Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.01 @ 20:51:08 Player: cy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (257) 1285 Value Destroyed (7811) 7811 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2990) 2990 TOTAL SCORE: 15846 Bonus ------- High Alert Combat Kills 1364 Follower Combat Kills 291 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -65 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Decoy Drone Bay (16/16) Flak Gun Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Advanced EMP Blaster > --- INVENTORY -------- Heavy Deuterium Engine Armored Treads Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads High-capacity Matter Pod Advanced Sensor Array Core Analyzer Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Relay Coupler [NC] Decoy Drone Bay Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Axe [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Slots Evolved 6 | . . . 2 . 2 . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 3 | . . . 1 . 1 . . . 1 . Weapon 1 | . . . . . . . . . 1 . Parts Attached 361 | 7 34 5 57 4 101 20 52 14 58 9 Power 20 | 1 2 2 9 . 1 . 1 . 4 . Engine 18 | 1 2 1 9 . 1 . 1 . 3 . Core 2 | . . 1 . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 99 | 2 8 1 15 2 33 2 24 . 9 3 Treads 88 | . 2 1 15 1 33 2 22 . 9 3 Leg 8 | 2 5 . . 1 . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . Flight 2 | . 1 . . . . . 1 . . . Utility 67 | 2 2 . 8 2 24 3 5 . 18 3 Device 21 | . . . 1 1 4 . 1 . 12 2 Storage 17 | 2 2 . 4 1 6 . 2 . . . Processor 4 | . . . . . 2 . . . 1 1 Hackware . | . . . . . . . . . . . Protection 25 | . . . 3 . 12 3 2 . 5 . Artifact . | . . . . . . . . . . . Weapon 175 | 2 22 2 25 . 43 15 22 14 27 3 Energy Gun 24 | 1 5 . 1 . 3 6 2 6 . . Energy Cannon 15 | . . . 1 . 14 . . . . . Ballistic Gun 76 | 1 7 2 16 . 14 5 13 3 12 3 Ballistic Cannon 8 | . . . . . 1 . . . 7 . Launcher 22 | . . . 1 . 7 4 2 5 3 . Special Weapon 12 | . 10 . 2 . . . . . . . Impact Weapon 4 | . . . 4 . . . . . . . Slashing Weapon 13 | . . . . . 3 . 5 . 5 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 11 | . 1 . 1 . 3 . 4 . 2 . Parts Lost 15 | . 2 . 2 . 1 1 . . 2 7 Power . | . . . . . . . . . . . Propulsion 3 | . . . . . . . . . 1 2 Utility 5 | . . . . . 1 1 . . . 3 Weapon 7 | . 2 . 2 . . . . . 1 2 Highest Loss Streak 7 | . 2 . 1 . 1 1 . . 1 7 Average Slot Usage (%) 99 | . 98 99 99 99 99 99 99 100 99 73 Engine 9 | . 14 11 10 11 8 9 9 9 5 5 Treads 31 | . 11 28 32 33 36 35 35 36 29 21 Leg 1 | . 16 . . . . . . . . . Storage 27 | . 28 28 28 32 26 27 27 27 23 17 Protection 5 | . . . 4 . 8 8 9 9 1 . Energy Gun 1 | . 7 . . . . 5 . 6 . . Energy Cannon 1 | . . . . . 6 . . . . . Ballistic Gun 15 | . 16 27 18 22 10 12 15 9 12 14 Naked Turns 19 | . . . . . . . . . . 19 Heaviest Build 84 | 14 43 43 63 62 71 73 75 73 84 72 Greatest Support 91 | 20 40 40 60 60 91 91 88 80 88 80 Greatest Overweight (x) 10 | . 4 1 1 1 1 . 1 . 