Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.09 @ 19:50:23 Player: RecursiveCharlatan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (234) 1170 Value Destroyed (9591) 9591 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4066) 4066 TOTAL SCORE: 19467 Bonus ------- High Alert Combat Kills 643 Follower Combat Kills 187 Entered Garrisons 800 Used RIF Installer 2500 Friendly Fire -64 Cogmind --------- Core Integrity 594/850 Matter 20/300 Energy 778/800 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -6/Waste Parts ------- > --- POWER (1) -------- Hybrid Deuterium Engine > --- PROPULSION (4) --- Improved Heavy Treads Improved Heavy Treads > --- UTILITY (6) ------ Advanced Visual Processing Unit Relay Coupler [Grunt] (22) System Guard > --- WEAPON (4) ------- High-powered Shock Rifle > --- INVENTORY (5) ---- Particle Reactor Improved Heavy Siege Treads High-capacity Storage Unit Powered Hammer Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Relay Coupler [Grunt] System Guard > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Heavy Deuterium Engine Improved Heavy Siege Treads Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Enhanced Optical Array Weapon Cycler Transmission Jammer Improved Shield Generator System Shield Authchip [Propulsion] Relay Coupler [Hunter] High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Improved Spread Laser Improved EM Pulse Cannon Proton Cannon Phase Cannon Coil Gun Heavy Machine Gun Heavy Missile Launcher Remote Datajack Powered Hammer [Rating: 80] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Improved Titanium Leg Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Reflective Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Slots Evolved 8 | . . 2 2 . . . 2 . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 4 | . . 1 . . . . 2 . . . 1 . Weapon 2 | . . . 1 . . . . . . . 1 . Parts Attached 121 | 8 7 10 20 10 7 8 9 16 9 7 9 1 Power 10 | 1 2 1 3 . 2 . . . . 1 . . Engine 6 | 1 1 1 1 . 1 . . . . 1 . . Core 4 | . 1 . 2 . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 32 | 2 2 2 8 2 2 1 2 8 1 2 . . Treads 18 | . 2 2 4 2 2 . . 3 1 2 . . Leg 14 | 2 . . 4 . . 1 2 5 . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 38 | 2 1 4 4 3 1 4 5 5 5 2 2 . Device 12 | 1 1 . 1 2 . 1 4 1 . 1 . . Storage 3 | 1 . 1 1 . . . . . . . . . Processor 6 | . . 1 . . . 1 . 1 2 . 1 . Hackware 4 | . . . . . . 1 . 1 1 1 . . Protection 13 | . . 2 2 1 1 1 1 2 2 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 41 | 3 2 3 5 5 2 3 2 3 3 2 7 1 Energy Gun 17 | 2 2 1 4 2 . . . 1 1 1 2 1 Energy Cannon 5 | . . . 1 1 1 . 1 . 1 . . . Ballistic Gun 13 | 1 . 1 . 1 1 3 . 1 . . 5 . Ballistic Cannon 1 | . . . . . . . . . 1 . . . Launcher 2 | . . . . 1 . . . . . 1 . . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon 2 | . . 1 . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 2 1 1 . 1 1 . 1 . . Corrupted Parts 1 | . 1 . . . . . . . . . . . System Corruption 3 | . 3 . . . . . . . . . . . Parts Lost 39 | . 4 . 1 2 7 6 . 5 2 4 4 4 Power 4 | . 2 . 1 . 1 . . . . . . . Propulsion 11 | . . . . 1 1 3 . 3 . 1 2 . Utility 13 | . . . . 1 1 3 . 2 1 1 2 2 Weapon 11 | . 2 . . . 4 . . . 1 2 . 2 Highest Loss Streak 4 | . 2 . 1 1 3 2 . 2 1 2 2 4 To Critical Strikes 3 | . . . . 1 . . . 1 . . . 1 Average Backups 21 | 3 7 9 20 24 24 24 24 23 23 22 22 24 Power 1 | . 1 . 1 1 . 1 1 1 1 2 1 1 Propulsion 2 | 1 2 . 3 5 5 2 2 2 2 3 1 1 Utility 9 | . 1 4 8 10 9 10 10 10 11 9 9 9 Weapon 7 | . 2 5 6 7 8 9 9 7 7 6 8 11 Tool/Special . | . . . . . . . . . . . . . Unused Backups 39 | . . 2 6 1 7 4 2 . 3 . 1 13 Power 3 | . . . 1 1 . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . Utility 13 | . . . 1 . 2 1 . . 1 . . 8 Weapon 23 | . . 2 4 . 5 3 2 . 