Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 16:19:21 Player: Fusha Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (2185) 2185 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (592) 592 TOTAL SCORE: 6007 Bonus ------- High Alert Combat Kills 156 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -464 Cogmind --------- Core Integrity 247/700 Matter 294/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Core Shielding > --- WEAPON (4) ------- Coil Gun Datajack Axe > --- INVENTORY (5) ---- Light Nuclear Core Heat Sink Disposable Heat Sink Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VTOL Module > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Core Shielding > --- WEAPON ----------- Autogun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Nuclear Core Heat Sink Disposable Heat Sink High-capacity Battery Particle Gun Datajack Mace [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Impact Weapon Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Slots Evolved 6 | . . 2 . 2 . 2 . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 2 | . . . . . . 2 . Weapon 2 | . . 2 . . . . . Parts Attached 85 | 6 8 8 3 . 26 . 34 Power 9 | 1 . 2 . . 2 . 4 Engine 5 | 1 . 2 . . 2 . . Core 4 | . . . . . . . 4 Reactor . | . . . . . . . . Propulsion 23 | 2 3 1 . . 8 . 9 Treads . | . . . . . . . . Leg 18 | 2 3 1 . . 6 . 6 Wheel . | . . . . . . . . Hover 2 | . . . . . 2 . . Flight 3 | . . . . . . . 3 Utility 11 | 1 1 1 2 . 2 . 4 Device 7 | . . 1 2 . 2 . 2 Storage 2 | 1 . . . . . . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . 1 . . . . . 1 Artifact . | . . . . . . . . Weapon 42 | 2 4 4 1 . 14 . 17 Energy Gun 16 | 2 4 3 1 . 4 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 17 | . . 1 . . 7 . 9 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 7 | . . . . . 3 . 4 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . Parts Lost 34 | . . 3 . . 9 . 22 Power 3 | . . 1 . . 1 . 1 Propulsion 14 | . . . . . 4 . 10 Utility 3 | . . . . . 1 . 2 Weapon 14 | . . 2 . . 3 . 9 Highest Loss Streak 8 | . . 2 . . 2 . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 98 98 98 81 93 84 64 Engine 8 | . 14 10 11 9 8 7 2 Leg 22 | . 28 21 22 18 27 15 9 Hover 2 | . . . . . 3 15 4 Flight 1 | . . . . . . . 4 Device 7 | . . 10 11 9 8 7 5 Storage 8 | . 14 11 11 9 9 7 4 Protection 2 | . 12 . . . . . 1 Energy Gun 13 | . 28 34 31 27 9 7 1 Ballistic Gun 17 | . . 8 11 9 24 23 19 Naked Turns . | . . . . . . . . Heaviest Build 31 | 14 16 21 23 23 28 26 31 Greatest Support 43 | 20 20 20 20 20 43 23 23 Greatest Overweight (x) 6 | . . 1 1 1 1 1 6 Average Overweight (x) . | . . . . 1 . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 2 8 6 7 7 8 7 8 Average Carried 6 | 1 5 3 6 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 7 | 2 7 4 7 7 7 7 4 Class Distribution -------------------- 73% | Scavenger-Gunner 17% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Matter Collected 1590 | 260 80 95 39 . 496 . 620 Remotely . | . . . . . . . . Salvage Created 2395 | 123 387 283 95 . 784 . 723 Parts 126 | 4 21 16 4 . 47 . 34 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Combat Hostiles Destroyed 48 | . 6 3 2 . 18 . 19 Melee 5 | . . . . . . . 5 Guns 42 | . 5 3 2 . 18 . 14 AOE 1 | . 1 . . . . . . Classes Destroyed 11 | 2 4 1 . . 4 . . Tunneler 1 | 1 . . . . . . . Hauler 1 | . 1 . . . . . . Recycler 2 | 1 . 1 . . . . . Operator 1 | . 1 . . . . . . Watcher 3 | . 2 1 . . . . . Swarmer 13 | . . . . . 3 . 10 Grunt 16 | . 6 . 2 . 3 . 5 Brawler 3 | . . . . . 2 . 1 Duelist 6 | . . . . . 3 . 3 Sentry 7 | . . 3 . . 4 . . Programmer 3 | . . . . . 3 . . Thug 2 | . . . . . 2 . . Best Kill Streak 4 | 2 4 2 2 . 4 . 4 Combat Bots Only 4 | . 4 2 2 . 4 . 4 Max Kills in Single Turn 2 | 1 1 1 1 . 2 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Hostile Shots Fired 309 | . 32 24 4 . 77 . 172 Missed 75 | . 7 3 2 . 14 . 49 Damage Taken 4276 | . 340 309 31 . 1257 . 2339 Core 784 | . 71 30 15 . 215 . 453 Absorbed by Shields 4 | . . . . . . . 4 Redirected to Shielding 14 | . . . . . . . 14 Core Remaining (%) 79 | 100 71 . 88 . 