Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.19 @ 15:51:14

Player: Red Box

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (206)     1030
Value Destroyed (6760)     6760
Prototype IDs (32)         640
Alien Tech Used (1)        200
Bonus (1589)               1589
              TOTAL SCORE: 14819

 Bonus
-------
High Alert Combat Kills    776
Follower Combat Kills      653
Met Data Miner             300
Friendly Fire              -140

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     13/100
System Corruption          3%
Temperature                Warning (396)
Movement                   Core (500) Ox9
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (8) ------
            Cryofiber Web
      Large Storage Unit
   Improved Signal Interpreter
   Advanced Targeting Computer
   Improved Light Armor Plating
>           --- WEAPON (3) -------
    Compact Ion Cannon
>           --- INVENTORY (15) ---
   Improved Medium Treads
            Carbon-fiber Leg
            Energy Well (350)
            EM Disruption Field
  Makeshift System Restoration Module
            Sensor Drone Bay (19/20)
            Neutron Cannon
            Gauss Rifle
            Magnetic Acceleration Cannon

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
        Hybrid Fission Core
>              --- PROPULSION -------
       Armored Treads
       Armored Wheel
>              --- UTILITY ----------
               Cryofiber Web
      Advanced Heat Sink
         Large Storage Unit
      Advanced Targeting Computer
               Core Analyzer
      Improved Medium Armor Plating
      Improved Hacking Suite
               Sensor Drone Bay
>              --- WEAPON -----------
        Cooled Plasma Cannon
        Cooled Plasma Cannon
       Compact Ion Cannon
>              --- INVENTORY --------
      Enhanced Flexi-carbon Leg
               Energy Well
      Advanced Sensor Array
      Improved Signal Interpreter
  Experimental Utility Shielding
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Focal Shield
     Makeshift System Restoration Module
               Dimensional Node Initializer
      Improved Spread Laser
               Neutron Cannon
               Antimatter Cannon
               Shock Bomb Launcher
     Precision Grenade Launcher
[Rating: 74]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   1   2   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             301  | 10  16  2   45  14  6   .   27  73  9   15  .   15  69  
  Power                    16   | 2   1   .   4   .   .   .   1   1   .   .   .   .   7   
    Engine                 12   | 2   1   .   4   .   .   .   1   1   .   .   .   .   3   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 4   4   .   7   7   .   .   3   10  .   .   .   .   7   
    Treads                 4    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   
    Leg                    6    | 2   .   .   .   .   .   .   .   1   .   .   .   .   3   
    Wheel                  32   | 2   4   .   7   7   .   .   2   8   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  103  | 2   2   .   11  3   1   .   15  32  1   6   .   3   27  
    Device                 52   | 1   1   .   3   1   1   .   7   16  .   4   .   2   16  
    Storage                6    | 1   1   .   .   .   .   .   1   2   .   .   .   .   1   
    Processor              8    | .   .   .   3   .   .   .   .   2   .   1   .   1   1   
    Hackware               3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   
    Protection             34   | .   .   .   5   2   .   .   5   12  1   1   .   .   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   140  | 2   9   2   23  4   5   .   8   30  8   9   .   12  28  
    Energy Gun             67   | 1   4   .   16  .   .   .   5   20  4   7   .   3   7   
    Energy Cannon          14   | .   2   1   2   .   .   .   .   2   .   .   .   1   6   
    Ballistic Gun          17   | 1   .   .   .   3   4   .   2   1   .   .   .   5   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   1   .   .   .   5   
    Launcher               19   | .   1   1   2   1   .   .   .   2   2   1   .   3   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          15   | .   2   .   3   .   1   .   1   5   1   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   1   .   1   3   .   .   .   .   6   
Parts Lost                 54   | .   4   .   9   7   .   .   1   10  .   1   .   .   22  
  Power                    8    | .   1   .   2   .   .   .   .   1   .   .   .   .   4   
  Propulsion               13   | .   2   .   2   2   .   .   .   3   .   .   .   .   4   
  Utility                  18   | .   .   .   3   3   .   .   1   3   .   .   .   .   8   
  Weapon                   15   | .   1   .   2   2   .   .   .   3   .   1   .   .   6   
  Highest Loss Streak      9    | .   4   .   3   5   .   .   1   5   .   1   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   90  100 98  97  82  100 99  91  100 95  100 99  96  
  Engine                   7    | .   7   14  10  11  11  11  9   6   7   7   7   7   4   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Treads                   1    | .   .   .   .   .   .   .   5   .   .   .   .   .   2   
  Wheel                    14   | .   26  28  21  21  22  22  12  7   15  15  15  15  7   
  Device                   16   | .   14  14  12  10  11  11  6   16  22  22  23  22  18  
