Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 21:39:18 Player: FrigidRock Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (102) 510 Value Destroyed (3018) 3018 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (566) 566 TOTAL SCORE: 9174 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 213 Met Imprinter 300 Friendly Fire -144 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 19/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Weight Redist. System Launcher Guidance Computer Hacking Suite > --- WEAPON (2) ------- Compact Ion Cannon > --- INVENTORY (5) ---- Energy Well (350) Heart of Steel Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Launcher Guidance Computer Advanced Field Recycling Unit Heart of Steel > --- WEAPON ----------- Heavy Laser Compact Ion Cannon > --- INVENTORY -------- Light Nuclear Core [Rating: 82] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Flak Cannon Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . . . . 1 1 . . . . 1 . Utility 6 | . . . 2 . 1 . . . . . 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 152 | 7 2 3 3 5 33 30 12 . 4 5 16 32 Power 27 | 1 . 1 1 1 4 8 . . 1 . 3 7 Engine 14 | 1 . 1 1 1 1 6 . . 1 . 1 1 Core 13 | . . . . . 3 2 . . . . 2 6 Reactor . | . . . . . . . . . . . . . Propulsion 43 | 2 . . . 4 12 10 4 . . . 3 8 Treads 2 | . . . . . . . 1 . . . . 1 Leg 22 | . . . . . 9 2 3 . . . 2 6 Wheel 10 | 2 . . . 4 3 . . . . . 1 . Hover 8 | . . . . . . 8 . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 40 | 2 . . 2 . 9 5 4 . 1 1 4 12 Device 23 | 1 . . . . 4 1 3 . . 1 3 10 Storage 2 | 1 . . . . 1 . . . . . . . Processor 5 | . . . 1 . 1 1 1 . . . . 1 Hackware 3 | . . . . . . 1 . . 1 . . 1 Protection 7 | . . . 1 . 3 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 42 | 2 2 2 . . 8 7 4 . 2 4 6 5 Energy Gun 13 | 2 2 . . . 1 2 1 . . 2 1 2 Energy Cannon 14 | . . . . . 3 5 1 . . . 3 2 Ballistic Gun 5 | . . 1 . . . . 2 . . 1 1 . Ballistic Cannon 5 | . . 1 . . 4 . . . . . . . Launcher 4 | . . . . . . . . . 2 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 2 . . 2 . 3 . Parts Lost 50 | . . . 1 1 7 8 5 . . 2 10 16 Power 12 | . . . 1 1 1 2 . . . . 2 5 Propulsion 21 | . . . . . 3 4 3 . . 2 3 6 Utility 10 | . . . . . . 2 2 . . . 3 3 Weapon 7 | . . . . . 3 . . . . . 2 2 Highest Loss Streak 5 | . . . 1 1 3 5 4 . . 2 5 4 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 100 100 98 99 96 90 59 92 91 76 59 55 Engine 7 | . 14 14 10 10 4 8 7 7 7 7 4 2 Core 1 | . . . . . 4 4 . . . . . 4 Treads 1 | . . . . . . . . 7 7 . . 2 Leg 12 | . . . . . 20 16 8 23 23 15 12 10 Wheel 6 | . 28 28 22 22 5 . . . . . 3 . Hover 1 | . . . . . . 12 11 . . . . . Device 10 | . 14 14 11 11 16 11 3 7 7 7 7 16 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 4 . Processor 9 | . . . 10 11 9 7 7 15 15 15 10 4 Hackware 3 | . . . . . . 2 7 7 7 7 4 1 Protection 4 | . . . 11 11 10 7 3 . . . . . Energy Gun 2 | . 28 1 . . . 3 . . . 7 . 2 Energy Cannon 2 | . . . . . 7 4 . . . . 4 4 Ballistic Gun 4 | . . 13 11 11 . . . 15 13 2 . . Ballistic Cannon 3 | . . 13 11 11 8 . . . . . . . Peak Build Rating 82 | 9 9 14 17 18 31 45 40 42 46 43 63 82 Average Rating 33 | 5 8 13 16 17 25 34 29 41 42 41 42 53 On Entrance 23 | . 9 9 14 17 18 26 38 40 42 40 42 7 Naked Turns 2 | . . . . . . . . . . . 2 . Heaviest Build 51 | 11 13 18 20 20 43 44 39 39 39 41 42 51 Greatest Support 66 | 20 20 20 20 26 47 47 40 40 40 40 30 66 Greatest Overweight (x) 4 | . . . . 