Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.11 @ 21:27:47 Player: xerxia Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (8) 40 Value Destroyed (251) 251 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (869) 869 TOTAL SCORE: 2680 Bonus ------- Follower Combat Kills 269 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 220/400 Matter 296/300 Energy 250/250 System Corruption 3% Temperature Cool (16) Movement Core (650) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Ion Engine Improved Ion Engine Light Treads Power Amplifier Heat Sink Large Matter Pod (150) Utility Shielding Shield Generator Hacking Drone Bay (1/1) Storm Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Heat Sink Heat Sink Large Matter Pod Improved ECM Suite Utility Shielding Shield Generator Storm Laser Light Assault Rifle Self-destruct Interrupter [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Hacking Drone Bay Storage Large Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 14 | 7 2 2 . 2 1 Power 2 | 1 1 . . . . Engine 2 | 1 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 1 2 . 2 . Device 3 | . . 1 . 2 . Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | 1 . . . . . Artifact . | . . . . . . Weapon 3 | 2 . . . . 1 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 3 | . . . . . 3 Average Slot Usage (%) 99 | . 100 98 100 100 97 Engine 20 | . 25 20 20 20 19 Treads 20 | . 25 20 20 20 18 Device 8 | . . 8 10 10 10 Storage 19 | . 12 20 20 20 20 Protection 10 | . 12 10 10 10 9 Energy Gun 19 | . 25 20 20 20 14 Naked Turns . | . . . . . . Heaviest Build 47 | 16 29 47 47 47 46 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 2 | 2 . 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 16 | 8 10 16 16 16 16 Average Capacity 15 | 7 9 16 16 16 16 Most Carried 16 | 6 5 8 8 15 16 Average Carried 10 | 2 3 5 8 12 14 Final Capacity 16 | 8 10 16 16 16 16 Final Carried 15 | 3 5 8 8 15 14 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 480 | 265 151 44 . 10 10 Remotely . | . . . . . . Salvage Created 282 | . 22 210 . . 50 Parts 21 | . 5 12 . . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 8 | . 2 5 . . 1 Guns 8 | . 2 5 . . 1 Classes Destroyed 4 | . 1 2 . . 1 Swarmer 2 | . 2 . . . . Grunt 4 | . . 4 . . . Duelist 1 | . . . . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 2 4 . . 1 Combat Bots Only 4 | . 2 4 . . 1 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 700 | . 39 84 . . 577 Core 183 | . 3 19 . . 161 Absorbed by Shields 36 | . . 36 . . . Core Remaining (%) 99 | 100 98 . . . . Volleys Fired 24 | . 2 11 . . 11 Largest 2 | . 2 2 . . 2 Hottest 80 | . 80 80 . . 80 Shots Fired 46 | . 4 22 . . 20 Gun 46 | . 4 22 . . 20 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 9 | . . . . . 9 Thermal 37 | . 4 22 . . 11 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 35 | . 4 23 . . 35 Robot Miss Streak 1 | . . . . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 42 | . 4 19 . . 19 Core Hits 18 | . 2 11 . . 5 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 467 | . 43 229 . . 195 Guns 461 | . 43 223 . . 195 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 6 | . . 6 . . . Kinetic 70 | . . . . . 70 Thermal 391 | . 43 223 . . 125 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 260 | . 42 260 . . 32 Average Temperature 87 | . 24 126 . . 12 Received Heat Transfer 219 | . . 48 . . 171 Effects 2 | . . 2 . . . Energy Bleed 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 900 | . 100 525 . . 275 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 179 | . 80 179 49 . . Initial 49 | . . 24 49 . . Average 49 | . 22 74 49 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 4 14 . . 16 Peak Tracking Total 8 | . 3 5 . . 8 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . . . . 2 Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . 1 . . . . Successful 1 | . 1 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 18 | . . . . . 18 Total Damage 1384 | . . . . . 