Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.28 @ 14:04:29

Player: Yog-Sothoth

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (17)      85
Value Destroyed (328)      328
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (360)                360
              TOTAL SCORE: 2853

 Bonus
-------
Follower Combat Kills      60
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             550/550
Matter                     224/300
Energy                     255/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Sensor Array
                Signal Interpreter
>               --- WEAPON (2) -------
          Light Cannon
>               --- INVENTORY (12) ---
                Terrain Scanner
                Terrain Scan Processor
                ECM Suite
          Light Armor Plating
                Skeleton Box
                Datajack
          Heavy Hammer
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
                Skeleton Box
>               --- WEAPON -----------
          Light Cannon
          Heavy Hammer
>               --- INVENTORY --------
       Improved Sensor Array
                Terrain Scanner
                Terrain Scan Processor
                ECM Suite
          Light Armor Plating
                Datajack
                Mining Claw
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             41   | 6   22  1   1   6   5   
  Power                    5    | 1   2   .   .   2   .   
    Engine                 5    | 1   2   .   .   2   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   5   .   .   1   2   
    Treads                 6    | .   3   .   .   1   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  4    | 2   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   7   .   .   .   2   
    Device                 7    | .   5   .   .   .   2   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   8   1   1   3   1   
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          3    | .   3   .   .   .   .   
    Ballistic Cannon       3    | .   2   .   .   1   .   
    Launcher               2    | .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   .   1   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 3    | .   1   .   .   1   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      1    | .   1   .   .   1   1   
Average Slot Usage (%)     99   | .   97  99  100 99  90  
  Engine                   13   | .   14  14  14  14  9   
  Treads                   23   | .   11  28  28  28  36  
  Wheel                    5    | .   16  .   .   .   .   
  Device                   5    | .   15  .   .   .   9   
  Storage                  12   | .   9   14  14  14  9   
  Processor                9    | .   1   14  14  14  9   
  Ballistic Gun            5    | .   13  7   .   .   .   
  Ballistic Cannon         8    | .   8   14  5   8   9   
  Launcher                 6    | .   .   6   14  4   .   
  Impact Weapon            1    | .   3   .   .   1   .   
  Slashing Weapon          1    | .   .   .   .   9   .   
  Special Melee Weapon     3    | .   .   .   8   2   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 11  44  44  44  45  44  
  Greatest Support         80   | 20  40  40  40  40  80  
  Greatest Overweight (x)  2    | 1   2   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  
  Average Capacity         10   | 5   8   12  12  12  12  
  Most Carried             12   | 4   9   11  12  11  9   
  Average Carried          9    | 2   6   10  10  10  7   
  Final Capacity           12   | 6   12  12  12  12  12  
  Final Carried            11   | 4   9   11  11  10  8   