  Storage                  8    | .   14  14  11  11  11  11  9   6   7   7   7   7   6   
  Processor                7    | .   .   .   9   1   .   .   .   5   15  15  15  15  12  
  Hackware                 4    | .   .   .   .   .   .   .   12  11  .   .   .   .   3   
  Protection               9    | .   .   .   10  18  22  22  16  9   7   7   7   7   8   
  Energy Gun               13   | .   19  .   17  3   .   .   12  20  22  18  23  11  6   
  Energy Cannon            2    | .   1   18  3   .   .   .   .   .   .   .   .   .   10  
  Ballistic Gun            3    | .   .   .   .   18  3   22  12  .   .   .   .   9   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 14  30  30  41  47  60  60  63  68  70  69  69  73  83  
  Greatest Support         56   | 20  20  20  32  32  28  28  28  28  24  24  24  24  56  
  Greatest Overweight (x)  6    | 1   1   1   3   3   2   2   4   4   2   2   2   3   6   
  Average Overweight (x)   1    | .   .   1   1   1   1   2   1   1   2   1   2   2   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  14  15  15  15  15  15  
  Most Carried             15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 6   10  14  14  14  14  15  14  14  14  14  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 8   14  15  15  14  15  15  15  15  15  15  15  15  9   

 Class Distribution 
--------------------
 45% | Mutant
 27% | Gunner
 11% | Hacker-Tank
  4% | Skirmisher

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Mines
      Mutant | -9/Materials
      Mutant | -9/Mines
      Mutant | -9/Exiles
      Mutant | -8/Mines
 Hacker-Tank | -8/Materials
 Hacker-Tank | -7/Factory
      Gunner | -7/Lower Caves
      Gunner | -7/Lower Caves
      Gunner | -7/Data Miner
      Gunner | -6/Proximity Caves
      Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           4296 | 315  191  40   485  369  25   .    507  771  349  193  .    199  852  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7174 | 120  191  37   1229 192  .    .    931  1525 126  578  .    58   2187 
  Parts                    364  | 13   8    2    63   9    .    .    63   70   11   17   .    10   98   
Haulers Intercepted        3    | .    .    .    1    .    .    .    .    1    .    .    .    .    1    
Recyclers Shooed           2    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44   | .    .    .    .    .    .    .    .    .    10   17   .    17   .    
  Prevented                10   | .    .    .    .    .    .    .    .    .    2    4    .    4    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  167  | .   9   5   36  14  .   .   15  27  9   10  .   5   37  
  Melee                    3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Guns                     90   | .   2   .   23  14  .   .   14  17  4   5   .   .   11  
  Cannons                  19   | .   .   1   1   .   .   .   .   .   .   .   .   .   17  
  AOE                      42   | .   2   4   11  .   .   .   1   3   5   4   .   5   7   
Classes Destroyed          19   | 1   3   1   3   2   .   .   4   3   .   .   .   .   2   
  Worker                   11   | .   .   1   1   .   .   .   1   6   .   .   .   .   2   
  Builder                  6    | .   .   .   .   .   .   .   1   .   .   .   .   .   5   
  Tunneler                 6    | 5   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Recycler                 4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   .   1   1   .   .   1   1   .   .   .   .   .   
  Watcher                  13   | .   1   .   1   .   .   .   5   3   .   .   .   .   3   
  Swarmer                  51   | .   5   5   14  4   .   .   5   .   8   .   .   5   5   
  Grunt                    47   | .   4   .   12  .   .   .   2   9   1   4   .   .   15  
  Brawler                  4    | .   .   .   .   .   .   .   1   1   .   1   .   .   1   
  Duelist                  5    | .   .   .   .   .   .   .   .   2   .   2   .   .   1   
  Protector                2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Sentry                   28   | .   .   .   10  .   .   .   6   6   .   2   .   .   4   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   6    | .   .   .   .   .   .   .   1   3   .   .   .   .   2   
  Programmer               12   | .   .   .   .   .   .   .   .   5   .   .   .   .   7   
  Assembled                9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 1   3   3   6   3   .   .   7   4   4   9   .   4   14  
  Combat Bots Only         11   | .   3   3   5   3   .   .   4   3   4   9   .   4   11  
Max Kills in Single Turn   5    | 1   1   2   4   2   .   .   4   2   2   2   .   3   5   
  Gunslinging              1    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   4   .   .   .   1   1   2   2   .   3   2   
  Melee                    1    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               11597 | .    526  82   1359 790  .    .    626  2744 426  519  .    58   4467 
  Core                     2206  | .    190  15   258  141  .    .    87   449  84   28   .    7    947  
  Absorbed by Shields      452   | .    .    .    .    .    .    .    .    69   161  53   .    57   112  
  Redirected to Shielding  160   | .    .    .    .    .    .    .    .    .    .    .    .    .    160  
  Regen/Repaired (Parts)   1146  | .    64   .    47   .    .    .    126  786  .    .    .    .    123  
Core Remaining (%)         44    | 100  .    18   .    .    .    .    84   .    .    .    .    18   .    
