Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 08:51:03 Player: Peregrine Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1106) 1106 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 3283 Bonus ------- Follower Combat Kills 57 Cogmind --------- Core Integrity 0/550 Matter 231/300 Energy 32/100 System Corruption 0% Temperature Cool (50) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun Axe > --- INVENTORY (5) ---- Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Shield Generator Heavy Particle Gun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Shield Generator [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 52 | 6 15 17 6 8 Power 6 | 1 1 2 2 . Engine 6 | 1 1 2 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 2 6 1 . Treads 8 | 2 . 6 . . Leg 3 | . 2 . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 8 5 . 3 Device 2 | . 2 . . . Storage 7 | 1 4 2 . . Processor 5 | . 1 2 . 2 Hackware . | . . . . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 18 | 2 4 4 3 5 Energy Gun 7 | 1 . . 2 4 Energy Cannon 4 | . 2 2 . . Ballistic Gun 3 | 1 2 . . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 2 | . . 2 . . System Corruption 8 | . . 8 . . Parts Lost 13 | . 1 7 . 5 Power 1 | . . 1 . . Propulsion 6 | . 1 3 . 2 Utility 1 | . . 1 . . Weapon 5 | . . 2 . 3 Highest Loss Streak 4 | . 1 3 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 94 85 65 66 Engine 13 | . 14 15 8 13 Treads 19 | . 18 28 17 3 Leg 3 | . 5 . 4 5 Device 5 | . 8 5 . . Storage 12 | . 14 11 11 6 Processor 6 | . 4 3 11 18 Energy Gun 3 | . . . 12 18 Energy Cannon 12 | . 15 17 . . Ballistic Gun 6 | . 12 . . . Naked Turns . | . . . . . Heaviest Build 37 | 12 24 37 25 27 Greatest Support 60 | 40 40 60 40 13 Greatest Overweight (x) 7 | . 1 3 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 Average Capacity 9 | 6 9 10 10 8 Most Carried 10 | 2 10 10 10 10 Average Carried 7 | . 6 9 10 8 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 1 10 10 10 5 Class Distribution -------------------- 86% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 886 | 200 407 181 85 13 Remotely . | . . . . . Salvage Created 1700 | . 1123 439 13 125 Parts 97 | . 59 29 1 8 Haulers Intercepted 3 | . 2 1 . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 31 | . 18 9 . 4 Guns 10 | . 6 . . 4 Cannons 19 | . 11 8 . . AOE 1 | . 1 . . . Classes Destroyed 11 | . 7 2 1 1 Worker 2 | . 1 1 . . Tunneler 1 | . . . 1 . Hauler 3 | . 2 1 . . Recycler 2 | . 2 . . . Mechanic 1 | . 1 . . . Watcher 4 | . 3 1 . . Swarmer 8 | . 3 3 . 2 Grunt 20 | . 15 4 . 1 Brawler 1 | . . 1 . . Sentry 1 | . . 1 . . Specialist 1 | . . . . 1 Best Kill Streak 7 | . 7 5 1 1 Combat Bots Only 4 | . 3 4 . 1 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 3220 | . 486 1501 . 1233 Core 992 | . 86 356 . 550 Absorbed by Shields . | . . . . . Core Remaining (%) 58 | 100 65 . 11 . Volleys Fired 100 | . 58 20 4 18 Largest 3 | . 2 2 1 3 Hottest 168 | . 112 112 65 168 Shots Fired 202 | . 116 40 4 42 Gun 108 | . 62 . 4 42 Cannon 94 | . 54 40 . . Launcher . | . . . . . Special . | . . . . . Kinetic 62 | . 62 . . . Thermal 46 | . . . 4 42 Explosive . | . . . . . Electromagnetic 94 | . 54 40 . . Robot Hit Streak 14 | . 8 11 7 14 Robot Miss Streak 6 | . 5 2 6 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 131 | . 67 28 4 32 Core Hits 60 | . 31 12 6 11 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 1 . 1 Burn 1 | . . . . 1 Destroy 1 | . 1 . . . Corrupt 2 | . 1 1 . . Melee Attacks 3 | . . 3 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2643 | . 1405 651 62 525 Guns 1037 | . 450 . 62 525 Cannons 1461 | . 810 651 . . Explosions 143 | . 143 . . . Melee . | . . . . . Ramming 2 | . 2 . . . Kinetic 450 | . 450 . . . Thermal 730 | . 143 . 62 525 Explosive . | . . . . . Electromagnetic 1461 | . 