Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.09 @ 12:07:40 Player: Zyalin Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (130) 650 Value Destroyed (3408) 3408 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (7807) 7807 TOTAL SCORE: 15385 Bonus ------- Scavenger 3000 High Alert Combat Kills 199 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 2500 Friendly Fire -192 Cogmind --------- Core Integrity 0/700 Matter 94/300 Energy 65/100 System Corruption 2% Temperature Cool (0) Movement Treading (220) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer GOLEM Unit > --- WEAPON (4) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Heavy Rocket Launcher > --- INVENTORY (16) --- Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink High-capacity Matter Pod (200) Advanced Targeting Computer Zionite Weapon Casing Zionite Light Carapace Layered Light Armor Plating Medium Reactive Plating Makeshift System Restoration Module GOLEM Unit GOLEM Unit Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Targeting Computer GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Flak Gun Heavy Rocket Launcher > --- INVENTORY -------- Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink High-capacity Matter Pod Advanced Targeting Computer Zionite Weapon Casing Zionite Light Carapace Layered Light Armor Plating Medium Reactive Plating Makeshift System Restoration Module GOLEM Unit GOLEM Unit [Rating: 85] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Gatling Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 3 | . . . 2 1 . . . . . Weapon 2 | . . 1 . 1 . . . . . Parts Attached 124 | 6 8 16 7 45 5 . 5 32 . Power 14 | 1 1 2 . 4 1 . . 5 . Engine 11 | 1 1 2 . 4 1 . . 2 . Core . | . . . . . . . . . . Reactor 3 | . . . . . . . . 3 . Propulsion 27 | 2 2 5 3 11 . . . 4 . Treads 18 | 2 . . 3 10 . . . 3 . Leg 7 | . 2 5 . . . . . . . Wheel 1 | . . . . 1 . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 36 | 1 3 3 3 11 2 . 2 11 . Device 15 | . 1 1 2 4 1 . 1 5 . Storage 9 | 1 1 2 . . . . 1 4 . Processor 3 | . . . 1 2 . . . . . Hackware . | . . . . . . . . . . Protection 9 | . 1 . . 5 1 . . 2 . Artifact . | . . . . . . . . . . Weapon 47 | 2 2 6 1 19 2 . 3 12 . Energy Gun 14 | 1 1 3 . 3 . . 3 3 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 20 | 1 1 2 1 12 . . . 3 . Ballistic Cannon 3 | . . 1 . 1 1 . . . . Launcher 10 | . . . . 3 1 . . 6 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 . . 1 4 . Parts Lost 42 | . 6 2 1 10 . . . 21 2 Power 7 | . 1 . . 2 . . . 3 1 Propulsion 10 | . 2 1 . 1 . . . 6 . Utility 6 | . . . . 2 . . . 4 . Weapon 19 | . 3 1 1 5 . . . 8 1 Highest Loss Streak 8 | . 5 2 1 3 . . . 8 1 Average Slot Usage (%) 83 | . 79 96 95 94 100 100 85 64 89 Engine 5 | . 14 11 9 7 7 7 7 1 . Treads 13 | . 12 . 22 15 23 23 23 5 7 Leg 3 | . 15 32 4 . . . . 1 15 Device 5 | . . 4 9 6 7 7 4 5 7 Storage 17 | . 14 13 18 15 15 15 18 19 15 Processor 6 | . . . 4 9 7 7 7 7 7 Protection 3 | . 4 4 . 4 7 7 4 1 . Energy Gun 4 | . 5 9 9 3 7 7 9 1 . Ballistic Gun 14 | . 11 14 17 25 15 15 7 11 5 Ballistic Cannon 1 | . . 5 . . 6 7 1 . . Launcher 1 | . . . . . . . . 3 7 Naked Turns . | . . . . . . . . . . Heaviest Build 141 | 11 23 48 50 61 62 61 141 127 85 Greatest Support 68 | 40 40 30 60 68 60 60 60 60 60 Greatest Overweight (x) 24 | . 1 1 2 2 1 1 2 24 1 Average Overweight (x) 1 | . . . . 