Volleys Fired              407   | 15   13   7    84   33   .    .    45   60   15   19   .    6    110  
  Largest                  3     | 2    2    2    2    2    .    .    3    3    3    3    .    3    3    
  Hottest                  300   | 70   130  90   120  90   .    .    165  215  190  190  .    171  300  
Shots Fired                903   | 30   24   10   166  63   .    .    106  167  24   46   .    8    259  
  Gun                      680   | 30   21   .    137  60   .    .    106  164  16   42   .    3    101  
  Cannon                   173   | .    .    5    25   .    .    .    .    1    .    .    .    .    142  
  Launcher                 50    | .    3    5    4    3    .    .    .    2    8    4    .    5    16   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  139   | 15   1    .    .    48   .    .    51   .    .    .    .    .    24   
  Thermal                  627   | 15   20   5    119  .    .    .    27   161  16   42   .    3    219  
  Explosive                29    | .    3    5    4    3    .    .    .    .    8    .    .    3    3    
  Electromagnetic          108   | .    .    .    43   12   .    .    28   6    .    4    .    2    13   
  Robot Hit Streak         33    | 14   4    2    14   11   .    .    7    18   12   33   .    3    18   
  Robot Miss Streak        6     | 1    4    4    5    6    .    .    4    6    3    2    .    2    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    2    1    .    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           647   | 24   31   2    122  36   .    .    75   143  8    35   .    4    167  
  Core Hits                408   | 8    10   7    69   28   .    .    35   82   14   20   .    11   124  
  Critical Kills           3     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         21    | 1    1    .    5    .    .    .    .    5    1    1    .    .    7    
    Burn                   17    | 1    .    .    5    .    .    .    .    4    1    1    .    .    5    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  2     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              102   | .    34   .    8    .    .    .    1    44   1    1    .    .    13   
  Impact                   99    | .    34   .    8    .    .    .    1    44   1    .    .    .    11   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18337 | 260  876  280  2669 568  .    .    1791 3549 572  1251 .    406  6115 
  Guns                     9072  | 260  138  .    1558 568  .    .    1416 2724 95   689  .    11   1613 
  Cannons                  3136  | .    .    18   278  .    .    .    .    .    .    .    .    .    2840 
  Explosions               4824  | .    86   262  833  .    .    .    375  211  477  562  .    395  1623 
  Melee                    1305  | .    652  .    .    .    .    .    .    614  .    .    .    .    39   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1687  | 96   7    .    .    425  .    .    540  .    .    .    .    .    619  
  Thermal                  10406 | 164  131  18   1633 .    .    .    659  2813 95   881  .    11   4001 
  Explosive                2327  | .    86   262  482  .    .    .    .    .    477  .    .    297  723  
  Electromagnetic          2612  | .    .    .    554  143  .    .    592  122  .    370  .    98   733  
  Impact                   1305  | .    652  .    .    .    .    .    .    614  .    .    .    .    39   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    4    4    4    .    7    7    7    .    .    3    
  Average Corruption       4     | .    .    .    .    4    4    4    .    2    7    3    .    .    2    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  157   | .    .    .    .    20   13   11   .    48   44   19   .    .    2    
    Message Errors         35    | .    .    .    .    5    3    5    .    12   7    3    .    .    .    
    Matter Fused           38    | .    .    .    .    6    3    3    .    15   9    2    .    .    .    
    Heat Flow Errors       14    | .    .    .    .    1    1    1    .    1    7    2    .    .    1    
    Energy Discharges      29    | .    .    .    .    5    4    .    .    8    8    4    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    1    .    1    .    5    6    2    .    .    .    
    Data Loss (major)      11    | .    .    .    .    2    1    1    .    2    2    2    .    .    1    
    Misfires               3     | .    .    .    .    .    .    .    .    1    1    1    .    .    .    
    Alerts                 7     | .    .    .    .    .    1    .    .    2    3    1    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    1    1    2    .    .    .    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Overflow Damage            389   | .    128  .    11   .    .    .    10   93   32   11   .    .    104  
  Projectiles              98    | .    .    .    .    .    .    .    .    .    .    .    .    .    98   
  Explosions               104   | .    .    .    11   .    .    .    10   40   32   11   .    .    .    
  Melee                    187   | .    128  .    .    .    .    .    .    53   .    .    .    .    6    
Knockbacks                 14    | .    5    .    .    .    .    .    .    3    .    .    .    .    6    
  Impact                   8     | .    5    .    .    .    .    .    .    3    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      600   | .    .    36   307  .    .    .    94   115  .    48   .    .    .    
  Shots                    12    | .    .    1    5    .    .    .    2    2    .    2    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        663   | 110  311  .    93   121  280  172  225  663  167  407  .    .    573  
  Average Temperature      111   | 43   106  .    30   62   144  87   72   143  86   212  .    .    171  
  Received Heat Transfer   2693  | .    210  .    369  .    .    .    144  943  118  123  .    .    786  
  Effects                  11    | .    .    .    .    .    .    .    .    5    .    .    .    .    6    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    1    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              22    | .    3    .    2    2    .    .    6    5    .    2    .    .    2    
  Impact Corruptions       13    | .    8    .    .    .    .    .    .    4    .    .    .    .    1    
Robots Melted              5     | .    .    .    1    .    .    .    .    1    .    1    .    .    2    
  Combat Hostiles          5     | .    .    .    1    .    .    .    .    1    .    1    .    .    2    
  Parts Melted             55    | .    1    1    15   .    .    .    4    10   .    9    .    .    15   
  Heat Transferred         19407 | 555  333  37   4028 .    .    .    768  5297 272  1701 .    25   6391 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      15    | .    .    .    4    .    .    .    3    .    .    4    .    .    4    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Peak Influence             884  | 25  202 142 834 336 .   .   304 776 .   .   .   .   884 
  Initial                  266  | .   16  .   .   266 .   .   .   119 .   .   .   .   .   