1 10 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 22 | 8 16 16 22 22 22 22 22 22 22 22 Average Capacity 19 | 6 12 16 19 21 21 22 22 22 22 18 Most Carried 22 | 8 15 16 22 22 22 22 22 22 22 22 Average Carried 19 | 4 10 15 18 21 21 21 21 22 21 18 Final Capacity 22 | 8 16 16 22 22 22 22 22 22 22 4 Final Carried 22 | 8 15 16 22 22 22 22 22 22 22 4 Class Distribution -------------------- 66% | Hauler-Mutant 18% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Gunner | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Matter Collected 7867 | 281 542 430 1345 186 1507 345 1298 226 1492 215 Remotely . | . . . . . . . . . . . Salvage Created 10612 | 148 542 341 1525 201 2661 855 2216 508 1380 235 Parts 551 | 11 27 11 95 14 126 37 119 29 75 7 Haulers Intercepted 11 | . . . 2 . 5 . 3 . 1 . Recyclers Shooed 8 | . 1 . . 1 1 . 1 . 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Combat Hostiles Destroyed 187 | . 12 6 29 5 41 16 39 14 24 1 Melee 1 | . . . . . . . . . . 1 Guns 126 | . 12 6 27 5 21 9 32 4 10 . Cannons 14 | . . . . . 7 . . . 7 . AOE 40 | . . . 2 . 11 5 7 8 7 . Classes Destroyed 17 | 2 4 1 4 1 3 . . . 1 1 Worker 16 | . 2 . 1 . 6 . 2 . 5 . Builder 6 | . . . 2 . 2 . . . 2 . Tunneler 5 | 3 1 . . . 1 . . . . . Hauler 11 | . . . 2 . 5 . 3 . 1 . Recycler 18 | 1 1 3 4 1 4 . 1 . 3 . Operator 1 | . . . . . 1 . . . . . Watcher 17 | . 2 . 4 . 5 . 4 . 2 . Swarmer 42 | . 3 . 8 4 6 . 7 7 7 . Grunt 77 | . 9 2 13 . 18 8 14 6 7 . Brawler 10 | . . . 1 . 3 1 4 . 1 . Duelist 9 | . . . . 1 1 3 2 1 1 . Protector 2 | . . . . . 1 . 1 . . . Sentry 36 | . . . 7 . 10 3 10 . 6 . Hunter 5 | . . . . . 2 1 1 . 1 . Programmer 1 | . . . . . . . . . 1 . Compactor 1 | . . . . . . . . . . 1 Assembled 4 | . . 4 . . . . . . . . Best Kill Streak 9 | 3 3 3 7 4 8 4 5 9 7 1 Combat Bots Only 9 | . 3 3 6 4 5 4 5 9 7 1 Max Kills in Single Turn 4 | 1 1 1 2 1 4 2 2 3 3 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . 2 . 2 2 2 3 3 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Damage Taken 8370 | . 585 233 1381 113 1645 488 1110 265 1892 658 Core 1484 | . 130 26 171 27 246 30 135 18 267 434 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 52 | 100 . 37 . 50 . . . 22 . . Volleys Fired 629 | 11 87 21 88 17 121 50 102 39 86 7 Largest 3 | 2 2 2 2 2 2 2 2 2 3 3 Hottest 124 | 70 100 46 120 50 112 73 78 75 124 84 Shots Fired 1143 | 22 133 42 167 34 224 80 197 46 179 19 Gun 937 | 22 104 42 163 34 126 70 190 33 134 19 Cannon 118 | . . . . . 80 . . . 38 . Launcher 57 | . . . 2 . 18 10 7 13 7 . Special 31 | . 29 . 2 . . . . . . . Kinetic 852 | 11 52 42 163 34 126 33 189 11 172 19 Thermal 94 | 11 81 . 2 . . . . . . . Explosive 9 | . . . 2 . 7 . . . . . Electromagnetic 188 | . . . . . 91 47 8 35 7 . Robot Hit Streak 51 | 8 10 18 18 14 51 39 19 19 23 9 Robot Miss Streak 7 | 2 4 3 4 2 3 1 7 1 5 1 Penetration Max 1 | . . . . . . . 1 . 1 . Secondary Targets 9 | . . 1 4 1 1 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . . . Shots Hit Robots 778 | 12 66 36 125 22 166 53 130 18 133 17 Core Hits 416 | 5 32 20 57 8 93 25 72 24 71 9 Critical Hits 19 | . . . . 1 3 2 6 . 6 1 Critical Kills 4 | . . . . . 2 . . . 2 . Critical Parts Destroyed 11 | . . . . 1 . 2 4 . 4 . Melee Attacks 54 | . . . 19 . 9 . 7 . 19 . Impact 19 | . . . 19 . . . . . . . Slashing 34 | . . . . . 8 . 7 . 19 . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . 