Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 14:32:49 Player: 7604 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1277) 1277 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 5374 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 100 Registered with UFD 300 Friendly Fire -19 Cogmind --------- Core Integrity 775/850 Matter 6/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Rolling (190) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (6) --- Carbon-fiber Leg Improved Carbon-fiber Leg Compact Wheel > --- UTILITY (6) ------ Huge Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Improved System Shield A0-MCA's Component Scanner > --- WEAPON (2) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Fission Core Improved Heat Sink Cooling System Medium Storage Unit Structural Scanner Visual Processing Unit Improved Terrain Scanner Seismic Detector Improved Reaction Control System Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Authchip [Propulsion] Authchip [Propulsion] Authchip [Processor] Authchip [Processor] Spread Laser Field Laser Heavy Laser Coil Gun Rocket Launcher Datajack Flamer Flamer Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Improved System Shield A0-MCA's Component Scanner > --- WEAPON ----------- Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Cooling System Medium Storage Unit Structural Scanner Visual Processing Unit Improved Terrain Scanner Seismic Detector Improved Reaction Control System Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Authchip [Propulsion] Authchip [Propulsion] Authchip [Processor] Authchip [Processor] Spread Laser Spread Laser Field Laser Advanced Assault Cannon Rocket Launcher Flamer Flamer Mace [Rating: 54] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor A0-MCA's Component Scanner Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Flamer Build | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 8 | . . . . . . 8 Power . | . . . . . . . Propulsion 4 | . . . . . . 4 Utility 4 | . . . . . . 4 Weapon . | . . . . . . . Parts Attached 64 | 7 12 7 13 6 2 17 Power 6 | 1 1 1 1 1 . 1 Engine 6 | 1 1 1 1 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 4 2 . 5 1 5 Treads 16 | 2 4 2 . 5 1 2 Leg 2 | . . . . . . 2 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 4 1 5 . 1 6 Device 12 | 1 2 1 5 . . 3 Storage 2 | 1 1 . . . . . Processor 2 | . . . . . 1 1 Hackware 1 | . . . . . . 1 Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 20 | 2 3 3 7 . . 5 Energy Gun 11 | 2 3 2 4 . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 3 | . . . . . . 3 Launcher 3 | . . 1 1 . . 1 Special Weapon 2 | . . . 2 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 12 | . 3 . 2 1 . 6 Power 3 | . 1 . . 1 . 1 Propulsion 5 | . . . 1 . . 4 Utility 2 | . 1 . 1 . . . Weapon 2 | . 1 . . . . 1 Highest Loss Streak 3 | . 2 . 1 1 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 100 99 99 100 78 Engine 13 | . 14 14 14 13 14 5 Treads 26 | . 27 28 27 28 28 13 Device 11 | . 12 14 13 14 8 7 Storage 13 | . 14 14 14 14 14 6 Processor 2 | . . . . . 5 11 Energy Gun 25 | . 27 28 23 28 28 1 Peak Build Rating 54 | 9 12 20 28 24 33 54 Average Rating 23 | 5 9 17 24 23 27 49 On Entrance 16 | . 9 12 20 20 23 33 Naked Turns . | . . . . . . . Heaviest Build 106 | 15 92 96 97 95 95 106 Greatest Support 88 | 40 40 40 40 46 46 88 Greatest Overweight (x) 35 | . 4 2 4 2 2 35 Average Overweight (x) 2 | . 1 2 2 2 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 Most Carried 25 | 3 25 25 25 25 25 25 Average Carried 23 | 1 18 24 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 3 25 25 25 25 25 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -9 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 843 | 229 151 81 105 108 20 149 Remotely . | . . . . . . . Salvage Created 1293 | 33 564 122 252 107 . 215 Parts 98 | 5 42 9 25 6 . 11 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 39 | . 16 6 7 2 . 8 Guns 25 | . 16 3 3 1 . 2 Cannons 3 | . . . . . . 3 AOE 10 | . . 3 4 . . 3 Classes Destroyed 10 | 2 5 . 