2 . 1 4 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 92 99 99 99 98 94 92 83 85 84 77 Engine 6 | . 6 11 2 . 4 9 7 7 7 7 6 6 Core 2 | . 6 . 6 9 4 . . . . . . . Treads 18 | . 14 26 26 35 35 3 . 6 15 17 18 13 Leg 8 | . 13 . 9 . . 32 30 17 . . . . Device 6 | . 14 11 9 9 9 5 8 2 1 7 6 4 Storage 8 | . 14 11 9 9 9 9 7 7 7 7 6 6 Processor 5 | . . 1 . . . . 7 7 17 12 8 13 Hackware 3 | . . . . . . 3 7 10 3 . 6 6 Protection 6 | . . 9 8 8 9 6 1 8 7 7 4 . Energy Gun 11 | . 21 16 25 26 17 6 . 3 4 9 8 . Energy Cannon 2 | . . . . . 2 . 2 3 5 4 . . Ballistic Gun 8 | . 6 2 . . 6 19 18 14 4 5 12 24 Peak Build Rating 80 | 7 12 15 48 47 42 48 56 68 71 71 79 80 Average Rating 47 | 5 9 13 42 43 40 45 52 56 67 67 62 77 On Entrance 41 | . 7 10 15 45 40 41 45 56 65 71 63 79 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 123 | 14 15 35 111 106 105 106 123 123 113 113 114 108 Greatest Support 150 | 20 40 60 112 112 99 98 78 150 150 150 150 150 Greatest Overweight (x) 4 | 4 . . 1 1 1 1 1 2 1 . 1 . Average Overweight (x) . | . . . . . 1 1 1 . . . . . Largest Inventory Capacity 25 | 8 8 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 10 22 25 25 25 25 25 25 25 25 24 Most Carried 25 | 5 8 14 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 3 7 9 20 24 24 24 24 24 24 23 24 24 Final Capacity 25 | 8 8 15 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 8 14 25 24 25 24 25 24 25 20 24 5 Class Distribution -------------------- 57% | Tank 16% | Gunner 14% | Mutant 4% | Bothacker-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Gunner | -7/Factory Gunner | -7/Garrison Tank | -7/Factory Tank | -7/Garrison Tank | -6/Factory Tank | -6/Waste Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Matter Collected 4634 | 298 386 190 277 201 190 580 248 981 717 366 200 . Remotely . | . . . . . . . . . . . . . Salvage Created 9540 | 79 648 733 994 947 1201 733 157 1597 1208 916 327 . Parts 514 | 4 30 40 66 61 57 36 10 64 65 51 30 . Haulers Intercepted 7 | . 1 2 2 . 2 . . . . . . . Recyclers Shooed 3 | . 1 . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Combat Hostiles Destroyed 199 | . 12 15 29 26 21 19 6 23 22 22 4 . Melee 1 | . . . . 1 . . . . . . . . Guns 149 | . 12 15 26 19 15 15 5 17 9 12 4 . Cannons 35 | . . . 1 1 4 2 1 6 13 7 . . AOE 13 | . . . 2 4 2 2 . . . 3 . . Classes Destroyed 18 | 2 4 4 2 2 . 1 . . 1 . 2 . Worker 8 | . 2 . 2 . 1 . . . 3 . . . Builder 7 | . . . 1 . 2 . . . 1 . 3 . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 7 | . 1 2 2 . 2 . . . . . . . Recycler 4 | 1 1 . . . 1 . . . 1 . . . Mechanic 1 | . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . 1 . . . Watcher 6 | . 1 3 1 . . . . . 1 . . . Swarmer 32 | . . 1 8 5 . 3 3 9 . 3 . . Cutter 5 | . . . . 2 . . . . . 3 . . Grunt 85 | . 12 7 11 8 12 10 1 8 9 7 . . Brawler 8 | . . 1 . . . . . 1 2 4 . . Duelist 8 | . . 1 . 1 2 . . 1 1 2 . . Sentry 37 | . . 5 8 8 7 2 . 2 4 1 . . Specialist 2 | . . . . 1 . 1 . . . . . . Hunter 4 | . . . 2 1 . . . 1 . . . . Programmer 17 | . . . . . . 3 2 1 6 2 3 . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 10 | 1 3 4 10 6 7 6 3 4 4 9 3 . Combat Bots Only 9 | . 3 3 6 6 4 6 3 4 3 9 1 . Max Kills in Single Turn 6 | 1 2 1 6 2 3 2 2 1 2 3 3 . Gunslinging 1 | . . . . 1 . 1 1 . . . . . Exploded 3 | . . . 2 2 1 2 . . . 3 . . Melee 1 | . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Hostile Shots Fired 1053 | . 98 70 95 92 78 111 23 172 136 104 66 8 Missed 315 | . 33 19 22 25 20 33 7 65 49 24 18 . Hits 738 | . 65 51 73 67 58 78 16 107 87 80 48 8 Melee 31 | . . 2 . . 1 . . 5 4 11 . 8 Projectile 707 | . 65 49 73 67 57 78 16 102 83 69 48 . AOE 2 | . . . . . . 1 . . . 1 . . Critical Strikes 29 | . 1 2 2 1 4 2 . 2 3 9 . 3 Part Disruptions 2 | . . . . . . . . 