1 1 1 1 4 1 Largest Inventory Capacity 36 | 6 10 16 16 16 16 16 36 30 16 Average Capacity 17 | 5 7 11 16 16 16 16 24 18 16 Most Carried 27 | 4 7 16 16 16 16 16 23 27 14 Average Carried 14 | 1 4 8 15 15 15 16 17 15 14 Final Capacity 30 | 6 10 16 16 16 16 16 30 16 16 Final Carried 23 | 4 7 16 15 16 16 16 23 14 14 Class Distribution -------------------- 52% | Scavenger-Gunner 18% | Scavenger-Mutant 8% | Hauler-Gunner 7% | Golem 7% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Matter Collected 3132 | 189 99 351 321 1244 175 75 49 510 119 Remotely . | . . . . . . . . . . Salvage Created 3829 | . 129 564 505 1635 70 . . 840 86 Parts 216 | . 7 36 22 106 13 . . 24 8 Haulers Intercepted 7 | . . 2 1 4 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 9 6 . . 4 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 107 | . 4 11 8 31 5 . . 45 3 Melee 1 | . 1 . . . . . . . . Guns 44 | . 3 8 8 19 . . . 6 . Cannons 4 | . . 3 . . 1 . . . . AOE 57 | . . . . 12 4 . . 38 3 Classes Destroyed 17 | . 2 4 3 4 . . . 4 . Worker 3 | . . 1 . 2 . . . . . Builder 1 | . . . . 1 . . . . . Tunneler 2 | . . . 1 1 . . . . . Hauler 7 | . . 2 1 4 . . . . . Recycler 2 | . . . . 2 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 4 | . . . 1 3 . . . . . Swarmer 17 | . 2 . . 10 4 . . . 1 Grunt 21 | . 2 7 3 9 . . . . . Brawler 4 | . . 1 1 2 . . . . . Sentry 12 | . . 3 3 5 . . . . 1 Hunter 4 | . . . 1 3 . . . . . Programmer 4 | . . . . 2 1 . . . 1 Z-Light 5 | . . . . . . . . 5 . Assembler 2 | . . . . . . . . 2 . Assembled 36 | . . . . . . . . 36 . Golem 3 | . . . . . . . . 3 . Savage 1 | . . . . . . . . 1 . Best Kill Streak 35 | . 3 5 3 7 4 . . 35 1 Combat Bots Only 34 | . 3 4 3 4 4 . . 34 1 Max Kills in Single Turn 9 | . 1 2 1 5 3 . . 9 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 9 | . . . . 2 3 . . 9 1 Melee 1 | . 1 . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Damage Taken 7565 | . 833 511 688 1889 . . . 3408 236 Core 1203 | . 222 56 196 151 . . . 538 40 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 65 | 100 11 86 64 . . . . . . Volleys Fired 231 | . 25 36 33 58 3 . . 69 7 Largest 4 | . 2 3 3 4 4 . . 3 2 Hottest 250 | . 60 118 99 159 179 . . 250 67 Shots Fired 540 | . 43 90 98 201 6 . . 92 10 Gun 476 | . 43 68 98 192 3 . . 69 3 Cannon 23 | . . 22 . . 1 . . . . Launcher 41 | . . . . 9 2 . . 23 7 Special . | . . . . . . . . . . Kinetic 379 | . 25 63 65 164 3 . . 56 3 Thermal 120 | . 18 27 33 28 1 . . 13 . Explosive 33 | . . . . 9 2 . . 15 7 Electromagnetic 8 | . . . . . . . . 8 . Robot Hit Streak 28 | . 6 13 24 28 3 . . 21 6 Robot Miss Streak 9 | . 4 3 3 4 2 . . 9 2 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 3 | . . . 1 2 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 373 | . 28 61 69 137 3 . . 70 5 Core Hits 349 | . 11 22 23 121 7 . . 157 8 Critical Hits 4 | . . 1 1 2 . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 1 2 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11732 | . 267 762 900 3670 292 . . 5571 270 Guns 6031 | . 266 505 899 2377 30 . . 1910 44 Cannons 288 | . . 257 . . 31 . . . . Explosions 5411 | . . . . 1293 231 . . 3661 226 Melee . | . . . . . . . . . . Ramming 2 | . 1 . 1 . . . . . . Kinetic 4274 | . 143 513 574 1960 61 . . 979 44 Thermal 2198 | . 123 249 325 570 . . . 931 . Explosive 5024 | . . . . 1140 231 . . 3427 226 Electromagnetic 234 | . . . . . . . . 234 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 3 3 3 3 2 2 Average Corruption 2 | . . . . 3 3 3 3 1 2 Corruption Purged . | . . . . . . . . . . Effects 55 | . . . . 23 7 4 1 14 6 Message Errors 17 | . . . . 6 5 1 . 2 3 Matter Fused 9 | . . . . 7 . 2 . . . Heat Flow Errors 6 | . . . . 2 . 1 . 1 2 Energy Discharges 6 | . . . . 3 1 . 1 . 1 Data Loss (minor) 12 | . . . . 4 1 . . 7 . Targeting Errors 5 | . . . . 1 . . . 