Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.04 @ 19:43:36 Player: Savant Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (191) 955 Value Destroyed (8017) 8017 Prototype IDs (295) 5900 Alien Tech Used (13) 2600 Bonus (47793) 47793 TOTAL SCORE: 77165 Bonus ------- High Alert Combat Kills 1192 Follower Combat Kills 2400 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -499 Cogmind --------- Core Integrity 82/1600 Matter 121/300 Energy 54/240 System Corruption 2% Temperature Cool (30) Movement Hovering (45) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (9) --- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Large Storage Unit Advanced Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Experimental Phase Shifter Layered Medium Armor Plating Centrium Medium Armor Plating Advanced Powered Armor Graphene Brace > --- WEAPON (4) ------- Cooled Nova Cannon > --- INVENTORY (19) --- Long-range Terrain Scanner Experimental ECM Suite Advanced Shield Generator Heavy Quantum Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Improved Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Quantum Shading Machine Experimental Terrain Scan Processor Experimental Core Analyzer Experimental Reaction Control System Advanced Phase Shifter Centrium Light Armor Plating Point Defense Array Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Core Stripper Sigix Broadsword > --- INVENTORY -------- Improved Quantum Reactor Q-thruster Experimental Energy Well Zionite Biocell Long-range Terrain Scanner Experimental ECM Suite Experimental Reaction Control System Improved Utility Shielding Improved Utility Shielding Zionite Light Carapace Centrium Light Armor Plating Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Zionite Laser-H Vortex Cannon Sigix Shearcannon Hypervelocity Multirail [Rating: 244] Favorites ----------- Power Backup Power VII Engine Heavy Ion Engine Power Core Backup Power VII Reactor Heavy Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Utility Shielding Artifact Phase Redirector Weapon Makeshift Axe Energy Gun EM Shotgun Energy Cannon Vortex Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . Utility 9 | . . . . . 2 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Parts Attached 735 | 8 12 3 . 5 79 41 13 2 2 11 28 12 3 1 5 . 2 56 5 11 7 4 36 . 12 4 8 16 5 37 19 41 36 36 41 91 43 Power 41 | 2 2 1 . . 1 1 . . . 2 3 2 . . . . . 4 . 2 1 . 1 . . . . . . 1 . 8 1 . 2 5 2 Engine 6 | 2 1 . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 10 | . 1 1 . . . . . . . 1 2 1 . . . . . 1 . 2 . . 1 . . . . . . . . . . . . . . Reactor 25 | . . . . . . . . . . . 1 1 . . . . . 3 . . 1 . . . . . . . . 1 . 8 1 . 2 5 2 Propulsion 98 | 2 3 1 . 2 14 6 1 . . 1 5 . . . . . . 7 . . 3 . 11 . . 1 . . 1 4 2 5 2 3 6 15 3 Treads 12 | 1 1 1 . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Wheel 7 | 1 2 . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 23 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 2 13 3 Flight 54 | . . . . . 1 6 1 . . 1 5 . . . . . . 7 . . 2 . 9 . . 1 . . 1 4 2 5 1 2 4 2 . Utility 461 | 1 4 . . 1 24 27 10 2 2 8 13 9 1 1 5 . 2 44 3 7 3 2 23 . 11 3 7 15 4 27 14 27 23 28 30 49 31 Device 307 | . . . . 1 15 17 5 2 . 8 4 6 1 . 5 . 1 34 3 5 1 2 19 . 11 1 6 12 4 21 12 14 16 22 19 23 17 Storage 17 | 1 3 . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 3 1 2 1 1 . Processor 23 | . 1 . . . 1 2 1 . . . . . . . . . . . . . . . 2 . . 1 . . . 1 1 2 1 2 1 7 . Hackware 18 | . . . . . 1 1 . . . . 5 . . . . . 1 2 . . . . . . . . . 2 . 1 . 2 2 . . 1 . Protection 90 | . . . . . 6 6 4 . 2 . 4 3 . 1 . . . 7 . 2 2 . 1 . . 1 1 1 . 3 1 3 . 2 9 17 14 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . . Weapon 135 | 3 3 1 . 2 40 7 2 . . . 7 1 2 . . . . 1 2 2 . 2 1 . 1 . 1 1 . 5 3 1 10 5 3 22 7 Energy Gun 24 | 3 3 . . 1 9 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 4 2 Energy Cannon 41 | . . 1 . . 12 1 . . . . 1 . . . . . . . . . . . . . . . 1 1 . 1 2 1 5 1 . 9 5 Ballistic Gun 10 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 1 . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Launcher 9 | . . . . 1 4 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Special Weapon 10 | . . . . . 4 . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 1 . Impact Weapon 14 | . . . . . 7 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Slashing Weapon 16 | . . . . . . 3 1 . . . 1 1 1 . . . . 1 1 1 . 1 1 . 1 . . . . . 1 . 1 . . 1 . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . 1 . Special Melee Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . . . . 5 1 1 . . . 4 . . . . . . 2 . . 4 . . . . . . 3 . 1 1 6 6 4 5 3 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . System Corruption 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Parts Lost 62 | . 1 . . 1 6 . . . . 2 1 . . . . . . 6 . 2 . . 3 . 1 . . . . 6 . . . 1 2 13 17 Power 9 | . . . . . . . . . . 1 . . . . . . . 1 . 1 . . 1 . . . . . . 1 . . . . . 2 2 Propulsion 20 | . . . . 1 2 . . . . 1 . . . . . . . 2 . . . . 2 . 1 . . . . 2 . . . 1 2 2 4 Utility 22 | . . . . . 2 . . . . . . . . . . . . 3 . 1 . . . . . . . . . 2 . . . . . 5 9 Weapon 11 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 4 2 Highest Loss Streak 11 | . 1 . . 1 3 . . . . 2 1 . . . . . . 3 . 2 . . 2 . 1 . . . . 3 . . . 1 1 9 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 100 100 100 99 93 90 92 92 82 99 100 100 100 100 . 96 95 94 93 93 94 92 95 92 93 95 95 95 89 87 86 83 80 78 80 88 Engine 1 | . 6 12 . . 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . 7 1 14 14 3 . 7 7 7 . 6 5 6 6 6 . 5 . . 3 2 . 2 5 5 5 5 5 5 1 2 4 4 3 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 4 5 1 2 5 5 5 5 5 5 5 5 6 4 4 4 4 6 5 3 Treads 3 | . 12 12 14 22 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 15 15 14 5 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 8 33 Flight 23 | . . . . . . 37 38 42 42 38 37 37 37 37 37 . 33 29 27 27 27 27 27 30 27 28 30 30 30 26 27 25 21 17 17 14 . Device 11 | . . . . 1 8 6 13 14 14 13 11 11 12 12 12 . 12 11 15 17 15 16 19 20 20 14 15 12 15 17 15 15 11 11 11 11 10 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 . 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 9 | . 9 14 14 12 . 7 14 14 14 14 12 12 12 12 12 . 11 11 5 5 5 5 5 5 5 10 10 10 10 9 9 12 12 12 10 12 14 Hackware 8 | . . . . . 8 13 . . . . 7 6 6 6 6 . 11 15 16 16 16 16 15 15 15 15 15 15 15 12 12 8 11 12 11 5 . Protection 3 | . . . . . 8 . . . . . 4 6 6 6 6 . 5 5 5 4 5 5 . . . . . 2 . . 1 3 4 4 3 5 8 Energy Gun 3 | . 27 26 14 27 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 Energy Cannon 1 | . . 1 14 . 6 . . . . . . . . . . . . . . . . . . . . . 2 5 5 1 3 3 3 1 . 2 8 Slashing Weapon 4 | . . . . . . 5 6 7 7 7 5 6 4 6 6 . 5 10 10 10 11 10 10 10 10 10 7 5 5 4 . 4 3 4 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 134 | 14 33 36 36 36 107 25 25 21 25 27 26 30 24 27 27 24 27 34 35 36 40 41 45 43 48 48 52 57 55 64 57 77 78 77 84 133 134 Greatest Support 152 | 20 20 20 10 40 66 25 25 25 25 31 32 38 27 27 38 27 32 36 36 48 48 48 57 47 56 60 56 60 62 79 77 80 81 84 92 152 139 Greatest Overweight (x) 10 | 1 3 3 3 3 10 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Average Overweight (x) . | . 1 2 3 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 19 19 24 19 Average Capacity 13 | 6 13 15 15 15 23 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 16 19 19 19 Most Carried 25 | 4 15 15 15 15 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 19 19 19 19 Average Carried 12 | 2 12 14 15 14 22 10 9 10 9 10 9 9 10 10 10 10 9 9 9 9 9 9 9 10 9 10 10 9 9 9 9 9 9 15 18 18 16 Final Capacity 25 | 8 15 15 15 15 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 19 19 19 19 Final Carried 25 | 4 15 15 15 15 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 19 19 19 5 Class Distribution -------------------- 20% | Mutant 20% | Hacker-Sprinter 15% | Hacker-Scout 14% | Scout 8% | Alien-Sprinter 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Assassin | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Ninja | -4/Waste Hacker-Ninja | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Alien-Mutant | -2/Section 7 Alien-Scout | -1/Access Alien-Sprinter | -1/Command Alien-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 8645 | 197 194 32 . 