1 1 . . . Damage Taken 11114 | . 779 699 1006 817 945 1089 272 1410 1194 1271 1286 346 Core 1081 | . 79 61 82 71 132 24 30 109 124 113 175 81 Absorbed by Shields 88 | . . . . . . 11 . 77 . . . . Reduced by Siege Mode 12 | . . . . . . . . . . 12 . . Ignored by Resistances 390 | . . . 58 48 92 20 . 172 . . . . Regen/Repaired (Parts) 1433 | . . 260 155 . . . 45 . . . 973 . Core Remaining (%) 68 | 100 68 84 . . . 43 . . . 46 . . Volleys Fired 519 | 6 59 48 44 41 43 37 13 95 65 46 18 4 Largest 4 | 2 2 2 3 3 3 3 3 3 3 3 4 4 Hottest 215 | 60 105 130 215 215 190 125 86 127 195 183 188 120 Shots Fired 1254 | 12 112 96 119 102 100 101 30 221 156 117 72 16 Gun 1070 | 12 112 96 114 98 85 93 24 179 76 93 72 16 Cannon 158 | . . . 5 1 15 5 6 38 66 22 . . Launcher 8 | . . . . 3 . 3 . . . 2 . . Special 18 | . . . . . . . . 4 14 . . . Kinetic 507 | 6 31 10 . 4 16 74 24 169 64 43 50 16 Thermal 569 | 6 65 86 110 68 55 19 6 35 64 54 1 . Explosive 2 | . . . . . . . . . . 2 . . Electromagnetic 158 | . 16 . 9 30 29 8 . 13 14 18 21 . Robot Hit Streak 42 | 6 12 17 19 26 13 10 6 39 42 21 21 10 Robot Miss Streak 11 | 1 5 7 11 8 5 8 7 6 5 5 2 1 Penetration Max 1 | . . . . . . . . 1 1 1 . . Secondary Targets 15 | . 1 . 1 5 1 2 2 1 . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 1 . 1 1 . Shots Hit Robots 963 | 8 76 73 97 76 80 73 24 175 118 88 61 14 Core Hits 765 | 3 32 51 133 83 89 73 23 116 81 63 16 2 Critical Kills 3 | . . . . . 1 . . 1 . 1 . . Critical Parts Destroyed 5 | . 1 . . . . . . 2 1 . 1 . Critical Strikes 14 | . 1 2 . 1 1 . . 3 4 1 1 . Burn 2 | . . 2 . . . . . . . . . . Destroy 8 | . 1 . . . 1 . . 3 1 1 1 . Blast 3 | . . . . . . . . . 3 . . . Corrupt 1 | . . . . 1 . . . . . . . . Melee Attacks 49 | . . 2 4 . . . 4 5 12 8 14 . Impact 49 | . . 2 4 . . . 4 5 12 8 14 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21366 | 92 981 1095 2473 1877 2132 1502 424 3518 2872 2611 1462 327 Guns 15441 | 92 941 1095 1769 1421 1248 1212 309 2778 1482 1570 1197 327 Cannons 3073 | . . . 90 24 342 79 115 693 1340 390 . . Explosions 2730 | . 40 . 614 426 542 211 . 47 50 535 265 . Melee 116 | . . . . . . . . . . 116 . . Ramming 6 | . . . . 6 . . . . . . . . Kinetic 7572 | 48 231 128 . 62 151 997 309 2657 1149 554 959 327 Thermal 10186 | 44 588 967 2343 1311 1022 215 115 684 1419 1182 296 . Explosive 930 | . . . . . 430 . . . . 500 . . Electromagnetic 2556 | . 162 . 130 498 529 290 . 177 304 259 207 . Impact 116 | . . . . . . . . . . 116 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . 5 . . . . 4 2 . 3 5 . 4 Average Corruption 2 | . 2 . . . . 1 1 . 2 3 . 4 Corruption Purged 4 | . . . . . . . 3 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 68 | . 3 . . . . 12 8 . 32 13 . . Message Errors 15 | . . . . . . 2 . . 10 3 . . Matter Fused 20 | . 1 . . . . 6 1 . 8 4 . . Heat Flow Errors 7 | . . . . . . 1 2 . 2 2 . . Energy Discharges 8 | . . . . . . 1 1 . 4 2 . . Data Loss (minor) 8 | . 1 . . . . 2 3 . 2 . . . Data Loss (major) 3 | . . . . . . . 1 . 1 1 . . Misfires 4 | . . . . . . . . . 4 . . . Weapon Failures 3 | . 1 . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 562 | . . . 277 10 84 . . 4 80 107 . . Projectiles 74 | . . . . . . . . 4 70 . . . Explosions 397 | . . . 277 10 84 . . . 10 16 . . Melee 91 | . . . . . . . . . . 91 . . Knockbacks 3 | . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 302 | . . . 67 31 94 . . 57 53 . . . Shots 6 | . . . 1 2 1 . . 1 1 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 351 | . 270 147 307 307 167 191 237 144 351 161 54 36 Average Temperature 72 | . 59 46 104 106 55 49 84 40 96 50 20 16 Received Heat Transfer 3294 | . 459 276 387 225 486 345 27 255 324 402 108 . Effects 7 | . . . 1 3 . . . . 3 . . . Energy Bleed 2 | . . . 