4 . Overload Shots . | . . . . . . . . . . Overflow Damage 127 | . . . . 65 . . . 62 . Projectiles . | . . . . . . . . . . Explosions 127 | . . . . 65 . . . 62 . Melee . | . . . . . . . . . . Knockbacks 2 | . . 2 . . . . . . . Impact . | . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 577 | . . . . 217 . . . 293 67 Shots 15 | . . . . 3 . . . 9 3 Rammed 3 | . 2 . 1 . . . . . . Targets Rammed 3 | . 2 . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 332 | . 222 332 104 136 69 192 . 264 186 Average Temperature 77 | . 94 105 52 29 42 104 . 84 82 Received Heat Transfer 1724 | . 414 168 189 234 . . . 695 24 Effects 1 | . . 1 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 1 . 1 1 . . . 1 . Heat Transferred 4051 | . 275 618 814 1048 . . . 1296 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Peak Influence 736 | . 65 265 238 736 . . . . . Average Influence 258 | . 40 130 131 375 . . . . . Maximum Alert Level 3 | . . 1 1 3 . . . . . Low Security (%) 43 | 100 100 70 65 18 . . . . . Level 1 28 | . . 29 34 29 . . . . . Level 2 24 | . . . . 44 . . . . . Level 3 4 | . . . . 7 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 1 . 5 . . . . . Investigation 3 | . . 1 . 2 . . . . . Extermination 2 | . . . . 2 . . . . . Reinforcement 1 | . . . . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Distress Signals 3 | . 1 . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 9 11 12 37 2 . . 47 4 Peak Tracking Total 38 | . 5 4 5 5 1 . . 38 2 Tactical Retreats 4 | . . . . 1 . . . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 4 | . . . . 4 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 6 | . . . . . 6 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 16 | . . . . 13 . . . 3 . Max in Single Turn 4 | . . . . 4 . . . 1 . Garrison Access 3 | . . . 1 2 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 18 | . 2 3 4 8 . 1 . . . Terminals 11 | . 1 2 2 5 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 4 | . . . 1 3 . . . . . Total Hacks 49 | . 3 10 13 21 . 2 . . . Successful 31 | . 1 6 10 12 . 2 . . . Failed 18 | . 2 4 3 9 . . . . . Catastrophic 3 | . . 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 46 | . 2 9 7 22 . 1 5 . . Terminals 37 | . 2 8 8 17 . 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 6 | . . 2 4 . . . . . . Garrison Access 5 | . . . 1 4 . . . . . Terminal Hacks 10 | . . 1 3 5 . 1 . . . Record 1 | . . . . . . 1 . . . Robot Analysis 7 | . . 1 2 4 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 6 | . . 2 4 . . . . . . Insert Component 3 | . . 1 2 . . . . . . Analyze 3 | . . 1 2 . . . . . . Garrison Access Hacks 3 | . . . 1 2 . . . . . Seal Access 3 | . . . 1 2 . . . . . Unauthorized Hacks 28 | . . 7 5 14 . 2 . . . Terminals 11 | . . 3 2 5 . 1 . . . Track 4 | . . 1 . 2 . 1 . . . Botnet 5 | . . 1 2 2 . . . . . Operators 2 | . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 3 3 3 . 1 . . . Full Trace Events 3 | . . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total Allies 8 | . . . . . . . 8 . . Largest Group 8 | . . . . . . . 8 8 . Highest-Rated Group 345 | . . . . . . . 345 345 . Highest-Rated Ally 94 | . . . . . . . 94 94 . Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . . . . . . . 39 . Total Damage 4496 | . . . . . . . . 4496 . Kills 13 | . . . . . . . . 13 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total 7 | . . 1 2 4 . . . . . Derelict Logs Recovered 5 | . . . . . . 1 3 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Turns Passed 9135 | 76 241 575 699 1989 520 396 1378 2928 333 Spaces Moved 4211 | 44 111 308 354 1213 278 220 740 764 179 Core 197 | 6 . . . . . . . 