  Average                  277  | 13  51  70  495 182 .   .   124 387 .   .   .   .   318 
Maximum Alert Level        3    | .   1   .   3   1   .   .   1   3   .   .   .   .   3   
  Low Security (%)         47   | 100 98  100 11  60  .   100 74  24  .   .   .   .   33  
  Level 1                  25   | .   1   .   25  39  .   .   25  38  .   .   .   .   27  
  Level 2                  17   | .   .   .   40  .   .   .   .   17  .   .   .   .   33  
  Level 3                  9    | .   .   .   22  .   .   .   .   18  .   .   .   .   6   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   .   .   5   .   .   .   3   14  .   1   .   .   12  
  Investigation            5    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   
  Extermination            8    | .   .   .   .   .   .   .   .   4   .   .   .   .   4   
  Reinforcement            11   | .   .   .   4   .   .   .   .   1   .   .   .   .   6   
  Assault                  6    | .   .   .   1   .   .   .   .   3   .   1   .   .   1   
  Garrison                 5    | .   .   .   .   .   .   .   3   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       4    | .   .   .   1   .   .   .   .   .   .   .   .   .   3   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Distress Signals           10   | .   .   .   3   .   .   .   1   1   .   .   .   .   5   
Communications Jammed      79   | .   .   .   .   .   .   .   .   79  .   .   .   .   .   
  Distress Signals         77   | .   .   .   .   .   .   .   .   77  .   .   .   .   .   
Times Spotted              313  | .   19  8   67  17  .   .   28  65  16  12  .   7   74  
  Peak Tracking Total      12   | .   4   3   6   4   .   .   6   9   7   5   .   4   12  
  Tactical Retreats        27   | .   2   1   3   1   .   .   2   10  2   .   .   1   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Traps Triggered            7    | .   1   .   .   .   .   .   .   5   .   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Reprogrammed             5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Disabled          19   | .   .   .   6   .   .   .   3   5   1   .   .   .   4   
  Max in Single Turn       4    | .   .   .   2   .   .   .   1   4   1   .   .   .   1   
  Garrison Access          6    | .   .   .   .   .   .   .   1   4   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Accessed          86   | .   11  .   14  1   1   .   15  22  1   2   4   .   15  
  Terminals                42   | .   8   .   8   .   .   .   11  8   .   .   .   .   7   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   
  Repair Stations          8    | .   1   .   2   .   .   .   1   3   .   .   .   .   1   
  Recycling Units          11   | .   2   .   2   .   .   .   2   4   .   .   .   .   1   
  Scanalyzers              5    | .   .   .   2   .   .   .   .   1   .   .   .   .   2   
  Garrison Access          6    | .   .   .   .   .   .   .   1   4   .   .   .   .   1   
Total Hacks                332  | .   41  .   60  1   1   .   62  88  1   7   32  .   39  
  Successful               233  | .   29  .   38  1   1   .   39  59  1   7   32  .   26  
  Failed                   99   | .   12  .   22  .   .   .   23  29  .   .   .   .   13  
    Catastrophic           9    | .   1   .   4   .   .   .   .   3   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   132  | .   27  .   24  .   .   .   41  31  .   .   .   .   9   
  Terminals                151  | .   29  .   29  .   .   .   52  23  .   .   .   .   18  
  Fabricators              14   | .   .   .   .   .   .   .   .   6   .   .   .   .   8   
  Repair Stations          41   | .   6   .   7   .   .   .   2   24  .   .   .   .   2   
  Recycling Units          45   | .   6   .   9   .   .   .   7   21  .   .   .   .   2   
  Scanalyzers              26   | .   .   .   15  .   .   .   .   4   .   .   .   .   7   
  Garrison Access          13   | .   .   .   .   .   .   .   1   10  .   .   .   .   2   
Terminal Hacks             98   | .   8   .   11  1   1   .   22  8   1   7   32  .   7   
  Record                   19   | .   .   .   .   .   1   .   .   .   1   6   11  .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   1   .   .   .   12  .   1   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   1   .   .   6   .   .   
  Robot Analysis           19   | .   3   .   3   .   .   .   9   2   .   .   .   .   2   
  Prototype ID Bank        9    | .   1   .   2   .   .   .   2   1   .   .   3   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Terminal Index           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   1   .   .   .   2   1   .   .   .   .   1   
  Unreport Threat          6    | .   1   .   2   .   .   .   1   1   .   .   .   .   1   
  Locate Traps             7    | .   1   .   2   .   .   .   2   1   .   .   .   .   1   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   2   .   .   .   .   5   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Build                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
Repair Station Hacks       38   | .   6   .   6   .   .   .   2   22  .   .   .   .   2   
  Scan Component           19   | .   3   .   3   .   .   .   1   11  .   .   .   .   1   
  Repair                   19   | .   3   .   3   .   .   .   1   11  .   .   .   .   1   
Recycling Unit Hacks       10   | .   2   .   1   .   .   .   2   5   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      9    | .   2   .   1   .   .   .   2   4   .   .   .   .   .   