1 . . . . . 1 . . . Interference 5 | . . . . 3 . . . . 2 . . . Siege Activations 1 | . . . . . . . . . . 1 . . Total Turns 15 | . . . . . . . . . . 15 . . Longest Duration 15 | . . . . . . . . . . 15 . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Fried 11 | . . . 1 2 3 3 . . . . 2 . Impact Corruptions 1 | . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 16 | . . 10 1 . 2 . . 2 . . 1 . Heat Transferred 12959 | 100 1309 2140 2040 1220 1309 370 148 882 1701 1415 325 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 10 | . 1 . . 2 2 . . 1 1 1 2 . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Maximum Alert Level 3 | . . 1 2 3 2 3 1 3 2 3 2 . Low Security (%) 39 | 100 100 97 60 2 4 33 81 17 7 . 62 100 Level 1 40 | . . 2 37 21 94 19 18 32 72 32 30 . Level 2 16 | . . . 1 56 1 40 . 43 20 26 7 . Level 3 4 | . . . . 19 . 6 . 6 . 41 . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 877 | 5 172 217 419 870 423 710 372 821 433 877 459 13 Initial 459 | . . 38 52 150 423 124 372 30 430 297 459 13 Average 261 | . 90 94 141 529 278 381 90 408 288 568 182 3 Influence Increases 6695 | 10 423 521 1002 780 654 666 268 841 726 620 184 . Destroy 0b10 Robot/C 4120 | . 240 300 580 580 420 400 180 460 440 440 80 . Destroy 0b10 Robot/NC 210 | 10 25 25 30 . 30 . . 30 35 5 20 . Destroy Leader 756 | . 54 100 146 20 134 30 40 20 132 40 40 . Allied During Kill 25 | . . . . 7 . 1 17 . . . . . Successful Hack 172 | . 25 35 21 . 20 . 12 28 19 . 12 . Disable Machine 240 | . . 15 120 . 30 . . 30 30 . 15 . Anti-Garrison Action 600 | . . . . 100 . 200 . 250 . 50 . . Destroy Structure 152 | . 4 1 30 13 20 5 4 8 25 25 17 . Partial Spotted 15 | . . . . . . . 15 . . . . . Lose Combat Pursuer 405 | . 75 45 75 60 . 30 . 15 45 60 . . Influence Decreases 6695 | 10 332 488 894 142 1333 147 934 64 1122 168 1023 38 Entered New Map 2035 | . . 53 72 82 447 67 338 14 391 128 418 25 Time Decay 3740 | 10 292 435 512 . 666 . 536 . 711 . 565 13 Lost Part 350 | . 40 . 10 20 70 60 . 50 20 40 40 . Lost Ally 120 | . . . . 40 . 20 60 . . . . . Purge Threat 450 | . . . 300 . 150 . . . . . . . Squads Dispatched 25 | . 2 2 2 . 2 . 5 . 8 . 4 . Investigation 3 | . . 1 1 . . . . . 1 . . . Extermination 11 | . . . . . . . 2 . 6 . 3 . Reinforcement 10 | . 2 1 1 . 1 . 3 . 1 . 1 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Distress Signals 14 | . 3 1 2 1 5 . . . 1 . 1 . Communications Jammed 4 | . . . . . . . 4 . . . . . Distress Signals 4 | . . . . . . . 4 . . . . . Times Spotted 299 | . 21 26 40 35 33 21 25 28 35 25 8 2 Peak Tracking Total 11 | . 6 4 5 10 6 7 4 7 4 11 2 2 Tactical Retreats 18 | . 3 2 3 2 . 1 . 1 2 4 . . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Traps Triggered 18 | . 1 1 1 1 1 4 1 4 1 1 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Machines Disabled 20 | . . 1 8 . 2 2 . 3 2 1 1 . Max in Single Turn 8 | . . 1 8 . 1 1 . 1 1 1 1 . Garrison Access 1 | . . . . . . . . . . . 1 . Garrison Relay 4 | . . . . . . 2 . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Machines Accessed 58 | . 4 8 11 3 7 1 7 3 10 . 4 . Terminals 35 | . 4 5 8 3 5 1 2 3 3 . 1 . Fabricators 4 | . . . . . . . 3 . 1 . . . Repair Stations 7 | . . 2 1 . . . 1 . 2 . 1 . Recycling Units 2 | . . . . . . . . . 2 . . . Scanalyzers 5 | . . 1 1 . 1 . . . 1 . 1 . Garrison Access 5 | . . . 1 . 1 . 1 . 1 . 1 . Total Hacks 147 | . 16 26 33 4 25 1 11 4 12 . 15 . Successful 92 | . 10 19 23 . 18 1 7 2 6 . 6 . Failed 54 | . 6 7 10 4 7 . 4 2 6 . 8 . Catastrophic 5 | . . . 2 2 . . . . 1 . . . Database Lockouts 1 | . . . . . . . . . . . 1 . Manual 69 | . 16 15 16 . 17 . 1 . 2 . 2 . Terminals 91 | . 16 16 24 4 18 1 3 4 3 . 2 . Fabricators 5 | . . . . . . . 4 . 1 . . . Repair Stations 26 | . . 6 6 . . . 3 . 2 . 