Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.24 @ 16:55:08 Player: cingulata Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (182) 910 Value Destroyed (10405) 10405 Prototype IDs (366) 7320 Alien Tech Used (14) 2800 Bonus (58824) 58824 TOTAL SCORE: 91559 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 3398 Follower Combat Kills 709 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -2983 Cogmind --------- Core Integrity 352/1600 Matter 410/425 Energy 336/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Medium Storage Unit Experimental Core Analyzer Experimental Core Analyzer Experimental Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (10) --- Zero-point Reactor Experimental Energy Well (600) Experimental Energy Well (600) Graphene Brace Microwarp Drive Core Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Experimental Core Analyzer Experimental Core Analyzer Experimental Weapon Cycler Advanced Reaction Control System Advanced Phase Shifter > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Zero-point Reactor Advanced Cooling System Medium Storage Unit Advanced Energy Well Precision Energy Filter Graphene Brace Transdimensional Reconstructor High-powered Transdimensional Reconstructor Microwarp Drive Core Cannon Sigix Broadsword [Rating: 270] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Armored Huge Wheel Hover Unit Cooled Antigrav System Flight Unit Nuclear Pulse Thruster Utility Experimental Sensor Array Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Sigix Sheargun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Hammer Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . Utility 11 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . 2 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 175 | 3 10 2 4 1 24 6 . 1 7 . 7 9 16 . 1 . . 6 . . 15 1 12 . . 5 1 5 7 10 . 8 11 3 Power 18 | . 2 . . . . . . . . . 1 2 2 . . . . 1 . . 2 . 1 . . 2 . 1 1 1 . 1 1 . Engine 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Core 5 | . . . . . . . . . . . 1 . 2 . . . . 1 . . 1 . . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . 2 . . . . . . . . 1 . 1 . . 2 . 1 . 1 . 1 1 . Propulsion 50 | 2 2 1 . . 9 2 . . 2 . 3 2 7 . 1 . . 5 . . 4 . 4 . . . 1 1 4 . . . . . Treads 14 | 1 1 1 . . 5 1 . . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 9 | 1 1 . . . 4 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Flight 26 | . . . . . . . . . . . . . 7 . 1 . . 5 . . 3 . 4 . . . 1 1 4 . . . . . Utility 73 | 1 3 1 2 1 7 3 . 1 . . 2 4 5 . . . . . . . 6 1 7 . . 3 . 1 1 5 . 7 9 3 Device 31 | 1 . . . 1 1 1 . 1 . . . 1 4 . . . . . . . 3 1 3 . . 1 . . 1 2 . 2 6 2 Storage 8 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 1 1 Processor 12 | . . . . . 3 1 . . . . 1 . . . . . . . . . 2 . . . . . . . . 2 . 3 . . Hackware 9 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . 3 . . . . 1 . . . . 2 . Protection 13 | . 2 1 1 . 2 1 . . . . . 3 1 . . . . . . . . . 1 . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 34 | . 3 . 2 . 8 1 . . 5 . 1 1 2 . . . . . . . 3 . . . . . . 2 1 4 . . 1 . Energy Gun 3 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Energy Cannon 7 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 2 . 3 . . . . Ballistic Gun 6 | . 3 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 9 | . . . . . 4 1 . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . Launcher 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . 1 1 1 . . 1 . . . 2 . . . . . . . 8 . 1 . . 4 . 1 3 2 . 1 . . Parts Lost 11 | . 2 1 . . 4 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . Power 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Utility 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . 1 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 5 10 13 14 15 18 18 18 19 18 19 19 19 14 5 5 5 5 4 5 5 4 5 5 5 5 7 12 11 13 9 8 9 8 6 Power . | 1 . 1 1 1 1 1 1 . . . . 1 . . . 1 1 . 1 1 1 1 . . . . 2 1 1 . . . . 1 Propulsion 1 | 3 3 3 3 3 3 2 2 2 2 3 2 2 1 1 1 1 1 . 1 1 1 2 2 2 2 2 2 1 . . . . . . Utility 5 | . 4 5 6 6 5 7 7 8 9 9 8 9 6 1 1 1 1 1 1 1 1 1 1 2 2 3 4 3 4 3 2 2 3 3 Weapon 4 | 1 1 2 3 3 6 7 7 7 7 6 7 6 4 3 2 2 2 2 2 2 1 1 1 1 1 1 2 3 4 3 3 2 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 53 | 4 6 3 . . 8 4 . 1 3 . 1 . 7 . 1 . . 1 . . 1 . . . . . . . 2 2 . 1 6 2 Power 8 | 1 1 . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . Propulsion 6 | . . 2 . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . . Utility 20 | 1 3 . . . 1 1 . . 1 . 1 . 5 . . . . . . . . . . . . . . . 1 1 . 1 2 2 Weapon 17 | 2 2 1 . . 5 3 . . 2 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Tool/Special 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 91 | . 99 100 100 100 99 94 92 92 92 92 92 87 87 100 100 100 100 99 100 100 97 94 93 94 94 86 84 86 85 78 71 69 72 76 Engine 5 | . 13 14 14 14 9 7 7 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . 4 . 2 6 6 6 6 10 11 11 10 11 5 5 5 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . 5 3 . . . . . . . . . 4 5 5 5 5 5 4 6 9 7 6 7 Treads 12 | . 14 14 14 14 17 23 23 23 22 23 20 16 7 . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 14 14 14 14 18 9 7 7 7 7 13 10 3 . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . 15 40 40 40 40 41 41 41 39 35 31 31 31 31 30 33 32 20 . . . . Device 14 | . 11 12 12 13 6 13 14 12 7 7 12 10 14 20 20 20 20 17 17 17 21 23 23 26 26 22 21 21 20 13 17 13 21 29 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 3 . . . . . . . . . . . . 3 5 4 4 10 18 14 11 7 Processor 11 | . . . . . 9 12 15 15 15 15 13 13 13 13 13 13 13 11 11 11 11 11 9 5 5 5 5 4 4 7 9 17 16 15 Protection 4 | . 2 1 1 . 7 3 . 2 6 7 6 6 6 6 6 6 6 5 5 5 1 . 2 5 5 7 10 9 9 5 . . . . Energy Cannon 1 | . . . . . . . . . . . 1 . 5 6 6 6 . 4 5 5 4 5 5 3 5 1 . 3 . 3 9 5 6 7 Ballistic Gun 3 | . 28 28 15 28 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . 13 9 7 14 . 14 10 13 4 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 4 6 . 6 . . . 1 . . . . . . . . . . . . . . . 2 2 . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . 6 6 6 6 5 5 5 5 5 5 5 5 5 5 . . . . . . . Special Melee Weapon 1 | . . . 12 . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 270 | 8 10 10 11 20 29 47 46 46 51 49 64 83 81 78 78 80 80 92 92 92 112 108 128 128 128 128 128 147 167 235 248 266 270 268 Average Rating 83 | 7 8 9 10 12 23 40 45 45 46 47 56 70 76 78 77 78 80 90 92 91 102 106 123 127 128 121 123 135 156 192 247 259 264 266 On Entrance 93 | 7 8 10 10 11 13 25 41 41 46 45 48 63 79 78 78 78 80 80 92 92 91 107 106 127 127 128 126 124 135 165 235 248 263 265 Avg Prop Armor Cover (%) 17 | 12 12 5 6 12 14 20 22 18 19 16 15 16 12 . