Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.09 @ 16:54:15 Player: SURFACESEEKER Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2619) 2619 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (954) 954 TOTAL SCORE: 8528 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 643 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 224/300 Energy 618/670 System Corruption 11% Temperature Cool (50) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Energy Well Improved Target Analyzer Improved ECM Suite > --- WEAPON (3) ------- High-powered Shock Rifle Power Sword > --- INVENTORY (10) --- Fission Core Advanced Terrain Scanner Advanced Hacking Suite Improved Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Linear Gravjet > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Large Storage Unit Improved Target Analyzer Improved ECM Suite Improved System Backup Module > --- WEAPON ----------- Tesla Rifle Tesla Rifle KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Micro Fission Core Wheel Improved Heat Sink Energy Well High-capacity Matter Pod Advanced Terrain Scanner Improved ECM Suite Improved Focal Shield High-powered Shock Rifle Neutron Cannon Improved Remote Datajack Power Sword Power Sword Deploy-a-Sentry [Rating: 93] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved ECM Suite Storage Large Storage Unit Processor Seismic Analyzer Protection Hardened Medium Armor Plating Weapon Spear Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Mining Claw Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 2 | . . . . . 1 . 1 . Propulsion 3 | . . . . . 2 . . 1 Utility 4 | . . . . . 1 1 1 1 Weapon 1 | . . . . . . 1 . . Parts Attached 198 | 8 8 2 1 2 29 13 65 70 Power 29 | 1 1 . . 1 6 1 10 9 Engine 13 | 1 . . . 1 3 1 5 2 Core 16 | . 1 . . . 3 . 5 7 Reactor . | . . . . . . . . . Propulsion 43 | 2 6 . . 1 12 3 6 13 Treads 8 | . . . . . 4 3 1 . Leg 19 | . 2 . . 1 7 . 4 5 Wheel 8 | 2 4 . . . 1 . . 1 Hover 8 | . . . . . . . 1 7 Flight . | . . . . . . . . . Utility 58 | 2 . 1 1 . 2 8 24 20 Device 46 | 1 . 1 . . 2 6 18 18 Storage 4 | . . . 1 . . . 2 1 Processor 6 | 1 . . . . . 2 2 1 Hackware . | . . . . . . . . . Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 68 | 3 1 1 . . 9 1 25 28 Energy Gun 33 | 2 1 . . . 1 . 13 16 Energy Cannon 3 | . . . . . 2 . . 1 Ballistic Gun 7 | 1 . . . . 1 1 1 3 Ballistic Cannon 4 | . . 1 . . 1 . 1 1 Launcher 2 | . . . . . . . 1 1 Special Weapon 3 | . . . . . . . 2 1 Impact Weapon 3 | . . . . . . . 3 . Slashing Weapon 9 | . . . . . 2 . 2 5 Piercing Weapon 3 | . . . . . 2 . 1 . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 70 | . 1 . . 1 6 . 21 41 Power 14 | . . . . . 3 . 6 5 Propulsion 22 | . . . . 1 2 . 5 14 Utility 11 | . . . . . . . 4 7 Weapon 23 | . 1 . . . 1 . 6 15 Highest Loss Streak 17 | . 1 . . 1 5 . 7 17 Average Slot Usage (%) 95 | . 100 100 100 97 95 97 91 93 Engine 5 | . 10 . . 1 12 6 6 3 Core 9 | . 4 14 14 9 4 7 8 12 Treads 8 | . . . . . 12 30 4 1 Leg 15 | . 3 28 28 28 21 . 18 12 Hover 2 | . . . . . . . . 10 Device 13 | . 14 14 7 . 8 13 18 16 Storage 7 | . . . 6 14 9 7 6 10 Processor 7 | . 14 14 14 14 9 7 5 5 Energy Gun 7 | . 28 16 14 14 1 . 8 8 Ballistic Gun 2 | . . . . . . 6 2 3 Ballistic Cannon 2 | . . 11 14 14 4 . . . Slashing Weapon 1 | . . . . . 6 . 