4 . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19938 | 111 763 450 2436 480 5445 1433 3877 1016 3507 420 Guns 12219 | 111 748 441 1839 399 1582 765 3321 339 2293 381 Cannons 2264 | . . . . . 1531 . . . 733 . Explosions 4553 | . . . 185 . 2162 668 459 677 402 . Melee 322 | . . . 290 . . . 32 . . . Ramming 580 | . 15 9 122 81 170 . 65 . 79 39 Kinetic 11945 | 36 346 441 1839 399 1582 431 3308 156 3026 381 Thermal 1331 | 75 402 . . . 452 200 74 118 10 . Explosive 1215 | . . . 185 . 894 . . . 136 . Electromagnetic 4545 | . . . . . 2347 802 398 742 256 . Impact 290 | . . . 290 . . . . . . . Slashing 32 | . . . . . . . 32 . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . 3 3 1 1 . . 2 2 9 11 Average Corruption 2 | . 2 3 1 1 . . 2 2 7 9 Corruption Purged . | . . . . . . . . . . . Effects 191 | . 51 29 19 2 . . 9 11 63 7 Message Errors 53 | . 10 7 9 1 . . 3 5 17 1 Matter Fused 40 | . 21 7 . . . . . . 12 . Heat Flow Errors 16 | . 5 5 . . . . . 1 4 1 Energy Discharges 26 | . 8 5 5 . . . 1 3 3 1 Parts Rejected 2 | . . . . . . . . . 2 . Data Loss (minor) 20 | . 3 3 5 1 . . 2 1 4 1 Data Loss (major) 3 | . . . . . . . . . 3 . Misfires 5 | . . . . . . . . . 4 1 Targeting Errors 23 | . 4 2 . . . . 2 1 12 2 Weapon Failures 3 | . . . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 459 | . . . 171 . 200 49 19 3 17 . Projectiles 25 | . . . . . 22 . . . 3 . Explosions 255 | . . . . . 175 49 14 3 14 . Melee 179 | . . . 171 . 3 . 5 . . . Knockbacks 12 | . . . 2 1 . . . . 9 . Impact 4 | . . . 2 1 . . . . 1 . Kinetic 7 | . . . . . . . . . 7 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 410 | . . . . . 132 101 . 110 50 17 Shots 13 | . . . . . 3 3 . 5 2 . Rammed 52 | . 1 2 12 6 10 . 6 . 5 10 Targets Rammed 63 | . 3 2 14 6 14 . 6 . 8 10 Kicked 1 | . 1 . . . . . . . . . Crushed 10 | . 1 . 2 . 4 . . . 3 . Highest Temperature 308 | 100 249 275 44 24 237 171 20 170 308 240 Average Temperature 43 | 39 48 99 9 7 48 37 8 31 67 52 Received Heat Transfer 2418 | . 264 33 342 30 594 207 513 72 363 . Effects 3 | . . . . . . . . . 3 . Interference 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 7 | . . . . . 3 2 . 2 . . Combat Hostiles 6 | . . . . . 2 2 . 2 . . Parts Fried 25 | . . . 2 . 13 3 4 3 . . Impact Corruptions 8 | . . . 6 . 1 . 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 5 . . . . . . . . . Heat Transferred 2438 | 222 1066 . . . 700 150 150 100 50 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 15 | . . . . . 6 3 2 2 2 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Peak Influence 900 | 20 135 112 604 330 699 900 848 807 805 146 Initial 455 | . 13 52 . 232 . 376 438 455 423 146 Average 378 | 5 48 19 379 150 350 722 634 636 569 127 Maximum Alert Level 3 | . . . 2 1 2 3 3 3 3 . Low Security (%) 30 | 100 100 100 7 69 28 . . . . 100 Level 1 18 | . . . 46 30 25 6 2 . 4 . Level 2 38 | . . . 46 . 45 30 51 57 79 . Level 3 12 | . . . . . . 62 46 42 16 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . 4 . 6 . 14 . 5 . 5 . Investigation 15 | . 3 . 4 . 6 . 2 . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 8 | . 1 . 2 . 3 . 1 . 1 . Assault 6 | . . . . . 2 . 2 . 