1 2 1 1 . . 1 2 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 5 Average Capacity 11 | 7 8 8 8 8 14 15 15 15 15 15 12 5 Most Carried 15 | 7 8 8 7 8 15 15 15 15 15 15 15 5 Average Carried 10 | 3 7 7 6 6 12 12 14 13 14 14 12 2 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 5 5 Final Carried 15 | 7 8 8 6 8 15 15 12 15 15 15 5 4 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 3308 | 270 20 130 67 375 835 182 220 30 20 116 30 1013 Remotely . | . . . . . . . . . . . . . Salvage Created 3641 | 161 . 76 82 320 1020 444 230 . . 140 70 1098 Parts 197 | 15 . 12 7 26 76 19 4 . . 6 1 31 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled 9 | . . . . . . . . . . . . 9 Retrieved Matter 95 | . . . . . . . . . . . . 95 Parts Self-Destructed 14 | . . . . . . . 10 . . 4 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 73 | . . 6 2 9 26 8 1 . . 2 2 17 Melee 3 | . . . . . . . . . . . . 3 Guns 17 | . . 3 2 7 . 2 . . . 1 . 2 Cannons 47 | . . 3 . 2 26 5 1 . . . 1 9 AOE 1 | . . . . . . . . . . 1 . . Classes Destroyed 14 | 2 . 3 2 3 1 2 1 . . . . . Worker 6 | . . . . 4 2 . . . . . . . Builder 1 | . . . . 1 . . . . . . . . Tunneler 6 | 5 . . . . 1 . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . Recycler 5 | 1 . . . 1 . 2 . . . . . 1 Operator 1 | . . . . . . 1 . . . . . . Watcher 9 | . . . 2 . 4 . . . . . 1 2 Swarmer 28 | . . 4 . 5 8 4 . . . . 2 5 Grunt 28 | . . 1 . 3 12 3 . . . . . 9 Brawler 1 | . . . . 1 . . . . . . . . Sentry 10 | . . . 2 . 7 . . . . . . 1 Hunter 3 | . . . . . . . 1 . . 2 . . Programmer 3 | . . . . . . 1 . . . . . 2 Assembled 1 | . . 1 . . . . . . . . . . Best Kill Streak 8 | 6 . 5 2 4 8 4 1 . . 2 1 5 Combat Bots Only 5 | . . 5 1 4 5 4 1 . . 2 1 5 Max Kills in Single Turn 2 | 2 . 1 1 2 2 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 751 | . . 16 16 32 133 77 57 . . 21 207 192 Missed 238 | . . 8 5 9 49 26 20 . . 5 69 47 Damage Taken 8182 | . . 92 142 227 1099 776 635 . . 314 1903 2994 Core 2298 | . . . 10 45 139 132 162 . . 93 715 1002 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 105 | . . . . 11 59 35 . . . . . . Core Remaining (%) 69 | 100 . 100 . 86 74 . . . . 44 15 . Volleys Fired 251 | 18 1 11 11 26 83 24 8 . . 12 7 50 Largest 2 | 2 2 2 2 2 2 2 2 . . 2 2 2 Hottest 180 | 80 80 69 69 69 136 143 118 . . 125 140 180 Shots Fired 459 | 36 2 22 22 51 163 44 9 . . 19 10 81 Gun 152 | 36 2 11 11 25 4 14 8 . . 15 3 23 Cannon 303 | . . 11 11 26 159 30 1 . . . 7 58 Launcher 4 | . . . . . . . . . . 4 . . Special . | . . . . . . . . . . . . . Kinetic 199 | . . 22 22 51 94 . 7 . . 1 2 . Thermal 246 | 36 2 . . . 69 44 1 . . 7 6 81 Explosive 4 | . . . . . . . . . . 4 . . Electromagnetic 10 | . . . . . . . 1 . . 7 2 . Robot Hit Streak 14 | 10 1 3 14 6 9 10 7 . . 6 2 11 Robot Miss Streak 8 | 3 1 6 5 8 8 1 1 . . 1 4 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 321 | 23 1 14 17 32 114 31 8 . . 11 7 63 Core Hits 222 | 7 . 11 9 33 106 15 6 . . 5 1 29 Critical Kills 1 | . . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . . . . 1 Critical Strikes 5 | . . . . . 1 3 . . . . . 1 Burn 2 | . . . . . . 2 . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . Destroy 1 | . . . . . 1 . . . . . . . Smash 1 | . . . . . . . . . . . . 1 Melee Attacks 19 | . . . . . . . . . . . 8 11 Impact 19 | . . . . . . . . . . . 