78 915 469 183 27 . 160 265 120 40 . 65 . . 604 79 194 85 91 402 . 51 120 30 255 50 350 . 645 263 770 428 1287 196 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9632 | . 401 50 . 118 1683 302 121 . . . 204 57 . . . . . 844 27 77 344 11 439 . . . . . . 641 . 655 297 876 338 1559 588 Parts 466 | . 27 7 . 3 93 20 2 . . . 2 . . . . . . 44 1 6 2 . 14 . . . . . . 31 . 29 27 41 20 68 29 Haulers Intercepted 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 1 6 . 4 . . 4 . . . . . 1 4 1 1 . . . 10 . . 8 . . . . . . . . Prevented 15 | . . . . . . . . . . 7 . . . . 3 . . . 2 . . 3 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 119 | . 6 3 . 15 30 3 4 . . . . 1 . . . . . 4 . 1 . 1 2 . . . . . . 7 . 3 4 6 2 21 6 Melee 24 | . . . . . 1 2 . . . . . . . . . . . 4 . . . . 2 . . . . . . 6 . 1 4 1 2 1 . Guns 32 | . 6 3 . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 8 . Cannons 32 | . . . . 1 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 11 6 AOE 24 | . . . . 9 9 1 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Classes Destroyed 20 | . 3 1 . 2 5 . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . 2 1 2 . Worker 11 | . 2 . . . 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Builder 10 | . . . . . 3 . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . 4 . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycler 19 | . . . . . 3 3 . . . . 1 . . . . . . 3 . . . . 1 . . . . . . 2 . 2 . 2 1 1 . Minesweeper 4 | . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Operator 9 | . . . . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Watcher 28 | . 3 . . . 5 . . . . . 2 . . . . . . 4 . . . . 4 . . . . . . . . . . 4 1 5 . Swarmer 29 | . . 3 . . 6 3 4 . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . 7 . Grunt 26 | . 6 . . . 14 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . 3 . Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 8 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Specialist 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 17 | . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . 1 4 2 2 2 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 15 | . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 4 3 . 13 6 2 4 . . . 1 2 . . . . . 2 1 1 . 1 2 . . . . . . 4 . 2 2 4 2 6 3 Combat Bots Only 13 | . 2 3 . 13 4 2 4 . . . . 1 . . . . . 2 . 1 . 1 2 . . . . . . 4 . 1 2 4 2 6 3 Max Kills in Single Turn 5 | . 1 2 . 5 4 1 2 . . . 1 1 . . . . . 1 1 1 . 1 1 . . . . . . 1 . 1 1 1 1 4 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 4 | . . . . 4 2 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 1 1 1 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 16406 | . 329 33 . 347 1386 199 123 34 . 286 21 38 . . . . . 596 . 462 . 70 387 . 133 . . 170 . 740 . 451 100 704 285 4187 5325 Core 2350 | . 56 . . 139 212 70 43 . . . . . . . . . . 57 . 106 . . 123 . 77 . . . . 34 . 115 8 55 25 485 745 Absorbed by Shields 179 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179 Redirected to Core 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 8 . . . . Redirected to Shielding 920 | . . . . . . . . . . . . 3 . . . . . 103 . 102 . . . . . . . . . . . . . . . 239 473 Regen/Repaired (Parts) 2469 | . . . . . 24 . . . . . 146 . . . . . . 147 . . . . 91 . . . . 84 . . . 165 108 262 43 1092 307 Core Remaining (%) 72 | 100 . . . 22 61 . . . . 83 . . . . 100 . . . . . . 83 . . . . . . 82 . 97 . . 87 . . 5 Volleys Fired 342 | . 27 3 . 21 94 6 4 . . . . . . . . . . . 1 . . 8 . . . . 1 . . 4 3 3 11 31 3 74 48 Largest 4 | . 2 2 . 2 2 1 1 . . . . . . . . . . . 1 . . 1 . . . . 1 . . 1 1 1 1 1 1 3 4 Hottest 470 | . 90 90 . 108 124 90 30 . . . . . . . . . . . 7 . . 30 . . . . 90 . . 105 50 120 120 120 80 295 470 Shots Fired 611 | . 54 6 . 37 164 6 4 . . . . . . . . . . . 1 . . 7 . . . . 1 . . 4 3 3 11 31 4 137 138 Gun 265 | . 54 6 . 30 63 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 3 55 32 Cannon 308 | . . . . 4 85 3 . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 3 11 9 . 82 106 Launcher 27 | . . . . 3 10 3 4 . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Special 11 | . . . . . 6 . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . . 1 . . Kinetic 82 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . 55 . Thermal 330 | . . . . 14 128 3 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 3 11 9 3 39 118 Explosive 27 | . . . . 3 10 3 4 . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Electromagnetic 101 | . 54 6 . 20 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 10 Entropic 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 12 10 Robot Hit Streak 46 | . 9 2 . 6 10 . 1 . . . . . . . . . . . 2 . . . . . . . . . . 2 . 3 . 9 3 46 15 Robot Miss Streak 9 | . 3 4 . 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 9 . 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Secondary Targets 4 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 561 | . 37 4 . 24 108 15 3 . . 2 3 3 . . . . . 28 4 8 7 2 28 . . . . . . 23 . 15 7 27 6 123 84 Core Hits 418 | . 23 3 . 36 78 8 6 . . . 1 . . . . . . 12 1 1 4 7 8 . . . . . . 7 . 6 4 20 3 113 77 Critical Kills 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 8 . Critical Parts Destroyed 17 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 6 . Critical Strikes 58 | . . . . 1 8 . . . . . . . . . . . . 1 . 2 . . 2 . . . . . . 2 . 2 . 17 . 21 2 Burn 6 | . . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . 15 . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Smash 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 14 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 2 . 2 . . . 5 2 Impale 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Melee Attacks 741 | . . . . . 15 52 11 5 1 20 25 26 1 . 10 . . 97 8 40 7 26 107 . 15 6 7 3 5 60 22 42 21 44 19 46 . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Impact 76 | . . . . . 15 12 . . . . 16 21 1 . 6 . . 5 . . . . . . . . . . . . . . . . . . . Slashing 598 | . . . . . . 40 11 5 1 20 9 5 . . 4 . . 92 8 31 7 26 107 . 15 6 7 3 5 54 1 42 21 44 19 15 . Piercing 63 | . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . 6 21 . . . . 27 . Sneak Attacks 47 | . . . . . 4 6 1 . . 1 1 1 . . . . . 6 1 1 . . 2 . . . . . . 4 . 8 3 4 2 2 . Combat Hostiles 6 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . 1 . Follow-up Attacks 23 | . . . . . . . . . . . . . . . . . . 6 . 2 1 . 10 . . . . . . 4 . . . . . . . Damage Inflicted 31966 | . 747 50 . 941 4543 1412 683 . . 146 224 192 . . . . . 1531 206 354 621 295 1361 . . . . . . 1237 . 1973 1009 1247 576 8076 4542 Guns 3758 | . 591 50 . 292 874 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218 . 1181 552 Cannons 11044 | . . . . 44 1232 . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . 5737 3990 Explosions 3356 | . 156 . . 605 1854 126 408 . . . . . . . . . . . . . . 207 . . . . . . . . . . . . . . . Melee 13786 | . . . . . 561 1286 275 . . 146 224 192 . . . . . 1531 206 354 621 88 1361 . . . . . . 1237 . 1932 1009 1029 576 1158 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2150 | . . . . . 59 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218 . 1873 . Thermal 5706 | . 89 . . 121 1854 . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . 990 2611 Explosive 3035 | . 67 . . 605 1622 126 408 . . . . . . . . . . . . . . 207 . . . . . . . . . . . . . . . Electromagnetic 1303 | . 591 50 . 215 447 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1103 | . . . . . 