9 . Recycling Units 3 | . . . . . . . . . 3 . . . Scanalyzers 17 | . . 4 2 . 6 . . . 2 . 3 . Garrison Access 5 | . . . 1 . 1 . 1 . 1 . 1 . Terminal Hacks 13 | . 1 1 4 . 2 1 1 2 1 . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . 1 . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . Unreport Threat 3 | . . . 2 . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Repair Station Hacks 17 | . . 6 5 . . . 2 . . . 4 . Scan Component 9 | . . 3 3 . . . 1 . . . 2 . Repair 8 | . . 3 2 . . . 1 . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 15 | . . 4 2 . 6 . . . 2 . 1 . Insert Component 4 | . . 1 . . 2 . . . 1 . . . Analyze 3 | . . 1 . . 1 . . . 1 . . . Retrieve Study 8 | . . 2 2 . 3 . . . . . 1 . Garrison Access Hacks 5 | . . . 1 . 1 . 1 . 1 . 1 . Unlock Access 4 | . . . 1 . 1 . 1 . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 40 | . 9 8 11 . 9 . 1 . 2 . . . Terminals 37 | . 9 8 11 . 9 . . . . . . . Assimilate 3 | . 2 . 1 . . . . . . . . . Botnet 10 | . 2 2 3 . 3 . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . Operators 4 | . 1 1 1 . 1 . . . . . . . Skim 19 | . 4 5 5 . 5 . . . . . . . Fabricators 2 | . . . . . . . 1 . 1 . . . Liberate 1 | . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . Mask 1 | . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . 1 . . . Hacking Detections 49 | . 4 8 10 3 4 . 7 2 9 . 2 . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . 1 . . . 1 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 8 | . . 2 2 . 3 . . . . . 1 . Parts Repaired 8 | . . 3 2 . . . 1 . . . 2 . Time 328 | . . 84 70 . . . 50 . . . 124 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . 1 . . . 1 . . . Part Schematics Acquired 3 | . . 1 . . 1 . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Used RIF Installer 5 | . . . . 1 . 1 . 1 . 2 . . Code Merge 1 | . . . . . . . . . . 1 . . Command Fork 1 | . . . . . . 1 . . . . . . Program Shield 1 | . . . . . . . . 1 . . . . Autoassimilate 1 | . . . . . . . . . . 1 . . Robots Hacked 5 | . . . . . . . . 2 3 . . . Non-combat 3 | . . . . . . . . . 3 . . . Combat 2 | . . . . . . . . 2 . . . . Robot Hacks Applied 9 | . . . . . . . . 4 5 . . . parse_system 2 | . . . . . . . . 1 1 . . . map_walls 1 | . . . . . . . . . 1 . . . drop_inventory 1 | . . . . . . . . . 1 . . . locate_stockpiles 1 | . . . . . . . . . 1 . . . mark_security 1 | . . . . . . . . . 1 . . . find_shortcuts 1 | . . . . . . . . 1 . . . . scatter_targeting 1 | . . . . . . . . 1 . . . . disrupt_area 1 | . . . . . . . . 1 . . . . Relay Couplers Released 17 | . . . . . . 9 . 3 . 3 2 . Machine Destruction 17 | . . . . . . 9 . 3 . 3 2 . Attached 3 | . . . . . . . . 1 1 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Total Allies 6 | . . . . 2 . 1 3 . . . . . Largest Group 3 | . . . . 1 . 1 3 . . . . . Highest-Rated Group 48 | . . . . 25 . 25 48 . . . . . Highest-Rated Ally 25 | . . . . 25 . 25 16 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 52 | . . . . 6 . 2 44 . . . . . Total Damage 595 | . . . . 195 . 33 367 . . . . . Kills 7 | . . . . 3 . 1 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Active Infowar (turns) 5402 | 48 434 22 . . . . 152 . 2115 866 1686 79 Optics 4746 | . . . . . . . . . 2115 866 1686 79 Seismic 504 | 48 434 22 . . . . . . . . . . Jamming 152 | . . . . . . . 152 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Turns Passed 19400 | 92 830 1643 1993 1274 2548 1290 1965 1933 3201 866 1686 79 Spaces Moved 8300 | 49 319 762 991 643 524 512 900 804 1664 397 700 35 Core 9 | 9 . . . . . . . . . . . . Treads 6017 | . 167 762 717 643 524 48 . 360 1664 397 700 35 Legs 2274 | 40 152 . 274 . . 464 900 444 . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 130 160 226 197 195 155 160 155 155 160 Average Speed 176 | 117 140 160 151 172 236 200 195 187 160 158 207 160 Slowest Speed 266 | 250 160 160 240 240 240 226 197 266 240 160 240 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 50 48 78 78 54 45 28 79 49 47 13 45 Regions Visited 12 Branch Regions . Pre-discovered Areas 5 | . . 1 3 . 1 . . . . . . . Known Exits Taken 5 | . . 1 1 . 1 . 1 . 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 38 | . . 1 1 . . . 4 2 10 6 14 . Terrain Destroyed 131 | . 3 1 29 8 16 . 4 14 23 16 17 . Melee 38 | . . 1 1 . . . 4 2 10 6 14 . Projectile 14 | . . . . . . . . 4 9 1 . . AOE 79 | . 3 . 28 8 16 . . 8 4 9 3 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Total 11905 | 67 585 1086 1382 726 1757 696 1079 1031 2059 523 867 47 Wait 2565 | . 189 234 272 21 1146 96 131 69 260 57 90 . Move 8285 | 48 318 761 990 641 523 510 899 802 1663 395 700 35 Hop . | . . . . . . . . . . . . . Pick Up 118 | 5 7 13 16 2 17 10 8 6 15 1 16 2 Fast Attach 56 | 7 1 6 13 1 4 2 5 5 4 1 3 4 Attach 38 | . 5 1 3 1 6 4 1 3 4 5 5 . Detach 22 | . 1 2 9 . 1 . . 4 3 . 2 . Swap 123 | 1 4 9 14 13 5 11 7 17 22 9 11 . Drop 92 | . 1 10 17 3 12 7 11 9 11 1 8 2 Fire 519 | 6 59 48 44 41 43 37 13 95 65 46 18 4 Melee 49 | . . 2 4 . . . 4 5 12 8 14 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . Escape Stasis 36 | . . . . 2 . 19 . 15 . . . . Rewire 1 | . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -7/Factory (discovered 4 exits: *Fac / [*Sto] / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison -6/Factory -6/Waste History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Discovered new exit (range 3) 923 | -10/Materials | Entered another Materials area 923 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1283 | -9/Materials | Repaired Lgt. Treads 1410 | -9/Materials | Repaired Lgt. Treads 1443 | -9/Materials | Repaired Particle Gun+ 1824 | -9/Materials | Discovered new exit (range 8) 2046 | -9/Materials | Discovered new exit (range 13) 2069 | -9/Materials | Build established: Scavenger-Mutant 2097 | -9/Materials | Loaded intel: 6 trap records 2133 | -9/Materials | Identified exit to Materials 2161 | -9/Materials | Loaded intel: 18 interactive machine locations 2180 | -9/Materials | Learned Storage security intel 2189 | -9/Materials | Learned location of Mines (-9) 2190 | -9/Materials | Learned 2 Storage zone layouts 2216 | -9/Materials | Learned location of 1 exit from Recycling 2566 | -9/Materials | Entered another Materials area 2566 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2872 | -8/Materials | Build established: Tank 3754 | -8/Materials | Learned location of Zion (-6) 3818 | -8/Materials | Learned Factory recycling unit intel 3833 | -8/Materials | Learned location of 1 exit from Extension 3837 | -8/Materials | Learned location of Extension (-6) 3838 | -8/Materials | Learned Storage trap positions 3858 | -8/Materials | Learned 2 Lower Caves zone layouts 3883 | -8/Materials | Learned Factory stockpile data 4019 | -8/Materials | Discovered new exit (range 15) 4376 | -8/Materials | Repaired Reflective Plating 4410 | -8/Materials | Repaired Spread Laser+ 4476 | -8/Materials | Identified exit to Garrison 4559 | -8/Materials | Entered Garrison 4560 | -8/Garrison | Identified exit to Materials 4577 | -8/Garrison | Triggered checkpoint 4647 | -8/Garrison | Triggered checkpoint 4663 | -8/Garrison | Rescued a captive Derelict 4663 | -8/Garrison | Rescued a captive Derelict 4735 | -8/Garrison | Installed Relay Interface Framework 4853 | -8/Garrison | Triggered checkpoint 4858 | -8/Garrison | Triggered checkpoint 4967 | -8/Garrison | Triggered checkpoint 5366 | -8/Garrison | Triggered checkpoint 5733 | -8/Garrison | Triggered checkpoint 5833 | -8/Garrison | Entered Materials 