2 1 . . Worker 1 | 1 . . . . . . Tunneler 1 | 1 . . . . . . Hauler 2 | . 2 . . . . . Operator 1 | . 1 . . . . . Turret 1 | . . . 1 . . . Watcher 3 | . 3 . . . . . Swarmer 17 | . 9 3 4 . . 1 Grunt 16 | . 7 3 . . . 6 Sentry 3 | . . . . 2 . 1 Subdweller 3 | . . . 3 . . . Best Kill Streak 5 | 2 3 3 5 1 . 3 Combat Bots Only 4 | . 3 3 4 1 . 3 Max Kills in Single Turn 3 | 1 1 3 3 1 . 2 Gunslinging . | . . . . . . . Exploded 3 | . . 3 3 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 219 | . 84 12 43 10 . 70 Missed 53 | . 15 3 10 2 . 23 Damage Taken 2073 | . 642 84 365 117 . 865 Core 236 | . 121 8 32 . . 75 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 168 | . 168 . . . . . Core Remaining (%) 67 | 100 . . . . 35 . Volleys Fired 139 | 11 60 10 18 8 . 32 Largest 2 | 2 2 2 2 2 . 2 Hottest 200 | 100 100 128 200 113 . 113 Shots Fired 260 | 22 119 16 33 16 . 54 Gun 211 | 22 119 15 26 16 . 13 Cannon 36 | . . . . . . 36 Launcher 9 | . . 1 3 . . 5 Special 4 | . . . 4 . . . Kinetic 44 | . . . . . . 44 Thermal 207 | 22 119 15 30 16 . 5 Explosive 9 | . . 1 3 . . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 2 13 6 15 5 . 17 Robot Miss Streak 6 | 4 6 5 2 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 159 | 9 69 13 27 12 . 29 Core Hits 91 | 3 31 10 23 3 . 21 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | 1 2 1 2 . . . Burn 6 | 1 2 1 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3274 | 125 850 347 637 201 . 1114 Guns 1905 | 125 847 186 395 201 . 151 Cannons 450 | . . . . . . 450 Explosions 883 | . . 160 210 . . 513 Melee . | . . . . . . . Ramming 4 | . 3 1 . . . . Kinetic 534 | . . . . . . 534 Thermal 1853 | 125 847 186 427 201 . 67 Explosive 883 | . . 160 210 . . 513 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . . . . . 17 Projectiles . | . . . . . . . Explosions 17 | . . . . . . 17 Melee . | . . . . . . . Knockbacks 6 | . . . . . . 6 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary . | . . . . . . . Self-Inflicted Damage 97 | . . . . . . 97 Shots 4 | . . . . . . 4 Rammed 2 | . 1 1 . . . . Targets Rammed 2 | . 1 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 389 | 139 389 204 20 226 . 255 Average Temperature 94 | 69 105 87 9 91 . 107 Received Heat Transfer 729 | . 198 24 120 36 . 351 Effects 2 | . 2 . . . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 12 | . 7 . 1 4 . . Heat Transferred 5333 | 444 2669 423 1205 444 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Peak Influence 565 | 10 150 251 . 84 . 565 Initial 79 | . 6 44 . 79 . . Average 79 | 1 66 49 . 31 . 273 Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 89 | 100 100 90 . 100 . 37 Level 1 5 | . . 9 . . . 20 Level 2 5 | . . . . . . 42 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 1 . . . 3 Investigation 5 | . 2 1 . . . 2 Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 22 8 12 2 . 15 Peak Tracking Total 6 | . 4 3 6 1 . 4 Tactical Retreats 3 | . 1 . 1 . . 1 Traps | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 11 | . . 4 3 . . 4 Max in Single Turn 4 | . . 4 2 . . 4 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 31 | . 11 1 1 8 6 4 Terminals 15 | . 8 . . 5 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 5 | . 2 . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 104 | . 35 1 4 23 31 10 Successful 72 | . 18 1 4 16 31 2 Failed 32 | . 17 . . 7 . 8 Catastrophic 4 | . . . . 1 . 3 Database Lockouts . | . . . . . . . Manual 45 | . 23 . 3 15 . 4 Terminals 39 | . 24 . . 13 . 2 Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 17 | . 7 . . 10 . . Scanalyzers . | . . . . . . . Garrison Access 8 | . . . . . . 8 Terminal Hacks 43 | . 5 1 4 2 31 . Record 34 | . . . 4 . 30 . Part Schematic 1 | . . . . 1 . . Robot Analysis 4 | . 4 . . . . . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 4 | . 1 . . 3 . . Retrieve Components 4 | . 1 . . 3 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 21 | . 8 . . 11 . 2 Terminals 13 | . 6 . . 7 . . Track 1 | . . . . 1 . . Botnet 2 | . 1 . . 1 . . Skim 10 | . 5 . . 