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 12 33 35 55 55 64 68 68 68 70 68 72 85 86 33 33 33 31 40 40 40 49 44 46 46 46 54 47 64 62 60 59 60 69 57 Greatest Support 140 | 20 10 20 20 10 40 28 28 28 38 28 38 38 140 36 36 36 36 42 42 42 47 47 50 50 50 50 50 56 58 64 60 60 60 60 Greatest Overweight (x) 15 | 1 3 3 5 5 3 2 2 2 2 2 1 2 3 . . . . . . . 15 . 1 . . 1 . 1 1 . . . 1 . Average Overweight (x) . | . 1 1 1 5 1 2 2 2 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 10 Average Capacity 15 | 8 13 15 15 20 20 20 20 20 20 20 20 20 14 5 5 5 5 5 5 5 5 5 5 5 5 12 15 15 15 14 15 15 14 10 Most Carried 20 | 7 15 15 15 18 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 11 13 15 15 15 14 15 15 10 Average Carried 14 | 6 11 14 15 16 19 19 19 19 19 19 19 19 13 5 4 5 5 4 5 4 4 5 4 5 5 8 12 11 14 14 13 14 12 9 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 10 10 Final Carried 20 | 5 15 15 15 18 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 10 13 15 14 15 13 14 10 10 Class Distribution -------------------- 60% | Mutant 15% | Sprinter 12% | Alien-Sigix 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Commander-Mutant | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Quarantine Alien-Sprinter | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Matter Collected 5831 | 270 419 118 . 78 1257 433 390 70 146 84 155 329 190 50 . . 11 . 89 . 280 30 160 20 . 100 53 110 110 390 128 45 266 50 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12743 | 123 595 104 . 24 1017 288 141 40 . 35 173 . 31 35 . . 23 87 178 118 . . 379 . . 313 77 120 443 337 452 1410 2978 3222 Parts 579 | 4 33 7 . 2 59 6 2 3 . 5 4 . 3 1 . . . 4 2 6 . . 15 . . 4 9 4 21 15 13 69 97 191 Haulers Intercepted 6 | . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 2 . . Recyclers Shooed 7 | 2 1 . . . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 3 1 5 . . . . . . . . 1 5 . . . 1 . 3 5 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 129 | . 10 2 . . 22 2 . 1 . 2 2 . . . . . 2 . . 1 . . 1 . . . 4 . 3 2 3 15 23 34 Melee 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 1 . . . . Guns 18 | . 10 2 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 99 | . . . . . 16 2 . 1 . . 2 . . . . . 2 . . . . . 1 . . . . . . 1 3 14 23 34 AOE 6 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . . . . . . . Classes Destroyed 20 | 2 4 1 . 1 4 1 . . . . . . . 1 . . 1 . . 1 . . . . . . . . 1 1 . 1 1 . Worker 8 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . Builder 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 2 . . Recycler 17 | 1 1 . . . 5 3 . . . . 1 . . . . . . . . . . . 1 . . . . . 1 1 1 1 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Watcher 13 | . 2 . . . 1 1 . . . . . . 1 . . . . . . . . . 3 . . . . . 1 2 . . 2 . Swarmer 22 | . . . . . 7 . . . . 2 . . . . . . . . . . . . . . . . 4 . . . 1 4 4 . Grunt 31 | . 10 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 6 . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 13 | . . 2 . . 5 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 2 . Hunter 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Programmer 13 | . . . . . . 1 . 1 . . 1 . . . . . . . . . . . 1 . . . . . 3 1 . 2 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 3 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 1 4 2 . 1 11 2 . 1 . 2 1 . 1 . . . 2 1 . 2 . . 3 . . . 4 . 3 2 5 5 7 4 Combat Bots Only 9 | . 3 2 . . 9 1 . 1 . 2 1 . . . . . 2 . . 1 . . 1 . . . 4 . 3 1 3 5 5 4 Max Kills in Single Turn 4 | 1 1 1 . 1 2 1 1 1 . 2 1 . 1 1 . . 1 1 1 1 . . 1 . . . 2 1 1 1 2 2 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 7 NK-0LA (-3/Research) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Hostile Shots Fired 1003 | . 64 18 . . 159 82 . 2 . 2 21 . . 12 2 . 6 . 2 1 . 2 18 2 . . 5 . 34 72 31 78 118 272 Missed 474 | . 15 4 . . 42 35 . . . . 6 . . 8 2 . 4 . 1 . . 2 15 1 . . 1 . 19 31 16 41 58 173 Hits 529 | . 49 14 . . 117 47 . 2 . 2 15 . . 4 . . 2 . 1 1 . . 3 1 . . 4 . 15 41 15 37 60 99 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Projectile 523 | . 49 14 . . 117 47 . 2 . 2 15 . . 4 . . 2 . 1 1 . . 3 1 . . 4 . 15 41 15 37 60 93 AOE 9 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 8 . Critical Strikes 24 | . . . . . 4 . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 2 1 . 5 9 Actively Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 2 Damage Taken 8091 | . 612 218 . . 1541 398 . 23 . 78 157 . 18 46 . . 46 . 20 26 28 . 66 22 . . 183 . 373 812 185 497 1065 1677 Core 1567 | . 75 48 . . 125 31 . . . . 6 . . . . . . . . . . . . . . . 12 . 15 150 57 142 336 570 Absorbed by Shields 32 | . . . . . . . . 8 . . 16 . . . . . . . . . 8 . . . . . . . . . . . . . Redirected to Shielding 85 | . 5 . . . 19 5 . . . . . . . . . . . . . . . . . . . . 8 . 9 39 . . . . Ignored by Resistances 4837 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318 196 771 1808 1744 Regen/Repaired (Parts) 1041 | . . . . . . . . . 516 . . . . . . . . . . . 13 . . . . . . . 250 92 . 160 10 . Core Remaining (%) 81 | 100 . . . 50 77 . . . . 95 . . . . . . 99 . . . . 100 . . . . 98 . . 79 96 . . 22 Volleys Fired 633 | 10 52 11 . 2 80 23 4 1 . 1 33 . 24 3 21 . 2 12 4 . 4 . 44 3 8 . 4 25 1 9 7 54 68 123 Largest 2 | 2 2 2 . 2 2 2 1 2 . 1 2 . 2 1 1 . 1 1 1 . 1 . 1 1 1 . 1 1 1 1 1 1 1 1 Hottest 300 | 40 40 40 . 43 74 74 37 74 . 39 85 . 130 90 90 . . 90 90 . 90 . 90 90 90 . 90 105 105 300 180 300 300 300 Shots Fired 814 | 20 104 22 . 4 159 38 4 2 . 1 43 . 25 3 21 . 2 12 4 . 4 . 44 3 8 . 4 25 1 9 7 54 68 123 Gun 190 | 20 104 22 . 4 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 618 | . . . . . 119 38 4 2 . . 42 . 25 3 21 . . 12 4 . 4 . 44 3 8 . 2 25 1 9 7 54 68 123 Launcher 4 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 2 . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Kinetic 378 | 20 104 22 . 4 159 38 4 2 . . 20 . 5 . . . . . . . . . . . . . . . . . . . . . Thermal 189 | . . . . . . . . . . . 22 . 20 3 21 . . 12 4 . 4 . 44 3 8 . 2 25 1 7 . 1 6 6 Explosive 6 | . . . . . . . . . . 1 1 . . . . . 2 . . . . . . . . . 2 . . . . . . . Electromagnetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 . Slashing 233 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 47 60 117 Robot Hit Streak 31 | 4 19 18 . 2 13 31 . 7 . . 18 . 2 . . . 4 . . . . . 1 . . . . . . 3 8 12 28 12 Robot Miss Streak 12 | 2 2 2 . 3 2 1 . . . . 3 . 1 . . . . . . . . . 2 . . . . . . 1 4 12 8 9 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 62 . Shots Hit Robots 557 | 12 76 19 . 2 102 33 3 2 6 . 19 . 3 1 . . 2 4 2 6 . . 10 . . 7 . 7 15 21 5 36 57 107 Core Hits 512 | 3 35 6 . 1 42 8 . 1 . 6 7 . 1 1 . . 2 . 2 3 . . 6 . . 