6573 | -8/Materials | Lost 3 parts (1u2w) 6597 | -8/Materials | Discovered new exit (range 8) 6615 | -8/Materials | Garrison activated, responded to threat 6662 | -8/Materials | Core integrity fell below 50% 6782 | -8/Materials | Identified exit to Garrison 6789 | -8/Materials | Learned Storage security intel 6829 | -8/Materials | Learned Factory security intel 6861 | -8/Materials | Learned location of 1 exit from Lower Caves 6882 | -8/Materials | Learned Storage trap positions 6894 | -8/Materials | Identified exit to Factory 6918 | -8/Materials | Learned location of Storage (-7) 6950 | -8/Materials | Learned location of 1 exit from Lower Caves 8381 | -8/Materials | Entered Garrison 8383 | -8/Garrison | Triggered checkpoint 8440 | -8/Garrison | Expanded RIF knowledge: Command Fork 8521 | -8/Garrison | Triggered checkpoint 8871 | -8/Garrison | Garrison Relay disabled 9225 | -8/Garrison | Rescued a captive Derelict 9261 | -8/Garrison | Garrison Relay disabled 9352 | -8/Garrison | Discovered exit to Factory (range 15) 9671 | -8/Garrison | Entered Factory 9671 | -7/Factory | Evolved 2 slots: Utility x2 9674 | -7/Factory | Loaded intel: 6 recycling unit locations 9679 | -7/Factory | Build established: Gunner 9995 | -7/Factory | Discovered new exit (range 16) 10080 | -7/Factory | Discovered new exit (range 13) 10546 | -7/Factory | Repaired Adv. Heat Sink 10773 | -7/Factory | Discovered new exit (range 4) 11197 | -7/Factory | Identified exit to Garrison 11636 | -7/Factory | Entered Garrison 11897 | -7/Garrison | Triggered checkpoint 12192 | -7/Garrison | Triggered checkpoint 12285 | -7/Garrison | Discovered new exit (range 15) 12380 | -7/Garrison | Expanded RIF knowledge: Program Shield 12436 | -7/Garrison | Triggered checkpoint 12563 | -7/Garrison | Triggered checkpoint 12581 | -7/Garrison | Triggered checkpoint 12690 | -7/Garrison | Discovered new exit (range 15) 12763 | -7/Garrison | Heavy support dispatched to Factory 12830 | -7/Garrison | Heavy support dispatched to Factory 13116 | -7/Garrison | Build established: Tank 13127 | -7/Garrison | Discovered new exit (range 14) 13130 | -7/Garrison | Heavy support dispatched to Factory 13300 | -7/Garrison | Triggered checkpoint 13482 | -7/Garrison | Triggered checkpoint 13510 | -7/Garrison | Garrison Relay disabled 13565 | -7/Garrison | Identified exit to Factory 13569 | -7/Garrison | Entered Factory 13815 | -7/Factory | Build established: Bothacker-Tank 15068 | -7/Factory | Build established: Tank 16255 | -7/Factory | Identified exit to Garrison 16499 | -7/Factory | Discovered new exit (range 19) 16770 | -7/Factory | Entered Garrison 16804 | -7/Garrison | Expanded RIF knowledge: Code Merge 16952 | -7/Garrison | Triggered checkpoint 17027 | -7/Garrison | Triggered checkpoint 17243 | -7/Garrison | Triggered checkpoint 17243 | -7/Garrison | Triggered checkpoint 17300 | -7/Garrison | Destroyed 9 combat bots 17457 | -7/Garrison | Triggered checkpoint 17471 | -7/Garrison | Core integrity fell below 50% 17529 | -7/Garrison | Expanded RIF knowledge: Autoassimilate 17564 | -7/Garrison | Discovered new exit (range 10) 17636 | -7/Garrison | Entered Factory 17636 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 17637 | -6/Factory | Identified exit to Extension 17794 | -6/Factory | Build established: Mutant 17976 | -6/Factory | Central database locked down 17992 | -6/Factory | Spotted B-75 Beast 18548 | -6/Factory | Build established: Tank 18805 | -6/Factory | Destroyed B-75 Beast 19187 | -6/Factory | Repaired Imp. Heavy Treads 19266 | -6/Factory | Repaired Imp. Heavy Treads 19322 | -6/Factory | Sucked down chute 19322 | -6/Factory | Entered Waste 19337 | -6/Waste | EMP discharged 19378 | -6/Waste | Spotted C-40 Crusher 19381 | -6/Waste | Spotted C-40 Crusher 19385 | -6/Waste | Crushed by Compactor (1 part destroyed) 19391 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 19394 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 19397 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 19398 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19400 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19401 | -6/Waste | Self-destructed Last Messages --------------- 19374_ Dropped Adv. Heat Sink. 19374_ Acquired Particle Reactor. 