3    | .   .   .   .   .   .   3   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   2   17  
  Total Damage             659  | .   .   .   .   .   .   51  608 
  Kills                    2    | .   .   .   .   .   .   1   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       5    | .   2   1   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               5897 | 67   550  1137 865  1289 800  558  631  
Spaces Moved               3429 | 48   359  681  461  746  519  348  267  
  Core                     12   | 11   .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3417 | 37   359  681  461  746  519  348  266  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  
  Average Speed            137  | 103  127  141  137  149  128  120  153  
  Slowest Speed            800  | 120  150  150  150  150  150  150  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    78   70   48   23   15   13   7    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 32   | .    5    .    .    2    16   7    2    
Terrain Destroyed          233  | .    26   54   26   39   27   52   9    
  Melee                    3    | .    .    .    .    2    1    .    .    
  Projectile               10   | .    .    .    .    .    .    1    9    
  AOE                      220  | .    26   54   26   37   26   51   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total                      4178 | 63  429 790 586 868 599 414 429 
  Wait                     237  | 4   9   35  18  67  4   16  84  
  Move                     3422 | 47  358 680 460 745 518 347 267 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  87   | 5   19  13  13  9   12  3   13  
  Fast Attach              28   | 2   3   4   7   2   5   1   4   
  Attach                   51   | 4   1   6   8   4   6   7   15  
  Detach                   9    | .   1   1   1   1   1   1   3   
  Swap                     36   | .   7   3   8   6   9   2   1   
  Drop                     69   | .   15  11  15  9   15  1   3   
  Fire                     228  | 1   16  37  56  23  20  36  39  
  Melee                    6    | .   .   .   .   2   4   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   5   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  168 | -10/Materials | Discovered new exit (range 9)
  284 | -10/Materials | Discovered new exit (range 9)
  378 | -10/Materials | Build established: Mutant
  450 | -10/Materials | Identified exit to Mines
  572 | -10/Materials | Central database locked down
  591 | -10/Materials | Discovered new exit (range 14)
  618 | -10/Materials | Entered another Materials area
  618 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  922 | -9/Materials  | Discovered new exit (range 6)
 1175 | -9/Materials  | Build established: Scavenger-Mutant
 1230 | -9/Materials  | Discovered new exit (range 3)
 1392 | -9/Materials  | Discovered new exit (range 14)
 1570 | -9/Materials  | Identified exit to Mines
 1570 | -9/Materials  | Central database locked down
 1666 | -9/Materials  | Lost 3 parts (2n1w)
 1755 | -9/Materials  | Entered another Materials area
 1755 | -8/Materials  | Evolved 2 slots: Utility x2
 1792 | -8/Materials  | Discovered new exit (range 17)
 2067 | -8/Materials  | Lost 4 parts (1n2u1w)
 2072 | -8/Materials  | Identified exit to Storage
 2077 | -8/Materials  | Destroyed 8 combat bots
 2557 | -8/Materials  | Discovered new exit (range 8)
 2620 | -8/Materials  | Entered Factory
 2620 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3210 | -7/Factory    | Garrison activated, responded to threat
 3893 | -7/Factory    | Discovered new exit (range 5)
 3897 | -7/Factory    | Identified exit to Factory
 3909 | -7/Factory    | Entered another Factory area
 3909 | -6/Factory    | Evolved 2 slots: Utility x2
 4205 | -6/Factory    | Identified exit to Lower Caves
 4508 | -6/Factory    | Discovered new exit (range 16)
 4535 | -6/Factory    | Identified exit to Factory
 4700 | -6/Factory    | Build established: Mutant
 4709 | -6/Factory    | Entered another Factory area
 4709 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4868 | -5/Factory    | Identified exit to Factory
 4933 | -5/Factory    | Fabricated Hcp. Storage Unit (x1)
 5085 | -5/Factory    | Garrison activated, responded to threat
 5225 | -5/Factory    | Garrison activated, responded to threat
 5261 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 5267 | -5/Factory    | Entered another Factory area
 5267 | -4/Factory    | Accompanied by 3 allies
 5267 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 5275 | -4/Factory    | Lost 11 parts (2p2n3u4w)
 5572 | -4/Factory    | Fabricated Imp. Weapon Cycler?
 5879 | -4/Factory    | Fabricated Hvy. Plasma Cannon?
 5898 | -4/Factory    | Self-destructed

 Last Messages 
---------------
05876_ Slug penetrates Wall. <x2>
05877_ Penetrated by Slug.
05877_ Imp. System Backup Module destroyed.
05877_ Slug penetrates Wall.
05877_ Penetrated by Slug.
05879_ >> FABRICATOR: Completed Hvy. Plasma Cannon?
05879_ U-05 Engineer lays Concrete.
05880_ Penetrated by Slug.
05880_ Lyr. Light Armor Plating destroyed.
05881_ Penetrated by Slug.
05881_ Antimatter Reactor destroyed.
05881_ Penetrated by Slug.
05884_ Slug penetrates Wall. <x2>
05889_ Arm. Leg destroyed.
05890_ U-05 Engineer builds a Door.
05892_ Slug penetrates Wall.
05892_ Penetrated by Slug.
05892_ Slug penetrates Wall. <x5>
05896_ Critical hit.
05897_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
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|     """       #"       ## #####     ?????????????? |
|               #   %[   # ######   ? #????????????? |
|               #   *]]  # ######  ? ?#????????????? |
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| #########+############+#+########????????????????? |
| ?#         ######               #????????????????? |
| ?#""""     ######               #????????????????? |
| ##""""     #???##               #????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Coolant Potential          65
Energy Generation          34
Energy Capacity            395
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             750
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Weapon Cycling             20
Evasion (%)                50
Target Analysis            6
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
        Hcp. Storage Unit | -9/Materials | Hacked
       Hvy. Plasma Cannon | -5/Factory   | Scanalyzed
       Imp. Weapon Cycler | -5/Factory   | Scanalyzed
 Lyr. Light Armor Plating | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
  Hcp. Storage Unit | x1 | -5/Factory 
 Imp. Weapon Cycler | x2 | -4/Factory 
 Hvy. Plasma Cannon | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumStasisTerrabomb
  Manual?         0
Play Time         01:32:47
  Cumulative      85.2 hours
  Start           2021.08.04 @ 00:24:41
  End             2021.08.04 @ 03:38:10
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          33
  Rogue           4
  Adventurer      27
  Explorer        2
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          43
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3884d670-ecef-4d55-acf4-a77708ea8986