Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 17:40:28 Player: OctagonalPrism Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (3472) 3472 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1199) 1199 TOTAL SCORE: 7441 Bonus ------- High Alert Combat Kills 405 Follower Combat Kills 111 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -17 Cogmind --------- Core Integrity 0/550 Matter 242/300 Energy 95/100 System Corruption 3% Temperature Cool (9) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Light Armor Plating > --- WEAPON (2) ------- Katana > --- INVENTORY (10) --- Fission Core High-capacity Battery (250) Relay Coupler [NC] (21) Relay Coupler [NC] (25) Relay Coupler [Behemoth] (8) Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Advanced Targeting Computer Medium Armor Plating Hacking Suite > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Cooled Ion Engine High-capacity Battery Light Armor Plating Shield Generator Hacking Suite Heavy EM Pulse Gun Heavy EM Pulse Gun Datajack Katana [Rating: 26] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 . 2 . . Weapon . | . . . . . . . Parts Attached 78 | 6 9 29 2 6 22 4 Power 4 | 1 2 . . . 1 . Engine 4 | 1 2 . . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 3 7 . 1 4 1 Treads 18 | 2 3 7 . 1 4 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 1 6 1 4 8 1 Device 5 | . 1 1 1 . 2 . Storage 3 | 1 . 1 . . 1 . Processor 2 | . . . . 2 . . Hackware 2 | . . 1 . . 1 . Protection 10 | . . 3 . 2 4 1 Artifact . | . . . . . . . Weapon 34 | 2 3 16 1 1 9 2 Energy Gun 9 | 2 1 2 . 1 3 . Energy Cannon 7 | . . 6 1 . . . Ballistic Gun 3 | . 1 . . . 2 . Ballistic Cannon 5 | . 1 2 . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . 2 . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 6 | . . 4 . . 2 . Unidentified Prototypes . | . . . . . . . Parts Lost 26 | . 1 . . 2 14 9 Power 2 | . . . . . 1 1 Propulsion 6 | . . . . . 3 3 Utility 10 | . . . . 1 6 3 Weapon 8 | . 1 . . 1 4 2 Highest Loss Streak 9 | . 1 . . 2 8 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 97 96 100 95 82 57 Engine 10 | . 14 11 11 9 8 5 Treads 20 | . 28 21 22 18 13 12 Device 10 | . 12 10 11 9 10 5 Storage 11 | . 14 11 11 9 9 9 Processor 4 | . . . . 9 11 . Hackware 6 | . . 9 11 9 8 5 Protection 5 | . . 9 11 12 4 4 Energy Gun 8 | . 17 4 . 1 6 . Energy Cannon 4 | . . 11 22 16 . . Ballistic Gun 3 | . 8 . . . 4 6 Ballistic Cannon 2 | . 1 4 . . 1 6 Peak Build Rating 26 | 6 12 20 22 26 24 20 Average Rating 16 | 4 9 17 21 23 19 13 On Entrance 14 | . 6 11 20 22 24 20 Naked Turns . | . . . . . . . Heaviest Build 41 | 14 20 38 38 41 34 32 Greatest Support 43 | 40 40 43 43 43 43 40 Greatest Overweight (x) 9 | . . 1 . . 9 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 Most Carried 10 | 2 8 10 10 10 9 8 Average Carried 7 | . 5 9 10 8 7 7 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 1 8 10 10 8 8 6 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 1356 | 228 226 538 40 20 268 36 Remotely . | . . . . . . . Salvage Created 3181 | . 468 1474 170 114 865 90 Parts 211 | . 31 105 7 8 51 9 Haulers Intercepted 4 | . 2 2 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 76 | . 11 34 2 2 24 3 Melee 4 | . . . . . 1 3 Guns 36 | . 10 11 . 1 14 . Cannons 26 | . 1 21 2 1 1 . AOE 6 | . . 1 . . 5 . Classes Destroyed 14 | . 5 6 . . 3 . Worker 4 | . 1 3 . . . . Builder 2 | . . 2 . . . . Tunneler 1 | . . 1 . . . . Hauler 4 | . 2 2 . . . . Recycler 2 | . . 1 1 . . . Operator 2 | . . 2 . . . . Drone 1 | . . . . . 1 . Watcher 8 | . 3 5 . . . . Swarmer 26 | . 5 11 . . 8 2 Cutter 3 | . . . . . 3 . Grunt 26 | . 6 14 2 . 4 . Duelist 1 | . . 1 . . . . Sentry 14 | . . 8 . 2 3 1 Hunter 5 | . . . . . 5 . Best Kill Streak 10 | . 3 10 3 1 4 3 Combat Bots Only 4 | . 