191 . Treads 2505 | 38 31 . 294 559 278 220 740 345 . Legs 628 | . 80 308 60 . . . . 1 179 Wheels 654 | . . . . 654 . . . . . Hover 227 | . . . . . . . . 227 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 110 180 180 160 150 170 Average Speed 185 | 145 144 136 158 138 180 180 180 312 170 Slowest Speed 1250 | 160 160 150 180 200 180 180 200 1250 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 31 24 34 33 56 44 83 76 37 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 9 | . . . . . 3 2 4 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 228 | . . 2 . 108 21 . . 24 73 Melee . | . . . . . . . . . . Projectile 3 | . . 2 . 1 . . . . . AOE 225 | . . . . 107 21 . . 24 73 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Pro Total 5135 | 54 153 403 424 1398 295 221 785 1203 199 Wait 397 | . . 14 4 38 2 . 20 306 13 Move 4202 | 43 110 307 353 1212 277 219 739 763 179 Hop . | . . . . . . . . . . Pick Up 88 | 5 6 16 10 15 3 1 10 22 . Fast Attach 36 | 5 3 3 4 8 . . 3 10 . Attach 44 | 1 4 6 3 10 1 . 1 18 . Detach 14 | . 1 2 4 1 . . . 6 . Swap 45 | . 1 7 . 28 4 . 1 4 . Drop 75 | . 1 12 12 28 5 1 11 5 . Fire 231 | . 25 36 33 58 3 . . 69 7 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . 2 . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Core integrity fell below 50% 193 | -10/Materials | Core integrity fell below 20% 230 | -10/Materials | Lost 5 parts (1p2n2w) 296 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 720 | -9/Materials | Discovered new exit (range 8) 825 | -9/Materials | Build established: Scavenger-Gunner 893 | -9/Materials | Entered another Materials area 893 | -8/Materials | Evolved 2 slots: Utility x2 1370 | -8/Materials | Discovered new exit (range 3) 1592 | -8/Materials | Entered Factory 1592 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2170 | -7/Factory | Discovered new exit (range 4) 2194 | -7/Factory | Identified exit to Factory 2258 | -7/Factory | Identified exit to Lower Caves 2331 | -7/Factory | Lost 3 parts (1u2w) 2699 | -7/Factory | Discovered exit to Factory (range 7) 3581 | -7/Factory | Entered Lower Caves 3582 | -7/Lower Caves | Encountered a Warlord checkpoint 3950 | -7/Lower Caves | Discovered new exit (range 16) 4101 | -7/Lower Caves | Entered another Lower Caves area 4399 | -7/Lower Caves | Encountered a Warlord checkpoint 4402 | -7/Lower Caves | Discovered new exit (range 5) 4497 | -7/Lower Caves | Entered Zion 4562 | -7/Zion | System corruption cleaned by Quarantine Array 4674 | -7/Zion | Discovered new exit (range 14) 4911 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4988 | -7/Zion | Gained Derelict followers 5138 | -7/Zion | Learned 8 Factory zone layouts 5193 | -7/Zion | Found Prototype Energy Gun 5193 | -7/Zion | Identified Storm Laser 5376 | -7/Zion | Learned location of 1 exit from Factory 5525 | -7/Zion | Given A8's code to call for help 5624 | -7/Zion | Build established: Hauler-Gunner 5817 | -7/Zion | Opened final containment barrier to the Deep Caves 5825 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5825 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5848 | -7/Zion | Discovered new exit (range 3) 5848 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5875 | -7/Zion | Entered Deep Caves 5875 | -7/Deep Caves | Accompanied by 8 allies 5992 | -7/Deep Caves | Z-Facility disabled 6076 | -7/Deep Caves | Attacked by Z-Imprinter 6113 | -7/Deep Caves | Destroyed Z-Imprinter 6364 | -7/Deep Caves | Discovered new exit (range 6) 6432 | -7/Deep Caves | Build established: Scavenger-Gunner 6452 | -7/Deep Caves | Spotted