Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.17 @ 06:07:20 Player: F-forge Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (304) 1520 Value Destroyed (6410) 6410 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 12074 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/1000 Matter 267/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Visual Processing Unit Advanced Visual Processing Unit Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Advanced Cooling System Coolant Injector Terrain Scan Processor Improved Melee Analysis Suite Focal Shield Thermal Shield Improved Thermal Shield High-powered Tractor Beam Improved Recalibrator Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Visual Processing Unit Advanced Visual Processing Unit Terrain Scan Processor Advanced Targeting Computer Cloaking Device Improved Shield Generator > --- WEAPON ----------- Heavy Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Advanced Cooling System Coolant Injector Terrain Scan Processor Improved Melee Analysis Suite Improved Light Armor Plating Focal Shield Thermal Shield Improved Thermal Shield Improved Thermal Shield High-powered Tractor Beam Improved Recalibrator Pulse Rifle Enhanced Gauss Cannon Remote Datajack Improved Plasma Cutter Axe Spear [Rating: 83] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 . . 1 1 . Utility 6 | . . 1 . 2 1 1 1 Weapon . | . . . . . . . . Parts Attached 138 | 11 4 12 . 26 46 16 23 Power 20 | 2 2 2 . 1 7 3 3 Engine 13 | 2 1 2 . 1 4 3 . Core 7 | . 1 . . . 3 . 3 Reactor . | . . . . . . . . Propulsion 57 | 4 . 7 . 9 19 10 8 Treads . | . . . . . . . . Leg 55 | 2 . 7 . 9 19 10 8 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 2 2 1 . 6 13 3 6 Device 15 | 1 1 . . 3 5 1 4 Storage 3 | 1 . 1 . . 1 . . Processor 10 | . 1 . . 3 4 . 2 Hackware . | . . . . . . . . Protection 5 | . . . . . 3 2 . Artifact . | . . . . . . . . Weapon 28 | 3 . 2 . 10 7 . 6 Energy Gun 9 | 2 . 2 . 4 1 . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 5 | 1 . . . 1 3 . . Ballistic Cannon 6 | . . . . 2 1 . 3 Launcher 4 | . . . . 3 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 . 2 1 . 1 Parts Lost 62 | . . . . 7 19 7 29 Power 8 | . . . . 1 2 . 5 Propulsion 21 | . . . . 1 6 3 11 Utility 16 | . . . . 1 7 2 6 Weapon 17 | . . . . 4 4 2 7 Highest Loss Streak 26 | . . . . 3 6 3 26 To Critical Strikes 1 | . . . . . . . 1 Average Backups 10 | 4 4 8 10 9 9 9 17 Power . | . . . 2 1 . . . Propulsion 1 | 1 . 2 1 1 . . 2 Utility 4 | . 2 2 2 3 3 4 10 Weapon 3 | . 1 3 5 2 3 2 3 Tool/Special . | . . . . . . . . Unused Backups 14 | . 1 . . . 5 . 8 Power 1 | . . . . . 1 . . Propulsion 1 | . 1 . . . . . . Utility 7 | . . . . . . . 7 Weapon 3 | . . . . . 3 . . Tool/Special 2 | . . . . . 1 . 1 Average Slot Usage (%) 96 | . 100 99 100 97 95 96 94 Engine 7 | . 11 4 11 8 5 4 8 Core 1 | . 2 6 . . 1 1 1 Leg 29 | . 28 33 33 26 29 30 27 Device 10 | . 14 11 11 13 7 9 13 Storage 7 | . 1 10 11 9 7 6 5 Processor 19 | . 12 11 11 20 22 20 24 Protection 2 | . . . . . 3 7 . Energy Gun 5 | . 14 11 11 12 . 2 . Ballistic Gun 4 | . 14 11 11 . 5 3 . Ballistic Cannon 2 | . . . . 2 4 . 4 Piercing Weapon 1 | . . . . . 2 6 4 Peak Build Rating 83 | 7 9 16 16 27 38 53 83 Average Rating 31 | 4 7 14 16 23 30 42 72 On Entrance 20 | . 7 9 16 16 25 34 53 Avg Prop Armor Cover (%) 10 | 14 . . . 9 . . . Naked Turns . | . . . . . . . . Heaviest Build 79 | 15 15 24 24 31 32 61 79 Greatest Support 100 | 20 20 33 33 38 56 83 100 Greatest Overweight (x) 14 | . . . . 1 . . 