4 8 2 4 14 11 37 121 187 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Critical Strikes 45 | . 1 . . . 6 2 . . . . 1 . . . . . . . 1 1 . . 1 . . 1 . 3 . 5 1 2 5 15 Destroy 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 6 Blast 9 | . . . . . 6 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sever 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 5 9 Impale 7 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 1 . 3 . . . . . . Melee Attacks 179 | . . . . . 9 23 8 2 7 . 4 . 5 1 . . . 9 2 7 . . 26 . . 7 4 7 31 27 . . . . Impact 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 100 | . . . . . 7 23 8 2 1 . 3 . 4 . . . . . . . . . . . . . . . 25 27 . . . . Piercing 70 | . . . . . . . . . . . . . 1 1 . . . 9 2 7 . . 26 . . 7 4 7 6 . . . . . Sneak Attacks 37 | . . . . . . 6 3 . 6 . 1 . . 1 . . . 1 2 1 . . 4 . . . . 7 4 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47341 | 118 670 151 . 21 2308 1083 210 56 . 358 459 . 102 111 . . 87 333 287 307 . . 865 . . 746 312 784 1777 3374 1251 2724 12007 16840 Guns 1270 | 118 670 151 . 21 310 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 36678 | . . . . . 1993 633 . 56 . . 459 . 60 . . . . . . . . . 72 . . . . . . 1014 916 2628 12007 16840 Explosions 766 | . . . . . . . . . . 358 . . . . . . . . . . . . . . . . 312 . . . . 96 . . Melee 8154 | . . . . . . 450 210 . . . . . 42 111 . . . 333 287 307 . . 793 . . 746 . 784 1777 2314 . . . . Ramming 386 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 46 335 . . . Kinetic 4440 | 118 670 151 . 21 2303 633 . 56 . . 459 . 29 . . . . . . . . . . . . . . . . . . . . . Thermal 5099 | . . . . . . . . . . . . . 31 . . . . . . . . . 72 . . . . . . 900 . 96 1200 2800 Explosive 670 | . . . . . . . . . . 358 . . . . . . . . . . . . . . . . 312 . . . . . . . Electromagnetic 333 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 64 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 33052 | . . . . . . 450 210 . . . . . 42 . . . 87 . . . . . . . . . . . 1777 2428 916 2359 10743 14040 Piercing 3361 | . . . . . . . . . . . . . . 111 . . . 333 287 307 . . 793 . . 746 . 784 . . . . . . Highest Corruption 6 | . . . . . 6 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Corruption 1 | . . . . . 4 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 41 | . . . . . 22 2 5 6 3 . . . . . . . . . . . . . . . . . . . 3 . . . . . Message Errors 14 | . . . . . 9 . 2 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Matter Fused 6 | . . . . . 3 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 6 | . . . . . 4 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 8 | . . . . . 3 1 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2709 | . . . . . 49 152 186 . . . 14 . 1 . . . . 57 . 67 . . 147 . . 38 . 216 608 440 18 113 101 502 Projectiles 1121 | . . . . . 49 16 . . . . 14 . 1 . . . . . . . . . . . . . . . . 348 18 72 101 502 Explosions 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . Melee 1547 | . . . . . . 136 186 . . . . . . . . . . 57 . 67 . . 147 . . 38 . 216 608 92 . . . . Knockbacks 32 | . . . . . 20 8 . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 29 | . . . . . 17 8 . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 245 | . . . . . . . . . . 38 . . . . . . . . . . . . . . . . 97 . . . . 110 . . Shots 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . 2 . . Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 6 . . . Kicked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 465 | . 56 87 . 10 231 108 . 179 156 . 128 . 366 55 55 . . 96 96 . 28 . 57 57 57 . . 66 . 318 80 199 465 320 Average Temperature 53 | . 16 38 . 7 61 39 . 67 87 . 50 . 57 37 21 . . 35 48 . 12 . 15 27 18 . . 19 . 83 75 102 121 57 Received Heat Transfer 1628 | . 339 54 . . 603 96 . . . . 38 . 9 12 . . . . 9 . . . 18 . . . 12 . 9 126 72 54 81 96 Effects 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 200 | . . . . . . . . . . . . . 50 . . . . . . . . . 100 . . . . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Maximum Alert Level 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . 5 5 5 5 . Low Security (%) 74 | 100 100 100 . 100 81 100 . . . . 100 100 100 . . . . 100 . . . . 51 . . . . 100 100 36 . . . . Level 1 5 | . . . . . 18 . . . . . . . . . . . . . . . . . 16 . . . . . . 55 . . . . Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 8 . . Level 5 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 27 91 . . Peak Influence 3002 | 5 64 20 . 12 264 99 . . . . 42 1 91 . . . . 50 . . . . 565 . . . . 8 53 1670 1758 2969 3002 . Initial 1900 | . . . . . . 99 . . . . . 1 . . . . . . . . . . . . . . . . . . 1100 1100 1900 . Average 243 | 1 22 . . . 89 14 . . . . 5 . 11 . . . . 15 . . . . 221 . . . . 1 17 291 1302 2222 2438 . Influence Increases 11732 | 10 344 40 . 17 725 152 . 30 . 126 136 . 173 45 30 . 10 135 91 25 204 . 941 . . 15 105 40 158 489 321 1654 1727 3989 Destroy 0b10 Robot/C 2340 | . 200 40 . . 440 40 . 20 . 80 40 . . . . . . . 40 20 120 . 260 . . . 80 . 60 40 100 300 460 . Destroy 0b10 Robot/NC 310 | 10 25 . . 5 50 20 . . . . 10 . 10 . . . 10 5 . 5 . . 30 . . 15 . . 25 20 15 30 25 . Destroy Leader 474 | . 56 . . . 102 22 . 10 . 10 20 . 2 . . . . 2 . . . . 48 . . . 10 . 12 12 22 56 90 . Allied During Kill 270 | . . . . . . . . . . 36 17 . 1 . . . . . 6 . 54 . 103 . . . . . . . 4 29 20 . Successful Hack 206 | . 33 . . 12 32 51 . . . . . . 42 . . . . 12 . . . . . . . . . . . . 24 . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 690 | . . . . . 30 . . . . . 15 . . . . . . . . . . . 45 . . . . . 45 120 15 120 165 135 Destroy Structure 6122 | . . . . . 26 19 . . . . 34 . 28 . . . . 26 . . . . 110 . . . . 40 16 72 141 969 892 3749 Partial Spotted 345 | . . . . . . . . . . . . . . . . . . 90 . . . . 75 . . . . . . 15 . 30 30 105 Lose Combat Pursuer 945 | . . . . . 45 . . . . . . . 90 45 30 . . . 45 . 30 . 270 . . . 15 . . 210 . 120 45 . Influence Decreases 10157 | 10 344 40 . 17 506 371 . 30 . 126 132 4 136 82 10 20 10 95 105 41 214 . 382 238 152 184 105 40 158 214 821 874 1299 3397 Entered New Map 6529 | . . . . . . 120 . . . . . 3 . 15 . 20 . . 15 6 10 . . 208 62 169 . . . . 731 704 1069 3397 Time Decay 2881 | 10 334 30 . 17 409 241 . 30 . 126 99 1 94 47 10 . 10 95 90 30 104 . 252 30 90 15 95 40 148 214 30 10 180 . Lost Part 100 | . 10 10 . . 40 10 . . . . . . . . . . . . . . . . . . . . 10 . 10 . . . 10 . Lost Ally 590 | . . . . . . . . . . . 33 . 42 20 . . . . . 5 100 . 130 . . . . . . . 60 160 40 . Purge Threat 57 | . . . . . 57 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 4 . . . 1 3 . . . . 1 . 5 . . . . 2 . . . . 6 . . . . 2 2 8 7 23 6 . Investigation 13 | . 3 . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . 1 . . 2 . Extermination 14 | . . . . . . 