2 . Garrison 4 | . . . . . 3 . . . 1 . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Distress Signals 11 | . 1 . 3 . 1 . 5 . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 294 | . 27 6 62 7 70 20 55 13 30 4 Peak Tracking Total 7 | . 3 2 7 4 5 3 6 6 5 4 Tactical Retreats 27 | . 4 . 3 . 8 5 5 1 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Traps Triggered 19 | . 2 . 6 . . 1 4 3 3 . Indirectly 4 | . . . . . . . 1 3 . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . 2 . . . . . . . Triggered 2 | . . . . . . 1 . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Machines Disabled 20 | . . . 1 1 1 2 6 1 8 . Max in Single Turn 3 | . . . 1 . 1 1 1 1 3 . Garrison Access 3 | . . . . . . . . . 3 . Garrison Relay 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Machines Accessed 66 | . 9 1 16 1 17 . 12 . 10 . Terminals 40 | . 7 . 10 1 11 . 7 . 4 . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . 2 . 2 . 1 . 1 . Recycling Units 9 | . 2 . 2 . 2 . 2 . 1 . Scanalyzers 5 | . . . 2 . 1 . 1 . 1 . Garrison Access 5 | . . . . . 1 . 1 . 3 . Total Hacks 216 | . 32 1 45 3 69 . 44 . 22 . Successful 147 | . 21 1 29 . 49 . 33 . 14 . Failed 68 | . 11 . 15 3 20 . 11 . 8 . Catastrophic 11 | . 1 . 1 1 5 . 1 . 2 . Database Lockouts 1 | . . . 1 . . . . . . . Manual 128 | . 26 . 29 3 40 . 25 . 5 . Terminals 139 | . 26 . 29 3 46 . 25 . 10 . Fabricators . | . . . . . . . . . . . Repair Stations 16 | . . . 4 . 8 . 2 . 2 . Recycling Units 29 | . 6 . 9 . 7 . 5 . 2 . Scanalyzers 22 | . . . 3 . 6 . 10 . 3 . Garrison Access 9 | . . . . . 2 . 2 . 5 . Terminal Hacks 29 | . 4 1 3 . 14 . 5 . 2 . Record 1 | . . . . . 1 . . . . . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 5 | . 2 . 1 . 2 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 8 | . . . . . 3 . 3 . 2 . Locate Traps 3 | . . . 1 . 2 . . . . . Hauler Manifests 4 | . 1 . 1 . 1 . 1 . . . Registered Components 3 | . 1 . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 16 | . . . 4 . 8 . 2 . 2 . Scan Component 8 | . . . 2 . 4 . 1 . 1 . Repair 8 | . . . 2 . 4 . 1 . 1 . Recycling Unit Hacks 10 | . 2 . 3 . 2 . 2 . 1 . Report Inventory 10 | . 2 . 3 . 2 . 2 . 1 . Scanalyzer 21 | . . . 3 . 6 . 10 . 2 . Insert Component 10 | . . . 2 . 3 . 4 . 1 . Analyze 11 | . . . 1 . 3 . 6 . 1 . Garrison Access Hacks 9 | . . . . . 2 . 2 . 5 . Unlock Access 2 | . . . . . 1 . 1 . . . Seal Access 3 | . . . . . . . . . 3 . Coupler Status 4 | . . . . . 1 . 1 . 2 . Unauthorized Hacks 62 | . 15 . 16 . 17 . 12 . 2 . Terminals 51 | . 13 . 12 . 15 . 9 . 2 . Track 18 | . 4 . 4 . 7 . 3 . . . Assimilate 2 | . 2 . . . . . . . . . Botnet 30 | . 6 . 8 . 8 . 6 . 2 . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 11 | . 2 . 4 . 2 . 3 . . . Recyclers 1 | . . . . . . . 1 . . . Mask 6 | . 1 . 2 . 1 . 2 . . . Tunnel 4 | . 1 . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 56 | . 8 . 15 1 14 . 10 . 8 . Full Trace Events 7 | . 2 . . 1 4 . . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 . 4 . 4 . 1 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 8 | . . . 2 . 4 . 1 . 1 . Time 301 | . . . 76 . 159 . 44 . 22 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 9 | . . . 