2 4 2 1 4 3 Max Kills in Single Turn 4 | . 1 4 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . . 2 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 475 | . 68 149 3 6 127 122 Missed 133 | . 17 41 1 2 33 39 Damage Taken 4239 | . 532 1237 20 58 1242 1150 Core 887 | . 132 188 . . 145 422 Absorbed by Shields 123 | . . . . . 123 . Regen/Repaired (Parts) 134 | . . 134 . . . . Core Remaining (%) 66 | 100 47 . 53 . . . Volleys Fired 261 | . 76 100 5 3 67 10 Largest 2 | . 2 2 2 2 2 2 Hottest 126 | . 91 126 126 126 108 77 Shots Fired 468 | . 131 200 10 6 102 19 Gun 296 | . 123 67 . 2 94 10 Cannon 172 | . 8 133 10 4 8 9 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 142 | . 32 67 . . 24 19 Thermal 143 | . 76 67 . . . . Explosive . | . . . . . . . Electromagnetic 183 | . 23 66 10 6 78 . Robot Hit Streak 27 | . 8 14 3 8 27 5 Robot Miss Streak 6 | . 6 4 1 . 3 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 311 | . 74 129 7 5 80 16 Core Hits 131 | . 26 57 4 3 37 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 12 | . 2 7 . . 1 2 Burn 8 | . 2 6 . . . . Destroy 2 | . . . . . . 2 Blast 1 | . . 1 . . . . Corrupt 1 | . . . . . 1 . Melee Attacks 26 | . . 13 . . 6 7 Impact . | . . . . . . . Slashing 23 | . . 10 . . 6 7 Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5823 | . 1039 2849 183 91 1317 344 Guns 2458 | . 945 550 . 24 875 64 Cannons 2644 | . 94 2088 183 67 126 86 Explosions 402 | . . 211 . . 191 . Melee 319 | . . . . . 125 194 Ramming . | . . . . . . . Kinetic 1508 | . 325 909 . . 124 150 Thermal 1463 | . 511 761 . . 191 . Explosive . | . . . . . . . Electromagnetic 2533 | . 203 1179 183 91 877 . Impact . | . . . . . . . Slashing 319 | . . . . . 125 194 Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 3 Average Corruption 3 | . . . . . 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . . . 22 4 Message Errors 6 | . . . . . 6 . Matter Fused 8 | . . . . . 7 1 Energy Discharges 8 | . . . . . 6 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 93 | . 1 69 . . 15 8 Projectiles 47 | . 1 46 . . . . Explosions 38 | . . 23 . . 15 . Melee 8 | . . . . . . 8 Knockbacks 16 | . 3 10 . . . 3 Impact . | . . . . . . . Kinetic 16 | . 3 10 . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 95 | . . 47 . . 48 . Shots 3 | . . 1 . . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 238 | . 238 159 150 18 6 34 Average Temperature 46 | . 77 34 66 9 4 10 Received Heat Transfer 1371 | . 189 393 12 18 165 594 Effects 2 | . 2 . . . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . 1 . . 3 . Combat Hostiles 4 | . . 1 . . 3 . Parts Fried 12 | . . 7 1 1 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 3891 | . 1591 2050 . . 250 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . 3 . . 4 . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Peak Influence 1175 | . 175 743 344 208 1175 577 Initial 572 | . . 21 289 133 135 572 Average 438 | . 45 408 329 173 857 559 Maximum Alert Level 4 | . . 3 1 1 4 2 Low Security (%) 42 | 100 100 24 . 93 6 . Level 1 13 | . . 32 100 6 4 . Level 2 17 | . . 33 . . 15 100 Level 3 23 | . . 9 . . 64 . Level 4 2 | . . . . . 8 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 5 . . . 2 Investigation 4 | . 1 3 . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . . . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 4 | . 2 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 21 46 2 2 30 7 Peak Tracking Total 6 | . 4 5 2 1 4 6 Tactical Retreats 5 | . . 3 . . 2 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 6 | . . 3 . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts 72 | . . 42 . . 30 . Triggered . | . . . . . . . Disarmed 2 | . . 1 . . 1 . Reprogrammed 5 | . . 2 . . 3 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 10 | . 