2 . . . . 1 . 3 . . . . 1 . . . . 3 . . . . . 2 1 . . 1 . Reinforcement 6 | . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 1 . Assault 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 20 2 . Garrison 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Distress Signals 25 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 5 . . . . . . . . 2 16 . Communications Jammed 44 | . . . . . . . . . . . . . . . . . 1 2 . . . . 36 . . . . 2 1 2 . . . . Distress Signals 42 | . . . . . . . . . . . . . . . . . . 2 . . . . 36 . . . . 2 . 2 . . . . Times Spotted 329 | . 17 2 . . 31 8 . 1 . 2 4 . 8 6 2 . 3 1 5 1 37 2 24 2 2 . 3 1 8 29 20 28 38 44 Peak Tracking Total 19 | . 3 2 . . 6 4 . 1 . 1 1 . 3 3 2 . 2 1 5 1 10 9 13 2 2 . 2 1 4 19 14 8 9 7 Tactical Retreats 34 | . . . . . 3 . . . . . . . 3 1 1 . . . 1 . 1 . 9 . . . 1 . . 4 . 4 4 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Traps Triggered 12 | . 2 . . . 2 . . . . . 3 . 1 . . . . . . . . . 1 . . . . . . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Machines Disabled 57 | . . . . . 2 . . . . . 1 . . . . . . . . . . . 3 . . . . . 3 11 1 8 13 15 Max in Single Turn 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 2 1 2 2 3 Garrison Access 4 | . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Machines Accessed 79 | . 7 . 1 1 8 9 . 1 . 1 4 . 5 . . 4 . 3 . . 6 . 8 . 1 4 . 2 5 3 2 1 2 1 Terminals 28 | . 6 . . 1 5 6 . . . 1 . . . . . . . . . . . . 1 . 1 . . 1 1 3 . . 2 . Fabricators 11 | . . . . . . 1 . . . . 1 . 2 . . . . 1 . . . . 5 . . . . . . . 1 . . . Repair Stations 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . Recycling Units 4 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . Scanalyzers 7 | . . . . . 2 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 . . . . . Garrison Access 8 | . . . . . 1 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . 1 . . 1 . . Total Hacks 210 | . 22 . 1 2 26 20 . 1 . 1 5 . 13 . . 30 . 6 . . 13 . 14 . 1 16 . 4 6 4 3 1 4 17 Successful 140 | . 14 . 1 2 20 7 . 1 . 1 2 . 3 . . 30 . 2 . . 13 . 3 . 1 16 . 1 1 3 2 . . 17 Failed 68 | . 7 . . . 5 13 . . . . 3 . 10 . . . . 4 . . . . 11 . . . . 3 5 1 1 1 4 . Catastrophic 22 | . . . . . . 7 . . . . . . 1 . . . . 3 . . . . 4 . . . . . 5 . 1 . 1 . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 170 | . 18 . . . 18 10 . . . . 9 . 25 . . . . 3 . . 1 . 33 . . . . 6 28 6 4 . 9 . Terminals 74 | . 21 . . 2 21 15 . . . 1 . . . . . . . . . . . . 1 . 1 . . 3 1 4 . . 4 . Fabricators 21 | . . . . . . 2 . . . . 2 . 5 . . . . 1 . . . . 10 . . . . . . . 1 . . . Repair Stations 7 | . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . 3 . . . . . Recycling Units 5 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 . . . Scanalyzers 13 | . . . . . 3 2 . . . . 1 . 3 . . . . 3 . . . . . . . . . . 1 . . . . . Garrison Access 12 | . . . . . 2 1 . . . . 1 . 2 . . . . 2 . . . . 2 . . . . . 1 . . 1 . . Terminal Hacks 102 | . 4 . 1 2 7 3 . 1 . 1 . . . . . 30 . . . . 13 . 1 . 1 16 . 1 1 3 . . . 17 Record 49 | . . . 1 . . . . . . 1 . . . . . 11 . . . . 12 . . . 1 5 . . 1 . . . . 17 Part Schematic 16 | . . . . . . . . . . . . . . . . 13 . . . . . . . . . 3 . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . Network Status 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 2 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Study 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 10 . . . 10 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . 2 . . . Terminals 20 | . 9 . . . 10 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 3 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 6 . . 1 7 7 . . . . 3 . 5 . . . . 2 . . . . 7 . . . . 2 5 1 2 1 2 . Full Trace Events 7 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 3 . . . 3 . . 3 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . . . . . 14 . . . . . . 13 . . . . . . 9 . . 3 . . 8 . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . 64 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 7 | . . . . . . . . . 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . parse_system 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Total Allies 65 | . . . . . . . . . 4 1 . . 3 . . . . 2 . . 5 . 8 . . . . 1 . . 7 12 22 . Largest Group 8 | . . . . . . . . . 4 5 4 1 3 1 . . . 2 2 2 5 . 5 . . . . 1 . . 7 6 8 . Highest-Rated Group 480 | . . . . . . . . . 155 187 155 38 210 65 . . . 102 102 102 215 . 480 . . . . 146 . . 100 86 113 . Highest-Rated Ally 146 | . . . . . . . . . 41 41 41 38 70 65 . . . 51 51 51 49 . 96 . . . . 146 . . 15 15 15 . Zionite Dispatches 6 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . . . Light 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 142 | . . . . . . . . . . 3 4 . 19 2 . . . . 2 . 43 . 32 . . . . . . . 21 14 2 . Total Damage 5067 | . . . . . . . . . . 71 26 . 309 . . . . . 229 . 2237 . 1592 . . . . . . . 395 208 . . Kills 31 | . . . . . . . . . . 2 1 . 1 . . . . . 2 . 8 . 13 . . . . . . . 2 2 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Active Infowar (turns) 19009 | 17 897 1041 456 332 595 1080 891 832 4569 950 663 381 909 118 307 22 316 313 192 167 954 180 852 73 180 85 301 229 372 312 . 148 275 . Optics 438 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 148 275 . Sensors 14788 | . . . . 2 61 710 870 832 4560 946 654 381 909 118 307 22 316 313 192 167 902 180 852 73 180 85 301 229 372 254 . . . . Seismic 3654 | 17 897 1041 456 330 571 342 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 7203 | . . . . . . 938 891 552 11 4 629 264 343 64 11 1 11 305 192 167 351 180 852 73 180 39 301 192 355 297 . . . . Robot Analysis Total 7 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 19 | . . 2 . 1 . . 1 1 2 1 . . . . 1 . 1 . . 3 . 2 . 2 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 21 | . . . . . . . . . . . 1 . 5 . . . . . . . . . 3 . . . . 1 8 1 . . 2 . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Guard Positions 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Turns Passed 22414 | 59 1095 1148 488 337 1198 1083 891 837 4569 950 671 381 909 118 307 22 316 313 192 167 954 180 852 73 180 85 301 229 372 485 86 416 1348 802 Spaces Moved 25908 | 24 631 482 206 208 624 735 711 640 3803 746 490 319 1009 347 806 82 515 930 736 466 1147 572 1902 249 648 163 373 330 861 1051 207 626 1641 1628 Core 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Treads 668 | . . 430 185 . 49 . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Legs 4488 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374 207 626 1641 1628 Wheels 9303 | 12 631 52 21 208 575 735 711 640 3803 746 490 319 360 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11448 | . . . . . . . . . . . . . 