1 . 3 . 4 . 1 . Part Schematics Acquired 9 | . . . 1 . 3 . 4 . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Used RIF Installer 2 | . . . . . . 1 . 1 . . Signal Jammer 1 | . . . . . . . . 1 . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat 1 | . . . . . 1 . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . check_alert 1 | . . . . . 1 . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . Machine Destruction 4 | . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Total Allies 6 | . . 3 . 3 . . . . . . Largest Group 3 | . . 3 3 3 . . . . . . Highest-Rated Group 70 | . . 40 40 70 . . . . . . Highest-Rated Ally 31 | . . 16 16 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 66 | . . . 54 12 . . . . . . Total Damage 649 | . . . 500 149 . . . . . . Kills 11 | . . . 9 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Robot Analysis Total 5 | . 2 . 1 . 2 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Turns Passed 24262 | 176 2721 1402 4955 1333 5695 1104 3225 1100 2427 124 Spaces Moved 12414 | 112 1442 725 2557 703 2751 589 1680 576 1215 64 Core 37 | 10 1 . . . . . . . . 26 Treads 11359 | . 525 725 2557 703 2751 589 1680 576 1215 38 Legs 1018 | 102 916 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 180 160 160 152 156 156 170 145 50 Average Speed 161 | 113 145 180 169 179 159 156 159 170 153 126 Slowest Speed 550 | 120 250 180 180 180 180 158 183 170 170 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . 1 . . . . . 1 . Exploration Rate (%) 69 | 8 98 89 98 99 99 50 98 77 28 21 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 5 | . 1 . 2 1 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 70 | . 24 . 14 . 8 . 6 . 18 . Terrain Destroyed 233 | . 29 . 17 . 80 11 10 8 78 . Melee 44 | . . . 12 . 8 . 6 . 18 . Projectile 38 | . 29 . 2 . . . 2 . 5 . AOE 151 | . . . 3 . 72 11 2 8 55 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Total 15389 | 138 1873 783 3001 739 3822 692 2003 647 1600 91 Wait 1486 | . 268 18 181 . 718 4 117 16 164 . Move 12406 | 111 1441 724 2556 702 2751 588 1679 575 1215 64 Hop . | . . . . . . . . . . . Pick Up 138 | 9 16 6 34 6 37 11 4 . 15 . Fast Attach 108 | 6 6 1 17 4 26 3 25 . 18 2 Attach 48 | 1 5 4 7 . 11 4 2 . 11 3 Detach 31 | . 6 . 7 . 4 5 1 . 8 . Swap 205 | . 23 . 33 . 64 13 25 14 29 4 Drop 217 | . 18 7 43 4 67 14 35 . 27 2 Fire 629 | 11 87 21 88 17 121 50 102 39 86 7 Melee 54 | . . . 19 . 9 . 7 . 19 . Ram 9 | . . . . . . . . . . 9 Kick 1 | . 1 . . . . . . . . . Crush 52 | . 2 2 14 6 14 . 6 . 8 . Escape Stasis 3 | . . . . . . . . 3 . . Rewire . | . . . . . . . . . . . Trap 2 | . . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 177 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 7) 457 | -10/Materials | Discovered new exit (range 13) 1184 | -10/Materials | Discovered new exit (range 5) 1435 | -10/Materials | Build established: Scavenger-Mutant 1628 | -10/Materials | Discovered new exit (range 12) 1691 | -10/Materials | Discovered new exit (range 16) 1942 | -10/Materials | Build established: Mutant 2710 | -10/Materials | Core integrity fell below 50% 2898 | -10/Materials | Entered