14 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 10 20 20 20 Average Capacity 10 | 5 5 9 10 10 10 10 20 Most Carried 20 | 5 7 10 10 10 10 11 20 Average Carried 10 | 4 4 8 9 9 9 9 17 Final Capacity 20 | 8 5 10 10 10 10 20 20 Final Carried 11 | 5 5 10 10 9 10 11 11 Class Distribution -------------------- 40% | Scavenger-Mutant 29% | Mutant 20% | Scavenger-Skirmisher 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Assassin | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 4802 | 337 136 338 123 684 2399 241 544 Remotely 10 | . . . . . . . 10 Salvage Created 10445 | 105 426 1069 710 2431 3241 1562 901 Parts 613 | 4 15 71 46 155 194 82 46 Haulers Intercepted 17 | . 1 4 . 6 6 . . Recyclers Shooed 18 | . 1 3 . 3 6 4 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 124 | . 3 12 6 26 52 13 12 Melee 19 | . . . . . 7 9 3 Guns 62 | . 3 12 6 16 21 3 1 Cannons 38 | . . . . 7 23 . 8 AOE 4 | . . . . 3 1 . . Classes Destroyed 15 | 3 4 5 . 1 2 . . Worker 64 | 1 2 . 10 15 23 8 5 Builder 32 | . 1 2 4 11 10 2 2 Tunneler 12 | 1 1 3 2 4 1 . . Hauler 17 | . 1 4 . 6 6 . . Recycler 36 | 1 1 2 4 10 11 4 3 Mechanic 5 | . . 1 . 1 1 2 . Operator 3 | . . 1 . 1 1 . . Watcher 14 | . 2 2 . 5 4 . 1 Swarmer 28 | . . 2 6 8 8 . 4 Grunt 59 | . 3 7 . 12 28 7 2 Brawler 3 | . . . . 1 2 . . Duelist 2 | . . 1 . . . 1 . Sentry 14 | . . 2 . 5 4 3 . Hunter 6 | . . . . . 2 1 3 Programmer 12 | . . . . . 8 1 3 Best Kill Streak 15 | 3 5 4 7 7 10 15 5 Combat Bots Only 8 | . 2 4 3 5 8 2 4 Max Kills in Single Turn 5 | 1 1 1 1 5 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 1 . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 1390 | . 22 37 18 144 372 240 557 Missed 393 | . 8 7 7 29 124 79 139 Hits 997 | . 14 30 11 115 248 161 418 Melee 16 | . . 1 . 3 9 3 . Projectile 981 | . 14 29 11 112 239 158 418 Critical Strikes 34 | . . 2 . 7 6 3 16 Part Disruptions 1 | . . . . . . . 1 Damage Taken 11004 | . 157 318 71 1517 2589 1423 4929 Core 2161 | . 47 53 4 411 387 256 1003 Absorbed by Shields 219 | . . . . . . . 219 Ignored by Resistances 3423 | . 48 91 22 413 767 433 1649 Regen/Repaired (Parts) 93 | . . . . 93 . . . Core Remaining (%) 67 | 100 81 . 85 25 44 69 . Volleys Fired 625 | 9 32 66 41 156 229 29 63 Largest 2 | 2 2 2 2 2 2 1 2 Hottest 134 | 70 70 83 83 126 100 63 134 Shots Fired 1037 | 18 64 132 80 271 368 29 75 Gun 764 | 18 64 132 80 225 210 29 6 Cannon 264 | . . . . 38 157 . 69 Launcher 9 | . . . . 8 1 . . Special . | . . . . . . . . Kinetic 604 | 9 32 66 41 49 343 . 64 Thermal 424 | 9 32 66 39 214 24 29 11 Explosive 8 | . . . . 8 . . . Electromagnetic 1 | . . . . . 1 . . Robot Hit Streak 33 | 5 15 17 15 22 33 28 22 Robot Miss Streak 7 | 1 3 3 2 4 7 2 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 4 | . . 3 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 948 | 13 47 101 52 207 345 90 93 Core Hits 633 | 4 17 37 27 133 344 40 31 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . . . 1 . 1 . . Critical Strikes 38 | 1 1 3 6 6 7 7 7 Burn 21 | 1 1 3 5 6 3 1 1 Destroy 3 | . . . 1 . 2 . . Blast 3 | . . . . . . . 3 Impale 11 | . . . . . 2 6 3 Melee Attacks 129 | . . . . . 33 68 28 Impact . | . . . . . . . . Slashing 3 | . . . . . . . 3 Piercing 126 | . . . . . 33 68 25 Sneak Attacks 41 | . . . . . 12 19 10 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 21493 | 166 611 1488 783 4510 8130 2927 2878 Guns 10305 | 166 611 1488 783 2837 3912 423 85 Cannons 5426 | . . . . 887 2813 . 1726 Explosions 944 | . . . . 786 158 . . Melee 4817 | . . . . . 1247 2504 1066 Ramming 1 | . . . . . . . 1 Kinetic 10184 | 90 272 629 273 975 6409 . 1536 Thermal 5605 | 76 339 859 510 2749 374 423 275 Explosive 786 | . . . . 786 . . . Electromagnetic 100 | . . . . . 100 . . Impact . | . . . . . . . . Slashing 96 | . . . . . . . 96 Piercing 4721 | . . . . . 1247 2504 970 Highest Corruption 8 | . . . . 1 8 . 7 Average Corruption 5 | . . . . 