8 11 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7224 | 237 11 198 374 569 2296 702 161 . . 389 363 1924 Guns 1849 | 237 11 102 191 241 100 272 141 . . 252 19 283 Cannons 4665 | . . 96 183 321 2196 426 20 . . . 84 1339 Explosions 249 | . . . . . . . . . . 137 112 . Melee 450 | . . . . . . . . . . . 148 302 Ramming 11 | . . . . 7 . 4 . . . . . . Kinetic 2713 | . . 198 374 562 1434 . 126 . . . 19 . Thermal 3863 | 237 11 . . . 862 698 20 . . 244 169 1622 Explosive . | . . . . . . . . . . . . . Electromagnetic 187 | . . . . . . . 15 . . 145 27 . Impact 450 | . . . . . . . . . . . 148 302 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 3 1 1 1 1 . . . Average Corruption 1 | . . . . . 2 1 1 1 1 . . . Corruption Purged 3 | . . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 9 | . . . . . 5 . 3 1 . . . . Message Errors 2 | . . . . . 1 . 1 . . . . . Matter Fused 3 | . . . . . 2 . 1 . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 329 | . . . . . 12 27 . . . 7 117 166 Projectiles 45 | . . . . . 12 27 . . . . . 6 Explosions 104 | . . . . . . . . . . 7 97 . Melee 180 | . . . . . . . . . . . 20 160 Knockbacks 43 | . . 5 . 10 26 1 . . . . . 1 Impact 2 | . . . . . . 1 . . . . . 1 Kinetic 40 | . . 5 . 10 25 . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . Self-Inflicted Damage 168 | . . . . 3 . . . . . 69 96 . Shots 2 | . . . . . . . . . . 1 1 . Rammed 2 | . . . . 1 . . . . . . 1 . Targets Rammed 3 | . . . . 1 . 1 . . . . 1 . Kicked 1 | . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 456 | 162 18 72 4 18 190 433 36 . . 7 45 456 Average Temperature 93 | 81 12 30 4 11 49 129 20 . . 4 16 239 Received Heat Transfer 1882 | . . . 33 36 432 255 81 . . . 72 973 Effects 5 | . . . . . . 2 . . . . . 3 Shutdowns 4 | . . . . . . 1 . . . . . 3 Energy Bleed 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . . 1 2 Parts Fried 9 | . . . . . . . . . . 2 1 6 Impact Corruptions 6 | . . . . . . . . . . . 1 5 Robots Melted 2 | . . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . . 1 Parts Melted 15 | . . . . . 4 7 . . . . . 4 Heat Transferred 6114 | 550 25 . . . 1554 1332 37 . . 235 124 2257 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Peak Influence 755 | 30 57 177 175 307 755 541 . . . . 196 247 Initial 291 | . 19 22 68 67 63 291 . . . . . 59 Average 240 | 13 26 108 96 166 504 343 . . . . 75 110 Maximum Alert Level 3 | . . . . 1 3 2 . . . . . 1 Low Security (%) 56 | 100 100 100 100 67 10 5 . . . . 100 91 Level 1 22 | . . . . 32 13 76 . . . . . 8 Level 2 17 | . . . . . 62 18 . . . . . . Level 3 3 | . . . . . 13 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 1 1 . 4 2 . . . . . 3 Investigation 5 | . . 1 1 . 1 . . . . . . 2 Extermination 2 | . . . . . . 1 . . . . . 1 Reinforcement 3 | . 1 . . . 1 1 . . . . . . Assault 1 | . . . . . 1 . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 5 | . . . 2 . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 160 | . 4 13 10 12 45 25 14 . . 2 15 20 Peak Tracking Total 17 | . 3 17 6 4 7 9 8 . . 2 9 5 Tactical Retreats 26 | . . 2 2 . 4 7 6 . . . 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . . . 1 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 7 | . . 1 . 1 . . . . . . 5 . Max in Single Turn 5 | . . 1 . 1 . . . . . . 5 . Garrison Access 2 | . . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 27 | . 1 1 3 . 9 4 . 1 . . 6 2 Terminals 20 | . 1 . 3 . 7 4 . . . . 