19380_ Slug penetrates C-40 Crusher. 19385_ Adv. Heat Sink crushed. 19387_ Slug penetrates C-40 Crusher. 19391_ Coil Gun+ crushed. 19394_ Acquired Coil Gun+. 19397_ Coil Gun+ crushed. 19397_ Acquired Coil Gun+. 19398_ Coil Gun+ crushed. 19398_ Acquired Coil Gun+. 19400_ Huge Storage Unit crushed. 19400_ Coil Gun+ crushed. 19400_ Acquired Hpw. Shock Rifle. 19401_ Proton Cannon crushed. 19401_ System Shield crushed. 19401_ Hcp. Matter Pod crushed. 19401_ Hpw. Shock Rifle crushed. 19401_ Critical hit (Destroy). 19401_ Coil Gun+ destroyed. Map ----- +----------------------------------------------------+ | ??????????????# #?????????????????????????????? | | ############??# #?????????????????????????????? | | # #??# #???????????#?????????????????? | | # #??# #????????? #?????????????????? | | # #### ######## ####??????????????? | | # ??????????????? | | # ?????????????? | | # ?????????????? | | # ?????????????? | | # #### ######## #?????????????????? | | # #??# #?????????????????????????????? | | # #??# #?????????????????????????????? | | ############??# #?????????????????????????????? | | ????????????### #?????????????????????????????? | | ????????????# #???????????#?????????????????? | | ????????????# #?????????? #?????????????????? | | ????????????# #?????????? #?????????????????? | | ????????????# #????????? #?????????????????? | | ????????????### #????????? #?????????????????? | | ??????????????# #???????? #?????????????????? | | ??????????????# #???????? #?????????????????? | | ??????????????# #??????? #?????????????????? | | ????????????### = ######## #?????????????????? | | ????????????# !!!CC #?????????????????? | | ????????????# ]|[CC #?????????????????? | | ????????????# !][@CC* #?????????????????? | | ????????????# ![[CC #?????????????????? | | ????????????### ########[ #?????????????????? | | ??????????????# #??????? #?????????????????? | | ??????????????# #???????? [ #?????????????????? | | ??????????????# ] #???????? #?????????????????? | | ??????????????# #????????? #?????????????????? | | ??????????????######????????? ?????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 8 Armor Coverage 450 Resistance: KI 30 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 25 Authchip Count 1 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Imp. Heavy Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 3% | -9/Materials Lgt. Treads | 35% | -9/Materials Particle Gun | 54% | -9/Materials Reflective Plating | 12% | -8/Materials Spread Laser | 37% | -8/Materials Adv. Heat Sink | 10% | -7/Factory Imp. Heavy Treads | 12% | -6/Factory Imp. Heavy Treads | 10% | -6/Factory Studied --------- Particle Gun | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Shock Rifle | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Coil Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Infiltrator Join The Dark Side Mindtrick You Will Be Upgraded Challenges ------------ None Game ------ Seed AluminumScrapoidHammer Manual? 0 Play Time 02:13:13 Cumulative 115.4 hours Start 2026.03.09 @ 07:15:40 End 2026.03.09 @ 19:50:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 240 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a38ed9c-e1b4-4def-9811-3c1a307fc0a7