Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 21:28:14

Player: Traper

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (743)      743
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 1857

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             385/400
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Treads
  Improved EM Shotgun
           Grenade Launcher
           Grenade Launcher
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved Medium Laser
>          --- INVENTORY --------
  Improved Ion Engine
  Hardened Light Armor Plating
  Improved EM Shotgun
  Improved EM Shotgun
           Grenade Launcher
           Grenade Launcher
           Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hardened Light Armor Plating
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 6   8   12  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   1   3   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   6   6   
    Energy Gun             6    | .   2   4   
    Energy Cannon          4    | .   3   1   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   97  89  
  Engine                   14   | .   14  14  
  Treads                   24   | .   28  21  
  Storage                  12   | .   14  10  
  Processor                2    | .   .   5   
  Protection               13   | .   12  15  
  Energy Gun               8    | .   1   15  
  Energy Cannon            13   | .   20  6   
  Ballistic Gun            2    | .   4   .   
Peak Build Rating          16   | 6   11  16  
  Average Rating           11   | 4   9   14  
  On Entrance              5    | .   6   10  
Naked Turns                16   | .   .   16  
Heaviest Build             36   | 13  25  36  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   7   
  Most Carried             8    | 1   7   8   
  Average Carried          5    | .   5   5   
  Final Capacity           8    | 8   8   5   
  Final Carried            7    | 1   7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           610  | 106 220 284 
  Remotely                 .    | .   .   .   
Salvage Created            1069 | .   286 783 
  Parts                    57   | .   20  37  
Haulers Intercepted        3    | .   2   1   
Recyclers Shooed           4    | .   1   3   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  18   | .   5   13  
  Guns                     5    | .   .   5   
  Cannons                  4    | .   1   3   
  AOE                      8    | .   4   4   
Classes Destroyed          10   | .   7   3   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Hauler                   3    | .   2   1   
  Recycler                 2    | .   .   2   
  Operator                 1    | .   1   .   
  Watcher                  4    | .   2   2   
  Swarmer                  3    | .   3   .   
  Grunt                    11   | .   2   9   
  Duelist                  2    | .   .   2   
  Sentry                   2    | .   .   2   
Best Kill Streak           6    | .   6   6   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   3    | .   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        56   | .    27   29   
  Missed                   16   | .    6    10   
Damage Taken               650  | .    279  371  
  Core                     26   | .    11   15   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         97   | 100  95   .    
Volleys Fired              63   | .    24   39   
  Largest                  2    | .    2    2    
  Hottest                  112  | .    112  108  
Shots Fired                97   | .    33   64   
  Gun                      44   | .    .    44   
  Cannon                   40   | .    24   16   
  Launcher                 13   | .    9    4    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  .    | .    .    .    
  Explosive                13   | .    9    4    
  Electromagnetic          84   | .    24   60   
  Robot Hit Streak         9    | .    4    9    
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           58   | .    12   46   
  Core Hits                51   | .    19   32   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    1    1    
    Corrupt                2    | .    1    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2187 | .    793  1394 
  Guns                     666  | .    .    666  
  Cannons                  597  | .    346  251  
  Explosions               924  | .    447  477  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  328  | .    119  209  
  Explosive                596  | .    328  268  
  Electromagnetic          1263 | .    346  917  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    1    3    
  Average Corruption       2    | .    1    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  12   | .    .    12   
    Message Errors         1    | .    .    1    
    Matter Fused           4    | .    .    4    
    Heat Flow Errors       2    | .    .    2    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      2    | .    .    2    
    Misfires               1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            42   | .    24   18   
  Projectiles              32   | .    24   8    
  Explosions               10   | .    .    10   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      150  | .    80   70   
  Shots                    5    | .    3    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        526  | .    394  526  
  Average Temperature      125  | .    111  131  
  Received Heat Transfer   147  | .    54   93   
  Effects                  17   | .    1    16   
    Shutdowns              2    | .    .    2    
    Energy Bleed           2    | .    1    1    
    Interference           1    | .    .    1    
    Short Circuit          3    | .    .    3    
    Damage (minor)         1    | .    .    1    
    Damage (major)         8    | .    .    8    
Siege Activations          .    | .    .    .    
Robots Corrupted           2    | .    1    1    
  Combat Hostiles          1    | .    .    1    
  Parts Fried              6    | .    2    4    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         400  | .    100  300  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      6    | .    2    4    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             441  | .   226 441 
  Initial                  16   | .   .   16  
  Average                  140  | .   48  259 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         66   | 100 94  31  
  Level 1                  23   | .   5   46  
  Level 2                  9    | .   .   22  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   10  15  
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   1   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          5    | .   1   4   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1185 | 81  571 533 
Spaces Moved               556  | 48  304 204 
  Core                     35   | 4   .   31  
  Treads                   521  | 44  304 173 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 50  
  Average Speed            153  | 150 160 143 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 4   59  17  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          73   | .   46  27  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      73   | .   46  27  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      787  | 54  354 379 
  Wait                     122  | .   8   114 
  Move                     554  | 47  303 204 
  Hop                      .    | .   .   .   
  Pick Up                  10   | 1   6   3   
  Fast Attach              16   | 6   5   5   
  Attach                   3    | .   .   3   
  Detach                   .    | .   .   .   
  Swap                     7    | .   3   4   
  Drop                     12   | .   5   7   
  Fire                     63   | .   24  39  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 14)
   82 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Discovered new exit (range 16)
  462 | -10/Materials | Discovered new exit (range 7)
  637 | -10/Materials | Discovered new exit (range 10)
  653 | -10/Materials | Entered another Materials area
  653 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1170 | -9/Materials  | Released all parts (9)
 1186 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01124_ Overheating: Lgt. Armor Plating damaged (-10).
01128_ Power failure, Imp. Ion Engine shutdown.
01130_ Overheating: Energy bleed (-45).
01131_ Lgt. Treads broken.
01131_ Overheating: Short circuit.
01137_ Lgt. Treads broken.
01137_ Overheating: Short circuit.
01138_ Overheating: Broken Lgt. Treads damaged (-36).
01141_ Power failure, Imp. Ion Engine shutdown.
01170_ Released Broken Lgt. Treads.
01170_ Released Lgt. Armor Plating.
01170_ Released Ion Engine.
01170_ Released Broken EM Pulse Cannon.
01170_ Released Hrd. Light Armor Plating.
01170_ Released Imp. Ion Engine.
01170_ Released Imp. EM Shotgun.
01170_ Released Broken Lgt. Treads.
01170_ Released Sml. Storage Unit.
01173_ Triggered Blade Trap.
01173_ Massive razor-sharp blades shoot up from within the floor.

 Map 
-----
+----------------------------------------------------+
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| ?????#                   #????????????             |
| ?????#     ###+######+####????????????             |
| ?????#######     ??     ??????????????             |
| ???????????#     ##      #????????????             |
| ???????????# """ ##      #????????????             |
| ???????????# """ ##      #????????????             |
| ???????????# """ ##      #????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata
Power Corrupts
Risk Taker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              FissionSubdwellerStick
  Manual?         0
Play Time         00:11:55
  Cumulative      0.1 hours
  Start           2024.08.14 @ 21:20:18
  End             2024.08.14 @ 21:28:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a9b04967-b966-41c7-9b10-bf0d9e3ff738