4 1 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . Total Hacks 56 | . 3 1 5 . 20 11 . 1 . . 12 3 Successful 22 | . 1 1 4 . 7 3 . 1 . . 4 1 Failed 34 | . 2 . 1 . 13 8 . . . . 8 2 Catastrophic 7 | . 1 . 1 . 3 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 24 | . 3 . 4 . 9 3 . . . . 5 . Terminals 46 | . 3 . 5 . 16 11 . . . . 9 2 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units 3 | . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 2 . Terminal Hacks 13 | . 1 1 3 . 2 3 . 1 . . 1 1 Robot Analysis 3 | . . . 1 . 1 1 . . . . . . Open Door 2 | . . 1 . . . . . 1 . . . . Branch Access Points 5 | . 1 . 1 . 1 1 . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . Seal Access 2 | . . . . . 1 . . . . . 1 . Unauthorized Hacks 6 | . . . 1 . 3 . . . . . 2 . Terminals 6 | . . . 1 . 3 . . . . . 2 . Botnet 6 | . . . 1 . 3 . . . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 1 . 3 . 7 4 . . . . 4 1 Full Trace Events 2 | . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 7 | . . . . . 7 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 6 | . . . . 6 . . . . . . . . Largest Group 6 | . . . . 6 5 . . . . . . . Highest-Rated Group 112 | . . . . 112 102 . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 57 | . . . . 11 46 . . . . . . . Total Damage 692 | . . . . 156 536 . . . . . . . Kills 13 | . . . . 5 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total 3 | . . . 1 . 1 1 . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . 1 . 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 8032 | 116 134 241 235 1157 1278 766 456 231 960 989 520 949 Spaces Moved 5963 | 53 153 245 185 957 722 759 484 192 790 496 391 536 Core 221 | 4 . . . . . . . . . . 113 104 Treads 113 | . . . . . . . . . . . . 113 Legs 2813 | . . . . . 542 289 179 192 790 496 72 253 Wheels 1975 | 49 153 245 185 957 180 . . . . . 206 . Hover 775 | . . . . . . 470 305 . . . . . Flight 66 | . . . . . . . . . . . . 66 Fastest Speed 35 | 50 80 80 80 80 86 48 48 120 120 120 50 35 Average Speed 106 | 77 80 80 80 86 116 78 83 120 120 189 110 118 Slowest Speed 270 | 80 80 80 80 95 270 195 190 120 120 190 190 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 35 41 25 100 59 21 66 40 84 65 17 11 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . . . 2 . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . . . . . . Unknown Exits Taken 7 | 1 . 1 . . . . 1 1 1 1 1 . Scrap Searched 11 | . . . . 1 . . 2 1 3 4 . . Spaces Dug 64 | . . . . . . . . . . 62 2 . Terrain Destroyed 128 | . . . . . . . . . . 65 56 7 Melee 2 | . . . . . . . . . . . 2 . Projectile 7 | . . . . . . . . . . . . 7 AOE 119 | . . . . . . . . . . 65 54 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Total 7122 | 89 162 269 249 1232 995 889 524 192 804 526 451 740 Wait 596 | . 2 3 51 238 127 35 15 . . 6 20 99 Move 5951 | 52 152 244 184 956 721 758 483 191 789 495 390 536 Hop . | . . . . . . . . . . . . . Pick Up 60 | 10 2 2 . 3 14 13 2 1 3 4 3 3 Fast Attach 75 | 6 2 2 1 2 7 12 6 . 4 . 8 25 Attach 54 | 1 . . 2 2 14 16 5 . . 1 7 6 Detach 22 | . . 1 . . 5 10 2 . . . 2 2 Swap 23 | . . 1 . 1 12 2 1 . . 4 1 1 Drop 68 | 2 3 5 . 3 12 18 2 . 8 4 4 7 Fire 251 | 18 1 11 11 26 83 24 8 . . 12 7 50 Melee 19 | . . . . . . . . . . . 8 11 Ram 2 | . . . . 1 . . . . . . 1 . Kick 1 | . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Identified exit to Mines 251 | -10/Materials | Entered Mines 258 | -10/Mines | Met a Derelict shopkeep closing up shop 314 | -10/Mines | Build established: Mutant 326 | -10/Mines | Discovered new exit (range 8) 361 | -10/Mines | Discovered new exit (range 11) 391 | -10/Mines | Assembled infested the area 492 | -10/Mines | Entered Materials 492 | -9/Materials | Evolved 2 slots: Utility x2 517 | -9/Materials | Identified exit to Mines 727 | -9/Materials | Entered Mines 843 | -9/Mines | Discovered new exit (range 5) 847 | -9/Mines | Identified exit to Materials 1083 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1147 | -9/Mines | Escorted by a lone wolf Derelict 1275 | -9/Mines | Learned location of Zion (-7) 1304 | -9/Mines | Build established: Scavenger-Mutant 1491 | -9/Mines | Discovered exit to Materials (range 5) 1884 | -9/Mines | Entered Materials 1884 | -8/Materials | Accompanied by 5 allies 1884 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1889 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1967 | -8/Materials | Lost 3 allies 2205 | -8/Materials | Discovered new exit (range 10) 2236 | -8/Materials | Identified exit to Factory 2629 | -8/Materials | Build established: Mutant 2857 | -8/Materials | Garrison activated, responded to threat 2935 | -8/Materials | Lost 3 parts (2n1w) 2984 | -8/Materials | Discovered exit to Factory (range 16) 3084 | -8/Materials | First assault squad dispatched 3162 | -8/Materials | Entered Factory 3162 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3232 | -7/Factory | Build established: Scavenger-Mutant 3263 | -7/Factory | Discovered new exit (range 4) 3267 | -7/Factory | Identified exit to Storage 3695 | -7/Factory | Identified exit to Lower Caves 3795 | -7/Factory | Lost 5 parts (2p2n1u) 3885 | -7/Factory | Lost 3 parts (2n1u) 3886 | -7/Factory | Build established: Mutant 3928 | -7/Factory | Entered Lower Caves 4065 | -7/Lower Caves | Spotted B-75 Beast 4077 | -7/Lower Caves | Learned Factory emergency access door positions 4178 | -7/Lower Caves | Lost 4 parts (2n2u) 4337 | -7/Lower Caves | Discovered new exit (range 11) 4384 | -7/Lower Caves | Entered another Lower Caves area 4484 | -7/Lower Caves | Found Prototype Device 4605 | -7/Lower Caves | Discovered new exit (range 7) 4615 | -7/Lower Caves | Entered Zion 4661 | -7/Zion | System corruption cleaned by Quarantine Array 4687 | -7/Zion | Build established: Scavenger-Mutant 4731 | -7/Zion | Learned Factory terminal intel 4861 | -7/Zion | Learned location of Warlord (-4) 5080 | -7/Zion | Met Imprinter 5188 | -7/Zion | Learned location of Recycling (-7) 5213 | -7/Zion | Learned Factory non-interactive machine intel 5478 | -7/Zion | Found Prototype Launcher 5478 | -7/Zion | Identified Rocket Array 5566 | -7/Zion | Discovered new exit (range 8) 5575 | -7/Zion | Entered Proximity Caves 5590 | -6/Proximity Caves | Core integrity fell below 50% 5878 | -6/Proximity Caves | Build established: Mutant 6082 | -6/Proximity Caves | Discovered new exit (range 9) 6209 | -6/Proximity Caves | Learned location of 1 exit from Factory 6564 | -6/Proximity Caves | Entered Factory 6564 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6565 | -6/Factory | Identified exit to Lower Caves 6567 | -6/Factory | Loaded intel: 257 non-interactive machine locations 6568 | -6/Factory | Loaded intel: 26 terminal locations 6930 | -6/Factory | Spotted B-75 Beast 6967 | -6/Factory | Released all parts (9) 6975 | -6/Factory | Identified Heart of Steel 6997 | -6/Factory | Lost 5 parts (1p1n2u1w) 7009 | -6/Factory | Core integrity fell below 50% 7063 | -6/Factory | Lost 3 parts (1p1n1u) 7072 | -6/Factory | Core integrity fell below 20% 7078 | -6/Factory | Discovered new exit (range 9) 7084 | -6/Factory | Entered another Factory area 7084 | -5/Factory | Evolved 2 slots: Utility x2 7410 | -5/Factory | Core integrity fell below 50% 7453 | -5/Factory | Lost 3 parts (2p1n) 7654 | -5/Factory | Lost 4 parts (3n1u) 7748 | -5/Factory | Build established: Scavenger-Mutant 7971 | -5/Factory | Core integrity fell below 20% 8001 | -5/Factory | Lost 4 parts (1p1n2u) 8033 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08020_ Penetrated by Slug. 08021_ U-05 Engineer lays Concrete. 08022_ Y-64 Sentinel heat spikes uncontrollably. 08022_ U-05 Engineer builds a Wall. 08022_ U-05 Engineer lays Concrete. 08023_ Penetrated by Slug. 08024_ K-01 Serf collects debris. 08024_ U-05 Engineer lays Concrete. 08028_ K-01 Serf collects debris. 08028_ U-05 Engineer lays Concrete. 08029_ Y-64 Sentinel heat damages Imp. Medium Armor Plating, Adv. Heat Sink, Imp. Treads. 08029_ U-05 Engineer lays Concrete. 08030_ Y-64 Sentinel heat spikes uncontrollably. 08030_ U-05 Engineer lays Concrete. 08031_ Y-64 Sentinel heat spikes uncontrollably. 08031_ U-05 Engineer lays Concrete. 08032_ K-01 Serf collects debris. 08032_ U-05 Engineer lays Concrete. 08032_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????+ | | ??????????????????????????????????""???????????# | | ?????????????????????????????????" "???????????# | | ???????????????????????????????? "??????????????# | | ??????????????????????????????? ???????????????# | | ?????????????????????????????? ????????????????# | | ????????????????????????????? ?????????????????# | | ????????????????????????##############???????????# | | ????????????????????????# #???????????# | | ????????????????????????#! ##??????????# | | ???????????????????????## = ####??###### | | ???????????????# ###;@ !%= *######## | | ????????? Y% #%! | | ???????????????# #### u +=| | | ???????????????# ?????#k !# | | ???????????????#????????# = ### | | ????????????????????????# = =%| # ##?## # | | ????????????????????????# + #???# # | | ????????????????????????# u ### #???# # | | ????????????????????????# #?# #???# # | | ????????????????????????##############?# #???# # | | ???????????????????????????????????????# #???# # | | ???????????????????????????????????????? #???# # | | ???????????????????????????????????????? #???# # | | ???????????????????????????????????????? #???# # | | ???????????????????????????????????????? ????# # | | ???????????????????????????????????????? ????? ? | | ????????????????????????????????????????+????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 30 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Corruption Screen | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Kinecellerator | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Force Booster | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeBurstChip Manual? 0 Play Time 01:29:38 Cumulative 192.8 hours Start 2025.01.24 @ 20:07:49 End 2025.01.24 @ 21:39:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 27 Adventurer 60 Explorer 0 Win Type - Total 14 Types 9/1/0/4/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b2d70f3-dee0-4c46-b18f-d67726840cbd