1 3 . . 6 . Max in Single Turn 1 | . 1 1 . . 1 . Garrison Access 1 | . . . . . . 1 Garrison Relay 7 | . . . . . 7 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 23 | . 8 8 . 3 3 1 Terminals 15 | . 7 4 . 1 3 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 4 | . 1 2 . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 63 | . 26 23 . 6 7 1 Successful 33 | . 12 14 . 5 1 1 Failed 30 | . 14 9 . 1 6 . Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual 15 | . 9 4 . 2 . . Terminals 48 | . 25 12 . 4 7 . Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units 7 | . 1 5 . 1 . . Scanalyzers 3 | . . 3 . . . . Garrison Access 2 | . . . . 1 . 1 Terminal Hacks 15 | . 8 5 . 1 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . . 1 . . . . Alert Level 3 | . 1 1 . 1 . . Locate Traps 2 | . 1 1 . . . . Surveillance Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 3 | . 1 1 . 1 . . Report Inventory 3 | . 1 1 . 1 . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . . . . 1 Unauthorized Hacks 9 | . 3 4 . 2 . . Terminals 5 | . 3 . . 2 . . Botnet 3 | . 2 . . 1 . . Operators 2 | . 1 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . 4 . . . . Reject 1 | . . 1 . . . . Recyclers 1 | . . 1 . . . . Mask 1 | . . 1 . . . . Tunnel 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 7 7 . 1 3 . Full Trace Events 4 | . 2 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 16 | . . 16 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked 1 | . . 1 . . . . Non-combat 1 | . . 1 . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . no_distress 1 | . . 1 . . . . check_alert 1 | . . 1 . . . . Relay Couplers Released 26 | . . . . . 26 . Machine Destruction 26 | . . . . . 26 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 70 | . . . . . 70 . Highest-Rated Ally 39 | . . . . . 39 . Total Orders . | . . . . . . . Ally Attacks 26 | . . . . . 26 . Total Damage 282 | . . . . . 282 . Kills 4 | . . . . . 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 6024 | 72 1681 1861 110 244 1935 121 Spaces Moved 2857 | 40 891 839 58 126 863 40 Core 109 | 1 . . . . 103 5 Treads 2748 | 39 891 839 58 126 760 35 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 168 | 157 160 160 160 160 187 166 Slowest Speed 500 | 160 160 240 160 160 500 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 98 70 34 17 75 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 9 | . . 9 . . . . Terrain Destroyed 36 | . . 18 . . 12 6 Melee 9 | . . 9 . . . . Projectile 8 | . . 2 . . . 6 AOE 19 | . . 7 . . 12 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 3562 | 47 1016 1139 65 162 1067 66 Wait 178 | . 25 86 . 27 35 5 Move 2850 | 39 890 838 57 125 861 40 Hop . | . . . . . . . Pick Up 26 | 2 8 9 . . 7 . Fast Attach 33 | 5 3 11 1 1 10 2 Attach 16 | 1 . 2 . 4 7 2 Detach 11 | . 1 5 . 1 4 . Swap 29 | . 6 16 1 1 5 . Drop 30 | . 7 17 1 . 5 . Fire 261 | . 76 100 5 3 67 10 Melee 26 | . . 13 . . 6 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 30 | . . . . . 30 . Rewire . | . . . . . . . Trap 72 | . . 42 . . 30 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 13) 497 | -10/Materials | Discovered new exit (range 15) 1673 | -10/Materials | Derelicts attacked the area 1675 | -10/Materials | Discovered new exit (range 11) 1713 | -10/Materials | Core integrity fell below 50% 1754 | -10/Materials | Entered another Materials area 1754 | -9/Materials | Evolved 2 slots: Utility x2 2251 | -9/Materials | Build established: Scavenger-Mutant 2341 | -9/Materials | Discovered new exit (range 7) 2653 | -9/Materials | Discovered new exit (range 16) 2680 | -9/Materials | Identified exit to Mines 2710 | -9/Materials | Repaired Imp. Treads 3615 | -9/Materials | Entered Mines 3698 | -9/Mines | Discovered