1 . Piercing Weapon 3 | . . . . . . 15 2 . Naked Turns . | . . . . . . . . . Heaviest Build 87 | 10 10 14 29 29 39 41 74 87 Greatest Support 104 | 20 32 20 20 20 80 104 104 76 Greatest Overweight (x) 14 | . 3 . 1 1 9 . 2 14 Average Overweight (x) . | . . . . 1 . . . 1 Largest Inventory Capacity 16 | 4 4 4 10 10 10 10 16 16 Average Capacity 10 | 4 4 4 6 10 10 10 10 15 Most Carried 16 | 4 4 4 9 10 10 10 16 16 Average Carried 10 | 2 3 3 5 9 9 9 9 15 Final Capacity 16 | 4 4 4 10 10 10 10 16 10 Final Carried 16 | 4 4 4 9 9 10 10 16 4 Class Distribution -------------------- 41% | Scavenger-Mutant 17% | Scavenger-Assassin 17% | Scavenger-Skirmisher 10% | Mutant 9% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 3054 | 240 118 20 10 76 305 120 1014 1151 Remotely . | . . . . . . . . . Salvage Created 2878 | 54 329 . . 87 371 372 982 683 Parts 212 | 7 23 . . 4 22 35 60 61 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . . . 1 1 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 47 | . 5 . . 3 6 6 17 10 Melee 19 | . . . . . 3 6 10 . Guns 18 | . 4 . . . . . 7 7 Cannons 7 | . . . . 3 3 . . 1 AOE 1 | . . . . . . . . 1 Classes Destroyed 11 | 1 3 . . . 3 1 2 1 Worker 9 | . 1 . . . . 2 4 2 Builder 2 | . . . . . . . 1 1 Tunneler 3 | 2 . . . . . . . 1 Recycler 2 | . . . . . 1 . 1 . Operator 1 | . . . . . 1 . . . Watcher 3 | . 2 . . . . 1 . . Swarmer 3 | . . . . . . . 3 . Grunt 22 | . 5 . . 3 3 3 7 1 Brawler 1 | . . . . . . . . 1 Sentry 4 | . . . . . 3 . 1 . Programmer 17 | . . . . . . 3 6 8 Best Kill Streak 8 | 2 3 . . 2 4 4 8 3 Combat Bots Only 5 | . 2 . . 2 3 3 5 2 Max Kills in Single Turn 2 | 1 1 . . 1 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 9582 | . 164 . . 258 1194 269 3196 4501 Core 1937 | . 29 . . 62 230 44 553 1019 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 69 | 100 . . . 63 58 93 34 . Volleys Fired 184 | 2 21 . . 11 14 1 48 87 Largest 3 | 2 2 . . 2 2 1 3 3 Hottest 195 | 80 80 . . 84 107 25 195 188 Shots Fired 361 | 4 41 . . 22 25 1 103 165 Gun 306 | 4 41 . . 11 8 1 103 138 Cannon 44 | . . . . 11 17 . . 16 Launcher 6 | . . . . . . . . 6 Special 5 | . . . . . . . . 5 Kinetic 106 | . . . . 11 13 1 27 54 Thermal 39 | . . . . . . . 28 11 Explosive . | . . . . . . . . . Electromagnetic 211 | 4 41 . . 11 12 . 48 95 Robot Hit Streak 14 | 2 5 . . 8 8 . 14 10 Robot Miss Streak 7 | . 6 . . 7 5 . 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 304 | 2 22 . . 16 29 22 113 100 Core Hits 147 | 2 10 . . 10 23 11 57 34 Critical Hits 9 | . . . . . . . 2 7 Critical Kills 5 | . . . . . . . 2 3 Critical Parts Destroyed 4 | . . . . . . . . 4 Melee Attacks 151 | . . . . . 27 54 66 4 Impact 14 | . . . . . . . 14 . Slashing 36 | . . . . . 24 . 8 4 Piercing 101 | . . . . . 3 54 44 . Sneak Attacks 12 | . . . . . 3 6 3 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks 8 | . . . . . . 5 3 . Damage Inflicted 6923 | 24 356 11 . 203 656 957 2395 2321 Guns 3148 | 24 353 . . 49 69 . 996 1657 Cannons 799 | . . . . 149 325 . . 325 Explosions 295 | . . . . . . . . 295 Melee 2627 | . . . . . 252 957 1385 33 Ramming 54 | . 3 11 . 5 10 . 14 11 Kinetic 1985 | . . . . 149 300 . 410 1126 Thermal 890 | . . . . . . . 418 472 Explosive . | . . . . . . . . . Electromagnetic 1367 | 24 353 . . 49 94 . 168 679 Impact 213 | . . . . . . . 