561 . . . . . 224 192 . . . . . 126 . . . . . . . . . . . . . . . . . . . Slashing 17458 | . . . . . . 1286 275 . . 146 . . . . . . . 1405 206 87 621 88 1361 . . . . . . 1191 . 1932 1009 1029 576 4596 1650 Piercing 313 | . . . . . . . . . . . . . . . . . . . . 267 . . . . . . . . . 46 . . . . . . . Entropic 898 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 617 281 Highest Corruption 14 | . . . . 5 . 1 . . . . . . . . . . 9 9 4 4 4 4 2 7 7 . . 1 . . . 4 4 . 2 14 2 Average Corruption 3 | . . . . 5 . 1 . . . . . . . . . . 9 4 4 4 4 4 1 7 4 . . 1 . . . 1 3 . 1 2 1 Corruption Purged 49 | . . . . . . 1 . . . . . . . . . . . 12 . . . . 2 . 7 . . . . . . . 4 . . 23 . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Effects 147 | . . . . 9 . 11 . . . . . . . . . . 1 25 10 20 1 9 6 . 4 . . . . . . 5 5 . 6 33 2 Message Errors 29 | . . . . 3 . 1 . . . . . . . . . . . 5 . 4 . 1 2 . 2 . . . . . . . . . 1 10 . Matter Fused 35 | . . . . 1 . 1 . . . . . . . . . . . 6 4 7 1 2 1 . . . . . . . . 3 1 . 1 7 . Heat Flow Errors 10 | . . . . . . . . . . . . . . . . . . 3 . 1 . 2 . . . . . . . . . . 1 . . 3 . Energy Discharges 19 | . . . . 2 . 3 . . . . . . . . . . . 2 2 3 . 1 1 . . . . . . . . . . . 1 3 1 Parts Fused 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 33 | . . . . 1 . 4 . . . . . . . . . . 1 6 4 3 . 2 1 . 2 . . . . . . . 1 . 2 5 1 Data Loss (major) 8 | . . . . . . 1 . . . . . . . . . . . 1 . 2 . . 1 . . . . . . . . 2 . . . 1 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alerts 8 | . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . 4 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overload Shots 10 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Effects 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Surge 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 3445 | . . . . 29 493 149 211 . . 54 78 68 . . . . . 256 108 . 102 39 172 . . . . . . 187 . 682 375 145 191 92 14 Projectiles 29 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 14 Explosions 135 | . . . . 29 57 . 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 3281 | . . . . . 432 149 162 . . 54 78 68 . . . . . 256 108 . 102 39 172 . . . . . . 187 . 682 375 145 191 81 . Knockbacks 7 | . . . . . 1 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact 4 | . . . . . 1 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 186 | . 27 . . . 159 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 444 | . 261 66 . 330 171 444 2 2 2 120 113 301 . . 75 . . 227 . 203 . 200 . . 2 17 54 133 . 22 . 10 250 140 . 149 261 Average Temperature 54 | . 87 37 . 141 51 48 2 2 2 32 39 132 . . 41 . . 39 . 120 . 98 . . 2 7 23 22 . 10 . 6 85 61 . 81 77 Received Heat Transfer 1230 | . 168 . . . 459 18 . . . 66 . 9 . . . . . 27 . 72 . 21 . . . . . 12 . 9 . 27 9 108 . 225 . Effects 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . 3 . . . 6 . . . . . 3 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . Impact Corruptions 20 | . . . . . 14 . . . . . 3 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 12 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Heat Transferred 6138 | . 100 . . 333 3345 . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . 580 1743 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1302 | . 160 94 . 19 668 476 . . . . 122 . . . . . 60 283 . . . . 190 91 188 . . . . 230 289 536 528 521 567 1302 . Initial 362 | . . 24 . . . 290 . . . . 2 . . . . . . 42 . . . . . 31 63 . . . . . 117 162 290 218 312 362 . Average 231 | . 60 42 . 8 250 319 . . . . 47 . . . . . 28 109 . . . . 48 46 113 . . . . 87 195 231 388 401 342 938 . Maximum Alert Level 4 | . . . . . 2 2 . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 2 2 2 2 4 . Low Security (%) 48 | 100 100 100 . 100 43 1 . . . . 100 . . . . 100 100 87 . . . . 100 100 100 . . . . 75 49 34 . . . . . Level 1 25 | . . . . . 34 88 . . . . . . . . . . . 12 . . . . . . . . . . . 24 50 55 62 50 82 2 . Level 2 10 | . . . . . 21 9 . . . . . . . . . . . . . . . . . . . . . . . . . 9 37 49 17 5 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Level 4 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 . . . 4 3 . . . . 7 . . . . . . 5 . . . . 1 . 1 . . . . 3 1 5 1 7 2 4 . Investigation 7 | . 2 . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Extermination 17 | . . . . . . 1 . . . . 1 . . . . . . 4 . . . . 1 . 1 . . . . 1 1 1 1 2 1 2 . Reinforcement 17 | . . . . . 4 1 . . . . 3 . . . . . . . . . . . . . . . . . . 2 . 3 . 3 1 . . Assault 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 36 | . 1 . . . 3 . . . . . 3 . . . . . . . . . . . 1 . . . . . . 6 . 3 . 4 1 14 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 419 | . 14 3 . 22 47 22 4 1 . 7 5 2 1 . 3 . 4 22 1 1 . 5 20 3 3 4 . 12 . 23 1 24 8 68 13 52 24 Peak Tracking Total 13 | . 3 2 . 12 4 5 4 1 . 4 2 1 4 . 3 . 4 3 1 1 . 1 4 3 5 4 . 5 . 7 1 6 2 13 6 6 12 Tactical Retreats 67 | . 1 . . 2 5 6 . 1 . 3 . . 2 . 1 . . 3 . . . 3 5 . 3 . . . . 5 . 5 1 11 3 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 16 | . . . . . . 2 . . . . 2 . . . . 1 . 4 . . . . 1 . 1 . . 1 . . 1 1 . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 22 | . 6 . . . 4 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 21 | . . . . . 3 . . . . 3 . 1 . . 1 . . 1 1 . . . . . . . . 3 . . . . . . . 8 . Traps Extracted 37 | . . . . . . 6 . . . 8 . . . . 1 . . . . 7 . 4 . . . 2 1 8 . . . . . . . . . Installed 56 | . . . . . . . . . . 14 . 3 . . 3 . . 2 7 7 . 4 . . . 2 . 6 . . . . . . . 8 . Triggered 47 | . . . . . 3 . . . . 3 2 4 . . 1 . . 1 2 . . 3 . . . . . 12 . . . . . . . 16 . Most Traps Carried 9 | . . . . . . 6 6 6 6 6 . 9 6 6 6 . 4 4 9 6 6 6 6 6 6 6 6 8 8 8 8 8 8 8 8 8 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 43 | . 1 . . . 9 1 . . . . . . . . . . . 2 . . . . . . . . . . . 2 5 . 4 8 1 6 4 Max in Single Turn 2 | . 1 . . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 . 1 1 Garrison Access 12 | . . . . . . 2 . . . . 4 . . . . . . 2 . . . . 1 . . . . . . 1 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 116 | . 10 1 1 . 12 21 1 1 . . 11 1 2 4 . . . 14 . . 4 . 8 . 2 1 1 5 . 1 2 1 3 5 2 2 . Terminals 35 | . 8 . . . 9 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . Fabricators 12 | . . . . . . 4 . . . . 2 . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . Repair Stations 13 | . . . . . 1 1 . . . . 2 . . . . . . 3 . . . . 2 . . . . . . . 1 1 1 1 . . . Recycling Units 12 | . 2 . . . . 2 . . . . 3 . . . . . . 4 . . . . . . 1 . . . . . . . . . . . . Scanalyzers 8 | . . . . . 2 . . . . . 1 . . . . . . 2 . . . . 1 . 1 . . . . . . . 1 . . . . Garrison Access 14 | . . . . . . 2 . . . . 3 . . . . . . 2 . . . . 2 . . . . . . 1 1 . 1 . 2 . . Total Hacks 334 | . 35 1 2 . 42 54 1 1 . . 27 1 4 31 . . . 54 . . 16 . 21 . 4 1 1 6 . 2 4 2 7 7 6 4 . Successful 231 | . 25 1 2 . 33 34 1 1 . . 16 1 4 31 . . . 29 . . 16 . 14 . 1 1 1 6 . 1 2 . 4 5 . 2 . Failed 103 | . 10 . . . 9 20 . . . . 11 . . . . . . 25 . . . . 7 . 3 . . . . 1 2 2 3 2 6 2 . Catastrophic 8 | . . . . . 1 . . . . . 2 . . . . . . 2 . . . . . . 1 . . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 370 | . 20 . . . 21 24 . . . . 55 . . . . . . 57 . . . . 37 . 20 . . 1 . 21 21 16 27 18 17 15 . Terminals 110 | . 33 . . . 31 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 4 . Fabricators 44 | . . . . . . 9 . . . . 9 . . . . . . 15 . . . . 11 . . . . . . . . . . . . . . Repair Stations 37 | . . . . . 2 1 . . . . 6 . . . . . . 14 . . . . 5 . . . . . . . 2 2 3 2 . . . Recycling Units 27 | . 2 . . . . 4 . . . . 5 . . . . . . 14 . . . . . . 2 . . . . . . . . . . . . Scanalyzers 25 | . . . . . 9 . . . . . 1 . . . . . . 9 . . . . 1 . 2 . . . . . . . 3 . . . . Garrison Access 26 | . . . . . . 3 . . . . 6 . . . . . . 2 . . . . 4 . . . . . . 2 2 . 1 . 6 . . Terminal Hacks 117 | . 17 1 2 . 13 16 1 1 . . . 1 4 31 . . . . . . 