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 . . 4 . . Recyclers 1 | . . . . 1 . . Tunnel 5 | . 2 . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Jam 2 | . . . . . . 2 Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 18 | . 10 . . 4 . 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . 5 . . 14 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies 5 | . . 5 . . . . Largest Group 5 | . . 5 4 . . . Highest-Rated Group 86 | . . 86 78 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 35 | . . 25 10 . . . Total Damage 420 | . . 261 159 . . . Kills 3 | . . 2 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Robot Analysis Total 4 | . 4 . . . . . Derelict Logs Recovered 6 | . . 2 1 . 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 14633 | 165 2333 1932 1381 2294 5448 1080 Spaces Moved 4522 | 77 655 576 393 702 1739 380 Core 5 | 3 . . . . . 2 Treads 4368 | 74 655 576 393 702 1739 229 Legs 18 | . . . . . . 18 Wheels 131 | . . . . . . 131 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 320 320 312 190 Average Speed 307 | 155 312 320 320 320 312 245 Slowest Speed 1800 | 160 480 320 480 320 320 1800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 6 97 99 31 97 90 12 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 9 | . 3 . 1 5 . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched 13 | . . 3 . . 10 . Spaces Dug 10 | . . . 5 . . 5 Terrain Destroyed 97 | . . 27 12 . . 58 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 89 | . . 27 12 . . 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 5017 | 97 817 654 480 739 1759 471 Wait 192 | . 67 43 39 8 8 27 Move 4516 | 76 654 575 392 701 1738 380 Hop . | . . . . . . . Pick Up 61 | 3 21 7 9 7 5 9 Fast Attach 17 | 7 4 . . 1 . 5 Attach 15 | . 3 . 1 2 . 9 Detach 5 | . 2 . . . . 3 Swap 32 | . 5 7 12 3 2 3 Drop 38 | . . 11 9 9 6 3 Fire 139 | 11 60 10 18 8 . 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 1 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 790 | -10/Materials | Discovered new exit (range 12) 1297 | -10/Materials | Discovered new exit (range 3) 1505 | -10/Materials | Identified exit to Materials 1562 | -10/Materials | Learned location of 1 exit from Storage 1569 | -10/Materials | Discovered new exit (range 12) 1607 | -10/Materials | Learned location of Recycling (-9) 1667 | -10/Materials | Learned 4 Subcaves zone layouts 1682 | -10/Materials | Learned Storage stockpile data 1706 | -10/Materials | Learned Storage garrison access intel 1777 | -10/Materials | Repaired Lgt. Treads 1790 | -10/Materials | Learned 2 Storage zone layouts 1804 | -10/Materials | Repaired Lgt. Treads 2499 | -10/Materials | Entered Mines 2514 | -10/Mines | Met a Derelict shopkeep closing up shop 2705 | -10/Mines | Learned Materials emergency access door positions 2721 | -10/Mines | Core integrity fell below 50% 2813 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3094 | -10/Mines | Identified exit to Subcaves 3950 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3958 | -10/Mines | Found Prototype Device 4431 | -10/Mines | Entered Subcaves 4431 | -10/Subcaves | Accompanied by 4 allies 4431 | -10/Subcaves | Identified Exp. Sensor Array 4432 | -10/Subcaves | Identified exit to Materials 4433 | -10/Subcaves | Identified exit to Recycling 4436 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 5216 | -10/Subcaves | Learned location of Zion (-7) 5646 | -10/Subcaves | Visited Clippyterm 5656 | -10/Subcaves | Learned Factory emergency access door positions 5812 | -10/Subcaves | Entered Recycling 5813 | -9/Recycling | Met a Zionite searching for Scraptown 5946 | -9/Recycling | Scanned before Scraplab entrance 7561 | -9/Recycling | Discovered new exit (range 16) 7633 | -9/Recycling | Learned Materials trap positions 7680 | -9/Recycling | Learned Storage security intel 7691 | -9/Recycling | Learned location of 1 exit from Storage 7693 | -9/Recycling | Identified exit to Scraptown 7703 | -9/Recycling | Learned Storage stockpile data 8074 | -9/Recycling | Entered Scraplab 