1 6 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 100 | . . . . 2 92 . 6 Message Errors 17 | . . . . . 15 . 2 Matter Fused 20 | . . . . 1 18 . 1 Heat Flow Errors 14 | . . . . . 13 . 1 Energy Discharges 8 | . . . . 1 7 . . Parts Rejected 3 | . . . . . 3 . . Data Loss (minor) 13 | . . . . . 11 . 2 Data Loss (major) 8 | . . . . . 8 . . Misfires 9 | . . . . . 9 . . Weapon Failures 8 | . . . . . 8 . . Overload Shots . | . . . . . . . . Overflow Damage 691 | . . . . 46 213 258 174 Projectiles 146 | . . . . . 8 . 138 Explosions 104 | . . . . 46 58 . . Melee 441 | . . . . . 147 258 36 Knockbacks 134 | . . . . 14 101 . 19 Impact . | . . . . . . . . Kinetic 127 | . . . . 14 95 . 18 Secondary 7 | . . . . . 6 . 1 Self-Inflicted Damage 166 | . . . . 99 67 . . Shots 5 | . . . . 4 1 . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 610 | 27 129 249 24 610 265 104 269 Average Temperature 68 | 10 31 53 7 109 71 33 61 Received Heat Transfer 3720 | . 111 192 . 927 927 648 915 Effects 14 | . . . . 14 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 5 | . . . . 5 . . . Interference 2 | . . . . 2 . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 3 | . . . . 3 . . . Damage (minor) 1 | . . . . 1 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 24 | 1 3 2 2 11 . 4 1 Heat Transferred 13666 | 296 1073 2109 1480 6327 938 999 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 2 | . . . . 1 2 1 . Low Security (%) 87 | 100 100 100 100 91 70 99 100 Level 1 10 | . . . . 8 23 . . Level 2 1 | . . . . . 5 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 446 | 10 54 177 79 266 446 204 87 Initial 144 | . . 14 14 . 61 144 75 Average 91 | 1 18 87 16 107 132 113 17 Influence Increases 4700 | 15 157 405 230 1178 1775 495 445 Destroy 0b10 Robot/C 2480 | . 60 240 120 520 1040 260 240 Destroy 0b10 Robot/NC 915 | 15 40 75 100 265 285 80 55 Destroy Leader 590 | . 26 52 10 132 238 80 52 Successful Hack 154 | . 16 23 . 37 57 . 21 Disable Machine 117 | . . . . 54 45 . 18 Destroy Structure 99 | . . . . 65 20 . 14 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 330 | . 15 15 . 105 75 75 45 Influence Decreases 4700 | 15 116 402 274 1021 1589 659 624 Entered New Map 456 | . . 27 30 . 96 199 104 Time Decay 3774 | 15 116 375 244 956 1321 390 357 Lost Part 470 | . . . . 65 172 70 163 Squads Dispatched 35 | . . 1 . 2 23 5 4 Investigation 9 | . . 1 . . 5 1 2 Extermination 12 | . . . . . 9 1 2 Reinforcement 8 | . . . . 2 6 . . Assault . | . . . . . . . . Garrison 6 | . . . . . 3 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced 3 | . . . . . 3 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 9 | . 2 3 . 2 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 202 | . 9 19 6 46 70 24 28 Peak Tracking Total 12 | . 4 4 3 6 8 4 12 Tactical Retreats 13 | . 1 1 . 3 4 3 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 9 | . . . . 6 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 1 | . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 14 | . . 1 . 6 5 . 2 Max in Single Turn 4 | . . 1 . 3 4 . 1 Garrison Access 2 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 44 | . 2 7 . 9 17 1 8 Terminals 22 | . 2 6 . 4 7 . 3 Fabricators 6 | . . . . . 4 1 1 Repair Stations 4 | . . . . 2 1 . 1 Recycling Units 3 | . . . . 1 1 . 1 Scanalyzers 5 | . . 1 . 2 1 . 1 Garrison Access 4 | . . . . . 3 . 1 Total Hacks 111 | . 3 22 . 31 38 2 15 Successful 65 | . 2 15 . 24 16 2 6 Failed 45 | . 1 6 . 7 22 . 9 Catastrophic 8 | . 1 1 . . 5 . 1 Database Lockouts 1 | . . 1 . . . . . Manual 11 | . . 6 . 1 3 1 . Terminals 54 | . 3 17 . 13 15 . 6 Fabricators 16 | . . . . . 12 2 2 Repair Stations 11 | . . . . 6 3 . 2 Recycling Units 6 | . . . . 1 2 . 