Scanalyzer                 19   | .   .   .   11  .   .   .   .   1   .   .   .   .   7   
  Insert Component         9    | .   .   .   6   .   .   .   .   1   .   .   .   .   2   
  Analyze                  10   | .   .   .   5   .   .   .   .   .   .   .   .   .   5   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   
  Seal Access              4    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   
Unauthorized Hacks         57   | .   13  .   9   .   .   .   12  19  .   .   .   .   4   
  Terminals                29   | .   9   .   6   .   .   .   9   2   .   .   .   .   3   
    Track                  9    | .   4   .   2   .   .   .   3   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   3   .   3   .   .   .   5   1   .   .   .   .   2   
    Operators              4    | .   1   .   .   .   .   .   1   1   .   .   .   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   
    Report                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Liberate               3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          22   | .   4   .   3   .   .   .   3   12  .   .   .   .   .   
    Monitor                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Reject                 10   | .   2   .   2   .   .   .   2   4   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Mask                   8    | .   2   .   1   .   .   .   1   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         71   | .   10  .   14  .   .   .   14  18  .   .   .   .   15  
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   1   .   .   6   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   5   .   .   .   1   .   .   .   12  .   3   
  Parts Built              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   255  | .   .   .   .   .   .   .   .   95  .   .   .   .   160 
  Total Part Build Rating  21   | .   .   .   .   .   .   .   .   10  .   .   .   .   11  
Parts Repaired             19   | .   3   .   3   .   .   .   1   11  .   .   .   .   1   
  Time                     723  | .   90  .   141 .   .   .   32  450 .   .   .   .   10  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     54   | .   14  .   10  .   .   .   12  18  .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   6   .   .   .   .   1   .   .   .   .   2   
  Part Schematics Acquired 7    | .   .   .   5   .   .   .   .   .   .   .   .   .   2   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   1   .   .   .   .   4   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               13   | .    1    1    2    2    .    .    .    5    .    1    .    1    .    
  Largest Group            4    | .    1    1    1    3    .    .    .    4    .    1    1    2    2    
  Highest-Rated Group      128  | .    10   31   31   52   .    .    .    93   .    32   32   128  128  
  Highest-Rated Ally       96   | .    10   31   31   31   .    .    .    40   .    32   32   96   96   
Total Orders               15   | .    2    .    .    .    .    .    .    4    1    5    .    .    3    
  STAY                     6    | .    1    .    .    .    .    .    .    1    .    3    .    .    1    
  FOLLOW                   5    | .    1    .    .    .    .    .    .    1    .    2    .    .    1    
  RETURN                   4    | .    .    .    .    .    .    .    .    2    1    .    .    .    1    
Ally Attacks               94   | .    .    4    10   .    .    .    .    30   .    3    .    12   35   
  Total Damage             2449 | .    .    44   70   .    .    .    .    628  .    80   .    338  1289 
  Kills                    21   | .    .    1    1    .    .    .    .    5    .    1    .    5    8    
Allies Corrupted           2    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       19   | .   3   .   3   .   .   .   9   2   .   .   .   .   2   
Derelict Logs Recovered    9    | .   .   1   .   2   .   .   .   .   2   2   .   2   .   
Drone Launches             10   | .   .   .   .   .   1   .   .   4   2   1   .   .   2   
  Drone Recoveries         9    | .   .   .   .   .   .   1   .   4   2   .   .   .   2   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               22288 | 229  1289 962  2383 1008 559  500  2333 4396 1532 2379 104  1407 3207 
Spaces Moved               13968 | 146  1072 740  1347 727  490  369  1419 2473 1099 1202 86   1105 1693 
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     204   | 116  .    .    .    .    .    .    .    .    .    .    .    .    88   
  Wheels                   13758 | 24   1072 740  1347 727  490  369  1419 2473 1099 1202 86   1105 1605 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   95   100  110  125  105  90   120  105  120  120  120  
  Average Speed            118   | 110  86   95   106  111  111  125  119  125  120  119  120  120  148  
  Slowest Speed            190   | 120  95   95   125  135  125  125  150  150  120  120  120  135  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       75    | 7    96   96   97   92   70   85   78   58   94   95   70   80   34   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     3     | .    .    .    .    .    1    .    .    .    .    1    1    .    .    
  Known Exits Taken        6     | .    .    .    .    .    1    1    1    1    .    1    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    .    .    1    .    1    .    .    
Scrap Searched             11    | .    .    1    .    2    .    .    .    .    3    1    .    4    .    