645 347 806 82 515 930 736 466 1146 572 1902 249 648 163 373 330 861 677 . . . . Fastest Speed 14 | 95 80 125 155 155 110 110 120 120 95 120 95 95 25 25 25 25 25 22 22 22 21 25 25 25 25 25 25 22 21 14 30 30 30 30 Average Speed 65 | 107 106 227 234 155 123 121 120 120 118 120 95 108 62 25 25 25 25 22 22 22 28 25 25 25 25 25 25 36 21 23 30 30 38 30 Slowest Speed 800 | 120 125 240 320 155 245 130 120 120 120 120 95 120 240 25 25 25 25 22 22 22 800 25 106 25 25 100 25 98 98 30 30 30 90 30 Overloaded Moves 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . . . . . . . 1 . . . 3 1 . . . 22 . 3 . . . 5 2 . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 58 | 3 94 84 60 45 56 22 90 76 89 98 14 95 33 44 77 69 55 25 84 88 88 71 54 39 66 60 54 9 81 61 11 27 55 84 Regions Visited 34 Branch Regions 23 Pre-discovered Areas 30 | . 2 2 . . 4 . . . 4 . . . 9 . 1 1 1 . . 1 . 1 . . 1 3 . . . . . . . . Known Exits Taken 25 | . . . 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 35 | . . 1 . 3 . . 4 3 5 1 . . . 1 5 . 2 . 2 2 . 1 . 1 2 . 2 . . . . . . . Spaces Dug 592 | . . . . . 9 18 7 2 . 21 20 . 26 3 20 . . 16 4 . 3 . 52 3 8 . 25 25 8 14 31 154 40 83 Terrain Destroyed 2416 | . . . . . 25 18 7 2 . 21 36 . 27 3 21 . 43 16 4 . 3 . 53 3 8 . 25 25 8 26 73 369 376 1224 Melee 70 | . . . . . 7 16 5 2 . . 3 . 4 . . . . 4 . . . . 13 . . . 4 . 8 4 . . . . Projectile 2209 | . . . . . 18 2 2 . . . 20 . 23 3 21 . . 12 4 . 3 . 40 3 8 . 2 25 . 22 73 328 376 1224 AOE 137 | . . . . . . . . . . 21 13 . . . . . 43 . . . . . . . . . 19 . . . . 41 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Ac0 Total 30445 | 38 968 518 210 218 882 852 732 703 3864 800 643 358 1255 371 890 82 699 1005 755 515 1767 607 2159 255 653 193 568 400 979 1222 223 807 2364 1890 Wait 2865 | . 240 10 . 3 77 29 2 51 13 46 79 3 146 22 60 . 183 41 15 41 526 33 177 2 . . 181 12 60 52 2 90 551 118 Move 25806 | 23 630 481 205 207 623 734 710 639 3802 745 490 318 1008 344 805 81 514 923 733 465 1146 571 1860 248 641 162 372 329 851 1047 207 625 1640 1627 Hop 33 | . . . . . . . . . . . . . . 1 . . . 3 1 . . . 19 . 3 . . . 4 2 . . . . Pick Up 171 | . 18 3 . 2 25 8 2 2 9 3 6 7 5 . 1 . . 3 . 1 4 . 3 . . 4 3 5 7 18 . 8 21 3 Fast Attach 115 | 1 . 1 . 1 4 4 . . 2 . 3 5 11 . . . . 4 . . 16 1 10 . . 6 . 3 4 18 . 6 10 5 Attach 76 | . 3 1 . . 9 3 . . 3 . 2 . 1 . . . . 2 . . 1 . 1 . . 2 2 7 3 11 2 6 15 2 Detach 54 | . . . . 1 3 1 . . 2 . . . 3 . . . . . . . 5 . 3 . . 7 2 6 1 7 . 4 9 . Swap 200 | 2 15 3 4 2 29 17 4 6 14 2 19 8 9 . 1 1 . 2 . . 12 1 6 2 1 1 . 1 6 8 . 3 17 4 Drop 247 | 2 10 4 1 . 22 10 2 2 12 3 7 17 28 . 2 . . 6 . 1 18 1 10 . . 4 . 5 11 23 . 11 27 8 Fire 633 | 10 52 11 . 2 80 23 4 1 . 1 33 . 24 3 21 . 2 12 4 . 4 . 44 3 8 . 4 25 1 9 7 54 68 123 Melee 179 | . . . . . 9 23 8 2 7 . 4 . 5 1 . . . 9 2 7 . . 26 . . 7 4 7 31 27 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . Rewire 41 | . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . 6 . Trap 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / *Qua x2) -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Section 7 -2/Research -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 60 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 11) 275 | -10/Materials | Discovered new exit (range 16) 338 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 16) 715 | -10/Materials | Discovered new exit (range 11) 752 | -10/Materials | Discovered new exit (range 7) 766 | -10/Materials | Central database locked down 833 | -10/Materials | Learned location of Mines (-10) 892 | -10/Materials | Learned 2 Storage zone layouts 940 | -10/Materials | Identified exit to Materials 978 | -10/Materials | Learned 2 Mines zone layouts 1026 | -10/Materials | Learned 2 Materials zone layouts 1092 | -10/Materials | Loaded intel: 7 terminal locations 1155 | -10/Materials | Entered Mines 1176 | -10/Mines | Met a Derelict bent on vengeance 1192 | -10/Mines | Discovered exit to Materials (range 12) 1352 | -10/Mines | Learned location of Zion (-7) 1511 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1513 | -10/Mines | Discovered new exit (range 5) 1607 | -10/Mines | Discovered new exit (range 13) 1741 | -10/Mines | Found a hidden stash of uninstalled traps 1976 | -10/Mines | Learned location of Recycling (-7) 2029 | -10/Mines | Discovered exit to Materials (range 15) 2303 | -10/Mines | Entered Exiles 2303 | -10/Exiles | Found Exiles lab abandoned 2304 | -10/Exiles | Identified exit to Mines 2791 | -10/Exiles | Entered Mines 2951 | -9/Mines | Discovered new exit (range 10) 3021 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3024 | -9/Mines | Found Prototype Device 3024 | -9/Mines | Identified Exp. Sensor Array 3128 | -9/Mines | Entered Materials 3128 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3129 | -8/Materials | Identified exit to Factory 3384 | -8/Materials | Discovered exit to Factory (range 9) 3603 | -8/Materials | Garrison activated, responded to threat 3907 | -8/Materials | Build established: Scavenger-Mutant 4099 | -8/Materials | Learned Factory fabricator intel 4161 | -8/Materials | Destroyed 9 combat bots 4179 | -8/Materials | Learned 4 Factory zone layouts 4198 | -8/Materials | Central database locked down 4217 | -8/Materials | Learned 2 Lower Caves zone layouts 4241 | -8/Materials | Build established: Mutant 4256 | -8/Materials | Learned location of 1 exit from Lower Caves 4291 | -8/Materials | Learned location of Extension (-5) 4326 | -8/Materials | Entered Factory 4326 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4328 | -7/Factory | Loaded intel: 5 fabricator locations 4611 | -7/Factory | Build established: Scavenger-Mutant 4651 | -7/Factory | Discovered new exit (range 12) 4672 | -7/Factory | Identified exit to Factory 4748 | -7/Factory | Identified exit to Storage 4748 | -7/Factory | Identified exit to Lower Caves 4975 | -7/Factory | Build established: Mutant 5409 | -7/Factory | Entered Lower Caves 5410 | -7/Lower Caves | Identified exit to Lower Caves 5696 | -7/Lower Caves | Encountered a Warlord checkpoint 6300 | -7/Lower Caves | Entered another Lower Caves area 6388 | -7/Lower Caves | Discovered exit to Factory (range 11) 6480 | -7/Lower Caves | Encountered a Warlord checkpoint 6740 | -7/Lower Caves | Learned Factory security intel 7069 | -7/Lower Caves | Discovered new exit (range 5) 7098 | -7/Lower Caves | Identified exit to Zion 7137 | -7/Lower Caves | Entered Zion 7254 | -7/Zion | System corruption cleaned by Quarantine Array 7301 | -7/Zion | Learned location of Armory (-4) 7383 | -7/Zion | Given A8's code to call for help 7417 | -7/Zion | Learned location of Storage (-7) 7464 | -7/Zion | Learned Factory emergency access door positions 7541 | -7/Zion | Identified exit to Deep Caves 7667 | -7/Zion | Visited the Megawrench Repair Shop 8105 | -7/Zion | Met Imprinter 8130 | -7/Zion | Imprinted 8132 | -7/Zion | Declared Zion's savior 11296 | -7/Zion | Megawrench repaired 9 parts 11604 | -7/Zion | Found Prototype Special Weapon 11604 | -7/Zion | Identified RU-N14's Throwing Claymores 11612 | -7/Zion | Found RU-N14's Throwing Claymores 11624 | -7/Zion | Discovered new exit (range 13) 11695 | -7/Zion | Identified exit to Proximity Caves 11706 | -7/Zion | Entered Proximity Caves 11706 | -6/Proximity Caves | Accompanied by 4 allies 12220 | -6/Proximity Caves | Discovered exit to Factory (range 7) 12543 | -6/Proximity Caves | Found Botcube 12549 | -6/Proximity Caves | Botcube activated 12555 | -6/Proximity Caves | Botcube completed mutation into core form, armed with 1 launcher. 