Mines 2923 | -10/Mines | Found the Drone Emporium 2939 | -10/Mines | Found Prototype Device 2969 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2969 | -10/Mines | Discovered new exit (range 5) 3098 | -10/Mines | Assembled infested the area 3171 | -10/Mines | Discovered new exit (range 9) 3580 | -10/Mines | Found a hidden stash of uninstalled traps 3716 | -10/Mines | Discovered new exit (range 5) 3891 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4300 | -10/Mines | Entered Materials 4300 | -9/Materials | Accompanied by 3 allies 4300 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5207 | -9/Materials | Discovered new exit (range 16) 5248 | -9/Materials | Build established: Scavenger-Mutant 5564 | -9/Materials | Discovered new exit (range 15) 5717 | -9/Materials | Discovered new exit (range 5) 5770 | -9/Materials | Identified Decoy Drone Bay 5872 | -9/Materials | Discovered new exit (range 16) 6093 | -9/Materials | Central database locked down 6180 | -9/Materials | Discovered new exit (range 15) 6666 | -9/Materials | Discovered new exit (range 15) 6797 | -9/Materials | Build established: Hauler-Mutant 7654 | -9/Materials | Crushed by falling debris 7838 | -9/Materials | Repaired Minigun 8346 | -9/Materials | Repaired Minigun 9255 | -9/Materials | Entered Mines 9266 | -9/Mines | Learned location of Zion (-6) 9326 | -9/Mines | Discovered new exit (range 9) 9647 | -9/Mines | Received a Mining Laser from a helpful Derelict 10120 | -9/Mines | Discovered new exit (range 4) 10588 | -9/Mines | Entered Materials 10588 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10748 | -8/Materials | Garrison activated, responded to threat 11708 | -8/Materials | Discovered new exit (range 15) 12453 | -8/Materials | Discovered new exit (range 10) 13662 | -8/Materials | Discovered new exit (range 4) 14988 | -8/Materials | First assault squad dispatched 15193 | -8/Materials | Repaired Hvy. Ion Engine 15317 | -8/Materials | Repaired Imp. Assault Rifle 15373 | -8/Materials | Repaired Imp. Assault Rifle 15416 | -8/Materials | Repaired Med. Armor Plating 16283 | -8/Materials | Identified exit to Garrison 16283 | -8/Materials | Entered Garrison 16291 | -8/Garrison | Installed Relay Interface Framework 16388 | -8/Garrison | Triggered checkpoint 16419 | -8/Garrison | Garrison Relay disabled 16592 | -8/Garrison | Triggered checkpoint 16592 | -8/Garrison | Triggered checkpoint 16658 | -8/Garrison | Core integrity fell below 50% 17314 | -8/Garrison | Discovered new exit (range 11) 17387 | -8/Garrison | Entered Materials 17787 | -8/Materials | First assault squad dispatched 17827 | -8/Materials | Discovered new exit (range 15) 19070 | -8/Materials | Build established: Scavenger-Mutant 19375 | -8/Materials | Discovered new exit (range 11) 19561 | -8/Materials | Build established: Hauler-Mutant 19784 | -8/Materials | Repaired Gauss Rifle 19926 | -8/Materials | Discovered new exit (range 16) 19954 | -8/Materials | Identified exit to Garrison 20612 | -8/Materials | Entered Garrison 20890 | -8/Garrison | Triggered checkpoint 21002 | -8/Garrison | Triggered checkpoint 21064 | -8/Garrison | Discovered new