Spaces Dug                 61    | .    6    .    7    .    .    .    1    24   .    .    .    .    23   
Terrain Destroyed          390   | .    24   31   86   38   .    .    15   54   41   12   .    21   68   
  Melee                    47    | .    6    .    7    .    .    .    1    24   .    .    .    .    9    
  Projectile               43    | .    .    .    .    .    .    .    .    .    .    .    .    1    42   
  AOE                      300   | .    18   31   79   38   .    .    14   30   41   12   .    20   17   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      18703 | 182  1353 987  2114 861  503  408  1979 3533 1287 2095 87   1176 2138 
  Wait                     3507  | .    194  238  567  69   1    40   450  718  152  848  2    39   189  
  Move                     13955 | 145  1071 739  1346 726  489  368  1418 2472 1098 1201 85   1104 1693 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  164   | 9    16   1    26   11   2    .    12   55   5    3    .    1    23   
  Fast Attach              110   | 9    5    .    10   2    2    .    15   23   2    7    .    10   25   
  Attach                   66    | .    4    .    12   6    2    .    4    19   .    2    .    .    17   
  Detach                   14    | .    .    .    2    .    2    .    1    5    .    .    .    1    3    
  Swap                     126   | 1    7    2    23   6    2    .    8    31   7    6    .    5    28   
  Drop                     162   | 3    9    .    27   8    3    .    25   33   7    8    .    10   29   
  Fire                     407   | 15   13   7    84   33   .    .    45   60   15   19   .    6    110  
  Melee                    102   | .    34   .    8    .    .    .    1    44   1    1    .    .    13   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    13   .    .    .    .    .    
  Rewire                   77    | .    .    .    9    .    .    .    .    60   .    .    .    .    8    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / Sto x2)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
   230 | -11/Scrapyard      | Entered Materials
   321 | -10/Materials      | Discovered new exit (range 16)
   334 | -10/Materials      | Build established: Mutant
   400 | -10/Materials      | Discovered new exit (range 12)
   529 | -10/Materials      | Discovered new exit (range 6)
   580 | -10/Materials      | Core integrity fell below 50%
   626 | -10/Materials      | Lost 4 parts (1p2n1w)
   893 | -10/Materials      | Discovered new exit (range 4)
  1086 | -10/Materials      | Discovered new exit (range 16)
  1223 | -10/Materials      | Repaired Wheel
  1262 | -10/Materials      | Repaired Imp. Terrain Scanner
  1289 | -10/Materials      | Repaired Wheel
  1519 | -10/Materials      | Entered Mines
  1604 | -10/Mines          | Discovered new exit (range 5)
  1697 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2019 | -10/Mines          | Learned 4 Materials zone layouts
  2039 | -10/Mines          | Escorted by a lone wolf Derelict
  2150 | -10/Mines          | Core integrity fell below 20%
  2186 | -10/Mines          | Discovered new exit (range 5)
  2301 | -10/Mines          | Found a hidden stash of uninstalled traps
  2481 | -10/Mines          | Entered Materials
  2481 | -9/Materials       | Accompanied by 1 ally
  2481 | -9/Materials       | Evolved 2 slots: Utility x2
  2482 | -9/Materials       | Identified exit to Materials
  2941 | -9/Materials       | Discovered exit to Materials (range 8)
  3357 | -9/Materials       | Discovered new exit (range 7)
  3402 | -9/Materials       | Lost 3 parts (1p1n1u)
  3827 | -9/Materials       | Core integrity fell below 50%
  3958 | -9/Materials       | Discovered exit to Materials (range 16)
  4081 | -9/Materials       | First assault squad dispatched
  4330 | -9/Materials       | Repaired Broken Cld. Ion Engine
  4782 | -9/Materials       | Repaired Imp. EM Shotgun
  4810 | -9/Materials       | Repaired Com. Wheel
  4864 | -9/Materials       | Entered Mines
  4864 | -9/Mines           | Accompanied by 1 ally
  4930 | -9/Mines           | Discovered exit to Materials (range 11)
  4990 | -9/Mines           | Assembled infested the area
  5023 | -9/Mines           | Core integrity fell below 20%
  5072 | -9/Mines           | Lost 5 parts (1n2u2w)
  5225 | -9/Mines           | Learned Materials stockpile data
  5431 | -9/Mines           | Discovered exit to Materials (range 7)
  5447 | -9/Mines           | Found the Drone Emporium
  5452 | -9/Mines           | Found Prototype Device
  5867 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5867 | -9/Mines           | Discovered new exit (range 5)
  5872 | -9/Mines           | Entered Exiles
  5891 | -9/Exiles          | Discovered new exit (range 15)
  5903 | -9/Exiles          | Met 8R-AWN
  5921 | -9/Exiles          | Met EX-HEX
  5950 | -9/Exiles          | Met EX-BIN
  5992 | -9/Exiles          | Learned location of Zion (-6)
  6031 | -9/Exiles          | Identified Sensor Drone Bay
  6050 | -9/Exiles          | Discovered new exit (range 10)
  6086 | -9/Exiles          | Met EX-DEC
  6123 | -9/Exiles          | Visited The Gauntlet
  6431 | -9/Exiles          | Identified exit to Mines
  6431 | -9/Exiles          | Entered Mines
  6431 | -8/Mines           | Accompanied by 1 ally
  6879 | -8/Mines           | Discovered exit to Materials (range 12)
  6921 | -8/Mines           | Discovered exit to Materials (range 9)
  6931 | -8/Mines           | Entered Materials
  6931 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  6932 | -8/Materials       | Identified exit to Factory
  7531 | -8/Materials       | Discovered exit to Factory (range 10)
  7763 | -8/Materials       | Repaired Hrd. Light Armor Plating
  8081 | -8/Materials       | Garrison activated, responded to threat
  8352 | -8/Materials       | Discovered exit to Factory (range 4)
  8469 | -8/Materials       | Build established: Hacker-Tank
  8580 | -8/Materials       | Identified exit to Storage
  9264 | -8/Materials       | Entered Factory
  9264 | -7/Factory         | Evolved 2 slots: Utility x2
  9295 | -7/Factory         | Discovered new exit (range 12)
  9680 | -7/Factory         | Discovered new exit (range 15)
  9758 | -7/Factory         | Identified exit to Factory
  9903 | -7/Factory         | Discovered new exit (range 11)
  9919 | -7/Factory         | Identified exit to Lower Caves
 10445 | -7/Factory         | P-60 Hacker assimilated allied Angel 4a
 10457 | -7/Factory         | P-60 Hacker assimilated allied Gladiator 4a
 10813 | -7/Factory         | Repaired Lrg. Storage Unit
 10886 | -7/Factory         | Repaired Cryofiber Web?