3 Scanalyzers 19 | . . 5 . 11 2 . 1 Garrison Access 5 | . . . . . 4 . 1 Terminal Hacks 24 | . 2 8 . 8 4 . 2 Record 3 | . . 1 . 2 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . . . Level Access Points 1 | . 1 . . . . . . Scanalyzer Index 1 | . . . . 1 . . . Locate Traps 11 | . . 4 . 2 3 . 2 Recall Investigation 1 | . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 3 | . . 1 . 2 . . . Fabricator Hacks 11 | . . . . . 7 2 2 Network Status 1 | . . . . . 1 . . Load Schematic 5 | . . . . . 3 1 1 Build 5 | . . . . . 3 1 1 Repair Station Hacks 7 | . . . . 6 1 . . Scan Component 4 | . . . . 3 1 . . Repair 3 | . . . . 3 . . . Recycling Unit Hacks 2 | . . . . 1 . . 1 Report Inventory 2 | . . . . 1 . . 1 Scanalyzer 14 | . . 4 . 8 2 . . Insert Component 5 | . . 1 . 3 1 . . Analyze 3 | . . 1 . 1 1 . . Retrieve Study 6 | . . 2 . 4 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 Seal Access 2 | . . . . . 1 . 1 Unauthorized Hacks 5 | . . 3 . 1 1 . . Terminals 5 | . . 3 . 1 1 . . Assimilate 3 | . . 2 . 1 . . . Botnet 1 | . . . . . 1 . . Detonate 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 36 | . 2 5 . 8 14 1 6 Full Trace Events 10 | . . 1 . 1 5 1 2 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 1 . . Parts Built 10 | . . . . . 6 2 2 Authchips . | . . . . . . . . Time 203 | . . . . . 101 51 51 Total Part Build Rating 10 | . . . . . 6 2 2 Part Studies Acquired 6 | . . 2 . 4 . . . Parts Repaired 3 | . . . . 3 . . . Time 84 | . . . . 84 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 1 . 2 1 . . Part Schematics Acquired 3 | . . 1 . 1 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 9024 | 32 391 765 815 1907 3226 796 1092 Optics 5552 | . . . . 465 3199 796 1092 Sensors 5537 | . 379 765 815 1251 1821 506 . Terrain 2848 | . . . . 1727 349 . 772 Structural 16 | . . . . 16 . . . Seismic 44 | 32 12 . . . . . . Machine Analysis 215 | . . . . . . . 215 Cloaking 1014 | . . . . . . 53 961 Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 9188 | 122 392 765 815 1980 3226 796 1092 Spaces Moved 5656 | 64 216 450 656 1213 2031 401 625 Core 5 | 3 . . . . . . 2 Treads . | . . . . . . . . Legs 5648 | 58 216 450 656 1213 2031 401 623 Wheels 3 | 3 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 105 105 110 Average Speed 109 | 115 120 117 105 107 106 107 119 Slowest Speed 750 | 120 120 120 105 175 108 115 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 40 32 93 67 41 11 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 77 | . . . . 55 16 . 6 Melee . | . . . . . . . . Projectile 6 | . . . . . . . 6 AOE 71 | . . . . 55 16 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 7385 | 90 287 554 703 1618 2677 627 829 Wait 637 | . 25 12 3 179 279 91 48 Move 5649 | 63 215 449 655 1212 2030 400 625 Hop . | . . . . . . . . Pick Up 77 | 5 5 6 2 17 23 5 14 Fast Attach 33 | 7 . 1 . 5 11 3 6 Attach 56 | 2 1 4 . 11 18 6 14 Detach 8 | 2 1 1 . 2 1 . 1 Swap 85 | 2 3 9 . 15 29 15 12 Drop 73 | . 5 6 2 21 24 10 5 Fire 625 | 9 32 66 41 156 229 29 63 Melee 129 | . . . . . 33 68 28 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 12 | . . . . . . . 12 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 752 | -9/Materials | Discovered new exit (range 16) 910 | -9/Materials | Discovered new exit (range 11) 1136 | -9/Materials | Central database locked down 1279 | -9/Materials | Identified exit to Mines 1280 | -9/Materials | Entered Mines 1528 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2087 | -9/Mines | Discovered new exit (range 7) 2094 | -9/Mines | Identified exit to Materials 2095 | -9/Mines | Entered Materials 2095 | -8/Materials | Evolved 2 slots: Utility x2 2702 | -8/Materials | Repaired Sensor Array 3019 | -8/Materials | Build established: Scavenger-Skirmisher 3243 | -8/Materials | Discovered new exit (range 7) 3427 | -8/Materials | Repaired Terrain Scanner 3457 | -8/Materials | Core integrity fell below 50% 3459 | -8/Materials | Repaired Imp. Aluminum Leg+ 3513 | -8/Materials | Lost 3 parts (1p1n1w) 3612 | -8/Materials | Discovered new exit (range 17) 4075 | -8/Materials | Entered Factory 4075 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4182 | -7/Factory | Fabricated Sensor Array (x2) 4475 | -7/Factory | Lost 6 parts (1n4u1w) 4734 | -7/Factory | Build established: Scavenger-Mutant 5654 | -7/Factory | Destroyed 8 combat bots 5754 | -7/Factory | Fabricated Aluminum Leg (x2) 5809 | -7/Factory | Lost 3 parts (2n1u) 6149 | -7/Factory | Build established: Mutant 6356 | -7/Factory | Discovered new exit (range 19) 6386 | -7/Factory | Lost 4 parts (1p2n1w) 6612 | -7/Factory | Garrison activated, responded to threat 6641 | -7/Factory | Build established: Scavenger-Mutant 6888 | -7/Factory | Core integrity fell below 50% 6911 | -7/Factory | Garrison activated, responded to threat 7065 | -7/Factory | Fabricated Sensor Array (x2) 7125 | -7/Factory | Garrison activated, responded to threat 7286 | -7/Factory | Discovered new exit (range 3) 7301 | -7/Factory | Entered another Factory area 7301 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7410 | -6/Factory | Fabricated Aluminum Leg (x2) 7666 | -6/Factory | Garrison activated, responded to threat 7691 | -6/Factory | Discovered new exit (range 18) 7838 | -6/Factory | Lost 3 parts (1n1u1w) 7926 | -6/Factory | Garrison activated, responded to threat 8097 | -6/Factory | Entered another Factory area 8097 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8670 | -5/Factory | Build established: Scavenger-Assassin 9004 | -5/Factory | Fabricated Sensor Array (x2) 9153 | -5/Factory | Core integrity fell below 50% 9166 | -5/Factory | Core integrity fell below 20% 9189 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Axe destroyed. U-05 Engineer destroyed. Critical hit (Burn: +37). Acquired Carbon-fiber Leg+. Penetrated by Slug. Critical hit (Burn: +37). M-28 Smith repairs H-66 Slayer. Slug penetrates Wall. Penetrated by Slug. R-10 Processor collects Structural Scanner. M-28 Smith repairs H-66 Slayer Gauss Rifle. Penetrated by Slug. Critical hit (Burn: +37). M-28 Smith repairs H-66 Slayer Gauss Rifle. R-10 Processor collects Terrain Scan Processor. Carbon-fiber Leg+ destroyed. Slug penetrates G-50 Soldier. M-28 Smith repairs G-50 Soldier. Slammed into R-10 Processor. R-10 Processor collects Lgt. Ion Engine. 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" Y"##### T############## | | ??????????# !! ""#???####??#?#?##?#### | | ??????????# % #??????#??##???###?#? | | ??????????####################?#?##??##?##???#?#?# | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Cloak Strength 2 Armor Coverage 300 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x2 | -7/Factory Aluminum Leg | x2 | -7/Factory Sensor Array | x2 | -7/Factory Aluminum Leg | x2 | -6/Factory Sensor Array | x2 | -5/Factory Repaired ---------- Sensor Array | 15% | -8/Materials Imp. Aluminum Leg | 24% | -8/Materials Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Assault Rifle | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Field Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Production Line Challenges ------------ None Game ------ Seed ReflexRefineryLeg Manual? 0 Play Time 01:53:36 Cumulative 44.7 hours Start 2026.08.17 @ 04:13:40 End 2026.08.17 @ 06:07:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 0 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 482a7a96-e633-4689-8d08-5619cc8f47df