8106 | -9/Recycling | Entered Scraptown 8635 | -9/Scraptown | Visited Symbiants 8676 | -9/Scraptown | Visited Bundlers 9356 | -9/Scraptown | Discovered new exit (range 11) 9493 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 9507 | -9/Scraptown | Learned Factory trap positions 9511 | -9/Scraptown | Learned Research emergency access door positions 9582 | -9/Scraptown | Visited The Evicted 9632 | -9/Scraptown | Visited Cyclists 10592 | -9/Scraptown | Visited Cave Peace 10717 | -9/Scraptown | Visited Awakened 11086 | -9/Scraptown | Visited Artisan Demo Area 11242 | -9/Scraptown | Visited UFD Registry 11242 | -9/Scraptown | Registered with UFD as "Shockbrain" 11314 | -9/Scraptown | Visited Botcube Research 11398 | -9/Scraptown | Visited A0-MCA Data Center 11417 | -9/Scraptown | Given a C rating by A0-MCA 11423 | -9/Scraptown | Found A0-MCA's Component Scanner 11491 | -9/Scraptown | Visited Abandonware Association 11529 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 11535 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 11535 | -9/Scraptown | Learned abandonware demo "ERRANTS.EXE" 11941 | -9/Scraptown | Visited LU-1G1's Boring Crew 12103 | -9/Scraptown | Visited Derelict Rescue Squad 12147 | -9/Scraptown | Visited Scrapoid Research Area 12206 | -9/Scraptown | Visited Cartography Club 12265 | -9/Scraptown | Visited Science Testing Area 12315 | -9/Scraptown | Visited Science Guys 12430 | -9/Scraptown | Visited Modified Component R&D 13554 | -9/Scraptown | Entered Factory 13554 | -6/Factory | Evolved 8 slots: Propulsion x4, Utility x4 13555 | -6/Factory | Loaded intel: 79 trap records 14141 | -6/Factory | Discovered new exit (range 15) 14228 | -6/Factory | Lost 3 parts (3n) 14604 | -6/Factory | First assault squad dispatched 14634 | -6/Factory | Self-destructed Last Messages --------------- 14246_ Acquired Carbon-fiber Leg. 14253_ Acquired Hvy. Laser. 14267_ Acquired 1 matter. 14273_ Acquired 34 matter. 14307_ The unstable cave ceiling collapses. 14336_ U-05 Engineer builds a Wall. 14377_ ALERT: Cargo convoy en route, clear transfer corridor. 14379_ Acquired Com. Wheel. 14424_ Acquired Fission Core. 14446_ Connecting with Terminal... 14465_ Acquired Imp. Carbon-fiber Leg. 14533_ Dropped Spread Laser. 14534_ Acquired Datajack. 14604_ ALERT: Significant disruption in Zone 4B, assault force dispatched. 14631_ C-30 ARC bursts open, deploying its payload. 14631_ G-67 Veteran unfolds itself. 14631_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????k ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #???????????? ???????? | | ???????????????????????? k#??????????? ??????? | | ???????????????#;########/###??????? ??????? | | ???????????????# u u #??????? A ??????? | | ???????????????# !@ #??????# #???????? | | ?????????????^?#!= ######## #???????? | | ???????????????# # #???????? | | ???????????????+ g# #???????? | | ???????????k???# g/" #???????? | | ???????????????# g# g #???????? | | ???????????????# # #???????? | | ???????????????# ! # #???????? | | ???????????????# #m #???????? | | ???????????????# # #???????? | | ???????????????# # #???????? | | ???????????????############## #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #??#+#??? | | ????????????????????????????# #??# #??? | | ?????????????################ #### #### | | ???????????? | | ???????????? ## | | ???????????? #? | | ???????????? #? | | ???????????? #? | | ?????????????###+######+#####################+#### | | ???????????????????????????????????????# | | ??????^????????????????????????????????# | | ???????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 4 Defensive Hacking 12 Authchip Count 4 Item Schematics ----------------- Imp. Sensor Array | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneDeuteriumTrap Manual? 0 Play Time 00:53:46 Cumulative 173.0 hours Start 2025.01.02 @ 13:26:35 End 2025.01.02 @ 14:32:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 26 Adventurer 63 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61560110-b690-4120-98e9-feb9ce3c05a5