 11090 | -7/Factory         | Repaired Hrd. Light Armor Plating
 11206 | -7/Factory         | Build established: Hacker-Gunner
 11285 | -7/Factory         | Garrison activated, responded to threat
 11832 | -7/Factory         | Fabricated Focal Shield (x2)
 12172 | -7/Factory         | Repaired Gatling Laser
 12196 | -7/Factory         | Repaired Arm. Huge Wheel
 12464 | -7/Factory         | Build established: Gunner
 12464 | -7/Factory         | First assault squad dispatched
 12633 | -7/Factory         | Crushed by falling debris
 12762 | -7/Factory         | Core integrity fell below 50%
 12772 | -7/Factory         | Lost 5 parts (1p1n2u1w)
 12853 | -7/Factory         | Build established: Mutant
 13192 | -7/Factory         | Repaired Broken Enh. Nuclear Core
 13264 | -7/Factory         | Repaired Prc. Grenade Launcher
 13297 | -7/Factory         | Repaired Arm. Wheel
 13325 | -7/Factory         | Repaired Lrg. Storage Unit
 13412 | -7/Factory         | Repaired Remote Force Field
 13451 | -7/Factory         | Repaired Hvy. Mace
 13490 | -7/Factory         | Build established: Gunner
 13660 | -7/Factory         | Entered Lower Caves
 13849 | -7/Lower Caves     | Learned Factory stockpile data
 14191 | -7/Lower Caves     | Encountered a Warlord checkpoint
 14559 | -7/Lower Caves     | Found Alien Artifact
 14811 | -7/Lower Caves     | Learned Factory stockpile data
 15179 | -7/Lower Caves     | Discovered new exit (range 9)
 15182 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15192 | -7/Lower Caves     | Entered another Lower Caves area
 15192 | -7/Lower Caves     | Discovered exit to Factory (range 10)
 15273 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 15332 | -7/Lower Caves     | Destroyed 9 combat bots
 15370 | -7/Lower Caves     | Learned Factory interactive machine intel
 15700 | -7/Lower Caves     | Build established: Mutant
 16268 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16274 | -7/Lower Caves     | Core integrity fell below 20%
 16333 | -7/Lower Caves     | Build established: Gunner
 16561 | -7/Lower Caves     | Learned location of Extension (-4)
 16561 | -7/Lower Caves     | Learned Research emergency access door positions
 16561 | -7/Lower Caves     | Learned Extension security intel
 16561 | -7/Lower Caves     | Learned Armory garrison access intel
 17059 | -7/Lower Caves     | Discovered new exit (range 14)
 17080 | -7/Lower Caves     | Identified exit to Data Miner
 17330 | -7/Lower Caves     | Learned location of 1 exit from Factory
 17571 | -7/Lower Caves     | Entered Data Miner
 17571 | -7/Data Miner      | Accompanied by 2 allies
 17571 | -7/Data Miner      | Discovered new exit (range 6)
 17594 | -7/Data Miner      | Met Data Miner
 17619 | -7/Data Miner      | Learned location of Section 7 (-2)
 17619 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 17640 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 17675 | -7/Data Miner      | Entered Proximity Caves
 17675 | -6/Proximity Caves | Accompanied by 2 allies
 17736 | -6/Proximity Caves | Escorted by Enhanced Grunt
 18456 | -6/Proximity Caves | Learned Factory garrison access intel
 18612 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 19082 | -6/Proximity Caves | Entered Factory
 19082 | -6/Factory         | Accompanied by 3 allies
 19082 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 19083 | -6/Factory         | Identified exit to Factory
 19085 | -6/Factory         | Loaded intel: 52 interactive machine locations
 19086 | -6/Factory         | Loaded intel: 4 garrison access locations
 19090 | -6/Factory         | Identified exit to Lower Caves
 19425 | -6/Factory         | Build established: Mutant
 19683 | -6/Factory         | P-60 Hacker assimilated allied Guardian 4a
 20038 | -6/Factory         | Repaired Arm. Wheel
 20902 | -6/Factory         | Fabricated Enh. Flexi-carbon Leg?