1384 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2258 | 67 188 347 71 1398 187 Spaces Moved 1186 | 36 110 164 40 750 86 Core 9 | 9 . . . . . Treads 1177 | 27 110 164 40 750 86 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 Average Speed 176 | 140 160 180 180 180 180 Slowest Speed 180 | 160 160 180 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 22 20 16 88 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1299 | 52 118 193 39 797 100 Wait 49 | . . 11 . 38 . Move 1181 | 35 109 163 39 749 86 Hop . | . . . . . . Pick Up 24 | 10 4 5 . 4 1 Fast Attach . | . . . . . . Attach 11 | 7 1 2 . . 1 Detach . | . . . . . . Swap 3 | . 1 . . 2 . Drop 2 | . 1 . . . 1 Fire 24 | . 2 11 . . 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire 4 | . . . . 4 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 14) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Power x1 198 | -10/Materials | Identified exit to Materials 198 | -10/Materials | Discovered exit to Materials (range 10) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Utility x2 321 | -9/Materials | Build established: Hacker-Mutant 545 | -9/Materials | Identified exit to Mines 545 | -9/Materials | Discovered exit to Mines (range 16) 603 | -9/Materials | Entered Mines 655 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 674 | -9/Mines | Entered Zion 849 | -7/Zion | Given the Hacking Drone Bay 853 | -7/Zion | Found Prototype Device 854 | -7/Zion | Identified Hacking Drone Bay 954 | -7/Zion | Found Prototype Energy Gun 1351 | -7/Zion | Imprinted 1353 | -7/Zion | Declared Zion's savior 1972 | -7/Zion | Identified exit to Proximity Caves 1972 | -7/Zion | Discovered exit to Proximity Caves (range 16) 1981 | -7/Zion | Identified exit to Deep Caves 2072 | -7/Zion | Entered Proximity Caves 2072 | -6/Proximity Caves | Accompanied by 4 allies 2141 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2259 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02154_ Y-64 Sentinel heat spikes uncontrollably. 02156_ Y-64 Sentinel system terminally corrupted. 02161_ G-50 Soldier destroyed. 02163_ SH-7OM(M) destroyed. 02167_ D8-J42(M) destroyed. 02171_ L-41 Fighter destroyed. 02226_ C-30 ARC bursts open, deploying its payload. 02226_ G-67 Veteran unfolds itself. 02237_ C-30 ARC bursts open, deploying its payload. 02237_ G-67 Veteran unfolds itself. 02237_ L-41 Fighter unfolds itself. 02237_ B-48 Gladiator unfolds itself. 02245_ Lgt. Armor Plating blown off. 02245_ Lgt. Treads blown off. 02245_ Lgt. Ion Engine blown off. 02245_ E-15 Imp destroyed. 02254_ Sml. Laser destroyed. 02255_ Heat Sink destroyed. 02255_ System corrupted by crushing effect (+3). 02259_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ???????????????# ??????????#####???????????????? | | ????????????????# ###??????## ##??????????????? | | ?????????????????# #????## ##?###?????????? | | ??????????????????# ??### ## #?????????? | | ??????????? ????# ### #?????????? | | ???????????# ???# #??????????? | | ????????#??# ??# =%* ## #???????????? | | ????????# ## #### =b@ ### #???????????? | | ???????## ## !bl### ##???????????? | | ???????# ? g ## ##???????????? | | ???????# ###;;;;; g #???????????? | | ???????# #" [%; ## #??????????? | | ???????# #" [%g" #### g #?????????? | | ???????# # = " ##?# %####### #????????? | | ?####??# " " ### %##????## #????????? | | ## ##?# "*=% "# ##????#########????????? | | ###*%%% "# ##????????????????????? | | ""*=!%[ "## #??????????????? | | ""=%!= /%! ### ????????????? | | #"![!% !! #?# ##### ????????????? | | [%= #? #????????????????????? | | !* ## #????????????????????? | | #### #????????????????????? | | ###### #??## #???????????????????? | | ###????# #?#### ### #???????????????????? | | ???????# ## #?# #??# #???????????????????? | | #??????# # ??# #???# ???????????????????? | | ###????# #???# #??? ??????????????????? | | #???# #??## #??? ## ?????????????????? | | # ##????# ????#???????????????????? | | # ##" ##?????? ????????????????????????? | | ## #######??????? ##???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed MassBladePrototype Manual? 0 Play Time 00:21:11 Cumulative 23.1 hours Start 2022.01.11 @ 20:05:11 End 2022.01.11 @ 21:27:47 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 0 Adventurer 0 Explorer 24 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68e83b10-954d-47b4-9356-3a1cad32e73e