16 . . . . 1 1 6 . . . . . 4 . 2 . Record 26 | . . . 2 . . . . . . . . . 3 11 . . . . . . 5 . . . . 1 . 4 . . . . . . . . . Part Schematic 21 | . 3 . . . 2 1 . . . . . . . 12 . . . . . . 3 . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . 2 . . . 2 1 . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . . . Open Door 13 | . . 1 . . . . 1 1 . . . 1 1 . . . . . . . . . . . . . 1 2 . . . . . 4 . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 8 | . 3 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 4 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 2 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 11 | . . . . . . 2 . . . . 6 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Build 7 | . . . . . . 2 . . . . 3 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 23 | . . . . . 2 1 . . . . 3 . . . . . . 8 . . . . 5 . . . . . . . 1 . 2 1 . . . Scan Component 10 | . . . . . 1 . . . . . 1 . . . . . . 5 . . . . 2 . . . . . . . . . 1 . . . . Repair 8 | . . . . . 1 . . . . . 1 . . . . . . 3 . . . . 2 . . . . . . . . . 1 . . . . Refit 5 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . Recycling Unit Hacks 6 | . . . . . . 2 . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . Report Inventory 3 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . . . 9 . . . . . . . . . . . . 6 . . . . 1 . 1 . . . . . . . . . . . . Insert Component 8 | . . . . . 5 . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Analyze 9 | . . . . . 4 . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . . 2 . . . . 3 . . . . . . 2 . . . . 1 . . . . . . 1 1 . 1 . . . . Seal Access 11 | . . . . . . 2 . . . . 3 . . . . . . 2 . . . . 1 . . . . . . 1 1 . 1 . . . . Unauthorized Hacks 46 | . 8 . . . 9 11 . . . . 3 . . . . . . 8 . . . . 6 . . . . . . . . . 1 . . . . Terminals 23 | . 6 . . . 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 6 | . 1 . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 6 | . 2 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . . 2 . . . . 2 . . . . . . 3 . . . . 6 . . . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Liberate 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Fabnet 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Haulers 4 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Overload 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . . . . 1 . . . . 1 . . . . . . 5 . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reject 3 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Mask 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 7 . . . 11 19 . . . . 7 . . . . . . 11 . . . . 4 . 2 . . . . 1 2 1 1 2 2 1 . Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . . . 4 . . . . 5 . . . . . . . . . . 4 . . . . . 4 . . . . . . Robots Built 6 | . . . . . . 2 . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 315 | . . . . . . 44 . . . . . . . . . . . 84 . . . . 187 . . . . . . . . . . . . . . Total Robot Build Rating 33 | . . . . . . 8 . . . . . . . . . . . 18 . . . . 7 . . . . . . . . . . . . . . Part Schematics Acquired 176 | . 3 . . . 6 1 . . 14 . 54 . . 12 . . . 33 . . 3 . 22 . . . . . . . 15 . . 13 . . . Parts Built 5 | . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 164 | . . . . . . 47 . . . . 117 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 27 | . . . . . . 10 . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . . . 1 . . . . . 1 . . . . . . 3 . . . . 2 . . . . . . . . . 1 . . . . Time 321 | . . . . . 32 . . . . . 22 . . . . . . 106 . . . . 112 . . . . . . . . . 49 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . . . . . . 10 . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 4 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . . 1 1 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . . 1 1 1 . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 7 | . . . . . . . . . . . . . . . . . . . . . . 3 3 3 3 3 3 3 7 7 7 2 2 2 . . . Autooverrided 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . 1 1 . . . Robots Rewired 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Allies Hacked 6 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . 3 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 95 | . 2 1 . 3 1 4 . . 4 . 9 1 . . . . . 11 1 . . . 6 1 3 . . 3 1 6 . 3 1 1 2 31 . Largest Group 15 | . 2 3 2 3 3 2 . . 4 4 5 1 1 . . . . 6 1 1 . . 4 1 3 3 3 4 4 5 . 2 1 1 1 15 . Highest-Rated Group 899 | . 20 51 20 40 40 64 . . 159 159 272 32 32 . . . . 265 49 49 . . 156 46 288 288 281 339 305 328 . 269 122 58 146 899 . Highest-Rated Ally 269 | . 10 31 10 16 16 32 . . 41 41 70 32 32 . . . . 85 49 49 . . 45 46 96 96 96 96 96 116 . 269 122 58 146 192 . Zionite Dispatches 15 | . . . . . . . . . . . 1 . . . . . . 3 . . . . 2 . 1 . . . . 4 . 2 . . 2 . . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Light 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 21 | . 4 . . . . . . . . . . 1 . . . . . . 2 1 . . 1 . . . . . . 7 . . . . 2 3 . STAY 7 | . 2 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . 2 . ROAM 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . 1 . . FOLLOW 4 | . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . . Ally Attacks 409 | . . . . . 19 14 . . . 18 45 . . . . . . 32 . . . . . . . 12 . 32 8 25 . 14 3 1 6 180 . Total Damage 16024 | . . . . . 210 464 . . . 1076 879 . . . . . . 694 . . . . . . . 369 . 1161 204 1256 . 1687 97 25 836 7066 . Kills 82 | . . . . . 1 6 . . . 6 4 . . . . . . 4 . . . . . . . 5 . 6 2 10 . 10 . . 7 21 . Allies Corrupted 4 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 7 | . 2 . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . 1 . . . . 3 . 1 1 . 3 1 . 2 . . . 1 2 . 2 . . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 57 | . . . . . . . . . . . 11 . . . . . . 6 . . . . 6 . 4 . . . . 2 6 3 7 5 3 4 . Main Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Branch Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Prototype Stockpiles 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . 1 1 . . . Component Schematics 7 | . . . . . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . 1 . . 1 . . . Prototype Schematics 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Unaware Analyses 9 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 1 2 1 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Active Garrisons 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 . . Depthwide Sectors/0 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . Depthwide Sectors/-1 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 27252 | 56 950 764 172 438 3023 1140 323 225 463 3468 817 765 267 21 417 8 28 1643 519 1012 79 410 982 17 327 460 326 680 466 699 372 701 567 780 545 2927 395 Spaces Moved 46126 | 44 653 606 138 246 1397 3139 1071 858 1007 2472 2240 1403 708 78 1026 32 92 3404 1532 1916 169 1101 2539 67 1015 1294 935 1594 911 1332 970 1398 1212 1375 1115 4600 437 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 337 | 1 2 . . 129 205 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2744 | 41 651 606 138 117 1191 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1871 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1434 437 Flight 41171 | . . . . . . 3139 1071 858 1007 2472 2240 1403 708 78 1026 32 92 3404 1532 1916 169 1101 2539 67 1015 1294 935 1594 911 1332 970 1398 1212 1375 1115 3166 . Fastest Speed 12 | 50 80 95 125 125 135 24 24 24 24 21 21 12 25 25 12 25 21 21 27 19 27 27 25 25 25 24 28 24 24 25 26 27 27 31 27 27 38 Average Speed 36 | 90 110 121 125 143 170 24 24 24 24 58 23 24 25 25 23 25 24 24 27 26 27 27 26 25 26 27 28 25 24 25 26 27 30 33 32 35 45 Slowest Speed 260 | 160 160 125 125 160 260 88 24 24 24 104 25 25 25 25 25 25 25 27 27 27 28 27 32 25 28 28 28 105 25 33 27 30 34 36 36 60 49 Overloaded Moves 66 | . . . . . . . . . . . . 4 . . 10 . . . . 5 . . . . . . . . . . . . . . . . 