new exit (range 8) 3699 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3725 | -9/Mines | Entered Materials 3725 | -8/Materials | Evolved 2 slots: Utility x2 3967 | -8/Materials | Identified exit to Garrison 3969 | -8/Materials | Entered Garrison 4005 | -8/Garrison | Triggered checkpoint 4089 | -8/Garrison | Rescued a captive Derelict 4093 | -8/Garrison | Rescued a captive Derelict 4114 | -8/Garrison | Garrison Relay disabled 4231 | -8/Garrison | Garrison Relay disabled 4234 | -8/Garrison | Garrison Relay disabled 4255 | -8/Garrison | Garrison Relay disabled 4266 | -8/Garrison | Garrison Relay disabled 4496 | -8/Garrison | Triggered checkpoint 4591 | -8/Garrison | Triggered checkpoint 4653 | -8/Garrison | Discovered new exit (range 10) 4701 | -8/Garrison | Triggered checkpoint 4920 | -8/Garrison | Discovered new exit (range 13) 4951 | -8/Garrison | Triggered checkpoint 5008 | -8/Garrison | Garrison Relay disabled 5135 | -8/Garrison | Discovered new exit (range 10) 5175 | -8/Garrison | Triggered checkpoint 5206 | -8/Garrison | Garrison Relay disabled 5258 | -8/Garrison | Lost 8 parts (2n4u2w) 5272 | -8/Garrison | Installed Relay Interface Framework 5500 | -8/Garrison | Build established: Mutant 5868 | -8/Garrison | Build established: Scavenger-Mutant 5904 | -8/Garrison | Entered Materials 5953 | -8/Materials | Garrison activated, responded to threat 5993 | -8/Materials | Core integrity fell below 50% 6012 | -8/Materials | Core integrity fell below 20% 6025 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Critical hit (Burn: +37). Lgt. Assault Rifle destroyed. S-10 Pest destroyed. Y-45 Defender destroyed. S-10 Pest destroyed. R-06 Scavenger collects Lgt. Treads. Critical hit (Burn: +37). Destroyed Imp. Heat Sink. R-06 Scavenger collects Lgt. Assault Rifle. M-13 Machinist repairs G-47 Trooper. R-06 Scavenger collects Lgt. Ion Engine. M-13 Machinist fits Backup Propulsion I on G-47 Trooper. Critical hit (Burn: +37). Acquired Lgt. Armor Plating. M-13 Machinist fits Backup Plating I on G-47 Trooper. System corrupted: Matter fused (-10). Lgt. Treads destroyed. M-13 Machinist repairs Aluminum Leg. M-13 Machinist repairs G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????# ???????????????????????????????? | | ????????????? ?# ??????????????????????????????? | | ????????????? # #############?????????????????? | | ?????????????? + k #?????????????????? | | ???????????????# #?????????????????? | | ???????????????# """ #?????????????????? | | ???????????????# """ ####??????????????? | | ?????????????? # " " b???????????????? | | ???????????????# Y r#?????????????????? | | ???????????????# !! #?????????????????? | | ???????????????# !! g @== a#?????????????????? | | ???????????????# !! g #?????????????????? | | ???????????????# m =! #?????????????????? | | ???????????????# """ o#?????????????????? | | ??############## G" #####?????????????? | | ??# """ !%= ???????????? | | ??# * ????????????? | | ??# * ???????????? | | ??##################+####### ######????????????? | | ????????????????# % #? #?????????????????? | | ????????????????# % ! #?u #?????????????????? | | ????????????????# #? #?????????????????? | | ????????????????# #?? #?????????????????? | | ????????????????# #?? #?????????????????? | | ????????????????# #??? #?????????????????? | | ????????????????# #??? ?????????????????? | | ????????????????# #??????????????????????? | | ????????????????###########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 13 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed LegSensorCleaver Manual? 0 Play Time 00:52:26 Cumulative 102.1 hours Start 2024.09.03 @ 20:55:49 End 2024.09.05 @ 17:40:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 17c4e45b-5675-4486-a49d-63fb90adffba