 Class Distribution 
--------------------
 94% | Mutant
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Exiles
   Mutant | -9/Mines
 Assassin | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           683  | 190 357 19  .   117 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            522  | .   410 .   .   57  55  
  Parts                    33   | .   23  .   .   8   2   
Haulers Intercepted        2    | .   1   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  10   | .   8   .   .   2   .   
  Melee                    1    | .   .   .   .   1   .   
  Guns                     2    | .   2   .   .   .   .   
  Cannons                  4    | .   4   .   .   .   .   
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          7    | .   5   .   .   2   .   
  Builder                  2    | .   .   .   .   2   .   
  Hauler                   2    | .   1   .   .   .   1   
  Recycler                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    6    | .   5   .   .   1   .   
  Assembled                1    | .   .   .   .   1   .   
Best Kill Streak           7    | .   7   .   .   2   1   
  Combat Bots Only         3    | .   3   .   .   1   .   
Max Kills in Single Turn   2    | .   1   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               629  | .   312 .   .   317 .   
  Core                     124  | .   73  .   .   51  .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         75   | 100 .   .   .   50  .   
Volleys Fired              29   | .   20  .   .   5   4   
  Largest                  2    | .   2   .   .   1   1   
  Hottest                  83   | .   83  .   .   35  35  
Shots Fired                44   | .   35  .   .   5   4   
  Gun                      15   | .   15  .   .   .   .   
  Cannon                   26   | .   20  .   .   2   4   
  Launcher                 3    | .   .   .   .   3   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  29   | .   23  .   .   2   4   
  Thermal                  12   | .   12  .   .   .   .   
  Explosive                3    | .   .   .   .   3   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         27   | .   19  .   .   23  27  
  Robot Miss Streak        3    | .   3   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           50   | .   35  .   .   11  4   
  Core Hits                23   | .   16  .   .   6   1   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              30   | .   11  .   .   19  .   
  Impact                   14   | .   11  .   .   3   .   
  Slashing                 14   | .   .   .   .   14  .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   2   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1223 | .   644 .   .   507 72  
  Guns                     155  | .   155 .   .   .   .   
  Cannons                  335  | .   226 .   .   37  72  
  Explosions               332  | .   .   .   .   332 .   
  Melee                    401  | .   263 .   .   138 .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  350  | .   241 .   .   37  72  
  Thermal                  140  | .   140 .   .   .   .   
  Explosive                332  | .   .   .   .   332 .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   329  | .   263 .   .   66  .   
  Slashing                 72   | .   .   .   .   72  .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            73   | .   22  .   .   51  .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               14   | .   .   .   .   14  .   
  Melee                    59   | .   22  .   .   37  .   
Knockbacks                 8    | .   6   .   .   1   1   
  Impact                   5    | .   5   .   .   .   .   
  Kinetic                  3    | .   1   .   .   1   1   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      6    | .   .   .   .   6   .   
  Shots                    2    | .   .   .   .   2   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        148  | .   148 .   .   12  .   
  Average Temperature      51   | .   54  .   .   8   .   
  Received Heat Transfer   345  | .   147 .   .   198 .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              2    | .   2   .   .   .   .   
  Impact Corruptions       3    | .   2   .   .   1   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         296  | .   296 .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             229  | .   229 .   .   228 11  
  Initial                  4    | .   .   .   .   .   4   
  Average                  60   | .   80  .   .   82  5   
Maximum Alert Level        1    | .   1   .   .   1   .   
  Low Security (%)         89   | 100 87  100 .   80  100 
  Level 1                  10   | .   12  .   .   19  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              32   | .   22  .   .   8   2   
  Peak Tracking Total      3    | .   3   .   .   3   2   
  Tactical Retreats        7    | .   6   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          8    | .   7   .   1   .   .   
  Terminals                6    | .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                30   | .   28  .   2   .   .   
  Successful               21   | .   19  .   2   .   .   
  Failed                   9    | .   9   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   .   .   5   .   .   
  Terminals                26   | .   26  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   17  .   2   .   .   
  Record                   7    | .   5   .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Surveillance Status      2    | .   2   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     13   | .   13  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   2   .   
  Non-combat               2    | .   .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   2   .   