 20940 | -6/Factory         | Incoming investigation squad redirected
 20989 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 21448 | -6/Factory         | Build established: Skirmisher
 22062 | -6/Factory         | Cargo convoy interrupted
 22134 | -6/Factory         | Lost 9 parts (1p4u4w)
 22150 | -6/Factory         | Core integrity fell below 50%
 22188 | -6/Factory         | Lost 4 parts (1p2u1w)
 22191 | -6/Factory         | Destroyed 11 combat bots
 22232 | -6/Factory         | First assault squad dispatched
 22287 | -6/Factory         | Identified Dimensional Node Initializer
 22287 | -6/Factory         | Initialized slip node
 22289 | -6/Factory         | Core destroyed

 Last Messages 
---------------
22272_ U-05 Engineer destroyed.
22274_ Magnetic Acceleration Cannon broken.
22274_ Overheating: Short circuit.
22276_ Enh. Flexi-carbon Leg destroyed.
22278_ System corrupted: Heat flow error (+200).
22279_ Overheating: Enh. Flexi-carbon Leg damaged (-10).
22279_ R-10 Processor collects Imp. Heat Sink.
22280_ Acquired Imp. Light Armor Plating.
22282_ Acquired 61 matter.
22283_ R-10 Processor collects Cesium-ion Thruster.
22284_ G-50 Soldier knocked back.
22284_ Antimatter Cannon destroyed.
22286_ Enh. Flexi-carbon Leg destroyed.
22287_ Dropped Alien Artifact.
22287_ U-05 Engineer lays Concrete.
22287_ Acquired Alien Artifact.
22287_ Identified Dimensional Node Initializer.
22287_ Initializer activates and latches into the ground.
22289_ U-05 Engineer lays Concrete.
22289_ Dimensional Slip Node implodes.

 Map 
-----
+----------------------------------------------------+
| """""""  #     #???#            #  +        #      |
|          +     #???#            # ## """    #  """ |
| """""""  #     #???#            # ## """    #  """ |
|          #     #???#            # ## """    #  """ |
| """""""  #     #?###            # "#        #      |
|          "     ### #####"#+###"## #####+#####  """ |
| """""""  #                                     """ |
|          #                 =                   """ |
| #########"                 % *%                    |
| ????????##             !    %%%                    |
| ?????????#    """"""         %                     |
| ?????????#    """"""         ## /#############+### |
| ##########    """""         %#   %    """"" #      |
|               """"""     %   #        ""Y"" # """" |
|                          % !!#="""""        #      |
|                            !!# """""        # """" |
|                    =  %      " """          #      |
|                   *%%=       #              #      |
|  ################# ######+###################      |
| ?????????????????# #            #???????????#      |
| ?????????????????# #            #???????????#      |
| ?????????????????###     R      #???????????#      |
| ???????????        #         // #???????????#      |
| ??????????         #         /! #???????????#      |
| ??????????        %; %=%     /! #???????????###### |
| ??????????         ; %%= @      #????????????????? |
| ???T??????    g %[%g    /% u    #????????????????? |
| ??????????         ;    *%=  "  #????????????????? |
| ???????????        #     = %  " #????????????????? |
| ???????????        #      %  "  #????????????????? |
| ????????????      ?#            #????????????????? |
| ????????????  ?  ??####### ######????????????????? |
| ?????????????????????????#;#?????????????????????? |
| ?????????????????????????###?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????""""??????? |
| ???????????????????????????????????????"F?"??????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          27
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              12
Base Temperature (-)       100
Armor Coverage             525
Resistance: EM             25
Core Shielding             20
Utility Shielding          90
Evasion (%)                55
Targeting Accuracy         16
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           1
Particle Charging          20
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
   Lgt. Angular Momentum Engine | -9/Materials  | Scanalyzed
                   Hcp. Battery | -9/Materials  | Scanalyzed
                     Com. Wheel | -9/Materials  | Scanalyzed
               Grenade Launcher | -9/Materials  | Scanalyzed
                 Imp. Heat Sink | -9/Materials  | Scanalyzed
              Hcp. Storage Unit | -8/Materials  | Hacked
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Biomechanical Wings | -7/Data Miner | Free
        Exp. Targeting Computer | -7/Data Miner | Free
           Scatter Rocket Array | -7/Data Miner | Free
            Cmb. Gravmag System | -7/Data Miner | Free
            Adv. Trap Extractor | -7/Data Miner | Free
             Imp. Plasma Cutter | -7/Data Miner | Free
   Magnetic Acceleration Cannon | -7/Data Miner | Free
         Field Propulsion Drive | -7/Data Miner | Free
          Adv. Shield Generator | -7/Data Miner | Free
            Imp. Linear Gravjet | -7/Data Miner | Free
 Mak. System Restoration Module | -6/Factory    | Scanalyzed
                 Neutron Cannon | -6/Factory    | Scanalyzed
                  Neutrino Core | -6/Factory    | Hacked

 Robot Schematics 
------------------
  Y-54 Guardian | -7/Factory    | Hacked
 M-22 Extractor | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
              Focal Shield | x2 | -7/Factory | Preloaded
     Enh. Flexi-carbon Leg | x1 | -6/Factory | Preloaded
 Lgt. Regenerative Plating | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatCoilDetector
  Manual?         0
Play Time         04:00:02
  Cumulative      457.9 hours
  Start           2023.02.18 @ 23:54:00
  End             2023.02.19 @ 15:51:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          346
  Rogue           346
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          74
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7afbf5ad-e4ed-40be-99a1-90e2f48b96c8