810 651 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . 3 8 8 . Average Corruption 2 | . 1 7 8 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . 14 2 14 . Message Errors 8 | . 6 1 1 . Matter Fused 7 | . 2 . 5 . Heat Flow Errors 5 | . 3 . 2 . Energy Discharges 6 | . 2 1 3 . Data Loss (minor) 1 | . 1 . . . Data Loss (major) 2 | . . . 2 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 12 | . 12 . . . Projectiles . | . . . . . Explosions 12 | . 12 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 96 | . 96 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 530 | . 258 530 218 364 Average Temperature 138 | . 83 168 82 203 Received Heat Transfer 1230 | . 186 612 . 432 Effects 14 | . . 11 . 3 Shutdowns 3 | . . 1 . 2 Energy Bleed 3 | . . 2 . 1 Matter Decay 1 | . . 1 . . Short Circuit 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Damage (major) 4 | . . 4 . . Damage (core) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 2 | . 1 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1318 | . 100 . 75 1143 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 338 | . 338 291 100 161 Initial 142 | . . 142 34 39 Average 121 | . 118 193 58 60 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 79 | 100 85 46 100 100 Level 1 20 | . 14 53 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 5 4 1 3 Investigation 4 | . 3 1 . . Extermination . | . . . . . Reinforcement 9 | . 2 3 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 28 21 2 14 Peak Tracking Total 9 | . 4 7 2 9 Tactical Retreats 6 | . 2 1 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 6 | . 4 1 . 1 Max in Single Turn 2 | . 2 1 . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 12 | . 7 3 1 1 Terminals 9 | . 5 2 1 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 19 10 2 2 Successful 17 | . 11 3 2 1 Failed 16 | . 8 7 . 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 18 | . 10 7 1 . Terminals 25 | . 15 6 2 2 Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 2 1 1 Prototype ID Bank 2 | . 1 1 . . Alert Level 1 | . . . 1 . Recall Investigation 1 | . . 1 . . Recall Reinforcements 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 6 1 1 . Terminals 6 | . 5 . 1 . Botnet 4 | . 3 . 1 . Disrupt 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Mechanics 1 | . . 1 . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 7 3 1 1 Full Trace Events 2 | . 1 1 . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 124 | . 124 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat . | . . . . . Combat 1 | . . 1 . . Robot Hacks Applied 1 | . . 1 . . parse_system 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 2 Highest-Rated Group 41 | . . . 41 41 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 9 | . . . 2 7 Total Damage 146 | . . . 42 104 Kills 3 | . . . 2 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 3126 | 85 1549 803 374 315 Spaces Moved 1412 | 50 635 396 189 142 Core 76 | 6 . 16 . 54 Treads 1054 | 44 523 372 115 . Legs 282 | . 112 8 74 88 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 173 | 146 188 163 171 149 Slowest Speed 400 | 160 240 240 190 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 5 79 36 44 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 17 | . 17 . . . Melee . | . . . . . Projectile . | . . . . . AOE 17 | . 17 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 1887 | 62 873 511 233 208 Wait 252 | . 130 57 33 32 Move 1408 | 49 634 395 188 142 Hop . | . . . . . Pick Up 41 | 7 23 7 . 4 Fast Attach 16 | . . 7 6 3 Attach 16 | 6 5 2 . 3 Detach 1 | . 1 . . . Swap 20 | . 10 8 . 2 Drop 29 | . 11 12 2 4 Fire 100 | . 58 20 4 18 Melee 3 | . . 3 . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 14) 86 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 12) 1588 | -10/Materials | Discovered new exit (range 7) 1635 | -10/Materials | Entered another Materials area 1635 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1735 | -9/Materials | Discovered new exit (range 11) 2320 | -9/Materials | Lost 3 parts (1p2w) 2369 | -9/Materials | Core integrity fell below 50% 2385 | -9/Materials | Core integrity fell below 20% 2438 | -9/Materials | Entered Mines 2457 | -9/Mines | Met a Derelict bent on vengeance 2670 | -9/Mines | Learned 2 Materials zone layouts 2770 | -9/Mines | Discovered new exit (range 13) 2812 | -9/Mines | Entered Materials 2812 | -8/Materials | Accompanied by 2 allies 2812 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2817 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2953 | -8/Materials | Build established: Scavenger-Mutant 3051 | -8/Materials | Core integrity fell below 50% 3060 | -8/Materials | Core integrity fell below 20% 3074 | -8/Materials | Lost 4 parts (1n3w) 3127 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03042_ Power failure, Ion Engine shutdown. 03043_ Sml. Laser destroyed. 03043_ Dropped Med. Storage Unit. 03043_ K-01 Serf collects debris. 03044_ M-13 Machinist repairs G-47 Trooper. 03044_ Dropped Ion Engine. 03046_ K-01 Serf collects debris. 03047_ Dropped Power Shielding. 03049_ Acquired Imp. Terrain Scanner. 03051_ K-01 Serf collects debris. 03067_ Acquired Prototype Energy Gun. 03067_ Identified Hvy. Particle Gun. 03069_ Acquired Hvy. Particle Gun. 03073_ S-10 Pest destroyed. 03098_ G-47 Trooper suffers critical hit (Burn). 03101_ Aluminum Leg melted. 03101_ G-47 Trooper destroyed. 03108_ Critical hit (Burn: +37). 03116_ Material Processor disabled. 03123_ Acquired Axe. Map ----- +----------------------------------------------------+ | ?????? # #?# #????????????????????????? | | ??????# ## ### ##???????????????????????? | | ??????# ## ## #???????????????????????? | | ??????# ## ## #???????????????????????? | | ??????# ## ## ######??????????????????? | | ??????# ## ## ??????????????????? | | ??????# ## ## ??????????????????? | | ??????# ## ## ??????????????????? | | ?????? #####+##### ??????????????????? | | ?????? ??????????????????? | | ?????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ??????????????????? [#????????????????????? | | ??????????????????? #????????????????????? | | ??????????????????# """ #????????????????????? | | ??????????????????# """"" #????????????????????? | | ??????????????????# """""@ #????????????????????? | | ????????# ????????# """"" #????????????????????? | | ????????? ???????# "" g #????????????????????? | | ?????????? ??????# =g #????????????????????? | | ??????? ###+###########+#####????????????????????? | | ?????? ???# % +???????????????????????? | | ??????[ #### #???????????????????????? | | ??????? #???????????????????????? | | ??????????????# +???????????????????????? | | ??????????????# #???????????????????????? | | ??????????????# [[ #???????????????????????? | | ??????#??# "T # [ # #??????????????????? | | ??????#??# "" # [ # #??????????????????? | | ??????#??# # [ + #??????????????????? | | ??????#??# # * ######??????????????????? | | ??????#??# # %###T####????#??????????????????? | | ??????######### [#?###???????#??????????????????? | | ?????? # #??????????????????????????????? | | ?????? # #############??????????????????? | | ?????? # ?????????????????? | | ?????? / ?????????????????? | | ??????""" """ # ?????????????????? | | ??????""" """ # %###+#### ##??????????????????? | | ??????""" """ # %# ## #???????????????????? | | ?????? # # ## #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkFireThermoblaster Manual? 0 Play Time 00:42:08 Cumulative 23.9 hours Start 2023.03.12 @ 07:58:44 End 2023.03.12 @ 08:51:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 47 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4977857-99c8-44bb-8633-e4042b1da817