47 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 64 | . . . . . . 8 . . . . 4 . . . 1 . . 19 . . . . 6 . 3 . . 1 . 4 . 5 5 6 . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 66 | 5 96 99 51 31 89 51 90 86 89 93 48 89 74 69 90 1 88 60 97 96 60 92 55 70 18 93 84 95 88 26 71 30 77 67 19 75 30 Regions Visited 37 Branch Regions 24 Pre-discovered Areas 44 | . 2 1 1 . . . . . 3 . 14 . . 1 . . . 5 . 1 3 . 5 . . 1 1 . . 2 . . 2 . . 2 . Known Exits Taken 26 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 48 | . . 3 . 3 . . 11 1 4 4 . 2 2 . 3 . . . 2 2 . 3 . . . 2 3 . 3 . . . . . . . . Spaces Dug 503 | . . . . 17 44 42 23 3 . 17 15 18 1 . 6 . . 42 5 24 . 19 46 . 12 6 6 3 5 24 18 28 22 21 10 14 12 Terrain Destroyed 727 | . 6 . . 24 131 54 36 3 . 17 15 18 1 . 6 . . 42 5 24 . 53 46 . 12 6 6 3 5 24 18 28 22 22 11 37 52 Melee 381 | . . . . . 6 31 9 3 . 17 15 18 1 . 6 . . 42 5 24 . 19 46 . 12 6 5 3 5 23 15 26 12 15 8 9 . Projectile 125 | . . . . . 23 2 . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 2 10 7 3 22 51 AOE 214 | . 6 . . 24 102 21 27 . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 54544 | 56 831 631 137 293 1821 3409 1107 866 1228 4443 2479 1781 794 78 1185 32 97 4062 1628 2351 192 1171 2714 66 1051 1380 987 1853 1145 1587 1045 1624 1349 1567 1252 5711 541 Wait 5952 | 1 110 8 . 18 176 137 1 . 209 1926 166 322 81 . 145 . . 469 50 379 . 32 33 . 12 75 35 221 220 137 11 108 48 36 36 747 3 Move 45962 | 43 652 605 137 245 1396 3122 1070 857 1006 2471 2231 1402 707 77 1023 32 91 3366 1531 1915 168 1100 2527 66 1008 1293 934 1591 910 1323 969 1387 1201 1362 1114 4594 436 Hop 63 | . . . . . . 8 . . . . 4 . . . 1 . . 18 . . . . 6 . 3 . . 1 . 4 . 5 5 6 . 2 . Pick Up 262 | 4 17 5 . 2 35 12 2 1 5 . 12 6 . . 1 . 3 21 13 3 2 1 5 . 1 . . 6 1 14 4 8 3 18 7 47 3 Fast Attach 250 | 6 6 1 . 1 6 7 4 . . 3 7 . 2 . . . . 14 . 2 7 . 18 . 2 1 4 2 1 4 11 22 21 20 29 47 2 Attach 116 | . 1 . . 1 11 12 2 . . . 5 . . . . . 2 11 1 1 . . 2 . 1 . . 1 1 5 1 1 1 6 3 28 19 Detach 57 | . 1 . . 1 3 6 2 . . . 2 . . . . . . 2 1 . . . 3 . . . . 1 1 . 1 4 2 5 2 15 5 Swap 383 | 2 5 2 . 3 62 22 8 2 2 8 16 12 1 1 5 . . 31 4 8 1 4 16 . 9 3 4 13 3 28 8 18 14 18 9 18 23 Drop 393 | . 12 7 . 1 22 25 3 1 5 1 17 7 2 . 1 . 1 30 12 3 8 1 18 . 3 . 4 7 3 13 15 26 22 21 30 70 2 Fire 342 | . 27 3 . 21 94 6 4 . . . . . . . . . . . 1 . . 8 . . . . 1 . . 4 3 3 11 31 3 74 48 Melee 665 | . . . . . 15 52 11 5 1 20 19 21 1 . 6 . . 80 8 33 6 21 86 . 12 6 5 3 5 55 22 42 21 44 19 46 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . 10 . Rewire 13 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . 5 . Trap 58 | . . . . . 1 . . . . 14 . 3 . . 3 . . 2 7 7 . 4 . . . 2 . 7 . . . . . . . 8 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / Upp x2 / Ext) -5/Waste -5/Factory (discovered 5 exits: Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Waste -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 57 | -11/Junkyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 14) 319 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 15) 553 | -10/Materials | Discovered new exit (range 11) 650 | -10/Materials | Discovered new exit (range 5) 675 | -10/Materials | Identified exit to Mines 1007 | -10/Materials | Entered Mines 1007 | -10/Mines | Accompanied by 2 allies 1014 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1036 | -10/Mines | Discovered new exit (range 15) 1206 | -10/Mines | Received a Mining Laser from a helpful Derelict 1446 | -10/Mines | Discovered new exit (range 10) 1702 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1763 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1763 | -10/Mines | Discovered new exit (range 5) 1771 | -10/Mines | Entered Exiles 1771 | -10/Exiles | Accompanied by 2 allies 1801 | -10/Exiles | Met 8R-AWN 1823 | -10/Exiles | Met EX-HEX 1858 | -10/Exiles | Met EX-BIN 1879 | -10/Exiles | Met EX-DEC 1884 | -10/Exiles | Learned location of Zion (-7) 1931 | -10/Exiles | Discovered new exit (range 10) 1943 | -10/Exiles | Entered Mines 1943 | -9/Mines | Accompanied by 2 allies 1944 | -9/Mines | Assembled infested the area 1949 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1997 | -9/Mines | Core integrity fell below 50% 2024 | -9/Mines | Destroyed 13 combat bots 2168 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2269 | -9/Mines | Discovered new exit (range 14) 2381 | -9/Mines | Entered Materials 2381 | -8/Materials | Accompanied by 3 allies 2381 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2636 | -8/Materials | Repaired Mni. Grenade Launcher? 3924 | -8/Materials | Discovered new exit (range 16) 4686 | -8/Materials | Discovered new exit (range 8) 4758 | -8/Materials | Lost 3 parts (2n1w) 5060 | -8/Materials | Discovered new exit (range 13) 5404 | -8/Materials | Entered Factory 5404 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5701 | -7/Factory | Discovered new exit (range 12) 5703 | -7/Factory | Identified exit to Lower Caves 5775 | -7/Factory | Build established: Hacker-Sprinter 5886 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 6030 | -7/Factory | Discovered new exit (range 8) 6031 | -7/Factory | Identified exit to Factory 6192 | -7/Factory | Fabricated Y-54 Guardian? 6544 | -7/Factory | Entered Lower Caves 6616 | -7/Lower Caves | Identified exit to Lower Caves 6692 | -7/Lower Caves | Found Alien Artifact 6692 | -7/Lower Caves | Identified Core Expander 6692 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 6821 | -7/Lower Caves | Learned Factory terminal intel 6847 | -7/Lower Caves | Build established: Scout 6867 | -7/Lower Caves | Entered another Lower Caves area 6876 | -7/Lower Caves | Discovered exit to Factory (range 16) 6956 | -7/Lower Caves | Encountered a Warlord checkpoint 7059 | -7/Lower Caves | Discovered new exit (range 6) 7061 | -7/Lower Caves | Identified exit to Zion 7092 | -7/Lower Caves | Entered Zion 7105 | -7/Zion | Learned 4 Factory zone layouts 7110 | -7/Zion | Discovered new exit (range 11) 7137 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7160 | -7/Zion | Learned location of Armory (-3) 7209 | -7/Zion | Learned location of Data Miner (-6) 7223 | -7/Zion | Learned location of Quarantine (-3) 7226 | -7/Zion | Learned Factory emergency access door positions 7234 | -7/Zion | Found CR-A16's Pointy Stick 7272 | -7/Zion | Imprinted 7274 | -7/Zion | Declared Zion's savior 7374 | -7/Zion | Identified exit to Proximity Caves 7555 | -7/Zion | Entered Proximity Caves 7555 | -6/Proximity Caves | Accompanied by 4 allies 10786 | -6/Proximity Caves | Discovered exit to Factory (range 12) 11023 | -6/Proximity Caves | Entered Factory 11023 | -6/Factory | Evolved 2 slots: Utility x2 11026 | -6/Factory | Loaded intel: 25 terminal locations 11042 | -6/Factory | Discovered new exit (range 10) 11044 | -6/Factory | Identified exit to Lower Caves 11045 | -6/Factory | Discovered exit to Lower Caves (range 13) 11064 | -6/Factory | Retrieved Zion intel report: Component Schematics 11075 | -6/Factory | Allied Derelicts emerged from ambush trap array 11113 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11139 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11154 | -6/Factory | Repaired Lyr. Light Armor Plating? 