213 . Slashing 559 | . . . . . 252 . 274 33 Piercing 1855 | . . . . . . 957 898 . Highest Corruption 14 | . 1 1 1 1 2 2 14 13 Average Corruption 3 | . 1 1 1 1 2 1 7 6 Corruption Purged 41 | . . . . . . . 21 20 Effects 210 | . . 2 5 2 17 17 92 75 Message Errors 58 | . . . 4 2 11 6 20 15 Matter Fused 35 | . . . . . . . 24 11 Heat Flow Errors 20 | . . . . . 1 1 9 9 Energy Discharges 30 | . . . . . 2 5 12 11 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 21 | . . 2 1 . 3 3 6 6 Data Loss (major) 5 | . . . . . . . 3 2 Misfires 5 | . . . . . . . 3 2 Alerts 2 | . . . . . . . 1 1 Misdirections 11 | . . . . . . . 6 5 Targeting Errors 19 | . . . . . . 2 7 10 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 374 | . . . . . . 156 126 92 Projectiles 7 | . . . . . . . . 7 Explosions 85 | . . . . . . . . 85 Melee 282 | . . . . . . 156 126 . Knockbacks 22 | . . . . 7 12 . 1 2 Impact 1 | . . . . . . . 1 . Kinetic 21 | . . . . 7 12 . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 14 | . 1 . . . 2 . . 11 Shots 1 | . . . . . . . . 1 Rammed 6 | . 1 . . . 2 . 2 1 Targets Rammed 10 | . 1 1 . 1 4 . 2 1 Kicked 4 | . . 1 . 1 2 . . . Crushed . | . . . . . . . . . Highest Temperature 858 | 18 207 . . 222 261 178 588 858 Average Temperature 199 | 12 76 . . 132 104 95 202 244 Received Heat Transfer 1881 | . 93 . . 153 585 27 654 369 Effects 67 | . . . . . . . 26 41 Shutdowns 5 | . . . . . . . 2 3 Energy Bleed 6 | . . . . . . . 4 2 Interference 18 | . . . . . . . 5 13 Matter Decay 5 | . . . . . . . 4 1 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . 5 Damage (major) 20 | . . . . . . . 9 11 Damage (core) 5 | . . . . . . . 2 3 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . 1 Combat Hostiles 2 | . 1 . . . . . . 1 Parts Fried 4 | . 1 . . . . . 3 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . Heat Transferred 1167 | . . . . . . . 867 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 511 | 10 200 . . 60 511 199 255 183 Initial 182 | . 6 . . . . 182 . 9 Average 75 | 2 64 . . 17 241 54 32 46 Maximum Alert Level 2 | . 1 . . . 2 . 1 . Low Security (%) 90 | 100 94 100 . 100 46 100 98 100 Level 1 3 | . 5 . . . 16 . 1 . Level 2 6 | . . . . . 36 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . 2 1 . . 4 6 13 6 Investigation 8 | . 2 1 . . 1 2 1 1 Extermination 14 | . . . . . . 3 6 5 Reinforcement 7 | . . . . . 3 1 3 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 7 | . . . . . 2 . 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 8 . . 3 33 10 32 27 Peak Tracking Total 9 | . 3 . . 3 9 3 6 7 Tactical Retreats 11 | . 1 . . . 1 . 5 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 2 | . . . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 8 | . . . . . . . . 8 Max in Single Turn 4 | . . . . . . . . 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 33 | . 4 1 5 . 6 9 4 4 Terminals 17 | . 4 . . . 3 5 1 4 Fabricators 2 | . . . . . . 1 1 . Repair Stations 4 | . . . . . 1 2 1 . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 3 | . . . . . 2 . 1 . Garrison Access . | . . . . . . . . . Total Hacks 120 | . 18 1 50 . 18 18 7 8 Successful 94 | . 12 1 50 . 13 10 3 5 Failed 26 | . 6 . . . 5 8 4 3 Catastrophic 4 | . 1 . . . . 1 2 . Database Lockouts . | . . . . . . . . . Manual 37 | . 11 . 2 . 