as-84777 6502 | -7/Deep Caves | Destroyed as-84777 6502 | -7/Deep Caves | Core integrity fell below 50% 6532 | -7/Deep Caves | Lost 8 parts (3p3n1u1w) 6779 | -7/Deep Caves | Build established: Scavenger-Mutant 7715 | -7/Deep Caves | Lost 4 parts (1u3w) 7802 | -7/Deep Caves | Found Prototype Protection 8237 | -7/Deep Caves | Triggered Deep Caves wall 8238 | -7/Deep Caves | Exposed GOLEM chamber 8239 | -7/Deep Caves | Core integrity fell below 20% 8250 | -7/Deep Caves | Spotted AS-12432 8254 | -7/Deep Caves | Destroyed AS-12432 8268 | -7/Deep Caves | Spotted AS-64474 8280 | -7/Deep Caves | Destroyed 34 combat bots 8287 | -7/Deep Caves | Lost 7 parts (2n1u4w) 8313 | -7/Deep Caves | Destroyed AS-64474 8328 | -7/Deep Caves | Triggered Deep Caves wall 8415 | -7/Deep Caves | Found GOLEM Unit 8418 | -7/Deep Caves | Found GOLEM Unit 8421 | -7/Deep Caves | Found GOLEM Unit 8729 | -7/Deep Caves | Build established: Golem 8803 | -7/Deep Caves | Entered Proximity Caves 9000 | -6/Proximity Caves | Learned Factory terminal intel 9061 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9128 | -6/Proximity Caves | Discovered exit to Factory (range 14) 9136 | -6/Proximity Caves | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 09026_ P-60 Hacker destroyed. 09034_ Remote Datajack fries itself beyond repair. 09036_ Lgt. Angular Momentum Engine fries itself beyond repair. 09038_ The unstable cave ceiling collapses. 09039_ Acquired 33 matter. 09042_ Gravmag System fries itself beyond repair. 09050_ System corrupted: Heat flow error (+143). 09061_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 09065_ Flak Gun destroyed. 09066_ GOLEM Unit beginning Asb. Focal Cannon integration. 09067_ Y-54 Guardian destroyed. 09072_ Imp. Heat Sink fries itself beyond repair. 09074_ Acquired 40 matter. 09083_ The unstable cave ceiling collapses. 09115_ Asb. Focal Cannon integration complete. 09115_ Acquired 41 matter. 09125_ Acquired 5 matter. 09128_ EXIT=FOUND: FACTORY 09132_ S-27 Virus destroyed. 09135_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????#??????????????????????????????????? | | ????????# ?? ???????????????????????????????? | | ???????? ? ???????????????????????????????? | | ???????? # #???????????? ????????????????? | | ???????? ?????????????s ???????????????? | | ????????# # ??????#####?? ???????????????? | | ????????# #?????## ##?% < ???????????????? | | ???###??# #?????# #?* ???????????????? | | ?## #??# #?????# #? #???????????????? | | ## #??# #?????# #?? ???????????????? | | # #### ##????# ## #???????????????? | | ### ###?## ##??????????????? | | #?# ### ??????????????? | | ### ???????????????? | | # ???????????????? | | ## ##??????????????? | | ### ### % #??????????????? | | ### # ### ## #??????????????? | | #?# # #?# # @ #???????????????? | | #?## ## #?# ## ???????????????? | | #??# ### #?# ## % ##???????????????? | | ##??# ##? #? ## %%###????????????????? | | ????# #?? ### ## ###??????????????????? | | ????# #?# ?? # #????????????????????? | | ???? #?# ? ????????????????????? | | ???# ##? ######????????????????????? | | ???#####??# ## ??????????????????????????? | | ??????????#####?# ??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Scavenger Game ------ Seed ChromaticNeutronGreatsword Manual? 0 Play Time 00:46:25 Cumulative 348.7 hours Start 2020.01.09 @ 11:21:03 End 2020.01.09 @ 12:07:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 215 Adventurer 0 Explorer 0 Win Type - Total 34 Types 25/2/4/2/1/0/0 Lore% 90 Gallery% 91 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ae27758-9f12-4384-bc2c-4afb02b6f93d