60 . . Volleys Fired 137 | 4 33 10 3 . 48 . 39 Largest 4 | 2 2 4 4 . 4 . 4 Hottest 184 | 80 80 160 159 . 184 . 125 Shots Fired 431 | 8 62 36 12 . 187 . 126 Gun 431 | 8 62 36 12 . 187 . 126 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 254 | . . 5 3 . 128 . 118 Thermal 124 | . 28 20 9 . 59 . 8 Explosive . | . . . . . . . . Electromagnetic 53 | 8 34 11 . . . . . Robot Hit Streak 13 | 1 5 11 4 . 13 . 10 Robot Miss Streak 7 | 1 3 2 1 . 4 . 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 9 | . . . 1 . 3 . 5 Max Gunslinging Chain 1 | . . . 1 . 1 . 1 Shots Hit Robots 281 | 4 35 23 8 . 120 . 91 Core Hits 115 | 2 17 9 4 . 42 . 41 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 3 | . . . . . 1 . 2 Burn 2 | . . . . . 1 . 1 Smash 1 | . . . . . . . 1 Melee Attacks 48 | . . . . . 16 . 32 Impact 35 | . . . . . 16 . 19 Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks 10 | . . . . . . . 10 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4375 | 76 585 273 102 . 1808 . 1531 Guns 3662 | 52 466 273 102 . 1544 . 1225 Cannons . | . . . . . . . . Explosions 407 | 24 119 . . . 264 . . Melee 306 | . . . . . . . 306 Ramming . | . . . . . . . . Kinetic 2279 | . . 61 30 . 1023 . 1165 Thermal 1090 | 24 255 158 72 . 521 . 60 Explosive 264 | . . . . . 264 . . Electromagnetic 436 | 52 330 54 . . . . . Impact 225 | . . . . . . . 225 Slashing 81 | . . . . . . . 81 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 4 . 2 Average Corruption 1 | . . . . . 1 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . 19 . 6 Message Errors 5 | . . . . . 5 . . Matter Fused 7 | . . . . . 6 . 1 Heat Flow Errors 4 | . . . . . 2 . 2 Energy Discharges 2 | . . . . . 2 . . Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 3 | . . . . . 3 . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 91 | . . . . . 37 . 54 Projectiles . | . . . . . . . . Explosions 37 | . . . . . 37 . . Melee 54 | . . . . . . . 54 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 168 | . 34 . . . 134 . . Shots 2 | . 1 . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 235 | 92 219 198 194 . 235 . 211 Average Temperature 69 | 48 80 87 109 . 60 . 43 Received Heat Transfer 1053 | . 180 144 18 . 180 . 531 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 2 . . 1 . . Heat Transferred 2532 | 50 450 350 162 . 1358 . 162 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Peak Influence 647 | 10 222 152 123 47 647 339 562 Initial 339 | . 6 30 58 47 30 339 237 Average 310 | 3 73 88 121 47 392 339 431 Maximum Alert Level 2 | . 1 . . . 2 1 2 Low Security (%) 37 | 100 99 100 100 100 18 . . Level 1 23 | . . . . . 28 100 38 Level 2 39 | . . . . . 52 . 61 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 1 | . . 1 . . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 12 5 1 . 20 . 20 Peak Tracking Total 6 | . 3 2 1 . 4 . 6 Tactical Retreats 7 | . 3 . . . 2 . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Traps Triggered 12 | . . 1 . . 6 . 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Machines Disabled 5 | . . . 1 . 3 . 1 Max in Single Turn 2 | . . . 1 . 2 . 1 Phase Generator 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Machines Accessed 11 | . 4 1 . 1 4 1 . Terminals 9 | . 4 1 . . 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 33 | . 18 5 . 1 8 1 . Successful 20 | . 14 1 . 1 3 1 . Failed 13 | . 4 4 . . 5 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 16 | . 13 3 . . . . . Terminals 31 | . 18 5 . . 8 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 13 | . 10 . . . 3 . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Garrison Registry 1 | . . . . . 1 . . Security Stations 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 5 | . 4 1 . . . . . Terminals 5 | . 4 1 . . . . . Botnet 5 | . 4 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 8 | . 4 1 . . 3 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . . . . 2 . 3 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Total Allies 5 | . . . . . 2 . 3 Largest Group 3 | . . . . . 2 . 3 Highest-Rated Group 120 | . . . . . 62 . 120 Highest-Rated Ally 40 | . . . . . 