4 11 3 6 Terminals 46 | . 18 . . . 8 10 2 8 Fabricators 2 | . . . . . . 1 1 . Repair Stations 11 | . . . . . 4 5 2 . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 8 | . . . . . 6 . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 61 | . 4 1 50 . 4 . . 2 Record 53 | . . . 49 . 3 . . 1 Prototype ID Bank 1 | . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . . . 3 4 1 . Scan Component 4 | . . . . . 1 2 1 . Repair 3 | . . . . . 1 2 . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer 8 | . . . . . 6 . 2 . Insert Component 4 | . . . . . 3 . 1 . Analyze 4 | . . . . . 3 . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 16 | . 8 . . . . 5 . 3 Terminals 14 | . 8 . . . . 3 . 3 Track 3 | . 3 . . . . . . . Assimilate 2 | . 2 . . . . . . . Botnet 8 | . 3 . . . . 3 . 2 Operators 1 | . . . . . . . . 1 Fabricators 1 | . . . . . . 1 . . Prioritize 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Tunnel 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 4 . . . 5 7 3 4 Full Trace Events 6 | . 2 . . . 2 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 1 2 . . Time 64 | . . . . . 26 38 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . 3 . 1 . Part Schematics Acquired 4 | . . . . . 3 . 1 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat 1 | . . . . . . . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . 3 no_distress 1 | . . . . . . . . 1 find_chute 2 | . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 29 | . . . . . . . . 29 Highest-Rated Ally 29 | . . . . . . . . 29 Total Orders 7 | . . . . . . . 7 . EXPLORE 4 | . . . . . . . 4 . RETURN 3 | . . . . . . . 3 . Ally Attacks 54 | . . . . . 44 . . 10 Total Damage 2635 | . . . . . 2269 . . 366 Kills 24 | . . . . . 23 . . 1 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Turrets Deployed 3 | . . . . . 2 . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 6 | . . . . . . . 6 . Drone Recoveries 4 | . . . . . . . 4 . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 14723 | 95 415 596 1295 449 2353 2437 3895 3188 Spaces Moved 8066 | 99 358 489 973 261 1522 1380 1737 1247 Core 33 | 29 1 . . . 2 . . 1 Treads 2197 | . . . . . 483 1380 327 7 Legs 4830 | . 36 489 973 261 1004 . 1410 657 Wheels 443 | 70 321 . . . 33 . . 19 Hover 563 | . . . . . . . . 563 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 120 120 150 100 160 120 104 Average Speed 139 | 71 84 120 132 150 133 160 142 154 Slowest Speed 750 | 80 200 120 150 150 500 160 180 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . Cave-ins Triggered 2 | . . . . . . . 1 1 Exploration Rate (%) 39 | 3 38 72 92 41 55 17 24 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . 1 . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 38 | . . . . . 12 18 5 3 Terrain Destroyed 81 | . . . . . 12 18 5 46 Melee 38 | . . . . . 12 18 5 3 Projectile 9 | . . . . . . . . 9 AOE 34 | . . . . . . . . 34 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 10956 | 118 431 499 984 297 1768 1546 2970 2343 Wait 2143 | . 27 2 . 14 129 98 987 886 Move 8053 | 98 357 488 972 260 1517 1379 1735 1247 Hop 2 | . . . . . 2 . . . Pick Up 121 | 10 6 2 8 2 23 5 33 32 Fast Attach 55 | 1 6 2 . . 10 6 23 7 Attach 82 | 6 2 . . 2 16 4 16 36 Detach 3 | . . . . . 1 . 2 . Swap 61 | 1 . . 1 . 3 3 26 27 Drop 94 | . 