11186 | -6/Factory | Discovered new exit (range 7) 11195 | -6/Factory | Identified exit to Factory 11219 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11281 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11322 | -6/Factory | Fabricated Biomechanical Wings (x1) 11351 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11474 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11475 | -6/Factory | Zion Light squad teleported in 11500 | -6/Factory | Discovered exit to Factory (range 10) 11510 | -6/Factory | Retrieved Zion intel report: Main Access 11517 | -6/Factory | Retrieved Zion intel report: Component Schematics 11526 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 11550 | -6/Factory | Retrieved Zion intel report: Component Schematics 11605 | -6/Factory | Found Prototype Protection 11605 | -6/Factory | Identified Zio. Weapon Casing 11670 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11786 | -6/Factory | Cargo convoy interrupted 11786 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11840 | -6/Factory | Entered Lower Caves 11888 | -6/Lower Caves | Learned location of 2 exits from Factory 12198 | -6/Lower Caves | Learned 4 Factory zone layouts 12500 | -6/Lower Caves | Discovered new exit (range 17) 12516 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12546 | -6/Lower Caves | Identified exit to Lower Caves 12548 | -6/Lower Caves | Learned 4 Factory zone layouts 12605 | -6/Lower Caves | Entered another Lower Caves area 12605 | -6/Lower Caves | Accompanied by 1 ally 12613 | -6/Lower Caves | Discovered exit to Factory (range 9) 12619 | -6/Lower Caves | Identified exit to Data Miner 12672 | -6/Lower Caves | Encountered a Warlord checkpoint 12752 | -6/Lower Caves | Learned Research emergency access door positions 12872 | -6/Lower Caves | Entered Data Miner 12872 | -6/Data Miner | Discovered new exit (range 6) 12877 | -6/Data Miner | Met Data Miner 12882 | -6/Data Miner | Learned location of Section 7 (-2) 12882 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12886 | -6/Data Miner | Received God Mode back door access code from Data Miner 12891 | -6/Data Miner | Identified exit to Proximity Caves 12893 | -6/Data Miner | Entered Proximity Caves 13133 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13187 | -5/Proximity Caves | Learned 12 Factory zone layouts 13310 | -5/Proximity Caves | Entered Factory 13310 | -5/Factory | Evolved 2 slots: Utility x2 13311 | -5/Factory | Identified exit to Upper Caves 13312 | -5/Factory | Identified exit to Factory 13313 | -5/Factory | Identified exit to Extension 13318 | -5/Factory | Sucked down chute 13318 | -5/Factory | Entered Waste 13320 | -5/Waste | Spotted C-40 Crusher 13320 | -5/Waste | Found Enh. Force Lance 13326 | -5/Waste | Spotted C-40 Crusher 13328 | -5/Waste | Spotted C-40 Crusher 13331 | -5/Waste | Found Prototype Processor 13333 | -5/Waste | EMP discharged 13334 | -5/Waste | Spotted C-40 Crusher 13334 | -5/Waste | Discovered new exit (range 16) 13336 | -5/Waste | Spotted C-40 Crusher 13338 | -5/Waste | Spotted C-40 Crusher 13344 | -5/Waste | Found Prototype Processor 13346 | -5/Waste | Identified exit to Factory 13346 | -5/Waste | Entered Factory 13395 | -5/Factory | Identified Exp. Terrain Scan Processor 13401 | -5/Factory | Retrieved Zion intel report: Active Terminals 13413 | -5/Factory | Retrieved Zion intel report: Component Schematics 13414 | -5/Factory | Zion Heavy squad teleported in 13431 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13443 | -5/Factory | Discovered exit to Upper Caves (range 16) 13488 | -5/Factory | Retrieved Zion intel report: Branch Access 13610 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13611 | -5/Factory | Zion Light squad teleported in 13722 | -5/Factory | Fabricated B-60 Warrior? 13830 | -5/Factory | Identified Exp. Target Analyzer 14123 | -5/Factory | Build established: Hacker-Scout 14129 | -5/Factory | Retrieved Zion intel report: Component Schematics 14130 | -5/Factory | Zion Fire squad teleported in 14331 | -5/Factory | Discovered exit to Factory (range 17) 14571 | -5/Factory | Terminal network hard line cut 14619 | -5/Factory | Spotted B-75 Beast 14753 | -5/Factory | Lost 3 parts (1n2u) 14803 | -5/Factory | Repaired Lyr. Light Armor Plating 14817 | -5/Factory | Repaired Broken Exp. Terrain Scan Processor 14855 | -5/Factory | Repaired Broken Lrn. Sensor Array? 14989 | -5/Factory | Entered Upper Caves 15014 | -5/Upper Caves | Build established: Hacker-Sprinter 15047 | -5/Upper Caves | Learned Factory machine intel 15217 | -5/Upper Caves | Discovered new exit (range 15) 15365 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15495 | -5/Upper Caves | Identified exit to Upper Caves 15508 | -5/Upper Caves | Entered another Upper Caves area 15508 | -5/Upper Caves | Accompanied by 1 ally 15523 | -5/Upper Caves | Discovered exit to Factory (range 8) 15525 | -5/Upper Caves | Encountered a Warlord checkpoint 15814 | -5/Upper Caves | Spotted B-75 Beast 15845 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 15848 | -5/Upper Caves | Destroyed B-75 Beast 16442 | -5/Upper Caves | Learned location of 1 exit from Factory 16447 | -5/Upper Caves | Discovered new exit (range 9) 16449 | -5/Upper Caves | Identified exit to Zhirov 16520 | -5/Upper Caves | Entered Zhirov 16520 | -5/Zhirov | Discovered new exit (range 3) 16522 | -5/Zhirov | Identified exit to Proximity Caves 16526 | -5/Zhirov | Met Zhirov 16530 | -5/Zhirov | Learned location of Testing (-2) 16530 | -5/Zhirov | Learned location of Command (-1) 16533 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16538 | -5/Zhirov | Found Alien Artifact 16538 | -5/Zhirov | Identified Integrated Reactor 16538 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16566 | -5/Zhirov | Found Alien Artifact 16599 | -5/Zhirov | Entered Proximity Caves 16621 | -4/Proximity Caves | Learned Research emergency access door positions 17009 | -4/Proximity Caves | Entered Factory 17009 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 17010 | -4/Factory | Identified exit to Research 17012 | -4/Factory | Loaded intel: 251 machine locations 17028 | -4/Factory | Retrieved Zion intel report: Trap Installations 17032 | -4/Factory | Identified Transdimensional Reconstructor 17123 | -4/Factory | Repaired Field Propulsion Drive? 17197 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17198 | -4/Factory | Zion Fire squad teleported in 17304 | -4/Factory | Repaired Nuclear Pulse Array? 17475 | -4/Factory | Discovered new exit (range 6) 17476 | -4/Factory | Identified exit to Upper Caves 17575 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 17601 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17661 | -4/Factory | Fabricated O-32 Director (x1) 17742 | -4/Factory | Retrieved Zion intel report: Branch Access 17797 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17798 | -4/Factory | Zion Heavy Resupply teleported in 17991 | -4/Factory | Manually triggered Chute Trap 17991 | -4/Factory | Sucked down chute 17991 | -4/Factory | Entered Waste 17992 | -4/Waste | Met a frightened Derelict 17998 | -4/Waste | Spotted C-40 Crusher 17999 | -4/Waste | Spotted C-40 Crusher 18001 | -4/Waste | Spotted C-40 Crusher 18003 | -4/Waste | Spotted C-40 Crusher 18004 | -4/Waste | Spotted C-40 Crusher 18005 | -4/Waste | Spotted C-40 Crusher 18006 | -4/Waste | EMP discharged 18006 | -4/Waste | Discovered new exit (range 11) 18008 | -4/Waste | Identified exit to Factory 18008 | -4/Waste | Entered Factory 18066 | -4/Factory | Retrieved Zion intel report: Active Garrisons 18087 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 18122 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 18215 | -4/Factory | Discovered exit to Upper Caves (range 12) 18235 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 18236 | -4/Factory | Zion Light squad teleported in 18238 | -4/Factory | Discovered exit to Research (range 11) 18242 | -4/Factory | Found Vibroblade 18272 | -4/Factory | Discovered exit to Research (range 15) 18329 | -4/Factory | Discovered exit to Upper Caves (range 7) 18335 | -4/Factory | Entered Upper Caves 18335 | -4/Upper Caves | Accompanied by 3 allies 18630 | -4/Upper Caves | Build established: Hacker-Scout 18739 | -4/Upper Caves | Discovered new exit (range 10) 18790 | -4/Upper Caves | Identified exit to Upper Caves 18795 | -4/Upper Caves | Entered another Upper Caves area 18795 | -4/Upper Caves | Accompanied by 3 allies 18818 | -4/Upper Caves | Discovered exit to Research (range 21) 19013 | -4/Upper Caves | Discovered new