  no_distress              2    | .   .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   
Total Orders               3    | .   .   .   .   3   .   
  ROAM                     1    | .   .   .   .   1   .   
  AID                      2    | .   .   .   .   2   .   
Ally Attacks               37   | .   .   .   .   37  .   
  Total Damage             437  | .   .   .   .   437 .   
  Kills                    9    | .   .   .   .   9   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               4555 | 50   1402 623  1659 748  73   
Spaces Moved               2502 | 47   806  328  919  368  34   
  Core                     3    | 3    .    .    .    .    .    
  Treads                   1907 | .    258  328  919  368  34   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   592  | 44   548  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  180  160  160  
  Average Speed            157  | 79   118  179  180  179  160  
  Slowest Speed            200  | 100  200  180  180  180  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 3    72   77   93   71   6    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 5    | .    .    .    .    5    .    
Terrain Destroyed          15   | .    .    .    .    15   .    
  Melee                    5    | .    .    .    .    5    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      10   | .    .    .    .    10   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Total                      3001 | 56   1195 362  925  416  47   
  Wait                     342  | .    301  31   .    10   .    
  Move                     2497 | 46   805  327  918  367  34   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  28   | 4    14   2    3    3    2    
  Fast Attach              21   | 6    14   1    .    .    .    
  Attach                   5    | .    1    .    .    1    3    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     16   | .    7    .    1    5    3    
  Drop                     33   | .    22   1    3    6    1    
  Fire                     29   | .    20   .    .    5    4    
  Melee                    30   | .    11   .    .    19   .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   51 | -11/Scrapyard | Entered Materials
  126 | -10/Materials | Discovered new exit (range 6)
  187 | -10/Materials | Discovered new exit (range 16)
  305 | -10/Materials | Build established: Mutant
  575 | -10/Materials | Discovered new exit (range 12)
  791 | -10/Materials | Discovered new exit (range 7)
  941 | -10/Materials | Repaired ECM Suite
 1333 | -10/Materials | Identified exit to Materials
 1396 | -10/Materials | Identified exit to Mines
 1453 | -10/Materials | Entered Mines
 1544 | -10/Mines     | Learned location of 1 exit from Materials
 1549 | -10/Mines     | Found a hidden stash of uninstalled traps
 1654 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1720 | -10/Mines     | Discovered exit to Materials (range 7)
 1769 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2063 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2063 | -10/Mines     | Discovered new exit (range 5)
 2069 | -10/Mines     | Identified exit to Exiles
 2076 | -10/Mines     | Entered Exiles
 2076 | -10/Exiles    | Accompanied by 3 allies
 2142 | -10/Exiles    | Met 8R-AWN
 2171 | -10/Exiles    | Met EX-HEX
 2227 | -10/Exiles    | Met EX-BIN
 2249 | -10/Exiles    | Aligned with FarCom system
 2250 | -10/Exiles    | Given EX-Vault access code
 2432 | -10/Exiles    | Met EX-DEC
 2875 | -10/Exiles    | Discovered new exit (range 14)
 2898 | -10/Exiles    | Identified exit to Mines
 3054 | -10/Exiles    | Visited The Gauntlet
 3555 | -10/Exiles    | Opened EX-Vault
 3563 | -10/Exiles    | Found Prototype Device
 3602 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3735 | -10/Exiles    | Left Exiles lab with Skeleton Box
 3735 | -10/Exiles    | Entered Mines
 3735 | -9/Mines      | Accompanied by 3 allies
 3773 | -9/Mines      | Discovered new exit (range 6)
 3843 | -9/Mines      | Identified exit to Materials
 3858 | -9/Mines      | Discovered exit to Materials (range 6)
 4096 | -9/Mines      | Learned Materials terminal intel
 4184 | -9/Mines      | Assembled infested the area
 4189 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4419 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 4483 | -9/Mines      | Entered Materials
 4483 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 4484 | -8/Materials  | Identified exit to Factory
 4485 | -8/Materials  | Loaded intel: 12 terminal locations
 4487 | -8/Materials  | Identified Skeleton Box
 4556 | -8/Materials  | Self-destructed

 Last Messages 
---------------
as-67824 destroyed.
Acquired 14 matter.
R-06 Scavenger collects Com. Wheel.
Acquired 24 matter.
[Achievement: I Survived The Infestation]
PARAMETERS=POWER_1,PROPULSION_2,UTILITY_1
LOCATION=MATERIALS
GOAL=ESCAPE
Receiving FarCom transmissions...
Dropped Lgt. Treads.
Loading 1 Materials exit...
Loading Materials terminal intel (x12)...
Acquired Lgt. Treads.
Identified Skeleton Box.
A-02 Transporter destroyed.
W-25 Informer knocked back.
Acquired Prototype Ballistic Gun.
Identified Enh. Autogun.
Malfunction: Meltdown.
Hcp. Storage Unit damaged (-108).

 Map 
-----
+----------------------------------------------------+
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| ?????"???????????????# """  #                      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Tourist

 Challenges 
------------
None

 Game 
------
Seed              TiamatDerelictProtection
  Manual?         0
Play Time         00:50:47
  Cumulative      3.8 hours
  Start           2020.12.28 @ 11:39:03
  End             2020.12.28 @ 14:04:29
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8193beb-1242-4f2e-a28b-70bbf49c4e03