12656 | -6/Proximity Caves | Entered Factory 12656 | -6/Factory | Accompanied by 4 allies 12656 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12657 | -6/Factory | Identified exit to Lower Caves 13182 | -6/Factory | Retrieved Zion intel report: Branch Access 13222 | -6/Factory | Lost 3 allies 13327 | -6/Factory | Sucked down chute 13327 | -6/Factory | Entered Waste 13327 | -6/Waste | The area was eerily silent 13342 | -6/Waste | 1 allies followed down the chute 13402 | -6/Waste | Found Exp. Sensor Array 13505 | -6/Waste | Discovered new exit (range 16) 13704 | -6/Waste | Identified exit to Factory 13708 | -6/Waste | Entered Factory 13708 | -6/Factory | Accompanied by 1 ally 14084 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 14159 | -6/Factory | Retrieved Zion intel report: Guard Positions 14303 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 14304 | -6/Factory | Zion Light squad teleported in 14358 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 14430 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 14432 | -6/Factory | Discovered new exit (range 16) 14436 | -6/Factory | Identified exit to Factory 14535 | -6/Factory | Fabricated Enh. Force Lance (x2) 14582 | -6/Factory | Discovered exit to Lower Caves (range 12) 14617 | -6/Factory | Entered Lower Caves 14617 | -6/Lower Caves | Accompanied by 1 ally 14733 | -6/Lower Caves | Discovered new exit (range 8) 14735 | -6/Lower Caves | Identified exit to Lower Caves 14735 | -6/Lower Caves | Entered another Lower Caves area 14735 | -6/Lower Caves | Discovered exit to Factory (range 12) 14749 | -6/Lower Caves | Found DCF Scrap (13 items) 15001 | -6/Lower Caves | Build established: Sprinter 15036 | -6/Lower Caves | Discovered new exit (range 12) 15041 | -6/Lower Caves | Identified exit to Data Miner 15042 | -6/Lower Caves | Entered Data Miner 15042 | -6/Data Miner | Discovered new exit (range 6) 15047 | -6/Data Miner | Met Data Miner 15054 | -6/Data Miner | Learned location of Section 7 (-3) 15054 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15057 | -6/Data Miner | Received God Mode back door access code from Data Miner 15063 | -6/Data Miner | Identified exit to Proximity Caves 15064 | -6/Data Miner | Entered Proximity Caves 15228 | -5/Proximity Caves | Discovered exit to Factory (range 14) 15380 | -5/Proximity Caves | Entered Factory 15380 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 15381 | -5/Factory | Identified exit to Extension 15382 | -5/Factory | Discovered new exit (range 10) 15384 | -5/Factory | Identified exit to Upper Caves 15446 | -5/Factory | Discovered new exit (range 13) 15449 | -5/Factory | Identified exit to Factory 15667 | -5/Factory | Zion Hacker squad teleported in 15693 | -5/Factory | Entered Upper Caves 15693 | -5/Upper Caves | Accompanied by 2 allies 15698 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15733 | -5/Upper Caves | Encountered a Warlord checkpoint 15848 | -5/Upper Caves | Discovered new exit (range 10) 15868 | -5/Upper Caves | Identified exit to Upper Caves 15885 | -5/Upper Caves | Entered another Upper Caves area 15885 | -5/Upper Caves | Accompanied by 2 allies 15889 | -5/Upper Caves | Discovered exit to Factory (range 7) 15896 | -5/Upper Caves | Learned Factory stockpile data 15945 | -5/Upper Caves | Learned location of 1 exit from Factory 15966 | -5/Upper Caves | Discovered new exit (range 5) 15967 | -5/Upper Caves | Identified exit to Warlord 16040 | -5/Upper Caves | Found DCF Scrap (11 items) 16052 | -5/Upper Caves | Entered Warlord 16215 | -5/Warlord | Learned Quarantine stockpile data 16215 | -5/Warlord | Learned 4 Armory zone layouts 16215 | -5/Warlord | Learned 4 Research zone layouts 16215 | -5/Warlord | Learned Research recycling unit intel 16216 | -5/Warlord | Warlord's base attacked by MAIN.C 16237 | -5/Warlord | Met EX-DEC 16238 | -5/Warlord | Found Prototype Energy Gun 16239 | -5/Warlord | Identified Vortex Shotgun 16254 | -5/Warlord | Opened Warlord's prototype stash 16260 | -5/Warlord | Found Prototype Device 16260 | -5/Warlord | Identified Exp. Focal Shield 16262 | -5/Warlord | Found Prototype Processor 16262 | -5/Warlord | Identified Exp. Core Analyzer 16265 | -5/Warlord | Found Prototype Hackware 16265 | -5/Warlord | Identified Ghost Barrier 16270 | -5/Warlord | Found Prototype Processor 16270 | -5/Warlord | Identified Exp. Targeting Computer 16566 | -5/Warlord | Warlord forces counterattacked 16615 | -5/Warlord | Build established: Commander-Mutant 16637 | -5/Warlord | Lost 13 allies 16650 | -5/Warlord | Spotted Striker 16651 | -5/Warlord | Spotted Striker 16659 | -5/Warlord | Allies destroyed Striker 16662 | -5/Warlord | Allies destroyed Striker 16703 | -5/Warlord | Lost 4 allies 16719 | -5/Warlord | Spotted Striker 16729 | -5/Warlord | Spotted Executioner 16732 | -5/Warlord | Allies destroyed Executioner 16754 | -5/Warlord | Spotted Striker 16816 | -5/Warlord | Lost 24 allies 16891 | -5/Warlord | Warlord base infiltrated, sounded retreat 16944 | -5/Warlord | Rebuked by Warlord 16973 | -5/Warlord | Discovered new exit (range 15) 16980 | -5/Warlord | Identified exit to Proximity Caves 17006 | -5/Warlord | Entered Proximity Caves 17057 | -4/Proximity Caves | Learned location of 2 exits from Research 17074 | -4/Proximity Caves | Build established: Sprinter 17138 | -4/Proximity Caves | Learned location of Quarantine (-3) 17169 | -4/Proximity Caves | Discovered exit to Factory (range 13) 17186 | -4/Proximity Caves | Entered Factory 17186 | -4/Factory | Evolved 2 slots: Utility x2 17187 | -4/Factory | Identified exit to Armory 17232 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17233 | -4/Factory | Zion Hacking Resupply teleported in 17269 | -4/Factory | Retrieved Zion intel report: Active Garrisons 17540 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17541 | -4/Factory | Zion Demo squad teleported in 17542 | -4/Factory | Build established: Hacker-Sprinter 17604 | -4/Factory | Discovered new exit (range 6) 17605 | -4/Factory | Identified exit to Research 17658 | -4/Factory | Zion Light squad teleported in 17661 | -4/Factory | Discovered exit to Research (range 15) 17747 | -4/Factory | Enhanced Grunt warped into view, answering call for help 17748 | -4/Factory | Enhanced Grunt warped into view, answering call for help 17853 | -4/Factory | Build established: Sprinter 17892 | -4/Factory | Discovered exit to Research (range 15) 18026 | -4/Factory | Discovered new exit (range 12) 18031 | -4/Factory | Identified exit to Upper Caves 18038 | -4/Factory | Entered Upper Caves 18040 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18053 | -4/Upper Caves | Learned location of 1 exit from Research 18056 | -4/Upper Caves | Identified exit to Upper Caves 18071 | -4/Upper Caves | Encountered a Warlord checkpoint 18111 | -4/Upper Caves | Entered another Upper Caves area 18126 | -4/Upper Caves | Found DCF Scrap (14 items) 18285 | -4/Upper Caves | Entered a destroyed Warlord outpost 18287 | -4/Upper Caves | Discovered new exit (range 13) 18291 | -4/Upper Caves | Identified exit to Zhirov 18291 | -4/Upper Caves | Entered Zhirov 18291 | -4/Zhirov | Discovered new exit (range 3) 18296 | -4/Zhirov | Met Zhirov 18301 | -4/Zhirov | Learned location of Testing (-2) 18301 | -4/Zhirov | Learned location of Command (-1) 18303 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18308 | -4/Zhirov | Found Alien Artifact 18308 | -4/Zhirov | Identified Integrated Reactor 18308 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18365 | -4/Zhirov | Found Alien Artifact 18375 | -4/Zhirov | Identified exit to Proximity Caves 18376 | -4/Zhirov | Entered Proximity Caves 18544 | -3/Proximity Caves | Discovered exit to Research (range 14) 18658 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18677 | -3/Proximity Caves | Entered Research 18677 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18678 | -3/Research | Identified exit to Quarantine 18679 | -3/Research | Identified exit to Research 18681 | -3/Research | Loaded intel: 5 recycling unit locations 18789 | -3/Research | Retrieved Zion intel report: Active Garrisons 18790 | -3/Research | Zion hero teleported in (NK-0LA) 18890 | -3/Research | Murdered NK-0LA 18896 | -3/Research | Found Prototype Energy Cannon 18896 | -3/Research | Identified NK-0LA's Tesla Doomcannon 18906 | -3/Research | Entered Quarantine 18916 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 18936 | -3/Quarantine | Found Alien Artifact 18951 | -3/Quarantine | Found Alien Energy Cannon 18963 | -3/Quarantine | Found Alien Artifact 18991 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 19001 | -3/Quarantine | Found Alien Slashing Weapon 19001 | -3/Quarantine | Identified Sigix Broadsword 19099 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 19103 | -3/Quarantine | Discovered exit to Research (range 14) 19105 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19106 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 19116 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 19156 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 19173 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19257 | -3/Quarantine | Spotted Fortress 19271 | -3/Quarantine | Discovered new exit (range 6) 19271 | -3/Quarantine | Discovered new exit (range 7) 19272 | -3/Quarantine | Identified exit to Protoforge 19272 | -3/Quarantine | Identified exit to Section 7 19273 | -3/Quarantine | Identified Core Reset Matrix 19273 | -3/Quarantine | Identified Subatomic Replicator 19273 | -3/Quarantine | Identified Core Cannon 19273 | -3/Quarantine | Identified Transdimensional Reconstructor 19273 | -3/Quarantine | Used Core Reset Matrix 19277 | -3/Quarantine | Detected hypermatrix surge 19277 | -3/Quarantine | Sensed 7 artifacts in vicinity 19278 | -3/Quarantine | Entered Section 7 19279 | -3/Section 7 | Detected hypermatrix surge 19279 | -3/Section 7 | Sensed 23 artifacts in vicinity 19285 | -3/Section 7 | Found Microwarp Drive 19298 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 19302 | -3/Section 7 | Discovered exit to Research (range 13) 19367 | -3/Section 7 | Spotted B-99 Colossus 19378 | -3/Section 7 | Found Integrated Reactor 19378 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19380 | -3/Section 7 | Found Integrated Reactor 19380 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19382 | -3/Section 7 | Found Integrated Reactor 19382 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19400 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Insulator 19401 | -3/Section 7 | Found LRC Insulator 19401 | -3/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 19403 | -3/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 19405 | -3/Section 7 | Found LRC Matter Compressor 19405 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 19494 | -3/Section 7 | Found Sigix Sheargun 19500 | -3/Section 7 | Spotted Striker 19500 | -3/Section 7 | Spotted Striker 19508 | -3/Section 7 | Found Sigix Shearcannon 19525 | -3/Section 7 | Spotted Striker 19525 | -3/Section 7 | Spotted Striker 19529 | -3/Section 7 | Spotted Executioner 19529 | -3/Section 7 | Spotted Executioner 19552 | -3/Section 7 | Destroyed Executioner 19557 | -3/Section 7 | Found Prototype Processor 19575 | -3/Section 7 | Integrated with Sigix Exoskeleton 19578 | -3/Section 7 | Identified Exp. Core Analyzer 19626 | -3/Section 7 | Found Exp. Core Analyzer 19667 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 19669 | -3/Section 7 | Found Transdimensional Reconstructor 19673 | -3/Section 7 | Spotted Executioner 19725 | -3/Section 7 | Spotted Alpha 7 19725 | -3/Section 7 | Spotted Alpha 7 19733 | -3/Section 7 | Spotted S7 Guard 19740 | -3/Section 7 | Found Integrated Mediator 19740 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 19763 | -3/Section 7 | Entered Research 19763 | -2/Research | Evolved 2 slots: Utility x2 19768 | -2/Research | Emitted hypermatrix ping 19773 | -2/Research | Assembled emerged from beneath the floor 19790 | -2/Research | Garrison activated, responded to threat 19818 | -2/Research | Discovered new exit (range 16) 19849 | -2/Research | Entered Access 19849 | -1/Access | Evolved 2 slots: Utility x2 19854 | -1/Access | Emitted hypermatrix ping 19859 | -1/Access | Assembled emerged from beneath the floor 19884 | -1/Access | Garrison activated, responded to threat 19888 | -1/Access | Build established: Alien-Sigix 19924 | -1/Access | Lost 4 allies 19966 | -1/Access | Assembled emerged from beneath