exit (range 10) 21237 | -8/Garrison | Triggered checkpoint 21243 | -8/Garrison | Triggered checkpoint 21287 | -8/Garrison | Destroyed 9 combat bots 21414 | -8/Garrison | Discovered new exit (range 15) 21588 | -8/Garrison | Discovered new exit (range 10) 21617 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 21712 | -8/Garrison | Entered Factory 21712 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 22241 | -7/Factory | Destroyed 7 combat bots 22286 | -7/Factory | Repaired Gauss Rifle 22912 | -7/Factory | First assault squad dispatched 23300 | -7/Factory | Garrison activated, responded to threat 23399 | -7/Factory | Crushed by falling debris 23537 | -7/Factory | Discovered new exit (range 13) 23673 | -7/Factory | Identified exit to Factory 24139 | -7/Factory | Sucked down chute 24139 | -7/Factory | Entered Waste 24161 | -7/Waste | Spotted C-40 Crusher 24184 | -7/Waste | Spotted C-40 Crusher 24184 | -7/Waste | Spotted C-40 Crusher 24220 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 24223 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 24226 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 24229 | -7/Waste | Spotted C-40 Crusher 24229 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 24236 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 24239 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 24244 | -7/Waste | Crushed by Compactor (1 part destroyed) 24245 | -7/Waste | Core integrity fell below 50% 24253 | -7/Waste | System corruption reached 10% 24256 | -7/Waste | Core integrity fell below 20% 24256 | -7/Waste | Destroyed C-40 Crusher 24263 | -7/Waste | Core destroyed Last Messages --------------- 24244_ Rnf. Deuterium Engine crushed. 24244_ Adv. Sensor Array crushed. 24244_ Core Analyzer crushed. 24246_ Hcp. Matter Pod crushed. 24246_ Gauss Cannon crushed. 24247_ Adv. EMP Blaster crushed. 24247_ Imp. Medium Armor Plating crushed. 24248_ Lrg. Storage Unit crushed. 24248_ Slammed into C-40 Crusher. 24249_ Imp. Medium Armor Plating crushed. 24249_ Gauss Rifle crushed. 24249_ Slammed into C-40 Crusher. 24252_ Destabilizing: System corrupted (+2). 24253_ Slammed into C-40 Crusher. 24256_ C-40 Crusher destroyed. 24257_ Acquired 15 matter. 24261_ Imp. Propulsion Shielding crushed. 24261_ Hvy. Treads crushed. 24263_ Damper Plating crushed. 24263_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????#* CCCC #?????????????????? | | ??????????????????????#!*@CCCC #?????????????????? | | ??????????????????????#/CC #?????????????????? | | ??????????????????????#=CC !#?????????????????? | | ??????????????????????### ###?????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# ! #### #???????????????????? | | ??????????# ! #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: TH 10 Reclamation Efficiency 15 Evasion (%) 50 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator More Dakka Please Challenges ------------ None Game ------ Seed FissionHellfireRail Manual? 0 Play Time 04:17:12 Cumulative 126.9 hours Start 2020.12.31 @ 22:56:13 End 2021.01.01 @ 20:51:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed9c3a33-711d-45f4-ab74-31f33379d915