exit (range 20) 19121 | -4/Upper Caves | Identified exit to Warlord 19121 | -4/Upper Caves | Entered Warlord 19121 | -4/Warlord | Accompanied by 3 allies 19214 | -4/Warlord | Discovered new exit (range 9) 19225 | -4/Warlord | System corruption cleaned by Quarantine Array 19304 | -4/Warlord | Warlord's base attacked by MAIN.C 19320 | -4/Warlord | Found Prototype Energy Cannon 19321 | -4/Warlord | Identified Vortex Cannon 19323 | -4/Warlord | Found Vortex Cannon 19333 | -4/Warlord | Learned Research stockpile data 19333 | -4/Warlord | Learned 4 Armory zone layouts 19333 | -4/Warlord | Learned 4 Access zone layouts 19333 | -4/Warlord | Learned Testing security intel 19356 | -4/Warlord | Rebuked by Warlord 19359 | -4/Warlord | Opened Warlord's prototype stash 19360 | -4/Warlord | Found Prototype Device 19360 | -4/Warlord | Identified Exp. Focal Shield 19365 | -4/Warlord | Found Prototype Processor 19369 | -4/Warlord | Found Prototype Hackware 19383 | -4/Warlord | Identified Exp. Core Analyzer 19389 | -4/Warlord | Identified Ghost Barrier 19484 | -4/Warlord | Build established: Hacker-Sprinter 19639 | -4/Warlord | Opened side exit 19654 | -4/Warlord | Warlord forces counterattacked 19793 | -4/Warlord | Identified exit to Proximity Caves 19801 | -4/Warlord | Entered Proximity Caves 19801 | -3/Proximity Caves | Accompanied by 3 allies 20100 | -3/Proximity Caves | Build established: Hacker-Scout 20176 | -3/Proximity Caves | Discovered exit to Research (range 15) 20267 | -3/Proximity Caves | Entered Research 20267 | -3/Research | Accompanied by 3 allies 20267 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20289 | -3/Research | Found Antimissile System 20341 | -3/Research | Discovered new exit (range 20) 20353 | -3/Research | Retrieved Zion intel report: Active Terminals 20380 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 20381 | -3/Research | Zion Hacking Resupply teleported in 20487 | -3/Research | Spotted B-86 Titan 20487 | -3/Research | Destroyed B-86 Titan 20661 | -3/Research | Zion Infowar Resupply teleported in 20676 | -3/Research | Found Prototype Processor 20688 | -3/Research | Identified Spectral Analyzer 20733 | -3/Research | Spotted B-86 Titan 20734 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 20755 | -3/Research | Zion Hacker squad teleported in 20767 | -3/Research | Zion Infowar Resupply teleported in 20819 | -3/Research | Found Prototype Processor 20837 | -3/Research | Lost 3 parts (2n1u) 20846 | -3/Research | Found Prototype Device 20858 | -3/Research | Identified Exp. Signal Interpreter 20861 | -3/Research | Identified Exp. ECM Suite 20947 | -3/Research | Discovered new exit (range 16) 20966 | -3/Research | Identified exit to Quarantine 20966 | -3/Research | Entered Quarantine 21018 | -3/Quarantine | Cryocooling Duct disabled 21028 | -3/Quarantine | Found Alien Artifact 21033 | -3/Quarantine | Ambient heat levels rising (+20) 21033 | -3/Quarantine | Non-combat units ordered to evacuate 21077 | -3/Quarantine | Discovered new exit (range 23) 21162 | -3/Quarantine | Found Alien Artifact 21162 | -3/Quarantine | Identified Core Reset Matrix 21162 | -3/Quarantine | Identified Subatomic Replicator 21162 | -3/Quarantine | Used Core Reset Matrix 21166 | -3/Quarantine | Detected hypermatrix surge 21166 | -3/Quarantine | Sensed 14 artifacts in vicinity 21173 | -3/Quarantine | Found Phase Redirector 21197 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 21224 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 21249 | -3/Quarantine | Found Core Stripper 21283 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 21300 | -3/Quarantine | Found Sigix Broadsword 21320 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 21329 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 21330 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 21333 | -3/Quarantine | Discovered new exit (range 10) 21338 | -3/Quarantine | Identified exit to Research 21338 | -3/Quarantine | Entered Research 21338 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 21502 | -2/Research | Discovered new exit (range 15) 21507 | -2/Research | Identified exit to Testing 21531 | -2/Research | Retrieved Zion intel report: Branch Access 21535 | -2/Research | Discovered new exit (range 13) 21572 | -2/Research | Spotted B-90 Cyclops 21743 | -2/Research | Retrieved Zion intel report: Active Garrisons 21744 | -2/Research | Zion Experimental squad teleported in 21778 | -2/Research | Found Prototype Processor 21778 | -2/Research | Identified Exp. Target Analyzer 21948 | -2/Research | Found Prototype Protection 21948 | -2/Research | Identified Zio. Weapon Casing 21950 | -2/Research | Found Prototype Protection 21950 | -2/Research | Identified Zio. Shade Armor 21978 | -2/Research | Incoming investigation squad redirected 22014 | -2/Research | Retrieved Zion intel report: Unaware Analyses 22015 | -2/Research | Zion Heavy squad teleported in 22039 | -2/Research | Entered Testing 22039 | -2/Testing | Accompanied by 1 ally 22072 | -2/Testing | Found Prototype Ballistic Gun 22072 | -2/Testing | Identified Hyp. Multirail 22096 | -2/Testing | Repaired Exp. Cooling System? 22157 | -2/Testing | Found Prototype Energy Cannon 22157 | -2/Testing | Identified Hpw. Disruptor Cannon 22216 | -2/Testing | Spotted Striker 22323 | -2/Testing | Found Prototype Launcher 22323 | -2/Testing | Identified Z-bomb Delivery System 22383 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 22427 | -2/Testing | Retrieved Zion intel report: Main Access 22427 | -2/Testing | Identified exit to Access 22429 | -2/Testing | Retrieved Zion intel report: Branch Access 22435 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 22481 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 22495 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 22521 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 22580 | -2/Testing | Spotted Fortress 22601 | -2/Testing | Discovered new exit (range 5) 22602 | -2/Testing | Identified exit to Section 7 22606 | -2/Testing | Entered Section 7 22607 | -2/Section 7 | Sensed 21 artifacts in vicinity 22649 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 22651 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 22661 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 22672 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 22691 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 22703 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 22706 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 22757 | -2/Section 7 | Found Integrity Redistributor 22775 | -2/Section 7 | Discovered exit to Access (range 21) 22795 | -2/Section 7 | Found Integrated Dissipator 22813 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22856 | -2/Section 7 | First assault squad dispatched 22873 | -2/Section 7 | Incoming assault squad redirected 22892 | -2/Section 7 | Spotted Alpha 7 22922 | -2/Section 7 | Spotted Executioner 22922 | -2/Section 7 | Spotted Executioner 22942 | -2/Section 7 | Found Transdimensional Reconstructor 23006 | -2/Section 7 | Spotted B-99 Colossus 23030 | -2/Section 7 | Found Integrated Dissipator 23030 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23032 | -2/Section 7 | Found Integrated Dissipator 23032 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23045 | -2/Section 7 | Found LRC Storage 23045 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 23048 | -2/Section 7 | Found LRC Storage 23048 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 23073 | -2/Section 7 | Found Integrated Dissipator 23073 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23132 | -2/Section 7 | Found Terrabomb 23147 | -2/Section 7 | Spotted Striker 23147 | -2/Section 7 | Spotted Striker 23221 | -2/Section 7 | Spotted Striker 23224 | -2/Section 7 | Spotted Striker 23235 | -2/Section 7 | Destroyed Striker 23237 | -2/Section 