the floor 20112 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 20137 | -1/Access | Discovered new exit (range 18) 20151 | -1/Access | Spotted B-99 Colossus 20153 | -1/Access | Found Unknown Device 20159 | -1/Access | Identified Quantum Capacitor 20265 | -1/Access | Entered Command 20270 | -1/Command | Emitted hypermatrix ping 20275 | -1/Command | Assembled emerged from beneath the floor 20299 | -1/Command | Spotted B-99 Colossus 20336 | -1/Command | Retrieved Zion intel report: Trap Installations 20343 | -1/Command | Assembled emerged from beneath the floor 20370 | -1/Command | Spotted B-99 Colossus 20506 | -1/Command | Retrieved Zion intel report: Emergency Access 20515 | -1/Command | First assault squad dispatched 20518 | -1/Command | Destroyed B-99 Colossus 20537 | -1/Command | Spotted M Guard 20537 | -1/Command | Spotted M Guard 20541 | -1/Command | Spotted Combat Programmer 20541 | -1/Command | Spotted Combat Programmer 20551 | -1/Command | Destroyed M Guard 20561 | -1/Command | Destroyed M Guard 20564 | -1/Command | Destroyed Combat Programmer 20570 | -1/Command | Destroyed Combat Programmer 20570 | -1/Command | All MAIN.C guards destroyed 20615 | -1/Command | Met MAIN.C 20618 | -1/Command | 0b10 Conduit disabled 20633 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 20633 | -1/Command | Destroyed MAIN.C Shell 20633 | -1/Command | Spotted M Shell/Def 20633 | -1/Command | Spotted M Shell/Atk 20633 | -1/Command | Spotted M Shell/Def 20633 | -1/Command | Spotted M Shell/Atk 20633 | -1/Command | Spotted M Shell/Atk 20633 | -1/Command | Spotted M Shell/Def 20633 | -1/Command | Spotted M Shell/Atk 20633 | -1/Command | Spotted M Shell/Def 20634 | -1/Command | MAIN.C activated Command garrisons 20639 | -1/Command | Discovered new exit (range 17) 20668 | -1/Command | Destroyed MAIN.C 20669 | -1/Command | Discovered new exit (range 34) 20669 | -1/Command | Discovered new exit (range 130) 20669 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 20670 | -1/Command | Found Omega Cannon 20728 | -1/Command | Found Zero-point Reactor 20730 | -1/Command | Found Zero-point Reactor 20733 | -1/Command | Found Exp. Weapon Cycler 21531 | -1/Command | Assembled emerged from beneath the floor 21609 | -1/Command | Warped through subspace to slip node 21609 | -1/Command | Discovered new exit (range 4) 21612 | -1/Command | Found Zero-point Reactor 21613 | -1/Command | Entered Access_0 21614 | -1/Access_0 | Sensed 2 artifacts in vicinity 21614 | -1/Access_0 | Met Architect 21616 | -1/Access_0 | Destroyed A8 21623 | -1/Access_0 | Architect warped through subspace 21653 | -1/Access_0 | Architect warped through subspace 21677 | -1/Access_0 | A6 warped into view 21686 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 21687 | -1/Access_0 | Core integrity fell below 50% 21692 | -1/Access_0 | Destroyed A6 21701 | -1/Access_0 | Architect warped through subspace 21743 | -1/Access_0 | Architect warped through subspace 21780 | -1/Access_0 | Found Exp. Phase Shifter 21798 | -1/Access_0 | Architect warped through subspace 21816 | -1/Access_0 | A5 warped into view 21824 | -1/Access_0 | Destroyed A5 21841 | -1/Access_0 | Subspace Access Node disabled 21844 | -1/Access_0 | Architect warped through subspace 21892 | -1/Access_0 | Architect warped through subspace 21908 | -1/Access_0 | Destroyed A2 21911 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 21923 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 21930 | -1/Access_0 | Singularity Gate disabled 21930 | -1/Access_0 | Singularity Gate disabled 21953 | -1/Access_0 | Destroyed Architect 21956 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 21961 | -1/Access_0 | Core integrity fell below 20% 21984 | -1/Access_0 | A4 warped into view 21999 | -1/Access_0 | Destroyed A4 22140 | -1/Access_0 | Found Sigix Corpse 22164 | -1/Access_0 | Subspace Access Node disabled 22193 | -1/Access_0 | Subspace Access Node disabled 22227 | -1/Access_0 | A3 warped into view 22240 | -1/Access_0 | Destroyed A3 22300 | -1/Access_0 | Subspace Access Node disabled 22407 | -1/Access_0 | Found Integrity Redistributor 22407 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity to core (+147) 22412 | -1/Access_0 | Warped through subspace to slip node 22412 | -1/Access_0 | Discovered new exit (range 8) 22415 | *** | Heading to fleet! Last Messages --------------- 22374_ Dropped Exp. Phase Shifter. 22374_ Acquired Coolant Network. 22375_ Dropped Coolant Network. 22377_ Acquired Exp. Phase Shifter. 22378_ Acquired Graphene Brace. 22380_ Acquired 15 matter. 22404_ Quantum Shear penetrates Workstation. 22404_ Workstation disabled. 22404_ Quantum Shear penetrates Workstation. 22404_ Quantum Shear penetrates Earth. 22404_ Quantum Shear penetrates Wall. 22404_ Quantum Shear penetrates Earth. 22406_ Dropped Graphene Brace. 22407_ Acquired Integrity Redistributor. 22407_ Integrity redistributed to core (+147). 22409_ Acquired Graphene Brace. 22412_ Warped through subspace, drawn to slip node. 22412_ EXIT=FOUND [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ???????################# ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????###################################???????? | | ???????###################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????####################??????????????? | | ??????????????#######################????????????? | | ?????????????#########################???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Coolant Potential 100 Energy Generation 109 Energy Capacity 940 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 100 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 40 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 101 Targeting Accuracy 8 Core Analysis 12 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Force Lance | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Core Cannon Subatomic Replicator LRC Insulator LRC Matter Compressor Sigix Sheargun Sigix Exoskeleton Sigix Shearcannon Integrated Mediator Transdimensional Reconstructor Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- Alien Attack Derelict Escape Express Service Frankenstein Freeware Hard Hitter Heroic Deeds Hornet's Nest Integration Complete Sacrificial Teamwork Superinsulated Challenges ------------ None Game ------ Seed ZhirovAntisysPrototype Manual? 0 Play Time 08:32:53 Cumulative 227.2 hours Start 2026.01.16 @ 11:20:13 End 2026.01.24 @ 16:55:08 Sessions 50 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 76 Adventurer 1 Explorer 3 Win Type 2 Total 9 Types 4/2/2/0/0/0/1/0/0/0 Lore% 74 Gallery% 75 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1028b4fe-fa64-4733-b9e7-c0da27e26365