11 4 3 1 22 7 30 16 Fire 184 | 2 21 . . 11 14 1 48 87 Melee 137 | . . . . . 27 43 63 4 Ram 1 | . . . . . . . . 1 Kick 7 | . 1 1 . 1 4 . . . Crush 2 | . . . . . . . 2 . Escape Stasis 1 | . . . . . . . 1 . Rewire 10 | . . . . 6 . . 4 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 3) 511 | -10/Materials | Entered Mines 600 | -10/Mines | Met a Derelict shopkeep closing up shop 637 | -10/Mines | Discovered new exit (range 9) 761 | -10/Mines | Build established: Scavenger-Mutant 778 | -10/Mines | Identified exit to Materials 853 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1068 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1069 | -10/Mines | Discovered new exit (range 5) 1107 | -10/Mines | Entered Exiles 1146 | -10/Exiles | Discovered new exit (range 19) 1152 | -10/Exiles | Met 8R-AWN 1179 | -10/Exiles | Met EX-HEX 1250 | -10/Exiles | Met EX-DEC 1287 | -10/Exiles | Visited The Gauntlet 1457 | -10/Exiles | Learned location of Zion (-6) 1609 | -10/Exiles | Met EX-BIN 1733 | -10/Exiles | Aligned with FarCom system 1734 | -10/Exiles | Given EX-Vault access code 1780 | -10/Exiles | Opened EX-Vault 1812 | -10/Exiles | Found Deploy-a-Sentry 1815 | -10/Exiles | Found Deploy-a-Sentry 1817 | -10/Exiles | Found Deploy-a-Sentry 1902 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2384 | -10/Exiles | Discovered new exit (range 10) 2402 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 2402 | -10/Exiles | Entered Mines 2633 | -9/Mines | Learned location of 1 exit from Materials 2797 | -9/Mines | Discovered new exit (range 10) 2851 | -9/Mines | Entered Materials 2851 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2852 | -8/Materials | Identified exit to Factory 2929 | -8/Materials | Repaired EM Pulse Gun 3492 | -8/Materials | Build established: Assassin 3907 | -8/Materials | DAS Turret deployed 3955 | -8/Materials | Lost 5 parts (2p2n1w) 3959 | -8/Materials | DAS Turret deployed 4479 | -8/Materials | Build established: Scavenger-Assassin 5204 | -8/Materials | Entered Factory 5204 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5842 | -7/Factory | Repaired Adv. Terrain Scanner? 6114 | -7/Factory | Build established: Scavenger-Mutant 6870 | -7/Factory | Build established: Scavenger-Assassin 7370 | -7/Factory | Repaired Imp. ECM Suite 7477 | -7/Factory | Discovered new exit (range 17) 7610 | -7/Factory | Build established: Assassin 7641 | -7/Factory | Entered another Factory area 7641 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8094 | -6/Factory | Crushed by falling debris 8095 | -6/Factory | System corruption reached 10% 8125 | -6/Factory | Lost 7 parts (3p2u2w) 8266 | -6/Factory | Lost 7 parts (3n1u3w) 8507 | -6/Factory | Build established: Scavenger-Mutant 8975 | -6/Factory | Garrison activated, responded to threat 10110 | -6/Factory | Build established: Scavenger-Skirmisher 10456 | -6/Factory | Core integrity fell below 50% 10546 | -6/Factory | Lost 5 parts (1p2n1u1w) 10851 | -6/Factory | Build established: Mutant 11441 | -6/Factory | Discovered new exit (range 13) 11536 | -6/Factory | Entered another Factory area 11536 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12189 | -5/Factory | Lost 6 parts (3n1u2w) 12419 | -5/Factory | Lost 3 parts (1p2w) 12501 | -5/Factory | Build established: Scavenger-Mutant 13248 | -5/Factory | Build established: Scavenger-Skirmisher 13300 | -5/Factory | System corruption reached 10% 13375 | -5/Factory | Lost 8 parts (3n1u4w) 14000 | -5/Factory | Core integrity fell below 50% 14215 | -5/Factory | Lost 5 parts (1p2n2w) 14691 | -5/Factory | Core integrity fell below 20% 14698 | -5/Factory | Crushed by falling debris 14703 | -5/Factory | DAS Turret deployed 14724 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 14703_ Destroyed Imp. Remote Datajack. 14703_ P-70 Sage knocked back. 14704_ Broken Linear Gravjet destroyed. 14704_ Destroyed Antigrav System. 14705_ Imp. Heat Sink destroyed. 14705_ Critical hit. 14705_ Mic. Fission Core destroyed. 14707_ Imp. ECM Suite destroyed. 14707_ Penetrated by Slug. 14707_ DAS Turret suffers critical hit. 14710_ Penetrated by Slug. 14710_ Magnetic Acceleration Cannon destroyed. 14711_ DAS Turret system terminally corrupted. 14713_ Tesla Rifle destroyed. 14715_ Penetrated by Slug. 14715_ Mic. Fission Core destroyed. 14717_ Hpw. Shock Rifle destroyed. 14718_ Lgt. Angular Momentum Engine destroyed. 14721_ Slug penetrates Wall. 14723_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. Map ----- +----------------------------------------------------+ | """ + ?????????????# ##???? | | """ #?? ??? ?#????# #????? | | #? ?? ??o??????# #????? | | ^ #????""? ??#???# #????? | | ####/#############+#########?????? ?#????## ##???# | | ??? ??????# ###????""? ?##### #?#?? | | ??? ????# ] #?# ????? ??# T #???? | | ??"" !?????# ! ###???####??# ### #???# | | ??"" ?????# #??#????#???# #?#####?#?? | | ?""" !!! ???# """ """ "###????#????# #???#?????? | | ? !!! #?## """ """ "#???#??????## #??????#??? | | ?"T" !!! ?#?# """ """ "##?########## #???#????## | | ??? ?#?# T#???# #???#?????? | | ???#######??# """ """ "##?## ###+####??????? | | ????#??##???# """ """ "##### # * #???#??# | | ?????????##?# """ """ "# # *##?????? | | ????#??#??#?# # # """ ####?#?# | | #??????#????############## + """ + # ??? | | ??????????#????????##????# # """ ###???? | | ????????????#????#???????# #! #?#??? | | ??#???#??#???#?????? ?#?## ######+#????? | | ??????##???##??# ????## ###### ###?? | | ??#?? #####+######## #?? | | ????? p + | | ???? p #? | | ???? uY @ # | | ???? g p% ! # | | ???? g g ### !###### + | | ???? ?#?####???############### | | ????????? ?????#????#???????????????##### | | ?????????? ?##?#?##?##???#????????#??????????????? | | ???????#???#??#????#?#????#????#???#??????##??#?#? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 45 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 4 Jamming Range 8 Base Temperature (-) 150 Armor Coverage 450 Resistance: KI 25 Resistance: EM 25 Melee Speed Boost 20 Evasion (%) 50 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Imp. ECM Suite | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed EM Pulse Gun | -8/Materials | Scanalyzed Imp. System Backup Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Watch This! Challenges ------------ None Game ------ Seed ChainActuatorSuperbattery Manual? 0 Play Time 02:43:35 Cumulative 90.5 hours Start 2021.11.06 @ 17:36:59 End 2021.11.09 @ 16:54:15 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 47 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7638c2e3-2311-4eb2-b82e-a710e1b13bf3