7 | Destroyed Striker 23241 | -2/Section 7 | Destroyed Striker 23249 | -2/Section 7 | Destroyed Striker 23282 | -2/Section 7 | Found Sigix Shearcannon 23386 | -2/Section 7 | Entered Access 23386 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 23411 | -1/Access | Retrieved Zion intel report: Main Access 23411 | -1/Access | Identified exit to Surface 23448 | -1/Access | Retrieved Zion intel report: Active Garrisons 23449 | -1/Access | Zion Zionite Resupply teleported in 23814 | -1/Access | Retrieved Zion intel report: Unaware Analyses 23815 | -1/Access | Zion hero teleported in (NK-0LA) 23886 | -1/Access | Discovered new exit (range 7) 23931 | -1/Access | Entered Command 23931 | -1/Command | Accompanied by 1 ally (NK-0LA) 23932 | -1/Command | Spotted B-99 Colossus 24093 | -1/Command | Retrieved Zion intel report: Emergency Access 24140 | -1/Command | Disengaged cave seal 24161 | -1/Command | Build established: Alien-Sprinter 24268 | -1/Command | Retrieved Zion intel report: Branch Access 24274 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 24412 | -1/Command | Spotted M Guard 24413 | -1/Command | Spotted Combat Programmer 24414 | -1/Command | Spotted Combat Programmer 24464 | -1/Command | First assault squad dispatched 24468 | -1/Command | Spotted M Guard 24522 | -1/Command | Destroyed M Guard 24541 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-164) 24560 | -1/Command | Destroyed M Guard 24571 | -1/Command | Lost 9 parts (1p1n4u3w) 24575 | -1/Command | Found Prototype Reactor 24624 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 24659 | -1/Command | Identified Zero-point Reactor 24778 | -1/Command | Destroyed Combat Programmer 24778 | -1/Command | All MAIN.C guards destroyed 24816 | -1/Command | Met MAIN.C 24832 | -1/Command | 0b10 Conduit disabled 24850 | -1/Command | Incoming assault squad redirected 24877 | -1/Command | Allies destroyed MAIN.C Shell 24877 | -1/Command | MAIN.C activated Command garrisons 24896 | -1/Command | Destroyed MAIN.C 24903 | -1/Command | Found Zio. Weapon Casing 24906 | -1/Command | Discovered exit to Surface (range 40) 24906 | -1/Command | Discovered exit to Surface (range 103) 24906 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 25175 | -1/Command | P-80 Master assimilated allied ZE-W0C(z) 25190 | -1/Command | Found Zio. Weapon Casing 25654 | -1/Command | Found Adv. Powered Armor 25659 | -1/Command | Found Adv. Powered Armor 25661 | -1/Command | Found Adv. Powered Armor 25662 | -1/Command | Found Adv. Powered Armor 25793 | -1/Command | Found Exp. Armor Integrity Analyzer 25941 | -1/Command | Found Prototype Protection 25941 | -1/Command | Identified Zio. Shade Carapace 26024 | -1/Command | Found Exp. Phase Shifter 26042 | -1/Command | Found Zio. Shade Carapace 26054 | -1/Command | Found Exp. System Purifier 26254 | -1/Command | System corruption reached 10% 26445 | -1/Command | Found Vortex Chain Reactor 26447 | -1/Command | Found Zero-point Reactor 26449 | -1/Command | Found Cld. Nova Cannon 26465 | -1/Command | Found Hvy. Regenerative Plating 26471 | -1/Command | Found Exp. Phase Shifter 26720 | -1/Command | Build established: Alien-Gunner 26854 | -1/Command | Warped through subspace to slip node 26854 | -1/Command | Discovered new exit (range 4) 26858 | -1/Command | Entered Access_0 26859 | -1/Access_0 | Sensed 4 artifacts in vicinity 26859 | -1/Access_0 | Met Architect 26876 | -1/Access_0 | Destroyed A8 26881 | -1/Access_0 | Core integrity fell below 50% 26906 | -1/Access_0 | Architect warped through subspace 26973 | -1/Access_0 | Subspace Access Node disabled 26981 | -1/Access_0 | Architect warped through subspace 27022 | -1/Access_0 | Architect warped through subspace 27032 | -1/Access_0 | A6 warped into view 27062 | -1/Access_0 | Destroyed A6 27069 | -1/Access_0 | Architect warped through subspace 27092 | -1/Access_0 | Subspace Access Node disabled 27144 | -1/Access_0 | Core integrity fell below 20% 27158 | -1/Access_0 | Subspace Access Node disabled 27169 | -1/Access_0 | Subspace Access Node disabled 27186 | -1/Access_0 | A5 warped into view 27248 | -1/Access_0 | Destroyed Architect 27249 | -1/Access_0 | Architect triggered a singularity event 27250 | -1/Access_0 | Warped through subspace to slip node 27250 | -1/Access_0 | Discovered exit to Surface (range 8) 27253 | *** | Escaped singularity! Last Messages --------------- 27244_ Acquired 6 matter. 27244_ Penetrated by Quantum Shear. 27244_ Exp. Phase Shifter destroyed. 27245_ Penetrated by HV Slug. 27245_ Knocked back. 27245_ HV Slug penetrates Earth. 27246_ Acquired 1 matter. 27246_ Quantum Shear penetrates Earth. 27246_ Penetrated by HV Slug. 27246_ Knocked back. 27246_ HV Slug penetrates Earth. 27248_ Architect: "If I can't win, no one wins!" 27248_ Architect destroyed. 27249_ A0_COM: Initiating irreversible singularity event. Goodbye. 27250_ A0_COM: 10. 27250_ Warped through subspace, drawn to slip node. 27250_ EXIT=FOUND: SURFACE 27251_ A0_COM: 9. 27252_ A0_COM: 8. 27253_ A0_COM: 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 87 Energy Capacity 740 Matter Stores 300 Matter Capacity 700 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 16 Power Amplification 20 Additional Mass Support 20 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 97 Targeting Accuracy 8 Melee Accuracy 32 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Energy Filtering 50 Salvage Targeting 2 Offensive Hacking 28 Defensive Hacking 20 Authchip Count 3 Trap Extractor Capacity 8 Item Schematics ----------------- Lyr. Heavy Armor Plating | -3/Quarantine | Z-intel Imp. VSS Leg | -3/Quarantine | Z-intel Imp. Light Armor Plating | -3/Quarantine | Z-intel Adv. Thermal Shield | -3/Quarantine | Z-intel Railgun | -3/Quarantine | Z-intel Energy Filter | -3/Quarantine | Z-intel Tesla Rifle | -3/Quarantine | Z-intel Particle Charger | -3/Quarantine | Z-intel Plasma Cutter | -3/Quarantine | Z-intel Imp. Transmission Jammer | -3/Quarantine | Z-intel Adv. Force Field | -3/Quarantine | Z-intel Med. Storage Unit | -3/Quarantine | Z-intel Nova Cannon | -3/Quarantine | Z-intel Q-thruster | -3/Quarantine | Z-intel Myomer Leg | -3/Quarantine | Z-intel Arm. Medium Treads | -2/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Point Defense Array | -2/Section 7 | Z-intel Carbide Saw | -2/Section 7 | Z-intel Imp. Shock Absorption System | -2/Section 7 | Z-intel Imp. Targeting Computer | -2/Section 7 | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Z-intel Com. Matter Pod | -2/Section 7 | Z-intel Centrium Wheel | -2/Section 7 | Z-intel Adv. Datajack | -2/Section 7 | Z-intel Adv. Signal Interpreter | -2/Section 7 | Z-intel Mic. Antimatter Reactor | -2/Section 7 | Z-intel Recoil Nullifier | -2/Section 7 | Z-intel Robot Schematics ------------------ B-74 Champion | -3/Quarantine | Z-intel A-27 Freighter | -3/Quarantine | Z-intel M-30 Cleanser | -3/Quarantine | Z-intel T-07 Excavator | -3/Quarantine | Z-intel Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory | Preloaded Y-54 Guardian | x2 | -7/Factory | Preloaded Adv. Hacking Suite | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -6/Factory | Authchip Adv. Hacking Suite | x1 | -6/Factory | Authchip B-60 Warrior | x3 | -5/Factory | Preloaded O-32 Director | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Sigix Broadsword Phase Redirector Subatomic Replicator Supercharged Integrated Reactor Integrated Dissipator LRC Storage Core Stripper Sigix Shearcannon Integrity Redistributor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PulseFortressBattery Manual? 0 Play Time 11:13:08 Cumulative 579.1 hours Start 2023.04.02 @ 18:39:31 End 2023.04.04 @ 19:43:36 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type 6 Total 31 Types 20/3/4/0/1/0/2/1/0 Lore% 92 Gallery% 94 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d15c761e-788e-45e0-a7a8-7297fdb39578