31 . 40 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Turns Passed 3776 | 58 510 368 148 16 1690 33 953 Spaces Moved 1998 | 34 294 236 73 8 952 17 384 Core 83 | 8 . . . . . . 75 Treads . | . . . . . . . . Legs 1864 | 26 294 236 73 8 952 17 258 Wheels . | . . . . . . . . Hover 10 | . . . . . . . 10 Flight 41 | . . . . . . . 41 Fastest Speed 29 | 50 120 120 120 190 120 190 29 Average Speed 141 | 103 120 130 181 190 137 190 166 Slowest Speed 350 | 120 120 190 190 190 190 190 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 47 21 16 2 75 1 32 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . 1 . . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 91 | 4 12 . . . 73 . 2 Melee 1 | . . . . . 1 . . Projectile 2 | . . . . . . . 2 AOE 88 | 4 12 . . . 72 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Total 2578 | 47 389 271 81 8 1199 17 566 Wait 196 | . 41 15 . . 93 . 47 Move 1993 | 33 293 235 72 8 951 17 384 Hop . | . . . . . . . . Pick Up 20 | 4 7 1 1 . 4 . 3 Fast Attach 51 | 4 3 5 2 . 14 . 23 Attach 13 | 2 1 3 . . 2 . 5 Detach 3 | . 1 . 1 . . . 1 Swap 21 | . 4 . 1 . 10 . 6 Drop 20 | . 6 2 1 . 10 . 1 Fire 137 | 4 33 10 3 . 48 . 39 Melee 48 | . . . . . 16 . 32 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 48 | . . . . . 23 . 25 Rewire 28 | . . . . . 28 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 337 | -10/Materials | Identified exit to Materials 569 | -10/Materials | Entered another Materials area 569 | -9/Materials | Evolved 2 slots: Weapon x2 885 | -9/Materials | Discovered new exit (range 15) 937 | -9/Materials | Entered Mines 974 | -9/Mines | Learned location of Zion (-6) 1068 | -9/Mines | Discovered new exit (range 8) 1079 | -9/Mines | Build established: Scavenger-Gunner 1085 | -9/Mines | Entered Materials 1085 | -8/Materials | Evolved 2 slots: Propulsion x2 1101 | -8/Materials | Identified exit to Garrison 1101 | -8/Materials | Entered Garrison 1175 | -8/Garrison | Triggered checkpoint 1649 | -8/Garrison | Learned Factory security intel 1653 | -8/Garrison | Triggered checkpoint 1732 | -8/Garrison | Discovered new exit (range 12) 1797 | -8/Garrison | Triggered checkpoint 1847 | -8/Garrison | Triggered checkpoint 2013 | -8/Garrison | Discovered new exit (range 12) 2075 | -8/Garrison | Triggered checkpoint 2109 | -8/Garrison | Discovered new exit (range 8) 2129 | -8/Garrison | Triggered checkpoint 2283 | -8/Garrison | Phase Generator disabled 2397 | -8/Garrison | Discovered new exit (range 12) 2397 | -8/Garrison | Discovered new exit (range 38) 2397 | -8/Garrison | Discovered new exit (range 62) 2494 | -8/Garrison | Installed Relay Interface Framework 2655 | -8/Garrison | Spotted B-75 Beast 2791 | -8/Garrison | Entered Factory 2791 | -7/Factory | Evolved 2 slots: Utility x2 2824 | -7/Factory | Identified exit to Garrison 2824 | -7/Factory | Entered Garrison 2830 | -7/Garrison | Triggered checkpoint 2872 | -7/Garrison | Triggered checkpoint 3084 | -7/Garrison | Triggered checkpoint 3137 | -7/Garrison | Released all parts (5) 3161 | -7/Garrison | Lost 8 parts (4n4w) 3188 | -7/Garrison | Core integrity fell below 50% 3573 | -7/Garrison | Lost 5 parts (2n3w) 3639 | -7/Garrison | Lost 5 parts (2n1u2w) 3777 | -7/Garrison | Self-destructed Last Messages --------------- 03750_ Sneak attack on X-62 Marksman. 03750_ Attempting to rewire X-62 Marksman. 03752_ Sneak attack on X-62 Marksman. 03752_ Attempting to rewire X-62 Marksman. 03753_ Sneak attack on X-62 Marksman. 03753_ X-62 Marksman rewired. 03757_ Sneak attack on X-62 Marksman. 03757_ Attempting to rewire X-62 Marksman. 03758_ Sneak attack on X-62 Marksman. 03758_ Attempting to rewire X-62 Marksman. 03760_ Sneak attack on X-62 Marksman. 03760_ Attempting to rewire X-62 Marksman. 03761_ Sneak attack on X-62 Marksman. 03761_ Attempting to rewire X-62 Marksman. 03763_ Sneak attack on X-62 Marksman. 03763_ X-62 Marksman rewired. 03766_ Sneak attack on X-62 Marksman. 03766_ Attempting to rewire X-62 Marksman. 03768_ Sneak attack on X-62 Marksman. 03768_ X-62 Marksman rewired. 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